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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Rush Album Coming To Rock Band</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/rush_album_coming_to_rock_band</link>
<guid>http://www.gamebump.com/go/rush_album_coming_to_rock_band</guid>
<comments>http://www.gamebump.com/go/rush_album_coming_to_rock_band#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/ohbhesf32yn376uz7ur3x9fl.jpg" alt="" alignment="" border="0"></p>The first edition of Harmonix's new <a href="http://www.rockband.com/newsletter/1/">Rock Band newsletter</a> hit the 'net today, and with it comes the news that Moving Pictures, perhaps the most popular album released by Canadian prog-rock trio Rush, will be hitting Rock Band as next week's DLC. <br><br>The seven-song album features GH2 favorite YYZ, which should prove to be tough challenge for all three players, along with the original version of Tom Sawyer. Check out the track list below:<br><ul><li>"Tom Sawyer (Original Version)"</li><li>"Red Barchetta"</li><li>"YYZ"</li><li>"Limelight (Original Version)"</li><li>"The Camera Eye"</li><li>"Witch Hunt"</li><li>"Vital Signs"</li></ul>]]></description>
<pubDate>Thu, 21 Aug 2008 18:17:44 -0500</pubDate>
</item><item>
<title>New Images for Crush</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/new_images_for_crush</link>
<guid>http://www.gamebump.com/go/new_images_for_crush</guid>
<comments>http://www.gamebump.com/go/new_images_for_crush#</comments>
<description><![CDATA[Sega has published new screenshots of its Crush for the PlayStation Portable. The game is a 3D platformer in which a player &quot;crushes&quot; the environment, which transforms the game into a 2D platformer until the gamer changes it back. Crush is set to launch on June 5 and is being developed by Kuju Entertainment. Enjoy.
 Originally written by Shiva Stella]]></description>
<pubDate>Thu, 17 May 2007 16:29:00 -0500</pubDate>
</item><item>
<title>Sonic Rush Adventure Confirmed for DS, First Media</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/sonic_rush_adventure_confirmed_for_ds_first_media</link>
<guid>http://www.gamebump.com/go/sonic_rush_adventure_confirmed_for_ds_first_media</guid>
<comments>http://www.gamebump.com/go/sonic_rush_adventure_confirmed_for_ds_first_media#</comments>
<description><![CDATA[Sega has announced that it is developing Sonic Rush Adventure for the Nintendo DS handheld. The game will &quot;seamlessly utilize both screens of the Nintendo DS to navigate the high seas in search of pirate treasure, delivering Sonic's classic high-speed 2D gameplay in the ultimate Sonic handheld experience.&quot; Here are the details, straight from Sega:<br /><br /><blockquote>Sonic returns to the Nintendo DS in an all-new frantic adventure complete with dizzying dives, near vertical curves and brain twisting loops. Sonic Rush Adventure will retain the DS action that fans loved so much from Sonic Rush, as well as providing a new high seas adventure where Sonic clashes with ruthless pirates. Players will set off from Windmill Village as Sonic and blast their way through seven action-packed and widely diverse levels. <em>Sonic Rush Adventure will make full use of the DS Download Play feature and Nintendo Wi-Fi Connection</em>, which enables gamers to compete with friends in wireless racing and mission-based battles.<br /><br />Guide Sonic through numerous action stages in the fast and furious single player mode, whilst collecting valuable items and materials that enable Sonic and Tails to track down the villainous pirates. With a fleet of up to five ships, including a submarine, water bike and hovercraft, Sonic Rush Adventure uses the Touch Screen technology in exciting new ways. Use the Nintendo DS Stylus to help control vessels as they race across the ocean gathering rings, performing tricks, and torching pirate boats, whilst engaging in fierce ship-to-ship battles. At the end of each level, epic 3D boss battles spanning both screens will test gamers skills to result in an ultimate showdown with the evil boss character, Captain Whisker.