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<item>
<title>Ratchet &amp; Clank: Quest for Booty Out Soon</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/ratchet__clank_quest_for_booty_out_soon</link>
<guid>http://www.gamebump.com/go/ratchet__clank_quest_for_booty_out_soon</guid>
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<description><![CDATA[<p style="text-align: center;"><img style="width: 212px; height: 222px;" src="images/upload/fspr3iophda4219we0jhki8g.jpg" alt="" alignment="right" border="0"></p>
<br>According to <a href="http://www.gamespot.com/news/6195261.html?om_act=convert&amp;om_clk=newstop&amp;tag=newstop;title;3">GameSpot</a>, Insomniac Games is hard at work finishing up the first downloadable Ratchet &amp; Clank game entitled, Ratchet &amp; Clank: Quest for Booty. <br><br><span style="font-style: italic;">Picking up after the events of Ratchet &amp; Clank Future, Quest for Booty will put a greater emphasis on puzzle-solving and platforming elements.</span><br><br>The game will be released on August 21 with a price of $14.99<br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Ratchet and Clank: Quest for Booty&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY RATCHET AND CLANK: QUEST FOR BOOTY AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Fri, 01 Aug 2008 08:15:27 -0500</pubDate>
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<title>GB Review: Ratchet &amp; Clank Future: Tools of Destruction (PS3)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gb_review_ratchet__clank_future_tools_of_destruction_ps3</link>
<guid>http://www.gamebump.com/go/gb_review_ratchet__clank_future_tools_of_destruction_ps3</guid>
<comments>http://www.gamebump.com/go/gb_review_ratchet__clank_future_tools_of_destruction_ps3#</comments>
<description><![CDATA[<div class="image"><img src="http://www.gamebump.com/images/upload/gxzdg87a7cbzmhxud9u45qa0.jpg" alt="" alignment="" border="0"><div><br><center>Ratchet &amp; Clank: meet Gorgeous on your new PS3.</center></div></div><br><img style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><br><span style="font-weight: bold;">Ratchet and Clank Future: Tools of Destruction</span> is yet another beautiful, action-packed, humorous adventure for PlayStation fans, boasting numerous gadgets, guns, and lots of alien things to shoot at. Its minigames have been adjusted to feature sixaxis support and Insomniac has even tossed in dancing pirates, but despite how gorgeous the game looks or how well the gameplay mechanics function, we've been down this road before - five times, six if you happened to splurge on the PSP version. <br><br>While I've always had a soft spot for our furry hero and his robotic pal, I'm afraid that Tools of Destruction has done it for me. This is the same experience, the same gameplay, lackluster plot, annoying save system, and patch-work minigames that I've been through since the franchise's inception. In summation, I am all Ratchet'ed out. <span style="font-weight: bold;">If you were looking for a new, refreshing direction for the series' PlayStation 3 debut, this isn't it.</span><br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><span style="font-style: italic;"></span><br><br>Tools of Destruction offers yet another instance in which I'm forced to scratch my head and wonder if I've been immersed in the industry so long that I'm now out of the touch with the average gamer. It's one of Sony's (and Insomniac's) flagship titles, and people <a href="http://www.metacritic.com/games/platforms/ps3/ratchetandclankfuturetoolsofdestruction?q=ratchet">seem to love it</a>. In a sense I understand their infatuation: it's classic R&amp;C humor, the same simplistic gameplay mechanics at work (collect <span style="font-style: italic;">this</span> statue, turn <span style="font-style: italic;">that</span> bolt, slaughter <span style="font-style: italic;">these</span> boxes, etc), those same breathtaking visuals now transplanted to the PlayStation 3, and so on. I doubt that anyone could effectively argue that the title isn't playable, enjoyable, or a success ("success" being defined here as a complete single-player experience that doesn't feel pushed out the door), it's just that <span style="font-style: italic;">it's the same game</span>.<br><p></p><p></p><p><img src="http://www.gamebump.com/images/upload/0gs5vi7o75pv7nj3qpmia62u.jpg" alt="" alignment="" border="0"></p>At this point I've collected a trillion bolts, played a hundred rounds of "beat this minigame to open a door", and explored who-knows how many planets while popping virtual caps into aliens/robots/alien robots. I've made the bad guys dance; I've turned them into various creatures and whacked them to death with a wrench. I've grind-booted my way across giant chasms, been swept up in weapons-upgrade options, and watched my last plot item presented as a fake commercial. I have done it all, and then I completed Tools of Destruction and <span style="font-style: italic;">did it again</span>, this time in HD glory. The real question isn't whether the game is worth your time but whether you'd like to pay $59.99 for the privilege of doing the same stuff in 720p - though Ratchet does look <span style="font-style: italic;">fly</span>.