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<title>| GameBump |</title>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>GB Review: Chrono Trigger (DS)</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/gb_review_chrono_trigger_ds</link>
<guid>http://www.gamebump.com/go/gb_review_chrono_trigger_ds</guid>
<comments>http://www.gamebump.com/go/gb_review_chrono_trigger_ds#</comments>
<description><![CDATA[<P align=center><IMG alt="" src="http://www.gamebump.com/images/upload/9kf4p7zo0zupm846kg23zqzj.jpg" border=0 alignment=""></P>
<P><IMG style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" alt="" src="http://gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" border=0 alignment=""></P>
<P>Chrono Trigger is still an exhilarating RPG to play - this is no small feat considering the game was released thirteen years ago. The compelling characters, intriguing storyline, solid battle system and unforgettable musical score makes Chrono Trigger DS a worthy addition to any RPG fans gaming library. The Wireless Play mode and extra dungeons are a nice addition but nothing special.&nbsp;The game warrants&nbsp;the buying price alone for the simple reason that its Chrono Trigger and that it retains the title as one of the&nbsp;greatest RPGs in gaming history.</P>
<P><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="4 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=tttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span></P>
<P>Chrono Trigger has long been revered as one of Squaresofts (now Square Enix) most epic RPGs that graced the SNES system. The game was produced by the Dream Team with credits given to Hironobu Sakaguchi, Masato Kato, Akira Toriyama and Yasunori Mitsuda. Shortly after&nbsp;a mediocre PSX port, Final Fantasy Chronicles, fell short of its mark with its dreadful loading and slowdown issues, no announcements were made for any potential re-releases. After a long seven year waiting period, Square Enix has revisited one of their most critically acclaimed RPGs that features touch screen controls, a brand new dungeon, an extra ending and a brand new Wireless Play mode.</P>
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<P align=center><IMG alt="" src="http://www.gamebump.com/images/upload/rs2vo6casq6v28d3v1s5vr3d.jpg" border=0 alignment=""></P>
<P><EM>Chrono Trigger</EM> tells the tale of Crono, the unspoken hero who meets Marle, the spunky, tomboy-ish princess at the Millennium Fair. After browsing through various attractions, he travels through time to rescue Marle after a scientific experiment goes awry. As one might expect, he is soon thrust on an epic quest to save the world and rewrite history along the way. Crono teams up with many allies: Lucca, a childhood inventor friend, Frog, a silent but noble swordsman, Ayla, a brash tribal leader, Magus, an optional ally who is an enigmatic figure, and Robo, a machine from the distant future. Each character is equipped with unique abilities and tech skills used effectively to destroy wave of enemies and large bosses. </P>
<P>The game utilizes the Active Time Battle system. From the start, you can select either an Active system (enemies are free to roam and attack during your turn) or the Wait system (enemies are frozen giving you ample time to choose your attacks). Most enemies are visible on screen (with exception to those hiding or waiting for an ambush) with no random battles. A new dual screen mode is featured in Chrono Trigger DS that clears the screen of menu clutter from the original game. Attacks and tech abilities can be selected by using either the stylus with touch functionality or the standard DS controls. Rather than holding down A or B, Crono runs by default instead of walking. In the DS mode, enemies are segregated by text boxes on the lower screen that are roughly divided to show their name and relative positions. Though the DS stylus control scheme is appreciated, most will end up sticking to the tried and true control scheme.</P>
<P align=center><IMG alt="" src="http://www.gamebump.com/images/upload/lhg7pseo65dgd6casuf91fr3.jpg" border=0 alignment=""></P>
