<?xml version="1.0"?>
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<channel>
<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Criterion Announces Cops and Robbers Pack For Burnout Paradise</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/criterion_announces_cops_and_robbers_pack_for_burnout_paradise</link>
<guid>http://www.gamebump.com/go/criterion_announces_cops_and_robbers_pack_for_burnout_paradise</guid>
<comments>http://www.gamebump.com/go/criterion_announces_cops_and_robbers_pack_for_burnout_paradise#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/ma3m7ync7heip1he7patvt55.jpg" alt="" alignment="" border="0"></p><a href="http://www.1up.com/do/newsStory?cId=3172678">1up</a> is reporting that Burnout Paradise developer Criterion has announced that the racing title will receive its sixth DLC pack, entitled Cops and Robbers, later this year. <br><br>According to Criterion, the pack brings "the thrills and spills of cops and robbers car chases in Paradise City" and will be released after all of its siblings.<br>]]></description>
<pubDate>Sat, 07 Feb 2009 21:46:26 -0600</pubDate>
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<title>GB Review: Chrono Trigger (DS)</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/gb_review_chrono_trigger_ds</link>
<guid>http://www.gamebump.com/go/gb_review_chrono_trigger_ds</guid>
<comments>http://www.gamebump.com/go/gb_review_chrono_trigger_ds#</comments>
<description><![CDATA[<P align=center><IMG alt="" src="http://www.gamebump.com/images/upload/9kf4p7zo0zupm846kg23zqzj.jpg" border=0 alignment=""></P>
<P><IMG style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" alt="" src="http://gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" border=0 alignment=""></P>
<P>Chrono Trigger is still an exhilarating RPG to play - this is no small feat considering the game was released thirteen years ago. The compelling characters, intriguing storyline, solid battle system and unforgettable musical score makes Chrono Trigger DS a worthy addition to any RPG fans gaming library. The Wireless Play mode and extra dungeons are a nice addition but nothing special.&nbsp;The game warrants&nbsp;the buying price alone for the simple reason that its Chrono Trigger and that it retains the title as one of the&nbsp;greatest RPGs in gaming history.</P>
<P><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="4 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=tttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span></P>
<P>Chrono Trigger has long been revered as one of Squaresofts (now Square Enix) most epic RPGs that graced the SNES system. The game was produced by the Dream Team with credits given to Hironobu Sakaguchi, Masato Kato, Akira Toriyama and Yasunori Mitsuda. Shortly after&nbsp;a mediocre PSX port, Final Fantasy Chronicles, fell short of its mark with its dreadful loading and slowdown issues, no announcements were made for any potential re-releases. After a long seven year waiting period, Square Enix has revisited one of their most critically acclaimed RPGs that features touch screen controls, a brand new dungeon, an extra ending and a brand new Wireless Play mode.</P>
<P>
<P>


<P></P>
<P></P>
<P align=center><IMG alt="" src="http://www.gamebump.com/images/upload/rs2vo6casq6v28d3v1s5vr3d.jpg" border=0 alignment=""></P>
<P><EM>Chrono Trigger</EM> tells the tale of Crono, the unspoken hero who meets Marle, the spunky, tomboy-ish princess at the Millennium Fair. After browsing through various attractions, he travels through time to rescue Marle after a scientific experiment goes awry. As one might expect, he is soon thrust on an epic quest to save the world and rewrite history along the way. Crono teams up with many allies: Lucca, a childhood inventor friend, Frog, a silent but noble swordsman, Ayla, a brash tribal leader, Magus, an optional ally who is an enigmatic figure, and Robo, a machine from the distant future. Each character is equipped with unique abilities and tech skills used effectively to destroy wave of enemies and large bosses. </P>
<P>The game utilizes the Active Time Battle system. From the start, you can select either an Active system (enemies are free to roam and attack during your turn) or the Wait system (enemies are frozen giving you ample time to choose your attacks). Most enemies are visible on screen (with exception to those hiding or waiting for an ambush) with no random battles. A new dual screen mode is featured in Chrono Trigger DS that clears the screen of menu clutter from the original game. Attacks and tech abilities can be selected by using either the stylus with touch functionality or the standard DS controls. Rather than holding down A or B, Crono runs by default instead of walking. In the DS mode, enemies are segregated by text boxes on the lower screen that are roughly divided to show their name and relative positions. Though the DS stylus control scheme is appreciated, most will end up sticking to the tried and true control scheme.</P>
<P align=center><IMG alt="" src="http://www.gamebump.com/images/upload/lhg7pseo65dgd6casuf91fr3.jpg" border=0 alignment=""></P>
<P>New features in <EM>Chrono Trigger</EM> DS include an extra ending, a monster training arena, and the inclusion of two brand new areas: Lost Sanctum and the Dimensional Vortex. The Lost Sanctum, found in two separate time periods, is a rather mediocre addition that fails to add anything valuable to the overall storyline of Cronos journey through time With respect to the Vortex, it offers a satisfying dungeon romp filled with monsters, new items and new spoilers that fills the gap for a few mysteries from the original SNES game. Accessible at the End of Time warp gate is the Arena of the Ages, known otherwise as the monster training area. You can send your monster to battle against NPC foes in a Prize match or online with a friend via a Wi-Fi connection in an Inter-dimensional battle. Prizes are awarded for victories that vary depending on the entrance fee paid before battles in the pit begin. Conversely, you can train your monster by giving it an item and sending it to a specific era on its own. Once that is done, you can return to it at a later time to check its boosted stats. </P>