<br><br>But enough negativity; Tools of Destruction, similar to every R&amp;C game on the market, shares the franchise's ups as well as downs. The visuals are amazing and showcase just what the PlayStation 3 can do when a developer is willing to spend the time and tap the system's resources. Even with fifty pirates dancing a groovitron jig while Ratchet pummels them with his grenade-gun and other torturous devices, the framerate keeps up with the action, down to the detailing in Ratchet's fur as he sets his enemies ablaze. The game's unique presentation, another hallmark of the series, is just as fun and spoofy as ever, making grand use of holovids (think "upgraded" infobots) for plot progression; cutscenes are quick and entertaining, with the same high-quality voice performances from a cast you know and love. <br><br><div class="image"><img src="http://www.gamebump.com/images/upload/rqoc8hfbr1tpuedey7bh5wdr.jpg" alt="" alignment="" border="0"><div><br><center>I hate you, little metal ball.</center></div></div><br>The simplistic gameplay is almost enough to make you feel nostalgic. The title is easy to play through and very direct, a bonus for kiddies who hate sitting through an hour's worth of cinematics to find out what's going on. There are the same mechanics that series veterans will instantly recognize: five version upgrades for weaponry, fun devices that turn enemies into cutesy penguins (nothing makes you appreciate the benefits of being a superior species than whacking a penguin into space), weapon upgrades via vendors, armor shopping (those lombaxes always did have a sense of style), and minigames that now utilize the sixaxis controller's tilt feature. While rolling a ball around to connect circuits, gliding through hoops, shaking that pirate booty, and steering tornadoes toward foes all spruce up the gameplay, they also severely distract from it, reminding the player that she's not saving the galaxy but trying to maneuver a stupid ball so she can save the galaxy. I applaud Insomniac for actually trying to capitalize on the motion sensor technology, but the bulk of this attempt was frustrating and annoying.<br><br>While we're on the topic, apparently some people have it in their heads that frustrating and challenging equate to the same thing. If you've been reading up on Tools then you've probably concluded that it's a breeze "until the end" - when Insomniac introduces a million enhanced robots that no longer die in one or two shots. It's at this point when gamers begin to "appreciate" the outdated save-anywhere system, which, if you've been through a Ratchet game before, you already know is a lie. I complained five years ago in a review of the original R&amp;C that enabling me to save-anywhere is bloody pointless if I have to load up from the start of a planet; giving me a taxi or a teleport to certain sections of a level doesn't cut it. This is the <span style="font-style: italic;">next-generation</span> of PlayStation hardware and Insomniac still won't let me save-anywhere and load-up from where I saved - why the hell not? <br><p><img src="http://www.gamebump.com/images/upload/fjh3kv42wx6e4b3dwnpuskor.jpg" alt="" alignment="" border="0"></p>The checkpoint system isn't much better. Ideally as you progress from one area to the next you trigger a checkpoint such that, if you die, you don't have to re-complete the same segments over and over. The checkpoint system here doesn't operate this way; when Ratchet clears an area and, say, approaches a boss or some other physical feat that you're going to die at, it's back two-three segments for you so you can re-work your way to a specific area just to do it all over again. About the time you reach your breaking point is when you realize that you can't save and call it for the day because you'll be loading up at the start of the level. <span style="font-weight: bold;">I think this is where I lost another piece of my soul</span>.<br><br>The real disappointment in Tools of Destruction is that it's the same content we've been through before, and while it's still good it's hardly great. Because you've done all this stuff several games ago there's simply little to no motivation for you to go through it again; <span style="font-style: italic;">there's no pull here</span>, and you don't even remember there's a storyline until the last two-three planets. What the franchise needs is not a million bolts, boxes, aliens, or weapon upgrades but a <span style="font-style: italic;">new direction</span>, a fresh take for our old and tired comedic duo, preferably one that doesn't detract from the experience with trivial minigames and sixaxis-controlled tornadoes that drive me crazy. <br><br>Okay, Insomniac: you've proven what you can do with the power of the PlayStation 3 - now let's see if you can take that engine and those beautiful visuals and make a great game out of it. <br><br>Publisher: SCEA<br>Developer: Insomniac Games<br>Release: Oct 23, 2007<br>MSRP: $59.99<br>Everyone 10+<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Ratchet and Clank Future Tools of Destruction&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
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		  	</a><br />
		  	]]></description>
<pubDate>Sun, 02 Dec 2007 18:17:44 -0600</pubDate>
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<title>R&amp;C: Tools of Destruction GameSpot Review</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/rc_tools_of_destruction_gamespot_review</link>
<guid>http://www.gamebump.com/go/rc_tools_of_destruction_gamespot_review</guid>
<comments>http://www.gamebump.com/go/rc_tools_of_destruction_gamespot_review#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/ratchet.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>The latest website to post up a Ratchet &amp; Clank: Tools of Destruction review is <a href="http://http://www.gamespot.com/ps3/action/ratchetclank/review.html?sid=6181557">GameSpot</a> giving it a whopping <span style="font-weight: bold;">7.5</span>. Kind of a shocker if you ask me. When I played the game during a private media day in Santa Monica, I was very impressed with what I encountered. <br><br>Excerpt from the review<br style="font-style: italic;"><br><div style="margin-left: 40px;"><span style="font-weight: bold;">THE GOOD:</span><br></div><ul><li>
