<?xml version="1.0"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>[GOTY] Best Portable Game of 07: The Legend of Zelda: Phantom Hourglass</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/goty_best_portable_game_of_07_the_legend_of_zelda_phantom_hourglass</link>
<guid>http://www.gamebump.com/go/goty_best_portable_game_of_07_the_legend_of_zelda_phantom_hourglass</guid>
<comments>http://www.gamebump.com/go/goty_best_portable_game_of_07_the_legend_of_zelda_phantom_hourglass#</comments>
<description><![CDATA[<p style="text-align: center;"><a href="http://www.gamebump.com/static/GOTY07"><img src="http://www.gamebump.com/images/goty07/goty_logo.gif" border="0"></a><br><img src="http://www.gamebump.com/images/goty07/bestportable.gif"></p><p></p><p><img src="http://www.gamebump.com/images/upload/3yswot03mhho89sca6ybujml.gif" alt="" alignment="" border="0"></p><br><p></p><p><span style="font-weight: bold;">Why It Won:</span> Zelda games come around more frequently than Mario games and so aren't
held to the same absurd scrutiny. In fact, after a lifetime of
mostly-identical storylines (the princess is kidnapped, oh noes!) it
wouldn't be altogether ridiculous to wonder when something new would
come along for Link to do besides spend all day fishing, blowing into
an ocarina, and looking for pieces of the much-elusive Tri-force. I'd
all but discounted the series as an ad-tedium retread of the same
concepts when <span style="font-style: italic;">The Legend of Zelda: Phantom Hourglass</span> came along and I,
feeling sorry for my oft-neglected DS, decided to give it a whirl.<br>
</p><p></p><p></p><br>
Phantom Hourglass is refreshing on many counts. Rather than trying to
transpose some pre-fab Zelda tale onto the DS and throwing in a few
inane mini-games for the sake of utilizing the hardware's features
(like nearly every Wii game being made still), Phantom Hourglass is
built from the ground up for the DS and the dual-screen, touch-screen,
and microphoney features are etched into the very fabric of the game.
Though it may sound off-putting, the only way to control our cel-shaded
Link is by dragging the stylus around the screen (no D-pad), the only
way to skip through conversations is by tapping the screen (no face
buttons), and except to activate them, every weapon and tool is
exclusively controlled by the touchscreen. Need to extinguish a fire to
continue through one of the countless labyrinthine temples, caves, and
dungeons? Just it out? Need to send your boomerang on a serpentine
course across the map to defeat baddies, break open some vases, and
return their contents to you? Stay back where it's safe and draw a wiry
course for the boomerang to follow. Need to remember the key to a
puzzle, the best route through a maze, or the positions of hidden
treasure chests? Just draw them on your map.<br>
<br>
No element of this game feels shoe-horned in. The story is actually a
bit engaging and not a repeat of the same thing we've been doing for 20
years now. There's no Ganondorf or Tri-Force or Epona or, hell, not
even a Zelda. This straight-sequel to Wind Waker manages to be unique,
fun, and simple at the same time. I was starting to think that there
would never be a portable game that could hold my attention when I'm
surrounded by high-definition consoles and crazy-huge gaming PCs, but
here's The Legend of Zelda: Phantom Hourglass proving me wrong.<br>
<br style="font-weight: bold;"><span style="font-weight: bold;">Why You May Disagree:</span> The most common complaint I read from naysayers
is that the lack of D-pad controls is a "slap in the face" to longtime
Zelda fans. Others find the constant ocean-faring tedious. Others are
afraid that playing a game with a cel-shaded protagonist will damage
the delicate fabric holding their heterosexuality intact.<br>
<br><span style="font-weight: bold;">
But We Say:</span> Is the reason you liked previous Zelda games because of the
immersive story and addictive gameplay, or because you move the
character around by sliding your thumb around a plastic cross? The
touchscreen control might look awkward at first, but it feels perfectly
comfortable. Also, since every tool and weapon is controlled via the
touchscreen it would become too confusing to constantly switch back and
forth from the D-pad to the stylus. if you want to control a character
with a D-pad, try playing any other video game ever made. The
sea-travel can seem a bit monotonous, but there's usually something to
do on the way, and there are ways around it.<br>