<P>On the visual front, the game sports familiar environments, sprites and special effects from the SNES original with cut scenes ported from the PSX version. Chrono Trigger DS doesnt push the DS to its graphical limits but is still acceptable nonetheless. The dialog has been revised for the more modern gamer; thus replacing parts of the original script. More than a decade after its release, famed composer Yasunori Mitsuda was re-enlisted by Square to manage and oversee the games soundtrack prior to its release. With credits attributed to Nobuo Uematsu as well, the music still sounds as epic and inspiring as it did from its original heyday. </P>
<P>The biggest disappointment comes from the lack of multiplayer co-op. Training your monsters in the Arena of the Ages and Wi-fi battles with your friends is largely a forgettable ordeal. The Dimensional Vortex and new areas to explore are a nice addition but theyre nothing special compared to existing worlds found within the game. However, Chrono Trigger is still an RPG masterpiece that should be enjoyed by hardcore and casual role-playing fans worldwide.</P>]]></description>
<pubDate>Mon, 22 Dec 2008 23:07:45 -0600</pubDate>
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<title>Curse You Red Baron!</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/curse_you_red_baron</link>
<guid>http://www.gamebump.com/go/curse_you_red_baron</guid>
<comments>http://www.gamebump.com/go/curse_you_red_baron#</comments>
<description><![CDATA[<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">Everyone's favorite beagle takes to the skies in pursuit of the infamous Red Baron in Snoopy Flying Ace. The title is slated for X360 and Wii release with a tentative 2009 date. Other details are sparse, but the game looks as if they actually managed to expend some effort on the licensed title. Anyway, enjoy a video of the game, since well... that's the best you can do just yet as the official site is rather barren. (You can thank me for not saying baron there.) &nbsp;&nbsp; <param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp;&nbsp; <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=42423"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=42423" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" width="480" height="392"> </object><br><br>]]></description>
<pubDate>Thu, 06 Nov 2008 16:43:09 -0600</pubDate>
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<title>Battle of Giants Dinosaurs Pounds Into Stores</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/battle_of_giants_dinosaurs_pounds_into_stores</link>
<guid>http://www.gamebump.com/go/battle_of_giants_dinosaurs_pounds_into_stores</guid>
<comments>http://www.gamebump.com/go/battle_of_giants_dinosaurs_pounds_into_stores#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/b79gce3ut3ymzy90gao6lmm0.jpg" alt="" alignment="" border="0"></p><br>Ubisoft announced today that <span style="font-weight: bold;">Battle of Giants Dinosaurs</span> has shipped
to retailers nationwide and is available exclusively for the Nintendo
DS. Developed by Ubisoft Quebec, Battle of Giants Dinosaurs will allow
players to choose from 25 unique dinosaur species, explore and conquer
a variety of terrain maps and fight against other dinosaurs.<br><br><span style="font-weight: bold;">
Key features:</span><br><ul><li>
Choose your dinosaur</li><li>Select between 25 different species including ravenous
predators, cunning scavengers, horned territorials, mighty tanks and
peaceful herbivores.</li><li>Challenge other dinosaurs!</li><li>Experience an exciting and accessible combat system based on
dexterity that rewards speed and accuracy, not luck, in battle.</li><li>Fully customizable dinosaurs</li><li>Unlock and equip your dinosaur with special attack and defense features.</li><li>Add spikes, feathers and bones to your dinosaur and then change their color and stripe patterns!</li><li>Three exciting game modes!</li><li>Play solo in Adventure and Quickmatch or take on up to six of your friends in Multiplayer Tournament!<br></li></ul>Battle of Giants Dinosaurs is rated "E for Everyone and has an MSRP of $29.99.<br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Battle of Giants Dinosaurs&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY BATTLE OF GIANTS DINOSAURS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Mon, 03 Nov 2008 19:13:15 -0600</pubDate>
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<title>EA Announces More Burnout</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/ea_announces_more_burnout</link>
<guid>http://www.gamebump.com/go/ea_announces_more_burnout</guid>
<comments>http://www.gamebump.com/go/ea_announces_more_burnout#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/8nzzgfc2qppnhz4bdt1lz41j.jpg" alt="" alignment="" border="0"></p>Criterion Games and Electronic Arts announced today <span style="font-weight: bold;">Burnout
    Paradise The Ultimate Box</span>. This "box" will include the Burnout Paradise game plus
    the previously-released Burnou Paradise Cagney and Burnout
    Paradise Bikes content updates, and the brand new Burnout Paradise
    Party content. <br><br><div style="margin-left: 40px; font-style: italic;">Whether