<P>New features in <EM>Chrono Trigger</EM> DS include an extra ending, a monster training arena, and the inclusion of two brand new areas: Lost Sanctum and the Dimensional Vortex. The Lost Sanctum, found in two separate time periods, is a rather mediocre addition that fails to add anything valuable to the overall storyline of Cronos journey through time With respect to the Vortex, it offers a satisfying dungeon romp filled with monsters, new items and new spoilers that fills the gap for a few mysteries from the original SNES game. Accessible at the End of Time warp gate is the Arena of the Ages, known otherwise as the monster training area. You can send your monster to battle against NPC foes in a Prize match or online with a friend via a Wi-Fi connection in an Inter-dimensional battle. Prizes are awarded for victories that vary depending on the entrance fee paid before battles in the pit begin. Conversely, you can train your monster by giving it an item and sending it to a specific era on its own. Once that is done, you can return to it at a later time to check its boosted stats. </P>
<P>On the visual front, the game sports familiar environments, sprites and special effects from the SNES original with cut scenes ported from the PSX version. Chrono Trigger DS doesnt push the DS to its graphical limits but is still acceptable nonetheless. The dialog has been revised for the more modern gamer; thus replacing parts of the original script. More than a decade after its release, famed composer Yasunori Mitsuda was re-enlisted by Square to manage and oversee the games soundtrack prior to its release. With credits attributed to Nobuo Uematsu as well, the music still sounds as epic and inspiring as it did from its original heyday. </P>
<P>The biggest disappointment comes from the lack of multiplayer co-op. Training your monsters in the Arena of the Ages and Wi-fi battles with your friends is largely a forgettable ordeal. The Dimensional Vortex and new areas to explore are a nice addition but theyre nothing special compared to existing worlds found within the game. However, Chrono Trigger is still an RPG masterpiece that should be enjoyed by hardcore and casual role-playing fans worldwide.</P>]]></description>
<pubDate>Mon, 22 Dec 2008 23:07:45 -0600</pubDate>
</item><item>
<title>GB Review: Infinite Undiscovery (360)</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/gb_review_infinite_undiscovery_360</link>
<guid>http://www.gamebump.com/go/gb_review_infinite_undiscovery_360</guid>
<comments>http://www.gamebump.com/go/gb_review_infinite_undiscovery_360#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/k904bdecvgi3qatlh5hvg1tl.jpg" alt="" alignment="" border="0"></p><p><img style="border: 0px none ;" src="http://gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" alt="" alignment="" border="0"></p><p></p><span style="font-style: italic;">Infinite Undiscovery</span> is an action RPG from tri-Ace, the folks behind Valkryie Profile and the Star Ocean series. The game employs an interactive real-time combat system. Teamwork is a vital part of the game as the game has its fair share of puzzles that can only be solved with the aid of a party member. While the visuals and sound design are decent, the game fails to achieve its potential. It's overcomplicated and unresponsive, and altogether feels like an incomplete package. <span style="font-weight: bold;">Fans of tri-Ace and RPGs in general might get a kick out of the 30-or-so hour game, but it's nothing for casual gamers to get excited about.</span><br style="font-weight: bold;"><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br>Infinite Undiscovery is the latest title developed by tri-Ace, the development powerhouse behind the Valkryie Profile and the Star Ocean series. At its core, it's an action RPG that blends situational battles with open exploration. These battles are influenced by conditions and choices made by players resulting in, as the name implies, new discoveries that affect the world around you. The first of three highly anticipated Square Enix RPGs (The Last Remnant, Star Ocean: The Last Hope), Infinite Undiscovery marks tri-Ace's return to the RPG limelight.<br><p></p><p></p><br>Infinite Undiscovery puts you in the role of Capell, a young lad who is imprisoned and mistaken for the leader of a Liberation force. The Liberation force is a band of resistance warriors rebelling against the Dreadknight and the Order of Chains -- an evil force that has bound the moon with chains and brought chaos to the surrounding lands. After a period of three days, he is rescued by Aya, a brave girl who is shocked to learn Capell is, in fact, a cowardly flutist. Against his own wishes, he reluctantly joins Aya to regroup with the Liberation force in their efforts to stop the Order's sinister plans. On his journey, Capell meets the real Liberation leader, Sigmund, to whom he bears a striking resemblance. Further in the game, he teams up with various allies like Edmund, a loyal swordsman; Balbagan, a brash warrior and the conniving twins, Rico and Rucha.