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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



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<title>New Sims 3 Screens</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/new_sims_3_screens</link>
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<description><![CDATA[While they don't tell us much about the game other than that it contains Sims, EA just released these 12 new screenshots from <span style="font-weight: bold;">Sims 3</span>.<br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=67"> Launch Gallery: <b>Sims 3</b></a><br />
<a href="http://www.gamebump.com/?gallery=67&showpic=723"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/723.jpg" /></a><a href="http://www.gamebump.com/?gallery=67&showpic=724"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/724.jpg" /></a><a href="http://www.gamebump.com/?gallery=67&showpic=725"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/725.jpg" /></a><a href="http://www.gamebump.com/?gallery=67&showpic=726"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/726.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (12 images)</span></div><br>]]></description>
<pubDate>Thu, 24 Jul 2008 17:23:12 -0500</pubDate>
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<title>E3 2008: The Sims 2 Apartment Pets Screenshots</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/e3_2008_the_sims_2_apartment_pets_screenshots</link>
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<description><![CDATA[<br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=38"> Launch Gallery: <b>The Sims 2 Apartment Pets</b></a><br />
<a href="http://www.gamebump.com/?gallery=38&showpic=536"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/536.jpg" /></a><a href="http://www.gamebump.com/?gallery=38&showpic=537"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/537.jpg" /></a><a href="http://www.gamebump.com/?gallery=38&showpic=538"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/538.jpg" /></a><a href="http://www.gamebump.com/?gallery=38&showpic=539"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/539.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (5 images)</span></div>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=The Sims 2 Apartment Pets &tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY THE SIMS 2 APARTMENT PETS  AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 15 Jul 2008 09:22:43 -0500</pubDate>
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<title>The Sims Tops 100 Million Units Sold</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/the_sims_tops_100_million_units_sold</link>
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<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/ho0i8q4mwpxs5iwdypiageax.jpg" alt="" alignment="" border="0"></p><br><span style="font-family: Arial;">Will Wright's army of simulation games has changed the face of PC gaming over the years, but few games have had the impact of The Sims, which he unleashed back in 2000. Being the top-selling PC franchise of all time and having amazing longevity (The Sims 2 and its expansions are consistently at the top of PC software charts every year), it has now passed another milestone, as EA announced yesterday that the game has sold over 100 million units. </span><br><br><span style="font-size: 11pt; line-height: 150%;"><span style="line-height: 150%;"></span></span><span style="font-size: 11pt; line-height: 150%; font-family: Arial;"><span style="line-height: 150%;"><i><span style="font-style: italic;"></span></i><i><span style="font-style: italic;"></span></i></span></span>Rod Humble, Head of Studio for the Sims Label, had this to say: <br><div style="margin-left: 40px;"><br>"At this milestone, we want to thank players of The Sims everywhere for making The Sims such a worldwide phenomenon. The Sims has been an interactive experience for people around the globe to explore their passion for creativity and we're thrilled to be a part of that. From building houses and relationships, from first kisses to a toddler's first step, from kitchen fires - and even visits from ghosts, players have told more than 100 million unique and fun stories!"<br><br></div><p></p><p></p>A sea of expansions and a plethora of user-generated downloadable content have kept the franchise going strong over the years, and with The Sims 3 on the way it's obvious that EA isn't done, as there will surely be more units sold and more items downloaded for years to come. <br><br>If you're looking for a way to celebrate, head over TheSims2.com, where you can download an exclusive outfit in which your Sims can dance the night away. <br>]]></description>
<pubDate>Thu, 17 Apr 2008 21:24:05 -0500</pubDate>
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<title>Wii Review Bonanza, or: Your Wii is Sick - Must be Something you Played</title>
<author>Eric Jonathan Smith</author>