<br /><br />Sonic Rush Adventure allows players to bounce, fly, swing, ride and run through grand environments of lush forests, an ominous ghost ship, snow covered mountains, pirate villages and a vast underwater sea cave. Along the way there will be a variety of enemy characters to battle against including robots, skeleton warriors, pterodactyls, and a robotic triceratops.</blockquote><br />First screenshots are available below. The game is slated to launch early this fall.
 Originally written by Shiva Stella]]></description>
<pubDate>Mon, 16 Apr 2007 12:17:00 -0500</pubDate>
</item><item>
<title>Rush for Berlin Demo Launched</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/rush_for_berlin_demo_launched</link>
<guid>http://www.gamebump.com/go/rush_for_berlin_demo_launched</guid>
<comments>http://www.gamebump.com/go/rush_for_berlin_demo_launched#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Get ready to Rush for Berlin, as Paradox Interactive and Stormregion have announced the launch of the game's multiplayer demo as well as the title's official tournament.Over the coming weeks, players from different countries will play off against each other in a worldwide tournament that will determine who is the &quot;Best Rush for Berlin Player&quot;! The ladder competition will play out on Gamespy Arena and the winners will share hundreds of dollars worth of prizes!To prepare for the tournament up to 4 players can practise multiplayer matches with the demo either over LAN, Direct IP or GameSpy. Furthermore it will be possible to play the maps of the demo solo against up to three AI enemies. Each of the three factions of the full game are available in the demo, each offering its own unique strengths and weaknesses: The Allies with a higher availability of resources, the germans with a higher technology level and the russians with faster and cheaper infantry production.The multiplayer demo of &quot;Rush for Berlin&quot; offers two of the five modes available in the full game: Deathmatch and R.U.S.H.R.U.S.H (Relentlessly Utilized Score Hunt)This mode works on the same principles as the game itself: players rush for given target(s) to occupy various objects, which yield points. Whoever scores the most points in a given time period OR reaches the preset score limit wins. Each object grants a one-time bonus to the team which captures it first (and a reduced bonus if the object is destroyed).DeathmatchFight your way through the enemy front - against your friends or against the AI. The only goal is to eliminate any and all units belonging to other players - or teams.You can find out more information on Rush for Berlin at the game's <a href="http://www.rushforberlin.com/" target="_blank">site</a> or download the demo from <a href="http://www.fileplanet.com/promotions/rfb/demo/" target="_blank">fileplanet</a>. If that doesn't work, you can always visit Rush for Berlin's demo mirror page, located <a href="http://www.rushforberlin.com/englisch/demo.html" target="_blank">here</a>. Have fun.
]]></description>
<pubDate>Wed, 24 May 2006 13:46:00 -0500</pubDate>
</item><item>
<title>Midway's E3 2006 Line-Up</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/midways_e3_2006_lineup</link>
<guid>http://www.gamebump.com/go/midways_e3_2006_lineup</guid>
<comments>http://www.gamebump.com/go/midways_e3_2006_lineup#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Midway Games is the latest company to announce its E3 line-up for next weeks show. Gaming Horizon will be on location covering the event. Be sure to bookmark <a href="http://www.E3Updates.com">E3Updates.com</a> for all your E3 needs.