								Shooting and platforming gameplay is fun </li><li>
								Lots of different and useful weapons </li><li>
								Beautiful, colorful visuals </li><li>
								Tight controls.</li></ul>																					<div style="margin-left: 40px;"><span style="font-weight: bold;">THE BAD:</span><br></div><ul><li>
								There's some good humor in it, but the story isn't very interesting, and the ending is a letdown </li><li>
								So many different, often unnecessary gameplay mechanics that the game lacks an identity </li><li>
								Difficulty is too easy and only the last hour or so is remotely challenging.</li></ul>														]]></description>
<pubDate>Wed, 24 Oct 2007 19:54:06 -0500</pubDate>
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<title>Insomniac Announces Title for New Ratchet &amp; Clank Title</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/insomniac_announces_title_for_new_ratchet__clank_title</link>
<guid>http://www.gamebump.com/go/insomniac_announces_title_for_new_ratchet__clank_title</guid>
<comments>http://www.gamebump.com/go/insomniac_announces_title_for_new_ratchet__clank_title#</comments>
<description><![CDATA[<p>Insomniac Games has announced a new title for the next Ratchet &amp; Clank title in the series.</p><p>The game will be entitled, Ratchet &amp; Clank Future: Tools of Destruction. Brian Allgeier, design director said, &quot;The name Ratchet &amp; Clank Future: Tools of Destruction works on many levels. It signals a new era for the franchise, ties into the game's story, and includes one of our signature subtitle double entendres.&quot;</p> Originally written by Brian Mohr]]></description>
<pubDate>Fri, 17 Aug 2007 13:05:00 -0500</pubDate>
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<title>Ratchet &amp; Clank PSP Officially Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/ratchet__clank_psp_officially_announced</link>
<guid>http://www.gamebump.com/go/ratchet__clank_psp_officially_announced</guid>
<comments>http://www.gamebump.com/go/ratchet__clank_psp_officially_announced#</comments>
<description><![CDATA[Sony Computer Entertainment has officially announced - and revealed new screenshots of - Ratchet &amp; Clank PSP (working title), which is being developed by High Impact Studios and features the same sci-fi world and intense action/adventure gameplay that the franchise is renown for. <br /><br />R&amp;C for the PSP features both new and returning weapons/gadgets, new levels with &quot;diverse&quot; gameplay, and the old style of play that fans of the original will feel at home with, as R&amp;C PSP &quot;[goes] back to the franchise's roots with hallmark Ratchet &amp; Clank gameplay&quot;. R&amp;C PSP also contains nearly a half hour of cinematics - complete with the series' heavy dose of humor - and enables up to four players to &quot;blow one another away&quot; via wireless multiplayer.<br /><br />Not much is known regarding the title's storyline, except that during a vacation, Ratchet &amp; Clank are &quot;lured into a mysterious quest&quot; to locate a kidnapped girl and discover a genius race of inventors known as the &quot;Technomites&quot;. A feature-list follows.<br /><br /><ul><li>Ratchet and Clank make their PSP debut, going back to the franchises roots with classic Ratchet &amp; Clank gameplay as playable Clank returns with all-new gameplay. </li><li>Set in the franchises signature style sci-fi universe, players will take on the roles of both Ratchet and Clank in a journey across the galaxy full of new destinations to explore and conquer. </li><li>Featuring new and returning weapons and gadgets, including the Shocker, Agents of Doom and Shrink Ray, Ratchet &amp; Clank PSP packs all of the combat and destruction fans have come to expect from the series. </li><li>Players can utilize the all-new customizable armor system themed for various gameplay to gain upgrades and advance through challenging action-packed areas. &nbsp;</li><li>Gain access to different vehicles to compete in races and combat enemies in intense battlefield missions.&nbsp; &nbsp;</li><li>With wireless multiplayer gaming, up to four players can connect for intense combat and head-to-head action.</li></ul><br />Enjoy the new screens. &nbsp;
 Originally written by Shiva Stella]]></description>
<pubDate>Thu, 03 Aug 2006 14:01:00 -0500</pubDate>
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<title>GH Review: Ratchet: Deadlocked (PS2)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_review_ratchet_deadlocked_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_ratchet_deadlocked_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_ratchet_deadlocked_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Ratchet: Deadlocked
is the latest installment in the famed <em>Ratchet
&amp; Clank</em> platformer series from developer Insomniac Games, and while
it's got most of the bells and whistles that fans are accustomed to, it has
also abandoned a lot of the platformer gameplay that defines the series.
Preferring a sharply focused, third-person shooter to round out the PlayStation
2's last year, Insomniac has opted to strengthen the combat, foes, and weaponry
to better suit the action, but while the mechanics were born for it and the
weaponry just demands it, the presentation suffers because of it. The question
really is: how much of the traditional Ratchet &amp; Clank experience are you
willing to give up for a funny, but slightly cut-and-pasted shooter?