<link>http://www.gamebump.com/go/wii_review_bonanza_or_your_wii_is_sick__must_be_something_you_played</link>
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<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/3t93lizv1sdmdni3k8hj5ph8.jpg" alt="" alignment="" border="0"></p><br>Kneel. Place hands on either side of the ceramic-like object. Wait. A sudden urge takes you, spewing the remains of a previous ingestion. You glance at what was just created; between the remains of what were once good ideas you see those <span style="font-style: italic;">extra things</span> you tacked on that seemed like a quick fix at the time but ultimately caused their own regurgitation. You lament at the pain you caused yourself, but deep down you can feel that the pain is still there. <br><br>So what have you been eating? Or in this case, what have various developers been feeding the ceramic bowl in question, the Wii? Their own regurgitation, that's what - and a little bit of Nintendo's own leftovers for good measure. The Wii is the one that's sick, suffering from delirious spells of minigame collections, shoddy ports, forced motion control schemes, and God knows what else. <br><br>A little examination is in order. Five case studies have been prepared, each a different opinion of how Wii software appears. Some of it isn't too pretty  but fear not, we might even discover a cure. So lean back, relax, and try not to throw that Wii remote into the tv. <br><p></p><p></p><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/writer/252e9dddd2f4994ae92f97a194864fa5.jpg"><br></div><br><span style="font-weight: bold;">CASE STUDY #1: AUTO MINIGAME SUFFICIENCY SYNDROME</span><br><br>Subject: <span style="font-weight: bold;">Namco Museum Remix</span><br><br><span style="font-weight: bold;">PROGNOSIS</span>: Sudden ingestion of too many minigame collections causes repetition, boredom, and possible suicide in large doses. <br><br>A certain kind of bug that especially has a tendency to bite the older and wiser is nostalgia. It can be a pretty nasty little sucker, causing previously sane and logical men and women to do foolish things like pine for dated graphics and simpler gameplay styles. As the years have gone by, once bustling arcades have forever shut their doors and the game consoles of yesteryear require a type of mouth-to-cartridge action bordering on fellatio to get the games working. <br><br>Namco's Museum series of arcade home conversions are some of the first treatments that should come to mind when considering ubiquitous, readily available classical cures. After all, every system under the sun absolutely needs multiple versions of Pac-Man on it, right? Namco has now made sure that the Wii is no exception and has released Namco Museum Remix, the Museum containing the nostalgic classics and  you guessed it  the Remix consisting of Wii-specific minigames. <br><br>However, it's not a good sign when a classic compilation makes you wax nostalgia for older compilations. That's not to say that Namco Museum Remix has any large, glaring faults: it is by all means a competent product, even if you have to roll around Pac-Man in lieu of a standard menu interface, which can be slightly annoying. But no, as with any other compilation, its success or failure hinges on its selection of games, and Namco Museum Remix drops the ball a bit. Sure, it has standard classics in Xevious, Mappy, Dig Dug, and Pac-Mania (you know, that are available on most of the other collections) but trades in Galaga for its inferior predecessor Galaxian (dear God, why?) In the games that no one ever wanted to play section, there's Cutie-Q (a poor Breakout clone) and Super Pac-Man and Pac &amp; Pal, two rather poor sequels to the original. At least it offers Gaplus (Galagas sequel) as a sort of cruel consolation prize. <br><br>If this somewhat mediocre selection of its past was all Namco offered in Museum Remix, this collection would be DOA. Luckily, they put a slight bit of effort in its resuscitation: the titular Wii-specific "remixes" of other classic titles. Unfortunately, they aren't enough to keep this one alive for too long. However, they did get the nostalgic feel down pat! Feel like playing the rollercoaster minigame from Final Fantasy VII? Play Galaga Remix! How about Whack-A-Mole? Then Gator Panic Remix is for you. Granted, Rally X Remix is a rather fair version, as are Pac Motos (a Pac-infused version of the original bumping off the edge game Motos) and Pac 'n Roll. But the problem is that these suffer the same shallow fate as other Wii minigame collections, and in the few minutes that you'll be done with them you're then left with merely the arcade collection. <br><br>Diagnosis? The entire weight of Namco Museum Remix will rest on how much you like the classic arcade games included. Considering the selection isn't all that great to begin with, the weight will likely fatigue the classics in a relatively short amount of time.