John Woo Presents Stranglehold 
Unreal Tournament 2007
Blitz: The League
Mortal Kombat Armageddon
Spy Hunter: Nowhere To Run
The Lord Of The Rins Online: Shadows Of Angmar 
Rise &amp; Fall: Civilizations At War
Happy Feet 
The Ant Bully 
The Grim Adventures Of Billy &amp; Mandy 
MLB SlugFest 2006
Rush
NBA Ballers: Rebound
]]></description>
<pubDate>Wed, 03 May 2006 13:18:00 -0500</pubDate>
</item><item>
<title>R.O.S.E. Online Goes Live</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/rose_online_goes_live</link>
<guid>http://www.gamebump.com/go/rose_online_goes_live</guid>
<comments>http://www.gamebump.com/go/rose_online_goes_live#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Matthew Call.</i></p>

<p class="MsoNormal">The R.O.S.E. Online
official site has announced that the game is now available for public download
and that the games official servers are live.<span>&nbsp;
</span>New users will be given a 7 day free trial upon registering and
downloading the game.<span>&nbsp; </span>Players who were
in the beta are also able to transfer their accounts over to the official
game.<span>&nbsp; </span>Happy hunting!

]]></description>
<pubDate>Sat, 03 Dec 2005 03:21:00 -0600</pubDate>
</item><item>
<title>Sonic Rushes to Stores</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/sonic_rushes_to_stores</link>
<guid>http://www.gamebump.com/go/sonic_rushes_to_stores</guid>
<comments>http://www.gamebump.com/go/sonic_rushes_to_stores#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>SEGA has announced that Sonic Rush has released for the Nintendo DS.<p>In this version, Sonic is working with a new character Blaze the Cat as you must search for Sol Emeralds so they don't fall in the wrong hands. Scott A. Steinberg, Vice President of Marketing at SEGA said, &quot;Sonic Rush combines the gameplay finesse and level design of the class 2D Sonic titles with fully 3D character models, bosses and effects.&quot;<p>The game also features a 2-player battle mode and more. Sonic Rush will retail for $34.95.]]></description>
<pubDate>Wed, 16 Nov 2005 00:19:00 -0600</pubDate>
</item><item>
<title>GH Review: L.A. Rush (Xbox)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gh_review_la_rush_xbox</link>
<guid>http://www.gamebump.com/go/gh_review_la_rush_xbox</guid>
<comments>http://www.gamebump.com/go/gh_review_la_rush_xbox#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>





<p class="MsoNormal">A rock-solid game design paradigm these days is as follows:
take the popular elements of two-to-three best-selling games and squeeze them
into one game in half the time at a quarter of the cost. Today's subject is L.A. Rush from Midway, and its
victims are the<span>  </span><em>Midnight Club, Grand Theft Auto</em>, and <em>Burnout </em>franchises, as well as (I suppose) <em>True Crime: Streets of LA</em>. There were no survivors.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">L.A. Rush tells the archetypal tale of the underground
street racing champ who has all of his cars stolen by a zoot-suit wearing
opponent. As is the logical thing to do after having all of your cars stolen,
our young hero by the name of Trikz decides to re-enter the underground racing
circuit with nothing but his beat up old jalopy and steal back his cars.
Obviously, when your cars are stolen away you wouldn't want to involve the
police, because... down with the man?



<p class="MsoNormal">Anyway, LA Rush is a pretty straightforward street racing
game that takes place in a free-roaming and full-fledged Los Angeles, California.
The meat of the game takes place in straightforward races in an underground
circuit where you'll try to rank up to compete with the pro's for big bucks,
but there are a few more modes to keep things semi-interesting. As you progress,
your friends will clue you in on the locations of some of your stolen cars that
you'll need to go steal back. The second you get in the new car, however, some
thugs (about 500) of the bad guy will come careening at you in blue SUVs. For
some reason or another, they'll try like the dickens to destroy your car before
you can get it home.



<p class="MsoNormal">Overall, the graphics of the game are pretty good. All of LA
is under your reign, and it looks better than any other full-city games we've
seen in history. 



<p class="MsoNormal">The soundtrack is sort of interesting in that you can choose
your flavor. From the menu, you can choose between rock, hip hop, and techno
music to serenade your driving adventure. Much of the voiceacting (the acting
done by voiceactors and not ridiculous celebrity cameos and the ridiculous
announcer) is pretty good, save the choppy dialog peppered with more &quot;yo&quot; than
a Duncan
factory (get it?)



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>





<p class="MsoNormal">&quot;It's like GTA where you stay in your car,&quot; &quot;it's like
Burnout with a story mode!&quot; Lies, all of them. L.A. Rush wants to be a lot, tries to be too much, and ends up as too
little. Every game it attempts to emulate only ends up as<span>  </span>an annoying element of a broken racing game.
The &quot;realistic&quot; Los Angeles
is too plain; the only difference between any two given areas in the city is
the buildings you're driving by or crashing into. They try to trick you into
thinking the city is interactive because there are three or four windows and
walls that you can crash through, but then the other 9,000 windows and walls
are made of magical car-kryptonite that follow your &quot;watch me plow through this
two-foot tall cement wall to pull in first place&quot; with &quot;wow, look how pretty my
car looks as it flies through the air and crumbles into pieces.&quot;<br />
<br />
And there's problem number two: the crashes. Trying
shamelessly to emulate Burnout's beautiful car wrecks, L.A. Rush slows down
time and over-blooms the background so you can watch your car falling apart
when you're in a car wreck. The first time you see this, you might be
impressed. The second, third, fourth, and nineteen millionth time you see it
you'll just throw your controller at a wall and wonder when you'll actually be
able to control the game again. Simply put, there is way too much traffic, and
the lovely crash sequence is initiated every time you hit one of the many, many
cars littering the streets. There's no way to skip the crash sequence, and even
holding a trigger button which &quot;fast forwards&quot; only puts you at about 1/4 the
speed of time, so for about eight seconds you're ripped from the game and given
no control whatsoever over the race. Even after this sequence, it takes too
long for you to get back into the race because they place you in weird
positions and at a dead halt. The crashes in the Burnout series are so much fun
because you can still control your car during them so you can have an impact on
gameplay (you aren't totally removed from the game like in L.A. Rush) and
because after the pretty crash sequence you're thrown right back into the race
going at full speed. Those two elements are what keep the crashes in the
Burnout games from being tedious, and they're the two elements Midway left out.
Slow motion and over-bloomed backgrounds do not a Burnout game make.



