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<channel>
<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Jimi Hendrix DLC not coming to Wii</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/jimi_hendrix_dlc_not_coming_to_wii</link>
<guid>http://www.gamebump.com/go/jimi_hendrix_dlc_not_coming_to_wii</guid>
<comments>http://www.gamebump.com/go/jimi_hendrix_dlc_not_coming_to_wii#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/cdhnt9x8b7bkj4ohjaf7c06w.jpg" alt="" alignment="" border="0"></p>Turns out that the Wii won't be getting this week's Guitar Hero World Tour Jimi Hendrix pack after all, as a representative from Activision Blizzard has confirmed to MTV's <a href="http://multiplayerblog.mtv.com/2008/11/17/guitar-hero-wii-no-hendrix/">Multiplayer Blog</a> that the console won't be getting the download pack. <br><br>Due to technical or licensing restrictions, the DLC offerings will not
be the same for every console platform, the representative told Multiplayer's Patrick Klepek. For example, certain artists prefer to keep the integrity of the track
pack rather than releasing singles and the Wiis infrastructure only
allows us the ability to release single songs as DLC.<br><p></p>This kind of occurance isn't doing Nintendo any favors when it comes to competing in the online space, but when your console is printing money, what does it matter? <br>]]></description>
<pubDate>Mon, 17 Nov 2008 20:55:15 -0600</pubDate>
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<title>Smashing Pumpkins To Release Single Via Guitar Hero </title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/smashing_pumpkins_to_release_single_via_guitar_hero_</link>
<guid>http://www.gamebump.com/go/smashing_pumpkins_to_release_single_via_guitar_hero_</guid>
<comments>http://www.gamebump.com/go/smashing_pumpkins_to_release_single_via_guitar_hero_#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/lu3t2ljwv8g0iqh6qji24kdx.jpg" alt="" alignment="" border="0"></p>Following the ever-popular trend of releasing new music via Rock Band/Guitar Hero, the Smashing Pumpkins have announced that "G.L.O.W.," their new single, will be part of the set list for Guitar Hero: World Tour, according to <a href="http://www.1up.com/do/newsStory?cId=3169711">1up</a>. <br><br>The single will packed in with two additional Pumpkins songs, "1979" and "The Everlasting Gaze," and will give you your first chance to hear the new song, as World Tour's October 15 release date is before the Pumpkins plan to have their new album finished. Also, group frontman Billy Corgan will be a playable character in the career mode. <br><br>It'll be fascinating to see how much of an effect the single inclusion in World Tour will have on album sales. After all, Dragonforce's sales didn't really take off until they allowed Activision to include Through Fire and Flames on Guitar Hero III. <br>]]></description>
<pubDate>Tue, 02 Sep 2008 20:53:12 -0500</pubDate>
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<title>E3 2008: Unreal Tournament 3 Trailer</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/e3_2008_unreal_tournament_3_trailer</link>
<guid>http://www.gamebump.com/go/e3_2008_unreal_tournament_3_trailer</guid>
<comments>http://www.gamebump.com/go/e3_2008_unreal_tournament_3_trailer#</comments>
<description><![CDATA[<span style="font-weight: bold;">Unreal Tournament 3</span> for the Xbox 360 just recently came out, but Midway wanted to show off a new trailer just for E3. Check it out below.<br><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gamevideos6" align="middle" width="500" height="319"><param name="quality" value="high"><param name="play" value="true"><param name="loop" value="true"><param name="scale" value="showall"><param name="wmode" value="window"><param name="devicefont" value="false"><param name="bgcolor" value="#000000"><param name="menu" value="true"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="salign" value=""><param name="movie" value="http://www.gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D19942%26ordinal%3D1216084218240%26adPlay%3Dfalse"><param name="quality" value="high"><param name="bgcolor" value="#000000"> <embed src="http://www.gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D19942%26ordinal%3D1216084218240%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowfullscreen="true" type="application/x-shockwave-flash" align="middle" width="500" height="319"></object>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Unreal Tournament 3&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY UNREAL TOURNAMENT 3 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Mon, 14 Jul 2008 20:13:39 -0500</pubDate>
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<title>E3 2008: Majesco E3 Lineup</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/e3_2008_majesco_e3_lineup</link>
<guid>http://www.gamebump.com/go/e3_2008_majesco_e3_lineup</guid>
<comments>http://www.gamebump.com/go/e3_2008_majesco_e3_lineup#</comments>
<description><![CDATA[Majesco is the latest company to unveil their E3 2008 lineup schedule for July 15-17. Check out the list below:<br><ul><li>AWAY Shuffle Dungeon</li><li>Babysitting Mania</li><li>Cooking Mama World Kitchen</li><li>Major Minor's Majestic March</li><li>Marker Man Adventures</li><li>Our House</li><li>Wonder World Amusement Park</li><li>Zoo Hospital</li></ul>Majesco is at booths #421 and 423.]]></description>
<pubDate>Thu, 10 Jul 2008 08:47:46 -0500</pubDate>
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<title>E3 Leak: Guitar Hero World Tour's New Controller and Price</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/e3_leak_guitar_hero_world_tours_new_controller_and_price</link>
<guid>http://www.gamebump.com/go/e3_leak_guitar_hero_world_tours_new_controller_and_price</guid>
<comments>http://www.gamebump.com/go/e3_leak_guitar_hero_world_tours_new_controller_and_price#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/85rs7dk6bo4sjkj0rkkisix3.jpg" alt="" alignment="" border="0"></p>Next up in the mess that is the E3 Leak, new information for Guitar Hero World Tour emerged from NeoGAF, revealing details about the new controller, the price, and a preview of what to expect from the setlist. <br><br>The guitar will have a new "touch-sensitive guitar neck slide"  that  "opens up the entire guitar neck for unbound solos." This comes after Activision had said the guitar would be upgraded without spilling any specific details. <br><br>As for the setlist, the information promises that players will be able to rock out to Jimi Hendrix, The Doors, Foo Fighters, Smashing Pumpkins, Korn, System of a Down, Ozzy Osbourne, Interpol, Muse, and others, but it's unknown what specific songs will be available. <br><br>Finally, the package of game, guitar, drums, and mike is expected to cost $179.99. <br>]]></description>
<pubDate>Mon, 16 Jun 2008 13:43:04 -0500</pubDate>
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<title>GB Review: NiGHTS: Journey of Dreams (Wii)</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/gb_review_nights_journey_of_dreams_wii</link>
<guid>http://www.gamebump.com/go/gb_review_nights_journey_of_dreams_wii</guid>
<comments>http://www.gamebump.com/go/gb_review_nights_journey_of_dreams_wii#</comments>
<description><![CDATA[<P><IMG style="WIDTH: 500px; HEIGHT: 224px" alt="" src="http://www.gamebump.com/images/upload/smfvek7otj9eqzrkkjjlofsv.jpg" border=0 alignment=""></P><IMG style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><BR><SPAN style="FONT-WEIGHT: bold">NiGHTS: Journey of Dreams</SPAN> is a promising title that suffers regrettably from bland platforming levels and poor control scheme. Despite having high hopes for this game, I can only recommend NiGHTS as a rental for both hardcore fans and newcomers. The game sports beautiful visuals and a nostalgic soundtrack but the game as a whole feels much too fragmented. Online multiplayer modes are a nice addition but they don't offer much in terms of replay value and appeal. As it stands, NiGHTS is only enjoyable at select moments with the rest of the game falling victim to mediocrity. <BR><BR><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><BR><BR><SPAN style="FONT-STYLE: italic">NiGHTS: Into Dreams</SPAN>, released over a decade ago, was Sega's flagship title for the Saturn that challenged Nintendo's magnum opus, Super Mario 64. Though the game was highly praised for its creative gameplay mechanics involving flight and the use of a special controller, Nights was eclipsed by the red plumber in Mario 64 that achieved enormous success. After many years of fan requests and petitions, Sega has enlisted Sonic Team to bring back one of their most cherished titles on the Nintendo Wii. The long awaited Nights sequel has arrived with the enigmatic NiGHTS soaring once again in NiGHTS: Journey of Dreams. <BR>
<P></P>