<br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br><div class="image"><img src="http://www.gamebump.com/images/upload/pkjzl8w8sryscs22hokj90pe.jpg" alt="" alignment="" border="0"><div style="text-align: center;">She'll eat the monkey.</div></div><br><span style="font-weight: bold;">CASE STUDY #2: PORTROENTERITIS</span><br><br>Subject: <span style="font-weight: bold;">The Sims 2: Castaway</span><br><br><span style="font-weight: bold;">PROGNOSIS</span>: Patients suffering from contact to shoddy, careless ports from other systems suffer from: shattered belief in console's viability, fatigue, and indigestion. <br><br>One of the oldest epidemics in videogamedom is that of the port. Whether it was arcade to console, PC to console, or vice versa, the word port has connotations of mediocrity and for good reason: many ports are sloppy, rushed, stripped down versions of the original. Even in more modern times, ports retain that sloppy, rushed feel when they stray from the hardware they were built on. Unfortunately, this has been a lazy way for developers to cash on the Wii's success. <br><br>One such wave that has plagued nearly every piece of gaming hardware to ever exist, past, present, and future is The Sims. Popular with 15-year-old girls of all ages, The Sims is an omnipresent choice with casual gamers, and logic would successfully conclude that it should end up on the Wii. <br><br>The premise is simple: after constructing your Sim on a yacht, something bad happens and he or she washes ashore on a mysterious, deserted island with nary a volleyball around to keep as company. Obviously a tropical island is a terrible place to be lost, so it's up to you to guide your Sim to his/her ultimate goal of getting off the island alive. And to be perfectly honest, the interface in which you'll be accomplishing this works fairly well; with the Wii Remote acting superbly as a pointer in lieu of a mouse, navigating menus isn't all that hard. <br><br>Too bad the menus themselves looked like they were ported from a higher resolution without the proper tweaking. The entire game really looks very simple and to be frank, boring. You could choose to stay on the island for as long as you wanted, but when it looks that dull, why would you? Jagged edges are more reminiscent of the graphical hell that was the 32/64-bit era more than a tropical Eden. <br><br>But, this is a simulation at heart, and that gameplay still works. The Sim will have to collect resources to survive with the help of monkeys (of course) and eventually should have a decent little living space set up. There are also various goals that you can find scattered across the island that will give you some objectives amidst the rather open-ended (if not mundane) tasks. <br><br>Diagnosis? Not as bad as it could have been. Wii Pointer functionality works well amidst the poor resolution and the gameplay experience isn't a complete throwaway. More hardcore gamers, stay away (if the name wouldn't make them do so already). <br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br><div class="image"><img src="http://www.gamebump.com/images/upload/tw97t0eemdmquq8iksshx10p.jpg" alt="" alignment="" border="0"><div style="text-align: center;">My, Soulcalibur. You look as beautiful as you play.</div></div><br><span style="font-weight: bold;">CASE STUDY #3: MOTION SICKNESS</span><br><br>Subject: <span style="font-weight: bold;">Soulcalibur Legends</span><br><br><span style="font-weight: bold;">PROGNOSIS</span>: Prolonged exposure to poorly implemented Wii waggle controls can lead to: madness, frustration, and nausea. <br><br>Having new ways to control games means that there will be new ways for developers to screw up their implementation. Even after decades with a pretty standard diagonal pad and any number of supporting buttons, some still couldn't get it right. Poor control is absolutely killer to a game's success and probably the worst blight it could have. <br><br>Enter Soulcalibur Legends. A spin-off of Namco's eternal (also, a mere shadow of its former self) fighter, Legends tells the story of Teutonic Knight Siegfried Schtauffen and his dealings with Soul Edge, the evil blade. Yeah, it's a fighting game story. What the hell do you want from me?<br><br>Though it may have been built ground-up for Wii, it plays nothing like it. In fact, I'd go so far as to say that it was built ground-up to be a cheap cash-in. Siegfried and the other Soulcalibur heroes you command all control by swinging the Wii Remote as you would their weapons. It's a good enough idea in concept. In execution, it's abysmal. Controlling attacks in this manner is ungodly unresponsive and makes you question whether simple button presses would have been better. Considering this is a central gameplay mechanic, this is inexcusable. There is no way that Legends could be an adequate action title due to this flaw alone. <br><br>The game is also cringe-worthy in the visual department. In some aspects, especially the environments, it looks like a launch title for the