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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Valve Tweaks Team Fortress 2</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/valve_tweaks_team_fortress_2</link>
<guid>http://www.gamebump.com/go/valve_tweaks_team_fortress_2</guid>
<comments>http://www.gamebump.com/go/valve_tweaks_team_fortress_2#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/kga8kpjwgyny0qdejdixl4ks.jpg" alt="" alignment="" border="0"></p>News of Valve releasing an update for its popular Team Fortress 2 is hitting the Web, and if you're interested in what gameplay tweaks have been made you can view them below or at the link. <br><br><ul><li>Added new option for medigun beam to the Multiplayer-Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button</li><li>Added new option for the sniper rifle to the Multiplayer-Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot</li><li>Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel</li><li>Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1</li><li>Reduced Granary spawn advantage for capping the middle point</li><li>Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors)</li><li>Fixed obscure crash related to resolution changing</li><li>Gave machinima creators access to "tf_testvcd" and "tf_testrr"commands for playing scenes on characters</li><li>SDK Launcher now has a drop list of engine versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option</li></ul><br>]]></description>
<pubDate>Tue, 15 Jan 2008 14:22:17 -0600</pubDate>
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<title>Valve Invites Gamers to Suggest Improvements for Orange Box</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/valve_invites_gamers_to_suggest_improvements_for_orange_box</link>
<guid>http://www.gamebump.com/go/valve_invites_gamers_to_suggest_improvements_for_orange_box</guid>
<comments>http://www.gamebump.com/go/valve_invites_gamers_to_suggest_improvements_for_orange_box#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/7mps2udkdym5n7n0vh2h3gjy.jpg" alt="" alignment="" border="0"></p>In more interesting Valve news (Valve being one of the few developing houses who actually seems to care about what its fans think of its games), the company has invited Orange Box owners to suggest "changes and tweaks" in <a href="http://forums.steampowered.com/forums/showthread.php?t=639482">this forum post</a>. <br><br>If you've played through Orange Box (which received GameBump's <a href="http://www.gamebump.com/go/goty_best_game_of_07_the_orange_box">Game of the Year 2007 award</a>) and had some ideas for improvements, now is the perfect time to let Valve know.<br><br>]]></description>
<pubDate>Thu, 03 Jan 2008 16:25:50 -0600</pubDate>
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<title>[GOTY] Best Game of 07: The Orange Box</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/goty_best_game_of_07_the_orange_box</link>
<guid>http://www.gamebump.com/go/goty_best_game_of_07_the_orange_box</guid>
<comments>http://www.gamebump.com/go/goty_best_game_of_07_the_orange_box#</comments>
<description><![CDATA[<p style="text-align: center;"><a href="http://www.gamebump.com/static/GOTY07"><img src="http://www.gamebump.com/images/goty07/goty_logo.gif" border="0"> </a><br><img src="http://www.gamebump.com/images/goty07/bestgame.gif" border="0"></p><br>Despite what some award-show winners have to say, this wasn't a very
excellent year for games. Think of the biggest, most-anticipated games
of 2007 and think about how they turned out.<br><br><span style="font-style: italic;">Halo 3</span> was probably the most anticipated game, and while its multiplayer
component is pretty expansive, the single-player campaign (you know,
the reason most of us buy a video game) was mediocre and occasionally
downright boring. <span style="font-style: italic;">Assassin's Creed</span> was another hugely-anticipated game,
and it had the graphics and control scheme we all wanted, but in the
midst of making all that it seems that Ubisoft forgot to throw in an actual game. What about <span style="font-style: italic;">Crysis</span>? One of the most-hyped PC releases by the Microsoft camp? It sold less than 90,000 copies in its launch window.  <br><p><img src="http://www.gamebump.com/images/upload/31vxpr3597uanavmdn63rmuv.jpg" alt="" alignment="" border="0"></p><br>Only a few of the anticipated games of the year really met anybody's expectations. <span style="font-style: italic;">Call of Duty 4: Modern Warfare</span> is, well, it's Call of Duty 4. You guys seemed to really eat up <span style="font-style: italic;">BioShock</span>,
too. <span style="font-style: italic;">Super Mario Galaxy</span> is amazing as well. Our Game of the Year award
is supposed to be about innovation, though, and aside from being very
well-made products, what this year has really innovated things?<br><p></p><p></p><br>What
about <span style="font-style: italic;">The Orange Box</span>? Was anybody really excited for that? Were leaked
screenshots filtering onto the web and rumors flying like they were for
<span style="font-style: italic;">Halo 3</span>? Not so much. People weren't really lined up the block to get
them some Orange Box. Without much fanfare, it just... arrived. And
when it did, our eyes were opened.<br><br><span style="font-style: italic;">The Orange Box</span> has three
primary components and two secondary components. The big ticket items
are: <span style="font-style: italic;">Half-Life 2: Episode Two</span>, <span style="font-style: italic;">Portal</span>, and <span style="font-style: italic;">Team Fortress 2</span>. The
not-so-big-deal items are <span style="font-style: italic;">Half-Life 2</span>, and <span style="font-style: italic;">Half-Life 2: Episode One</span>.