<br><span style="font-weight: bold;">
Runner Up:</span><a href="http://gamebump.com/go/gb_review_contra_4_ds"><span style="margin: 0pt; padding: 8px 8px 8px 0pt; z-index: 777; float: left; clear: left;"><img src="http://www.gamebump.com/images/upload/xjzwcizabk0srymht3xq9b8o.jpg" alt="" alignment="left" border="0"></span></a><span style="font-weight: bold;"><br></span><p></p><p><span style="font-weight: bold;"><a href="http://gamebump.com/go/gb_review_contra_4_ds">Contra 4</a>:</span> This was the first game in a long time to "feel" like a
Contra game. The fast-paced shooter is one of the best portables
released this year and deserves recognition, but the joy it takes in
its difficulty makes it a game not for everyone, and besides taking
advantage of both screens the only real reason for this game to be on
the DS is because it would look ridiculous on any other platform. What
the game needs is a boomerang you control by drawing its path with the
stylus.</p><p><span style="font-weight: bold;"><p><a href="http://gamebump.com/go/gb_review_final_fantasy_tactics_the_war_of_the_lions"><span style="margin: 0pt; padding: 8px 8px 8px 0pt; z-index: 777; float: left; clear: left;"><img src="http://www.gamebump.com/images/upload/cvrqwm25jfo80mvipahumrqy.jpg" alt="" alignment="left" border="0"></span></a></p><a href="http://gamebump.com/go/gb_review_final_fantasy_tactics_the_war_of_the_lions">Final Fantasy Tactics: The War of the Lions</a>:</span> The PSP release of the nine-year-old PlayStation classic, FFT: War of the Lions is possibly the best RPG available on Sony's handheld and is an absolute requisite purchase if you owned and loved the original. However, this fresh version does feature some subtle changes that tend to annoy fans, including slower spell animations, adjusted dialogue (though we find this a plus), and the lack of online multiplayer. Considering the huge potential for online battles as opposed to just ad hoc (which requires two PSPs and two copies of the game), this is a significant drawback.<br></p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Phantom Hourglass&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY PHANTOM HOURGLASS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Fri, 21 Dec 2007 13:16:00 -0600</pubDate>
</item><item>
<title>Infinium's Lapboard Finally Available, Totally Not A Scam</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/infiniums_lapboard_finally_available_totally_not_a_scam</link>
<guid>http://www.gamebump.com/go/infiniums_lapboard_finally_available_totally_not_a_scam</guid>
<comments>http://www.gamebump.com/go/infiniums_lapboard_finally_available_totally_not_a_scam#</comments>
<description><![CDATA[<img src="http://www.gamebump.com/images/upload/writer/eea67c62ee461e68b9078763d9ba0df0.gif" alt="" alignment="" border="0"><p style="text-align: center;"><br></p>Did you know that I was the first journalist to publish real-life photos of the terminally-vaporware Phantom Gaming Service when it was shown at E3 2004? That's my claim to fame, what's yours?<br><br>Since then I've been following the product and the company pretty closely, and while I (like everybody) knew they were going to fail (if they were even trying) I kept saying that if they wanted to get anything out of their R&amp;D money they should just sell their "Lapboard" peripheral, since it was the only thing about the Phantom that really impressed me.<br><br>It's an age-old problem. Some people, God love'em, refuse to adapt to two-thumbed gamepad control for first person shooters on consoles and insist on using keyboard + mouse. Trouble is, if you're playing from a couch and not a desk, where do you put the keyboard or the mouse?<br><br>Infinium, now "Phantom Entertainment," solved that problem rather well. You put the device on your lap, tilt the keyboard up so that the whole thing is shaped like a V, and use the mouse on the lower surface while your other hand gently fondles the WASD keys. If you're a left-handed freak, the actual keyboard swivels around 180 degrees so you can flip the lapboard around and play it southpaw. It's simple, elegant, and surprisingly comfortable.<br><br>Apparently they heard me, because they're selling the thing now. Problem is, it's only "for" the PC and Mac, not the major consoles (which confuses me, because the Xbox 360 and PlayStation 3 both have USB keyboard and mouse support; they must require you to use their spyware-infused hardware drivers), so the only people I could see this being for are the ones who like to really lean back in their desk chairs when they play PC games or the 12 or so people out there with computers connected to their home theaters and try to play games on them (like my brother). <br><br>The thing costs $130, which might seem like a lot on account of it being so, and the only place to buy it currently is directly from Phantom's website (which has an expired SSL certificate), which may seem shady on account of you not being an idiot.&nbsp; <br>]]></description>