PlayStation 2. That might be forgivable, but the level designs are as monotonous as the enemies you fight. Character models fair a bit better, because they are based around the designs from Soulcalibur II, if not taken wholesale from it. Legends also suffers from the tired design choice of "defeat every monster in the room before you can move on". Please. <br><br>I found myself looking more at the menus and the art in the story sequences because, well, they are actually rather decent, and not just in comparison to the game itself. I'd be tempted to say that the menus are the best part of the game. When all is said and done then, the most hardcore of Soulcalibur fanatics will be able to eke something out of this game  though I wouldn't go so far as to call it <span style="font-style: italic;">enjoyment</span>. The controls are just too poorly implemented for anyone with more than a merely casual interest in the franchise.<br><br>Diagnosis? Highly contagious, and not in the good way. Contagious in that it will creep up on your brain and soul and make you regret every penny and second spent on it. Unless, of course, you're just a hardcore and gullible fighting game fan - those people are crazy. <br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="2 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=tt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br><div class="image"><img src="http://www.gamebump.com/images/upload/t2ngi6e9d9cxeripg6ipkmw4.jpg" alt="" alignment="" border="0"><div style="text-align: center;">Okay, so it's not the sexiest thing on earth. Maybe you can dig it.<br></div></div><br><span style="font-weight: bold;">CASE STUDY #4: THE MYSTERY BUG </span><br><br>Subject: <span style="font-weight: bold;">Smarty Pants</span><br><br><span style="font-weight: bold;">PROGNOSIS</span>: ???<br><br>Sometimes even the best doctors can get baffled. True to that, every once in a while a game will come up that makes you question why it was necessary to be in videogame form. Was it really easier to play Monopoly on a TV than on a board (Hint: no)? Much of the experience of such a famous and standard board game rests on handling those gaudy bills and tapping your piece of choice past go. In other words, the actual game could sometimes be boring, but having it physically in front of you kept you from falling asleep. <br><br>EA's Smarty Pants dares to go into this territory. It is a trivia game, not unlike the old board game pursuits of old. Each of its cavalcades of questions ranging from pop-culture to history has a multiple choice selection. There are a few different modes, including ones for both single remote and multiple remote setups, suitably nudging itself into party game territory. <br><br>So. That's it. That's Smarty Pants in a nutshell. Sure, there's some sort of dancing thing you have to do with the Wii Remote, but we'll not mention that any more for its own sake.<br><br>Is there a benefit to having a trivia game on a home videogame console? From my own experience, I'd have to say yes. Smarty Pants is actually fairly well presented, with voiceovers and decent sound effects that make it seem more like a game show than just a trivia game. The group mode, which requires multiple Wii Remotes, each acting like a buzzer, manifests this presentation style. As with anything trivial, in a group setting you'll likely find yourself shouting out the answers, as much as you may regret this in your memory later on. The fact that Smarty Pants is capable of this is something positive in and of itself. <br><br>Diagnosis? Smarty Pants is hardly a wonderful title, but it's not necessarily a throwaway. If you really want to play a trivia game on the Wii, it's a decent enough choice. But, uh, you know, you could buy a copy of Trivial Pursuit for less. <br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br><div class="image"><img src="http://www.gamebump.com/images/upload/78ggf09i2va8fmqrs083f08y.jpg" alt="" alignment="" border="0"><div style="text-align: center;">I can't even tell what's bleeding.</div></div><br><span style="font-weight: bold;">CASE STUDY #5: NO MORE TEARS</span><br><br>Subject: <span style="font-weight: bold;">No More Heroes</span><br><br><span style="font-weight: bold;">PROGNOSIS</span>: Exposure to games designed for Wii from the ground up may cause: enjoyment, fun, laughter, and world peace. <br><br>"Will you do it with me?"