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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>NYCC 2009: iPhone Title Coming From Bethesda</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/nycc_2009_iphone_title_coming_from_bethesda</link>
<guid>http://www.gamebump.com/go/nycc_2009_iphone_title_coming_from_bethesda</guid>
<comments>http://www.gamebump.com/go/nycc_2009_iphone_title_coming_from_bethesda#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/uqz78diic7kz3b0yekfrw794.jpg" alt="" alignment="" border="0"></p><a href="http://www.joystiq.com/2009/02/06/nycc-09-bethesda-developing-iphone-title/">Joystiq</a> is reporting Bethesda's Todd Howard announced at a New York Comic Con panel that the developer is working on an iPhone game, though he did not reveal any other details. <br><br>Could it be a Fallout or Elder Scrolls spinoff, or is it an original title? What do you guys think? <br><br>]]></description>
<pubDate>Sat, 07 Feb 2009 20:52:14 -0600</pubDate>
</item><item>
<title>Valkyria Chronicles DLC confirmed for US release.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/valkyria_chronicles_dlc_confirmed_for_us_release</link>
<guid>http://www.gamebump.com/go/valkyria_chronicles_dlc_confirmed_for_us_release</guid>
<comments>http://www.gamebump.com/go/valkyria_chronicles_dlc_confirmed_for_us_release#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img src="http://www.gamebump.com/images/upload/jxnb0zx6a8ql7sbinpkpelus.jpg" alt="" alignment="" border="0"></p><p style="text-align: left;">Sega's beautiful action-strategy-rpg Valkyria Chronicles released today, so if you're keen on experiencing a unique game that bends an established genre and blends another, now's the time to pick it up. If you're further interested, two bits of DLC have already been confirmed for US release in early 2009. One allows you to play as a side character called Edie, and the other allows you to take on the role of the game's antagonists. If Japanese prices are anything to consider, you can expect them to run $5-10 a piece. You can also expect them to be fully voice acted.<br></p></div>]]></description>
<pubDate>Tue, 04 Nov 2008 21:07:07 -0600</pubDate>
</item><item>
<title>I Wrote A Book: Mind + Body Published Yesterday</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/i_wrote_a_novel_mind__body_published_yesterday</link>
<guid>http://www.gamebump.com/go/i_wrote_a_novel_mind__body_published_yesterday</guid>
<comments>http://www.gamebump.com/go/i_wrote_a_novel_mind__body_published_yesterday#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/ed0evs9n9ujkptitgmlryssu.jpg" alt="" alignment="" style="margin: 10px;" border="0"></span></p><br>In addition to my duties as co-owner and lead editor of this website, I also write non-videogamey stuff. For example, I just published a novel. <a href="http://www.aarondunlap.com/mb/"><span style="font-weight: bold;">Mind + Body</span></a>, she's called<br><br>In addition to being able to <a href="http://www.aarondunlap.com/mb/index.php?content=buy">buy the book</a>, like most goods and services, <span style="font-style: italic;">Mind + Body</span> is also available as a <a href="http://www.aarondunlap.com/mb/index.php?content=download">free digital download</a> in various ebook formats, released under a Creative Commons license. Yes, you can download it for free. Legally. <br><br><a href="http://www.amazon.com/gp/product/1440414793?ie=UTF8&amp;tag=aarondunlap-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1440414793">Click here</a> to check it out on Amazon.<br><br><span style="font-style: italic;">Mind + Body</span> is a thriller about a teenager trying to unravel a conspiracy that seems to surround and envelop his entire life. <br><br>For the uninitiated, books are kind of like video games where instead of controlling them via a gamepad or plastic guitar, you control them with your brain. They're entirely portable, require no batteries, and have no region locking. <br><br>Unlike some books which are about John Adams or make metaphors to caged birds singing, this book has guns and killing and explosions and wisecracking penguins. I made one of those things up.<br>]]></description>
<pubDate>Tue, 21 Oct 2008 21:22:31 -0500</pubDate>
</item><item>
<title>Little Big Planet: See You in Another Week.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/little_big_planet_see_you_in_another_week</link>
<guid>http://www.gamebump.com/go/little_big_planet_see_you_in_another_week</guid>
<comments>http://www.gamebump.com/go/little_big_planet_see_you_in_another_week#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img src="http://www.gamebump.com/images/upload/zrqraz4xylxnh9viyh9v5s3t.jpg" alt="" alignment="" border="0"></p><br></div>In a move that's just shy of incomprehensible Sony and Media Molecule have decided to push the release date of the exceedingly anticipated Little Big Planet back by a week and to break my heart in the process. Citing issues of a song that contains messages from the Qur'an, the game has been delayed in shipping until October 27th in order to remove the offending lyrics; the game can be expected around the 4th of November if Amazon is to be believed.<br><br>So...&nbsp; Feel free to play Fable 2 without feeling guilty now. At least for a week or two. Unless Sony does something awesome for atonement and opens a full public beta or something. Please do something awesome?<br>]]></description>
<pubDate>Sat, 18 Oct 2008 00:42:24 -0500</pubDate>
</item><item>
<title>Super Monkey Ball On iPhone Sells 300k</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/super_monkey_ball_on_iphone_sells_300k</link>
<guid>http://www.gamebump.com/go/super_monkey_ball_on_iphone_sells_300k</guid>
<comments>http://www.gamebump.com/go/super_monkey_ball_on_iphone_sells_300k#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/6e552iqflz5v98vfkvkdgjmn.jpg" alt="" alignment="right" border="0"></span></p>It has been just a month since the launch of the iPhone's new App Store gave people yet another new version of Super Monkey Ball, but sales for the game are already flowing in, as it has sold 300k units, according to the <a href="http://online.wsj.com/article/SB121842341491928977.html?mod=2_1571_topbox">Wall Street Journal.</a><br><br>This is big news for proponents of game development on the iPhone, who have argued that the system is capable of competing with the DS and PSP for market share of the handheld gaming industry. <br><br>"That's a substantial business. It gives iPhone a justifiable claim to being a viable gaming platform," said Simon Jeffery, president of Sega of America. Sega grossed nearly three million dollars from the game by selling it for $9.99. <br><br>Keep your eyes open for news on the performance of other iPhone games, as their success (or failure) will have an interesting impact on whether or not the iPhone will truly emerge as a third viable handheld. <br>]]></description>
<pubDate>Mon, 11 Aug 2008 22:32:02 -0500</pubDate>
</item><item>
<title>GB Review: Crash Bandicoot Nitro Kart 3D (iPhone)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gb_review_crash_bandicoot_nitro_kart_3d_iphone</link>
<guid>http://www.gamebump.com/go/gb_review_crash_bandicoot_nitro_kart_3d_iphone</guid>
<comments>http://www.gamebump.com/go/gb_review_crash_bandicoot_nitro_kart_3d_iphone#</comments>
<description><![CDATA[<p></p><p><img src="http://www.gamebump.com/images/upload/ejzjnemzoeynock8omznil2z.jpg" alt="" alignment="" border="0"></p><img style="border: 0px none ;" src="/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><p></p><p><span style="font-weight: bold;">Crash Bandicoot Nitro Kart 3D</span> is one of the handful of major studio games now available for the iPhone (or iPod Touch) through the newly released App Store. It's a decent time waster, sure, which is what you'd expect from a cell
phone game, but given the power of the iPhone and the hefty $9.99 price
tag, this game is a waste of time and opportunity. I would wait a bit
longer for more impressive, and better controlling games to come around.</p><p><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="2 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=tt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br></p><p>A pocket review for a pocket game:<span style="font-weight: bold;"></span><br><br>Nitro Kart 3D is a rather quick port of "<span style="font-style: italic;">Crash Bandicoot Nitro Kart</span>" for the Xbox, PS2, GameCube, and N-Gage. Like the other kart game on the iPhone (<span style="font-style: italic;">Cro-Mag Rally</span>), controlls are stripped down to the bare essentials. Acceleration is automatic, or rather, perpetual, and all the player must do is steer by tilting the phone side to side.<br><br>The control can be frustrating and take quite a while to get used to. Not being in control of acceleration feels a bit strange as well, like being the passenger in a car and leaning over to take over the wheel. I don't think developers have gotten a handle on the iPhone's accelerometer yet, and so using it will feel a bit flimsy until the programmers have it hammered down. <br><br>Controlling the karts always felt sloppy to me, but it can be managed by adjusting the sensitivity. Game modes available include standard "Cup" mode, a pretty simple Story mode, and Time Trials. There is no multiplayer.<br><br>This is one of the very first 3D games for the iPhone, so it's hard to gauge the graphics, but from what I've seen of other games they're already a tad sub-par. Textures in the distance appear to manifest before your eyes, and there is a very annoying attempt at a lens flare effect that has watered down to nothing but an indistinct series of blobs that do nothing but block your view.<br><br>Again, for the money, you should expect more. This may be one of the best 3D iPhone games, but that's not saying much. Treat this game like a launch title and keep your distance until the real games show up.<br></p>]]></description>
<pubDate>Thu, 24 Jul 2008 18:03:10 -0500</pubDate>
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<title>E3 2008: Killzone 2 Screenshots</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/e3_2008_killzone_2_screenshots</link>
<guid>http://www.gamebump.com/go/e3_2008_killzone_2_screenshots</guid>
<comments>http://www.gamebump.com/go/e3_2008_killzone_2_screenshots#</comments>
<description><![CDATA[<br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=63"> Launch Gallery: <b>Killzone 2</b></a><br />
<a href="http://www.gamebump.com/?gallery=63&showpic=700"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/700.jpg" /></a><a href="http://www.gamebump.com/?gallery=63&showpic=701"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/701.jpg" /></a><a href="http://www.gamebump.com/?gallery=63&showpic=702"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/702.jpg" /></a><a href="http://www.gamebump.com/?gallery=63&showpic=703"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/703.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (6 images)</span></div><br>]]></description>
<pubDate>Tue, 15 Jul 2008 17:00:55 -0500</pubDate>
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<title>E3 2008: SCRABBLE For iPhone Screenshots</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/e3_2008_scrabble_for_iphone_screenshots</link>
<guid>http://www.gamebump.com/go/e3_2008_scrabble_for_iphone_screenshots</guid>
<comments>http://www.gamebump.com/go/e3_2008_scrabble_for_iphone_screenshots#</comments>
<description><![CDATA[<span style="font-weight: bold;">SCRABBLE</span> screenshots for mobile platforms including iPhone.<br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=44"> Launch Gallery: <b>SCRABBLE</b></a><br />
<a href="http://www.gamebump.com/?gallery=44&showpic=558"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/558.jpg" /></a><a href="http://www.gamebump.com/?gallery=44&showpic=559"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/559.jpg" /></a><a href="http://www.gamebump.com/?gallery=44&showpic=560"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/560.jpg" /></a><a href="http://www.gamebump.com/?gallery=44&showpic=561"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/561.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (32 images)</span></div>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=SCRABBLE&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY SCRABBLE AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 15 Jul 2008 12:47:27 -0500</pubDate>
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<title>iPhone Monkey Ball Earns $63k in One Day</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/iphone_monkey_ball_earns_63k_in_one_day</link>
<guid>http://www.gamebump.com/go/iphone_monkey_ball_earns_63k_in_one_day</guid>
<comments>http://www.gamebump.com/go/iphone_monkey_ball_earns_63k_in_one_day#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/2da3kean7478t7rucrqfs3h0.jpg" alt="" alignment="right" border="0"></span></p>The iPhone 2.0 software update isn't even "officially" out yet, but <span style="font-style: italic;">Super Monkey Ball</span>, the most anticipated iPhone game has already sold over 9,000 units.<br><br>The App Store was only available this morning via workarounds (it's now available through iTunes directly), so there's been a less-than-24-hour window where apps can even be purchased.<br><br>The Monkey Ball game is currently the #1 download at 9029 downloads as of this writing.<br><br>According to Apple, when you sell an application in the App Store, you get to keep 70% of the price. Assuming SEGA gets the same deal, that means for every $9.99 unit purchased, they get $6.99. Multiply that by 9,029 and you get <span style="font-weight: bold;">$63,112.71</span>. <br><br>Not bad for single-day sales for a downloadable title when the software that supports it isn't even officially available. Imagine how the game will sell after tomorrow when everybody and their brother gets an iPhone 3G with the App Store already installed.<br>]]></description>
<pubDate>Thu, 10 Jul 2008 19:38:44 -0500</pubDate>
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<title>iPhone 3G Release Tomorrow At 8AM</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/iphone_3g_release_tomorrow_at_8am</link>
<guid>http://www.gamebump.com/go/iphone_3g_release_tomorrow_at_8am</guid>
<comments>http://www.gamebump.com/go/iphone_3g_release_tomorrow_at_8am#</comments>
<description><![CDATA[