<P></P><BR>The story involves the tale of two children, William Taylor and Helen Cartwright, who have nightmares regularly due to failing relationships with their parents. Consequently, they are overcome by feelings of despair and loneliness as they both struggle alone. NiGHTS, the carefree purple Nightmaren, reaches out to them upon their arrival in the mysterious dream world known as Nightopia. It is in this world that Will and Helen summon the courage to help NiGHTS rescue Nightopia against the evil Wizeman and the sinister Reala. Together, they must restore peace to Nightopia by collecting the positive traits of five colored orbs: courage, hope, intelligence, growth and purity. <BR><BR>At the start, you can choose either Will or Helen and your choice will dictate the story that unfolds in the game. Both of them have unique experiences in Nightopia as they encounter NiGHTS, Reala and the evil Wizeman in different circumstances. The game begins in a centralized area known as the Dream Gate where you are able to visit seven different worlds through separate doorways. Each world consists of five levels with mission objectives to be completed in a short period of time. The first few levels are reminiscent of the flight levels seen in the original release with NiGHTS soaring through yellow rings, snagging blue chips and destroying flying enemies. Taking control of the purple jester-like Nightmaren requires you to fuse together and "dualize" with NiGHTS. In other words, both Will and Helen must temporarily assume the form of NiGHTS to begin and complete the chase levels. <BR><BR>
<P><IMG alt="" src="http://www.gamebump.com/images/upload/5vtoggf261yb0lqnswrn3zjh.jpg" border=0 alignment=""></P><BR>NiGHTS can be controlled with the Wiimote, Wiimote and nunchuk, classic controller and the Gamecube controller. NiGHTS fly horizontally and vertically leaving behind a sparkling rail of lights that can be used to execute aerial combat maneuvers. The Wiimote option is utilized by pointing the screen cursor in the direction that NiGHTS should be flying. Whereas the nunchuk and classic controller offers intuitive controls, the Wiimote by itself lacks the necessary precision needed to guide NiGHTS from Point A to Point B. In the various stages, you can perform two special moves: the Drill Dash and the Paraloop. The Drill Dash allows you to spin and accelerate at a faster speed to collect rings, smash items and destroy enemies. Conversely, the Paraloop is executed by flying in a circular motion around flying creatures and foes. Thus, an aerial vacuum is created that captures both Nightopians and Nightmarens in mid-air and sends them to a different world entirely. <BR><BR>Boss encounters are initiated at the end of the first level of each world. The different challenges vary from easy to moderately difficult when facing a hideous foe. Frustration easily mounts in boss fights as you often struggle to figure out how to finish the necessary mission objective. In addition, dying in a boss fight means that you have to start the entire mission over again. Sadly, there are no save points or items that allow you to restart the boss encounter after a slow but painful death. Once the boss is defeated, you must fight a stronger form of the same boss once more in the final level. <BR><BR>Persona masks are highly coveted items to be found in the separate worlds throughout, and when found and used accordingly, they transform NiGHTS into three different creatures: dolphin, dragon and rocket. The dolphin persona mask allows you to swim freely underwater and enables access to secret secluded areas while the dragon mask provides NiGHTS with superior wind resistance. Finally, just like the name suggests, the rocket persona mask turns you into a rocket blasting you through yellow rings and breakable objects at a phenomenal speed. <BR><BR>The biggest disappointment in this game is the platforming levels. With either Will or Helen, you must finish numerous mission levels ranging from regrouping with NiGHTS to collecting as many orbs as possible. However, these levels are dull and uninspired compared to the more intriguing free-roaming flight levels with NiGHTS. What's more, it's not always clear where you're supposed to go when trying to complete the mission objective in a timely manner. To top it off, the camera is dreadful and quite a nuisance around tight corners and walls. These levels comprise a majority of the mission levels in the Nightopia worlds that really doesn't add anything valuable to the overall gameplay. <BR><BR>After the first Nightopia world is cleared, a special doorway is unlocked to another world. This secluded world, known as My Dream, is home to your private collection of creatures from the Nightopia worlds. In reference to the Paraloop technique, Nightopians and enemy creatures, Nightmarens, are brought to this world after they are captured in regular mission levels. There are two kinds of every creature and the type and quantity of the creatures will influence the environment of the My Dream world. Special gifts and invitations can be exchanged and extended to online friends that wish to visit your paradise through an exclusive friend roster list. <BR><BR>
<P><IMG alt="" src="http://www.gamebump.com/images/upload/mle52fsm0mwoiqkjng8lfq0b.jpg" border=0 alignment=""></P><BR>Multiplayer matches feature two different modes: Race and Battle. Under the Race mode, you can compete against a friend locally or online to be the first to reach the goal. The three online modes are as follows: With a Nearby Friend, With a Faraway Friend and With a Random Player. With a Nearby Friend mode pits two players against one another in a Nightopia game. The Faraway Friend mode allows you to challenge a friend online from your friend roster list whereas the Random Player mode matches you up against almost anyone online. Regarding the Battle mode, you are free to set the rules and parameters of a competitive game against a friend offline. <BR><BR>The visuals in this game are simply a delight. Vibrant colors and polished designs are evident in the trees, waterfalls, rocky terrains, buildings, aquatic creatures and the surrounding landscape. The roller coaster mission with fireworks, flying enemies and the soaring NiGHTS is wonderful eye-candy filled with charm and excitement. As for the soundtrack, the music blends perfectly with the game in promoting the artistic and whimsical world of Nightopia. Most of the voice work is well done with strong performances behind Will, Helen and the cheerful NiGHTS. <BR><BR>Developer: Sonic Team<BR>Publisher: Sega<BR>Release Date: 12/18/07<BR>ESRB: E<BR><BR>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Nights Journey of Dreams&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY NIGHTS JOURNEY OF DREAMS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Wed, 30 Jan 2008 11:58:38 -0600</pubDate>
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<title>UT3 Content Released for Playstation 3</title>
<author>Akshay Masand</author>
<link>http://www.gamebump.com/go/ut3_content_released_for_playstation_3</link>
<guid>http://www.gamebump.com/go/ut3_content_released_for_playstation_3</guid>
<comments>http://www.gamebump.com/go/ut3_content_released_for_playstation_3#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/j150iemil9gnw3odkj8c4tag.jpg" alt="" alignment="" border="0"></p><br><br>User content has been finally released for the Playstation 3 version of Unreal Tournament 3. The first release was a deathmatch map named <span style="font-style: italic;">Spire </span>made by hobbyist designer Thomas "Setheran" Browett. Epic took the map and exported it to the Playstation 3 console. Since the first release, there has been much more user-created content also released by Epic. You can head over to FileShack's directory to download the releases for both the PC and Playstation 3 version of Unreal Tournament 3.<br><br>Unfortunately the company has <span style="font-weight: bold;">NOT</span> released the tools needed for people to edit content for the game on the Playstation 3. They are still currently working on an editor which they can release to the public. You can still enjoy the previous releases and it is a good sign with a promise for much more content that will be available for download in the future.<br>]]></description>
<pubDate>Sun, 23 Dec 2007 21:53:32 -0600</pubDate>
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<title>[GOTY] Best Portable Game of 07: The Legend of Zelda: Phantom Hourglass</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/goty_best_portable_game_of_07_the_legend_of_zelda_phantom_hourglass</link>
<guid>http://www.gamebump.com/go/goty_best_portable_game_of_07_the_legend_of_zelda_phantom_hourglass</guid>
<comments>http://www.gamebump.com/go/goty_best_portable_game_of_07_the_legend_of_zelda_phantom_hourglass#</comments>
<description><![CDATA[<p style="text-align: center;"><a href="http://www.gamebump.com/static/GOTY07"><img src="http://www.gamebump.com/images/goty07/goty_logo.gif" border="0"></a><br><img src="http://www.gamebump.com/images/goty07/bestportable.gif"></p><p></p><p><img src="http://www.gamebump.com/images/upload/3yswot03mhho89sca6ybujml.gif" alt="" alignment="" border="0"></p><br><p></p><p><span style="font-weight: bold;">Why It Won:</span> Zelda games come around more frequently than Mario games and so aren't
held to the same absurd scrutiny. In fact, after a lifetime of
mostly-identical storylines (the princess is kidnapped, oh noes!) it
wouldn't be altogether ridiculous to wonder when something new would
come along for Link to do besides spend all day fishing, blowing into
an ocarina, and looking for pieces of the much-elusive Tri-force. I'd
all but discounted the series as an ad-tedium retread of the same
concepts when <span style="font-style: italic;">The Legend of Zelda: Phantom Hourglass</span> came along and I,
feeling sorry for my oft-neglected DS, decided to give it a whirl.<br>
</p><p></p><p></p><br>
Phantom Hourglass is refreshing on many counts. Rather than trying to
transpose some pre-fab Zelda tale onto the DS and throwing in a few
inane mini-games for the sake of utilizing the hardware's features
(like nearly every Wii game being made still), Phantom Hourglass is
built from the ground up for the DS and the dual-screen, touch-screen,
and microphoney features are etched into the very fabric of the game.
Though it may sound off-putting, the only way to control our cel-shaded
Link is by dragging the stylus around the screen (no D-pad), the only
way to skip through conversations is by tapping the screen (no face
buttons), and except to activate them, every weapon and tool is
exclusively controlled by the touchscreen. Need to extinguish a fire to
continue through one of the countless labyrinthine temples, caves, and
dungeons? Just it out? Need to send your boomerang on a serpentine
course across the map to defeat baddies, break open some vases, and
return their contents to you? Stay back where it's safe and draw a wiry
course for the boomerang to follow. Need to remember the key to a
puzzle, the best route through a maze, or the positions of hidden
treasure chests? Just draw them on your map.<br>
<br>
No element of this game feels shoe-horned in. The story is actually a
bit engaging and not a repeat of the same thing we've been doing for 20
years now. There's no Ganondorf or Tri-Force or Epona or, hell, not
even a Zelda. This straight-sequel to Wind Waker manages to be unique,
fun, and simple at the same time. I was starting to think that there
would never be a portable game that could hold my attention when I'm
surrounded by high-definition consoles and crazy-huge gaming PCs, but
here's The Legend of Zelda: Phantom Hourglass proving me wrong.<br>
<br style="font-weight: bold;"><span style="font-weight: bold;">Why You May Disagree:</span> The most common complaint I read from naysayers
is that the lack of D-pad controls is a "slap in the face" to longtime
Zelda fans. Others find the constant ocean-faring tedious. Others are
afraid that playing a game with a cel-shaded protagonist will damage
the delicate fabric holding their heterosexuality intact.<br>
<br><span style="font-weight: bold;">
But We Say:</span> Is the reason you liked previous Zelda games because of the
immersive story and addictive gameplay, or because you move the
character around by sliding your thumb around a plastic cross? The
touchscreen control might look awkward at first, but it feels perfectly
comfortable. Also, since every tool and weapon is controlled via the
touchscreen it would become too confusing to constantly switch back and
forth from the D-pad to the stylus. if you want to control a character
with a D-pad, try playing any other video game ever made. The
sea-travel can seem a bit monotonous, but there's usually something to
do on the way, and there are ways around it.<br>
<br><span style="font-weight: bold;">
Runner Up:</span><a href="http://gamebump.com/go/gb_review_contra_4_ds"><span style="margin: 0pt; padding: 8px 8px 8px 0pt; z-index: 777; float: left; clear: left;"><img src="http://www.gamebump.com/images/upload/xjzwcizabk0srymht3xq9b8o.jpg" alt="" alignment="left" border="0"></span></a><span style="font-weight: bold;"><br></span><p></p><p><span style="font-weight: bold;"><a href="http://gamebump.com/go/gb_review_contra_4_ds">Contra 4</a>:</span> This was the first game in a long time to "feel" like a
Contra game. The fast-paced shooter is one of the best portables
released this year and deserves recognition, but the joy it takes in
its difficulty makes it a game not for everyone, and besides taking
advantage of both screens the only real reason for this game to be on
the DS is because it would look ridiculous on any other platform. What
the game needs is a boomerang you control by drawing its path with the
stylus.</p><p><span style="font-weight: bold;"><p><a href="http://gamebump.com/go/gb_review_final_fantasy_tactics_the_war_of_the_lions"><span style="margin: 0pt; padding: 8px 8px 8px 0pt; z-index: 777; float: left; clear: left;"><img src="http://www.gamebump.com/images/upload/cvrqwm25jfo80mvipahumrqy.jpg" alt="" alignment="left" border="0"></span></a></p><a href="http://gamebump.com/go/gb_review_final_fantasy_tactics_the_war_of_the_lions">Final Fantasy Tactics: The War of the Lions</a>:</span> The PSP release of the nine-year-old PlayStation classic, FFT: War of the Lions is possibly the best RPG available on Sony's handheld and is an absolute requisite purchase if you owned and loved the original. However, this fresh version does feature some subtle changes that tend to annoy fans, including slower spell animations, adjusted dialogue (though we find this a plus), and the lack of online multiplayer. Considering the huge potential for online battles as opposed to just ad hoc (which requires two PSPs and two copies of the game), this is a significant drawback.<br></p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Phantom Hourglass&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY PHANTOM HOURGLASS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Fri, 21 Dec 2007 13:16:00 -0600</pubDate>
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<title>Unreal Tournament 3 Now Available</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/unreal_tournament_3_now_available</link>
<guid>http://www.gamebump.com/go/unreal_tournament_3_now_available</guid>
<comments>http://www.gamebump.com/go/unreal_tournament_3_now_available#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/2r9gpjfmrht5glm4m8rrjbgv.jpg" border=0 alignment=""></P>
<P>Midway and Epic Games&nbsp;has announced today that Unreal Tournament 3 for the PS3 has shipped to North American retailers. The game is rated Mature and carries an MSRP of $59.95 and is also&nbsp;currently available on the PC with price tag of $49.95.</P>
<P>"We are thrilled to put Unreal Tournament 3 in gamers' hands before the holidays," said Mark Rein, Vice President of Epic Games. "The game plays so amazingly, and I think this is the pick-up-and-play shooter people have been waiting for on Playstation 3."</P>
<P>There is still no word regarding the Xbox 360 version as the release date is&nbsp;unconfirmed.</P>
<P>&nbsp;</P>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Unreal Tournament 3&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY UNREAL TOURNAMENT 3 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Mon, 10 Dec 2007 19:16:02 -0600</pubDate>
</item><item>
<title>East Coast LAN v12.07 Details</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/east_coast_lan_v1207_details</link>
<guid>http://www.gamebump.com/go/east_coast_lan_v1207_details</guid>
<comments>http://www.gamebump.com/go/east_coast_lan_v1207_details#</comments>
<description><![CDATA[<p></p><p><img src="http://www.gamebump.com/images/upload/jop7o00gl5xkj2wanvu8llh7.jpg" alt="" alignment="" border="0"></p><p></p>Every year, I attend one of the largest LAN Parties on the East Coast. Titled, East Coast LAN, will feature games such as Counter-Strike Source, Unreal Tournament 2003, Team Fortress 2, and other hot titles right now on the market. The biggest selling point this year is the money that is on the line for the Counter-Strike tournament--$1000!<br><br style="font-weight: bold;"><span style="font-weight: bold;">Dates:</span><br><ul><li>December 14</li><li>December 15</li><li>December 16<br></li></ul>Games to Include: <br><ul><li>CounterStrike Source 5v5</li><li>CounterStrike 1.6 5v5</li><li>Unreal Tournament 3 1v1 </li><li>TeamFortress 2 </li><li>ETQW</li><li>Company Of Heroes</li><li>50/50 Nintendo Wii Sports Tournament </li><li>50/50 HALO 3 1v1</li><li>RED LIGHT SPECIALS!</li></ul>GameBump will be providing coverage of this years East Coast LAN beginning December 14th till the 16th.<br><p></p><p></p><br><span style="font-weight: bold;">Price:</span> <br><br><div style="margin-left: 40px; font-style: italic;">
            PREPAID: $30 <br>
            -Full Access to LAN <br>
            -(Console tournaments are $5 extra) <br>
            <br>
            PAID AT DOOR: $40 <br>
            -Full Access to LAN <br>
            -(console Tournaments are $5 extra)<br><br></div><br style="font-weight: bold;"><div style="font-style: italic;">HALO 3 50/50 1v1 Tournament!<br>Prize will be 50% of the total signup for this tournament.<br>EX:100 signup's x $5=$500 /50 =$250 for first place! The same goes for the Nintendo Wii tournament!<br><br>Official Unreal 3 1v1 Tournament!<br>Prize will be 50% of the total signup for this tournament.<br><br>Official CounterStrike Source 5v5 Tournament!<br>Prize will be $1000 to first place!<br></div>]]></description>
<pubDate>Sun, 02 Dec 2007 21:56:32 -0600</pubDate>
</item><item>
<title>UTIII Coming Before Holidays For Sure, Says Midway. Or Not.</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/utiii_coming_before_holidays_for_sure_says_midway_or_not</link>
<guid>http://www.gamebump.com/go/utiii_coming_before_holidays_for_sure_says_midway_or_not</guid>
<comments>http://www.gamebump.com/go/utiii_coming_before_holidays_for_sure_says_midway_or_not#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/unreal.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>Though Midway <a href="http://www.gamebump.com/go/midway_has_figured_out_the_ps3_no_more_delays_says_them">has recently said </a>that they've totally figured out the PS3 and that they'll stop making poor, late games, Unreal Tournament III has always been a bit of a wildcard.<br><br>Initially shown off at E3 2005 to demonstrate how uber-ultra-powerful the PS3's hardware was, UTIII was always supposed to be the system's graphical flag runner. Then it got pushed back, and pushed back. The latest word was that we'd see if in early 2008, but now Midway says that the game will be releasing "in limited quantities" on December 11th in the US.<br><br>Limited quantities? What does that mean? If they stamp too many copies of the game will the code lose its fidelity? Or maybe Sony is pressuring them for a Holiday 07 release so they're going to put out a small number of a pre-final version knowing they'll be buggy as hell but fixable with a patch once the game is actually finished in early 2008? <br><br>Taking all bets.<br>]]></description>
<pubDate>Mon, 26 Nov 2007 13:40:01 -0600</pubDate>
</item><item>
<title>Unreal Tournament III PS3 Release Gone Gold</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/unreal_tournament_ps3_release_confirmed</link>
<guid>http://www.gamebump.com/go/unreal_tournament_ps3_release_confirmed</guid>
<comments>http://www.gamebump.com/go/unreal_tournament_ps3_release_confirmed#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/5b4uairhog499g2z5qjiydm3.jpg" border=0 alignment=""></P>
<P>Epic has announced that Unreal Tournament III for the PS3 is golden and will ship to North American retailers sometime this year.</P>
<P>Epic Games Vice President, Mark Rein, has issued a comment on the official forums:</P>
<P>"We got news last night that Unreal Tournament 3 has been approved by&nbsp;SCEA and has been released to North American manufacturing. My guess is that Midway will start shipping the title to North American retailers on Monday December 10th and it could show up in stores as early as December 11th but more likely toward the middle of that week."</P>
<P>Regarding the European release, Mark Rein has stated that his best guess is "early next year (January or February) for the game to ship over there." Those who wish to visit the Epic forums can do so <A href="http://utforums.epicgames.com/showthread.php?s=2e685d409e9894d4a6304ad9cebfbd0a&amp;t=586094">here.</A></P>
<P></P>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=unreal tournament 3&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY UNREAL TOURNAMENT 3 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Thu, 22 Nov 2007 17:09:31 -0600</pubDate>
</item><item>
<title>Unreal Tournament 3 Gone Gold</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/unreal_tournament_iii_gone_gold</link>
<guid>http://www.gamebump.com/go/unreal_tournament_iii_gone_gold</guid>
<comments>http://www.gamebump.com/go/unreal_tournament_iii_gone_gold#</comments>
<description><![CDATA[<p><img alt="" src="http://www.gamebump.com/images/upload/uz17ee0wwpnesscczo0yq6vg.jpg" alignment="" border="0"></p>
<p>Midway has announced that Unreal Tournament III for the PC is golden and will ship to retail stores on November 19.  The game was originally scheduled for earlier release but was delayed indefinitely before receiving a solid date and change of name.  According to Epic, UT3 will be coming to the PS3 shortly afterwards with the Xbox 360 version holding an unconfirmed release date.</p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Unreal Tournament III&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY UNREAL TOURNAMENT III AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Wed, 31 Oct 2007 18:46:57 -0500</pubDate>
</item><item>
<title>E3 07: NFL Tour Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/e3_07_nfl_tour_announced</link>
<guid>http://www.gamebump.com/go/e3_07_nfl_tour_announced</guid>
<comments>http://www.gamebump.com/go/e3_07_nfl_tour_announced#</comments>
<description><![CDATA[
Electronic Arts today announced that NFL Tour, a new NFL licensed arcade football video game, will make its way to the Xbox 360 and PlayStation 3. NFL Tour will bring the spectacle of a traveling NFL road show alive, with intuitive controls, fast-paced gameplay, and visually stunning graphics - NFL Tour is action-packed. 

<p>

&quot;We are extremely excited about our new arcade football game, NFL Tour, which will provide players with a brand new exciting football experience, said Executive Producer Dale Jackson.  &quot;NFL Tour is a fun, action-packed football game that will appeal not only to football enthusiasts, but also to casual gamers.
</p><p>The game is scheduled to hit store shelves in January 2008.</p> Originally written by Shiva Stella]]></description>
<pubDate>Tue, 10 Jul 2007 14:54:00 -0500</pubDate>
</item><item>
<title>CS: Source Update Tomorrow</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/cs_source_update_tomorrow</link>
<guid>http://www.gamebump.com/go/cs_source_update_tomorrow</guid>
<comments>http://www.gamebump.com/go/cs_source_update_tomorrow#</comments>
<description><![CDATA[
Valve Software revealed to today that tomorrow they will release an update for Counter-Strike: Source and to go along with this release, they will include two new maps which are: cs_compund, and de_train. Check out the two images below for a peek on what to expect. Originally written by Tim Grube]]></description>
<pubDate>Fri, 29 Jun 2007 00:49:00 -0500</pubDate>
</item><item>
<title>New Nights: Journey of Dreams Screens</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_nights_journey_of_dreams_screens1</link>
<guid>http://www.gamebump.com/go/new_nights_journey_of_dreams_screens1</guid>
<comments>http://www.gamebump.com/go/new_nights_journey_of_dreams_screens1#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
Sega has published five new screenshots for its Nights: Journey of Dreams for the Nintendo Wii. Straight from Sega:As
a fantasy jester called NiGHTS, players will fly through Nightopia, a
rich and vibrant world where dreams come to life. With the innovative
Wii Remote, gamers will experience a heightened sense of gliding,
spiraling, and looping through a variety of mystical dream worlds
packed with high-flying adventure. Players must find inventive ways to
confront the Nightmarens from the neighboring dark world of Nightmare
using amazing acrobatic skills, freedom of flight, and other special
abilities to protect Nightopia. NiGHTS: Journey of Dreams is an
adventure filled with courage, hope and inspiration that the whole
family will enjoy this holiday season.Enjoy.
]]></description>
<pubDate>Tue, 24 Apr 2007 16:14:00 -0500</pubDate>
</item><item>
<title>New Hour of Victory Trailer, Screens</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_hour_of_victory_trailer_screens</link>
<guid>http://www.gamebump.com/go/new_hour_of_victory_trailer_screens</guid>
<comments>http://www.gamebump.com/go/new_hour_of_victory_trailer_screens#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>
Midway has published several new images of Nfusion's Hour of Victory, a first-person shooter being developed for the Xbox 360 that is slated to launch sometime this June. <p>Update: We've also included Midway's latest trailer of Hour of Victory below.<p /> 
divxMovie('http://files.gaminghorizon.com/t_hourofvictory_victory.divx',true);

<p />]]></description>
<pubDate>Wed, 04 Apr 2007 14:38:00 -0500</pubDate>
</item><item>
<title>NBA Street Homecourt Demo Coming Tomorrow</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/nba_street_homecourt_demo_coming_tomorrow</link>
<guid>http://www.gamebump.com/go/nba_street_homecourt_demo_coming_tomorrow</guid>
<comments>http://www.gamebump.com/go/nba_street_homecourt_demo_coming_tomorrow#</comments>
<description><![CDATA[<p>Electronic Arts has announced they will be releasing the demo for NBA Street Homecourt on Xbox Live tomorrow over the 360 Marketplace.</p><p>The demo will allow players to play as cover athlete Carmelo Anthony of the Denver Nuggets or the Detroit Pistons Richard Hamilton. The game will feature&nbsp;a first to seven contest on the outdoor courts of Venice Beach.</p><p>NBA Street Homecourt is scheduled to release for the Xbox 360 on February 20th and PlayStation 3 March 6th.</p><p /> Originally written by Brian Mohr]]></description>
<pubDate>Thu, 01 Feb 2007 21:12:00 -0600</pubDate>
</item><item>
<title>GH Review: Tiger Woods PGA Tour 2007 (PS3)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_tiger_woods_pga_tour_2007_ps3</link>
<guid>http://www.gamebump.com/go/gh_review_tiger_woods_pga_tour_2007_ps3</guid>
<comments>http://www.gamebump.com/go/gh_review_tiger_woods_pga_tour_2007_ps3#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Brian Mohr.</p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Every year Tiger Woods releases a new game and this year is
no different; but instead of coming out on the Xbox or PlayStation 2, the game
is making a jump to yet another next-generation console besides the Xbox 360
and that is the PlayStation 3. The game is quite different from the 360 version
and in the end thats what makes the game worthwhile.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">Obviously making the jump to the PlayStation 3 means the title
will see a jump in graphics. Simply put, the courses in Tiger Woods PGA Tour 07
are stunning and almost picturesque due to such fine detail put in by the developers.
Each course has interactive fans strewn about them and they even walk with you
to the hole. There are also a fair amount of animations and cutscenes that
really give you that professional golf experience. Not to be overlooked, Tiger
has a tremendous create-a-player feature that allows you to create just about any
person youd like. Details go so far as wrinkles, moles, and more. The only
thing that took away from it was that the golfers seemed a little unnatural in
the environments. Graphically, they didnt quite fit in.



<p class="MsoNormal">Unlike many other sports games that make the jump to the
next-generation, Tiger features plenty to keep you busy. There are typical game
modes - stroke, skins, battle golf, best ball, and more - but theres also a
much deeper experience with the full season mode. Add to that the inclusion of
the Tiger Challenge and four player offline and online multiplayer and youve
got a nice set here. The only thing that drags it down is that the game is a
little behind in the number of courses with just 12, but they are very good
still. There are also 15 professional golfers including Tiger, Daly, and Sorenstam.



<p class="MsoNormal">Of course, none of this would matter if the gameplay wasnt
still intact and thankfully its not only still very good, but has seen some
nice improvements. Most notably is the addition of true aiming. By utilizing
this, players are given a target to hit the ball into instead of a pinpoint
spot. The simple idea here is that if you hit the ball well itll drop
somewhere in the target area and overall it works very well, but does in the
end make the game a little harder.