<br><br>If any of the above games had asked you such a question, I hope by now youd have learned to at the very least understand the risk factors involved; simple precautions will keep your Wii from being subjugated to possible infection. <br><br>However, another game asks this favor, a game so dirty yet so clean, some would say downright filthy in content yet nearly spotless in design. "Will you do it with me?" If you're privy enough to hear those words uttered by Travis Touchdown, by all means, accept. Travis is the star of No More Heroes, a game with the distinction of being the near opposite of the Wii flu - it is a coherent, focused, original title using the Wii Remote in a startlingly effective manner. <br><br>The premise is straightforward but with spry delivery that never takes itself too seriously. Travis is essentially both a dork and a loser and while drowning his sorrows at a bar he runs into a mysterious woman named Sylvia who promises him he can be the world's top assassin  all he has to do is off the rest of the world's top-ranked assassins. Na&#239;ve Travis of course accepts the offer, with his prime motivation being to sleep with Sylvia. Your prime motivation to play the game will likely be to see what outrageous and foul-mouthed things will come out of the mouths of Travis and his co-stars. <br><br>The game's structure is built around going after each of the 10 assassins. To get to each, Travis must pay Sylvia a fee, which he can earn by doing sidejobs like lawn mowing (seriously) and minor assassination gigs all within the façade of an open-ended environment and setting for the game, Santa Destroy. This environment is one of the game's faults because jobs and assassination gigs must be selected at specific locations <span style="font-style: italic;">before</span> they can start, thus the free-roaming world really serves no other purpose than to add the filler of travel. Still, it is ultimately a minor issue. <br><br>How the story and gameplay unfold within each of the 10 main assassination missions is, in a way, underwhelming yet satisfying. Combat may appear simple at first, as pressing A controls Travis's attack, but Wii-specific moves come in the forms of finishers and grabs. If an enemy is near death, an arrow will appear on-screen, prompting you to move the Wii Remote in its direction for a super-violent finisher. Travis cuts his enemies into pieces, with blood and guts as exaggerated as his own persona. Later it is not uncommon to dismember entire groups of enemies at once, causing the entire game to slow down, ludicrous in its fulfillment. Travis also has a number of wrestling moves that are controlled by moving both the Remote and Nunchuk and do add a bit of variety. After every successful finisher, Travis also has a small slot wheel that can serve to make him even more powerful than he already is, providing temporary invincibility and the like. <br><br>No More Heroes is by no means a cure for the Wii's blues  the game is not perfect. The aforementioned faux open-ended structure along with somewhat repetitive combat (the finishers never get old, however) and the fact that the assassin bosses take from dozens of hits to hundreds to defeat can sometimes  sometimes  leave a foul taste. But it lasts for but an instant in the presence of the rest of the game as a whole. Its language and bloody style may put some off, but if you're into that sort of thing, your Wii could really deserve the pleasure of doing it with Travis. <br><br>Diagnosis? While not a panacea, No More Heroes is certainly the type of original, short term treatment that the Wii needs in larger doses. A must-buy for anyone who needs a good action title for any system. <br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="4 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=tttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br>]]></description>
<pubDate>Sat, 16 Feb 2008 20:25:13 -0600</pubDate>
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<title>EA Announces The Sims 2: Pets</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/ea_announces_the_sims_2_pets</link>
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<description><![CDATA[Electronic Arts has announced the development of The Sims 2 Pets for current generation consoles, handheld units, and the PC as a Sims 2 expansion pack. <br /><br />The game will &quot;build on the celebreated The Sims 2 experience that allows players to create and control digital characters throughout their lives while determining the outcome of their relationships and choosing their destiny.&quot; And for kicks, each version will feature unique content tailored to its console, which certainly beats half a dozen direct ports.<br /><br />EA speaking of the Sims 2 Pets:<br /><br /><blockquote>The addition of a new friend is guaranteed to enrich the daily lives of your Sims! Not only will players have the opportunity to choose from a variety of existing breeds, and hot designer mixes, but theyll also be able to personally design their new friend with the Create-a-Pet feature. The ability to customize gives fans the opportunity to create their ideal pet by choosing their body shape, unique markings, even their pets personalities! With so many different animals to choose from, theres no telling what unpredictable experiences could occur!<br /><br />Players will also be able to teach their pet new tricks, take them for a romp in the park, outfit them with new pet accessories and even give them a job! As in real life, your Sims pet will require care and training. A neglected cat with an urge to scratch might claw up your new couch if you arent careful, and leaving your dog unattended near a freshly planted flower bed probably isnt wise!