<p class="MsoNormal">As for the GTA-like storyline, forget it. The storyline here
is tragically inane and painfully stereotypical. It's not enough that all the
white guys have to act like black guys, but all the black guys have to act like
white guys acting like black guys. A game written and directed by
basement-dwelling game programmers that tries to appeal to the urban whiteboy
poser market is <em>never</em> a good idea. 



<p class="MsoNormal">For all the advertisements in this game, it feels like they
should be paying me to play it. Every billboard in the virtual LA is for Axe
Body Spray (gamers are smelly) or Rides Magazine (gamers like to read cars
being referred to as &quot;whips&quot;). And the name &quot;West Coast Customs&quot; is dropped
more often in a given 30 minutes than in a whole season of MTV's<span> </span>&quot;Pimp My Ride&quot;; the tips displayed on the
loading screens -- which in most games would be something to the tune of &quot;Hold X
to perform a drift while turning&quot; -- <span> </span>is
quite often &quot;Stop by West Coast Customs to get your ride tuned up for a low
price&quot; or &quot;Head to West Coast Customs to upgrade your wheels&quot; or &quot;West Coast
Customs is the ONLY car modification service on planet Earth, go there NOW.&quot;
Even the mechanics from WCC, the ones who on &quot;Pimp My Ride&quot; always sound like
they're reading lines -- because they are -- show up in the game (voiced and
rendered) to further pursue the illusion that they're celebrities. 



<p class="MsoNormal">Things like this could always be overlooked, of course, if
the game was fun. It isn't, so it won't be. The racing itself is painfully
dull. Computer-controlled racing opponents are all on rubber bands and show no
AI whatsoever. It seems like they're programmed to take it easy on you, since
they always seem willing to let you pass them but once you're in first place
they turn into four-wheeled torpedoes. One could take advantage of that
gameplay &quot;element&quot; and hang back in third or fourth place for all of the race
and pull into first at the finish like, and in my case, one did. You can beat
the whole game like this in three or four hours, especially if you don't mind
that you can ride the whole game through in second or third place without any
harsh recourse. 



<p class="MsoNormal">The developers of this game must be trying to harbor some
distain for &quot;the man&quot; among young gamers, since for some reason there are
always dozens of cops within honking range of your car at all times. Your
little GTA-ripoff corner map shows the position of police cars on the map as
blue dots, and most times the map is swarming with them. There's even a
GTA-ripoff &quot;wanted&quot; indicator made up of four stars at the top of your screen
(right above the GTA-ripoff money indicator) that light up as cops take more of
a liking to you. This system is completely broken, because all the cops will do
is chase you until you stop -- at which point they'll fine you around $100 and
leave you alone. You're released right where you were, even if you were chugging
at five stars. <p class="MsoNormal">It doesn't even make sense why the police will start chasing
you. It isn't like you can steal cars (can't get out of your car) or run over
old ladies (pedestrians are just background art), so one cop will start chasing
you if you drive by him too quickly and, since it's impossible to lose the
swarm of police that attach themselves to you within seconds, you either need
to run away until you make a mistake and get pinned down, or until you realize
that it saves a lot of time to just stop and pay the fine. This only really
matters, though, when you're in free-roaming mode, and the only thing you do in
free-roaming mode is go from race to race or mission to mission. The realistic
LA becomes simply an overcomplicated menu screen to get to where you need to
go; there's no point to roaming through the city, there's no tokens to collect,
nicer cars to steal, convenience stores to rob, or prostitutes to employ.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">There was a time when these mediocre knockoff games were
standard fare, released by no-name companies that had the decency of putting
how awful they were right on the cover. Now, even the largest of companies will
stake their reputation and half of their back account on a game that puts how
much it wants to be another famous game right on the cover. Trying to cash in
on the respect of the [City] Rush franchise, Midway has constructed here a
champion of mediocrity and poor taste. From the unbelievably dense traffic
with the inescapable crash sequences, to the poser-fest plot and the explosion
of brand placement, this game is a
definite multiple-offender. Don't buy this game looking for a GTA experience
oreven a good racing game; buy it because you love white guys with cornrows
who are named Trikz.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 5.4&size=20" alt="GAMEPLAY: 5.4" /> <br />
Rubber-band racing is one thing, but when every "feature" is annoying -- bad news.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 6&size=20" alt="GAMEPLAY: 6" /> <br />
The cutscenes and city model are pretty good-looking, everything else is pretty bland.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 5.5&size=20" alt="SOUND: 5.5" /> <br />
While the music is all pretty vanilla, at least you can choose your flavor of vanilla.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 5.2&size=20" alt="FUN FACTOR: 5.2" /> <br />
like to rip your controller in half from frustration, fun ahoy!</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 4.3&size=20" alt="REPLAY VALUE: 4.3" /> <br />
No online races and no reason to play this game more than once, if at all.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 5.3 &size=23" alt="TOTAL SCORE: 5.3" />

