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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>GH Review: Spy Hunter: Nowhere to Run (Xbox)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_spy_hunter_nowhere_to_run_xbox</link>
<guid>http://www.gamebump.com/go/gh_review_spy_hunter_nowhere_to_run_xbox</guid>
<comments>http://www.gamebump.com/go/gh_review_spy_hunter_nowhere_to_run_xbox#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>
<img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Spy Hunter: Nowhere to Run features the likeness of Dwayne
The Rock Johnson, who plays the lead role in the corresponding movie. Problem
is that here we have the game, but no movie to be found. Then, theres a
gameplay curveball that may anger Spy Hunter purists  on foot sequences. Were
not starting off on the right foot are we?



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/> 



<p class="MsoNormal">Not surprisingly, The Rocks inclusion as the main
character, Alex Decker, is one of the few bright spots here. As The Rock in the
former WWF now WWE, he was always a charismatic person and it peeks through in
Alexs witty lines. Unfortunately, that too is sometimes off because of the
wooden script, which leads to some awkward deliveries. But, at least they
managed to squeeze in some of Rocks trademark wrestling moves in the on-foot
sequences.



<p class="MsoNormal">Thankfully, the car sequences are still intact and are done
pretty well for the most part. There is a huge variety of weapons to use, all
of which are useful in certain situations, as many fans know. The Interceptor,
which the car is known as, will change form depending on the terrain  car on
land, boat over water, and a motorcycle at certain points. The transition
between the modes is seamless, so switching between land and water is a fun
change of pace. The problem with these sections is that the controls arent
very tight. No matter what form the Interceptor is in, it controls very floaty.
On the opposite end of the spectrum is the control for the salvo mechanic. When
using the salvo, the game freezes and allows you to move a reticule to target
multiple targets at once, unleashing a barrage of missiles. Unfortunately,
getting that reticule to move where you want is a chore since it doesnt want
to respond to direction you want it to go. And with a limited supply of salvos,
trying to get all of the targets in one shot is more irritating than it is
useful.



<p class="MsoNormal">I havent picked up a Spy Hunter title since the original
arcade title, so all I know are the linear driving levels featuring a car with
more weapons than a Bond car. And when I started the game as a third-person
action game, my first reaction was what is this doing in my Spy hunter?!
Though I will admit that the initial reaction wore off pretty soon and I warmed
up to the out of car sequences somewhat.



<p class="MsoNormal">You would think that switching between the foot sequences
and car sequences would create an uneven pace, but Nowhere to Run always keeps
the action going by including side objectives, like planting explosives or
assassinating a character. The switching between the two gameplay types is done
logically as well. For example, you start the game as Alex on foot because the
Interceptor was stolen and its up to him to get it back. After recovering the
Interceptor, you control it as you make your escape. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/> 



<p class="MsoNormal">Alex Decker is, in some ways, a poor mans Master Chief. He
can only carry two weapons at a time and he can regenerate health if he avoids
damage for an amount of time. But what really makes the third person sections
really bad is how broken some of the fighting mechanics are.



<p class="MsoNormal">In most cases, guns do more damage than fists. Dont tell
that to Alex Decker. Apparently, the development team wanted The Rock to be the
true focus of Spy Hunter, not Alex because his fists and wrestling moves are
more devastating than an assault rifle. You can combo between light and heavy
punches. But by holding down the heavy punch, Alex will perform a stun punch,
which opens them up to a finishing maneuver. By pressing a face button when an
opponent is stunned, youll activate that finisher, with each button
corresponding to a different move, including The Rocks trademark finisher,
The Rock Bottom. After that, you have no need to worry about that peon any
more. Unfortunately, you can still take damage during these animations, so
while it lessens one problem, it opens you up to another one.



<p class="MsoNormal">As for the AI, well they are dumb as bricks. While you can
be shot during the finishing animations, most of the time, the other soldiers
will just watch as you wail on their hapless friend. Other times, they will
actually run away from you. Is Alex really that scary looking?



<p class="MsoNormal">Graphically, Nowhere to Run isnt that great looking. While
Alex is almost a spot-on recreation of Dwayne Johnson, he looks a little
blocky, and he isnt the only one. The environments look muddy and muted and
some of the animations look stilted. At least the framerate maintains a steady
clip throughout even when things get a tad hectic.