<p class="MsoNormal">In addition to that, Tiger features nice use of the SIXAXIS
motion sensor controls. After hitting your shot, players are able to press L1
or X and tilt the controller in any direction to control the spin on the ball.
It takes a little getting used to, but really makes sense and gives you a feel
that youre almost guiding the ball a bit. Finally, putting is significantly
more difficult in this game. By default, the ideal putt camera is turned off
and that means players have to rely on their eyes. The nice thing about this
though is that it really makes you think, and when you finally get putting down,
it is a real accomplishment. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">The one big issue with Tiger - if theres anything wrong
with it - has to be the sound. Dont get me wrong; the commentary, soundtrack
and sound effects are all very good, but none of it is exactly mind-blowing.
Personally I felt the commentary was a little repetitive. As for the player
voices, they didnt impress me much and some of the lines were just a little
odd.



<p class="MsoNormal">The only other issue is the difficulty of estimating your
swing power. A half swing doesnt equal half power. Instead, I noticed
sometimes it was a little more and others a little less. The only thing that
ever seemed truly accurate was full strength and that means youll occasionally
overshoot balls because of this.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Tiger Woods PGA Tour 07 makes a very good leap to the
PlayStation 3. The game features terrific controls, graphics and plenty to do
both online and off. Sure there are some slight problems with the controls and
sound, but the game does so much more right and this truly is one of those
games you can show off the true power of the PlayStation 3. If youre a fan of
the Tiger series or just golf in general, Tiger Woods 07 is definitely worth
taking for a spin.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 9&size=20" alt="GAMEPLAY: 9" /> <br />
True aiming is very good and the use of the motion sensor makes the game next-gen.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8.3&size=20" alt="GAMEPLAY: 8.3" /> <br />
The courses and characters are stunning, but the players dont quite look natural.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7.9&size=20" alt="SOUND: 7.9" /> <br />
The commentary, soundtrack and sound effects are all solid, but not spectacular.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 8.8&size=20" alt="FUN FACTOR: 8.8" /> <br />
Pure and simple, Tiger 07 is a lot of fun to play.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.6&size=20" alt="REPLAY VALUE: 8.6" /> <br />
Theres a lot to do with career mode, online multiplayer, mini-games, and more. </p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8.5 &size=23" alt="TOTAL SCORE: 8.5" />


		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Tiger Woods PGA Tour 2007&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY TIGER WOODS PGA TOUR 2007 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 12 Dec 2006 22:01:00 -0600</pubDate>
</item><item>
<title>Two New Screens From Unreal Tourn. '07</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/two_new_screens_from_unreal_tourn_07</link>
<guid>http://www.gamebump.com/go/two_new_screens_from_unreal_tourn_07</guid>
<comments>http://www.gamebump.com/go/two_new_screens_from_unreal_tourn_07#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Evan Lahti.</i></p>With Epic Games hard at work cranking out Gears of War for the Xbox 360, many of us have forgotten about the developer's upcoming update to the franchise that made it famous, Unreal Tournament 2007. Set to release early in 2007, below are two brand new images released today from the game, which will feature some unique (and War of the Worlds-inspired, seemingly) vehicles for players to take into battle.]]></description>
<pubDate>Tue, 22 Aug 2006 20:58:00 -0500</pubDate>
</item><item>
<title>Dreamfall Nominated For MTV Award, Voting Commences</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/dreamfall_nominated_for_mtv_award_voting_commences</link>
<guid>http://www.gamebump.com/go/dreamfall_nominated_for_mtv_award_voting_commences</guid>
<comments>http://www.gamebump.com/go/dreamfall_nominated_for_mtv_award_voting_commences#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
Videogame music fans will be pleased to know that Funcom has announced that the orchestral score for its <a href="http://reviews.gaminghorizon.com/media2/1149395760.228.html" target="_blank">Dreamfall: The Longest Journey</a> has been nominated by MTV for a Video Music Award. If the game beats out the competition, it'll take home the &quot;Best Video Game Score&quot; title, becoming the first game to win the award in the new category.&quot;With Dreamfall, we wanted to create a unique and layered musical experience, says game director Ragnar Tørnquist. Our composer, Leon Willett, brought depth and texture to the orchestral score, which went hand in hand with Funcoms philosophy to pay great attention to the sound and music in our games. Were both honored and excited to have been recognized with an MTV Video Music Awards nomination.Other titles competing for the Best Video Game Score award include Hitman: Blood Money, Ghost Recon: Advanced Warfighter, The Elder Scrolls IV: Oblivion, and Electroplankton. Titles competing for Best Video Game Soundtrack include Fight Night: Round 3, Burnout: Revenge, NBA 2K6, Driver: Parallel Lines, and the ever-controversial Marc Ecko's Getting Up: Contents Under Pressure.You can view the listing and voting information <a target="_blank" href="http://www.xfire.com/cms/xf_mtv_vma">here</a>. Polls opened yesterday and will close on August 28, 2006.
]]></description>
<pubDate>Tue, 01 Aug 2006 14:01:00 -0500</pubDate>
</item><item>
<title>GH Review: World Tour Soccer '06 (PSP)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_world_tour_soccer_06_psp</link>
<guid>http://www.gamebump.com/go/gh_review_world_tour_soccer_06_psp</guid>
<comments>http://www.gamebump.com/go/gh_review_world_tour_soccer_06_psp#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>
<img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">World Tour Soccer was one of the first titles to be released
for the PSP last year and it was relatively well-received with its interesting
point-based reward system. With a year experience under their belts, SCEE
London takes another stab at a PSP soccer game. While its not much different
from last years offering there are plenty of reasons to choose it over last
years edition, most notably wireless play.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">The point-based reward system introduced in the last game
makes a triumphant return in the 2006 iteration. For those of you not in the
know, the game rewards you points for good clean play and punishes you for a
sloppy ball. An example would be +10 for a completed pass, -10 for an
intercepted one, and a decent chunk of negative points for a foul or penalty.
Goals are worth a few hundred, but its a double-edge sword because goals
against will take off quite a bit of points too. Playing a good game usually
spells victory, but youll definitely want to keep thinking of going for high
scores because the two major modes rely heavily on the point system. Those of
you looking for a strong sim soccer title may want to look elsewhere, because
WTS offers some solid pick up and play arcade-style soccer.



<p class="MsoNormal">WTS offers the usual quick play and exhibition modes, but
world tour and medal mode are the ones that will eat up most of the playing
time. In world tour, youll take on different opponents on different
continents, however some of them feature twists that sometimes make matches a
whole different beast themselves. In medal mode, youll come across the same
match types, though the goal here is to score as many points as possible to get
that gold medal to open up a new, more difficult task of the same sort  and
man they can get quite difficult.



<p class="MsoNormal">There are a total of nine match types  all rounder, shot
clock, the zone, totally outnumbered, time attack, challenge plus, pass clock,
check point challenge, and player tag. All rounder requires you to pass the
ball to every team member before shooting on goal. Shot clock is just like a
basketball game with a limited time to get a shot off. In the zone has you shooting
from highlighted zones to add point multipliers on a potential goal. Totally
outnumbered is just as it says. Time attack plays out like a racing game in
that the timer is constantly counting down and each goal is like a checkpoint
that restores time. Challenge plus plays like a standard match but has a random
stipulation added. In pass clock, individual players can only have possession
of the ball for a limited time before it must be passed. Check point challenge
turns the field almost into an obstacle course as passing through a checkpoint
will add multipliers on a potential goal. Finally theres player tag in which
you have to pass the ball to certain players before a shot can be taken. Thats
plenty of modes to play in and the variety keeps things fresh for a little
while, especially in medal mode where the limitations are squeezed tighter as
you progress, like going from a 15 second shot clock to a 5 second one.
However, having world tour and medal mode share the same match types has its
downfalls, which will be addressed later.



<p class="MsoNormal">Graphically, World Tour Soccer isnt that great looking, but
it animates quite well. Its also nice being able to see differentiation
amongst the players so that you can actually tell who is who. Its unfortunate,
however, that they all share this ghostly blank stare that really takes away
from the realism. The music is unforgettable, but the announce team does a fine
job. It tends to get repetitive because there seem to be only a few lines
dedicated to specific actions, but at least the speech sounds fluid and
natural.



<p class="MsoNormal">Lastly, theres the multiplayer aspect. You can play with a
buddy through an ad hoc connection or take your game online using
infrastructure mode. Its an excellent addition to a fun playing title because
the AI can get predictable sometimes, but theres no telling when youre facing
off against another human opponent.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Unfortunately, the number of teams has been reduced a lot
since the last game  down to 71 from around 240. The reason for this is that
there are no club or league teams included. Instead, to play off the recent
World Cup fever, only national teams (and unlockable national all-star teams)
were included. However, they did manage to get a FIFPro license so whos
supposed to be on the field really is on the field, meaning youll see the
likes of Landon Donovan, David Beckham, and Thierry Henry on the US, English,
and French squads respectively. So while the number of teams was cut, the
effort to get real players on the pitch is still evident.



<p class="MsoNormal">This is nitpicky considering that this is an arcade-style
title, but it would have been nice to have some sort of season or club mode
included. World tour and medal mode can only hold ones attention for so long
because they both essentially play the same  play well to score as many points
as possible to earn a gold medal. I mean yes there are plenty of medals to earn
and achievements to meet, but in the overall scheme of things, the gameplay
stays fresh only for so long.



<p class="MsoNormal">Finally, the controls are pretty simple, but for some
reason, they didnt feel very responsive. However, that was only in certain
situations like chesting a long cross or threading a pass to a wide open
striker. The controls themselves are rather intuitive, especially on shots.
Holding the shot button down longer causes a high trajectory, so there will be
times when you shoot the ball over the goal  just like in real life. Luckily,
theres a shot meter to help you gauge what kind of angle you want to give the
ball.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">If youre looking for a straight soccer sim, then you may
want to think hard about whether or not to pick this up. However, if youre looking for a fun,
fast-paced arcade-style soccer title, then World Tour Soccer 2006 is something
youll definitely want to pick up. It has easy to pick up gameplay, an interesting point
reward system, and wireless multiplayer support, for both ad hoc and
infrastructure mode. Now lets see what SCEE London is cooking up for next
year. <p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.5&size=20" alt="GAMEPLAY: 8.5" /> <br />
Easy to pick up. Arcade-style play means games are fast and furious. Point system is great.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7.9&size=20" alt="GAMEPLAY: 7.9" /> <br />
Rough around the edges, but the individual players are modeled decently and animate well.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7&size=20" alt="SOUND: 7" /> <br />
Generic unforgettable music. Announcers sound fluid and natural, but gets repetitive.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 7.8&size=20" alt="FUN FACTOR: 7.8" /> <br />
Again, fast moving, high-scoring games are fun  even better with multiple players.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.2&size=20" alt="REPLAY VALUE: 8.2" /> <br />
World tour and medal mode are deep, but adding ad hoc and infrastructure is a huge plus.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 7.9 &size=23" alt="TOTAL SCORE: 7.9" />

]]></description>
<pubDate>Mon, 24 Jul 2006 22:20:00 -0500</pubDate>
</item><item>
<title>Yu-Gi-Oh! World Championship 2006 Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/yugioh_world_championship_2006_announced</link>
<guid>http://www.gamebump.com/go/yugioh_world_championship_2006_announced</guid>
<comments>http://www.gamebump.com/go/yugioh_world_championship_2006_announced#</comments>
<description><![CDATA[<p>Konami has announced a new card game based around the new television series, Yu-Gi-Oh! Ultimate Masters World Championship Tournament 2006.</p><p>The game will include over 2,000 cards including ones from the new GX universe and the latest Structure decks. Each game upon release will also feature three limited edition trading cards from the GX universe. </p><p>World Championship Tournament 2006 will include a few new gameplay modes such as Duel Puzzle, Limited Duel, Theme Duel and Survival Duel. Duel Puzzle has players complete specific objectives per turn to win, while Limited Duel sets restrictions on the structure of each deck and moves available. Theme Duel forces players to accomplish certain conditions to win while Survival Duel has players taking on various opponents with a limited number of life points.</p><p>Yu-Gi-Oh! Ultimate Masters World Championship Tournament 2006 is scheduled to release in March.</p> Originally written by Brian Mohr]]></description>
<pubDate>Mon, 17 Jul 2006 19:12:00 -0500</pubDate>
</item><item>
<title>GH Review: Dreamfall: The Longest Journey (Xbox)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_review_dreamfall_the_longest_journey_xbox</link>
<guid>http://www.gamebump.com/go/gh_review_dreamfall_the_longest_journey_xbox</guid>
<comments>http://www.gamebump.com/go/gh_review_dreamfall_the_longest_journey_xbox#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Dreamfall: The Longest Journey is the long-awaited, and much
anticipated, sequel to <em>The Longest Journey, </em>an intense adventure game set in
the future that introduced players to a parallel world called Arcadia. Gamers were mystified by the lead
character, April Ryan, who possessed the ability to shift into that parallel
world along with an opinionative, sharp tongue that she never failed to put to
use, and Dreamfall picks up where the story, the character, and the gameplay in
Longest Journey left off, with a fully 3D world, an even more amazing plot, a
new opinionative female lead, and some stunning visuals  on top of the
adventure gameplay that fans of the genre know and love. That said, we could
have used more of that gameplay, more combat, and more (different) areas to
explore than what Dreamfall offers, but overall the experience is worth it and
damned engrossing: you wont be forgetting the events and characters of
Dreamfall anytime soon.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">As an adventure game, its no surprise that Dreamfall boasts
a heavily emphasized plot, but its definitely shocking to see that plot
contain so many twists, characters, and perspectives as well as a
science-fiction fantastical touch and the inclusion of a magical world (Arcadia). Dreamfall, as
youll come to figure out, is just as much about dreams as it is about
individual <em>stories</em>, and the game
makes use of three: the Apostles, April Ryans, and Zoë Castillos. Zoë is the
principle character with a lovely British accent and absolutely no direction in
life, and the game opens with her discovering that her ex-boyfriend, Reza (a
reporter), needs her help picking up a package, and from there the ex vanishes
and is replaced by a curious mystery that expands until it envelops both worlds
and crosses paths with many familiar (and new) faces. April Ryan, the first
games heroine, soon becomes involved in Zoës predicament, and eventually the
game shifts a little to allow the Apostle room to enter the fray and grant the
gamer another perspective of whats going on. I wont spoil it for you,
however, suffice to say that rarely have I encountered such an enthralling
storyline in any medium  including literature and film. 



<p class="MsoNormal">But better to focus on events from Zoës point of view, as
gamers spend about 80% of their time in her shoes and her character does a
fantastic job of describing  or rather, explaining  the basic elements of her
futuristic world. Players maneuver Zoë throughout this post-apocalyptic land
and are entertained by her sarcastic, or often whimsical or sympathetic,
dialogue with herself as she introduces elements of her universe, where
corporations have become little families and the government  cleverly
labeled the EYE - spies on people. Where the dialogue obviously shines is
when Zoë engages in conversation with key characters, as the majority of the
lines are very well-written and not so over-the-top that gamers are aware that
theyre playing a sci-fi adventure game. 



<p class="MsoNormal">Voiceacting is in line with the dialogue and adds an extra
level of depth to characters, as they have accents, call Zoë by pet names (my
favorite is Blind Bobs rose petal  thats both cute <em>and</em> creepy), sport a sense of humor, and respond to Zoë in a manner
that a real person would. This becomes quite entertaining during spots when the
game prompts you to make dialogue selections or important gameplay decisions,
and there are even scenes that seamlessly transition from one playable
character to the next  in the midst of a conversation. Dreamfalls writers did
a spectacular job in crafting the dialogue that carries the games story, and
considering that its the dialogue that serves as the puzzle-completion reward,
that was a necessity. 



<p class="MsoNormal">The cutscenes arent bad either, though, and the games
spectacular visuals add to the unsettling, yet strangely familiar, ambience.
Uniquely designed characters move fluidly (with a small exception: Im not a
fan of Dreamfalls combat system) and interact in some very detailed  and even
beautiful  environments. Arcadia boasts some breathtaking landscapes (when you
actually get to leave town), a gentle snowfall, deep blue skies at night,
strange magical creatures, and the standard torch lighting, along with an
impressive tower and other architectural feats. Back on Zoës end, players get
to do a fair bit of globe-trotting, and each location is as detailed as the
temple youll visit in Arcadia, with some nice environmental effects and little
lag (impressive when youve got such large-scale areas running on the Xbox). 



<p class="MsoNormal">Dreamfalls adventure/puzzle gameplay can easily be termed
adventure-lite, as the more difficult brainteasers featured in Longest Journey
have been replaced by more small-scale, shorter puzzles. There are some
occasions when magical item 1 needs to be moved from point A to B and there are
a few small sections in-between, but overall, the puzzles dont send you
backtracking  or thinking  for long. A lot of them appear simplified so as
not to distract from the actual story, but as the puzzles  the gameplay  are
the reason for why were playing a game and <em>not</em>
watching a movie, I think that a major increase in difficulty is required. 



<p class="MsoNormal">The games combat system, for when Zoë/April/Mr. Apostle
actually get into trouble, is functional and just as simple as its puzzle-based
gameplay, leaving players with three specific moves (strong attack, weak/fast
attack, block) and usually plenty of room to move around, dodge lunges, and get
in some lethal blows. Youll rarely ever fight more than one character at a
time and never more than two back to back, but again, an adventure game is
allowed to toss in combat here or there to intensify the story and/or
exploration, not to hone your skills or teach your character a snazzy new
fireball attack.



<p class="MsoNormal">Dreamfalls almost surreal use of music adds to that
intensity and ambience, using both the standard orchestral/RPG-ish background
tunes along with actual pop music... with words. When Zoë hops a flight to her
next destination and real (though not necessarily <em>good</em>) music comes on, you feel as relaxed and uncertain as she
must, on a desperate, perhaps doomed-from-the-start search for her ex, and
thats expertly using music to add to a mood already delivered by visual
grandeur and a brilliant plot.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">If youre actually reading this thing then Im sure youve
noticed that Ive got about two paragraphs of actual gameplay analysis, and
unfortunately thats because there isnt much (or at least, not enough)
gameplay there. The combat system is rarely used, and thats probably on
account of its almost pathetic level of simplicity. Three attacks 
lunge/slash, quick swipe, and... block  arent going to cut it for those who
prefer some action in their adventure games, though you can perform a small
list of combos by falling into button-mash mode, but theres just no reason to.
You fight your opponents one by one, are fully able to time your attacks for
when the bad guy is vulnerable (just after a lunge), and youll even encounter
enemies who stand there  <em>just stand there</em>
blocking and waiting for you to beat them to death  and for a great adventure
game, thats starkly breaking with reality. 