</blockquote><br />No kidding. Here's a feature list sectioned by system.<br /><br />All platforms:<br /><br /><ul><li>Sims Have New Friends - Pets! Sims can share their lives with their new pets and add more fun to the Sims experience. From dogs, cats, caged animals and more, your Sims share new friends to experience lifes precious moments. With so many different animals to choose from, theres no telling what unpredictable experiences could occur!</li><li>Create-A-Pet: Choose from dozens of dog and cat breeds or customize features for a one-of-a-kind pet. You can even modify your pets body shape by choosing from specific colors and unique markings. Dont like the way they act? Change their personality  from smart and sweet to silly and sloppy  anyone can create their ideal animal friend in The Sims 2 Pets.</li><li>Sit, Spike, Sit: Your Sims can encourage and discipline pets, training them to shake, roll over, play dead, and more. Unruly pets might dig in the yard, claw the sofa, or topple the trash. Thankfully, a little training can go a long way.</li><li>Classic Sims Open-Ended Gameplay: Create and control digital characters over a lifetime, setting their goals in life from popularity and romance, to fortune and family their stories are in your hands.</li><li>Share unique Pet unlocks: Use special codes to share unlockable pet accessories, fur types or markings with other The Sims 2 Pets players.</li></ul><br />PC features:<br /><br /><ul><li>Friends for a Lifetime: Your Sims pets are members of the family and share all of lifes great moments  whether its kids training puppies, teens playing fetch in the park, adults watching TV with their cats, or elders enjoying a sunny day in the park with their long-time companion!</li><li>Create a designer breed: Your Sims pets have genetics, allowing you to create the latest designer pet, including popular hybrid breeds like the Labradoodle, Puggle and Schnoodle! Like what youve created? Register them to appear in Create-A-Pet as a unique pedigree!</li><li>Bring Home the Bacon: Sims arent the only ones with careers anymore! Skilled pets can earn a living from three career tracks  Show Business, Security, and Service  and work their way up through five job levels.</li></ul><br />PS2 features:<br /><ul><li>Stroll the Central Town Park: Take your Sims and their pet for a romp at any of the nearby park areas, or head to the Central Town Park which is a favorite of pet owners.&nbsp; While there, watch your pet play well with others while your Sim can meet others and socialize with fellow animal lovers.</li><li>Shop til you drop: Visit the adjoining Town Center, a great gathering spot for Sims that evolves over time. Once youve seen the latest styles and decided on a purchase, deck your pet out in the latest clothing and accessories around. From geek to chic and cool to casual, your Sim can customize their pets look with one stop in the Town Center. Its sure to be the coolest pet in town!</li></ul><br />DS features:<br /><br /><ul><li>Manage a Pet Care Center: Pamper, preen, and nurse all the neighborhood pets at your new Pet Care Center that you create and customize.</li><li>How Much Is That Doggie in the Window? In a pet store that you own and operate, you can help other Sims pick out the perfect pet. Earn extra Simoleans by selling the pet products that include the latest pet fashions and accessories!</li></ul><br />GBA features:<br /><br /><ul><li>Give Your Sim a Career in Pet Care: Take care of the towns pets by being a veterinarian, a world-class pet trainer and more. Players can even choose from a variety of cat and dogs to adopt as their very own. Whether they are healing pets or just taking them for a stroll, there is always something to do in the pet-friendly town of Barkersville.</li><li>Toys, treats and tricks!: Sims can teach their pets cool and amazing tricks and then compete in the World Championships to be the best in show!&nbsp;</li></ul><br />The Sims 2 Pets captures the magic between pets and their owners, said Executive Producer Rod Humble. A dog gnawing at his chew toy, a cat jumping at a dangled feather, a toddler stroking the chest of a big dog who sits by patientlyeven a frisky dog getting caught rolling around in the trash. These special moments all come to life through the lifelike animations and artwork of The Sims 2 Pets. There is something delightful about your Sim, a little pet person, having a pet of their own. Pets allows players to tell more stories with their Sims and helps create more emergent anecdotes within the game.<br /><br />The Sims 2 Pets will see release on the PlayStation 2, GameCube, GameBoy Advance, Nintendo DS, and PC on October 17, followed by a November 20 release on the PlayStation Portable. All versions will be rated Teen.