That alone is pretty innovative. For your $50-60, you're getting 3 new
(albeit short) games, one somewhat-new (new for consoles) game, and one
game that happens to be one of the top-5 games ever made. How often
does that happen, a game's expansion pack coming out and including the
full game and the previous expansion pack plus two ancillary games that
are downright genius by themselves? <br><br><span style="font-style: italic;">Portal</span>, though brief (for
most people), is a brilliant game. At heart it's a simple puzzle game,
but through unique means it is given more character than most
full-sized games. The cake is a lie, I'm still alive,
weighted companion cubes, this game has produced more internet memes per hour of gameplay
than any other game could ever hope to achieve. It's complex and simple
simultaneously, beautiful and ugly at the same time, charming and
depressing in the same moment. The concept of portals is intriguing and
a technological marvel, but it would be quite simple to make 19 levels
of portal-puzzles become a boring heap. <br><p><img src="http://www.gamebump.com/images/upload/01s03c3ugg3vp38aj0zn8iz5.jpg" alt="" alignment="" border="0"></p><br><span style="font-style: italic;">Half-Life 2: Episode
Two</span> is another giant leap forward for the <span style="font-style: italic;">Half-Life 2</span> franchise. The
Source engine has been spruced up with new dynamic lighting effects, a
particle physics system, and a new graphics system to allow for
beautifully expansive vistas to be rendered in real-time. The way the
story unfolds around you and the ingenious-as-ever level designs are
all top rate. People who haven't played <span style="font-style: italic;">Half-Life 2</span> get confused when
people like me go on about how amazing the level design is, but once
you've had a taste for Valve's work you can't stomach anything lesser.
Play through <span style="font-style: italic;">Episode One, Episode Two</span>, and <span style="font-style: italic;">Portal</span> with the creator
commentary system enabled and you'll understand just how much thought
and work went into nearly every element of the gameplay design. Valve's
games get months and months of testing and tightening before they see
the light of day, and it all shows. The sheer level of quality in any
of these games is just staggering when compared to the sloppy layouts,
imprecise goals, and backtracking you find in most modern games.<br><br>It's a congested season for online multiplayer games. <span style="font-style: italic;">Halo 3 </span>with its mega-millions user base
is probably the most-played game right now and <span style="font-style: italic;">Call of Duty 4</span> with its
perhaps-superior online element is drawing a lot of players, but <span style="font-style: italic;">Team
Fortress 2</span> is still wedging its way into the market. Perhaps the
longest-developed multiplayer game we're likely to see for a while, TF 2
has as much character as any other Valve game. It's not Counter-Strike
in terms of repressed teenagers working out their social issues with
actual guns, it's something better. It's something for everyone.
