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<item>
<title>Koei Announces New Nobunaga's Ambition Exclusively for PS2</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/koei_announces_new_nobunagas_ambition_exclusively_for_ps2</link>
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<description><![CDATA[<img src="http://www.gamebump.com//images/tags/koei.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Koei, which just released its <a href="http://gamebump.com/index.php?tag=bladestorm&amp;x=0&amp;y=0">Bladestorm</a> for the Xbox 360 and PlayStation 3, has announced that it is developing Nobunaga's Ambition: Rise to Power, another historical simulation, exclusively for the PlayStation 2; the game will be available at North American retailers on February 5, 2008. <br><br>The Nobunaga series actually debuted in 1983 and has seen several renditions on the NES, GameBoy, SNES, the Sega Genesis, and most recently the PlayStation 2 and PC.<br><br>"The Nobunaga's Ambition series defined the simulation genre when it first debuted in 1983. The engrossing gameplay in many ways set the standard by which all other console simulation games would be measured," said Amos Ip, Senior Vice President at KOEI Corporation. "The franchise continues to be enjoyed around the world and has garnered numerous awards. Now, with Nobunaga's Ambition: Rise to Power the engrossing strategy and simulation elements are presented in a rich 3D environment. KOEI is excited to reintroduce the Nobunaga's Ambition series to veteran players and to a new generation of fans."<br><br>Hit the jump for more game details straight from Koei.<br><p></p>Excerpt:<br><br><div style="margin-left: 40px;">Set during the 16th century, Nobunaga's Ambition: Rise to Power sends players back in time to the Sengoku (Warring States) period of Feudal Japan. It was during this time that the visionary Nobunaga Oda assembled the most advanced military force in Japan, and instituted new policies that stimulated the growth of the nation's economy.<br><br>In Nobunaga's Ambition: Rise to Power, players will assume the role of Nobunaga, or of a rival warlord, in their quest to unite Japan under one rule. Packed with 7 dramatic scenarios - from the 1551 Struggle for Power to the events following Nobunaga's death in 1582, Nobunaga's Ambition: Rise to Power lets players embark on their quest from more than 300 different starting points.<br><br>For the first time in the series, military campaigns are carried out using an explosive 3D real-time battle system. Plus a new command lets players go "all in" and risk their entire empire in battle. If victorious, players will expand their empire, but a defeat could mean the total loss of their land.<br><br>Nobunaga's Ambition: Rise to Power is more than just a game of military domination. Life in Feudal Japan is brought to life with remarkable detail. In vibrant castle towns the daily lives of characters will unfold while players nurture their village into a flourishing empire. Players will also manage government affairs and develop critical infrastructure such as ninja camps, blacksmiths, and markets. A robust character edit function features a wide variety of character faces, the ability to edit stats, and let's the player choose when and where the characters will appear.<br><br>Originally released in Japan as Nobunaga's Ambition: Tenkasousei, Nobunaga's Ambition: Rise to Power marks the return of the series to North America. Nobunaga's Ambition: Rise to Power is developed by KOEI Co., Ltd and produced by Kou Shibusawa, the mastermind behind the legendary Romance of the Three Kingdoms and P.T.O. historical simulation series. The game is rated "T" (Teen - Alcohol Reference, Mild Language, Violence) by the ESRB.<br></div><br>]]></description>
<pubDate>Thu, 08 Nov 2007 13:14:13 -0600</pubDate>
</item><item>
<title>Power Stone Takes On PSP</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/power_stone_takes_on_psp</link>
<guid>http://www.gamebump.com/go/power_stone_takes_on_psp</guid>
<comments>http://www.gamebump.com/go/power_stone_takes_on_psp#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Olly Dean.</i></p><p>
Capcom has announced at its Gamers Day Event in Las Vegas that Power Stone Collection, a compilation of classic Dreamcast brawlers Power Stone and Power Stone 2, will be arriving on the PSP later this year.As well as featuring perfect conversions of the old favourites, the game will add wireless multiplayer for up to four players with only one copy of the game. The four extra characters from Power Stone 2 will also be made available in the original, and a number of other enhancements and minigames can also be expected.For those who never played the Dreamcast originals, theyre 3D arena-based fighting games which dont have a lot of depth, but more than make up for it with interactive environments and objects that you can hurl at opponents as you do your best to beat the living snot out of each other. Power Stone 2 adds support for up to four players and even more different stages to each level, as well as a story mode featuring giant bosses that players have to work together to take out.The eponymous power stones are gems that have the power to turn your character into and even more powerful version of themselves, complete with devastating super moves, when you manage to collect three of them without getting hit and dropping one.The first screenshots of the game are available below. It looks to be an accurate port, so this should definitely be one to watch.&nbsp; Update: added the recent trailer.<p />
<p /><p align="center">Download the <a href="http://download.divx.com/labs/DivXBrowserPluginInstaller.exe">DivX Browser Plug-In</a>.<a href="archives/000072.html"></a>
<p>
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<pubDate>Sat, 18 Feb 2006 14:20:00 -0600</pubDate>
</item><item>
<title>GH Review: Kameo: Elements of Power (360)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gh_review_kameo_elements_of_power_360</link>
<guid>http://www.gamebump.com/go/gh_review_kameo_elements_of_power_360</guid>
<comments>http://www.gamebump.com/go/gh_review_kameo_elements_of_power_360#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">It seems like a story we're hearing more and more lately.
Here is a game that Rare has been trying to put out for years now, beginning
its life as a concept sheet for a Nintendo 64 follow-up to Rare's very
successful Banjo-Kazooie, moved to the backburner for the sake of developing
more sequels, and was to be born anew on the GameCube before Microsoft bought
Rare; the objective failure of <em>Grabbed by
the Ghoulies</em> probably made men in suits reconsider whether Rare should be
making platform/adventure games or not. Finally, when the Xbox 360 was sent
into development, Rare was handed the chance to make both a new <em>Perfect Dark</em> game and any other title
they wanted. Finally, Kameo was given her wings.