<br><br><p><img src="http://www.gamebump.com/images/upload/ulej7jhaxlpszqw7rdb2p312.jpg" alt="" alignment="" border="0"></p><br><br>The game employs an interactive real-time combat system. Both standard and power attacks are used to perform combos and special attacks. Though Capell lacks the ability to cast magic, his flute is used in place of it to cast special status effects on his party members. In the thick of battle, the A.I. is quite receptive to the tactics you assign to them that range from "Spread out" to "Focus on single target". You are also able to sneak up from afar or behind your enemy directly for a higher chance to acquire rare items -- thus giving you the "Player's Advantage." After a chain of successful attacks and combos, the AP sword gauge will gradually rise; boosting the power of your special attacks that can be used to devastate your enemies. In addition, you can issue healing requests from your party members to reduce the extra time spent scrolling the menu for healing items.<br><br>Teamwork is a vital part of the game as the game has its fair share of puzzles that can only be solved with the aid of a party member. This is done by "connecting" with a team member that allows you to use their battle skills that are mapped to two buttons. The ability to use a team member's skills only works some of the time as they tend to be slow in responding; which is frustrating. Outside of combat, the team member acts on your behalf by opening treasure boxes, inspecting items and talking with others. Consequently, Capell can only connect with one party member at a time. Notable skills include Sigmund's Observant skill that allows you to view enemy stats and Rico's Beastmaster skill to speak directly with animals.<br><br>Party members will automatically split up upon entry to towns and villages. You can connect with them to discuss the party's current affairs or to chat with the locals. Specific team members are handy as they can draw out different responses from the townspeople and help with mini-quests. However, the towns differ so greatly in size from one another that simply searching around for your comrade is tiring enough. Granted, the ability to connect and to collaborate with your team members is a promising feature that should have been better implemented in this game. What's more, Capell will recruit up to 17 allies over the course of the game that is quite a hassle to manage. Assigning weapons, armor and accessories to all of your respective team members is a very cumbersome task.<br><br>Certain missions throughout the game require you to divide the party members into separate groups. Your choice of team members ultimately dictates the items, Fol (currency) and the experience gained. All items and spoils found by the other party will be added to the inventory list. With respect to Item Creation skills, Aya and Rucha are bestowed with cooking abilities, Rico is a composer, and Capell has the enchantment skills as a flute player. During the missions, food that is acquired is useful for curing negative status effects and healing party members. Each character has their own food preferences as the item's effects are more effective when they eat their choice foods.<br><p><img src="http://www.gamebump.com/images/upload/l6xflaee1zbesz51cxtgnqqb.jpg" alt="" alignment="" border="0"></p><br>Infinite Undiscovery's visuals are decent. The character designs are average and the surrounding environments respectable. One particular note: the game's graphics are not bad by any means. It's just that the game does not sport the imagery or gorgeous visuals of other Square Enix titles like the Final Fantasy series. The voice acting is standard -- but it's odd how many cut-scenes have no voiceovers at all. Fortunately, the voice behind Aya and a few other characters was performed well and was very believable. As for the soundtrack, composed by Motoi Sakuraba, the music fits the game accordingly and provides acceptable accompaniment.<br><br>Overall, the game fails to achieve its potential.&nbsp;
It's hindered by the number of party members falling under its management
system. It could have been enjoyable with half as many characters;
demonstrating in this case that less is more. On top of this, the
connecting feature in battle feels sluggish as the A.I. reaction times