Everyone who likes shooting folks, at least.<br><br>Let's not forget <span style="font-style: italic;">Half-Life 2</span> and <span style="font-style: italic;">Episode One</span> and the fact that <span style="font-style: italic;">The Orange Box</span> is available for the Xbox
360 and the PlayStation 3, so for the people who aren't PC gamers, this
could be their first chance to play these games. That in mind, there's
dozens of hours of offline gameplay in this box. It's easy to discount an "old" game as not being worth anybody's time, but <span style="font-style: italic;">Half-Life 2</span> should be above such trivialities, being again one of the best games ever made. <br><br>If
I can talk for a moment about the endings of <span style="font-style: italic;">Episode Two</span> and <span style="font-style: italic;">Portal</span>,
sure they're not exactly the definition of "closure," but they're also
not shameless, unsatisfying, "<span style="font-style: italic;">Buy the sequel</span>" endings we're getting
from nearly every game this year, from <span style="font-style: italic;">Assassin's Creed</span> to <span style="font-style: italic;">Unreal
Tournament III</span> to <span style="font-style: italic;">Crysis</span> . There's a difference between leaving the
people wanting more and simply forgetting to include an ending. The
Valve products leave you wanting more, the other games just destroy any
sense of finality to the ending and kick you in the shins for having
the audacity to become attached to the story.<br><p><img src="http://www.gamebump.com/images/upload/mf4nbeqlhe75v09j31gdblar.jpg" alt="" alignment="" border="0"></p><br>So our Game of the
Year is a compilation of 5 other games, partly because each game is an
amazing product on its own, partly because the whole concept of
packaging them all together is pretty innovative, and partly still
because it's one of the few games of the year that didn't leave me
disappointed or annoyed after it all. If I could instigate any change
to the gaming industry, it would be more play-testing. <br><br>Most
games these days are only play-tested while they're being developed to
make sure there's no glaring bugs preventing the game from working, and
as soon as the game is done it's stamped on a disk and rushed to stores
via overnight shipping. Some games get a few weeks of post-completion
play-testing, if there's time. <span style="font-style: italic;">Episode Two</span> and <span style="font-style: italic;">Portal</span> were play-tested
for six months, deadlines and launch windows be-damned. They're not
just looking for bugs and glitches, but seeing how people play the
game, making sure they understand what they're supposed to be doing. If
a goal is ambiguous, or if people are frustrated by an element, they
change that part of the game to make sure everything is as clear and as
fun as possible. Play through the games with the commentary enabled to
hear just how much work goes into each element.<br><p><img src="http://www.gamebump.com/images/upload/o5elsw43573j95ouf2oal6wj.jpg" alt="" alignment="" border="0"></p><br>If <span style="font-style: italic;">Assassin's
Creed</span> had been play-tested for six months, I imagine I would hate it a
lot less. They might have had time to realize that the gameplay is extremely tedious and overly-repetitive
, that the game spends the first 6 hours telling you to avoid sword
fights and the last hour putting you in nothing but sword fights, that
the plot is ridiculous and impossible to follow, and that everybody is
talking way too much. If <span style="font-style: italic;">Kane &amp; Lynch: Dead Men</span> had received any
play-testing, they might have been able to do something about the
entire game being a train wreck.  <br><br>If anything, <span style="font-style: italic;">The Orange Box</span>
and Valve deserve Game of the Year just for striving for quality in a
time when doing so is unfashionable, but they're getting it for
reaching quality in a time when it's seen as too much work.<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=the orange box&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY THE ORANGE BOX AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Sat, 22 Dec 2007 13:37:52 -0600</pubDate>
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<title>[GOTY] Best Shooter of 07: Call of Duty 4</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/goty_best_shooter_of_07_call_of_duty_4</link>