    youre an experienced player or a gaming novice, Burnout Paradise
    is a game that anyone can enjoy, says Pete Lake, Senior Producer at
    Criterion Games. With The Ultimate Box, we aimed to deliver
    the most fun, high quality and high value experience possible to players
    both online and in the living room.<br><br></div>Burnout
    Paradise Party will be on display and available for free play at EAs
    booth during the London Games Festival in Trafalgar Square from Oct 31
     Nov 1, 2008.<br><br>Now for the players that already own Burnout
    Paradise, Burnout Paradise Party will be sold separately as
    downloadable content. <br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Burnout Paradise The Ultimate Box&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY BURNOUT PARADISE THE ULTIMATE BOX AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Fri, 31 Oct 2008 13:29:48 -0500</pubDate>
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<title>PlayStation Store Update: Best. Week. Ever.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/playstation_store_update_best_week_ever</link>
<guid>http://www.gamebump.com/go/playstation_store_update_best_week_ever</guid>
<comments>http://www.gamebump.com/go/playstation_store_update_best_week_ever#</comments>
<description><![CDATA[<p style="text-align: center;"></p><p class="MsoNormal" style=""></p><p><img src="http://www.gamebump.com/images/upload/6d6ba7qunlr0wdmgm1ebj0e5.jpg" alt="" alignment="" border="0"></p><br><p></p>







<p class="MsoNormal" style=""><span style="font-family: Arial;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; With this weeks PlayStation Store update Sony seems
to have gone out of their way to provide gamers with far more content than
anyone who has a job and doesnt suffer from insomnia can handle.&nbsp;
Including several highly anticipated titles, this weeks PSN store update may
just (but hopefully wont) prove to be the biggest week that the service will
enjoy.&nbsp; Now, lets make with the mind-boggling, thumb-destroying list.</span></p>

<p class="MsoNormal" style=""><span style="font-family: Arial;">&nbsp;</span></p>

<ul type="disc"><li class="MsoNormal" style=""><span style="font-family: Arial;">WipEout HD:&nbsp; After what seems like a metric eternity,&nbsp;
     SCE Studio Liverpool has unleashed their much awaited futuristic racing
     title for the appealing price point of $19.99.</span></li><li class="MsoNormal" style=""><span style="font-family: Arial;">Burnout Paradise:&nbsp;
     Not to be contented with one robust racing title on PSN this week,
     developer Criterion has turned their disc-based title into a fully
     featured PSN title that carries a $29.99 price tag.</span></li><li class="MsoNormal" style=""><span style="font-family: Arial;">Megaman 9:&nbsp; Capcom brings back Inafunes titular little blue
     manservant for another round of stealing skills from the various and
     sundry bosses that have co-opted the Brady Bunchs opening title.&nbsp;
     Get down with Rockman for the moderate price of $9.99.&nbsp; (Or just play
     the demo repeatedly and imagine the enemies being different for
     free.&nbsp; And your parents said that your imagination would get you
     nowhere)</span></li><li class="MsoNormal" style=""><span style="font-family: Arial;">GEON Emotions: &nbsp;Bliss, rage, envy or fear  use the power of
     your 8 emotions to purchase and play the title that XBL has had for the
     last year and a month.&nbsp; You can get in on some GEON for $9.99.</span></li><li class="MsoNormal" style=""><span style="font-family: Arial;">Various Rock Band songs:&nbsp; Rock out like Geddy Lee and Neil
     Peart with Rushs <i>Moving Pictures</i>.&nbsp; There are a few other
     songs too, maybe youre into them.&nbsp; If youre at all interested in
     this sort of thing you likely already know the pricing.</span></li></ul>

<p class="MsoNormal" style="margin-left: 0.25in;"><span style="font-family: Arial;">&nbsp;</span></p>

<p class="MsoNormal" style="margin-left: 0.25in;"><span style="font-family: Arial;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; There are also a few demos
this week including NBA Live 09 and, on the complete opposite side of the
spectrum, NBA 09.&nbsp; As one could likely guess there are some videos that
have been posted as well; Resistance 2 and Tomb Raider Underworld top the
list.&nbsp; Backgrounds and such also make an appearance along with a few PSP
games that made the cut this week: Untold Legends and Puzzle Quest.&nbsp; In a
shocker to literally no one, there are still no PS1 classics worth writing home
about.</span></p>

<p class="MsoNormal" style="margin-left: 0.25in;"><span style="font-family: Arial;">&nbsp;</span></p>

<p class="MsoNormal" style="margin-left: 0.25in;"><span style="font-family: Arial;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; So thats this weeks PSN
Store update.&nbsp; Please be delighted, and if you dont mind give us a yell
about what youre picking up.&nbsp; Youll likely catch me on WipEout HD.</span></p>





]]></description>
<pubDate>Thu, 25 Sep 2008 21:08:41 -0500</pubDate>
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<title>Atlus Confirms Pre-order Bonuses for Persona 4, Other RPGs</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/atlus_confirms_preorder_bonuses_for_persona_4_other_rpgs</link>
<guid>http://www.gamebump.com/go/atlus_confirms_preorder_bonuses_for_persona_4_other_rpgs</guid>