<p class="MsoNormal">As I mentioned earlier, the level of puzzle difficulty needs
some serious work. Expansive puzzles that involve the environment and take 10
hours to solve are over-doing it, but puzzles that take 10-20 minutes, if that,
just dont suffice. For an adventure game, Dreamfall should be boasting both an
impressive amount and variety of brainteasers, but it doesnt come close.
Dreamfall is also quite short, with roughly 13 chapters and some of those
chapters taking less than a half hour to complete (indeed, at least two of them
are about watching events unfold rather than playing a section), which makes
for both a quick learning curve and very few hours of gameplay.



<p class="MsoNormal">Dreamfalls stealth gameplay isnt even worth covering in
this review, as its used barely a handful of times and is just as simplistic
as the combat system. You crouch and walk slowly in order not to wake someone
or grab a guards attention so that he stops watching the obvious path and turns
to get sight of you. The feature seems added as an after-thought and is only
required three-four times throughout the entire game, so if youre not big on
stealth (or action), youre in luck. Those who would like a little variety in
their gameplay will be disappointed, at best. 



<p class="MsoNormal">Another major problem for Dreamfall is that it might have
made for a better movie than a game, as it involves an unbelievable amount of
watching/talking to further the plot, so youll spend a large amount of time
watching events unfold and much less time actually playing the game. Thats
great for a slightly interactive movie, but not so great for what promised to
be the adventure game of several years (Dreamfall did take home multiple Best
of E3 2004 rewards, after all). As it stands, the motivation for playing
Dreamfall is too much a need to know whats going on and not enough of a need
to experience the games actual content.



<p class="MsoNormal">The fun doesnt stop here, Im afraid. Stealth, and perhaps
even combat, wasnt the only thing thrown in as an afterthought, as one of the
three playable characters (Apostle) just feels short-changed in gameplay time.
I spent about 80% of the game with Zoë, 15% with April, and 5% with Apostle,
and thats counting the time I spent just watching the Apostle during
cutscenes. Hopefully he gets some extra play in the next game, as 5% is barely
even time enough to figure out his story (other than hes a religious nut). Im
also displeased that I got caught up in a bug or two, so dont rely solely on
the autosave, or you, too, could be screwed. 



<p class="MsoNormal">Disregarding all these (mostly) tiny faults, there are only two
specific ones that disturb me. Its not enough that you, the player, have
figured out your next destination/task  your character has to figure it out,
too, and it doesnt help matters any when particular icons  icons that
represent actions you should, theoretically, be able to perform  produce the
wrong results. For example (spoiler
alert, boys and girls), theres a puzzle that requires that Zoë use her
mobile to open a door, except that when I hit the command, it wouldnt work; I
had to give a little boy an item, start an event, and then hit the command in
order to hack open the door, only I had no idea I was supposed to give the boy
an item (or that I had to do that action first before I could use the phone)
because I hadnt picked up said item earlier in the level, which I didnt do
because I had proceeded to the next area as soon as Id figured out where to
go. The problem here is that you cant think ahead, and I call that a problem
when the puzzles/tasks are this simple and yet, you cant proceed because your
character isnt as up to speed as you are.



<p class="MsoNormal">My last real complaint concerns backtracking, as I think
its a bit cheap to make me continue to solve puzzles in the same area (say,
the town in Arcadia)
when I could actually be exploring new areas and solving puzzles there,
instead. And I kind of like to do that in my adventure games.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">This ones tricky. If I were judging Dreamfall: The Longest
Journey purely against every other game on the market, Id be somewhat disappointed.
Thankfully Im comparing Dreamfall to other games in its genre, as its
incredibly engrossing and offers more of an experience and a fantastic
storyline than most adventure (or even usual) games do, along with some (very
simple, but unique) puzzles. But despite immensely enjoying Dreamfall, I cant
say that it felt more an appropriate game than a movie, as the lengthy dialogue
and various cutscenes are the players reward for solving a minor puzzle or
two, and though the reward itself is fantastic, it all feels quite mismatched,
and in the end you spend far too much time talking to characters and watching cutscenes
than you do actually exploring and solving puzzles. But oh, you enjoy every
minute of it.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7.1&size=20" alt="GAMEPLAY: 7.1" /> <br />
Weak combat and stealth system, some decent puzzles. Good exploration and great storyline.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8.7&size=20" alt="GAMEPLAY: 8.7" /> <br />
Some breathtaking visuals, unique character models. Facial expressions, lighting need work.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 9&size=20" alt="SOUND: 9" /> <br />
Lovely background music. Strange pop a nice treat. Solid voiceacting, but weak combat sounds.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 8.7&size=20" alt="FUN FACTOR: 8.7" /> <br />
I thoroughly enjoyed this game, despite its flaws. Would have enjoyed it more with improvements</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 6.7&size=20" alt="REPLAY VALUE: 6.7" /> <br />
You can replay it to achieve different "outcomes", but you get the same confusing ending.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8 &size=23" alt="TOTAL SCORE: 8" />

]]></description>
<pubDate>Sat, 03 Jun 2006 23:36:00 -0500</pubDate>
</item><item>
<title>Phantom Hourglass Details, Screens</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/phantom_hourglass_details_screens</link>
<guid>http://www.gamebump.com/go/phantom_hourglass_details_screens</guid>
<comments>http://www.gamebump.com/go/phantom_hourglass_details_screens#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Nintendo recently published new screenshots and details for its Legend of Zelda: Phantom Hourglass on the Nintendo DS. The game continues the epic story of Wind Waker and offers new challenges for fans as well as &quot;easy-to-grasp&quot; gameplay for gamers new to the franchise. Many months have passed since the events of Wind Waker, and Link, Tetra, and Tetra's band of pirates have set sail in search of new lands. They come across a patch of ocean covered in a dense fog, in which they discover an abandoned ship. Tetra falls into danger when she explores the ship alone, and Link falls into the ocean when he attempts to rescue her. When he washes up unconscious on the shores of a mysterious island, he is awakened by the sound of a fairy's voice. With the aid of this fairy, he sets off to find Tetra - and his way back to the seas he once knew.Key features:The stylus makes controlling Link easier than ever. Tap on the screen to make Link move, or sweep the stylus around him to swing the sword. Players can even draw a path for his boomerang and send it flying into hard-to-reach targets.Players can stash the map on the top screen for quick reference or drop it to the touch screen to make notes, study enemies, or chart a path for their boat to follow while they man the cannons.Compete with a friend over a local wireless connection: Guide Link through special dungeons to capture the Triforce, or command the forces that oppose him.Enjoy.
]]></description>
<pubDate>Mon, 15 May 2006 17:33:00 -0500</pubDate>
</item><item>
<title>Scarface Signs On Big Voice Talent</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/scarface_signs_on_big_voice_talent</link>
<guid>http://www.gamebump.com/go/scarface_signs_on_big_voice_talent</guid>
<comments>http://www.gamebump.com/go/scarface_signs_on_big_voice_talent#</comments>
<description><![CDATA[<p>Vivendi has announced that a host of big name actors will provide their voice talents to the upcoming video game version of Scarface.</p><p>Of course, Vivendi picked up Al Pacino's likeness, but have yet to announce if they have also obtained his voice. Actors who's voices are confirmed include Steven Bauer, Robert Loggia, Jay Mohr, Chech Marin, James Woods, Miguel Sandoval, Robert Davi, Michael Rappaport and Michael York.</p><p>Cindy Cook, chief strategy and marketing officer for Vivendi said, &quot;Al Pacino brought the character of Tony Montana to life onscreen in a very powerful way, and the inclusion of his likeness as Tony Montana is a critical component to the authenticity of the Scarface game experience.&quot;</p><p>Scarface: The World is Yours is scheduled to release for the PlayStation 2, Xbox and PC. We'll have more on the game as Gaming Horizon heads to E3.</p> Originally written by Brian Mohr]]></description>
<pubDate>Fri, 12 May 2006 15:29:00 -0500</pubDate>
</item><item>
<title>Sony Gives Details on World Tour Soccer '06</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/sony_gives_details_on_world_tour_soccer_06</link>
<guid>http://www.gamebump.com/go/sony_gives_details_on_world_tour_soccer_06</guid>
<comments>http://www.gamebump.com/go/sony_gives_details_on_world_tour_soccer_06#</comments>
<description><![CDATA[<p>Sony Computer Entertainment has announced details on the upcoming sports title World Tour Soccer '06. </p><p>World Tour features two new cental modes of play in medal mode and world tour mode. Within each of those is a point-based game that offers unique challenges to utilize various sets of soccer fundamentals as you try to take on the world. Challenges in the game include classic, zone, challenge plus, totally outnumbered, time attack, pass clock, checkpoint, shot clock, player tag and all-rounder. Each of them offering a very different goal to accomplish.</p><p>Of course the game features traditional soccer in exhibition match mode as well. Overall World Tour features over 70 international teams, over 1,500 players and eight stadiums. The game is set to include ad hoc multiplayer for up to four players along with game-sharing for head-to-head matches. One other addition to the game is the trophy room which shows your world tour trophies, medals and achievements.</p> Originally written by Brian Mohr]]></description>
<pubDate>Tue, 09 May 2006 00:14:00 -0500</pubDate>
</item><item>
<title>Meridian4 Ships Great Journey: Mr. Penguin's Letter</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/meridian4_ships_great_journey_mr_penguins_letter</link>
<guid>http://www.gamebump.com/go/meridian4_ships_great_journey_mr_penguins_letter</guid>
<comments>http://www.gamebump.com/go/meridian4_ships_great_journey_mr_penguins_letter#</comments>
<description><![CDATA[
Publishing house Meridian4 has announced that Rebelmind's Great Journey: Mr. Penguin's Letter has shipped to stores and is also available for online distribution and carries an MSRP of $19.99. <br /><br /><blockquote><em>Join Tony and Annie on their Great Journey to save Antarctica, home of their dear friends! Players will immerse themselves into a thrilling adventure and visit lots of vibrant and colorful places - from small port towns to hot, sandy deserts, through damp, colorful jungles and all the way to the ice and snow of the South Pole.</em></blockquote><br />Key features:<br /><br /><ul><li>Colorful and captivating scenery. Discover beautifully rendered backgrounds and vividly animated real-time 3D characters.</li><li>Take your pick; choose to play as Annie or Tony as they start out on this Great Journey.</li><li>5 chapters full of adventure and more than 30 locations from all over the world. Start from the old port town, then sail to sandy Africa and later visit lush, tropical jungle at Crocodile Island. Next, find your way to the mysterious Easter Island and eventually prepare for a dramatic finale on icy Antarctica</li><li>7 minigames will provide lots of action for everyone. Play soccer with an African shaman, save the port from a garbage flood, feed the monkey, photograph whales and do lots of other crazy stuff. Challenge your family or friends for the best score or play together in multiplayer modes.</li><li>Ecological storyline with NO violence. Great Journey promotes empathy and understanding of todays environmental issues.</li><li>Mouse based interface where one click is enough to do pretty much everything you need. It's slick, simple and kids love it!</li></ul><br />Great Journey is a terrific family title to bring over to North America. It is a delightfully fun and colourful game and appeals to children of all ages, said Steve Milburn, Marketing Director at Meridian4, Great Journey has been called the future of childrens adventure games and its not hard to see why.<br /><br />You'll find screenshots below. The game is rated E for Everyone.
 Originally written by Shiva Stella]]></description>
<pubDate>Fri, 05 May 2006 23:03:00 -0500</pubDate>
</item><item>
<title>World Poker Tour Ships To Stores</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/world_poker_tour_ships_to_stores</link>
<guid>http://www.gamebump.com/go/world_poker_tour_ships_to_stores</guid>
<comments>http://www.gamebump.com/go/world_poker_tour_ships_to_stores#</comments>
<description><![CDATA[2K Sports today announced that the World Poker Tour videogame has shipped to major retailers across North America.
<blockquote>
  <p><em>&quot;Poker has become a cultural phenomenon as shown by the
increasing popularity of the World Poker Tour television series,&quot; said
Greg Thomas, president of Visual Concepts, a 2K Sports studio. &quot;The
World Poker Tour brand is an integral part of our game as it brings
unmatched credibility and familiarity to millions of poker fans. With
the integration of World Poker Tour pros, commentators and presentation
elements, the World Poker Tour video game delivers the most authentic
poker experience found on any gaming platform.&quot;</em>
  </p>
</blockquote>
<p>The World Poker Tour video game is rated &quot;E&quot; for Everyone and has a
retail price of $19.99. The game is available for PlayStation 2, Xbox,
and Game Boy Advance.</p> Originally written by Tim Grube]]></description>
<pubDate>Mon, 10 Apr 2006 14:49:00 -0500</pubDate>
</item><item>
<title>Tourist Trophy Ships To Stores</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/tourist_trophy_ships_to_stores</link>
<guid>http://www.gamebump.com/go/tourist_trophy_ships_to_stores</guid>
<comments>http://www.gamebump.com/go/tourist_trophy_ships_to_stores#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
Polyphony Digital Inc., makers of Gran Turismo, and Sony Computer Entertainment America today announced the release of Tourist Trophy for the PlayStation 2 console.
<p>
&quot;Using what we have learned to create the most authentic racing simulation for the Gran Turismo series, our development team is excited about continuing to refine and expand our work to deliver the most realistic motorcycle racing experience ever for the PlayStation 2,&quot; said Kazunori Yamauchi, celebrated creator of the Gran Turismo franchise and Sony Computer Entertainment America Inc. Corporate Executive. &quot;Racing motorcycles in Tourist Trophy offers an entirely different and exciting gameplay experience. One has to account for a host of different variables on a motorcycle, such as riding style, capabilities of individual bikes and how a rider's movement greatly effects the motorcycle, creating a unique and new racing experience.&quot;

<p>

&quot;Tourist Trophy is truly a realistic riding simulation,&quot; said Doug Polen, two-time World Superbike Champion and Ducati racer. &quot;I can even customize my personal riding style and my gear down to the very last detail.&quot;
<p>
Be sure to read our full review by <a href="http://reviews.gaminghorizon.com/media2/1144020720.216.html">clicking here</a>.]]></description>
<pubDate>Tue, 04 Apr 2006 13:16:00 -0500</pubDate>
</item><item>
<title>GH Review: Tourist Trophy (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_tourist_trophy_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_tourist_trophy_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_tourist_trophy_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">The <em>Gran Turismo</em> series takes pride in calling itself The
Real Driving Simulator and so it begs the question  what else can the GT team
do? Tourist Trophy, which they have dubbed The Real <em>Riding</em> Simulator, is the
answer. Replacing the four-wheel high-powered machines with sexy two-wheeled
motorcycles, TT hopes to take the successful Gran Turismo formula and find
success of its own. But does it?



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/> 



<p class="MsoNormal">The first thing youll notice when first starting up Tourist
Trophy is how much it shares with GT. The menus have the same look and feel,
the same sound effects. The beautiful intro even uses the same camera effects
as GT4. So, fans of Polyphony Digital should feel right at home when traversing
the menus. And get used to this same as GT comparison, because it doesnt
stop here.



<p class="MsoNormal">TT also offers the same types of modes. Arcade
is the usual pick up and play style. Pick a bike, choose a rider, select a
track and get racing. Tourist Trophy mode, however, is where you will spend
most of your time. Here you can earn new bikes, race in circuits, tune bikes,
etc. Think of it more as TTs career mode to get a better idea, though its not
nearly as deep as the GT franchises. In fact, its lack of variety is one of its
low points, but Ill detail that later.



<p class="MsoNormal">The list of bikes found in TT isnt nearly as comprehensive
as GTs enormous list either, but there is a good amount, with a total exceeding 100 bikes. And they arent all racing bikes like Ninjas and Suzuki
superbikes. Some are classic street motorcycles, classic racing-modified ones,
as well as a few motards  low powered scooters. However, with the lack of a
Moto GP license, theres bound to be quite a few omissions. Your favorite
motorcycle may not be here, but youll easily find a handful youll grow to
love.



<p class="MsoNormal">And while you cant buy all-new parts for your newly
acquired toys, you can still adjust quite a few different options like
suspension, brake balance, and the roller weight of the drivetrain. Some of the
vehicles do come with an optional bike exhaust upgrade that you can equip as
well. But, the coolest customization option doesnt even involve the bike  it
involves the rider. You can adjust the riders riding form how you see fit 
head roll, head angle, torso leans, seat position, bike lean. You name it, you
can change it. Theoretically, you can recreate your real life riding style in
Tourist Trophy. And dont think that these adjustments are merely aesthetic. Because
the body itself is a control input by shifting and adjusting how the riders
weight is transferred, changing the riding form will affect how you take a
corner. Different styles are built for different turns so if youre looking to
take a few precious seconds off your lap time, heres another way to do it
outside of making adjustments to the machine.



<p class="MsoNormal">Beyond customizing the riding form, you can also customize
your riders look. There are plenty of licensed helmets, suits, boots, and
gloves, which are mostly unlocked by winning races or completing license tests.
There are four custom setups  two for racing outfits, two for street outfits 
so if you want to match the color of your current ride, you can easily switch
between the four. And hey, youve always got to look good especially since
there seems to be such a huge focus on the photo mode, which makes a triumphant
return from GT4. Im a little concerned at how much attention is paid to the
photo mode in the TT manual.