<guid>http://www.gamebump.com/go/goty_best_shooter_of_07_call_of_duty_4</guid>
<comments>http://www.gamebump.com/go/goty_best_shooter_of_07_call_of_duty_4#</comments>
<description><![CDATA[<div style="text-align: center;"><span style="font-weight: bold;"><p></p></span><a href="http://www.gamebump.com/static/GOTY07"><img src="http://www.gamebump.com/images/goty07/goty_logo.gif" alt="" alignment="" border="0"></a><br><img src="http://www.gamebump.com/images/goty07/bestshooter.gif" alt="" alignment="" border="0"><span style="font-weight: bold;"><a href="http://www.gamebump.com/go/gb_review_call_of_duty_4_modern_combat_single_player_360">Our Single Player Review (*****)</a></span><br><span style="font-weight: bold;"><a href="http://www.gamebump.com/go/gb_review_call_of_duty_4_modern_warfare_multiplayer_360">Our Multiplayer Review (*****)</a></span><br></div><span style="font-weight: bold;"></span><span style="font-weight: bold;"><br>Why It Won:</span> Call of Duty was already an established series by the time <span style="font-style: italic;">Call of Duty 4: Modern Warfare</span> came around. After Treyarch's Call of Duty 3, many had thought the series had caught the "sequel syndrome" that plagues almost any big studio franchise that gets a new installment each year, each game becoming just another iteration of the previous with one or two features interesting enough to be mentioned on the back of the game's box. Boy were we ever wrong.<br><p><img src="http://www.gamebump.com/images/upload/314isl6h2qckz9yk56s993cz.jpg" alt="" alignment="" border="0"></p><br>Call of Duty 4 isn't a greatly ambitious game. It didn't have the mega-millions advertising budget of Halo 3, it didn't have the Ayn Rand-ian objectivist overtones of BioShock, and it didn't really require that you go out and buy a new $4,000 computer to run it like Crysis. The scale of the game itself is somewhat large but it's no Earth-vs-Aliens. What the game lacks in scope, however, it makes up for in pure quality. Call of Duty 4 is a fun game, a well-made game, and a rewarding game. From the first mission you're sucked into the world of modern Special Forces and you're never let go.<br><p></p><p></p><br>The single player mode may be relatively brief but there are no dull moments. This game doesn't sag during the middle and the ending doesn't disappoint. You can't say that about many games these days. There's no backtracking or boring missions stuck into the middle to give the game length, and there's no abrupt, "Buy the sequel!" ending. How refreshing is that?<br><br>The multiplayer mode, something that could be easy to overlook, is so amazingly intelligent that it rivals and, in my opinion, tops Halo 3's online mode. I've waited my whole life for a game that rewards experimentation with multiple weapons and playtypes instead of letting people get stick to one tactic and dominate anybody else. It's here, and it's fantastic.<br><br>Call of Duty 4 is what I want from future games. It shirks trendy gameplay gimicks and instead focuses on being the best at what it does. <br><br><span style="font-weight: bold;">Why You May Disagree:</span> I've heard some complaints about the lack of tactical elements, such as the ability to issue commands to squad members or a cover system where you can press against walls and fire around corners. You know, like every other game made in the last three years. Some Halo kids take offense to our claims that Call of Duty 4's online play is better than Halo 3's.<br><br><span style="font-weight: bold;">But We Say:</span> Just because the only way to get a military shooter not set in 1940s Europe used to be in the form of the a Tom Clancy tactical squad-based game, it doesn't mean things have to stay like that. Call of Duty has never been a tactical game, so why should they start now just because that's what everybody else is doing? Some people don't like those kind of games. Some people just want a straightforward shooter where the only weapons aren't an M1 Garand and American pride. Too often games have these features and ride them to death. <span style="font-style: italic;">The Brothers in Arms</span> games that featured squad commands, how many times did they shove it in your face? Rather than becoming a one-trick pony and a slave to one or two gimmicks, Call of Dut 4 focuses on overall quality and not marketing bullet points. To the multiplayer naysayers, I suggest they give the game a fair try. If anything, they probably find it too difficult because they can't jump around and obliterate an entire enemy team with a shotgun and an oversheild.