<comments>http://www.gamebump.com/go/atlus_confirms_preorder_bonuses_for_persona_4_other_rpgs#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/ols5sfuzu7sn2gvpinwrgpeq.jpg" alt="" alignment="" border="0"></p><br>Everybody loves a good treat, and Atlus has definitely been known to "spoil" its hardcore fans with numerous pre-order goodies and special collections. This holiday season Atlus will be doing the following pre-order bonuses for three anticipated RPGs, including:<br><br><ul><li><span style="font-weight: bold;">Persona 4</span> (PS2) - bonus CD soundtrack included in every copy; Persona 4 Visual Data, full color, 100 page 7''x10'' art book included in pre-orders</li><li><span style="font-weight: bold;">Luminous Arc 2</span> (DS) - bonus CD soundtrack included in every copy; Luminous Art book, full color, 7''x10'' featuring characters from the entire series included in pre-orders</li><li><span style="font-weight: bold;">Eternal Poison</span> (PS2) - bonus CD soundtrack included in every copy; Librum Vespera full color, 5''x8'' art book included in pre-orders</li></ul><br>So far the pre-order bonuses only apply to Amazon, GameStop, EB Games, and Game Crazy. Feel free to hit the link below to take a peek at the whole collection.<br>]]></description>
<pubDate>Wed, 17 Sep 2008 15:01:53 -0500</pubDate>
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<title>Jay Leno Makes A Wii Joke</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/jay_leno_makes_a_wii_joke</link>
<guid>http://www.gamebump.com/go/jay_leno_makes_a_wii_joke</guid>
<comments>http://www.gamebump.com/go/jay_leno_makes_a_wii_joke#</comments>
<description><![CDATA[Some jokes that air on TV from Jay Leno are sometimes really stupid. Recently, Jay Leno made a joke regarding Nintendo's Wii by stating you can, "open a book and flip pages" Whoopiee. I think I fell out of my seat watching this.......<br><br><object height="344" width="425"><param name="movie" value="http://www.youtube.com/v/Z-WqC2Kbha4&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;fs=1"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/Z-WqC2Kbha4&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" height="344" width="425"></object>]]></description>
<pubDate>Tue, 09 Sep 2008 22:39:16 -0500</pubDate>
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<title>E3 2008: Majesco E3 Lineup</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/e3_2008_majesco_e3_lineup</link>
<guid>http://www.gamebump.com/go/e3_2008_majesco_e3_lineup</guid>
<comments>http://www.gamebump.com/go/e3_2008_majesco_e3_lineup#</comments>
<description><![CDATA[Majesco is the latest company to unveil their E3 2008 lineup schedule for July 15-17. Check out the list below:<br><ul><li>AWAY Shuffle Dungeon</li><li>Babysitting Mania</li><li>Cooking Mama World Kitchen</li><li>Major Minor's Majestic March</li><li>Marker Man Adventures</li><li>Our House</li><li>Wonder World Amusement Park</li><li>Zoo Hospital</li></ul>Majesco is at booths #421 and 423.]]></description>
<pubDate>Thu, 10 Jul 2008 08:47:46 -0500</pubDate>
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<title>First Chrono Trigger DS Trailer </title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/first_chrono_trigger_ds_trailer_</link>
<guid>http://www.gamebump.com/go/first_chrono_trigger_ds_trailer_</guid>
<comments>http://www.gamebump.com/go/first_chrono_trigger_ds_trailer_#</comments>
<description><![CDATA[The Japanese trailer for the recently announced DS remake of Chrono Trigger is now available:<br><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">    <param name="allowScriptAccess" value="sameDomain">     <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=35888"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=35888" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object><br><br>Things are looking good. The game is expected to hit store shelves by the end of the year.<br>]]></description>
<pubDate>Mon, 07 Jul 2008 13:20:13 -0500</pubDate>
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<title>Chrono Trigger Announced For DS</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/chrono_trigger_ds_announced</link>
<guid>http://www.gamebump.com/go/chrono_trigger_ds_announced</guid>
<comments>http://www.gamebump.com/go/chrono_trigger_ds_announced#</comments>
<description><![CDATA[<P align=center><IMG alt="" src="http://www.gamebump.com/images/upload/a5q5p7pydkkos4i23g7zz0hh.jpg" border=0 alignment=""></P>
<P>Square Enix has officially announced that Chrono Trigger is coming to the DS. The game&nbsp;will feature an "all new dual-screen presentation and touch screen functionality" in addition&nbsp;to the inclusion of a new dungeon. Chrono Trigger for the DS is set for release this holiday season.</P>
<P>Those that wish to visit the site can do so <A href="http://na.square-enix.com/ctds/">here.</A></P>]]></description>
<pubDate>Wed, 02 Jul 2008 22:10:48 -0500</pubDate>
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<title>Company Wide Lawsuit Plagues Tecmo</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/tecmos_entire_staff_is_suing_the_company</link>
<guid>http://www.gamebump.com/go/tecmos_entire_staff_is_suing_the_company</guid>
<comments>http://www.gamebump.com/go/tecmos_entire_staff_is_suing_the_company#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/qpcso3sjaxogsj89xk77j418.jpg" alt="" alignment="" border="0"></p>When the rumor hit over the weekend that several dozen Tecmo employees could be joining Tomonobu Itagaki in his lawsuit against the company, no one realized how much of an underestimate that number really was: <a href="http://www.joystiq.com/2008/06/17/all-tecmo-employees-sue-tecmo/">Joystiq is reporting</a> that Tecmo is being sued by all 300 of its employees. <br><br><a href="http://kotaku.com/5017065/tecmo-employees-sue-tecmo-tecmo-seems-fucked">Kotaku reported </a>on the specifics of the suit, in which the workers claim that they were illegally placed on a "flexible hours" schedule and weren't paid the overtime that they feel they deserve. What's worse is that Tecmo may have created false documents while covering up accounting documents. <br><br>It looks like Tecmo's labor practices and failure to fulfill Japanese law by reporting Itagaki's lawsuit to shareholders on the same day as the filing could leave them in serious, serious legal trouble. We'll be sure to keep you updated as the drama continues to unfold.<br>]]></description>
