<?xml version="1.0"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>GH Review: PaRappa The Rapper (PSP)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_parappa_the_rapper_psp</link>
<guid>http://www.gamebump.com/go/gh_review_parappa_the_rapper_psp</guid>
<comments>http://www.gamebump.com/go/gh_review_parappa_the_rapper_psp#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">About ten years ago, a two-dimensional happy-go-lucky
rapping dog came out of nowhere and gave the fledging music rhythm genre a jump
start into the mainstream fast lane. While the genre itself hasn't looked back
with such giants as <em>Dance Dance Revolution</em> and <em>Guitar Hero</em>, PaRappa the Rapper,
its one time poster boy, hasn't aged well as made evident by this port of the
original PlayStation game to the PSP.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">For those of you unfamiliar with one of the grandfathers of
the music game genre, PaRappa the Rapper tells the tale of a young pup's
journey to win the heart of Sunny Funny, his sunflower best friend. To do so,
he'll have to learn how to fight, drive, peddle wares, bake a cake, and even
fight his way to the head of a bathroom line by rapping. If it sounds too
outrageous, it's because it is. However, it's delivered with such great humor
and charm, you can't help but smile. From PaRappa's irritable bowel to Joe
Chin's obliviousness to his own narcissism, there's something for everyone to
laugh at.



<p class="MsoNormal">Surprisingly, the graphics have held up decently too. They
were simplistic even by the standards in 1997, but the vibrant colorful palette
translates well onto the handheld's screen. What also helps is that a lot of
the rough edges were smoothed out, giving both the characters and backgrounds a
much cleaner look.



<p class="MsoNormal">The sticking point of any sort of music rhythm game is the
title's soundtrack. It can easily make or break a game. Of course, PaRappa's
catchy and original tunes are easily its strongest points and they still hold
up well after all this time. The fact that people can say a mere two words &#8211;
"Kick, punch" &#8211; and have someone else finish the line with "it's all in the
mind" speaks volumes of how great PaRappa's was and is. Going back through the
PSP version brought back a massive wave of nostalgia especially when I realized
that I still remembered all of the lyrics and their cadences. That said, you
would think that would make the game easier since I have that head start, but
that's another story.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Sadly, the gameplay doesn't hold up nearly as well as the
rest of the game. It consists of simply pressing the right button at the right
time to keep PaRappa's rhymes flowing with the music. Timing is kept track of by
a small icon of our titular hero moving across a meter at the top of the
screen. When the icon passes over a button icon, that's when you should press
the corresponding button. At least, that's how it's supposed to work in theory.
In reality, the timing is a bit off and you'll need to press the button just as
the PaRappa icon gets to the button. The unforgiving timing is what may be
somewhat frustrating. As I said earlier, I remember all of the tracks and what
not, so seeing myself fail a line I know I hit perfectly was a common sight
that I just could not shake. It's a lot easier to just remember the button
sequence, totally ignore the meter, and press the buttons to the beats. In
other words, playing the game with an audio focus versus a visual focus may
actually serve some of you better.



<p class="MsoNormal">The game itself is also horribly short. Six stages, six
tracks and then you're done. Of course, you could always replay the levels and
attempt to maintain a "Cool" rating in order to freestyle a stage. Even then,
there really isn't any reward to do so other than full completion, and
freestyling isn't all that fun. A sequence you may find interesting and fitting
to the music may get graded badly while a mindless repeat of one word will keep
you going. No one ever said the AI judges were all that smart.



<p class="MsoNormal">An addition to the PSP port is a number of downloadable
tracks. Unfortunately, they are nothing more than variations of the original
six and pale in comparison to the originals. They're bland and uninspired. They
felt more like an afterthought to add material to the game so that it wasn't
just a straight port. It was also odd seeing six different remixes for the
first stage and then one or two for each of the other stages.



<p class="MsoNormal">Lastly, the $30 price tag seems a little steep for what
essentially is port of a ten-year-old PS1 title. While I won't dock points off
the game's overall score for that, it is something to keep in mind when
deciding whether or not to purchase it.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">If you played Parappa ten years ago, seeing it in a handheld
format is initially mind-blowing. After that, you'll feel some nostalgia, and
then after tearing through it in 45 minutes, you'll realize that once is
enough. If you never had a chance to play it, then this is a good opportunity
to check out a classic. Just beware when shelling out the cash for it as the
mileage you'll get out of it will vary.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 5.9&size=20" alt="GAMEPLAY: 5.9" /> <br />
Unforgiving timing can make what seems like an easy line frustratingly difficult.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7.5&size=20" alt="GAMEPLAY: 7.5" /> <br />
Hold up well after a decade. The clean-up of the jaggies helps a lot.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8.5&size=20" alt="SOUND: 8.5" /> <br />
One of the best game soundtracks even if only 6 tracks long. Downloadable remixes disappoint.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 6.7&size=20" alt="FUN FACTOR: 6.7" /> <br />
Fun for as long (or short) as it lasts, and once you get pass the stubborn timing.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 4.3&size=20" alt="REPLAY VALUE: 4.3" /> <br />
Only six stages long, not much incentive to replay stages. Additional songs are an afterthought</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.6 &size=23" alt="TOTAL SCORE: 6.6" />


		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=PaRappa The Rapper&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY PARAPPA THE RAPPER AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 04 Sep 2007 20:52:00 -0500</pubDate>
</item><item>
<title>GH Preview: PaRappa The Rapper (PSP)</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/gh_preview_parappa_the_rapper_psp1</link>
<guid>http://www.gamebump.com/go/gh_preview_parappa_the_rapper_psp1</guid>
<comments>http://www.gamebump.com/go/gh_preview_parappa_the_rapper_psp1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" />&nbsp;<p class="MsoNormal">Remember back in 97 when Sony Computer Entertainment
released their first rhythm game entitled PaRappa The Rapper? How about that
thin paper looking dog? Or even the famous line, Kick, Punch, Its all in the
mind? Well, hes back and this time coming to the PlayStation Portable. Today
at the annual Sony Gamers Day in San
  Diego, we had a chance to go hands-on with the game
and were quite shocked with what we saw.



