<?xml version="1.0"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>EA's CEO Changes Company's Revenue Model, Questions Industry</title>
<author>Eric Jonathan Smith</author>
<link>http://www.gamebump.com/go/eas_ceo_changes_companys_revenue_model_questions_industry</link>
<guid>http://www.gamebump.com/go/eas_ceo_changes_companys_revenue_model_questions_industry</guid>
<comments>http://www.gamebump.com/go/eas_ceo_changes_companys_revenue_model_questions_industry#</comments>
<description><![CDATA[<p><p><img src="http://www.gamebump.com/images/upload/golugqddc4gq0l32168bzj6o.jpg" alt="" alignment="" border="0"></p></p><br>Electronic Arts' CEO John Riccitello revealed today a shifting of his company's focus away from licensed titles and more to original brands. This helps explain EA's <a href="http://gamebump.com/go/lucasarts__bioware_team_up">recent acquisition of BioWare and Pandemic Studios</a>, which to Riccitello was worth the $860 million price tag to acquire them. <br><br>Speaking with CNN Money, Riccitello outlined in some detail EA's future plans and philosophy, of which - no surprise here - Madden is still a huge part. More importantly, he questions the game industry's ability to sustain the $60 price tag for games and admits change must be made soon. <br><br>Click on the 'Read' link to jump to the full article. <br><br>]]></description>
<pubDate>Wed, 31 Oct 2007 15:58:15 -0500</pubDate>
</item>
</channel></rss>