<pubDate>Tue, 17 Jun 2008 16:31:13 -0500</pubDate>
</item><item>
<title>Rumor: Team Ninja To Lose Dozens of Members</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/rumor_team_ninja_to_lose_dozens_of_members</link>
<guid>http://www.gamebump.com/go/rumor_team_ninja_to_lose_dozens_of_members</guid>
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<description><![CDATA[<p style="text-align: center;"></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/oy3308hkkjxx592khti1fizy.jpg" alt="" alignment="" border="0"></p><p></p><div style="text-align: left;">It looks like Tomonobu Itagaki won't be the only one to leave publisher Tecmo, as <a href="http://www.1up.com/do/newsStory?cId=3168238">1up has discovered</a> that dozens of Team Ninja members may be planning to follow his lead and will jump ship and sue the company for unpaid bonuses. <br><br>The news comes after Tecmo issued a statement saying that the team is "intact" and "has several new projects already underway," leading many to believe that Team Ninja may soon be in dire trouble. Even if they hire new developers to work on future entries in the Ninja Gaiden and Dead or Alive franchises, they will run the risk of releasing products that aren't true to their predecessors.  <br><br>1up also made note that Japanese law requires publicly-traded companies to report lawsuits filed against them to shareholders on the same day as the filing, which could cause huge problems for Tecmo, as they waited for weeks after the filing of Itagaki's lawsuit to reveal the information to their shareholders. <br><br>We'll have more information once it becomes available. <br> </div>]]></description>
<pubDate>Mon, 16 Jun 2008 12:34:43 -0500</pubDate>
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<title>Tomonobu Itagaki Leaves Tecmo, Sues Company</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/tomonobu_itagaki_leaves_techmo_sues_company</link>
<guid>http://www.gamebump.com/go/tomonobu_itagaki_leaves_techmo_sues_company</guid>
<comments>http://www.gamebump.com/go/tomonobu_itagaki_leaves_techmo_sues_company#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/yz30ek0qsc81smrpq874pjj7.jpg" alt="" alignment="" border="0"></p><div style="text-align: left;">In what will certainly be remembered as one of the most unexpected events of 2008, Tomonobu Itagaki, Team Ninja leader and mastermind behind Ninja Gaiden, left Tecmo last night and announced that he is suing the company. The reason? He failed to receive a completion bonus for Dead or Alive 4 that was promised to him by Tecmo president Yoshimi Yasuda.<br><br><a href="http://www.1up.com/do/newsStory?cId=3168056">1up did some digging</a> and discovered that Itagaki's problems with Yasuda may extend past unpaid bonuses, as they've heard that Yasuda wanted to force him into making several ports of his games and was more concerned with making money over creating a quality product. <br><br><a href="http://www.computerandvideogames.com/article.php?id=189396">In a recent interview</a>, Itagaki stated that he's interested in creating a new action game similar to Ninja Gaiden, but now the question arises of where he'll go from here to create it. Will he join another development team at another publisher? Will he form his own studio? For now, the answer will have to wait.<br><br>Here's the statement that Andrew Szymanski, Itagaki's translator, sent to both Kotaku and 1up: <br><br></div><div style="margin-left: 40px; text-align: left;">"At approximately 2:30 PM Japan Standard Time today, June 3 2008, an
official statement from Tomonobu Itagaki was sent by fax to major
Japanese news outlets. In the interest of fair and expedient reporting
of this story throughout the English-speaking world, I have been asked
by Itagaki to convey this statement to you. Herein find attached
Itagaki's official statement, in English, for the benefit of your
readers.<br><br>"You will likely have questions regarding the content of the statement,
or about Itagaki's future plans. I am afraid that I will be unable to
answer such questions for the time being; however, rest assured that
more information will be forthcoming as soon as it is deemed
appropriate to do so."<br><br></div><div style="text-align: left;">Hit the jump for Itagaki's full statement, which includes a message to game fans.<br></div><p></p><p></p><blockquote>
</blockquote><blockquote><div style="text-align: center;">
</div><p style="font-weight: bold; text-align: center;">Statement</p>
<p>I, Tomonobu Itagaki, hereby announce that on the 14th of May 2008 I
filed a complaint in the Tokyo District Court against Tecmo Co., Ltd.
for unpaid completion bonuses, and against the President of Tecmo,
Yoshimi Yasuda, for such unlawful acts as unreasonable and disingenuous
statements made towards me, claiming damages in total of 148 million
yen. I also announce that this complaint was delivered to the
defendants on May 22nd of the same year.</p>
<p>In addition, I hereby announce that I have today submitted a letter
of resignation to Tecmo Co., Ltd. stating that I will resign as of the
1st of July, 2008.</p>
<p>Before the start of development on Dead or Alive 4, Tecmo Co., Ltd.