<br><br><br><span style="font-weight: bold;">Runners Up:</span><br><span style="font-weight: bold;"><p><span style="margin: 0pt; padding: 8px 8px 8px 0pt; z-index: 777; float: left; clear: left;"><img src="http://www.gamebump.com/images/upload/iefgqlao4qs4j32mkgbys6rc.jpg" alt="" alignment="left" border="0"></span></p><br>Halo 3</span> - One of the most advertised, best selling titles of this year-slash-lifetime, Halo 3 has a lot of quality features. Unfortunately, none of them are in the campaign mode. It's reasonable that Bungie figured everybody would be buying the game for the multiplayer, but all twelve of us who were more interested to see what a bloated, runaway development budget could do for single player games were rather disappointed. This category is about the overall shooter experience, and a good multiplayer mode with a mediocre campaign mode does not a Best Shooter make.<br><br><span style="font-weight: bold;"><p><span style="margin: 0pt; padding: 8px 8px 8px 0pt; z-index: 777; float: left; clear: left;"><img src="http://www.gamebump.com/images/upload/wojxxojq47x48r5agbw4fapy.jpg" alt="" alignment="left" border="0"></span></p><br>The Orange Box</span> - Valve's amalgomated parcel of gaming value known as <span style="font-style: italic;">The Orange Box</span> is an extremely good gaming experience, but unfortunately the definitions for the Best Shooter category nearly exclude it. <span style="font-style: italic;">Portal</span> is more of an adventure/puzzle game than a shooter, and <span style="font-style: italic;">Half-Life 2</span>, and <span style="font-style: italic;">Half-Life 2: Episode One</span> all released before this year. For new content, that only leaves <span style="font-style: italic;">Half-Life 2: Episode Two</span> and <span style="font-style: italic;">Team Fortress 2</span>. Those two are great, but compared to Call of Duty 4 they don't quite make it.<br><br><span style="font-weight: bold;"><p><span style="margin: 0pt; padding: 8px 8px 8px 0pt; z-index: 777; float: left; clear: left;"><img src="http://www.gamebump.com/images/upload/h2k88dbi75g4966y9egebvv9.jpg" alt="" alignment="left" border="0"></span></p><br>BioShock</span> - This steam-punk underwater adventure is a critical and financial success, but not many of the staff here at GameBump were quite as impressed as everybody else. Personally, the ridiculously short supply of ammunition early in the game when enemies are attacking you from all sides is what broke the experience for me. Sure it had storytelling, and impressive visuals, but I didn't have much fun finding them. Managing Editor Shiva Stella says the game isn't even a shooter and that I'm wasting my time writing this paragraph.<br><br>Check out the <a href="http://www.gamebump.com/static/GOTY07">Game of the Year 2007 Homepage</a>.<br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Call of Duty 4&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY CALL OF DUTY 4 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Mon, 17 Dec 2007 13:49:18 -0600</pubDate>
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<title>Games Radar's Worst Box Art of 2007</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/games_radars_worst_box_art_of_2007</link>
<guid>http://www.gamebump.com/go/games_radars_worst_box_art_of_2007</guid>
<comments>http://www.gamebump.com/go/games_radars_worst_box_art_of_2007#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/v8kf5g85nefemp75rpakz9be.jpg" alt="" alignment="right" border="0"></span></p>For those of us who don't obsessively follow the gaming industry and have a list of all upcoming titles stapled to the insides of our thighs (by "us" we mean "our parents), a game's box art can make or break the game. It's what draws the consumer to pick up the box and turn it around to see what it's about.<br><br>Sometimes publishers will either forget that, or not care enough to put any effort into the design. Perhaps they throw a generic-looking robot under a logo and drown it in Photoshop flare filters.<br><br>Games Radar has compiled a list of 15 of the worst box art designs of 2007, which includes everything from that John Deere game to <span style="font-style: italic;">The Orange Box</span>. Grab your eye bleach and take a gander.<br>]]></description>