<pubDate>Sat, 15 Dec 2007 15:38:06 -0600</pubDate>
</item><item>
<title>Phantom Hourglass Details, Screens</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/phantom_hourglass_details_screens</link>
<guid>http://www.gamebump.com/go/phantom_hourglass_details_screens</guid>
<comments>http://www.gamebump.com/go/phantom_hourglass_details_screens#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Nintendo recently published new screenshots and details for its Legend of Zelda: Phantom Hourglass on the Nintendo DS. The game continues the epic story of Wind Waker and offers new challenges for fans as well as &quot;easy-to-grasp&quot; gameplay for gamers new to the franchise. Many months have passed since the events of Wind Waker, and Link, Tetra, and Tetra's band of pirates have set sail in search of new lands. They come across a patch of ocean covered in a dense fog, in which they discover an abandoned ship. Tetra falls into danger when she explores the ship alone, and Link falls into the ocean when he attempts to rescue her. When he washes up unconscious on the shores of a mysterious island, he is awakened by the sound of a fairy's voice. With the aid of this fairy, he sets off to find Tetra - and his way back to the seas he once knew.Key features:The stylus makes controlling Link easier than ever. Tap on the screen to make Link move, or sweep the stylus around him to swing the sword. Players can even draw a path for his boomerang and send it flying into hard-to-reach targets.Players can stash the map on the top screen for quick reference or drop it to the touch screen to make notes, study enemies, or chart a path for their boat to follow while they man the cannons.Compete with a friend over a local wireless connection: Guide Link through special dungeons to capture the Triforce, or command the forces that oppose him.Enjoy.
]]></description>
<pubDate>Mon, 15 May 2006 17:33:00 -0500</pubDate>
</item><item>
<title>MechAssault To Raid The DS</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/mechassault_to_raid_the_ds</link>
<guid>http://www.gamebump.com/go/mechassault_to_raid_the_ds</guid>
<comments>http://www.gamebump.com/go/mechassault_to_raid_the_ds#</comments>
<description><![CDATA[<p>Fans of the MechWarrior universe on the go will have something to
look forward to later this year, as Majesco Games announced today that
it is bringing an original third-person shooter version of <em>MechAssault</em> to the DS. </p><p>MechAssault: Phantom War
&quot;fuses [...] game play elements from the series with new features
that take advantage of the unique mechanics of the Nintendo DS,&quot; said
Ken Gold, vice president of Marketing for Majesco Entertainment. &quot;The
touch screen lets players intuitively 'touch' the cockpit controls
to hack into giant 'Mechs, eject pilots, switch weapons and check
battle techniques.&quot;</p><p>According to Majesco, the game will feature: </p><ul><li>More than 20 types of 'Mechs, tanks, and other vehicles</li><li>Fully upgradeable weapons</li><li>Wireless multiplayer connectivity with up to four players</li><li>24 single-player campaigns</li><li>Unlockable 'Mechs, maps, and cheats </li></ul>Look
for a possible summer release of MechAssault: Phantom War, and check
back soon for screenshots and more information about the game.
 Originally written by Evan Lahti]]></description>
<pubDate>Fri, 17 Feb 2006 10:52:00 -0600</pubDate>
</item><item>
<title>GH Editorial: Phantom: Rewound</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gh_editorial_phantom_rewound</link>
<guid>http://www.gamebump.com/go/gh_editorial_phantom_rewound</guid>
<comments>http://www.gamebump.com/go/gh_editorial_phantom_rewound#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. </i></p>
<p><em>Note: This article was originally posted in two weekly
installments during the weeks of September 19th and 27th 2004. For
archival's sake, both parts are being reprinted here. All mentions of
dates (past and present) should be considered relative to the time in
which they were written.</em><br>