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">Ratchet: Deadlocked utilizes a humorous storyline consistent
with the series, though it is simplified: Ratchet, Clank, and his scientist
buddy, Al, have been kidnapped by the Vox Network to appear on a holovision
show called Dreadzone, which pits heroes from across the galaxy against
menacing foes in gladiatorial combat. To keep Ratchet and his friends from
trying anything funny, Gleeman Vox, the networks president, has installed a
collar on his contestants armor. If Ratchet should try to escape (or worse 
become boring), the collar electrifies him or otherwise explodes, ending his
Dreadzone career. Its up to Ratchets Team Darkstar to raise ratings, destroy
the holovision show, rescue the other captured heroes, and defeat Vox. And this
time they do it without Clank.



<p class="MsoNormal">Insomniac Games immediately makes up for that, however, by
providing ten powerful weapons available through the vendors, including a
vulcan cannon, scorpion flail, fusion rifle, and a mini-turret launcher. As fans
would expect, the weapons gain experience from kills and level up from 1-10
rather quickly, becoming much more lethal in the process. As a bonus, Insomniac
added alpha and omega gun modifications; alpha mods can increase a guns
intensity/rounds or even add special effects, like health regeneration or more
bolts rewarded upon an opponents death. Omega mods, which are much more useful
and fun, are purchased from the vendors and attach to weapons, though you cant
have two omega mods on a single weapon at once. The omega mods are mostly
elemental: you have the ice mod, which temporarily freezes enemies; the lava
mod, which burns them; the electrical mod, which hops from enemy to enemy,
shocking all foes on the field; and so on. The mods dont make up for the less
amount of weaponry, but they do add some variety to the killing.