<p class="MsoNormal">The music is mostly forgettable and the sound effects dont
stand out, sounding like typical action game fare. However, at least the entire
cast, not just The Rock, sound quite good outside of some cheesy lines, but the
blame for that lies with the writers and the script.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/> 



<p class="MsoNormal">Spy Hunter: Nowhere to Run is an odd title. Is it a deliberate
third-person action shooter or a fast-paced action driving game? In that sense,
its like youre getting two games in one seamlessly transition package 
unfortunately for it, it does neither genre well. The third-person sequences
feature decent gunplay partnered with broken hand-to-hand combat mechanics,
while the driving sequences feature loads of destruction paired with somewhat
frustrating controls. Other games do both kinds of gameplay much better than
Nowhere to Run. I hate to say, but I really cant see anyone actually wanting
to spend money to play this.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 5.3&size=20" alt="GAMEPLAY: 5.3" /> <br />
Third-person in my driving Spy Hunter game?! Preposterous? No. Done well? Also no..</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 5.6&size=20" alt="GAMEPLAY: 5.6" /> <br />
Nothing outstanding. Actually looks like other titles of the same ilk.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 6.9&size=20" alt="SOUND: 6.9" /> <br />
Nothing memorable here either, but the voice cast does a good job with what it was given.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 6&size=20" alt="FUN FACTOR: 6" /> <br />
Two different game types sound fun, but not when either is polished well.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 3&size=20" alt="REPLAY VALUE: 3" /> <br />
Multiple difficulties and thats all she wrote.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 5.4 &size=23" alt="TOTAL SCORE: 5.4" />

]]></description>
<pubDate>Thu, 21 Sep 2006 23:20:00 -0500</pubDate>
</item><item>
<title>The Rock Talks Spy Hunter</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/the_rock_talks_spy_hunter</link>
<guid>http://www.gamebump.com/go/the_rock_talks_spy_hunter</guid>
<comments>http://www.gamebump.com/go/the_rock_talks_spy_hunter#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Nate Francis.</i></p>
Summertime is the time for slow news cycles in this business, I've learned. Fortunately, any time Dwayne Johnson, a.k.a. &quot;The Rock&quot; opens his mouth, you can be guaranteed good material - his latest blurbs on Spy Hunter: Nowhere to Run being no exception. From Midway's press release:
<p /><p />Were you a fan of the original, SpyHunter?

<p /><p />I was a big fan of the original game. When Midway came to me with the idea, of course, we were still in the development of the movie. So my first question was how is this game going to be different? How can it compete? They said for the first time the fans of the video game Spy Hunter are going to be able to get out of the car and actually become this character who's been driving this car all this time.

So I thought, okay, how else can we compete because the video game market is so ultra competitive? How can we be creative? How can we maim and bring death to the opponents creatively with my bare hands? :)<p /><p />

Since your character gets out of the car for the first time in franchise history, do you think this makes SpyHunter the next Knight Rider?

<p /><p />Okay, well let me tell you something. Comparing Michael Knight to Alex Decker is like comparing wine to vinegar. Alex doesn't care about wearing the coolest jeans or the coolest jacket. He just has one mission, which is to hunt down spies and to kick ass like there's no tomorrow.<p /><p>I can only imagine that he followed that last line up with the People's Eyebrow, and then knocked the interviewer out with one meaty hamfist to his temple. Seriously, comparing The Rock to <a href="http://vega.soi.city.ac.uk/~gt199/dishrag/881.jpg">this guy</a>? Please.<p>

]]></description>
<pubDate>Tue, 18 Jul 2006 07:38:00 -0500</pubDate>
</item><item>
<title>Nowhere Else and Beyond World Completed</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/nowhere_else_and_beyond_world_completed</link>
<guid>http://www.gamebump.com/go/nowhere_else_and_beyond_world_completed</guid>
<comments>http://www.gamebump.com/go/nowhere_else_and_beyond_world_completed#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
Nowhere Else and Beyond, developers of the PC MMORPG conveniently entitled Nowhere Else and Beyond, has announced that it has completed its 4,000,000 tile world. The game is the first graphical MMORPG that enables players to design their own quests and dungeons right from the browser (and this is without plugins) and is &quot;completely free, surviving off donations alone.&quot;It isnt just about creating your own quests, Nowhere Else and Beyond takes crafting and to a whole new level, allowing players not only to craft items and even entire dungeons. Thanks to this open ended structure there are over 195 quests currently available. Additional features include player run newspapers, player run auctions and shops, mini-games, and automated new daily quests.Perhaps most interesting is a dynamic combat system where players have the option of fighting in a simple mode against one enemy where they control potions, magic, and attacks, or a more advanced mode against multiple enemies where tactics and movement come into play. The advanced pet system will also provide players with a companion like none-other, and once again this is all available completely free of charge!You can check out Nowhere Else and Beyond's official site by clicking <a target="_blank" href="http://www.nowhere-else.org/">here</a>.
]]></description>
<pubDate>Wed, 24 May 2006 12:05:00 -0500</pubDate>
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