<pubDate>Thu, 13 Dec 2007 13:28:31 -0600</pubDate>
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<title>Spike VGA 2007 Award Winners</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/spike_vga_2007_award_winners</link>
<guid>http://www.gamebump.com/go/spike_vga_2007_award_winners</guid>
<comments>http://www.gamebump.com/go/spike_vga_2007_award_winners#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/11fk0pz9f43xhcgpc2s26o2t.jpg" alt="" alignment="" border="0"></p>The 5th annual <a href="http://www.gamebump.com/go/get_ready_to_hate_your_tv_spike_vga_awards_back">Spike Video Game Awards</a> show doesn't air till tonight at 9pm EST, but the winners have "somehow" made its way into my inbox this morning. The show is being held in Las Vegas at the Mandalay Bay Events Resort and Casino. I honestly thought Halo 3 would hit the Game of the Year, but I never expected Skate to be in the best Sports game category.<br><br>But anywho, check out the full list below!<br><br><blockquote><p>    GAME OF THE YEAR<br>
    BioShock </p>
<p>    STUDIO OF THE YEAR<br>
    Harmonix<br>
<br>
    BEST SHOOTER<br>
    Call of Duty 4: Modern Warfare (Activision/ Infinity Ward)</p>
<p>    BEST RPG<span style="font-weight: bold;"><br>Mass Effect </span>(Microsoft Game Studios/ BioWare)</p>
<p>    BEST MILITARY GAME<br>
    Call of Duty 4: Modern Warfare (Activision/ Infinity Ward)</p><p></p><p></p><p></p><p></p>
<p>    BEST INDIVIDUAL SPORTS GAME<br>
    Skate (Electronic Arts/ EA Black Box)</p>
<p>    BEST HANDHELD GAME<br>
    The Legend of Zelda: Phantom Hourglass (Nintendo/ Nintendo)</p>
<p>    BEST GRAPHICS<br>
    Crysis (Electronic Arts/ Crytek)</p>
<p>    BEST GAME BASED ON A MOVIE OR TV SHOW<br>
    The Simpsons Game (Electronic Arts/ EA Redwood Shores)</p>
<p>    BEST RHYTHM GAME<br>
    Rock Band (MTV Games/ Harmonix)</p>
<p>    BEST DRIVING GAME<br>
    DiRT (Codemasters/ Codemasters)</p>
<p>    BEST ACTION GAME<br style="font-weight: bold;"><span style="font-weight: bold;">Super Mario Galaxy </span><span style="text-decoration: underline;"></span>(Nintendo/ Nintendo)</p>
<p>    BEST TEAM SPORTS GAME<br>
    Madden NFL 08 (Electronic Arts/ EA Tiburon)</p>
<p>    BEST SOUNDTRACK<br>
    Rock Band (MTV Games/ Harmonix)</p>
<p>    BREAKTHROUGH TECHNOLOGY<br>
    The Orange Box/ Portal (Valve/ Valve)</p>
<p>    BEST XBOX 360 GAME<br>
    BioShock </p>
<p>    BEST WII GAME<span style="text-decoration: underline;"><span style="font-weight: bold;"></span></span><br><span style="font-weight: bold;">Super Mario Galaxy </span><a href="http://www.1pstart.com/1pstart-review-super-mario-galaxy/"></a><a href="http://www.1pstart.com/1pstart-review-super-mario-galaxy/"><span style="font-weight: bold;"></span></a>(Nintendo/ Nintendo)</p>
<p>    BEST PS3 GAME<br>
    Ratchet &amp; Clank Future: Tools of Destruction (Sony Computer Entertainment/<br>
    Insomniac Games)</p>
<p>    BEST PC GAME<br>
    The Orange Box (Valve/ Valve)</p>
<p>    BEST ORIGINAL SCORE<br>
    BioShock </p>
<p>    BEST MULTI-PLAYER GAME<br>
    Halo 3 (Microsoft Game Studios/ Bungie Studios)</p>
<p>    MOST ADDICTIVE VIDEO GAME FUELED BY DEW<br>
    Halo 3 (Microsoft Game Studios/ Bungie Studios)</p></blockquote><br>]]></description>
<pubDate>Sun, 09 Dec 2007 10:47:04 -0600</pubDate>
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<title>New Orange Box Demo Today</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_orange_box_demo_today</link>
<guid>http://www.gamebump.com/go/new_orange_box_demo_today</guid>
<comments>http://www.gamebump.com/go/new_orange_box_demo_today#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/xb360.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Reports are surfacing that a new demo for The Orange Box is releasing on the Xbox Live service. <br><br>The demo features Half-Life 2, Episode Two and should be available sometime today. For the ignorant among the masses, The Orange Box contains the following:<br><br><ul><li>Half-Life 2, Episode One</li><li>Half-Life 2, Episode Two</li><li>Portal</li><li>Team Fortress 2</li></ul><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=The Orange Box&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY THE ORANGE BOX AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Thu, 22 Nov 2007 14:48:36 -0600</pubDate>
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