<p><img src="http://www.gamebump.com/images/upload/35xpxk3biion8z5ee94z8vtb.jpg" alt="" alignment="" border="0"><br></p>Its almost time. In one day,
Apple will release the <span style="font-weight: bold;">iPhone 3</span>G (July 11) &nbsp;for a suggested retail price of $199 (US) for
the 8GB model and $299 (US) for the 16GB model in both Apple and AT&amp;T's
retail stores and requires a new two-year contract with AT&amp;T for qualifying
customers.

&nbsp;<p>

The App Store will be
available beginning today via iTunes 7.7 and part of the free iPhone 2.0
software update for all iPhone customers on July 11. iPhone 2.0 is also
available for iPod touch users for $9.95. Apple also announced today that more
than 500 native applications will be available on the iPhone's App Store when
Apple's iPhone 3G goes on sale tomorrow.

&nbsp; </p><p style="margin-left: 40px;">

<span style="font-style: italic;">"iPhone enables The
Associated Press to deliver news in a way that simply wasn't possible
before," said Benjamin Mosse, director of Mobile Products, The Associated
Press. "Taking advantage of iPhone's revolutionary location-based
services, our Mobile News network can capture and store local news stories that
can be read by users even when they're offline and our award winning
photography and AP video are displayed in stunning clarity on its high
resolution screen."

&nbsp; </span></p><p>

Yes, we know this is a gaming
blog but many of our fans use or are interested in the iPhone. Heck, we even
may be covering user-created games for the device in the future! 

</p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=iPhone 3G&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY IPHONE 3G AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Thu, 10 Jul 2008 07:56:34 -0500</pubDate>
</item><item>
<title>GB Review: One Piece: Unlimited Adventure</title>
<author>Eric Jonathan Smith</author>
<link>http://www.gamebump.com/go/gb_review_one_piece_unlimited_adventure</link>
<guid>http://www.gamebump.com/go/gb_review_one_piece_unlimited_adventure</guid>
<comments>http://www.gamebump.com/go/gb_review_one_piece_unlimited_adventure#</comments>
<description><![CDATA[<p></p><div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/gn6a3hz7l6pwp3fe03meqvyd.jpg" alt="" alignment="" border="0"></div><div><br><div style="text-align: center;"><center>What five minutes of One Piece will do to you.<br><div style="text-align: left;"><br></div></center></div></div></div><img style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><br><p class="MsoNormal">One Piece: Unlimited Adventure is a Nintendo Wii exclusive
action-adventure game following the exploits of the Straw Hat Pirates of the
popular manga and anime series, One Piece. The overall gameplay of this lengthy
journey might not be solid enough to hold its own, but fans of the manga and
anime will mine a decent amount of enjoyment out of the title. Though some
errant attributes keep it from being generally recommended, it plays
surprisingly well for a licensed game, but that's not saying much.</p><p class="MsoNormal"><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br> </p>



<p class="MsoNormal">After some misdeeds on the high seas, the Straw Hat Pirates'
captain and One Piece's main character, Luffy, is forced to fish aboard their
ship as penance for wasting food. He hooks a mysterious orb instead of catching
a meal, and this orb causes an island to emerge from under the ship. When the
crew comes to, they decide to do what any pirate gang would do and see what
treasure the island has to plunder. The absurdity of the plot may only resonate
with series fans, but luckily the characters themselves offer some much needed
levity in the form of personality, though their at times over-animated nature might
put off a few people.</p>



<p class="MsoNormal"></p><p></p><p></p><p></p><div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/slngi5sg3oney5ioq46t7vu1.jpg" alt="" alignment="" border="0"></div><div><br><div style="text-align: center;"><center>Down with the Navy and its 193 men.<br></center></div></div></div><p></p><p class="MsoNormal">Unlimited Adventure is set up like a traditional action
adventure game in the vein of Legend of Zelda. Exploration of the island is key,
and of course you'll open up more areas to investigate as you progress. Advancing
to new areas is done through the use of Luffy's orb, which for some reason
needs to be fed to charge up, amounting to a lot of backtracking and hassle on
your part. The barriers the game sets between you and adjacent areas are almost
always rock walls that mysteriously explode, so these more traditional gaming
restraints need to be taken with a tongue firmly in cheek to be accepted.
Unfortunately, once you do enter a new area the game offers little in
direction, so you may be wandering around for a while wondering what to do
next. </p>