]]></description>
<pubDate>Sat, 12 Nov 2005 16:35:00 -0600</pubDate>
</item><item>
<title>GH Review: R.O.S.E. Online (Rush On Seven Episodes) (PC)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_rose_online_rush_on_seven_episodes_pc</link>
<guid>http://www.gamebump.com/go/gh_review_rose_online_rush_on_seven_episodes_pc</guid>
<comments>http://www.gamebump.com/go/gh_review_rose_online_rush_on_seven_episodes_pc#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Matthew Call.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">R.O.S.E. Online, which stands for Rush On Seven Episodes, is
a new MMORPG which will soon hit the market in North
 America. Currently the game is in an open beta phase, which means
that anyone who wants to can register for and download the game for free. The
game is being developed by Korean developer Gravity, the maker of Ragnarok
Online. It's important to note that this review covers the European version of the game, and was conducted on ROSE's European server.<br /> 



<p class="MsoNormal">The storyline of ROSE centers on a war between two gods. Arua,
the goddess of Good, created seven worlds which were good, happy places until
Hebarn, god of Evil, took control of the seventh world and caused everything to
go amok. Players are thrust into the middle of this conflict and must restore
order to the seven worlds.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">The star feature of ROSE is the graphics engine. The visuals
have an anime look to them, which is distinctly unique to the genre. Cartoony
visuals are nothing new to MMORPGs, but anime style cartoon graphics are unique.
The graphics are certainly the games most appealing feature, as they greatly
enhance the atmosphere of the game and help to slightly make up for its shortcomings
in other areas.



<p class="MsoNormal">Since the game features seven worlds, players are also able
to travel between the worlds; each is quite large and features a unique set of environments
and enemies. This enables players to have a large amount of freedom and leaves
much to be explored within the game. If players tire of an area it is
relatively simple to travel to a new world and get a fresh start.



<p class="MsoNormal">The party system in ROSE is also slightly different than in
other MMORPGs. In ROSE the number of players allowed in the party is determined
by the level of the players in the party. The higher the level, the more
players are allowed in the party. This encourages small groups in the beginning
but opens up the possibility of huge groups later in the game. The guild system
enables large numbers of players to group together and even attempt to take
over entire worlds. When a guild owns a world, it gets a cut of all financial
transactions that take place on that world, creating a massive cash flow for
the guild. While this is innovative, the developers will need to ensure this
feature doesnt lead to price gouging in the game.