<p class="MsoNormal">With no new parts to buy, money is completely absent from
here. So, how do you gain new motorcycles? You earn them by winning races.
However, you cant choose exactly what bike you win from a specific race, and
this is where the challenge mode comes into play. Those who played GT4 will
recognize this as its very similar to the mission mode. In challenge mode, you
choose which bike you want and to earn it, you hop on it and must complete the
goal that has been set. The goals differ, depending on which cycle you are
trying to earn. They range from simply beating a lap time to racing against a
single competitor where the victory conditions are either cross the finish line
first in a set number of laps or hold the lead for a full 10 seconds. What I
like about this is that you cant just buy a high-powered machine and steamroll
the competition in a cup race. If you want it, you have to earn it with skill.
And with the steep learning curve (which Ill get to), its very satisfying
when you earn that bike you so desperately want.



<p class="MsoNormal">Graphically, TT is on par with GT4. That comparison is easy
to make since most of the track and environments are reused from there. The
game is pretty in stills, but seeing it in motion is what you need to see to
fully appreciate it. The bikes and riders are animated beautifully, and the
attention to detail is fantastic. Youll not only see the riders lean to shift
their weight and balance, but youll also see them move their wrists when you
open and close the throttle, depress the brakes  its all so wonderful in full
motion. Its also safe to say that replays are also great looking, continuing
Polyphonys reputation for creating such photo-realistic playbacks.



<p class="MsoNormal">Lastly, the sound effects are great. The high pitched
buzzing of the motors when you open the throttle coming out of a corner is
awesome, as does the sound of it downshifting when approaching a corner. The
same cant be said about the relatively forgettable soundtrack. With GTs track
record in this area though, that wasnt surprising.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/> 



<p class="MsoNormal">While TT does look good, some sacrifices were made to do so.
In GT, there are at most six cars in one race; in TT the most youll ever see
on one track is four. Im willing to forgive the developers a bit since this
needed to be done because animating the riders taxes the PS2 more, but its
still a bit of a disappointment.



<p class="MsoNormal">What irks me the most about this game is that there isnt
much to do, which is the complete opposite of the trend in most car racing
titles. Outside of the license tests, challenge mode, and the race events,
theres nothing else to do in Tourist Trophy mode. Theres a challenge for just
about every machine, but after that, what else? You have every bike. The
license tests arent exactly mandatory, but youll need to do them anyway
because earning those is what unlocks the better bikes in challenge mode.
Youll also want to do them because you need to learn how to ride one of these
things. And finally, there arent that many race events to participate in. An
online mode wouldve helped immensely, but seeing that GT has yet to see an
online component, why should we have expected one here.



<p class="MsoNormal">Tourist Trophy has a very steep learning curve, so those put
off with frequent initial failure or those just looking for a quick play will
be out of luck. Even after completing all the license tests, some may still not
have a good grasp on how they handle. From a personal standpoint, I tried
driving most of the courses at first like I did in GT, having memorized brake
points, racing lines, etc. And I can tell you that it didnt work  not even
close. Youll need to look further ahead, brake even earlier  its a
completely different beast, and so youll need to throw out everything you know
about driving cars and change gears, so to say. If you can get past this,
though, youll have a very satisfying experience.



<p class="MsoNormal">Once you get the basics, you can get more control over the
bike by switching to the pro control scheme. With this youll have independent
control over the front and rear brakes. Be warned that this is for only the
most skillful of riders because this involves having to use almost every single
button on the DualShock2 just to make a simple turn. If you can get past an extra
learning curve hump and take advantage of this setup, then youll find even
more satisfaction in TT. But, I dont see many casual gamers focusing much
energy to do so.



<p class="MsoNormal">The track selection is a bit of a disappointment. There are
a few original tracks, but the rest are all lifted from previous Gran Turismo
entries. They try to make them feel different by changing some sections of the
track, like adding a chicane or two, but looking at the bigger picture, it
still boils down to an old track that many have seen a dozen times over. I
realize that the small production window can be attributed to this problem, but
the lack of a Moto GP license really hurts this as well. With a license, we
couldve seen more tracks and thus maybe wouldve had more things to do,
helping to give TT more variety. I guess thats something else to improve in
another installment.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/> 



<p class="MsoNormal">On its own, Tourist Trophy is a great motorcycle sim. Those
weaned on Gran Turismo will have a fun time playing with the two-wheeled
monsters because of how familiar everything is. However, TT is not without its
faults, which are all the more magnified when compared to the leading name in
motorcycle racing  the Moto GP series. There is plenty of fun to be had here,
but there is also plenty of room for improvement. Its a very good first step
for what will hopefully turn into a Gran Turismo on two wheels series.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.2&size=20" alt="GAMEPLAY: 8.2" /> <br />
Racing sim fans will have a blast, just wish there was more.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 9&size=20" alt="GAMEPLAY: 9" /> <br />
Fantastic looking game, but having to sacrifice two riders is a letdown.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8&size=20" alt="SOUND: 8" /> <br />
Sound effects are realistic; music is forgettable.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 8.8&size=20" alt="FUN FACTOR: 8.8" /> <br />
Once you get past the steep learning curve, the experience is very satisfying.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 7&size=20" alt="REPLAY VALUE: 7" /> <br />
Race, get bikes, but once you get all the ones you want, what else is there to do?</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8.2 &size=23" alt="TOTAL SCORE: 8.2" />

]]></description>
<pubDate>Sun, 02 Apr 2006 17:40:00 -0500</pubDate>
</item><item>
<title>Sony Announces World Tour Soccer 2</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/sony_announces_world_tour_soccer_2</link>
<guid>http://www.gamebump.com/go/sony_announces_world_tour_soccer_2</guid>
<comments>http://www.gamebump.com/go/sony_announces_world_tour_soccer_2#</comments>
<description><![CDATA[<p>Sony has officially&nbsp;announced the upcoming release of the PlayStation Portable title, World Tour Soccer 2.</p><p>The game will build upon the original that released at the handheld's launch by providing players with 11 modes of play, better graphics and Wi-Fi support for up to four players.&nbsp; Various modes include the classic challenge mode&nbsp;which gives you points for perfect passes and shots, the all rounder mode&nbsp;which requires you to bring in teammates to the game,&nbsp;time attack mode which has you gain points against the clock, checkpoint tests your distribution skills and finally shot clock where your eye for goal is tested in a race against time. The game is set to include eight new stadiums and 71 international teams.</p><p>World Tour Soccer 2 is scheduled to ship sometime in June 2006.</p><p /> Originally written by Brian Mohr]]></description>
<pubDate>Wed, 22 Mar 2006 21:43:00 -0600</pubDate>
</item><item>
<title>Day Of Defeat Free Weekend</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/day_of_defeat_free_weekend</link>
<guid>http://www.gamebump.com/go/day_of_defeat_free_weekend</guid>
<comments>http://www.gamebump.com/go/day_of_defeat_free_weekend#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Matthew Call.</i></p>

<p class="MsoNormal">Valve Software announced that their World War 2 shooter, Day of Defeat: Source, will be
available for free this weekend.<span>&nbsp; </span>Day of
Defeat was originally a mod for Half-Life, Valves critically acclaimed
shooter, that pitted Allied and Axis soldiers against each other online.<span>&nbsp; </span>Once Half-Life 2 and its new Source Engine
were released Day of Defeat was ported over to the new engine.



<p class="MsoNormal">Gamers interested in trying Day of Defeat: Source can head
to Valves webpage at <a href="http://www.steampowered.com/">www.steampowered.com</a>
to preload the game in preparation for the free trial at 12:00 pm PST this
Friday.<span>&nbsp; </span>Good hunting!


]]></description>
<pubDate>Mon, 06 Feb 2006 23:39:00 -0600</pubDate>
</item><item>
<title>Nintendo's Brain Age Coming to the U.S.</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/nintendos_brain_age_coming_to_the_us</link>
<guid>http://www.gamebump.com/go/nintendos_brain_age_coming_to_the_us</guid>
<comments>http://www.gamebump.com/go/nintendos_brain_age_coming_to_the_us#</comments>
<description><![CDATA[<p>Nintendo has announced that their math and word touch screen games,&nbsp;Brain Age: Train Your Brain and Brain Age: Big Brain Academy will be coming to the U.S.</p><p>The titles are based around the idea to keep your brain active and have had a lot of success in Japan by selling over 1 million units each.</p><p>Nintendo Executive Vice President of Sales, Reggie Fils-Aime said, &quot;Our brain-training series, led by Brain Age, builds on the popularity of word and number puzzles and acts as a treadmill for the mind.&quot;</p><p>Brain Age: Train Your Brain is scheduled to release on April 17th, while Brain Age: Big Brain Academy will hit retailers on May 30th.</p> Originally written by Brian Mohr]]></description>
<pubDate>Mon, 30 Jan 2006 21:54:00 -0600</pubDate>
</item><item>
<title>Ubisoft Announces Rainbow Six Critical Hour</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/ubisoft_announces_rainbow_six_critical_hour</link>
<guid>http://www.gamebump.com/go/ubisoft_announces_rainbow_six_critical_hour</guid>
<comments>http://www.gamebump.com/go/ubisoft_announces_rainbow_six_critical_hour#</comments>
<description><![CDATA[
<p>Ubisoft has announced a new release in the Tom Clancy Rainbow Six series, Tom Clancy's Rainbow Six Critical Hour.</p><p>The game again puts players in the role of Team Rainbow as you battle it out through seven single-player missions. Many of the missions will feature updated classic maps and weapons. Critical Hour will also feature online multiplayer for up to 16 players.</p><p>Tom Clancy's Rainbow Six Critical Hour is scheduled to release Spring 2006 for the PlayStation 2 and Xbox.</p> Originally written by Brian Mohr]]></description>
<pubDate>Fri, 13 Jan 2006 20:26:00 -0600</pubDate>
</item><item>
<title>Square Launches DQ Yangus Site</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/square_launches_dq_yangus_site</link>
<guid>http://www.gamebump.com/go/square_launches_dq_yangus_site</guid>
<comments>http://www.gamebump.com/go/square_launches_dq_yangus_site#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>In more interesting Square Enix news, the company has launched the official site to Dragon Quest Yangus, an RPG probably being developed by Level 5 that pulls from ]]></description>
<pubDate>Mon, 19 Dec 2005 13:20:00 -0600</pubDate>
</item><item>
<title>GH Review: Tiger Woods PGA Tour 2006 (360)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_tiger_woods_pga_tour_2006_360</link>
<guid>http://www.gamebump.com/go/gh_review_tiger_woods_pga_tour_2006_360</guid>
<comments>http://www.gamebump.com/go/gh_review_tiger_woods_pga_tour_2006_360#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Aaron Thomas.</p>

<p class="MsoNormal"><span style="font-size: 14pt;"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/></span>

<p class="MsoNormal">EA Sports came out in full force to support the Xbox 360
launch. All of their Xbox 360 games have great next-gen graphics, but despite
costing $10 more, each and every one of them is also missing features found in their
Xbox counterparts. Tiger Woods PGA Tour is no exception. The level of detail in
the courses is outstanding, as are most of the player models, but it only
features half the number of courses and a less involved career mode. 



<p class="MsoNormal"><span style="font-size: 14pt;"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/></span>

<p>Striking the ball is done by pulling back on the left analog stick to start
your backswing, and then pushing forward to swing. Adding power to your shots
is achieved by repeatedly pressing the left bumper (left shoulder button)
during your backswing. Since the bumper and the analog stick are so close
together it takes awhile to master this mechanic. You cant change your button
configuration, so youll have to learn to live with the unfortunate lack of
customization. The new method of using the right analog stick to hit a certain
spot on the ball, allowing you to play a slice or a fade, add backspin, or
topspin to the shot is here and works as well.

<p>The previous versions of TW 06 introduced a new putting mechanic, which is
also found in the Xbox 360 incarnation. The caddy tips that made it easy to
line up putts are gone, as is the vastly overused Tiger Vision that allowed
you to drop-in putts from anywhere on the green. A color-coded grid has now been
placed over the green, with dots moving to show the greens changes in
elevation. Putting the ball the proper distance is now dependent on how far you
pull back the analog stick  just like a real putting stroke. Even after lots
of practice, its still tough get the right amount of power on uphill putts,
but for the most part the new method of putting works very well. 

<p class="MsoNormal">Rather than using money to upgrade your characters
abilities, the game now uses experience points, which are awarded based on how
well you play. During a round, if you putt well, youll earn points for
putting; if you hit accurate shots youll get points for accuracy, and so on.
Its not any better or worse than the previous method of using money to buy
upgrades  its just different.



<p class="MsoNormal">Tiger Woods create-a-golfer has always been the best character
creation tool available on consoles. You have incredible control over nearly
every aspect of your characters facial features. You can also customize your
golfers outfit, celebrations, and even their swing. While the mode is
impressive here, it offers far fewer options than its Xbox counterpart. On the
other hand, the results (outside of some plastic-like hair) are much more
impressive. 



<p class="MsoNormal">Tiger Woods PGA Tour 06s biggest selling point is its
amazing visual presentation. The courses look absolutely fantastic, especially
in 720p. It looks nice in standard definition as well, but you wont be blown
away unless you see it in high-def. Everything is crisp, the sky is
photorealistic, water hazards glisten in the sun, waves crash alongside the
cliffs at Pebble Beach, birds fly amongst the trees, even leaves fall to the
ground alongside the course. For the first time, the rough actually looks
rough instead of a darker shade of the fairway. There are still some ugly
spots  buildings alongside the course look like models, but other than a few
minor things, the courses are breathtaking.



<p class="MsoNormal">Character models look better than ever, but they havent
made the same leap that the courses have. Tiger Woods is easily the best
looking out of the bunch, and youd be hard pressed to tell the difference
between the real Tiger and the fake Tiger from ten feet away. His eyes will
blink, hell wrinkle his brow when studying a shot, and you can even see the
veins in his arms. Other golfers generally look just like their real-life counterparts,
except for John Daly, who is just atrocious looking. Whoever is responsible for
that character model should be embarrassed. Hes about 75 pounds lighter than
he should be, has noticeable square sections in his chest, his hair looks like it
came from a PlayStation game, and his face isnt very accurate at all. At least
they got the sponsor emblazoned on his shirt; we wouldnt want to forget that
important detail. 



<p class="MsoNormal">TW 06s online mode is largely unchanged from the Xbox
version. You can play a variety of different match types, enter tournaments,
and bet money. You can even chat with friends that are playing other games,
even if they are playing the offline mode  as long as they are signed on to
Live. Since there arent a whole lot of Xbox 360s out there yet, it was pretty
tough to find a match, but this will certainly improve over the coming months.



<p class="MsoNormal"><span style="font-size: 14pt;"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/></span>

<p class="MsoNormal">Theres no beating around the bush  Tiger Woods PGA Tour 06
was rushed to make the Xbox 360s launch. Its missing a ton of features, and
outside of its gorgeous visuals, theres not one thing about it that says
next-gen. It would have been nice to see some new animations such as players
interacting with each other, caddies carrying bags; just more new stuff in
general. 



<p class="MsoNormal">There are only six courses, which is disappointing not only because
other versions had twice as many, but it makes for a very repetitive season
when you play the same six courses over and over. It doesnt really feel much
like a major championship if youve already played the course five different
times for 15 rounds. Speaking of playing the same course over and over, it gets
really bad when the majors roll around  especially if youre not in the top
ten. Youll need to play four rounds to qualify for the tournament, and then
play four more during the actual event. Assuming each round takes 30 minutes,
youre looking at playing the same course for four straight hours. Some single
round tournaments or a max of three rounds per tournaments would be appreciated
next year.



<p class="MsoNormal">There are also several features that are missing or not
fully implemented from the Xbox 360 version of the game. You earn money for
accomplishing tasks and winning tournaments, but theres nowhere to actually
spend your money. In other Tiger Woods games you have to purchase your clubs,
but here, they get unlocked as you master challenges. Theres also no way to
tell what clubs are better than the others, and as far as I can tell, theyre
all the same for some unknown reason. Changing what clubs are in your bag is a
chore as youve got to exit out of career mode and edit your gameface from the
main menu. This is just a careless oversight. 



<p class="MsoNormal">You can earn points towards your gamerscore (this is tied to
your Xbox Live gamertag and shows your accomplishments in the games youve
played) but the goals are all online based, so you get nothing for playing
offline matches. I earned 200 points in one offline game of Madden, but after
10 hours of Tiger Woods, I had exactly zero. Sure, this doesnt affect how the
game plays, but every other launch title has gotten it together, so theres no
reason TW 06 couldnt have. There are objectives that dont say they are
online, such as averaging less than 1.5 putts a hole, but despite my average
being a 1.4, I never got the points, so I have to assume they are online-based
or broken. 

<p>While the putting system is much-improved, it can still be exploited at
times. You can hit the A button and watch the camera trace your ideal putting
line, find an object in the background thats in-line with where the camera is
aiming, and voila, youre gonna sink the putt. It seems like the camera
actually aims a little lower in the 360 version, making this less of a viable
tactic, but you can still do it a fair amount of the time.

<p class="MsoNormal">David Feherty and Gary McCord do the games commentary, and
quite frankly, they are absolutely terrible. Perhaps its because Ive played
TW 2005, as well as three versions of TW 06, but it became unbearable after a
short while. The two dont have a whole lot of different sayings to begin with,
and their repertoire might actually be smaller this go around. The whole
antagonistic announcer thing is amusing for the first few rounds, but when
they jump all over you mid-swing for (god forbid) taking a practice swing every
time you do it, its a bit too much. 