<p class="MsoNormal">While wandering around, you will run into the militant and
evil Navy that surely means more to One Piece fanatics than the rest of us;
otherwise they suffice as a near constant fodder for your cast. Once you team
up with the rest of the characters, you can change between members at any time
with a press of the minus button. There actually is some variance in each
character's range of combat. Luffy has the power to make his limbs act rubbery
and extend like Mr. Fantastic or Street Fighter's Dhalsim, which lends him some
wide-range physical attacks. Usopp can chuck throwing stars from a distance
while a little talking reindeer thing called Chopper is only capable of weak
short-range melee bursts, but can eventually turn into a powerful, hulking
beast. With repeated use, moves become more powerful and new ones become
available. Truth be told, the combat is fairly simplistic at its core, but the
variety of characters can keep it from being too tedious.</p>



<p class="MsoNormal">Unlimited Adventure doesn't exactly take advantage of the
Wii's unique control options, offering only the traditional Wii Remote and
Nunchuk setup. Control is responsive overall, though the game's jumps and
attacks don't exactly push the genre's envelope. Camera controls are average,
as the Z button on the Nunchuk does most of the camera work. It can lock on to
a nearby enemy, set the camera behind you in exploration mode, or be held down
and adjusted with the directional pad. The only controls to take advantage of
the Wii Remote are the useful character specific moves that are activated with
a simple waggle.</p>



<p class="MsoNormal">One Piece serves up a standard presentation with average
graphics. The character models stay true to their 2D roots, but the
environments are repetitive and bland. You can at times see an expanse of land,
but there's not much to see within the expanse. The sound design may disappoint
in that the music, which at best is forgettable and at worst, grating, is accompanied
by merely adequate sound effects. But the true crime for some may be that there
is no option for Japanese voice acting. This may pain fans, but the English
audio is fairly decent and, let's face it  a story about a mishmashed team of
character stereotypes with rubber arms and talking reindeer sidekicks calling
themselves pirates isn't exactly the stuff of high art. </p>



<p class="MsoNormal">One Piece does offer a passable versus multiplayer mode
where you can select a team of characters from the game, hero and villain. It's
passable enough to offer a decent diversion from the main narrative, though it
would only keep the interest of series fans, and even then the combat isn't
deep enough for it to last for long. The main game also has a few sidequests
like butterfly collecting and item creation but outside a few items whose
creation is necessary to progress, only the most ardent of One Piece fans will
stick through to see all of either mode. </p>



<p class="MsoNormal">One Piece: Unlimited Adventure isn't a bad game, but that
hardly makes it good. It's adequate enough for series fans, who should be able
to overlook its relative mediocrity for the chance to play a rather lengthy
adventure with Luffy and crew that is somewhat solidly made. For everyone else,
you'll be hoping that the adventure isn't quite unlimited. </p>