<p class="MsoNormal">Kameo: Elements of
Power is unique in its genre-bending ways. It could be considered a
platformer if you accept the more contemporary definition of the title  cute
little heroes blowing enemies apart with engaging and creative weapons. Even
still, that's not quite what we have here. You could also consider Kameo an
action-RPG in the swing of <em>Legend of
Zelda</em> in the way you add abilities and attacks to your repertoire. Whatever
you consider it, it's these things for certain: a launch title for the Xbox 360,
and a game made by Rare. Take that how you will. 



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">This game exists in a fantastic world where two major
factions live: elves and trolls. Kameo is an elf, daughter of the benevolent
ruler of the elves who  until recently  had secured a truce between the mean
green trolls and the kindly elven types. Kameo, being first in line for the
throne, is given a great power. She can control and embody creatures known as
&quot;ancient warriors,&quot; somewhat-elemental characters who can pack a
serious punch in a battle.



<p class="MsoNormal">As the game begins, Kameo's sister has joined forces with
the trolls and released a great evil in the land. Kameo's family is kidnapped,
so she sets out on her own (sort of) to rescue them.



<p class="MsoNormal">At this point, Kameo has the ability to transform into three
different warriors, and right away you pick up on how they'll all be used
differently to accomplish your goal. In a pretty unusual twist (forgoing the
staple adventure game ritual of starting you off in a pleasant forest and
slowly raising the tension), you begin the gameplay in a full assault on a
castle bristling with trolls in an attempt to rescue Kameo's family. 



<p class="MsoNormal">Kameo herself is pretty helpless. She can perform a pathetic
kick at the cost of some spirit points, so to be of any use she has to transform
into warrior spirits. Each of these spirits has his own purpose, which becomes
apparent almost immediately.



<p class="MsoNormal">One of the three warriors you can become is Chilla, a
powerful ice monster who can climb walls of ice, hurl icicles like spears, and grab
an enemy and drop him onto the ice spikes sticking out of his back where
they'll stay until you either throw <em>them</em>
like spears, or use them like clubs. Loads of fun.