are slow at best. While the game is short and can be completed by most
players in less than thirty hours, Infinite Undiscovery is still worth
checking out for tri-Ace fans and RPG enthusiasts.<br>
<br><br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=infinite undiscovery&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY INFINITE UNDISCOVERY AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Thu, 25 Sep 2008 20:48:45 -0500</pubDate>
</item><item>
<title>Atlus Confirms Pre-order Bonuses for Persona 4, Other RPGs</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/atlus_confirms_preorder_bonuses_for_persona_4_other_rpgs</link>
<guid>http://www.gamebump.com/go/atlus_confirms_preorder_bonuses_for_persona_4_other_rpgs</guid>
<comments>http://www.gamebump.com/go/atlus_confirms_preorder_bonuses_for_persona_4_other_rpgs#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/ols5sfuzu7sn2gvpinwrgpeq.jpg" alt="" alignment="" border="0"></p><br>Everybody loves a good treat, and Atlus has definitely been known to "spoil" its hardcore fans with numerous pre-order goodies and special collections. This holiday season Atlus will be doing the following pre-order bonuses for three anticipated RPGs, including:<br><br><ul><li><span style="font-weight: bold;">Persona 4</span> (PS2) - bonus CD soundtrack included in every copy; Persona 4 Visual Data, full color, 100 page 7''x10'' art book included in pre-orders</li><li><span style="font-weight: bold;">Luminous Arc 2</span> (DS) - bonus CD soundtrack included in every copy; Luminous Art book, full color, 7''x10'' featuring characters from the entire series included in pre-orders</li><li><span style="font-weight: bold;">Eternal Poison</span> (PS2) - bonus CD soundtrack included in every copy; Librum Vespera full color, 5''x8'' art book included in pre-orders</li></ul><br>So far the pre-order bonuses only apply to Amazon, GameStop, EB Games, and Game Crazy. Feel free to hit the link below to take a peek at the whole collection.<br>]]></description>
<pubDate>Wed, 17 Sep 2008 15:01:53 -0500</pubDate>
</item><item>
<title>Disgaea 3: Absence of Justice (PS3) Released</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/disgaea_3_absence_of_justice_ps3_released</link>
<guid>http://www.gamebump.com/go/disgaea_3_absence_of_justice_ps3_released</guid>
<comments>http://www.gamebump.com/go/disgaea_3_absence_of_justice_ps3_released#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/ps3.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Loyal Nippon Ichi fans rejoice: Disgaea 3: Absence of Justice has released for the PlayStation 3 and carries a cozy retail price of $49.99.<br><br>The game marks the popular RPG franchise's next-generation debut and releases just before Disgaea DS, an updated port of the PlayStation original, which is scheduled to ship early next month.<br><br>Hit the link to visit the game's official site, or drop by <a href="http://www.disgaea.us/">Disgaea HQ</a> for more information on other titles in the series.<br><br>]]></description>
<pubDate>Wed, 27 Aug 2008 10:20:00 -0500</pubDate>
</item><item>
<title>GB Review: Persona 3 FES</title>
<author>Eric Jonathan Smith</author>
<link>http://www.gamebump.com/go/gb_review_persona_3_fes</link>
<guid>http://www.gamebump.com/go/gb_review_persona_3_fes</guid>
<comments>http://www.gamebump.com/go/gb_review_persona_3_fes#</comments>
<description><![CDATA[<div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/2ievmkx0v489rub7i4kbz9re.jpg" alt="" alignment="" border="0"></div><div><br><div style="text-align: center;"><center>Thank you, Atlus.<br><br></center></div></div></div><img style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><br>It's not often that a game is worth buying twice, but Atlus
has made a second bite easier to swallow with Persona 3: FES.
A special edition of last year's hybrid RPG, Persona 3, FES
contains a dearth of new content and the entire original game with new elements
and all for an easy $30. While some of the new content doesn't quite live up to
the impact of the original release, FES represents a great value and is a
must-play for RPG fans who looked it over the first time.<br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="4 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=tttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br>



<p class="MsoNormal">The bulk of the content on the disc is the original 80+ hour
Persona 3 game, dubbed "The Journey" in FES.