]]></description>
<pubDate>Thu, 24 Apr 2008 00:06:55 -0500</pubDate>
</item><item>
<title>New Alone in the Dark Screenshots... shocking</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_alone_in_the_dark_screenshots_shocking</link>
<guid>http://www.gamebump.com/go/new_alone_in_the_dark_screenshots_shocking</guid>
<comments>http://www.gamebump.com/go/new_alone_in_the_dark_screenshots_shocking#</comments>
<description><![CDATA[<div class="image"><img src="http://www.gamebump.com/images/upload/0ok4mgiqlc0d33i1exm61nf5.jpg" alt="" alignment="" border="0"><div><br><center style="font-style: italic;">Looks fun to me.</center></div></div><br>Atari has published a handful of new screenshots for its Alone in the Dark on next-gen (or is that now current gen?) systems and the PC. <br><br>The images follow yesterday's latest trailer, which you can view <a href="http://gamebump.com/go/new_alone_in_the_dark_trailer_with_flaming_sticks">here</a>. The game is being developed by Eden Studios and should launch in July for everything but the PlayStation 3 (the PS3 version is dated for January of 2009). Images at the link.<br><br>]]></description>
<pubDate>Wed, 23 Jan 2008 13:40:00 -0600</pubDate>
</item><item>
<title>New Alone in the Dark Trailer, with flaming sticks</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_alone_in_the_dark_trailer_with_flaming_sticks</link>
<guid>http://www.gamebump.com/go/new_alone_in_the_dark_trailer_with_flaming_sticks</guid>
<comments>http://www.gamebump.com/go/new_alone_in_the_dark_trailer_with_flaming_sticks#</comments>
<description><![CDATA[Atari has published a new trailer for Alone in the Dark on the PlayStation 3, Xbox 360, Wii, and the PC. The game is currently being developed by Eden Studios and set to launch for <a href="http://www.gamestop.com/search.asp?Ntk=TitleKeyword&amp;Ntx=mode%2Bmatchallpartial&amp;Ntt=alone+in+the+dark&amp;N=0&amp;find.x=0&amp;find.y=0&amp;find=Search">various platforms</a> on July 15, with the PS3 release dated for January of 2009 (why such a delay, I wonder).<br><br>Take a peek below.<br><br><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">&nbsp;&nbsp; &nbsp;<param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp; &nbsp;<param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=29843"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=29843" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object></center>]]></description>
<pubDate>Tue, 22 Jan 2008 11:53:36 -0600</pubDate>
</item><item>
<title>Amazon, PC Gamer Quick To Capitalize On Firing</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/amazon_pc_gamer_quick_to_capitalize_on_firing</link>
<guid>http://www.gamebump.com/go/amazon_pc_gamer_quick_to_capitalize_on_firing</guid>
<comments>http://www.gamebump.com/go/amazon_pc_gamer_quick_to_capitalize_on_firing#</comments>
<description><![CDATA[<p><a href="http://www.gamebump.com/images/upload/tactfull.gif"><img src="http://www.gamebump.com/images/upload/jnfyumjq3fxfuvv664kswb4e.gif" alt="" alignment="" border="0"></a></p><p>Do a Google search for Jeff Gerstmann and you might be <a href="http://www.gamebump.com/images/upload/tactfull.gif">troubled</a> by the automatic advertisement that appears on the right-hand side.</p><div style="margin-left: 40px;"><span style="font-weight: bold;">They Fired Jeff?</span><br>Get reviews from PC Gamer instead.<br></div><br>The link goes to an Amazon.com page at which you can subscribe to PC Gamer. It's a little funny, but I think it's slightly more pathetic. Someone lost their job. The entire game review industry is under suspicion. They want to sell magazines?<br><br><span style="font-weight: bold;">UPDATE</span>: Using our own Google Adwords account, we sent a message to Amazon. See below:<br><p><img src="http://www.gamebump.com/images/upload/jeffgoogle.png" alt="" alignment="" border="0"></p><p>The Amazon ad was removed soon afterwards. <br></p><br>]]></description>
<pubDate>Sun, 02 Dec 2007 18:30:32 -0600</pubDate>
</item><item>
<title>Xbox 360 Makes EA Over 12x More Money Than PS3</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/xbox_360_makes_ea_over_12x_more_money_than_ps3</link>
<guid>http://www.gamebump.com/go/xbox_360_makes_ea_over_12x_more_money_than_ps3</guid>
<comments>http://www.gamebump.com/go/xbox_360_makes_ea_over_12x_more_money_than_ps3#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/EA.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Not to stoke the fires of the great Console War, but according to this quarterly income report filed by EA, in the last six months the mega-publisher has earned roughly $218 million from Xbox 360 game sales and a paltry $17 million from PlayStation 3 game sales.<br><br>That comes out to slightly under 13 times more revenue from Xbox 360 games than PS3 games.<br><br>EA even made more money on from PSP games than PS3 games. Hell, they even made more on cell phone games.<br><br>In short, the largest video game publisher on Earth is making practically no money from a system nobody wants to buy, because there's no good games, because nobody would buy them if they made them, because nobody has that system. <br><br>Or because the only notable games released for the PS3 have been first-party releases.<br>]]></description>
<pubDate>Wed, 28 Nov 2007 17:00:08 -0600</pubDate>
</item><item>
<title>Sony Squashes the PlayStation Phone Rumor</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/sony_squashes_the_playstation_phone_rumor</link>
<guid>http://www.gamebump.com/go/sony_squashes_the_playstation_phone_rumor</guid>
<comments>http://www.gamebump.com/go/sony_squashes_the_playstation_phone_rumor#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/sony.jpg" align="right" style="margin: 10px; border: 1px solid black;" />A recent rumor detailing the plausibility of a PlayStation Portable phone device has been undeniably <span style="font-style: italic;">killed</span> by Sony Computer Entertainment Europe, which has stated that Sony is "not currently working with Sony Ericsson (or anyone else, apparently) on any form of PlayStation phone."<br><br>Here's the full quote, courtesy MCV:<br><br><div style="margin-left: 40px;">We feel that [SCE co-chief operating officer] Jim Ryan has been misquoted [in saying the idea is "definitely plausible"]. Weve already lodged a complaint with the publication that ran these quotes. We hold constant dialogue with Sony partners  Sony Pictures, the hardware team and Sony Ericsson  but there are no collaborations happening between us on a PSP or PlayStation phone. Thats totally untrue  and goes for now and the foreseeable future.<br></div><br>The statement comes after Jim Ryan commented to <a href="http://economictimes.indiatimes.com/articleshow/2554464.cms">The Economic Times</a> that "Convergence with the two arms (gaming and phone branches) working together is definitely plausible. It is hugely intellectually seductive to have a console oriented phone. While the Cybershot and Walkman are better selling brands from the Sony fold, Sony Ericsson and PlayStation would make a strong success story for Sony."<br><br>I don't know about that, though. Reminds me of Nokia's N-Gage...<br><br>]]></description>
<pubDate>Thu, 22 Nov 2007 14:20:00 -0600</pubDate>
</item><item>
<title>Persona 3 Prequel Announced - For Cell Phones</title>
<author>Eric Jonathan Smith</author>
<link>http://www.gamebump.com/go/persona_3_prequel_announced__for_cell_phones</link>
<guid>http://www.gamebump.com/go/persona_3_prequel_announced__for_cell_phones</guid>
<comments>http://www.gamebump.com/go/persona_3_prequel_announced__for_cell_phones#</comments>
<description><![CDATA[<img src="images/upload/tkerc106hmovxf86tqjjes8m.jpg" alt="" alignment="" border="0"><br><br>Everyone's favorite shoot-yourself-in-the-head-to-summon-Satan RPG is getting a prequel in Japan... but not in a format that's been historically conducive to crossing the Pacific. <br><br>Via Siliconera it was revealed today that Atlus is prepping a prequel to <span style="font-style: italic;">Persona 3</span> for cell phones. Called <span style="font-style: italic;">Aigis: The First Mission</span>, Persona 3 players will undoubtedly be already clued in on the game's subject matter just by gazing at the few screenshots released. <br><br>The game will cost about $4.50, but the chances of it seeing release in any market other than Japan are slim-to-none. Blame Western cellphone technology lagging behind Japan's and the fact that we should be begging Atlus to release <a href="http://p3.atlus.co.jp/aegis/index.html">Fes </a>over here instead. <br><br>]]></description>
<pubDate>Mon, 12 Nov 2007 21:40:00 -0600</pubDate>
</item><item>
<title>New Lineage II The Chaotic Throne: Kamael Screens</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/new_lineage_ii_the_chaotic_throne_kamael_screens</link>
<guid>http://www.gamebump.com/go/new_lineage_ii_the_chaotic_throne_kamael_screens</guid>
<comments>http://www.gamebump.com/go/new_lineage_ii_the_chaotic_throne_kamael_screens#</comments>
<description><![CDATA[<p><img alt="" src="http://www.gamebump.com/images/upload/vpw0q2xf7y4f83quq82pe30z.jpg" alignment="" border="0"></p>
<p>NCSoft has released new screenshots of Lineage II The Chaotic Throne: The Kamael for the PC.  The expansion includes the following features:</p>
<li><em>The most gigantic free update in Lineage II history</em></li>
<li><em>Entire new race  The Kamael</em></li>
<li><em>Fortress battles available 24 hours a day, 7 days a week!</em></li>
<li><em>New lands  Hellbound, Isle of Souls and Isle of Prayer</em></li>
<li><em>New item slots and items to use</em></li>
<li><em>Character transfer, name change and gender change service</em></li>
<p>Click the link to view the official site.</p>
<p><u></u> </p>]]></description>
<pubDate>Fri, 09 Nov 2007 10:55:18 -0600</pubDate>
</item><item>
<title>Sony Loses Money Due to PS3</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/sony_loses_money_due_to_ps3</link>
<guid>http://www.gamebump.com/go/sony_loses_money_due_to_ps3</guid>
<comments>http://www.gamebump.com/go/sony_loses_money_due_to_ps3#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/ps3.jpg" align="right" style="margin: 10px; border: 1px solid black;" />According to Sony's October 25 earnings report as neatly summarized by BusinessWeek, the company's game division for last quarter suffered losses up to $848 million, bringing its first-half losses to $1.1 billion. And yes, that's a hell of a lot of money.<br><br>The culprit seems to be the PlayStation 3, which will soon encourage additional financial woes with the selling of its 40GB version as the company has already been selling both the 60 and the 80GB versions at a loss. Things aren't exactly looking up, especially considering that the Wii and Xbox 360 have both been doing well on the market. All signs are pointing to an interesting holiday season from a gaming sales perspective...<br><br>]]></description>
<pubDate>Sun, 28 Oct 2007 21:49:34 -0500</pubDate>
</item><item>
<title>GH Review: Formula One Championship Edition (PS3)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_formula_one_championship_edition_ps3</link>
<guid>http://www.gamebump.com/go/gh_review_formula_one_championship_edition_ps3</guid>
<comments>http://www.gamebump.com/go/gh_review_formula_one_championship_edition_ps3#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Brian Mohr.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Originally intended for the European and Japanese
markets, Formula One Championship Edition isnt exactly the kind of racing game
American audiences are clamoring for. Nevertheless, Sony has decided to bring
the game stateside in hopes of winning over new racing fans perhaps not as familiar
with the straight laced racing style not often seen in games.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">The biggest problem normally for a game like Formula One is
combining the elements of realism and fun to make the experience enjoyable for
both types of fans. In this game, Sony has done a commendable job of servicing
all racing fans by giving players a fistful of options. These include the
ability to change the weather, traction, brake assistance, inclusion of racing
lines, vehicle damage and difficulty to name a few to better adjust you to the
gaming experience.&nbsp;



<p class="MsoNormal">This was a tremendous success for Sony because on most other
Formula One titles it is very difficult to adjust to the difficulty of the game
and the differences in driving. Formula One cars brake on a dime and speed up
very quickly, much quicker than most cars and require you to be near exact to
improve your position. By allowing novices to get acclimated to all these
differences, it allows players to not only experience the concept, but also
work their way up to a more realistic game experience in time instead of
constantly losing right away. If youre already familiar with that style of
racing, you can simply change the settings to what they desire.



<p class="MsoNormal">Meanwhile, the actual racing is well done if youre
into that whole <em>Gran Turismo</em> style of racing. The controls, while simple, mostly
utilize the X for gas and square for brake and operate functionally. Utilizing the
sticks, you can easily maneuver around some of the toughest hair-pinned turns.
Overall the gameplay is simple, but its supposed to be. The experience is more
about perfect driving in the quickest time over anything else.&nbsp;



<p class="MsoNormal">An additional nice inclusion with Sonys title is how many
options and extras are packed into the game. Championship Edition includes quick race, time trial, career mode, grand prix weekend, world championship mode and multiplayer. If youre very familiar with Formula One, you can jump into world championship mode and race with your favorite driver like Michael Schumacher.
As far as the online play goes, races include 22 drivers, 11 of which can be
online players. You can even change how many AI players participate in a given
race and of course the game tracks all your statistics.&nbsp;



<p class="MsoNormal">Staying with the options, Formula One features approximately
20 true to life courses including Indianapolis,
Monte Carlo and
more. There are additionally a fair amount of unlockable vehicles too including
a fair amount of classic cars. Sadly they are only available for play in time
trials.