<p class="MsoNormal">Another warrior in your arsenal is a walking flower who can
jab faster than Ali and can burrow underground to bypass some obstacles, and a
rolly-polly-esq creature who can roll into a ball to travel through pipes and
launch off of ramps. You'd think all this transforming back and forth to solve
each puzzle would become a bore, but it's exercised in a simplistic way that
really makes you feel like you can do anything you want rather than forcing you
to spill through endless menus before you can do anything cool.



<p class="MsoNormal">After some pretty harrowing adventures in infiltrating this
castle, you reach your kidnapped family just in time to get smacked around like
a punk and have <em>all </em>your warriors
taken away from you. You wake up at home, in a pleasant forest at last, where
tension can slowly mount. A mystic explains that your warrior spirits are all
gone, but you still have the power to acquire them, so if you want to rescue
your family you'll have to bounce all over creation to find the &quot;warrior
sprites&quot; (cute little animal critters that represent the warrior spirits
you can absorb). All this, and a war has just been waged by the trolls on the
elf territories. Watch your step.



<p class="MsoNormal">And so the real heart of the story begins. You'll have to
explore several themed environments, find the warrior sprites, battle the
shadow spirits that are keeping them from you, use the warrior's unique
abilities to proceed through interesting puzzles, fight gigantic boss monsters,
and free all the members of your family. If that sounds mundane, at least there
are no sacred rings or jems or jewels or triforce pieces to collect. In fact, the
only things you really need to collect are gigantic berries that can be used to
unlock or improve the abilities of the warriors you posses. 



<p class="MsoNormal">My favorite element (10 points for referencing the game's
title in passing!) of the game is how brilliantly all of your warriors'
abilities are used together not only to solve obtuse puzzles (that would be
boring) but even to defeat some of the most basic of enemies. Shortly into the
game, you'll encounter some trolls that carry giant wooden shields and hide
behind them to block all of your attacks. Fortunately, you've got Rubble, a
warrior made of a pile of rocks that he can hurl in any direction and have them
magically roll back to rejoin his &quot;body&quot;. So, you could chuck a rock
up and over the shielded trolls, and when they roll back to you, they'll smack
the troll from behind and open him up for an attack from one of your more
assailant warriors. Small tricks like this are abundant, but the game never
beats you over the head with them so you really start to feel like you're a
star when you figure them out all by yourself. 



<p class="MsoNormal">Boss battles are even more elaborate. One of the first
battles is against a giant tree who'll attack you with vines and shake trolls
from his... err.. hair (leaves) who'll all gang up on you. You'll have to use
your burrowing plant warrior to dig out explosive shells, launch them at the
tree, and then when the tree starts laughing you have to turn into Rubble and
shoot a rock into its open mouth to finally damage it. If this becomes too much
to figure out, you can get guidance from your wotnot book, which also acts as
your menu/inventory system.



<p class="MsoNormal">As far as graphics go, well, it's hard to say  as this is
one of the first games for the Xbox 360 and the only one that isn't trying to
look photo-realistic. The adolescent or storybook feel of the environments are
pulled off well, most characters are all very well-defined and some of the
environments can knock your socks off with all that's going on. I'm sure in a
few yearsthat Kameo's graphics will be the butt of many jokes, but they're a
lot better than anything you'd see on the Xbox, definitely better than what we
would have seen on the N64. As will always be the case with the 360, those
without an HDTV will seriously be missing out on much of the graphical goodies.
The bubbly, shiny surfaces of, well.. pretty much everything looks washed out
and almost dingy on a standard television. Seriously, people, it's almost 2006.
Smack down a thousand bucks on an HDTV bigger than you are and you'll never
look back. 



<p class="MsoNormal">There are a few instances where the 360's power is really
demonstrated, such as an early scene where you stumble onto a battleground
where hundreds of trolls are attacking an army of elves. You're given a horse,
which you use to (literally) plow right through the hordes of trolls. Something
like that could be done on a current-generation console with some programming
cheats or graphical shortcuts, but to see it pulled off with such ease on the
360 is breathtaking.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">For all the time spent developing this game, it's disappointing
to see some of the pratfalls so often seen in launch titles like these, which
are obvious signs of development rushing to get the game out along with the
system. Towards the end, the tight stitches holding the game together start to
loosen. Boss battles go from intriguing to frustrating as the control scheme
changes abruptly for later characters, environments start to lose their
graphical flair, and the game ends just when you start to feel like you're in
command.