<p class="MsoNormal">The player chatter and crowd reaction also need to be
improved if this is to be called a next-gen title. Its no longer acceptable
for the golfers to mumble a handful of phrases  I want to hear real reactions,
talks with their caddies about how to approach a shot, and player interviews.
At first the crowds sound just fine, but once you realize that theres only one
generic crowd cheer (they just vary the volume to make it sound different) it
starts to feel lacking. It would be nice to hear the TigerTiger chants you
hear on TV, and crowds roaring off in the distance as someone makes a big shot
ahead of you, for starters. The rest of the sound effects arent bad, and the
EA Trax are mellow and for the most part rather enjoyable, so its not all bad
from an audio standpoint.



<p class="MsoNormal"><span style="font-size: 14pt;"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/> </span>

<p class="MsoNormal">If you own TW PGA Tour 2004 or 2005 and held of on
purchasing 06 because it was more of the same then the Xbox 360 version is a
must-buy  itll blow you away. That said, if youve already played the heck
out of the other console versions of Tiger Woods 06, theres no real reason to
pick it up on the 360; especially since its $60. 

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8&size=20" alt="GAMEPLAY: 8" /> <br />
I can live without time travel but more challenges and shorter tournaments are a must in 07.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 9&size=20" alt="GAMEPLAY: 9" /> <br />
The courses look amazing, as do most of the golfers. John Daly looks pathetic.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 6&size=20" alt="SOUND: 6" /> <br />
The commentary is dreadful. More than one or two crowd cheers would be nice.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 8.5&size=20" alt="FUN FACTOR: 8.5" /> <br />
A little tougher than other versions of the same 06. But thats a good thing - it's more fun.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.5&size=20" alt="REPLAY VALUE: 8.5" /> <br />
It's $60 yet has half the courses of previous gen games - inexcusable. LIVE play is good though</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8 &size=23" alt="TOTAL SCORE: 8" />

]]></description>
<pubDate>Fri, 25 Nov 2005 20:07:00 -0600</pubDate>
</item><item>
<title>GH Review: Dragon Quest VIII: Journey of the Cursed King (PS2)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_review_dragon_quest_viii_journey_of_the_cursed_king_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_dragon_quest_viii_journey_of_the_cursed_king_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_dragon_quest_viii_journey_of_the_cursed_king_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Dragon Quest VIII:
Journey of the Cursed King is the latest installment in the famed Dragon
Quest series, originally helmed by former company, Enix, and now distributed
under the Square Enix moniker. The game was developed by Level 5, the people
behind Sonys <em>Dark Cloud </em>series (most
notably <em>Dark Cloud 2</em>), and features
characters designed by Akira Toriyama of <em>Dragon
Ball Z</em> fame. DQVIII also marks the series transition to full 3D, making
the game one of the last and finest visual treats well probably encounter on
the PlayStation 2. From the simple gameplay mechanics to the splendid
presentation and the dozens upon dozens of hours youll spend just playing
through the main plot, DQVIII is a definite winner this holiday season 
despite its lack of inventiveness and originality. 



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">DQVIII begins with a cozy introduction of the primary cast;
youve the silent, heroic youth; the heros bigger, uglier sidekick, Yangus;
the giant toad, King Trode; and the lovely Princess Medea, who is presently a
horse. Some grave misfortune has fallen upon King Trode, as his entire kingdom
has been ravaged by uncontrollable thorn bushes and he and his daughter have
obviously been cursed  transformed into creatures  and the soul survivor of
the incident is our nameless hero. The fiend responsible for the curse is a
jester-mage called Dhoulmagus, and King Trode has employed our heros aid in
ascertaining Dhoulmagus whereabouts and forcing the maniac to reverse the
spell, which of course Dhoulmagus has absolutely no intention of doing. 



<p class="MsoNormal">During the initial stages of their quest King Trodes little
gang stumbles upon two other characters who have set their sights on Dhoulmagus
as well  lovely Miss Jessica, the games sex appeal, and the wanton Angelo,
who is much more interested in gambling and having a good time then acting out
the duties of his templar knights  and so the gang grows from a common goal:
the painful defeat of the sinister Dhoulmagus. Though the storys premise is
simple and direct, numerous twists and turns (which I wont spoil for you)
abound, and plot progression is presented via lively, shortened cutscenes.
Those tired of extensive, dramatic dialogue in the <em>Final Fantasy</em>/<em>Star Ocean</em>
franchises will find this a welcome addition, while those who crave more
engaging plots will still be satisfied with DQVIIIs offering.



<p class="MsoNormal">The gameplay is as simple as DQVIIIs plot players run
around the stunning environment in search of the next town and leads of Dhoulmagus
location. En route you encounter random battles that pit numerous opponents 
usually three to five  against the party of four. Upon entering the battle
gamers can opt to fight, flee, intimidate (attempt to frighten monsters away),
or set tactics for the rest of the team (if desired, the remaining three
characters can be set to various battle stratagems other than the default
follow orders selection, like show no mercy, dont use magic, and focus
on healing). Party status is displayed along the top of the screen while
attack commands are on the bottom, and these consist of attack, defend, items
(i.e., health), abilities (learned weapon skills), spells, and psyche-up (raise
attack power). Attacks are quick slices or thrusts with an equipped weapon, and
all attacks are shone in bright orange figures while remaining health for the
party briefly displays in subtracted white text. 



<p class="MsoNormal">For a slight twist, you can target a single opponent with
certain weapons while others enable you to select all of them, inevitably
dealing less damage overall but weakening all the foes on the field. Although
this is hardly innovative for an RPG, it does make random battling easier, as some
of the foes quickly wipe your party. The game makes use of some very difficult,
random opponents strewn between masses of easy victories, which keeps players
on their toes. Monsters also increase in difficulty when night approaches, and
this is a significant draw of the in-game clock; if you really want to
level-up, just go out at night and prompt a lot of random battling. The whistle
command, which summons foes to the group, is very convenient during leveling
sessions and enables you to avoid all the unnecessary running around to trigger
fights.



<p class="MsoNormal">One unique aspect that breaks the repetitiveness of random
battling is the different twist in status effects. Rather than stick to the
plain poison, paralysis, or cursed effects that every RPG includes, DQVIII also
makes use of dancing fevers and hand puppets. Its humorous to catch characters
laughing uncontrollably or snapping their fingers as they do a little dance.
Yet another intriguing difference between DQVIII and many recent RPGs is the
methodology for acquiring skills (abilities) and spells, as theyre learned in
a different manner; after a character levels, the gamer is granted stat points
to distribute among five selections, i.e. Yangus features a humanity
selection along with axe, club, scythe and fisticuffs (barehanded
fighting). After so many points are allotted to a selection, it grants the
bearer additional attack abilities and spells (heal, fire, etc). Each character
has a unique fifth listing akin to Yangus humanity; the unnamed hero utilizes
courage while Jessica aims for sex-appeal and Angelo focuses on (much needed,
and probably often used) charisma. Its a light, straightforward twist that
keeps the focus on the gameplay and plot premise rather than on stat
manipulation and skill acquisition, which is very fitting giving the games
simplistic atmosphere.



<p class="MsoNormal">As this is the first DQ game entirely done in 3D, its
important to note that Level 5 has managed to maintain the stylistic, anime
feel of the characters on a realistic backdrop. The game has a fantastic,
familiar presentation that adequately and aesthetically transitions the series
to full 3D, with cell-shaded characters reminiscent of the <em>Dragon Ball</em> series thanks to the employment of Akira Toriyama, the
animes character designer. The party is detailed if not stereotypical, and all
characters perform even the slightest of movements fluidly. The heros orange
coat flutters as he walks, characters blink their eyes and breathe easily,
Jessicas hair blows in the subtle breeze, and a slight shadow follows our
heros footsteps. 



<p class="MsoNormal">The immensity and beauty of DQVIIIs world is simply
astounding. The game features a non-demanding in-game clock with regular days
and nights, such that you can trace the suns path as it rises in the east and
sets in the west to a glorious display of orange skies. During the night the
skies appropriately darken, a thousand stars appear, and the moon shines
brightly down upon the party. In the daytime light, fluffy clouds float
overhead and the suns rays strike the camera. The landscape is a lush, vivid
green dotted with detailed trees, blades of grass, flowing waterfalls, and
superb ground texturing. As the player explores the pleasant countryside he
glimpses stray animals lazily grazing across the hills, small streams and
ruins, tiny cottages, and the typical dirt road. Dust kicks up from our heros
feet as he runs along in search of the nearest town, and foliage rustles in the
gentle wind. To say that the series has successfully transitioned into the 3D
world is an unbelievably crude understatement.



<p class="MsoNormal">Level 5 included a beautiful, lovely orchestral soundtrack
to accompany the games splendid visuals, and the two combine for a spectacular
presentation. Sweet violin music fills the air as the party wanders from town
to town, and each village has its own theme. Little ambient noises  characters
running, doors opening, monsters snarling, etc  support the audio along with
superb voiceacting. Characters in DQVIII occasionally feature heavy accents,
and while theyre all varied  Jessica has a proper British speech while Yangus
uses a thick, slum-British (nearly Australian, complete with crimey and
missing consonants)  they also aptly fit their characters, and none appear too
overdramatic or out of context. Overall, Level 5 has done a magnificent job in
localizing the game.



<p class="MsoNormal">Though DQVIII is cited as having more than 50 hours of
gameplay, Level 5 again went a step farther and included some side-quests and
various minigames. You can scour the land for mini-medals for a particular
princess, exploit King Trodes alchemy pot for some fun item creation, and even
prowl the casino grounds for honest, high-betting action. The alchemy itself
deserves particular mention, as players can spot item recipes (which the game
automatically logs for you) from most any bookshelf, which makes fashioning any
number of special, more powerful items incredibly convenient.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Considering how wonderful the game has turned out, you
really have to forage for its faults, the primary of which for DQ fans is that
the game offers nothing terribly groundbreaking for either its series or genre;
if youve played any other turn-based RPG, the reason you're so instantly at home
with DQVIII is that its an upgraded game of yore, better tailored for the
nostalgic than those demanding a more innovative way to spend 50 hours.



<p class="MsoNormal">The games small cast and stereotypical characters arent as
engaging as those found in other, modern RPGs, which you may forgive depending
on how well you take to each character. The previously mentioned voiceovers,
while very well-done, do make abundant use of accented dialogue, which could
easily drive those more comfortable with typical, American English completely
insane.



<p class="MsoNormal">Im also not a fan of DQVIIIs more personal save system, as
it involves trekking to church every single time you need to save. Churches are
dotted throughout the countryside, and while theres usually one less than ten
minutes away from the current field location, why spend a minute rushing to a
church to fly through some chatty nuns dialogue every half hour? Save-anywhere
systems work best when theyre placed inside a simple save menu or activated through
an automatic checkpoint; however, its understandable that the games cozy
atmosphere is amplified by the church adventure log system which, if youre a
theologian, makes perfect sense  where else would you go to get saved? 



<p class="MsoNormal">My last gripe concerns the random battles and the
intentionally dumbed-down AI. As swarms of easy battles are strewn with the
occasional difficult batch of foes, youre sometimes going to die just by
stepping outside of town (and when you die, you lose half your money). To
combat this, Level 5 has opponents that will actually stop attacking to groom
themselves or get jiggy while your team stands there, weapons at the ready.
This system is rather functional, so Ive no idea why Level 5 also has
opponents that literally recast spells that cant affect your team members
because theyre already affected or immune. If this is to further counteract the
super difficulty of some random battles, why not just make all the worse foes
nocturnal? Enemies that recast the same ineffective spells over and over are
just stupid.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Dragon Quest VIII: Journey of the Cursed King is going to
please series fans with its gorgeous transition to 3D while newcomers to the
franchise will be astounded by the pleasant visuals, welcoming atmosphere,
direct plot, and simple gameplay. Unfortunately the game doesnt have an
innovative leg to stand on, which may disappoint some DQ (and RPG) fans. The
accents are a little overdone, but add to the titles atmosphere. Overall, Dragon Quest VIII is just an extremely
enjoyable, beautiful, nostalgic, and engaging RPG for the PlayStation 2. This charming, atmospheric RPG is not to be missed.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 9.6&size=20" alt="GAMEPLAY: 9.6" /> <br />
Not original, but still very solid and fun to play through. A good (but not dramatic) plot.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 9.8&size=20" alt="GAMEPLAY: 9.8" /> <br />
Extremely good. A beautiful transition to 3D. Cute character/enemy design. Gorgeous environs.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 9.6&size=20" alt="SOUND: 9.6" /> <br />
Not as intense as the visuals, but still very solid. Heavily accented characters arent for all</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 9.6&size=20" alt="FUN FACTOR: 9.6" /> <br />
Youll really enjoy playing through it and probably get addicted very quickly.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.7&size=20" alt="REPLAY VALUE: 8.7" /> <br />
High for an RPG, but Im also counting draw-in factor and side-quests. </p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 9.5 &size=23" alt="TOTAL SCORE: 9.5" />

]]></description>
<pubDate>Tue, 15 Nov 2005 21:16:00 -0600</pubDate>
</item><item>
<title>Rumor NFS Rivals Online?</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/rumor_nfs_rivals_online</link>
<guid>http://www.gamebump.com/go/rumor_nfs_rivals_online</guid>
<comments>http://www.gamebump.com/go/rumor_nfs_rivals_online#</comments>
<description><![CDATA[<p>Rumor is swirling on PlayStation boards that Need For Speed Underground: Rivals will feature an online mode.</p><p>This would be similar to the recently announced 989 Sports titles, ATV Offroad Fury and Twisted Metal: Head-On. Currently, this is still just a rumor, but if true it could lead to the assumption that EA Sports titles would also be online.</p><p>We'll keep you posted if and when further details come about from Electronic Arts.</p> Originally written by Brian Mohr]]></description>
<pubDate>Tue, 15 Nov 2005 01:15:00 -0600</pubDate>
</item><item>
<title>GH Review: SSX On Tour (Xbox)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_ssx_on_tour_xbox</link>
<guid>http://www.gamebump.com/go/gh_review_ssx_on_tour_xbox</guid>
<comments>http://www.gamebump.com/go/gh_review_ssx_on_tour_xbox#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">The <em>SSX</em> series is one of those franchises that gets lumped
in with the usual suspects of extreme sports games like the <em>Tony Hawks Pro
Skater</em> series. But, whereas those types of games concentrated on nailing trick
after trick to gain a high score, SSX focused more on racing with tricks thrown
in to build boost. SSX On Tour is the newest entry in the series and not only
is it as good as its predecessors, but its more fun, entertaining, and solid
in all aspects. Read on to find out why.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">SSX On Tour only offers two modes  quick play and tour.
Quick play allows you to hit the slopes as fast as possible with no thought
about anything else except trying to race. In tour mode, however, youll come
to find that it contains a slew of different gameplay variations in itself, so
itll be hard to be bored with this game.



<p class="MsoNormal">The goal of tour mode is to go from an unknown novice
downhiller to the king of the hill. Youll do this by performing in
competitions or racing rivals in order to build up hype. Build enough hype and
youll start climbing the amateur rankings and then eventually the pros. When
first starting tour mode, youll be asked to create a character, with the
biggest decision being whether you want to use a board or skis. Skis are a new
addition to the series, but theres not much difference in how each controls,
so pick one with the confidence knowing that youll be playing almost the same
game no matter what you pick save for the aesthetic difference and the type of
tricks performed. Even though the differences between the two are small, being
able to use skis is a welcome addition.



<p class="MsoNormal">On Tour continues SSX 3s trend of taking place on one
mountain with short courses littered throughout its side. By selecting a
different place to run, youll come across the different kinds of gameplay
types. Most involve racing characters from the previous SSX games or beating a
cumulative trick score total in a limited number of jumps. Some of the other
goals are rather interesting like gaining 30 seconds of air or grinding 1000m
of railing before the clock runs out. And this is only a couple of them 
theres plenty more challenges waiting for you on these slopes.



<p class="MsoNormal">The trick system has been simplified, which is definitely
for the better. Since most of the time youll be concentrating on racing and
just using tricks to build boost, its a nice touch and good decision by EA
Big. The old ubertricks are now called monster tricks and no longer are
they performed by hitting a shoulder button and face button together, but by
simply hitting the right control stick in a direction. Thats it  plain and
simple, yet very effective.



<p class="MsoNormal">Graphically, the character models arent as detailed as in
the past games, but thats enabled the development team to keep the action fast
and smooth  and I mean really fast and really smooth. The EA dev team must
have taken a cue from their buddies who created Burnout as the sense of speed
is that blazing fast. What helps is that the silky smooth framerate never drops
at anytime and the audio adds to the illusion by blaring a huge rush of wind
out of the speakers. And though the detail has dropped, dont think that the
game suffers for it. There are still some touches here and there that may be
overlooked but are awesome once you notice them. Some of these included the
gently falling snowflakes and the path your board cuts in unmarred snow. The
entire experience is wonderfully immersive.



<p class="MsoNormal">The art style that was chosen is also very unique and quite
fitting with the theme of the game. In the all of the load or selection
screens, mounds of art litter the frame. The art looks kind of like the
doodle-art of a bored high-school kid scribbled in their Mead spiral notebooks.
The metal spirals on the left side really at that feeling as well. Just take a
look at the box art and youll see exactly what I mean. I really liked it and
actually chuckled at a few of the doodles.



<p class="MsoNormal">The soundtrack EA selected for its Trax is a good mix of all
genres, but there are quite of few classic hard-metal themes that will have you
pulling out the devil horns on a number of occasions. Those tracks seem like
they may not fit with the theme and culture, but with how - pardon the pun -
hard the rest of the game rocks, it works.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Though the tour mode focuses on your custom rider, the
initial customization options are lacking. First you choose the gender of your
rider, then boards or skis. After that, its onto a couple of preset templates
and off to the slopes you go. Thankfully, as you progress in tour mode, you can
use the money you earn to buy different clothes, haircuts, and boards. Its
still not that deep, but there are enough options to at least give you a good
selection to create an avatar you wont mind looking at for hours on end.