<p class="MsoNormal">Finally, overall the graphics are solid for Formula One. The
tracks, cars and surroundings look okay for a PlayStation 3 title, but where this
game really stands out is with the lighting and reflections. If the sun is out
and you go right into it, itll blind your vision temporarily. The lighting
also reflects off the cars very well. As for the inclusion of rain on the
screen, it is a nice touch in what is a pretty game. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">One problem in the title is the career mode. While the rest
of the menus are simple and clear, the career mode gets a little complicated.
You continuously have to jump from screen to screen in order to advance time to
move on to the next race or time trial.<p class="MsoNormal">Speaking of trials, although stated above that Sony did a
good job of making the game easier for players of all ages, the trials are
still very difficult even on the easiest setting. The trials vary between
beating the target time on a single lap and building up the lowest total on
three laps in a given time. Players really have to be familiar with the tracks
and be exact on every turn to even beat the simplest time trials.



<p class="MsoNormal">Once you accomplish that feat, the game can get even worse
as you dont simply enter races. Instead, sponsors will offer you just a test
driver option which means you have to test settings and then wait for the race
day results. I understand the idea behind what Sony is trying to do by keeping
the game realistic, but they arent even giving players the opportunity to
enter a race and thats taking a big part of the fun out of the entire
experience.&nbsp;



<p class="MsoNormal">Lastly and perhaps the biggest problem with Formula One
Championship Edition is the fact its a niche title. The game doesnt feature
spectacular crashes or a significant ability to modify your vehicles. Instead
players are forced to perfect laps and drive very accurately meaning the title
is either a hit or miss, theres very little in between.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Formula One Championship Edition is an interesting title for
the PlayStation 3. Overall its got some very solid elements to it including
good graphics, simple controls and a fair amount to do. While thats all well
and good, the game struggles in its career mode and the niche concept. Certainly
the game isnt for everybody, but Championship Edition is worth a shot if
youre a Formula One fan or enjoy racing in general.


	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7&size=20" alt="GAMEPLAY: 7" /> <br />
Its a straight simulation racing title and the controls are pretty basic.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7.9&size=20" alt="GAMEPLAY: 7.9" /> <br />
The glare and lighting are very well done, but the rest is pretty mediocre.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7.1&size=20" alt="SOUND: 7.1" /> <br />
For the most part, the sound is basically youre engine noises and pit crew operator.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 6.5&size=20" alt="FUN FACTOR: 6.5" /> <br />
Its a simulation racer which doesnt make it very attractive for most people.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 7.5&size=20" alt="REPLAY VALUE: 7.5" /> <br />
The online, career mode and unlockable content should keep players interested for a bit.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 7.2 &size=23" alt="TOTAL SCORE: 7.2" />


		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Formula One Championship Edition&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY FORMULA ONE CHAMPIONSHIP EDITION AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Sun, 25 Feb 2007 15:54:00 -0600</pubDate>
</item><item>
<title>New Ar Tonelico Screens, Trailer</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_ar_tonelico_screens_trailer</link>
<guid>http://www.gamebump.com/go/new_ar_tonelico_screens_trailer</guid>
<comments>http://www.gamebump.com/go/new_ar_tonelico_screens_trailer#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>NIS America recently published a slew of new screenshots for its Ar tonelico: Melody of Elemia, including a new (character) trailer, which you can view below. The game is an RPG developed by Gust (Atelier Iris, Atelier Iris 2) for the PlayStation 2 and is currently slated for release on February 6. Enjoy.
<p /> 
divxMovie('http://files.gaminghorizon.com/ar tonelico.divx',true);

<p />]]></description>
<pubDate>Wed, 03 Jan 2007 00:24:00 -0600</pubDate>
</item><item>
<title>GH Preview: Killzone: Liberation (PSP)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gh_preview_killzone_liberation_psp1</link>
<guid>http://www.gamebump.com/go/gh_preview_killzone_liberation_psp1</guid>
<comments>http://www.gamebump.com/go/gh_preview_killzone_liberation_psp1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" />&nbsp;



<p class="MsoNormal">Ports have been pretty popular on the PlayStation Portable
up to this point. One game that certainly didnt go in that direction though is
Killzone: Liberation, a follow up to the highly anticipated, but mixed reviewed,
PlayStation 2 title. Liberation is still a science fiction warfare
game, but instead of being first-person it jumps to third by giving players an
overview look at the action and overall it works for the game.&nbsp;



<p class="MsoNormal">In this Killzone, players take over two months after the
events of the PlayStation 2 version. The Helghast and General Metrac are on the
attack and it is up to you, Templar, to assist the ISA troops to find hostages
and stop the forces. The story is fine, but thats not whats going to make you
jump at this title. 



<p class="MsoNormal">The gameplay is very impressive for a PlayStation Portable
title. I really like the top down view of the battle; it really works in the
game and allows you to see whats going on around you. It was a terrific design
decision by the developers. Staying with the gameplay, you start out with a
machine gun. As you delve deeper into the experience, youll pick up a variety
of weapons like grenades, C4, sniper rifles, shotguns and more. Just from the
preview UMD, there was a nice variety of weapons to choose from and they all
worked very well. These are not the only things you can pick up in the line of
fire; youll also be able to add health packs and syringes to heal wounds for
yourself and teammates.



<p class="MsoNormal">The missions that I played were very well done
and diverse. Some werent the longest and that may be a slight downside, but
they were enjoyable nonetheless. From just the demo you have a variety of
mission types including rescue, elimination and infiltration.



<p class="MsoNormal">As for the controls, they are pretty tight in Killzone:
Liberation. The analog nub is used to move Templar while square fires your
guns, triangle reloads, O throws grenades and X does other combat abilities.
Meanwhile, the trigger buttons are used to strafe and crouch. Lastly, the D-pad
is used to give commands to your teammates and it works well. These decisions
by the developers certainly make the overall controls comfortable and pretty
easy to adjust to.&nbsp;



<p class="MsoNormal">Finally, the graphics are very good particularly for a
overview styled game. There is some very good depth just in the demo on the
battlefield. The enemies and characters are all very well done. The sound
effects are equally impressive and certainly help the entire presentation of
the game.&nbsp;