 Originally written by Shiva Stella]]></description>
<pubDate>Mon, 11 Jun 2007 13:33:00 -0500</pubDate>
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<title>New MySims (Wii) Imagery, Isn't that Cute?</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/new_mysims_wii_imagery_isnt_that_cute</link>
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<description><![CDATA[Electronic Arts has published several new screenshots of its MySims on the Nintendo Wii. The game is also being developed for the Nintendo DS and will launch in Q4 for the US. Here's the scoop from EA:<br /><br /><blockquote>Transforming the traditional Sims gameplay for the Wii and Nintendo DS platforms, MySims moves the player to a delightful but disorganized town where  thanks to the easy and unique controls  they can re-shape everything and make it their own. The town is rundown, but the player can make it much more dynamic. Using a selection of building blocks, unique patterns and engaging creativity tools, players can design furniture and appliances, architect new homes and businesses, and re-define the entire MySims landscape!<br /><br />As players explore and build up the town, they will get to know dedicated, long-time residents like the always-busy Mayor Rosalyn P. Marshall and Buddy  the mostly-lazy hotel Bellhop. Once things start to look up, theyll meet and choose from a variety of colorful, would-be residents. Will they build a restaurant for Gino Delicioso the Italian Chef, or will they help Ocean Breeze set up his Yoga studio instead?<br /><br />Design is everyones domain in MySims. From building a new Pizza Oven for Gino to putting the finishing touches on a new roof for Buddys busy hotel, each completed task will help the town grow. As it expands to new areas, players will receive special building blocks, decorations and patterns which help customize their unique creations. From furniture and buildings to the town as a whole, every choice informs how residents and visitors feel and behave.</blockquote>
 Originally written by Shiva Stella]]></description>
<pubDate>Wed, 02 May 2007 11:46:00 -0500</pubDate>
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<title>The Sims for Wii: Turning Japanese?</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/the_sims_for_wii_turning_japanese</link>
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<description><![CDATA[<p><object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/FE69AdL2PxY"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/FE69AdL2PxY" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"></object></p>
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This trailer for "Wii Sims" just hit, and if you can spot the similarities between the previous Sims games you win a secret prize. The new visual style is interesting, though I can imagine some flack for looking a <i>bit</i> like Animal Crossing.</p>
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I hadn't thought of it, but the Wii's pointer-style remote does open some doors for mouse-driven game styles (like Sims) that usually have to suffer a shoddy adaptation to analog sticks. Could we see some RTS games next? Or punch-the-monkey flash banner ads?</p>
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<pubDate>Sat, 25 Nov 2006 09:55:09 -0600</pubDate>
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<title>EA Announces Sims 2: Family Fun Stuff</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/ea_announces_sims_2_family_fun_stuff</link>
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<description><![CDATA[<p>Electronic Arts has announced a new expansion for The Sims 2, The Sims 2: Family Fun Stuff.</p><p>The expansion pack will include 60 new items for your sims including crazy new costumes, decorations and more. Some examples of the new items include cruise ship replicas, castle beds, a desk lamp and a trunk. The Sims 2: Family Fun Stuff is scheduled to ship in April 2006 for the PC.</p> Originally written by Brian Mohr]]></description>
<pubDate>Fri, 17 Mar 2006 11:44:00 -0600</pubDate>
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<title>Sims 2: Open For Business Heads to Retailers</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/sims_2_open_for_business_heads_to_retailers</link>
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<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>Electronic Arts has announced that they have shipped The Sims 2: Open for Business for the PC.<p>Open for Business allows the sims to find their dream jobs and flourish in the business world. Players can create various types of establishments including boutiques, restaurants, salons and more. The game will feature over 125 items along with new gameplay elements. Players can also create floor plans, sales displays, hire and fire employees and set prices for their businesses.<p>Don Laabs, senior producer for The Sims 2 said, &quot;The Sims 2: Open for Business opens a limitless world of new gameplay for Sims fans...This is one of the most open-ended expansion packs we have created and we encourage fans to discorver their irreverent, quirky business personalities.&quot;]]></description>
<pubDate>Tue, 28 Feb 2006 21:16:00 -0600</pubDate>
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<title>The Sims Gets Stamped In France</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/the_sims_gets_stamped_in_france</link>
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<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
Despite the fact that The Sims franchise has sold more 58 million games worldwide, it wasn't until recently that the series was honored by the French postal service, La Poste, with a themed Sims postage stamp. The stamp, which will be published in a limited edition of 3 million units, is one of 10 stamps in La Poste's &quot;Heroes of Videogames&quot; collection. The set carries an MSRP of roughly $3.09 USD (2.67 euros) and is available now at La Poste's website, <a target="_blank" href="http://timbres.laposte.fr/eng/">La Boutique du Timbre</a>.From fashion to food, history to heraldry, the French have always been cultural tastemakers, said EAs Chief Creative Officer Bing Gordon. We thank them not only for commemorating The Sims with an official postage stamp, but also for making it one of the top ten most celebrated entertainment products in France - Merci!Below you'll find an image of an actual Sims stamp.
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<pubDate>Thu, 22 Dec 2005 23:12:00 -0600</pubDate>
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