<p class="MsoNormal">Gamers take on the role of PaRappa, a paper-thin rapping dog
who is trying to win the love of Sunny Funny. Your job is to learn the moves of
fighting, driving, raising money, baking, and so much more. To do this, the
teacher will rap a line that consists of the buttons on the PSP handheld such
as the D-Pad and shoulder buttons. Once the teacher raps a line, you will need
to repeat it. There is a grading structure, so you must stay above good,
avoiding the bad or awful areas.



<p class="MsoNormal">PaRappa isnt getting a makeover, but the game will indeed
receive a couple more modes that will keep the replay value up high as its
pretty much the original that was released back on the PlayStation. Some of the
new modes consist of Ad hoc, in which players can connect wirelessly and share
a demo level with four PSP systems simultaneously. Essentially itll download
onto the gamers PSP even without the game, and then friends who dont own
copies of PaRappa will be able to play with you. Once the gamer turns off his
or her handheld, the game will then disappear. 



<p class="MsoNormal">As stated, the game is basically the PlayStation original,
but players will be able to download eight remixes from the internet. These
remixes can be downloaded from the PSP or downloaded onto your computer and
then transferred over via the memory stick. Visually, the aspect ratio was
tweaked tremendously making it look really crisp and smooth on the PSPs
screen, but there werent any graphical modifications made according to a Sony
representative.



<p class="MsoNormal">Sound-wise, nothing has been changed or tweaked as far as we
know. The sounds of the characters, background music, and interface remain
untouched.



<p class="MsoNormal"><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/>



<p class="MsoNormal">One thing that totally didnt make sense to me was the fact
that Sony plans to release this on the PSP as a packaged title instead of being
made available via PlayStation Network. If you go on the PSN now, you will see
other classic titles such as Cool Boarders, Crash Bandicoot, and Medieval. I
understand theres a bit more being put into PaRappa, but the extra items are
mainly multiplayer, making a physical release unnecessary.&nbsp;



<p class="MsoNormal">Being on the PSP, the game does look really incredible. Its
very smooth, no glitches, the sound is spot-on, and the controls still function
as they did in the original. No complaints there. Unfortunately, multiplayer
wasnt working at the time, so we were unable to check out the whole Ad hoc
functionality and the downloading interface for the remixes. 



<p class="MsoNormal">I am happy that Sony is bringing this classic title back,
but it just seems more logical to put it on the PlayStation Network (and why
not include PaRappa 2 while theyre at it?) The game is due out in July and more
than worth picking up. We will have a full review as release gets closer.


&nbsp;]]></description>
<pubDate>Thu, 17 May 2007 12:16:04 -0500</pubDate>
</item><item>
<title>PaRappa The Rapper This July, New Imagery</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/parappa_the_rapper_this_july_new_imagery</link>
<guid>http://www.gamebump.com/go/parappa_the_rapper_this_july_new_imagery</guid>
<comments>http://www.gamebump.com/go/parappa_the_rapper_this_july_new_imagery#</comments>
<description><![CDATA[
Just in case you missed it, SCEA announced April 30 that it intends to publish its PaRappa The Rapper on the PlayStation Portable this July in North America. The game was developed by SCE &quot;in association&quot; with Masaya Matsuura (popular multimedia musician) and Rodney Greenblat. <br /><br />Parappa was first introduced to the industry 10 years ago on the original PlayStation and helped pave the way for the music genre within the videogame industry. <br /><br />Bringing PaRappa The Rapper to PSP allows true PlayStation fans to re-connect with this timeless classic, said John Koller, Senior Marketing Manager, Sony Computer Entertainment America. This also introduces the beloved PaRappa and his cast of colorful friends to a new generation of fans and potential hip-hop stars on the move.<br /><br />Here's the news from Sony:<br /><br /><blockquote>Featuring all the characters, levels and songs from the original, PaRappa The Rapper increases the franchises social appeal by offering a host of new PSP exclusive features, including the ability for up to four PSP systems to go head-to-head in ad-hoc battles; wirelessly share a demo level through Game Share; and use the PSP Infrastructure Mode to download eight additional playable remixes for players to rap along to.<br /><br />Parappa The Rapper for the PSP system stays true to its stylish flattened animation technique and gameplay, combining fun and vibrant characters with hip music and a humorous storyline.  Masaya Matsuuras infectious music and lyrics accompany PaRappa as he attempts to rap his way into the heart of his dreamy love interest, Sunny Funny, through various musical adventures. Using a rhythm, timing and coordination-based gameplay mechanic, players will bob their heads along with PaRappa and a cast of vibrant characters as they master its addictive gameplay. Players will first have to harmoniously press a designated controller button to help Parappa mimic the actions and lyrics of the Masters. As the players skill level progresses, they will be able to break free into a one-of-a-kind freestyle session, giving them the freedom to create a new experience with each play.</blockquote><br />PaRappa the Rapper is rated E. Screenshots are below.
 Originally written by Shiva Stella]]></description>
<pubDate>Wed, 02 May 2007 12:36:00 -0500</pubDate>
</item>
</channel></rss>


