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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>E3 2008: Resistance 2 Screenshots</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/e3_2008_resistance_2_screenshots</link>
<guid>http://www.gamebump.com/go/e3_2008_resistance_2_screenshots</guid>
<comments>http://www.gamebump.com/go/e3_2008_resistance_2_screenshots#</comments>
<description><![CDATA[<br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=62"> Launch Gallery: <b>Resistance 2</b></a><br />
<a href="http://www.gamebump.com/?gallery=62&showpic=697"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/697.jpg" /></a><a href="http://www.gamebump.com/?gallery=62&showpic=698"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/698.jpg" /></a><a href="http://www.gamebump.com/?gallery=62&showpic=699"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/699.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (3 images)</span></div><br>]]></description>
<pubDate>Tue, 15 Jul 2008 17:02:21 -0500</pubDate>
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<title>E3 2008: Sony Confirms New PSP Titles</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/e3_2008_sony_confirms_new_psp_titles</link>
<guid>http://www.gamebump.com/go/e3_2008_sony_confirms_new_psp_titles</guid>
<comments>http://www.gamebump.com/go/e3_2008_sony_confirms_new_psp_titles#</comments>
<description><![CDATA[Here's a quick list of PSP titles being announced at the Sony conference at E3.<br><br><ul><li>Resistance Retribution (Spring 2009)</li><li>Patapon 2</li><li>The Force Unleashed</li><li>Super Stardust Portable</li><li>Madden 09</li><li>LocoRoco 2</li><li>NBA 09</li><li>The Inside</li><li>Lego Batman</li><li>Buzz Master Quiz</li></ul>]]></description>
<pubDate>Tue, 15 Jul 2008 14:42:59 -0500</pubDate>
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<title>New Resistance 2 Interview Videos</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_resistance_2_interview_videos</link>
<guid>http://www.gamebump.com/go/new_resistance_2_interview_videos</guid>
<comments>http://www.gamebump.com/go/new_resistance_2_interview_videos#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/ps3.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Video footage of a recent interview of Ted Price and Colin Munson of Insomniac Games regarding Resistance 2 (dated for 2008), the sequel to the best (or second best, depending on your love for Call of Duty 4) shooter on the PlayStation 3, has hit the Web.<br><br>Hit the jump to view all three of them, but keep in mind that the quality level is a little low.<br><br>The game is said to feature:<br>