</p><p>Since January of 2003, when we first <a href="http://news.gaminghorizon.com/media/1043169473.html" class="style3">announced</a>

that industry newcomer Infinium Labs intended to make a new game
system, there has been an endless debate as to the systems validity
and the companys legitimacy. It seems like every time we lose interest
in the controversial Phantom, Infinium lands themselves in the media
spotlight for some fantastic claim or some PR fiasco. Just recently,
the companys financial security has been brought into question, and
Im beginning to wonder if all the fanatics whove been calling the
Phantom vaporware for two years might be right on the money. </p><p></p><p class="style4">Rough Beginnings                           
                          
                            
                              <span class="style7"><br></span>                              
                            
                          
                          </p><p>

The Phantom started off on a bad foot. Infinium Labs issued a press
release stating that they will soon release a revolutionary gaming
platform. The end. What were the system specs? What media format will
the system use? What third-party developers were lining up? Who is
Infinium Labs? None of these questions were answered and fans threw a
fit. You cant just come from nowhere, say youre going to put a game
system on the shelf, and disappear for five months. Not in this era. </p><p class="style4">Questions Arising                            
                            </p>In August of 2003, Tycho from the popular gaming web comic <a target="_blank" href="http://www.penny-arcade.com/news.php3?date=2003-08-22" class="style3">Penny-Arcade</a> posted this email hed received from a friend from hardware site <a target="_blank" href="http://www.hardocp.com/" class="style3">HardOCP</a>:                            
							<p class="style1"><em>We
had a reader go by Infinium Labs and take pictures of their "facility"
( that's when we found out it was a strip mall in the Florida Keys )
only to find out it was a single desk in a 100 x 100ft room with two
phones and no furniture. That was about 4 months ago. </em>
						    </p><p class="style1"><em><p></p></em></p><em>I
talked to the Tim Roberts guy on the phone when he returned my call (
22 days after I left a message ) and when I asked him about all
this...he HUNG UP ON ME. I asked him if he was looking for investors,
he said "We are actively recruiting investors". I asked him if they had
any consoles on hand, he said "We have several hundred prototype models
here in the office". So then I asked him where the prototypes were
made, he said "right here in our facility". Then I told him I had seen
his 100ft x 100ft office space conveniently located next to Missing
Link Art Gallery in the strip mall ( located at 5380 Gulf of Mexico Dr.
Longboat Key, Fl 34228 ) and he went NUTS!!! "WHO THE F[***] IS
THIS!?!?! BLAH BLAH I'LL SUE YOU". </em>
<p></p><p>This made many people question whether Infinium was in fact a real
company or just a front, perhaps a scam to fraud investors into handing
over gobs of money.
</p><p>The HardOCP writers took it upon themselves to further investigate
Infinium and its CEO, Timothy M. Roberts. In September of 2003, HardOCP
published this soon-to-become famous article:

</p><p align="center"><a target="_blank" href="http://www.hardocp.com/article.html?art=NTEy" class="style4">Behind the Phantom Gaming Console</a>
</p><p>This article is very well done, and shows that Tim Roberts resume
lists eight separate CEO positions in a span of eight years. One
company is owned by his mother, and was located in a different state
than where Roberts was living at the time. Several companies Roberts
listed on his resume had gone bankrupt, one within a year of its
beginning.</p><p>This article fanned the flames of Infinium Labs detractors. 