<p class="MsoNormal"><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/>



<p class="MsoNormal">The new direction Killzone is going on the PlayStation
Portable works for the title. The game features beautiful graphics, multiplayer
options and terrific sound. Just from our experience, the controls are pretty
tight in the game too, making Killzone: Liberation finally the successful
shooter everyone has been waiting for. It has a wonderful arcade feel. We're still unsure about the multiplayer action, but otherwise, we can safely say that Killzone: Liberation should be one of the best PSP games to come out this year.]]></description>
<pubDate>Sun, 22 Oct 2006 17:08:02 -0500</pubDate>
</item><item>
<title>Prince of Persia Joining The Wii Party</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/prince_of_persia_joining_the_wii_party</link>
<guid>http://www.gamebump.com/go/prince_of_persia_joining_the_wii_party</guid>
<comments>http://www.gamebump.com/go/prince_of_persia_joining_the_wii_party#</comments>
<description><![CDATA[IGN reports that an Ubisoft representative confirmed the development of a Prince of Persia entry for the upcoming Nintendo Wii.<br /><br />&nbsp;&quot;I can confirm that a game based on the popular Prince of Persia franchise is one of many titles Ubisoft has in development for Nintendo's Wii. At this time we can not provide an official date for the game or any additional information about it.&quot;<br /><br />Now we can all start wondering how they'll integrate the running jump, and standing around on pressure plates with the Wii controller.
 Originally written by Philip Palmer]]></description>
<pubDate>Mon, 07 Aug 2006 23:43:00 -0500</pubDate>
</item><item>
<title>Tomb Raider: Legend Officially Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/tomb_raider_legend_officially_announced</link>
<guid>http://www.gamebump.com/go/tomb_raider_legend_officially_announced</guid>
<comments>http://www.gamebump.com/go/tomb_raider_legend_officially_announced#</comments>
<description><![CDATA[
It has been quite a journey for the Tomb Raider series over the past few years. About a year ago, Eidos Interactive announced that Crystal Dynamics would take over the series and create their version of Tomb Raider which is now called, Tomb Raider: Legend. Earlier today, Eidos officially revealed the title to the media and released a new character model of Lara Croft herself.
<blockquote><p><em>
In setting the stage for the Tomb Raider franchise moving forward, we took ourselves back to Laras origins, asked ourselves the hard questions and challenged ourselves to think differently, said Chip Blundell, vice president of brand marketing, Eidos Inc.  Who is Lara Croft?  What makes her tick?  How is she relevant today?  Only by answering these questions could we ensure that gamers get the experience they deserve with the character they love.</em>
</p></blockquote><blockquote><p><em>
Even before the first title launched, Lara Croft had to fight her way into the Tomb Raider franchise, since at the time most game characters were muscle-bound blokes, said Gard.  The Lara Croft character is resilient and totally unstoppable. In Tomb Raider: Legend, we explore these core personality traits and reveal the Lara Croft gamers have been waiting to see.</em>
</p></blockquote><p>
The character model that you see below features natural structure, realistic textures, detailed facial features, reactive eyes and fluid motion, all of which make her part of a living environment. Crystal Dynamics also stated that Lara Croft will have new controls, so expect Lara to do various new things that you are not used too seeing in past versions.
</p><p>
There will be three versions spanning across the PlayStation 2, Xbox, and PC. No word on a PSP version as of yet. Gaming Horizon will have a full preview of Tomb Raider: Legend on April 12. So bookmark the page!
</p> Originally written by Tim Grube]]></description>
<pubDate>Mon, 17 Jul 2006 17:01:00 -0500</pubDate>
</item><item>
<title>Namco Announces Mobile Ops: One Year War for 360</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/namco_announces_mobile_ops_one_year_war_for_360</link>
<guid>http://www.gamebump.com/go/namco_announces_mobile_ops_one_year_war_for_360</guid>
<comments>http://www.gamebump.com/go/namco_announces_mobile_ops_one_year_war_for_360#</comments>
<description><![CDATA[<p>Namco Bandai have announced their upcoming shooter for the Xbox 360, Mobile Ops: The One Year War.</p><p>The One Year War will put gamers right in the cockpit of a mobile fighter as you battle for independence from The Earth Federation. Mobile Ops will feature full Xbox Live support giving players multiple scenarios and battlefields to battle it out online. There will also be a many customization options including beam sabers, heat hawks and other weapons.</p><p>Yoshi Niki, business director at Namco Bandai said, &quot;With dramatic coackpit views and exquisitely detailed mobile suits, we fully expect Mobile Ops to immerse gamers into&nbsp;a futuristic world where giant meachas loom against a war-torn horizon. As desperate battles ensue in both open battlefields and urban environments, players can choose to engage enemies on foot, in vehicles or in mobile suits.&quot;</p> Originally written by Brian Mohr]]></description>
<pubDate>Wed, 28 Jun 2006 13:20:00 -0500</pubDate>
</item><item>
<title>Indiana Jones 2007 Announced, First Screens</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/indiana_jones_2007_announced_first_screens</link>
<guid>http://www.gamebump.com/go/indiana_jones_2007_announced_first_screens</guid>
<comments>http://www.gamebump.com/go/indiana_jones_2007_announced_first_screens#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Lucas Arts has officially announced that it's currently developing Indiana Jones 2007 for the Xbox 360 and PlayStation 3. Players are cast as the world-renown adventurer Indiana Jones as he &quot;returns for his most incredible interactive expedition ever.&quot; The title is set in 1939 and boasts an original Indiana Jones storyline (written under direction of George Lucas) that &quot;puts you in the fedora of the legendary adventure hero as he unravels the clues found in ancient artifacts spanning the globe.&quot; Indiana Jones 2007 debuts the revolutionary new euphoria technology from NaturalMotion, which delivers never-before-seen lifelike action and awareness to every character in real time - so you'll never see the same thing twice. For the first time ever, euphoria enables interactive characters to move, act and even think like actual human beings, adapting their behavior on the fly and resulting in a different payoff every single time. This next-gen technology imbues Indy and his opponents with unparalleled environmental awareness and survival instincts. They'll stumble, then attempt to maintain their balance; brace themselves for falls, then get back up; and reach for nearby ledges when falling. Each action results in an authentic, varied performance every time.With LucasArts' completely interactive Hot Set environments, every setting in Indiana Jones 2007 is open-ended and completely destructible in a way that only next-generation consoles can deliver. Use your wits and daring to make each spring-loaded environment a weapon as you dispense of foes in clever and unexpected ways. Also, embark upon thrilling chase sequences that remain true to the spirit established in scenes such as Indy's pursuit of the motorcade in Raiders of the Lost Ark, the mine-cart scene in The Temple of Doom, and the free-for-all aboard the tank in The Last Crusade.Key features:This epic, original story written with direction by George Lucas - a first for Indiana Jones games - takes place during Indy's prime in 1939, one year after the events of Indiana Jones and The Last Crusade, at a time when the Nazis are embarking upon their attempt to conquer Europe.Use your fists, whip and trusty revolver to take on enemies and experience a down-and-dirty fight like only Indiana Jones delivers.New technologies such as euphoria (a behavioral simulation engine from NaturalMotion) and Digital Molecular Matter (a breakthrough in environmental interaction by Pixelux Entertainment) combine to revolutionize the feeling of realism in a game without the limitations of traditional animation, ensuring a completely unique experience every time.For the first time ever, euphoria enables interactive characters - from Indiana Jones himself to the foes he pulverizes - to move, act and even think like actual human beings without canned animations dictating their movements. Characters move and adapt realistically to their given situations on the fly, resulting in a series of experiences and payoffs that will never be the same twice.Thanks largely to DMM, each open-ended Hot Set area allows you to interact with destructible environments that only next-generation consoles can deliver. Every encounter is a dynamic, spring-loaded scenario primed for creative destruction.Face off against one of Indiana's most hated longtime rivals, reunite him with old friends, and meet more of his most trusted allies throughout the world.Indiana Jones 2007 is LucasArts' first internally developed title for next-generation consoles, and it represents the first collaboration of talents and technology between LucasArts and Industrial Light &amp; Magic, two companies now finally under one roof at the new Letterman Digital Arts Center in San Francisco's Presidio district.In 2007, Indiana Jones will also embark upon externally developed adventures for PlayStation 2, PSP and Nintendo DS.Enjoy the game's first batch of screenshots.
]]></description>
<pubDate>Fri, 12 May 2006 21:59:00 -0500</pubDate>
</item><item>
<title>Sony Announces Alone In The Dark 3</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/sony_announces_alone_in_the_dark_3</link>
<guid>http://www.gamebump.com/go/sony_announces_alone_in_the_dark_3</guid>
<comments>http://www.gamebump.com/go/sony_announces_alone_in_the_dark_3#</comments>
<description><![CDATA[Sony Computer Entertainment has announced that the third installment in the <em>Alone in the Dark</em> series, aptly titled Alone in the Dark 3, is being developed for the PlayStation 3 at Atari. We'll have more details as they're released.
 Originally written by Shiva Stella]]></description>
<pubDate>Tue, 02 May 2006 20:45:00 -0500</pubDate>
</item><item>
<title>First One Piece: Grand Adventure Screenshots</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/first_one_piece_grand_adventure_screenshots</link>
<guid>http://www.gamebump.com/go/first_one_piece_grand_adventure_screenshots</guid>
<comments>http://www.gamebump.com/go/first_one_piece_grand_adventure_screenshots#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>To go along with all of the other screenshots today, Namco Bandai has released six first screenshots of One Piece: Grand Adventure for the PlayStation 2 and GameCube. 
<p>]]></description>
<pubDate>Tue, 02 May 2006 13:56:00 -0500</pubDate>
</item><item>
<title>Killzone Announced For The PSP</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/killzone_announced_for_the_psp</link>
<guid>http://www.gamebump.com/go/killzone_announced_for_the_psp</guid>
<comments>http://www.gamebump.com/go/killzone_announced_for_the_psp#</comments>
<description><![CDATA[
Sony Computer Entertainment America announced today the North American Q4 2006 release of Killzone: Liberation that is being developed by Guerilla.
<blockquote><p><em>
 	We were keen to ensure Killzone: Liberation was totally unique and offered PSP owners a different Killzone experience.  So, Killzone: Liberation has been developed from scratch  creating what we think is an intense portable gaming experience.  Stated Hermen Hulst, Guerilla Managing Director.  Although Killzone: Liberation is totally new it stays true to what made the first Killzone such a great success - the characters, weapons, style and a continuation of the same great plot.</em>  
</p></blockquote><p>
Check out the first screenshots below.  
</p> Originally written by Tim Grube]]></description>
<pubDate>Thu, 27 Apr 2006 11:38:00 -0500</pubDate>
</item><item>
<title>Dungeon Siege Hits PSP, Gets Expansion</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/dungeon_siege_hits_psp_gets_expansion</link>
<guid>http://www.gamebump.com/go/dungeon_siege_hits_psp_gets_expansion</guid>
<comments>http://www.gamebump.com/go/dungeon_siege_hits_psp_gets_expansion#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Matthew Call.</i></p>

<p class="MsoNormal">2K Games has signed a deal with Gas Powered Games to publish
future titles in the Dungeon Siege series.<span> 
</span>Two titles were announced, the first being an expansion to the PC game,
Dungeon Siege II.<span>  </span>Dungeon Siege II: Broken World adds a new single player campaign, a
new race, and a new character class system to the popular PC game.<span> </span>A summer 2006 release is expected for the expansion.