<p class="MsoNormal">As the game is presented as a show, it progresses via
planetary episodes. Each episode has both required and optional challenges; the
former is linear and serves as the plot for each planet while the latter acts
as a bonus, providing varied as well as additional gameplay. Challenges range
from surviving waves of foes in the arena or taking out a particular contestant
to saving the audience from certain doom or killing opponents with only the
weapons the audience chooses. A few challenges involve vehicles, of which there
are four: the landstalker (which moves like a spider), hoverbike, puma (which
resembles a small jeep), and hovership. In these stages players have to shoot
appropriate targets, defend ally characters, and race for checkpoints. This
gameplay setup enables you to speed through the stages at your leisure as well
as avoid the bonus challenges youd rather not do, like the hoverbike races. Completing
challenges also grants you skill points, rank points, and bolts (the only
useful reward). You can check your rankings, pick up some new weapons, or hop a
ship to the battledome (main arena) from your base/prison whenever you like.



<p class="MsoNormal">Because each stage of every episode is littered with
enemies, Al has acquired two bot allies to perform menial tasks for Ratchet and
serve as his support. The bots provide additional humor and, though worthless
in the beginning, soon become powerful via modifications at Als section of the
base, where you can adjust their color scheme or head style, or even upgrade
their armor or weaponry. The bots become indispensable on the field, as they
activate nodes (turn screws into the ground), provide force shields, shoot
stray enemies, hack into distant computer networks, activate EMPs (a disabling
device), and hold out grind cables to get Ratchet to the next area. They also
follow direct commands, like gather on me or revive, and have a special
command called ravager that has them instantly destroying all foes on-screen,
which is cool as well as convenient.



<p class="MsoNormal">Platform elements are dispersed throughout certain stages,
usually consisting of timed jumps, some minimal climbing, boot-grinding on
rails, or swinging via the grappling hook. Ratchet has a few gadgets at his
disposal in Deadlocked, but theyre significantly less (and less often used)
than in any of its predecessors. To accommodate this almost complete switch to
third-person shooting, the camera has been adjusted to stay centered on
Ratchet, though it still spins a full 360 degrees if you need it to. Now when
Ratchet backs away from foes, he retreats several steps instead of turning
around and running for the hills, enabling players to continue to shoot
opponents even while theyre backing up or flipping about. Furthermore, each
gun (except the scorpion flail) features a targeting mechanism that is always
on-screen, aiding in shooting without a first-person view. 



<p class="MsoNormal">For some much-needed replay value, Insomniac added several modes
beside the standard single-player campaign, along with adjusted difficulty
levels (which you can switch any time by re-loading a save and making a
difficulty selection). Theres a fun co-op mode that enables two players to go
through the Dreadzone tournament together, though gamers lose their bots in the
process. The games key feature, however, is its online play, which houses five
game types: conquest, king of the hill, juggernaut (tag), capture the flag, and
deathmatch. Hopping online brings you to the lobby, where you can modify a
buddy list, join/manage a clan, view the rankings, find a game, create a game,
or select quick play to instantly join any game of your chosen type. While
online I didnt encounter any lag, and there were always a variety of games for
me to flip through (often you pick up a PS2 title and find only 10 people
online at a time); the game is also compatible with the SOCOM/PS2 headset,
which is a plus for team play. 