You play as a transfer student who quickly discovers that his school is the
epicenter of a phenomenon known as the Dark Hour, a "25th
hour" during the day where time stops for the unaware and a huge tower
named Tartarus erupts from the school, the source of an evil plague of beings
known as Shadows. Only once you realize you harness the ability to wield the
titular entities called personas do you join a crew of your fellow
persona-wielding classmates to climb Tartarus and cleanse it of the Shadows
over the course of a school year.</p><p class="MsoNormal"></p><p></p><p></p><div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/rmgv945ixyvaekd07qb8x7hs.jpg" alt="" alignment="" border="0"></div><div><br><div style="text-align: center;"><center>It's Japanese, but you get the idea.<br><br><div style="text-align: left;">P3's combat may at first glance look like a typical
turn-based RPG, but it has a few key differences that make it unique. First,
you only directly control your character in the four-person battle party. You
can give them general commands to focus on healing or attacking a specific
enemy and while it works most of the time there will be instances where they
don't quite do what you wanted. Also given that you and your members are made
up of high school students that still have studying on their minds, tiredness
can set in, which puts the character at a significant disadvantage. This is bad
news because many of the fights in P3  boss or otherwise  are rather brutal and
require both adept strategies and focused, healthy party members to win. </div></center></div></div></div>







<p class="MsoNormal">The most significantly unique trait of Persona 3 is of
course in its titular persona system. Personas come in the form of characters
from myth and legend and when equipped on your character give him specific
weaknesses, strengths, and special moves. Your character is the only one who
can choose from well over one hundred personas and choosing the right one for
specific situations is a key part of the battle strategy due to the system of
strengths and weaknesses. Hitting an enemy's weakness gives you an extra turn
and knocks the enemy to the floor  knock them all down and your party can
perform a devastating and satisfying "all-out-attack" that cannot be
blocked. Of course, if you get hit by your own persona's weakness you too will
fall down and waste a turn, leaving you wide open for attack - the pendulum can
swing the other way at any moment in P3, which keeps battles tense.</p><p class="MsoNormal"></p><div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/mflxgfsnat1v47i7mwwzw4zf.jpg" alt="" alignment="" border="0"></div><div><br><div style="text-align: center;"><center>Don't mind if I do.<br><br></center></div></div></div>Your personas are tended to in an ethereal place known as
the Velvet Room and if you want to succeed you'll be spending a lot of time
within its indigo walls. The most important aspect of the Velvet Room is that
you can fuse two or more personas together to make a new one. Fusion is a key
holdover from Persona 3's parent series Shin Megami Tensei and the depth and
options from which you can pool your personas is addictive and entertaining in
and of itself. Though you lose the ones fused away, the resulting persona will
almost always be of a higher level than the parents, in addition to carrying
over some of their skills. Shortly into the game you are also given access to a
persona compendium where you can buy back personas you've fused, so
experimentation with personas is encouraged. Personas carry their own levels,
blocking some of their skills from being available due to level caps, but
that's where the game's system of S. Links comes in. 