<p class="MsoNormal">The other Dungeon Siege property in development is a PSP
game.<span>  </span>Dungeon Siege: Throne of Agony is scheduled to hit retail shelves
this fall and includes an all new single player campaign and ad-hoc multiplayer
modes, including co-op.<span>  </span>Further details
on these titles are scarce, but with E3 just around the corner be sure to check
back for more information soon.


]]></description>
<pubDate>Thu, 16 Mar 2006 08:18:00 -0600</pubDate>
</item><item>
<title>Half-Life 2: Episode 2 Confirmed</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/halflife_2_episode_2_confirmed</link>
<guid>http://www.gamebump.com/go/halflife_2_episode_2_confirmed</guid>
<comments>http://www.gamebump.com/go/halflife_2_episode_2_confirmed#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
According to a popular UK gaming website, Computer &amp; Videogames, Valve has confirmed that Half-Life 2: Episode 2 is currently in development and Episode 1 is coming along quite nicely. An interview they conducted with Valve's Robin Walker, designer/engineer, he stated that Episode 1 would have four to six hours of gameplay and will answer many questions that gamers had that consisted of, &quot;What happened to the Citadel at the end of Half-Life 2?&quot; and &quot;What happened to Breen, is he dead?&quot; and &quot;How does the G-Man factor into all of this?&quot;.
<p>
 The interview over at CVG is expected to go live very soon which will reveal even more about Episode 1 and 2.<p align="center"><a href="http://www.computerandvideogames.com">CVG</a>]]></description>
<pubDate>Tue, 21 Feb 2006 14:42:00 -0600</pubDate>
</item><item>
<title>Power Stone Takes On PSP</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/power_stone_takes_on_psp</link>
<guid>http://www.gamebump.com/go/power_stone_takes_on_psp</guid>
<comments>http://www.gamebump.com/go/power_stone_takes_on_psp#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Olly Dean.</i></p><p>
Capcom has announced at its Gamers Day Event in Las Vegas that Power Stone Collection, a compilation of classic Dreamcast brawlers Power Stone and Power Stone 2, will be arriving on the PSP later this year.As well as featuring perfect conversions of the old favourites, the game will add wireless multiplayer for up to four players with only one copy of the game. The four extra characters from Power Stone 2 will also be made available in the original, and a number of other enhancements and minigames can also be expected.For those who never played the Dreamcast originals, theyre 3D arena-based fighting games which dont have a lot of depth, but more than make up for it with interactive environments and objects that you can hurl at opponents as you do your best to beat the living snot out of each other. Power Stone 2 adds support for up to four players and even more different stages to each level, as well as a story mode featuring giant bosses that players have to work together to take out.The eponymous power stones are gems that have the power to turn your character into and even more powerful version of themselves, complete with devastating super moves, when you manage to collect three of them without getting hit and dropping one.The first screenshots of the game are available below. It looks to be an accurate port, so this should definitely be one to watch.&nbsp; Update: added the recent trailer.<p />
<p /><p align="center">Download the <a href="http://download.divx.com/labs/DivXBrowserPluginInstaller.exe">DivX Browser Plug-In</a>.<a href="archives/000072.html"></a>
<p>
  ]]></description>
<pubDate>Sat, 18 Feb 2006 14:20:00 -0600</pubDate>
</item><item>
<title>GH Review: Prince of Persia: The Two Thrones (Xbox)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_prince_of_persia_the_two_thrones_xbox</link>
<guid>http://www.gamebump.com/go/gh_review_prince_of_persia_the_two_thrones_xbox</guid>
<comments>http://www.gamebump.com/go/gh_review_prince_of_persia_the_two_thrones_xbox#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal"><em>Sands of Time</em> reintroduced us to a new Prince of Persia - an
innocent soul oblivious to the destiny that was about to unfold before him.
<em>Warrior Within </em>continued the story, but the Prince was a changed man - bitter
and angry not only at himself for unleashing such a horror, but at the heavens
for causing him so much anguish. The last game in the Prince of Persia sands
trilogy, The Two Thrones, has arrived, a year after the cliffhanger ending Ubisoft left us in
Warrior Within. Finally having come to grips with himself, he is once again a
changed man, but one for the better after going through the trials and
tribulations of the first two games. He sails to his home of Babylon
along with Kaileena, the Empress of Time. But, when he arrives, he finds it not
the peaceful city he remembered, but a city ravaged by war and strife.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">Just as the Prince has learned from his mistakes and become
a better man, Ubisoft has learned from its mistakes and experiences with the
first two games to create a third game that will be a treat to fans who have
followed the trilogy. Sands of Time was lauded for its wonderful environmental
puzzles, some of which required the use of sand powers, while it was criticized
for its bland and repetitive combat. Warrior Within was praised for its new deep
combat system, but was hated for its new bitter characterization of the Prince
and too much focus on the combat. Two Thrones takes the best from both games
and creates a very well-rounded game that balances the exploration and the
combat all while adding a few new tricks.



<p class="MsoNormal">Those unfamiliar with the trilogy should know that
exploration and figuring out how to get from point A to point B is only half
the fun. I personally found these parts more satisfying than the combat, though
thats not to say that the combat is bad. The Prince is a very acrobatic
character  able to run along walls, up walls, swing on bars like a gymnast,
wall jump, as well as plant himself in small spaces to shimmy up or down. There
are times where youll spend quite a bit of time to scan your surroundings to
figure out where to go next.



<p class="MsoNormal">Making your way through the stages will feel like old hat to
veterans, though there are a few new wrinkles, so you may want to keep the
tutorial on the first time you play through. The first are wall-mounted dagger
plates. These relatively easy to see squares are places where you can dig you
dagger into the wall and hang there. Once youre hanging from one, you can
either jump up to another one or wall run to a nearby ledge  it all depends on
the situation. Seeking out dagger plates is actually a pretty smart thing to do
because if you see one, youll know you need to use it somehow to get pass the
area. The other minor change is that now the Prince can balance on top of the
rods that he formerly could only swing on. So, no more swinging from one bar to
another directly above you; all you have to do is treat it like a set of normal
ledges.



<p class="MsoNormal">Combat remains relatively unchanged. You still have a dagger
as a primary weapon. Secondary weapons can be picked up from slain enemies, but
they still have a limited shelf life as they can only take so much abuse before
breaking. You can also throw the secondary weapon and its still an effective
tactic on certain foes. And for those of you who have played Warrior Within,
youll be happy to know that the same combos from there work here as well.



<p class="MsoNormal">One of the largest changes to the fighting system is the
addition of speed kills. Speed kills are really just stealth kills, but with
some add twists. To initiate one, when you sneak up on a guard, the edges of
the screen with blur and youll hear a heartbeat. Once you see/hear that, hit
the Y button to start the speed kill. From here, the Prince goes into an
automated animation and its up to you to hit X whenever the knife flares a
bright blue. Speed kills start out rather simple, but later in the game, the
time window to press X shortens greatly so you better practice while the
practicing is good. Youll also want to be very good at speed kills because the
innovative boss battles will require the use of this technique. Some may not
like it, but its there and youre going to have to deal with it. Of course, if
you mess up a part of the speed kill, you could just rewind time with your sand
powers.



<p class="MsoNormal">The other biggest change in combat, however, is also a major
plot line  the mysterious appearance of the Dark Prince. Fans first saw him in
*spoilers* the ending of Warrior Within, proclaiming that what is yours is
mine *end spoilers*. As the Dark Prince, you cant pick up any secondary
weapons, but when your permanent secondary weapon is the lethal daggertail, you
wont want anything else. With the daggertail, the Dark Prince can hit enemies
from afar and in an area, and also use it for speed kills. Performing one of
those is a bit easier with the Dark Prince because all you need to do is mash
the Y button. The daggertail, however, isnt just used for fighting. Youll
also need to use it when exploring to latch onto jutting rods to help him cross
large chasms, or to grab onto a wall-mounted light to extend his wall run.
Youll also need to be quick about exploring as the Dark Prince because his
health is constantly draining. The only way to replenish it is to kill enemies
or find sand in boxes and vases that litter the stages.