<p class="MsoNormal">The Ratchet &amp; Clank series has always been pretty, and
Deadlocked is no exception. The game sports great visuals with fluidly moving
and detailed characters as well as detailed (though smaller) environments. Ratchets
controls are very responsive, and his maneuvers feel very natural. He flips
through the air, cycles between giant guns that all have their own special
effects, and grinds railings or clambers up walls with ease. Levels feature
lava areas, acid pools, bright green, glowing grapple orbs, thousands of stars
in the sky during hovership stages, and ferocious explosions. Enemy design
isnt too intricate, but it does strike a nice balance between swarms of
smaller enemies (aptly termed swarmers) and the big, stocky foes that cause
Ratchet the most trouble. Cutscenes use in-game graphics like the rest of the Ratchet
&amp; Clank games, and are all quite humorous, though quick. 



<p class="MsoNormal">The games soundtrack is as good as ever, with
non-distracting background music that supplements the intense action on-screen.
Most of the audio comes from either the solid voiceacting  always a
strongpoint of the series  or the sound of heavy, powerful guns blowing stuff
up. Ive got no complaints.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Despite all of Ratchet: Deadlockeds good aspects, its
still got some strange hindrances. The game has a cut-and-pasted feel to it due
to its short bursts of cutscenes that only carry the story along at key points,
ignoring the smooth transitioning that fans are accustomed to. Most of the plot
progresses via audio when Clank/Al messages Ratchet to inform him that a new
planet is available or to return to base for upgrading/entering the battledome,
which players easily figure out for themselves. Fans may also be unhappy that
the Clank character isnt playable, although an Alpha Clank look-alike is
available in the co-op mode. 







<p class="MsoNormal">Even with additional modes and online play, the game is
still quite short, as you can fly through it in two-three days on normal mode
and then be done with it; however, it does include some gameplay bonuses
(additional gun mods) for completing it. The weapon/gadget selections, while
adequate, house significantly less items than Deadlockeds predecessors, which
is disappointing considering its heavier combat focus. The game also has only a minor emphasis on platform
elements, so if thats your major preference in the Ratchet &amp; Clank
franchise, you might be deterred from picking Deadlocked up.<p class="MsoNormal">Some of the sound bites heard during the episodes, while funny at first, quickly become tiring. There's enough variety to avoid a lot of replays until a few planets through, after which time you'll hear a lot of the old &quot;look at that lombax go!&quot; and &quot;oh no, his bots are down!&quot; Riveting.



<p class="MsoNormal">Finally, Deadlockeds online play  while a pleasant feature
 offers nothing that we havent seen before. By now Ive played through
thousands of deathmatch rounds and hundreds of games of tag. Its not terribly
addictive either, which adds to the feeling that the game is nothing more than
an aside for the franchise  a last spin on the PlayStation 2 before the
PlayStation 3 launches.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">I really only consider Ratchet: Deadlocked as a bonus game
in the series, but it's a great bonus game with a heavy combat emphasis and the
same style of televised humor that the franchise is known for. Fans should
definitely give it a try, although it does place less importance on platform
gameplay and offers a more limited amount of weapons/gadgets. Its got
customizable bots, however, which sort of balances the game out, and if you tire
of single-player/co-op play, you can always hop online for a few deathmatch
rounds. Its win/win. 