<p class="MsoNormal">P3 does not forget that you are cast in the role of a high
school student and the social aspect of which is simulated in its Social Links
system. Akin to a dating simulator, the Social Links or S. Links allow you to
hang out with your fellow classmates and other dubious characters in amusing
cutscene sequences. How you react to their problems is key to how you grow in
these relationships and as the S. Links level up, so does the arcana or class
of persona they represent, which will give your corresponding personas an
experience boost when you fuse them in the Velvet Room. Seeing your friends to
the end is encouraged as not only will personas of their same arcana know all
of their abilities right off the bat, you'll also have access to fuse a special
high level persona that you wouldn't be able to otherwise. When you don't feel
like hanging out, you can always study, sing karaoke, or watch a movie  all
designed to increase your personal attributes which will allow you access to
more S. Links. Everything you do <i style="">outside</i>
of Tartarus has an effect <i style="">inside</i> of
Tartarus, so there is plenty of incentive to keep yourself occupied.</p>



<p class="MsoNormal">While the bulk of the content in The Journey is the same as
the original release including the superb-to-adequate voice acting and
strangely infectious soundtrack, this FES edition contains a new S. Link in the
form of a particular character from the original, makes certain other S. Links
easier to complete, adds a number of new personas, and other things like new
cutscenes and costumes. Additionally, you can carry over your save data from
the original game and import your personal statistics/persona compendium for a
new round in FES, which is a wonderful bonus
for those of you who spent hours mastering the fusion system and collecting
your favorite personas.</p><p class="MsoNormal"></p><div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/ezcvcnatsnnwe462hu1ma3k5.jpg" alt="" alignment="" border="0"></div><div><br><div style="text-align: center;"><center>Look after him - he's your baby.<br><br></center></div></div></div>The biggest amount of new content in FES
is the new episode dubbed "The Answer." Taking place directly after
the ending of The Journey, The Answer tries to address questions left open by
the original's ending. However, much of the story falls flat and doesn't quite
create the same impact as the original. The Answer retains the random dungeon
gameplay, which still works well, and is set at a difficulty more intense than
the original, and at some parts is a real challenge. It can be made even more
of a challenge due to the lack of a persona compendium in this chapter, which
makes fusion less enjoyable because you have to be conservative with what you
give up. However, the continuation of where the story left off from the
original is the real draw of The Answer, and fans die-hard enough to want to
know what happens are the only ones who would get anything out of it anyway. 



<p class="MsoNormal">Despite some setbacks in its new content, FES
is still a worthwhile experience for those who have already played Persona 3 to
death. Its $30 price point is chump change to experience a 80+ hour main game
with a dearth of new content and a flawed but playable 30+ hour extra
chapter.<span style="">&nbsp; </span>Persona 3 is easily one of the
best RPGs to come out of Japan
in years and FES is without a doubt its
definitive form.</p>


		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Persona 3 FES&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY PERSONA 3 FES AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Wed, 14 May 2008 15:44:26 -0500</pubDate>
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<title>New Tales of Vesperia Trailer</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/new_tales_of_versperia_trailer</link>
<guid>http://www.gamebump.com/go/new_tales_of_versperia_trailer</guid>
<comments>http://www.gamebump.com/go/new_tales_of_versperia_trailer#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/yxe9sybpt7bfs3q38piidt4r.jpg" border=0 alignment=""></P>
<P>Namco Bandai has released a new trailer regarding their announcement of Tales of Vesperia at the Jump Festa 2008 event.</P>
<P>The game will feature cel-shaded graphics with character designs and animation managed by Kosuke Fujishima and Production I.G. The platform and release date details have yet to be announced.</P>
<P>Check the link to download the trailer, or just hit the jump to view.</P>
<P></P>
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<pubDate>Thu, 27 Dec 2007 12:10:39 -0600</pubDate>
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<title>Square Releases Star Ocean 4 Trailer</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/square_releases_star_ocean_4_trailer</link>
<guid>http://www.gamebump.com/go/square_releases_star_ocean_4_trailer</guid>
<comments>http://www.gamebump.com/go/square_releases_star_ocean_4_trailer#</comments>