<ul><li>A huge co-op component featuring eight player story-driven campaigns
over PSN (two player local) alongside single-player campaigns.</li><li>Sixty player competitive modes with a focus on squad-versus-squad combat set in huge United States landscapes.</li><li>New enemies including Chameleon and Stalker with total cloaking ability</li><li>Multiplayer class system. Three basic templates - tank with heavy
weaponry, special ops for distance (bullseye modified with zoom) and
medic.</li><li>Online matching - standard difficulty discarded for scaled challenges for team skill.</li><li>Partially randomised geometry making levels different with each play through.</li><li>Insomniac have been listening to players complaints about the first
game and are also further tapping the power of the PS3 to give more
enemies onscreen and improved AI. They are also working on a solution
to the long checkpoints and health system.</li></ul>
<p></p><p></p><br><br><center><object height="373" width="425"><param name="movie" value="http://www.youtube.com/v/i0_XYdky1Qw&amp;rel=1&amp;border=1"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/i0_XYdky1Qw&amp;rel=1&amp;border=1" type="application/x-shockwave-flash" wmode="transparent" height="373" width="425"></object><br><br><object height="373" width="425"><param name="movie" value="http://www.youtube.com/v/VCV8GmCj8jo&amp;rel=1&amp;border=1"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/VCV8GmCj8jo&amp;rel=1&amp;border=1" type="application/x-shockwave-flash" wmode="transparent" height="373" width="425"></object><br><br><object height="373" width="425"><param name="movie" value="http://www.youtube.com/v/NDx5FvSJ0Kg&amp;rel=1&amp;border=1"><param name="wmode" value="transparent"><embed src="http://www.youtube.com/v/NDx5FvSJ0Kg&amp;rel=1&amp;border=1" type="application/x-shockwave-flash" wmode="transparent" height="373" width="425"></object></center><br>]]></description>
<pubDate>Thu, 17 Jan 2008 13:09:13 -0600</pubDate>
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<title>Feeling Photogenic, Soldier? </title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/feeling_photogenic_soldier_</link>
<guid>http://www.gamebump.com/go/feeling_photogenic_soldier_</guid>
<comments>http://www.gamebump.com/go/feeling_photogenic_soldier_#</comments>
<description><![CDATA[<div class="image"><img src="http://www.gamebump.com/images/upload/x2pts1dy9ufy23hupws556sa.jpg" alt="" alignment="" border="0"><div><br><center><span style="font-style: italic;">Now everybody hold really still... aww crap</span>.<br></center></div></div><br>Threespeech has a lovely screenshot gallery up of a Resistance: Fall of Man fan's attempt to stage aesthetic photo-ops with random gamers. Besides one fellow (located on the right in the above image) by the name of "Italian Crackhead" mowing everybody down in the middle of a shoot, everything seemed to have gone off well (props to Chris "TheMethod").<br><br>If you're curious you can view some thumbs at the jump or click the link to head over for the full-scale images.<br><p></p><p><img src="http://www.gamebump.com/images/upload/ypnmcuslkfp92qxkwp83mzlw.jpg" alt="" alignment="" border="0"></p><p><img src="http://www.gamebump.com/images/upload/cjju39td3v8o56w9gvjlqao0.jpg" alt="" alignment="" border="0"></p><br>]]></description>
<pubDate>Mon, 17 Dec 2007 13:27:20 -0600</pubDate>
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<title>Resistance: Fall of Man Map Pack Shots</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/resistance_fall_of_man_map_pack_shots</link>
<guid>http://www.gamebump.com/go/resistance_fall_of_man_map_pack_shots</guid>
<comments>http://www.gamebump.com/go/resistance_fall_of_man_map_pack_shots#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>Sony Computer Entertainment America recently published two new screenshots of its Resistance: Fall of Man Map Pack, developed by Insomniac Games for the PlayStation 3. <p>The pack will contain two entirely new multiplayer-exclusive levels, one set in Westmorland (the shot with the snowfall) and the other in Camborne (both located in England), along with new modes of play. Gamers should be able to purchase the pack via the PlayStation Network as well as directly via the game. We'll have more details for you as they come in, hopefully including price.
<p>]]></description>
<pubDate>Thu, 05 Apr 2007 10:31:00 -0500</pubDate>
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<title>GH Review: Resistance: Fall of Man (PS3)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_resistance_fall_of_man_ps3</link>
<guid>http://www.gamebump.com/go/gh_review_resistance_fall_of_man_ps3</guid>
<comments>http://www.gamebump.com/go/gh_review_resistance_fall_of_man_ps3#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Jarrett Conaway.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/><em></em>



<p class="MsoNormal">A week before the PS3s launch, SCEA held an event at
Insomniac Studios in Burbank, CA
to allow the press to review <em>Resistance
for of Man<span style="font-style: normal;">.</span><span style="font-style: normal;"> <span></span>They set us up in comfy chairs with HD
monitors and PS3s for miles allowing us to play two days straight until our
pointer fingers went sore from tapping the R1 button and our minds were lost
to Red Bull. <span> </span>The PS3 has now arrived and
the embargo has been lifted. <span> </span>Now, I can
share my giddy enjoyment over what is arguably the reason you will be buying a
PS3 (if you can get your hands on one.)</span> </em> 



<p class="MsoNormal">Resistance: Fall of Man takes place in England between July 11  July 14,
1951 when the US executed a
D-Day like attack against the Chimera, an alien threat that has wiped out Russia and most of Europe.
<span> </span>The Chimera are reminiscent of all great
sci-fi bug monsters - ugly and hive-minded, assimilating all human flesh in
their path. <span> </span>The gamer gets to wear the
boots of Nathan Hail, a heroic everyman and sole survivor from the US offensive. 



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">RFOM takes a creative spin on the war genre and give the
player a strong story interwoven with the gameplay. <span> </span>Its no Kojima plotline, but it is immersive
nonetheless and has a unique twist in the early levels which make the Nathan
Hail character a bit more interesting. <span> </span>Insomniac
took a nod from the <em>Medal of Honor</em>
series in its execution of storytelling. <span> </span>Throughout the game players are shown cut
scenes narrated by an Eastern European beauty, and soldier, who encountered
Nathan Hails heroics. <span> </span>Her telling of
Nathans story is accompanied by photos and artwork, which has been designed to
invoke the feel from that era, albeit with its unique sci-fi take. As I played, I felt
like I was receiving a history lesson of a war that never was, yet felt
strikingly familiar. This, accompanied by the elaborate mythology on the
official game website (<a href="http://www.rfom.com/">www.rfom.com</a>), takes
the game beyond the standard shooter title.