<p class="MsoNormal">The sand powers return once again, but this wouldnt be part
of the PoP sand trilogy if he didnt have them. I already mentioned the recall
rewind ability earlier. The others include eye of the storm which slows down
enemies while you stay at normal speed (i.e. bullet time or matrix); winds of
sand, which unleashes a radial force of sand; and sand storm, which is an
upgraded winds of sand that can now instantly destroy enemies. Each of these
requires the use of sand tanks. You can acquire more sand tanks by sealing sand
gates. These gates are guarded by sand gate captains who can call for
reinforcements, so its in your best interests to eliminate him first before he
can shout for backup. If he does, be prepared to face off against at least four
foes at once.



<p class="MsoNormal">Graphically, Two Thrones doesnt look too different from
Warrior Within, but that isnt a bad thing since Warrior Within look pretty
damn good in the first place. The Prince is modeled well, especially with the
glowing left arm and the daggertail embedded in it. The new look they gave
Kaileena threw me off a little bit considering that she looks very different
from her Warrior Within counterpart. Farah also looks very different from her
Sands of Time version, but rightfully so because this is in a way a different
Farah than the one he met in that game.



<p class="MsoNormal">On the audio side of things, the music, thankfully now fits.
Instead of the choppy silence when not fighting to the blaring hard rock music
when fighting and back, what we have here is a set of beautifully orchestrated
pieces that flow relatively well between exploration and fight sequences. Im
glad Ubisoft was able to remedy that. The voices, though, stand out. Each
characters voice fits not only the look, but also the personality. The parts
were very well played, but the award for best voice actor has to go to the
Prince. With the Dark Prince residing within him, the Prince is constantly
talking to himself. And with them having different philosophies (the Prince
wants to be noble and help out those in danger while the Dark Prince is selfish
and wishes to dominate the weak), there are plenty of entertaining and
sometimes downright hilarious conversations. One of the more memorable lines
comes during the first boss fight. If the boss happens to grab you (and the
boss is mighty large I might add), the Dark Prince will chime in with Aww I
think he wants a kiss. There are more memorable moments as you continue to
progress throughout the story.



<p class="MsoNormal">And that brings us to the last point. The story has always
been one the series strong points and Two Thrones continues that. The ending
does an excellent job of wrapping up the series and will leave fans satisfied
knowing that it has a definitive end.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">The only outstanding problems I had with Two Thrones were
the camera, the linearity and the odd spacing of save points.



<p class="MsoNormal">The camera isnt as big a problem as it can be in some
games, but it can hinder you in a fight, but more importantly is the fact that
you may not be able to see a certain rod or dagger plate that you need to get
to in trying to progress. If you cant find or spot it, then youre stuck
unless youre willing to go with the trial-and-error route. I found myself
having to do that in certain spots, but for the most part, the camera does a
fine job.



<p class="MsoNormal">When compared to Sand of Time and Warrior Within, Two
Thrones plays very much like a straight line. In fact, when two paths are
presented to you, you can bet that at the end of one of them is a fountain that
tells you that youre heading down the correct path and the other is a fountain
that will give you a life upgrade.



<p class="MsoNormal">Finally, the spacing of the water fountain/save points
strikes me as a bit odd. There are times when you can go forever without seeing
one and times when youll come across two after a few simple jumps. I just
dont get it.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Two Thrones takes the best of what Sands of Time and Warrior
Within had to offer  great environmental puzzles and exploration and a deep
combat system  and finds a way to balance all the elements to create one fine
game. Its a worthy addition to the Sands trilogy and does an awesome job of
wrapping up the story. Its a nice way for the Prince to bow out on this
generation of consoles and I cant wait to see whats in store for not only him
and the Prince of Persia series, but also for the rest of us.

&nbsp;<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 9&size=20" alt="GAMEPLAY: 9" /> <br />
The great gameplay from Sands of Time and Warrior Within return with better balance and polish.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8.7&size=20" alt="GAMEPLAY: 8.7" /> <br />
Little improvement over Warrior Within, but that game looked great in the first place.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8.9&size=20" alt="SOUND: 8.9" /> <br />
Much better soundtrack than Warrior Within; superb voice acting, especially Prince/Dark Prince </p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 9.5&size=20" alt="FUN FACTOR: 9.5" /> <br />
Exploration, which is about 70% of the game, is awesome and  combat ainï¿½t too shabby either.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8&size=20" alt="REPLAY VALUE: 8" /> <br />
Multiple difficulties as well as art and video goodies that open up by accruing sand credits.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8.8 &size=23" alt="TOTAL SCORE: 8.8" />

]]></description>
<pubDate>Fri, 06 Jan 2006 14:22:00 -0600</pubDate>
</item><item>
<title>GH Preview: Call of Duty 2: Big Red One (PS2)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gh_preview_call_of_duty_2_big_red_one_ps21</link>
<guid>http://www.gamebump.com/go/gh_preview_call_of_duty_2_big_red_one_ps21</guid>
<comments>http://www.gamebump.com/go/gh_preview_call_of_duty_2_big_red_one_ps21#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>With the success of the first-person shooter Call of Duty it's not surprising Activision is planning another one for consoles this time entitled Call of Duty: Big Red One. The game focuses on the squad from the first infantry who was the first on the ground in World War II. The game puts you in locations like North Africa, Italy and Europe as you battle Germans, Italians and even the French who we surprisingly fought for a bit.<p>No official word has been given on how many missions are included in the final version, but Activision maintains that it'll be extensive. The game features online play for both the PlayStation 2 and Xbox, and is scheduled to release for the Gamecube too. Instead of doing various missions, this time the developers want you to emotionally connect with your team and understand the feeling of losing one of your men as you move up in rank. The game includes a somewhat free-form style in which you'll have new weaspons, sprinting and even the ability to cook off some of a grenade to better time them because if you throw it too soon the Germans will it them back. The developers are also planning to have sniper and stealth-styled missions for variety.<p>Graphically the game looks really impressive; there are dozens of troops going into battle and the action literally surrounds you. If you look forward you'll see at least 30 or 40 men running into battle and you can turn around and see the same amount or more following you too. All the scenes were done with motion capture to give it an even more realistic feeling. Beyond this, the action is very realistic as you'll see explosions and bullets flying everywhere. Planes even dive through and drop bombs and despite not seeing buildings take complete damage, Activision maintains it's being worked on. One thing I noticed in the demo was that if you turned after a tank was destroyed it disappeared instead of becoming a part of the landscape; hopefully they'll work to make this sort of stuff more realistic. The player movements at least at E3 seemed a little choppy, but the players moved and covered realistically.<p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>Call of Duty: Big Red One is shaping up to be significantly better than the original console release by giving you the true First Infantry experience. The game looks to add varying mission types and a more open-ended experience, along with better graphics, more characters on screen and more of everything than the first. Truly Big Red One gives players the World War II experience they crave.<p />]]></description>
<pubDate>Sun, 22 May 2005 14:19:00 -0500</pubDate>
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<title>GH Preview: ONE (N-Gage)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gh_preview_one_ngage1</link>
<guid>http://www.gamebump.com/go/gh_preview_one_ngage1</guid>
<comments>http://www.gamebump.com/go/gh_preview_one_ngage1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>One is a combat fighter that is based on Bruce Lee's martial arts. The game features 14 real locations and has players battle it out to become the greatest fighter of all-time.<p>Graphically, One is the most impressive game at Nokia's booth. The fighting was all made from real motion capture and it shows because the player movements are especially smooth on the N-Gage. Also the characters are 3D, making it look and feel even more realistic.<p>The game looks to feature bluetooth support for two players to battle it out or you can also play the storyline mode. The game also has completely customizable characters in which you can choose what shoes, weapons, clothes and more they have. No official number has been given on how many options you'll actually have in the game. Finally, the game includes approximately 16-playable characters along with a create-a-character option in which you'll have thousands of options to make your own fighter. <p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>One's graphics and options are very impressive for the N-Gage and this was easily the top choice in the Nokia booth. N-Gage players will definitely be looking for the One upon its release in September. ]]></description>
<pubDate>Sat, 21 May 2005 23:13:00 -0500</pubDate>
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