<p class="MsoNormal">This type of game seemed perfect for online play, but
unfortunately theres no option at all to play with others outside of
two-player split screen. It doesnt detract at all from the entire SSX On Tour experience;
its just a slight disappointment. The fact that it doesnt have an online
component should not keep you from getting this great addition to the series.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">SSX On Tour, simply put, is a fun game. Despite the lack of
multiplayer options, there are plenty of things to do in the single-player tour
mode, and its steady progression in difficulty is wholly satisfying. Some fans
of the previous entries may not view this as their favorite in the bunch, but
there is no doubt they will enjoy it; first-time boarders and skiers should
enjoy just as much, if not more, than the installed fan base. 

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.7&size=20" alt="GAMEPLAY: 8.7" /> <br />
Race and trick down the slopes. Simple, yet fun.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8.9&size=20" alt="GAMEPLAY: 8.9" /> <br />
Lower detailed character models, but little touches add to the atmosphere.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 9.2&size=20" alt="SOUND: 9.2" /> <br />
Sound of wind adds to the speed. Soundtrack rocks, literally.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 8.7&size=20" alt="FUN FACTOR: 8.7" /> <br />
Simplified controls will have everyone having fun with this while looking like a pro.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.5&size=20" alt="REPLAY VALUE: 8.5" /> <br />
Plenty of things to do and buy/collect in tour mode.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8.8 &size=23" alt="TOTAL SCORE: 8.8" />

]]></description>
<pubDate>Thu, 27 Oct 2005 01:08:00 -0500</pubDate>
</item><item>
<title>GH Preview: Dragon Quest VIII: Journey of the Cursed King (PS2)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_preview_dragon_quest_viii_journey_of_the_cursed_king_ps21</link>
<guid>http://www.gamebump.com/go/gh_preview_dragon_quest_viii_journey_of_the_cursed_king_ps21</guid>
<comments>http://www.gamebump.com/go/gh_preview_dragon_quest_viii_journey_of_the_cursed_king_ps21#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" />



<p class="MsoNormal">Dragon Quest VIII: Journey of the Cursed King is the latest
installment in the famed <em>Dragon Quest</em> series, originally helmed by former
company, Enix, and now distributed under the Square Enix moniker. The game is
being developed by Level 5, the people behind Sonys <em>Dark Cloud</em> series (most
notably <em>Dark Cloud 2</em>), and we were fortunate enough to receive an English build
to update us on the basic plot, visuals, and gameplay mechanics. Needless to
say, were impressed  very. 



<p class="MsoNormal">DQVIII begins with a cozy introduction of the primary cast;
youve the silent, heroic youth; the heros bigger, uglier sidekick, Yangus;
the giant toad, King Trode; and the lovely Princess Medea, who is presently a
horse. Some grave misfortune has fallen upon King Trode, as his entire kingdom
has been ravaged by uncontrollable thorn bushes and he and his daughter have
obviously been cursed  transformed into creatures  and the soul survivor of
the incident is our nameless hero. The fiend responsible for the curse is a
jester-mage called Dhoulmagus, and King Trode has employed our heros aid in
ascertaining Dhoulmagus whereabouts and forcing the maniac to reverse the
spell, which of course Dhoulmagus has absolutely no intention of doing. <p class="MsoNormal">During
the initial stages of their quest King Trodes little gang stumbles upon two
other characters who have set their sights on Dhoulmagus as well  lovely Miss
Jessica and the wanton Angelo  and so the gang grows from a common goal: the
painful defeat of the sinister Dhoulmagus. Though the storys premise is simple
and direct, numerous twists and turns (which I wont spoil for you) abound, and
plot progression is presented via lively, shortened cutscenes. Those tired of
extensive, dramatic dialogue in the <em>Final
Fantasy</em>/<em>Star Ocean</em> franchises
will find this a welcome addition, while those who crave more engaging plots
will still be satisfied with DQVIIIs offering.



<p class="MsoNormal">The gameplay that we sampled is also extremely simple 
players run around the stunning environment in search of the next town and
leads of Dhoulmagus location. En route you encounter random battles that pit
numerous opponents  usually three to five  against the party of four. Upon
entering the battle gamers can opt to fight, flee, intimidate (attempt to
frighten monsters away), or set tactics for the rest of the team (if desired,
the remaining three characters can be set to various battle stratagems other
than the default follow orders selection, like show no mercy, dont use
magic, and focus on healing). Party status is displayed along the top of the
screen while attack commands are on the bottom, and these consist of attack,
defend, items (i.e., health), abilities (learned weapon skills), spells, and
psyche-up (raise attack power). Attacks are quick slices or thrusts with an
equipped weapon, and all attacks are shone in bright orange figures while
remaining health for the party briefly displays in subtracted white text. 



<p class="MsoNormal">One unique aspect that breaks the repetitiveness of random
battling is the different twist in status effects. Rather than stick to the
plain poison, paralysis, or cursed effects that every RPG includes, DQVIII also
makes use of dancing fevers and hand puppets. Its humorous to catch characters
laughing uncontrollably or snapping their fingers as they do a little dance.
Yet another intriguing difference between DQVIII and many recent RPGs is the
methodology for acquiring skills (abilities) and spells, as theyre learned in
a different manner; after a character levels, the gamer is granted stat points
to distribute among five selections, i.e. Yangus features a humanity
selection along with axe, club, scythe and fisticuffs (barehanded
fighting). After so many points are allotted to a selection, it grants the
bearer additional attack abilities and spells (heal, fire, etc). Each character
has a unique fifth listing akin to Yangus humanity; the unnamed hero utilizes
courage while Jessica aims for sex-appeal and Angelo focuses on (much needed,
and probably often used) charisma. Its a light, straightforward twist that
keeps the focus on the gameplay and plot premise rather than on stat
manipulation and skill acquisition, which is very fitting giving the games
simplistic atmosphere.



<p class="MsoNormal">As this is the first DQ game entirely done in 3D, its
important to note that Level 5 has managed to maintain the stylistic, anime
feel of the characters on a realistic backdrop. The game has a fantastic,
familiar presentation that adequately and aesthetically transitions the series
to full 3D, with cell-shaded characters reminiscent of the <em>Dragon Ball</em> series thanks to the employment of Akira Toriyama, the
animes character designer. The party is detailed if not stereotypical, and all
characters perform even the slightest of movements fluidly. The heros orange
coat flutters as he walks, characters blink their eyes and breathe easily,
Jessicas hair blows in the subtle breeze, and a slight shadow follows our
heros footsteps. 



<p class="MsoNormal">The immensity and beauty of DQVIIIs world is simply
astounding. The game features a non-demanding in-game clock with regular days
and nights, such that you can trace the suns path as it rises in the east and
sets in the west to a glorious display of orange skies. During the night the skies
appropriately darken, a thousand stars appear, and the moon shines brightly
down upon the party. In the daytime light, fluffy clouds float overhead and the
suns rays strike the camera. The landscape is a lush, vivid green dotted with
detailed trees, blades of grass, flowing waterfalls, and superb ground
texturing. As the player explores the pleasant countryside he glimpses stray
animals lazily grazing across the hills, small streams and ruins, tiny
cottages, and the typical dirt road. Dust kicks up from our heros feet as he
runs along in search of the nearest town, and foliage rustles in the gentle
wind. To say that the series has successfully transitioned into the 3D world is
an unbelievably crude understatement.



<p class="MsoNormal">Level 5 included a beautiful, lovely orchestral soundtrack
to accompany the games splendid visuals, and the two combine for a spectacular
presentation. Sweet violin music fills the air as the party wanders from town
to town, and each village has its own theme. Little ambient noises  characters
running, doors opening, monsters snarling, etc  support the audio along with
superb voiceacting. Characters in DQVIII occasionally feature heavy accents,
and while theyre all varied  Jessica has a proper British speech while Yangus
uses a thick, slum-British (nearly Australian, complete with crimey and
missing consonants)  they also aptly fit their characters, and none appear too
overdramatic or out of context. Overall, Level 5 has done a magnificent job in
localizing the game.



<p class="MsoNormal"><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/>



<p class="MsoNormal">Dragon Quest VIII: Journey of the Cursed King is going to
please series fans with its gorgeous transition to 3D while newcomers to the
franchise will be astounded by the pleasant visuals, welcoming atmosphere,
direct plot, and simple gameplay. This
will definitely be a must-have game this holiday season. Expect to pick
this one up come November 15 and be amazed.

]]></description>
<pubDate>Wed, 26 Oct 2005 16:22:00 -0500</pubDate>
</item><item>
<title>GH Review: Fantastic Four (Xbox)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_fantastic_four_xbox</link>
<guid>http://www.gamebump.com/go/gh_review_fantastic_four_xbox</guid>
<comments>http://www.gamebump.com/go/gh_review_fantastic_four_xbox#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/><br /><br />With the release of the summer blockbuster Fantastic Four, the release of a game based on the movies characters and likenesses was inevitable. And here we are, served up with straightforward beat em up for all three consoles, the PC, and the GBA. Well take a look at the Xbox version, though if the reviews of the movie are any indication,&nbsp; you can bet the game follows suit.<br /><br /><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/><br /><br />If you happened to have picked up X-Men Legends way back when, youll know exactly what to expect. Players will be given control over the titular Fantastic Four  the stretchy and malleable Mr. Fantastic, the disappearing Invisible Woman, the hot-headed hotshot Human Torch, and the big lovable brute The Thing. Each character is mapped to a direction on the D-pad so switching characters on the fly is very easy. And because there are only a total of four characters, each direction is mapped to a specific character, so up is always Mr. Fantastic and so on. This was always a problem in X-Men since the mapping was based on how you had set up your party prior to the mission. The only problem is that on a lot of missions, all four characters will not be available. Due to storyline situations, youll find yourself with just one or two members of the team.<br /><br />Each of the characters has different skills, which of course are based on his/her own innate abilities. They are all activated by pressing down the right trigger and hitting X, A, or B. Reed Richards can stretch out for a long range punch, Sue Storm can freeze enemies with force fields, Johnny can launch fireballs, and Ben has a wide array of techs for clobberin the bad guys. The combination of R and Y will activate a characters super mode (if the bar is filled) in which they become more powerful for a temporary time.<br /><br />Another game mechanic borrowed from X-Men Legends is upgrading each characters special moves. Youll earn points as you progress through the stages and when an ability can be upgraded a prompt will flash on-screen. The biggest difference here is that the points are shared amongst the characters, so youll need to think about where you want to spend the points. You can also use these points to open up the bevy of extras laden throughout the disc. The extras include concept art, character bios, and interviews with the cast.<br /><br />While they all have different special moves, they all serve the same purpose. They all have an area attack or a single powerful blow. And as you would think, they all control the same in standard combat. By using different inputs of X and A (heavy and light attacks respectively) you can perform combos. Jumping is done with Y and L is used to target foes.<br /><br />There are also certain parts of the levels in which youll see a context-sensitive glowing circle. At these points, one member of the team can use a power (each hero has a corresponding colored circle) to advance through the stage. By activating these circles, youll enter a quick little minigame  youll need to solve a puzzle for Mr. Fantastics hacking games or rotate the left stick to have Sue move a bunch of rubble using her force powers.<br /><br />One last nice touch is that the actors from the movie recorded some voiceovers for the game. The fact that their likenesses are in the game, the addition of their voices really adds to the atmosphere that this is indeed based on the movie. The icing on it all is that theres a track from the Jurassic 5 on there  now thats sweet.<br /><br /><br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/><br /><br />Having the powers of the Fantastic Four in the palm of your hands is such an awesome feeling  or at least it should have been. There are a number of technical issues that prevent this game from rising above the sea of sub-standard beat em ups.<br /><br />The first is the controls. They are on the whole, unresponsive. Inputting the combos is a chore most of the time and mindless button mashing will do the job just as effectively. The L button for targeting is a good idea because thats what other developers have done for games like this, but the targeting system itself is a travesty. Without holding L, the character on-screen will be most likely swinging at air since you cant change direction mid-combo. And even when you try to use the targeting, it is a hassle just to lock onto someone, which makes the whole thing feel cumbersome and almost not worth using.<br /><br />The camera doesnt help much either. Though you have control over it with the right stick, you really wont want to try to move it while youre mashing down on the buttons and attacking. So, youre stuck with whatever crappy angle the camera is at. This isnt such a problem when fighting lackeys because they are stupider than dirt, but there are certain ones where you can only do damage from behind. Yeah, you try hitting the freak on the back while fighting the camera at the same time. It just aint fun.<br /><br />Co-op play is a wonderful addition, making team attacks a lot easier to pull off. Unfortunately, it doesnt add a lot to the gameplay. It doesnt even really add to the amount of time youll spend on the game, which will clock in at around eight hours to complete all the missions. There are bonus goals to be met in each mission as well as multiple difficulties, and F4 icons that need to be found to open up some bonus stuff, but the rest of the game isnt built well enough to warrant multiple playthroughs, as youll see.<br /><br />Graphically, FF isnt all that impressive. The cutscenes are sometimes grainy, the backgrounds are bland and boring, and even the character models dont look all that great. When I first saw Reed, I thought it was just him because he looked a little elongated, but when I saw the others looking a little taller than usual, I knew it just wasnt Mr. Fantastic who was stretched.<br /><br />It looks like you can interact with a lot of the backgrounds, but unfortunately thats not so. The most you can interact with is a barrel here and there, maybe a car or two and some boulders - other than that, nada. Oh, and seeing a lot of the enemies getting caught on corners or not being able to bypass an obstacle that even a two-year-old could climb over is disheartening.<br /><br />The gameplay, which is usually one of the more important parts of the game, is lacking as well. The Cosmic Meter, which limits the amount of times you can use your special moves, refills quite fast and enemies drop plenty of items that restore the meter, so you could just spam the hell out of them in areas swarming with baddies. And again, please dont forget all the button mashing. Its all SO great.<br /><br />The characters are also unbalanced. The game leans towards brute strength over skill, so using Mr. Fantastic or the Thing is the best bet to steamroll through the game, meaning that youll only use Human Torch and Invisible Woman when youre forced to. The horrible controls dont ease the pain at all, as Ive mentioned before.<br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/><br /><br />Fantastic Four is far from fantastic. The controls are unresponsive, the graphics are sub-par, and the gameplay is lacking in a lot of areas. This game is nothing more than a mediocre action game. Its hard to recommend this for a purchase even for diehard fans of the team. A rental, maybe, but its not worth shelling out $50 for, unless you happen to love the movie that much.<br />
	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 4.8&size=20" alt="GAMEPLAY: 4.8" /> <br />
Atrocious controls and button mashing ad nauseam  can it get any shallower?</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 5.8&size=20" alt="GAMEPLAY: 5.8" /> <br />
Never got used to the stretched-out look of the characters. Bland backgrounds.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 6.3&size=20" alt="SOUND: 6.3" /> <br />
The movies actors supplied voice, but nothing else is memorable, except that Jurassic 5 track.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 4.5&size=20" alt="FUN FACTOR: 4.5" /> <br />
The bad controls, mediocre graphics, and uneven gameplay sap any fun to be had.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 5.7&size=20" alt="REPLAY VALUE: 5.7" /> <br />
Theres the F4 icons, bonus goals, and multiple difficulties, but why wade through this mess? </p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 5.4 &size=23" alt="TOTAL SCORE: 5.4" />