</p><p class="style4">Legal Mumbo Jumbo 
</p><p>HardOCPs hard-hitting exposé drew an incredible amount of
attention, including that of Infinium Labs itself. Five months later,
on February 19, 2004, Kyle Bennett, editor-in-chief of HardOCP received
a cease and desist letter (excerpt follows) from an international law
firm, Morrison and Foerster LLP (<a target="_blank" href="http://www.mofo.com/" class="style3">www.mofo.com</a>  go figure):
</p><p class="style1"><em>We hereby demand that you immediately remove
the Article and Infinium's proprietary images and marks from your
website and the Internet, print a retraction of the Article, and cease
and desist from disparaging Infinium Labs and its principals in any
way, including, but not limited to, making distorted and misleading
statements about them or repeating distorted and misleading statements
made by others. Your activities may provide sufficient grounds for
Infinium and Mr. Roberts to assert a number of business tort and other
claims against you, including, without limitations, trade disparagement
and trade libel, trademark infringement, tortious interference, and
unfair business practices. Furthermore, your statements and use of
Infinium's proprietary images were obviously published with the intent
to tarnish Infinium's image and dilute the value of its name. Such
conduct is actionable under federal law, Section 43(c) of the Lanham
Act, 15 U.S.C. | 1125(c), and various state laws.
</em>
</p><p class="style1">
<span class="style1"><em>After you have taken down the Article and
printed a retraction, Infinium would once again welcome an opportunity
to participate in a call or in-person meeting with you to provide you
and your writers with accurate and complete information about the
company, its products and its management. We encourage you to pursue
the truth, but in the alternative, Infinium is preparing to commence
formal legal action against you within ten days of this letter to halt
your continued publication of false and misleading information that is
causing ongoing financial harm to Infinium. </em><p></p></span></p><p>A week later, Bennett filed his own lawsuit. Detailed in this <a target="_blank" href="http://www.gamespot.com/news/2004/03/03/news_6090525.html" class="style3">article at GameSpo</a>t,
the lawsuit was whats commonly known as a "Declaratory Judgment Act,"
which allows a person being threatened with legal action to force the
issue to be decided, instead of it being a back-and-forth game of My
lawyers are more expensive than your lawyers!
							</p><p>Attacking
the gaming media is not a smart move for a company trying to prove
itself as a gaming company. Infinium Labs thought they could outwit a
little news website and make the derogatory article go away by paying a
law firm to put some big words on a piece of paper, but in turn they
branded themselves as having something to hide.
							</p><p class="style4">Shouting Sweet Nothings In Our Ears 
							</p><p>Infinium
Labs had still told us nothing about their game system. In March, 2003
they launched the first version of their website (<a target="_blank" href="http://www.phantom.net/" class="style3">http://www.phantom.net</a>) and a brief <a target="_blank" href="http://www.2advanced.com/popup/popup_phantom.htm" class="style3">video</a> about the phantom. Neither were very informative at all, but they were both made by <a target="_blank" href="http://www.2advanced.com/popup/popup_phantom.htm" class="style3">2advanced studios</a>,
one of the best (and most expensive) design studios on the planet. The
site and video might not have told us anything specifically, but it did
tell us that Infinium seemed to have more than plenty of money to throw
around.

							</p><p>For months, Infinium Labs stayed under the
radar. It would be months before we heard a thing from or about
Infinium Labs or their Phantom, and by that point we had all but
abandoned hope for the fledgling company. Its no secret that dreams
are broken or fulfilled at the Electronic Entertainment Expo, but would
the Phantom be able to revive itself after a year-long hiatus with a
flashy booth and girls in skimpy clothes? <em></em>  </p><p></p><p><em>Note:
The contents of this page were originally printed one week after the
contents of the previous page (September 27th, 2004). All mentions of
dates should be considered relative to the time they were written.</em>
</p><p class="style9">A Foreword
                          </p><p>The
saga continues. Its getting harder and harder for me to write opinion
pieces regarding Infinium because, as soon as I have an outline laid
out, Infinium Labs is back in the limelight for some fantastical new
claim or media blunder. The past is unchanging, which is why History
teachers will always have a job. Since its cursed beginning, the
Phantom has always been taking flak from gamers, so there isnt much I
could accomplish by venting how I feel about this or that aspect of
Infinium Labs or their hardware. Rather, it is my hope that I can help
out the uninitiated by unloading what I know about the topic. 