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.5&size=20" alt="GAMEPLAY: 8.5" /> <br />
 A quick experience with a rushed feel, but great action. Love the bots and guns.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 9&size=20" alt="GAMEPLAY: 9" /> <br />
Visuals on-par with the rest of the series. Dynamic lighting, fluid motions, detailed environs</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8.6&size=20" alt="SOUND: 8.6" /> <br />
Great sound effects and the same techno/jazzy music were used to. Strong voiceovers.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 8.5&size=20" alt="FUN FACTOR: 8.5" /> <br />
Youll enjoy yourself. A full co-op mode is a plus for those who never game alone.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.3&size=20" alt="REPLAY VALUE: 8.3" /> <br />
A full online mode on top of co-op, but standard offerings means you wont be hooked.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8.6 &size=23" alt="TOTAL SCORE: 8.6" />

]]></description>
<pubDate>Thu, 10 Nov 2005 07:39:00 -0600</pubDate>
</item><item>
<title>GH Preview: Ratchet: Deadlocked (PS2)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gh_preview_ratchet_deadlocked_ps23</link>
<guid>http://www.gamebump.com/go/gh_preview_ratchet_deadlocked_ps23</guid>
<comments>http://www.gamebump.com/go/gh_preview_ratchet_deadlocked_ps23#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" />



<p class="MsoNormal">Insomniac Games is bringing back Ratchet and Clank in the title Ratchet: Deadlocked. We got our hands on
a six-level demo of the game and from our experience it was pretty impressive;
theres much of the same wonderful platforming experience, but with some unique
additions.



<p class="MsoNormal">In this version of the game, Ratchet and Clank find
themselves on a television series called <em>Dreadlock</em>. Our two heroes have been
captured by Gleeman Vox, the media emperor who has captured them for ratings
and holds their lives on the line with collars on their necks a la the movie
<em>Running Man</em>. Ratchet and Clank must battle their way through various
environments to get themselves out.&nbsp;



<p class="MsoNormal">From our experience with Deadlocked the gameplay is still
very much intact which is obviously a good thing because the previous versions
are some of the best platformers on the market. In the game, players can either
use your usual wrench or one of a handful of guns which are all upgradeable as
you use them throughout the game. Unique to this years game is that you can
not only purchase other weapons, but also add upgrades, for example freeze, to
very different types of guns which in turn makes each of them unique and
different. Combat and weaponry is particularly more important in this version as youre now battling it out in arenas and not doing much of the
running, jumping except in battle sequences.&nbsp;



<p class="MsoNormal">Besides new weapons, Deadlocked features a handful of
vehicles for players to cruise around in too. We were able to get our hands on
just one of the vehicles in the game, the Landstalker which is a mechwarrior
that can jump, move and shoot tremendous firepower in a short period of time.
The vehicle does take a good bit of damage as well.



<p class="MsoNormal">Each mission we went through seems to be a set of battles
against various enemies. The battles are even more open-ended and developed as
youll now have enemies surround you from the sky and ground. This makes the
battles much more intense and keeps you moving throughout. Of course, you
couldnt fight the enemies alone and so the developers have a handful of bots
that help alleviate some of the difficulty, but from our experience youre
still doing all the work. The good addition of the bots is that you
can defend an area and get them to hack orbs or do other quests. Just like your
own weapons, players can customize the bots weapons, skins and more. 



<p class="MsoNormal">Online play wasnt available with the demo, but we were able
to check out a nice new addition in cooperative play. This allows two players
to play the same levels together and youre instead without the assistance of
the bots. Its a good way to make a platformer a two-player experience and is a
nice new direction for the genre. Beyond the actual two-player experience from
the missions, they were all the same.&nbsp;



<p class="MsoNormal"><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/>



<p class="MsoNormal">Overall Ratchet: Deadlocked is set to be another impressive
success for Insomniac Games when it releases this holiday season. With what is
rumored to be a better online experience, a more open-ended experience,
cooperative and multiplayer gameplay and better graphics, Deadlocked has made
another huge step forward for not only the genre but also the series.

]]></description>
<pubDate>Thu, 08 Sep 2005 23:25:00 -0500</pubDate>
</item><item>
<title>GH Preview: Ratchet: Deadlocked (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_ratchet_deadlocked_ps22</link>
<guid>http://www.gamebump.com/go/gh_preview_ratchet_deadlocked_ps22</guid>
<comments>http://www.gamebump.com/go/gh_preview_ratchet_deadlocked_ps22#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Sean Kearney.</p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><br />
<br />


<p class="MsoNormal">Ratchet: Deadlocked, the latest installment to the Ratchet
and Clank series, is an excitingly different title that is sure to stand out
from the rest of the games in the franchise. The way in which this game differs
from the other Ratchet and Clank titles extends to almost all areas of the
game, from level design to gameplay. Despite all of the differences, the games
action elements are still present, as well as the humor associated with the
series.