]]></description>
<pubDate>Wed, 20 Jul 2005 01:25:00 -0500</pubDate>
</item><item>
<title>GH Preview: Fantastic Four (PS2)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gh_preview_fantastic_four_ps21</link>
<guid>http://www.gamebump.com/go/gh_preview_fantastic_four_ps21</guid>
<comments>http://www.gamebump.com/go/gh_preview_fantastic_four_ps21#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>Activision is no stranger to superhero games and it's planning to release another, Fantastic Four, alongside the launch of the Fantastic Four film this summer. The game features more than 40 levels with some based on the movie and some specifically created for the game. <p>Graphically the game looks very good and the action on-screen is high-paced and exciting. The superpowers also look good as there is a lot going on as you play. The character models for the game are well represented and look like their movie counterparts. The world for each mission is also detailed, but enemy design is repetitive.<p>There are a lot of options in Fantastic Four, including the ability to use any object as a weapon. The game includes approximately 10 to 12 super abilities for each character along with various combos for both team and solo play, as well as a monetary system to add some role-playing elements. During the game you can switch between each of the characters with a simple touch of the D-pad and come together to form a team combo which is even bigger and better than when the players fight alone. Each character has his own strengths, weaknesses, and abilities that can be upgraded.<p>Other options include two player co-op for the entire game. The storyline is being written by Zach Penn, the writer of the X2 script, and the developers even created a new boss for the game, called Diablo. Fantastic Four is planning to include a slew of unlockables, including interviews with Stan Lee and video of him playing the game as well as the first six comics. <p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>The unlockables, multiple abilities and cooperative play should make Fantastic Four a hit among the fans of the comic. With its correlated release, great graphics and impressive high-paced action it should also be able to attain a much wider appeal. Fantastic Four really looks to be a great transition of the comic and is shaping up well for its release.]]></description>
<pubDate>Sun, 22 May 2005 19:27:00 -0500</pubDate>
</item><item>
<title>GH Preview: Greg Hasting's Tournament Paintball Max'D (Xbox)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gh_preview_greg_hastings_tournament_paintball_maxd_xbox1</link>
<guid>http://www.gamebump.com/go/gh_preview_greg_hastings_tournament_paintball_maxd_xbox1</guid>
<comments>http://www.gamebump.com/go/gh_preview_greg_hastings_tournament_paintball_maxd_xbox1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p><p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>With the surprise success of the original Greg Hastings Paintball by being one of the top 25 Xbox Live titles, Activision is hoping lightning strikes twice as they plan to release Greg Hastings Paintball Max'D. Instead of just releasing for the Xbox the game is also going to see releases for all current and handheld systems. The game will feature three game modes including elimination, capture the flag and center flag. It will also have approximately 30 locations to play in.<p>The graphics for the new Greg Hastings title looks pretty, it's still a first-person shooter and has the same look and feel as the original. Although we didn't get our hands on the project, the controls look very simple and easy to pick up and I've been told they haven't changed too much from the earlier version.<p>More important to the title is some of the added content including four-player split screen. In this mode you can play two on two or&nbsp;four players against the computer, but if you don't want to play split screen hook&nbsp;the paintball title online&nbsp;for up to seven on seven action. Online is also looking to support downloadable content and missions in the future. Something important to note is that if you have the computer fill in as your teammates, you can map out&nbsp; exactly where you want them to be before the game even starts. <p>Another key feature added to the title is the field editor. The game will approximately 12 standard bunkers along with 15 to 20 other items to put in your map, you can also create skins to put on them as well. The best feature of all for this though is the option to put your created maps online and play in them.<p>The single player aspect of the game will feature a career mode that has you win tournaments to gain experience, skills and money. These can all be used to better yourself later in thae game and even if you continue gaining experience, the designers have plans for unlockables as well. Finally, there will be custom soundtracks in the latest title.<p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>Overall, Greg Hastings Paintball Max'D is looking to be a pretty solid title for consoles upon its release this fall. Key additions like a field editor and split screen will certainly add to the fun and the game looks and feels great in the early addition we saw. Consider that with the online mode and Max'D definitely will again be a top online title for the Xbox and perhaps the PlayStation 2.]]></description>
<pubDate>Sun, 22 May 2005 12:49:16 -0500</pubDate>
</item><item>
<title>GH Preview: Virtua Tennis: World Tour (PSP)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gh_preview_virtua_tennis_world_tour_psp1</link>
<guid>http://www.gamebump.com/go/gh_preview_virtua_tennis_world_tour_psp1</guid>
<comments>http://www.gamebump.com/go/gh_preview_virtua_tennis_world_tour_psp1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p><p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>Virtua Tennis for the PlayStation 2 is easily on top of the competition even a few years after its release and now with the PSP out, Sega is looking to beat the competition to the punch with Virtua Tennis World Tour for the handheld. The game includes various modes of play including Quick Match, Tournament, Exhibition, World Tour, Ball Games and WiFi play for four people. The only new additional mode featured exclusively on the handheld is Ball Games which are mini-games made for the PSP&nbsp;that push you to beat try to beat the high score although this was not on display today. <p>We were only given the opportunity to play Quick Match instead and just based on the one round match we played the game's controls are very easy to pick up. With the push of triangle players can move from a near first to third-person view or back, with square you can do a lob shot, circle a slice and X a top spin. Serving the ball is very simple by pressing what type of shot you want which starts a meter up and then press it again for the power of the shot. <p>Graphically the court and players look and feel true to life. The player movements are done exceptionally well and are very lifelike as they will even dive and jump to hit the ball. If they do dive and hit the ball, you'll also notice that they then have to work their way back to their feet which is slow, but realistic. Another great addition to the realism of the game is the sound, you will hear and feel the grunts from the players. It really does make you feel like you're courtside.<p>With the varying options the game has plenty of replay value, but given that it is also pretty difficult emphasizes that fact even more. The difficulty isn't impossible, but does make you work harder to score&nbsp;and this definitely adds&nbsp;to the realism of tennis. <p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>Virtua Tennis World Tour is approximately 80% complete and scheduled for a summer 2005 release and just based on the demo version we saw, it certainly looks to be one of the top sports games for the handheld. The game looks and feels like real tennis should and if you liked Sega's product for the PlayStation 2, you will definitely be happy with what they are bringing to the PSP.]]></description>
<pubDate>Fri, 20 May 2005 00:12:58 -0500</pubDate>
</item><item>
<title>GH Review: World Tour Soccer 2006 (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_world_tour_soccer_2006_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_world_tour_soccer_2006_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_world_tour_soccer_2006_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Brian Mohr.</p><p>
<img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/><br /><br />Sonys sports games for the PlayStation 2 have never gotten the recognition or respect in comparison to the competition and again we see another one of their sports games lacking, this time soccer. Its not that World Tour Soccer isnt good; it just does feature a lot of flaws and doesnt include anything over the competition.<br /><br /><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/><br /><br />The graphics for World Tour are good, but not nearly on par with Winning Eleven or even for that matter FIFA. The facial features for players are solid, but the crowd isnt very detailed and they have no facial features whatsoever. The stadiums do look impressive though and outside the stadium Sony did put work into some smaller details like adding surrounding buildings, which really gives some depth to the overall environment. But the in-game graphics are just not up to par or as smooth as Winning Eleven or FIFA.<br /><br />The controls are very simple and intuitive. You have basic shooting and passing buttons and then things get slightly more developed when you work a give-and-go and such. Nothing is overly difficult to pull off though. The drawback in relation to the controls is that they are also not nearly as smooth as the games competition and that pulls World Tour 2006 down.<br /><br />As for the game itself, it does feature a decent amount of options like four levels of difficulty, 27 stadiums, historic teams, time of day and various weather conditions. The game does feature many different teams including club teams, international teams and you are given the option to customize too.<br /><br />Whether good or bad, the game does allow for a lot of scoring too. Obviously that is unrealistic, but it does make the game slightly more exciting. World Tour Soccer allows you to get open breaks and into your opponents backfield relatively often, all of this is not very realistic for a soccer game. Finally, the computer AI goes for shots relatively often even if theres not an open look. In reference to their defensive play, the defense is pretty easy to break down and on easier difficulty levels the defense lays off completely, but if you play on the harder modes penalties are called significantly more often, so thus there is no good intermediate area to play in.<br /><br />As for the career mode, it is pretty extensive and allows you to work up from amateur to semi-professional and then if youre successful on up to the pros. The real problem with this feature is that you cannot choose a team already in the game, but instead must play with some scrubs. The option to play your way up with an already created team would have been a nice addition from Sony.<br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/><br /><br />The biggest downfall for World Tour Soccer 2006 is that the game features nothing new that hasnt been seen on either Konamis Winning Eleven series or EAs FIFA series. In fact the game has one important feature missing and that is that it doesnt support any online mode whatsoever. This is a huge disappointment for any soccer fan and it would have at least given them another option, but Sony chose not to add this feature even for the North American release, even though it was five months after European release. Other features that would have been a nice addition include a shootout or other minigames, but none were included in World Tour Soccer.<p>The gameplay isnt like Winning Eleven or FIFA; you really feel
like youre doing all the work to score and your players arent working
with you. One example of this was when my character ran down the
sideline and then tried to kick the ball up towards the goal, but
instead of going inside towards the goal the wingman literally was
standing out of bounds behind me. This is really problematic when one
of your own players is literally ineffective for a play. A good thing
though is the field diagram that shows where the rest of your players are in relation to you, and it does help in allowing you to set yourself up to make plays.<br /><br />Beyond this fault, the replay mode is very poor especially on replays of goals, when you dont get any lead up to the goal. A perfect example of this was when I took a shot and hit the crossbar and the ball came back to another one of my players and then he put it in. I was only able to view the ball from when it was in the air until it went in the net, thus this was very disappointing.<br /><br />The game literally looks like Sony held onto it the last five months adding nothing to the North American release and thus putting out a dated product.<br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/><br /><br />Overall the game was a decent step in the right direction for the franchise, but World Tour Soccer and Sonys sports games in general are always a step or two behind the rest and again we see that here. The game does feature some good options and better graphics, but they still arent up to par with Winning Eleven or FIFA. <br /><br />The biggest downfall for the game is that it is already five months old and it appears that Sony didnt add any features to the North American release. One important feature missing from the game is an online mode or other possible minigames, a huge disappointment for us. <br /><br />World Tour also features some other small quirks that arent completely worked out and help take the game down another notch. Sony is definitely improving the franchise, but nothing for their game is ever innovative or new, they seem to follow the trends of previous soccer titles and thus they always fall into last place. I would say if youre interested in trying out a soccer game for the PlayStation 2 look elsewhere because World Tour Soccer misses the goal.<br />
	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 5.3&size=20" alt="GAMEPLAY: 5.3" /> <br />
The controls are simple, but repetitive. The game itself is a little choppy at times.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7.5&size=20" alt="GAMEPLAY: 7.5" /> <br />
Graphics arent nearly up to par with the competition, but stadium player renders are decent.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8.3&size=20" alt="SOUND: 8.3" /> <br />
The crowd and announcer respond pretty well to the action on the field. Repetitive.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 6.2&size=20" alt="FUN FACTOR: 6.2" /> <br />
It gets dull because youll easily be cutting through the defense and scoring. </p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 5.2&size=20" alt="REPLAY VALUE: 5.2" /> <br />
The lack of online options or minigames forces you to play exhibition or career mode.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.5 &size=23" alt="TOTAL SCORE: 6.5" />

]]></description>
<pubDate>Wed, 30 Mar 2005 16:50:00 -0600</pubDate>
</item><item>
<title>GH Review: World Tour Soccer (PSP)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_world_tour_soccer_psp</link>
<guid>http://www.gamebump.com/go/gh_review_world_tour_soccer_psp</guid>
<comments>http://www.gamebump.com/go/gh_review_world_tour_soccer_psp#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Aaron Thomas.</p><p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/><br />
<p>One of the PSP launch titles with the most worldwide appeal is
World Tour Soccer, the first-party soccer game from 989. Its certainly
going to face some stiff competition from EAs FIFA Soccer, but WTS
should be able to hold its own, and not because it was released first,
but because its a fine representation of the worlds most popular
sport. <p><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/><br />
<p>WTS newbie, or seasoned veteran, there are four difficulty
options available to suit your needs: Amateur, Pro, World Class, and
Master Class. The amateur setting isnt too difficult, so if you have
in fact played WTS before, you might want to just start out on Pro. The
default match length is 4 minutes, which is a bit short but can be
increased to either 6, 8, or 10 minutes if youve got the time. You can
also choose how youd like extra time to be handled, and even turn off
penalties if youre nuts about slide-tackling. There are eight stadiums
in the game, but only one is unlocked from the get go. That means
youll have to earn the right to play in Arnold Schwarzenegger
stadium  and no, thats not a joke.<p>There are several different
game modes you can choose from, ranging from a variety of cups, to
local WiFi play, and even a challenge mode. The challenge mode places
you in a match against increasingly difficult opponents, and rewards
you with points as you play. Youll get 300 points for a goal, but
youll lost 300 if you give one up. Completing a pass earns you points,
but having one intercepted costs you  its a neat system. After the
game is over you are rewarded more points based on things like not
getting a card and shutting out your opponent. Depending on your score,
youll get a medal, which unlocks the next round, as well as the rest
of the games stadiums. The cup modes are essentially tournaments that
are separated by league and/or country. Winning here will unlock the
rest of the games 245 teams that are unavailable to you initially,
including some all-star teams, and classic teams from the past.
<p>The games controls are easy to learn, and mapped comfortably
to the PSPs six buttons. The use of multiple button presses for moves
is kept to a minimum, with only special dribbling moves and intentional
dives requiring holding the L1 button in conjunction with a face
button. You even have the ability to change your teams play style from
six different options by simply pressing the select button. The players
themselves are easy so control, and while they do take a bit of time to
turn around sometimes, generally are quick to respond to commands.
Passes are crisp and accurate, the players make intelligent runs, and
the special moves are nicely balanced. The referee is pretty laid back,
but is always on top of offsides, and will call blatant fouls and
obvious dives. As far as the gameplay goes, theres very little to
complain about  the game plays great.
<p>Since the soccer pitch is so large, the default camera is
positioned far away, making the players a bit small, but this allows it
to cover a good portion of the field, which is a fair trade off. To
further help you see where your players are and to help you plan your
attacks, there's a radar showing player positions is at the bottom of
the screen. In addition to that, there are small arrows on the left
side of the screen that indicate the general whereabouts of your
nearest teammate. The effort that was put into making the field and
players easy to see really encourages team play, and keeps the game
from being a dribble the length of the field and shoot title.
<p>Despite the camera being far away from the action, the players
still look good and feature a respectable number of animations. After a
goal, the camera will cut to the player celebrating his feat, giving
you a close-up view of the nice player models. Several different
replays of the goal will follow the celebration, giving you ample
opportunity to view your amazing shot, or lament your pitiful defense.
The eight different stadiums look nice and feature some surprisingly
nice looking grass. <p>
The other 989 sports games audio have ranged from disappointing to
decent, but WTS is actually quite good. For starters, theres actually
an announcer in the game, and while his comments are somewhat limited,
its far better than nothing. Hell call out player names, make quick
comments after a goal, and does a good job keeping up with the action.
There are a couple of different songs in the menus, and like most
soundtracks, its a matter of preference as to if theyre any good or
not. The crowds are lively, and will perform a variety of familiar
chants during the course of the game.<p><p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/><br />
<p>WTS does have real players, but since it doesnt have the FIFA
license, there are some noticeable omissions, as far as leagues and
teams go. The challenge mode is great, but it would be nice to see it
lengthened a bit, and inclusion as a multi-player feature would have
been welcomed as well. The exclusion of a season mode is a major
disappointment as its presence would have added some significant depth
to the title. <p>
The games difficulty feels a bit unbalanced as its quite easy on the
amateur mode (nothing wrong with that), but becomes quite difficult
when you ramp up the difficulty just one notch. The AI isnt horrible,
at least on the offensive side of the ball, but its lacking on
defense. Your players will offer no resistance while the computer makes
its way down the field, though they will infrequently intercept passes
by seemingly by sheer luck. The computers defense is a little more
balanced, but relies heavily on crowding the penalty area, rather than
challenging you with clever play. These arent major complaints, but
they are issues worth noting. <p>
The graphics are nice, but you will notice a few areas where
presentation was sacrificed for the greater good. Little things like
the nets not moving after a goal, cardboard cutout crowds, and no
referee on the field (except for cut-scenes) arent huge omissions, but
youll likely notice them.
<p>Like the other 989 sports games, WTS has some simply
mind-numbing load times. Unfortunately, its the worst of the three,
with games taking over 45 seconds to begin. If youre playing a 4
minute game, that means youre spending the equivalent of 20% of the
match twiddling your thumbs. The load times are actually different for
certain play modes, which shows that they can be improved, but they
werent.
<p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/><br />
<p>Its big brother on the consoles is usually thought of as the
lesser of the Big Three soccer series, but WTS on the PSP is quite a
good game. The game feels polished, the controls are nice, and
there are a healthy number of gameplay options to keep you entertained
for a long time. Whereas the other 989 games would have been better
served being built from the ground up instead of sacrificing vital
features in their transition to the PSP, WTS feels like it was destined
to be here all along.
<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.3&size=20" alt="GAMEPLAY: 8.3" /> <br />
The difficulty is uneven, but game plays nice and smooth.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7.9&size=20" alt="GAMEPLAY: 7.9" /> <br />
The players look decent, the camera is ok, but little touches are missing.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7.5&size=20" alt="SOUND: 7.5" /> <br />
Adequate announcer, lively crowds and decent menu music.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 8.2&size=20" alt="FUN FACTOR: 8.2" /> <br />
Its lots of fun to play. Multi-player challenge mode would be nice.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 7.9&size=20" alt="REPLAY VALUE: 7.9" /> <br />
It needs a season and longer challenge mode. Otherwise, theres good depth. </p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8 &size=23" alt="TOTAL SCORE: 8" />

]]></description>
<pubDate>Sat, 19 Mar 2005 16:20:00 -0600</pubDate>
</item><item>
<title>GH Preview: Tiger Woods PGA Tour (PSP)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_tiger_woods_pga_tour_psp1</link>
<guid>http://www.gamebump.com/go/gh_preview_tiger_woods_pga_tour_psp1</guid>
<comments>http://www.gamebump.com/go/gh_preview_tiger_woods_pga_tour_psp1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Aaron Thomas.</p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><br /><br />Golf has always sold well on consoles, even when the sport wasnt very popular with the younger demographics. Now that Tiger Woods has inspired todays youth to pick up a club, the sport is more popular than ever, and so of course are golf videogames. The Tiger Woods series has a solid reputation on home consoles, due in part to its large selection of licensed golfers and courses. EA is taking the series portable with Tiger Woods PGA Tour for the PSP, giving videogame golfers a choice between Tiger and Hot Shots for the PSPs launch.<br /><br />Tiger Woods will feature 12 courses including Sherwood Country Club, Pebble Beach, Harbor Town and Paradise Cove, all of which have been previously seen in Tiger Woods PGA Tour 2004 and 2005. Theres no word on whether or not the console versions deep create-a-course mode will be included in the game, but even if its not, twelve courses is twice the amount that Hot Shots PSP will offer.<br /><br />Competition wont just be limited to stroke play as mix &amp; match play events, tournaments and challenge modes will be included in the game. Wi-Fi gameplay will allow you to compete against friends, will feature several unique play modes, and it will even support full stat tracking and wagering. <br /><br />Vijay Singh, Arnold Palmer, and of course, Tiger, are included among the games licensed golfers, but if none of those tickle your fancy you will be able to make your own star using the games create-a-golfer mode. If youve ever played a Tiger Woods game before, you know that it has some of the deepest character creation options of any game, and the pocket-sized version should feature a similar system. You can use money you won playing Wi-Fi to increase your characters abilities, which of course will help you dominate the next time around. <br /><br /><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><br /><br />Theres not a whole lot of information on Tiger Woods PGA Tour for the PSP right now, but given the series recent strong appearance on consoles, theres no reason to expect it wont be an enjoyable way to pass the time while commuting to work. <br />]]></description>
<pubDate>Tue, 15 Mar 2005 14:58:33 -0600</pubDate>
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