</p><p>Since my somewhat-famous <a href="http://news.gaminghorizon.com/media/1084337568.html" class="style8">pictures</a>
hit the net, Ive become the sort of informal Senior Phantom
Correspondent here at Gaming Horizon, and as the holder of such a
daunting title I feel it would be the most prudent use of my position
and experience to chronicle these events. I do not mean to blatantly
insult Infinium Labs by any of this (and Im not just saying that
because a lawyer told me to), I think only time can tell how the
Phantom will be received. 
</p><p>Im doing this so that the Phantom-bashers will know what theyre
bashing for. Im doing this because victories are oft forgotten, but
mistakes live on. Im doing this because if I dont, somebody more
popular than I am will do it, leaving me with nothing to do but write
pithy opinion pieces. 
</p><p class="style9">Shake Them Maracas!
                       
</p><p>In early 2004, a few weeks before the gaming news orgy we all call
E3 was scheduled to take place, we received word that Infinium Labs
would have some sort of presence at the expo. Jokes were made by all,
but I personally was interested to see how they played their cards. We
had yet to see an actual, physical Phantom. At that point, all we had
to go on was a few CGI rendered prototypes that (to me) looked like
really angry alarm clocks. 
                          </p><p>The
night before E3, there was a small press-only event put on by a
marketing company called Pepcom. The event was eFocus, a Cinco de Mayo
themed expo where hardware companies that would be showing at E3 the
next day were allowed a table and a tablecloth with which to amaze the
media (no billion-dollar booths). It was a nice little event, companies
like nVidia and Benq Electronics (that would have obviously have been
eclipsed by game studios fanfare at E3) had the opportunity to have a
one-on-one with the press. There were tacos, there were margaritas,
there were Hey, is that the Phantom?!</p><p>I had probably walked by them twice before I
noticed Infinium Labs  printed on a white placard taped to a table in
the back corner. My heart fluttered as I looked up to the tabletop.
This is the Phantom? someone next to me said. Sure is, said the man
behind the table, beaming like Miss America. Where is it, I thought,
behind the family-size George Forman Grill?

  </p><p>I must have been dreaming. Im looking at the System that
well never see? Well, I guess this is the kind of thing that happens
when youre a game journalist: history is made. I was having to fight

with a few people to get a good look at the system, and to take some
pictures. When I got my hands on the keyboard and mouse thingy, I tried
my best to break the interface. The guy said that the interface/GUI
would be totally customizable with themes. Really? Thats nice, but can
it play games? 
</p><p>I was told that, because they were unable to get a broadband line,
they couldnt download any games onto the system and therefore couldnt
play any. I scratched my chin, turned my head 90 degrees to the left
and looked ten feet away at the Voodoo PC table where they had two
computers with broadband. 
</p><p>Ok, well thats 31 flavors of suspicious. Can I at least get a press kit? Nope, ran out. 
</p><p>Things were looking up already. 