had agreed to pay a completion bonus to me for this Xbox 360 title,
which I produced. However, when the time came for the actual payment,
Tecmo Co., Ltd. went against its previous agreement and refused
payment. President Yoshimi Yasuda chose not only to violate this
agreement, but also turned defiant, telling me if you are dissatisfied
with the decision not to pay the bonuses, either quit the company or
sue it. In addition, he made demeaning remarks about me to my
subordinates and colleagues, causing me significant emotional distress
and worsening my personal relationships and work environment. Thus, I
have no choice but to resign from Tecmo Co., Ltd.</p>
<p>The conduct of Tecmo Co., Ltd. and its president Yoshimi Yasuda towards me has been unbefitting of a publicly-listed company.</p>
<p>I have filed this lawsuit with a strong intent to question the
social responsibility of Tecmo Co., Ltd. and its President Yoshimi
Yasuda, as well as condemning them for their unjust acts. Today, in
addition to announcing the reasons for this lawsuit, I make clear my
reasons for resigning.</p>
<p style="font-weight: bold;">To All Game Fans</p>
<p>I truly feel sorry to all the fans of the games I have made. <span style="text-decoration: underline;"></span>Ninja Gaiden 2,
which will launch on the 3rd of June will be the last Ninja Gaiden I
will create. I will also never be able to make Dead or Alive 5. I
regret the circumstances that have forced me to leave Tecmo, where I
had worked for so many years, and I regret the disappointment this will
cause my fans.</p>
<p>However, I can no longer continue to work with President Yoshimi
Yasuda, a man who chooses not to honor promises even when he is able to
do so.</p>
<p>I truly hope that nothing like this happens again in the future.</p>
<p>Tecmo Co., Ltd. Creative Officer</p>
<p>Leader, Team NINJA</p>
<p>Tomonobu Itagaki</p>
</blockquote>]]></description>
<pubDate>Tue, 03 Jun 2008 11:01:45 -0500</pubDate>
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<title>Nolan Bushnell: New Encryption Chip Will End PC Piracy</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/nolan_bushnell_new_encryption_chip_will_end_pc_piracy</link>
<guid>http://www.gamebump.com/go/nolan_bushnell_new_encryption_chip_will_end_pc_piracy</guid>
<comments>http://www.gamebump.com/go/nolan_bushnell_new_encryption_chip_will_end_pc_piracy#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/wcykzam356howy2a25zmwqyf.jpg" alt="" alignment="" border="0"></p><br>There's no doubt that piracy of PC games has been a huge problem for the industry over the past few years. Hotly anticipated titles such as Crysis have suffered at retail because of the ease of downloading them from various online piracy communities, forcing PC developers to bring their games to consoles in hopes of turning a profit. <br><br>However, PC piracy may soon be on its deathbed, as <a href="http://www.shacknews.com/onearticle.x/52841">Shacknews has reported</a> that Atari founder Nolan Bushnell has announced details about a new encryption chip that is becoming standard on motherboards in new PCs. <br><br>"What that says is that in the games business we will be able to
encrypt with an absolutely verifiable private key in the encryption
world--which is uncrackable by people on the internet and by giving
away passwords--which will allow for a huge market to develop in some
of the areas where piracy has been a real problem," Bushnell said at a Wedbush Morgan Securities conference last Thursday. <br><br>Bushnell hopes that this development will lead to the emergence of a strong PC market in regions such as Asia <a href="http://newsinfo.inquirer.net/breakingnews/infotech/view/20080514-136572/Software-piracy-increases-in-Asia-Pacific--industry-group">where piracy continues unabated.</a>  <br><br>]]></description>
<pubDate>Tue, 27 May 2008 13:36:36 -0500</pubDate>
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<title>Atlus Announces Izuna 2 For DS</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/atlus_announces_izuna_2_for_ds</link>
<guid>http://www.gamebump.com/go/atlus_announces_izuna_2_for_ds</guid>
<comments>http://www.gamebump.com/go/atlus_announces_izuna_2_for_ds#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/oj065uwerxzcdqns669hz9e0.jpg" alt="" alignment="" border="0"></p><br>Last year saw the release of Izuna: Legend of the Unemployed Ninja for the DS, which resurrected the obscenely niche roguelike genre to produce a humorous and quirky dungeon crawler. The game was divisive among critics, with those that either loved the game's dialog and punishing old-school feel or those that felt that it was too hard and fundamentally not fun to play. <br><br>However, the game did well enough to earn a sequel, as Atlus has announced <span style="font-weight: bold;">Izuna 2: The Unemployed Ninja Returns </span>for the DS. The game will include more dungeons, items, etc. and will feature a new TAG system, which will allow players to bring two characters into a dungeon to execute special "TAG" attacks. The game is dated for July 22. <br><br>Hit the jump to check out screens from the game.<br><br><p></p><p></p><p><br></p><p><img src="http://www.gamebump.com/images/upload/hrjafqlteosarq99suew6vpq.jpg" alt="" alignment="" border="0"></p><p></p><p><img src="http://www.gamebump.com/images/upload/qpfr2b5x9wgxbdldztq59yvr.jpg" alt="" alignment="" border="0"></p><p><img src="http://www.gamebump.com/images/upload/y4ja2ja2j2aa58jcsnwkxjs6.jpg" alt="" alignment="" border="0"></p><p></p><p></p>]]></description>
<pubDate>Thu, 17 Apr 2008 22:15:46 -0500</pubDate>
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<title>Wii Review Bonanza, or: Your Wii is Sick - Must be Something you Played</title>
<author>Eric Jonathan Smith</author>
<link>http://www.gamebump.com/go/wii_review_bonanza_or_your_wii_is_sick__must_be_something_you_played</link>
<guid>http://www.gamebump.com/go/wii_review_bonanza_or_your_wii_is_sick__must_be_something_you_played</guid>