<p class="MsoNormal">But for those of you that could careless about story and
want the sheer enjoyment of blowing bugs to kingdom come, this game deliverers
in spades. <span> </span>RFOM is like the best of
games - easy to learn, difficult to master. The game sticks to the popular
controller scheme found in most shooters these days. <span> </span>The left analog is used for movement and
allows for easy strafing while the right analog aims your weapon. <span> </span>R1 fires your weapon, while R2 changes your
weapon quickly. <span> </span>Pressing the right
analog inward, or R3, zooms for most weapons, including the standard issue M5A2
Carbine rifle you start the game with; this
allows for more precision targeting. <span> </span>R2
allows you to kneel and take cover behind just about everything on the
battlefield.



<p class="MsoNormal">The L2 button uses the secondary function of most weapons
which provides a diversity of tactics on the battlefield.<span>  </span>In some cases this extra function can be
simple, such as firing both barrels of the shotgun. <span> </span>It gives the gun a bit more focus and extra
oomph, but the downside is it lacks the spread of firing it regularly. <span> </span>Other weapons have secondary functions that
are further removed from their primary use.<span> 
</span>For example, the Carbine rifle also serves as a grenade launcher. <span> </span>Perhaps the most enjoyable function is that of
the sniper rifle which allows you to slow down time so you can pick off enemies
with super accurate headshots or evade oncoming fire.<span>  </span>



<p class="MsoNormal">The new tilt feature of the PS3 controller is put to good
use in RFOM.<span>  </span>When a Chimera pounces on
you shaking the controller will knock it off. <span> </span>There are also various defensive uses of
shaking the controller during the multiplayer mode.



<p class="MsoNormal">RFOM game maps are expansive and can be categorized into two
types: the traditional semi-linear maps and open battlefields. <span> </span>The semi-linear maps are what weve all become
accustomed to in FPSs. <span> </span>Corridors that
lead to more corridors that lead to rooms full of baddies. <span> </span>It still never gets old for fans of the FPS,
but what is really cool are the levels that are more open. <span> </span>Some maps have you participating as one of
many soldiers in combat either charging in an offensive, or just merely
protecting your camp from the onslaught of Chimera coming from every which way.
<span> </span>In these levels you feel the freedom to
use the environment much more strategically.



<p class="MsoNormal">Graphically, the RFOM showcases the PS3s ability to handle
advanced real-time physics, realistic atmospheric effects like snow and rain,
fully destructible objects, and interactive lighting. <span> </span>The most noticeable graphical improvement is
the countless amount of enemies that can be on screen at once. <span> </span>When I first saw the Chimera Crawlers swarm
towards me in an early level or that time I saw dozens of enemies engaged in combat
with AI driven allies, my jaw dropped and I almost shed a tear.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">While RFOM may exploit the processing power of the PS3 in
its use of real time physics, it graphics still leave something to be desired.  <span></span>Dont get me wrong, they are still beautiful,
but are they next gen?<span>  </span>Well that might
not be a fair question to ask. <span> </span>In
general none of the launch titles for the PS3 have completely sold me based on
graphics. <span> </span>The final generation of the
PS2 is quite close graphically to the first generation of PS3 games, and inevitably
titles coming out for the 360 will look better because developers have learned
how to program for it. <span> </span>ROFMs graphics
are definitely a step up, but they arent the giant leap that one would expect
from next gen.<span>  </span>Quite honestly, the
models in the game are fantastic, but some of the textures particularly on
leaves and other pieces of the environment had pixilation I didnt expect to
see in a PS3 title.



<p class="MsoNormal">As much as I praised the physics of the game there is one
area where they become quite sloppy and that is when you team up with another
character in the LUP-Lynx British Army vehicle. <span> </span>Essentially, you can drive around mowing down
your enemies while your AI controlled war-mate fires a machine gun at
everything in sight. <span> </span>This is fun for a
minute, but I found driving the Lynx to be a bit frustrating and sometimes
awkward. <span> </span>On more than one occasion I
steered the Lynx up rock faces in a totally unbelievable fashion. I did however
enjoy the few other vehicles that make an appearance in various parts of the
game.