</p><p class="style9">Take One Part Bright, Add One Part Shiny

</p><p>The next day I woke up and was delivered by bus to my first E3.
It took several hours for the shellshock to wear thin enough for me to
pay any attention to what was going on. On my quest for more free
t-shirts I stumbled across Infiniums booth. Well, I cant say I
stumbled upon it  the thing was a monster.
</p><p align="center">  
</p><p>Inside the silv<span class="style11">e</span>r walls were a half
dozen living room setups, each with a 40 inch Plasma TV screen and a
big honkin surround sound system, which seems like a more logical
setup than a bunch of arcade cabinets with Phantoms locked behind
Plexiglas. Stationed at each of these was a spokesperson armed with a
microphone, demonstrating the specifics of the system. People were
piling around in droves, trying to see with their own eyes That Which
Shall Not Be Seen.
</p><p>Whether the eFocus broadband was a lie or not, they definitely
had connections at E3. Each of the systems running had Unreal
Tournament 2004 playable, and a few cheap spelling and puzzle games
youd get for free in a box of Trix.
</p><p>Probably the most surprising thing to come out of E3 was the
announcement of the Phantom Gaming Service. Apparently, Infiniums
claims to revolutionize the industry were speaking of the system
wherein you can pay something like $29.99 a month to be able to
download as many games as you want, you even get the actual console for
free if you sign up for a two year contract. If youre not hip to
monthly payments, you can just outright buy the console and pay for
each game individually.
</p><p>Infiniums booth generated a phenomenal buzz. It wasnt that
the Phantom was amazing, it was that it was real. It was like seeing
Duke Nukem Forever on a store shelf, something that by all rights was
not expected to happen.</p><p>Obviously, their booth cost a fortune. For a company with no product, Infinium Labs was certainly waving around its wallet.
</p><p>
</p><p></p><p><span class="style9">Maddening Silence</span>
</p><p>
Nothing, and I do mean nothing happened. Infinium had gotten pretty
good at their drive-by announcements, and for months after 2004s E3
there was nary a peep from the company.
</p><p>
</p><p>This industry lives and dies by screenshots and demo videos. Other
than UT2004, we had no idea what games would be available on the
Phantom. Infinium hadnt even released the developers or publishers
they were working with.
</p><p>Its stuff like this that make us question the legitimacy of a
product. Had I not touched one with my own fingers, I would have been
right on board with the Its fake! crowd.</p><p class="style9">Infinium Watchdogs
</p><p>In the months following E3, with questions on everybodys lips, some groups took it upon themselves to find the truth.
</p><p><a target="_blank" href="http://www.whereisphantom.com/" class="style8">Where Is Phantom?</a>

opened their virtual doors and became the roadmap for Infiniums
potholes. Ex-Infinium employees and overall naysayers flooded the
forums, anxious to dish out the latest rumor they heard at a
watercooler. WIP? is still one of the best resources for Phantom news,
in fact they were the first with details regarding the outcome of the
HardOCP vs. Infinium Labs suit.
						    </p><p class="style9">Broken Piggybanks
</p><p>September 8th, 2004 I <a href="http://news.gaminghorizon.com/media/1094655686.html" class="style8">reported here</a> that, according to the quarterly financial report filed with the SEC (available in its entirety at <a target="_blank" href="http://biz.yahoo.com/e/040823/iflb.ob10qsb.html" class="style8">Yahoo! Finance</a>), Infinium Labs needed almost 70 times the amount of money they had then.
</p><p>Here is their reporting of their projected costs for 2004:
    
According to this, they need just under $70 million to stay alive
through December. As of that filing, the company had a little over
$134,000 to their name. What happened to the almost $10 million they
earned earlier in the year? Did Infinium blow all of their money on E3 and other hype?
  
</p><p class="style9">Legal Mumbo Jumbo Strikes Back

</p><p>No months of silence here. Just nine days later, Where Is Phantom?
reported the verdict in the lawsuit between allegedly slanderous
hardware review website HardOCP and the allegedly
doomed-from-the-beginning Infinium Labs.
</p><p>As I summarized <a href="http://news.gaminghorizon.com/media/1095404745.html" class="style8">here</a>,
the Judge ruled that Infinium Labs must surrender a whole slew of
financial documents before September 30th, 2004, including the
identities of all company investors (something that had been a
controversial secret), and the personal income taxes filed by Timothy
Roberts, CEO of Infinium. It seems like the Judge was just as curious
as to the sources of Infiniums money as HardOCP was.
</p><p>And to think, if Infinium Labs had just taken the bit of criticism
and not thrown themselves in a legal battle, they would never have to
reveal anything.
</p><p>Im anxiously awaiting the 30th. 
</p><p class="style9">Thus Concludes Our Broadcast Day
</p><p>Everything thats happened since then happened after the first part
of this series went live, so you should have already read it. 
</p><p>Is it coming? Stop asking me. I think all the mystery surrounding
the company has been mostly in regard to Infiniums fishy finances.
When reports come in as to the content of the documents turned over to
the court, it may be possible to determine whether or not to expect to
see a Phantom sitting next to your television anytime soon. 
</p><p>

I hate to point out the bleeding obvious, but it is called the phantom after all. 
</p><p>
Ok, that was tacky.</p>]]></description>
<pubDate>Tue, 01 Mar 2005 16:45:00 -0600</pubDate>
</item>
</channel></rss>