<comments>http://www.gamebump.com/go/wii_review_bonanza_or_your_wii_is_sick__must_be_something_you_played#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/3t93lizv1sdmdni3k8hj5ph8.jpg" alt="" alignment="" border="0"></p><br>Kneel. Place hands on either side of the ceramic-like object. Wait. A sudden urge takes you, spewing the remains of a previous ingestion. You glance at what was just created; between the remains of what were once good ideas you see those <span style="font-style: italic;">extra things</span> you tacked on that seemed like a quick fix at the time but ultimately caused their own regurgitation. You lament at the pain you caused yourself, but deep down you can feel that the pain is still there. <br><br>So what have you been eating? Or in this case, what have various developers been feeding the ceramic bowl in question, the Wii? Their own regurgitation, that's what - and a little bit of Nintendo's own leftovers for good measure. The Wii is the one that's sick, suffering from delirious spells of minigame collections, shoddy ports, forced motion control schemes, and God knows what else. <br><br>A little examination is in order. Five case studies have been prepared, each a different opinion of how Wii software appears. Some of it isn't too pretty  but fear not, we might even discover a cure. So lean back, relax, and try not to throw that Wii remote into the tv. <br><p></p><p></p><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/writer/252e9dddd2f4994ae92f97a194864fa5.jpg"><br></div><br><span style="font-weight: bold;">CASE STUDY #1: AUTO MINIGAME SUFFICIENCY SYNDROME</span><br><br>Subject: <span style="font-weight: bold;">Namco Museum Remix</span><br><br><span style="font-weight: bold;">PROGNOSIS</span>: Sudden ingestion of too many minigame collections causes repetition, boredom, and possible suicide in large doses. <br><br>A certain kind of bug that especially has a tendency to bite the older and wiser is nostalgia. It can be a pretty nasty little sucker, causing previously sane and logical men and women to do foolish things like pine for dated graphics and simpler gameplay styles. As the years have gone by, once bustling arcades have forever shut their doors and the game consoles of yesteryear require a type of mouth-to-cartridge action bordering on fellatio to get the games working. <br><br>Namco's Museum series of arcade home conversions are some of the first treatments that should come to mind when considering ubiquitous, readily available classical cures. After all, every system under the sun absolutely needs multiple versions of Pac-Man on it, right? Namco has now made sure that the Wii is no exception and has released Namco Museum Remix, the Museum containing the nostalgic classics and  you guessed it  the Remix consisting of Wii-specific minigames. <br><br>However, it's not a good sign when a classic compilation makes you wax nostalgia for older compilations. That's not to say that Namco Museum Remix has any large, glaring faults: it is by all means a competent product, even if you have to roll around Pac-Man in lieu of a standard menu interface, which can be slightly annoying. But no, as with any other compilation, its success or failure hinges on its selection of games, and Namco Museum Remix drops the ball a bit. Sure, it has standard classics in Xevious, Mappy, Dig Dug, and Pac-Mania (you know, that are available on most of the other collections) but trades in Galaga for its inferior predecessor Galaxian (dear God, why?) In the games that no one ever wanted to play section, there's Cutie-Q (a poor Breakout clone) and Super Pac-Man and Pac &amp; Pal, two rather poor sequels to the original. At least it offers Gaplus (Galagas sequel) as a sort of cruel consolation prize. <br><br>If this somewhat mediocre selection of its past was all Namco offered in Museum Remix, this collection would be DOA. Luckily, they put a slight bit of effort in its resuscitation: the titular Wii-specific "remixes" of other classic titles. Unfortunately, they aren't enough to keep this one alive for too long. However, they did get the nostalgic feel down pat! Feel like playing the rollercoaster minigame from Final Fantasy VII? Play Galaga Remix! How about Whack-A-Mole? Then Gator Panic Remix is for you. Granted, Rally X Remix is a rather fair version, as are Pac Motos (a Pac-infused version of the original bumping off the edge game Motos) and Pac 'n Roll. But the problem is that these suffer the same shallow fate as other Wii minigame collections, and in the few minutes that you'll be done with them you're then left with merely the arcade collection. <br><br>Diagnosis? The entire weight of Namco Museum Remix will rest on how much you like the classic arcade games included. Considering the selection isn't all that great to begin with, the weight will likely fatigue the classics in a relatively short amount of time.<br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br><div class="image"><img src="http://www.gamebump.com/images/upload/pkjzl8w8sryscs22hokj90pe.jpg" alt="" alignment="" border="0"><div style="text-align: center;">She'll eat the monkey.