<p class="MsoNormal">You couldn't really call this game short, but with just over
10 hours of actual gameplay, it does seem to end before you'd think it would.
Personally, I don't mind a short game as long as the ending feels as good as
the beginning, so it's a small complaint.



<p class="MsoNormal">There is also somewhat of a multiplayer mode. As you beat
certain levels in the single player campaign, you can go through them with a
friend, but it never feels as good as it should. A mode where you could battle
against a friend with the warriors you've unlocked versus the warriors he's
unlocked (a la Pokemon) would have been a really fun addition, or a time-trial
mode where you have to get through various warrior puzzles before your opponent
wouldn't be bad either. What we have now is just a last-minute addition to
satisfy Microsoft's unwritten rule that every game allow for multiplayer
without putting too many resources on it.&nbsp;



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/> 



<p class="MsoNormal">This game is easy to recommend. If you're one of those
people who follow Rare's career closer than Jessica Simpson's personal life,
you probably already own this game. As pretty much the only
non-shooter/non-sports game on the Xbox 360, you have to get this game just for
the change of pace, if not for the fantastic platformer/adventure experience or
the chance to show off your Xbox 360 to your less fortunate friends. This game
may seem like an obvious choice if you're buying for a youngster, though it <em>is</em> rated &quot;T&quot; for Teen on
account of all the vicious ways Kameo can dispatch of nasty Trolls. Also,
perhaps, for the skimpy little outfit she (and all game heroines) wears.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.8&size=20" alt="GAMEPLAY: 8.8" /> <br />
Most aspects of the game are completely unique. Transforming feels clunky at first.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8&size=20" alt="GAMEPLAY: 8" /> <br />
It's the 360, so it's better than anything else out there unless your pc costs two grand.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8.5&size=20" alt="SOUND: 8.5" /> <br />
Engaging orchestral score is picture-perfect. Top-notch audio and voiceacting, save glitches.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 9&size=20" alt="FUN FACTOR: 9" /> <br />
Retro-style puzzles and engaging platform action cures the Madden-overdose.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 6.9&size=20" alt="REPLAY VALUE: 6.9" /> <br />
Co-op mode isn't all it's cracked up to be. Fun to replay to see what you missed.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8.2 &size=23" alt="TOTAL SCORE: 8.2" />

]]></description>
<pubDate>Wed, 21 Dec 2005 18:24:00 -0600</pubDate>
</item><item>
<title>GH Preview: Kameo: Elements of Power (360)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_kameo_elements_of_power_3601</link>
<guid>http://www.gamebump.com/go/gh_preview_kameo_elements_of_power_3601</guid>
<comments>http://www.gamebump.com/go/gh_preview_kameo_elements_of_power_3601#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Matthew Call.</p>

<img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" />



<p class="MsoNormal">Kameo: Elements of Power began its creative process over
five years ago. Originally slated for the GameCube, the games developer, Rare,
was bought by Microsoft and the game was developed for the Xbox. The game was
almost complete when Rare decided to switch consoles once again, this time to
the Xbox 360. After years of development, Kameo is expected to be a launch
title for the 360 and should be on shelves later this month.



<p class="MsoNormal">The protagonist, Kameo, is an elf who has the unique ability
to shape-shift into 10 different elementals of power. These elementals are
based on the elements of plant, water, fire, earth, and ice and are unlocked as
the game progresses. Kameo, with her elemental forms, must challenge her evil
sister and restore goodness to the world by battling evil trolls, orcs, and
other creatures across the various levels of the game. Much of the gameplay
involves the use of these elementals to solve various puzzles and eliminate the
enemies who are attacking the peaceful inhabitants of Kameos world. 