<description><![CDATA[Square Enix has published a short but sweet Star Ocean 4 trailer that you can view below. The title's platform, however, is yet to be announced, but we'll keep you updated. <br><br>Just as an aside if you're a Square fan: the annual Jump Festa event is under way in Japan and you can keep tabs on it <a href="http://www.square-enix.co.jp/jf08/">here</a>.<br><br><div><object height="252" width="420"><param name="movie" value="http://www.dailymotion.com/swf/x3vb1e"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.dailymotion.com/swf/x3vb1e" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="252" width="420"></object><br><b><a href="http://www.dailymotion.com/video/x3vb1e_star-ocean-4_videogames">Star Ocean 4</a></b><br><i>Uploaded by <a href="http://www.dailymotion.com/gamefront">gamefront</a></i></div><br>]]></description>
<pubDate>Thu, 27 Dec 2007 11:00:00 -0600</pubDate>
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<title>We Don't Know Anything About Fragile, But Here's a Video</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/we_dont_know_anything_about_fragile_but_heres_a_video</link>
<guid>http://www.gamebump.com/go/we_dont_know_anything_about_fragile_but_heres_a_video</guid>
<comments>http://www.gamebump.com/go/we_dont_know_anything_about_fragile_but_heres_a_video#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/namco.jpg" align="right" style="margin: 10px; border: 1px solid black;" />While we know next to nothing about Namco Bandai's <a href="http://gamebump.com/index.php?tag=fragile&amp;x=0&amp;y=0">Fragile</a> (except that it's an adventure-RPG being developed by Tri-Crescendo for the Wii), the company has made a teaser trailer available for the title. <br><br>The game's <a href="http://fragile.namco-ch.net/">official site</a> has also launched.<br><p></p><p></p><br><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480"> <param name="allowScriptAccess" value="sameDomain"> <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=28268">
<param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=28268" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object><br><br><ol><li>Typical RPG music - check.</li><li>Language I still don't know - check.</li><li>Characters with anime-look - check.</li></ol>Seems like a bona fide RPG to me. So, any translators?   <br><br><br>]]></description>
<pubDate>Mon, 26 Nov 2007 11:40:00 -0600</pubDate>
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<title>Namco Bandai Developing New RPG for Wii</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/namco_bandai_developing_new_rpg_for_wii</link>
<guid>http://www.gamebump.com/go/namco_bandai_developing_new_rpg_for_wii</guid>
<comments>http://www.gamebump.com/go/namco_bandai_developing_new_rpg_for_wii#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/namco.jpg" align="right" style="margin: 10px; border: 1px solid black;" />In some interesting Namco Bandai news of the day, the company has announced the development of Fragile, an "exploration" RPG for the Wii.<br><br>There are no pretty pictures or teaser trailers yet, but Namco Bandai has confirmed that it will make an official game announcement via the next issue of Famitsu (aka Japan's most famous gaming magazine), which ships on November 22 (if you live in Japan). <br><br>There will also be a game event on November 24 to shed additional light on the title, followed by the launch of the game's official site.<br><br>]]></description>
<pubDate>Fri, 16 Nov 2007 13:20:05 -0600</pubDate>
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<title>Firefly MMORPG Coming</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/firefly_mmorpg_coming</link>
<guid>http://www.gamebump.com/go/firefly_mmorpg_coming</guid>
<comments>http://www.gamebump.com/go/firefly_mmorpg_coming#</comments>
<description><![CDATA[<p><img src="http://media.gamebump.com/images/firefly.jpg" align="right" style="margin: 10px;"/>I swear, Joss Whedon's creation "Firefly" has to have one of the most unique franchise histories on Earth. </p>
<p>
It started as a Fox TV show that was canceled after 11 episodes, found a huge fanbase with the DVD release, was made into a movie last year (<a href="http://www.imdb.com/title/tt0379786/">Serenity</a>), and might finally be ending up as a MMO video game to be made by <a href="http://www.multiverse.net/">Multiverse</a>.</p>
<p>
According to Wired News, who has the exclusive on this:
<blockquote>The online version will move away from those central characters -- after all, there's only one Mal Reynolds. In an MMORPG, "everybody has to have their own story," says Multiverse co-founder and executive producer Corey Bridges.</p>
<p>
"Television series can be really good properties to turn into MMOs, because when you make a TV series, not only do you need great characters, but you need to create a full, rich, compelling place," Bridges says. "If you're doing science fiction, you have to really think it out and create an incredibly rich environment that is compelling in its own right, and worth exploring and going back to week after week. That's what Joss Whedon did with Firefly."</blockquote></p>
<p>
Check out the article for full details. I've never gotten into a MMO game, but I'm a huge Firefly fan so I might at least check it out; especially if it ends up being free like the rest of Multiverse (probably wont happen).</p>
]]></description>
<pubDate>Thu, 07 Dec 2006 22:16:10 -0600</pubDate>
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