<p class="MsoNormal">The story of the game begins when Ratchet and Clank are
kidnapped by a media mogul named Gleeman Vox, who has decided to place Ratchet
in an underground combat sport reality show Dreadzone, where he must fight
robot gladiators called Exterminators in tournaments in order to protect his
friends.




<p class="MsoNormal">The level design in Ratchet: Deadlocked has been altered to
reflect the more serious tone of the game. Gone are the rounded, cartoon-
looking levels of the previous Ratchet and Clank titles. In this game, the
world has a little more of a hard edge. 




<p class="MsoNormal">In keeping with the combat sport storyline, the levels in
Ratchet: Deadlocked are designed more like the outdoor arenas that you would
expect from a first person multi-player game. Instead of moving straight ahead
to a goal, you are now sent all over the map in search of multiple goals, in an
open arena. As well, instead of enemies coming at you from straight ahead,
enemies now come from all sides to attack you, some even jumping at you from
cliffs overhead. 




<p class="MsoNormal">With enemies approaching from every angle, the creators of
Ratchet: Deadlocked have deemed it necessary to make the lock-strafe control
setting from previous Ratchet and Clank games the default control setting. This
setting resembles that of Halo and other FPS games, and is extremely useful in
the wide open settings of the game.




<p class="MsoNormal">The weapons of Ratchet: Deadlocked have undergone a major
overhaul, as now along with the weapon upgrades you are also able to alter any
weapon in the game with a combination of modifications that you can either
purchase or win as prizes for completing various missions. One of the most
attractive mods in the E3 demo was one that froze your opponents with one shot,
no matter how large they were, so that you could walk right up and defeat them
while they stood frozen.<span>&nbsp; </span>








<p class="MsoNormal">One of the techniques that Ratchet: Deadlocked stresses is
cooperative gameplay. In the single player mode, two Combat Bots assist you
in your journey throughout the Dreadzone arenas. The role the bots play in your
game is solely up to you, however the game is constructed so that it is much
harder if you try to ignore the bots and handle every mission alone.<br />

<p class="MsoNormal">If youd rather play through the game with a friend
split-screen, there is no need to open a new save file, or start from the
beginning of the game to play cooperatively. You can simply replace the two
combat bots in the game with a human friend anytime you like, and continue from
your current position in the single player mode. When you choose to go off in the
campaign on your own again, you can simply pick up from where you had left off
in the cooperative game. 




<p class="MsoNormal">Ratchet: Deadlocked also features an online multiplayer mode
that is reminiscent of Ratchet and Clank: Up Your Arsenal, however, there are a
few new additions in the multiplayer mode as well. One is a Conquest mode, an
updated version of the Siege mode from the previous Ratchet and Clank, as
well as the ability to play online multiplayer matches using maps from every
one of the single player levels.<p class="MsoNormal"><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p class="MsoNormal">

<p class="MsoNormal">With an incredible assortment of new features and gameplay,
Ratchet: Deadlocked is shaping up to a very solid title for the PS2. The demo,
one of the most extensive at E3, showed off many of the new enhancements to the
Ratchet and Clank series, and demonstrated how a company can take an already
solid title and build on to it to make a truly awesome game. With an
unbelievable amount of new features and improved gameplay, Ratchet: Deadlocked
is aimed to impress a both die-hard fans and newcomers alike when it interrupts
your regularly scheduled gaming this Fall 2005.


<br />
<br />
<br />
<br />
<br />

]]></description>
<pubDate>Fri, 20 May 2005 11:29:56 -0500</pubDate>
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