<p class="MsoNormal">The various elementals in the game are all very distinct. The
first elemental Kameo uses in the game is Chilla, a blue furry giant with
spikes on his back and arms. Chilla can pick up trolls and jam them into the
spikes on his back, then take them off and use them as clubs against other foes
in the game. Another elemental at Kameos disposal is Pummel Weed, who
resembles a giant Venus flytrap with the boxing abilities of Mike Tyson. Rubble
is a ball of rock that rolls around the level flattening enemies. In what is
certainly a nice touch, enemies who are rolled over by Rubble will sometimes
become flattened and stuck to the outside of the giant rock ball. Each
elemental in the game starts off with a couple of basic attack moves and there
are also four unlockable attacks awaiting the players discovery.



<p class="MsoNormal">Where the game really shines is in the creative use of
combinations of elementals. For example, players can hose down an area with oil
using Deep Blue, a giant squid elemental. Once the area is thoroughly soaked,
players can then shape-shift into Ash, a fire elemental who will quickly turn
the oil into a raging inferno. There are several unique combinations of the 10
elemental abilities that can be combined to create interesting possibilities
for problem solving as well as dispatching enemies. Rare also focused on
allowing puzzles to be solved by using more than one combination of elemental,
which means players will be able to solve the puzzles the way they want to,
instead of being forced to play the way the game forces them to.<span>&nbsp;</span>



<p class="MsoNormal">The game begins in a lobby world, where Kameo can explore
her abilities and choose which level to play. In addition to the regular game
levels there are also four battlefield action quests, which are massive battles
that Kameo can jump into at any time from the games starting level. These
battles are enormous, with literally thousands of characters fighting on the
screen simultaneously. Kameo can wander around and jump into the fray at any
time to turn the tide of the battle in favor of her elven kindred. These levels
really show off the horsepower under the hood of the 360 as games with <em>thousands</em> of characters on-screen at
once have yet to grace the current generation of consoles. 



<p class="MsoNormal">Kameos graphics are cartoony, but that doesnt mean they
arent cutting edge. Water effects in the game are amazingly realistic and the
game also features bells and whistles like bloom effects and heat distortion. Kameo
also features a fully implemented physics system that allows the player to send
enemies flying in a satisfyingly realistic fashion.



<p class="MsoNormal">The single-player portion should take gamers anywhere from
25 to 40 hours to complete, depending on whether or not they decide to unlock
all the bonus content. A co-op mode is available for players sharing a 360 and
co-op play over Xbox Live is currently being developed and should be available
at launch or shortly thereafter. 



<p class="MsoNormal"><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/>



<p class="MsoNormal">Kameo will be one of the games to have when the Xbox 360
hits retail shelves later this month. Although the cartoony graphics and
semi-cute premise of an elf girl who can transform into different creatures may
drive away some gamers, the innovative gameplay created by the combinations of
elementals should make this title one of the more creative games to hit the
market in recent years. If youre
planning on buying a 360 and want a slick, good looking game with an
interesting premise, look no further than Kameo: Elements of Power.]]></description>
<pubDate>Thu, 03 Nov 2005 16:09:02 -0600</pubDate>
</item><item>
<title>GH Preview: Rifts: Promise of Power (N-Gage)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gh_preview_rifts_promise_of_power_ngage1</link>
<guid>http://www.gamebump.com/go/gh_preview_rifts_promise_of_power_ngage1</guid>
<comments>http://www.gamebump.com/go/gh_preview_rifts_promise_of_power_ngage1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>The popular role-playing game Rifts is finally making its debut in videogame form as it is being converted to the Nokia N-Gage. The game gives you the opportunity to to work your way through different worlds as you find treasure and take control.<p>Rifts looks to feature approximately 40 hours of gameplay along with 50 enemies, 12 character classes and over 100 spells, weapons and more. The game also features support for up to four players via bluetooth or arena play. <p>Graphically, Rifts is shaping up to be one of the more impressive games to release for the handheld this year. The controls were also decent for the strategy title although not overly impressive.<p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>Overall, Rifts is shaping up to be a solid convert of the RPG as it makes its electronic debut. With expansive hours of gameplay and good variety with enemies and options, role-playing fans will definitely want to look out for Rifts as it releases later this year for the N-Gage.]]></description>
<pubDate>Sat, 21 May 2005 23:05:00 -0500</pubDate>
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