<p class="MsoNormal">Last but not least of the good features is the style. While
Ive already mentioned the unique graphics in the game, theyre only part of
the overall experience. The characters in are, for lack of a better word, cute.
Also the game doesnt limit itself to medieval-type weapons and equipment. In
addition to the typical staff or sword, players can also use guns and other hi
tech equipment like dune buggies. Controlling a sword-wielding, buggy-riding
cute anime character as he (or she) drives around the world is an entertaining
experience.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">While ROSEs look is unique, that is unfortunately about all
that sets it apart from other MMORPGs on the market today. ROSEs greatest weak
spot is the lack of a well developed storyline. There is little in the game
that gives the player a reason to feel motivated to play it. Quests are few and
far between and are usually of the kill-seven-enemies-of-this-type variety. There
often is not a reason to kill the monsters, other than the fact that the game
said the player should. This means that instead of feeling like part of a
greater story, players often resort to power-leveling and exploration for their
gaming.



<p class="MsoNormal">The games combat system also needs some work. Combat is
simply point and click, then sit back and watch. Until the player reaches level
10 he only has one attack to choose from and watching the same combat animation
over and over again for ten levels gets tiring. The enemies also leave a little
to be desired. Some of the first enemies the player encounters are giant jellybeans.
Its one thing to be wasted by a cute little bunny rabbit or something, but a
jellybean? Thats just embarrassing.



<p class="MsoNormal">The sound in the game is neither good nor bad. There is
little to set it apart from other MMORPGs and the music repeats often enough
that it becomes annoying after a while. The combat sounds are decent, but could
use more variety and power behind them.



<p class="MsoNormal">Last of all, the character creation feels a little flat. There
are only four character classes to choose from: soldier, muse (magic user),
hawk (ranger), and a dealer. Each class has a few different looks to choose
from, but the only real customization options the player gets to use control
the characters hair, gender and face. This leads to several players using the
same or very similar models in the game.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">ROSE is a decent MMORPG, especially since it is in beta and
currently available free of charge. The anime look makes the game worth
checking out for fans of anime RPGs and sets it apart in what is now a crowded
genre. Unfortunately the game is not groundbreaking, and players can easily
feel disconnected as there is not much of an overall storyline. The game is
still in beta, so there is a chance that the developers will fix many of its
flaws before its official launch in North America.
If you like anime ROSE may be worth
checking out, however there are plenty of other MMORPGs out there that offer a
more engaging and entertaining experience. If you'd like to try the game out for yourself, feel free to give it at go by clicking <a href="http://www.roseeurope.com/Pds/Down.asp " target="_blank">here</a>.<br />&nbsp;

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 6.5&size=20" alt="GAMEPLAY: 6.5" /> <br />
Not very original and the game needs some kind of engaging storyline.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8.8&size=20" alt="GAMEPLAY: 8.8" /> <br />
Not state of the art, but the anime style is impressive.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7&size=20" alt="SOUND: 7" /> <br />
Decent, but nothing that really stands out. Music repeats too often.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 8.3&size=20" alt="FUN FACTOR: 8.3" /> <br />
It is an MMORPG, so much of the fun comes in grouping with other players.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.5&size=20" alt="REPLAY VALUE: 8.5" /> <br />
There is always more to see or do, and players will make friends with other players online.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 7.8 &size=23" alt="TOTAL SCORE: 7.8" />

]]></description>
<pubDate>Fri, 04 Nov 2005 10:07:00 -0600</pubDate>
</item><item>
<title>GH Preview: System Rush (N-Gage)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gh_preview_system_rush_ngage1</link>
<guid>http://www.gamebump.com/go/gh_preview_system_rush_ngage1</guid>
<comments>http://www.gamebump.com/go/gh_preview_system_rush_ngage1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>System Rush for the Nokia N-Gage is a futuristic racer in the same vein of Tron. The game puts you in the role of a good computer hacker who must defeat enemy hackers to get the code. System Rush features 15 levels for battling.<p>The game graphically is very reminiscient of Tron; it even has the outlined blue lighting that is seen in the movie and games. This particularly is interesting and makes it stand out on the small N-Gage screen. Graphically, nothing is too outstanding as you're driving by very plain and not visually-stimulating boxes.<p>The controls are pretty simple. More important than that, though, is the gameplay which will feature two-player bluetooth play, shadow racing against other players, downloads, and even the ability to do jumps off the side walls.<p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>Overall, System Rush is shaping up to be a very interesting release this fall for the N-Gage. The game instantly reminds you of Tron and that sort of works for it, but then with the addition of shadow races and 2-player, System Rush is definitely a game to look out for.]]></description>
<pubDate>Sat, 21 May 2005 22:44:00 -0500</pubDate>
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