<p class="MsoNormal">While the controls allow for easy play, there was one
feature that was a bit frustrating. Whenever you reload a weapon while zoomed
in, you are taken back out to the normal view to see the reload animation
before going back into zoom mode. <span> </span>This
probably was done to remind the player of the primary view and to keep things as
dynamic looking as possible, but it can be extremely disorienting and inconvenient
when in a firefight. <span> </span>It would have been
much better to keep the zoom view constant while reloading, so you dont lose
sight of targets.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Resistance Fall of Man comes at a time when WWII games have
saturated the market. Honestly, how many times can you kill a Nazi and enjoy
ithmmwell a lot, but the point is killing Chimera with hive minds that are a
blatant metaphor for communism is much more fulfilling. <span> </span>Bottom line, this game is what results if you
take <em>Call of Duty</em> and <em>Doom 3</em>, stick them in a royal suite, and
put on the love music. <span> </span>While it might
not be as pretty as that other game that it will inevitably be compared to that also
has aliens that duck for cover.(Gears of Warok I said it!), it is still the
best looking thing out for the PS3 at launch. Finally, not only does the campaign mode offer a solid 14 hours of gameplay, theres a reward system that
will ensure replay. <span> </span>And lets not forget
about the unlimited replayability of two-player co-op and the various
multi-player modes. 



<p class="MsoNormal">If you are buying a PS3 and are a fan of FPS, Resistance
Fall of Man is a must-have.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.5&size=20" alt="GAMEPLAY: 8.5" /> <br />
Insomniac has managed to add a few innovations to the FPS genre.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8.5&size=20" alt="GAMEPLAY: 8.5" /> <br />
Probably the prettiest thing on the PS3 at launch, but the textures could be a little better</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 9&size=20" alt="SOUND: 9" /> <br />
The sound of war will surround you.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 8.5&size=20" alt="FUN FACTOR: 8.5" /> <br />
Killing bugs in war torn Europe doesnt get much better.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 9&size=20" alt="REPLAY VALUE: 9" /> <br />
A plethora of multiplayer modes, and unlockables in single-player.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8.7 &size=23" alt="TOTAL SCORE: 8.7" />

]]></description>
<pubDate>Thu, 16 Nov 2006 10:25:00 -0600</pubDate>
</item><item>
<title>GH Preview: Resistance: Fall of Man (PS3)</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/gh_preview_resistance_fall_of_man_ps31</link>
<guid>http://www.gamebump.com/go/gh_preview_resistance_fall_of_man_ps31</guid>
<comments>http://www.gamebump.com/go/gh_preview_resistance_fall_of_man_ps31#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" />One game that is looking incredibly hot this E3 is Insomniac's (developer of <em>Ratchet &amp; Clank</em>) upcoming PlayStation 3 title, Resistance: Fall of Man. We first heard of the announcement at the Sony Press Conference on May 8 and we were finally able to pry information out of Sony and even have a hands-on look. Resistance is set in 1951 in an alternate version of England and does not contain a World War II story.<br /><br />The storyline is a bit complex, but to kick things off the game is looking very promising. The environments shown were very bright and the lighting was incredibly spot-on throughout both of the demos. Everything within the level can be shot at and destroyed while portraying the result in how it would stand up in real-life. For example, if the gamer shot at a window with his or her gun in real-life, the window would not break but only in those certain areas until you hit the pressure point. The same goes for the game; one shot at a window isnt going to take the window completely out. And if you do shoot through a bunch of rounds, there will still be some residuals left over. Shooting at a piece of metal isnt going to do a great deal of damage if you hit it once, but if you turn around and hit a wooden object - its totally different.<br /><br />Weaponry used by your character is very unique and fun. Insomniac has already created these radical weapons that resulted in having many options the player can use in different situations. One of my favorite weapons in the game is the hedgehog weapon or in other words a bomb that blows up and spikes come flying out to hit your enemies. This type of weapon is very handy in situations when creatures are in a big group spread out over walls or in one large area. Instead of doing the two-weapon load-out, a weapon bag will store all kinds of weapons you've collected throughout the game.<br /><br />Motion sensitive integration is also going to be added to vehicles so when you tilt the controller left or right, the player will be able to steer the vehicle. They didnt go into too much detail regarding the vehicles, but it doesnt sound like there will be a lot of vehicle interaction in the game besides a few sections.<p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>All in all, Resistance is shaping up to be one hell of a title. Its very addictive and I cant wait to check out even more of the game. The company did say it is a launch title, so now I know what game I need to add to my PS3 preorder. 
]]></description>
<pubDate>Thu, 11 May 2006 02:04:00 -0500</pubDate>
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