</div></div><br><span style="font-weight: bold;">CASE STUDY #2: PORTROENTERITIS</span><br><br>Subject: <span style="font-weight: bold;">The Sims 2: Castaway</span><br><br><span style="font-weight: bold;">PROGNOSIS</span>: Patients suffering from contact to shoddy, careless ports from other systems suffer from: shattered belief in console's viability, fatigue, and indigestion. <br><br>One of the oldest epidemics in videogamedom is that of the port. Whether it was arcade to console, PC to console, or vice versa, the word port has connotations of mediocrity and for good reason: many ports are sloppy, rushed, stripped down versions of the original. Even in more modern times, ports retain that sloppy, rushed feel when they stray from the hardware they were built on. Unfortunately, this has been a lazy way for developers to cash on the Wii's success. <br><br>One such wave that has plagued nearly every piece of gaming hardware to ever exist, past, present, and future is The Sims. Popular with 15-year-old girls of all ages, The Sims is an omnipresent choice with casual gamers, and logic would successfully conclude that it should end up on the Wii. <br><br>The premise is simple: after constructing your Sim on a yacht, something bad happens and he or she washes ashore on a mysterious, deserted island with nary a volleyball around to keep as company. Obviously a tropical island is a terrible place to be lost, so it's up to you to guide your Sim to his/her ultimate goal of getting off the island alive. And to be perfectly honest, the interface in which you'll be accomplishing this works fairly well; with the Wii Remote acting superbly as a pointer in lieu of a mouse, navigating menus isn't all that hard. <br><br>Too bad the menus themselves looked like they were ported from a higher resolution without the proper tweaking. The entire game really looks very simple and to be frank, boring. You could choose to stay on the island for as long as you wanted, but when it looks that dull, why would you? Jagged edges are more reminiscent of the graphical hell that was the 32/64-bit era more than a tropical Eden. <br><br>But, this is a simulation at heart, and that gameplay still works. The Sim will have to collect resources to survive with the help of monkeys (of course) and eventually should have a decent little living space set up. There are also various goals that you can find scattered across the island that will give you some objectives amidst the rather open-ended (if not mundane) tasks. <br><br>Diagnosis? Not as bad as it could have been. Wii Pointer functionality works well amidst the poor resolution and the gameplay experience isn't a complete throwaway. More hardcore gamers, stay away (if the name wouldn't make them do so already). <br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br><div class="image"><img src="http://www.gamebump.com/images/upload/tw97t0eemdmquq8iksshx10p.jpg" alt="" alignment="" border="0"><div style="text-align: center;">My, Soulcalibur. You look as beautiful as you play.</div></div><br><span style="font-weight: bold;">CASE STUDY #3: MOTION SICKNESS</span><br><br>Subject: <span style="font-weight: bold;">Soulcalibur Legends</span><br><br><span style="font-weight: bold;">PROGNOSIS</span>: Prolonged exposure to poorly implemented Wii waggle controls can lead to: madness, frustration, and nausea. <br><br>Having new ways to control games means that there will be new ways for developers to screw up their implementation. Even after decades with a pretty standard diagonal pad and any number of supporting buttons, some still couldn't get it right. Poor control is absolutely killer to a game's success and probably the worst blight it could have. <br><br>Enter Soulcalibur Legends. A spin-off of Namco's eternal (also, a mere shadow of its former self) fighter, Legends tells the story of Teutonic Knight Siegfried Schtauffen and his dealings with Soul Edge, the evil blade. Yeah, it's a fighting game story. What the hell do you want from me?<br><br>Though it may have been built ground-up for Wii, it plays nothing like it. In fact, I'd go so far as to say that it was built ground-up to be a cheap cash-in. Siegfried and the other Soulcalibur heroes you command all control by swinging the Wii Remote as you would their weapons. It's a good enough idea in concept. In execution, it's abysmal. Controlling attacks in this manner is ungodly unresponsive and makes you question whether simple button presses would have been better. Considering this is a central gameplay mechanic, this is inexcusable. There is no way that Legends could be an adequate action title due to this flaw alone. <br><br>The game is also cringe-worthy in the visual department. In some aspects, especially the environments, it looks like a launch title for the PlayStation 2. That might be forgivable, but the level designs are as monotonous as the enemies you fight. Character models fair a bit better, because they are based around the designs from Soulcalibur II, if not taken wholesale from it. Legends also suffers from the tired design choice of "defeat every monster in the room before you can move on". Please. <br><br>I found myself looking more at the menus and the art in the story sequences because, well, they are actually rather decent, and not just in comparison to the game itself. I'd be tempted to say that the menus are the best part of the game. When all is said and done then, the most hardcore of Soulcalibur fanatics will be able to eke something out of this game  though I wouldn't go so far as to call it <span style="font-style: italic;">enjoyment</span>. The controls are just too poorly implemented for anyone with more than a merely casual interest in the franchise.<br><br>Diagnosis? Highly contagious, and not in the good way. Contagious in that it will creep up on your brain and soul and make you regret every penny and second spent on it. Unless, of course, you're just a hardcore and gullible fighting game fan - those people are crazy. <br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="2 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=tt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br><div class="image"><img src="http://www.gamebump.com/images/upload/t2ngi6e9d9cxeripg6ipkmw4.jpg" alt="" alignment="" border="0"><div style="text-align: center;">Okay, so it's not the sexiest thing on earth. Maybe you can dig it.<br></div></div><br><span style="font-weight: bold;">CASE STUDY #4: THE MYSTERY BUG </span><br><br>Subject: <span style="font-weight: bold;">Smarty Pants</span><br><br><span style="font-weight: bold;">PROGNOSIS</span>: ???<br><br>Sometimes even the best doctors can get baffled. True to that, every once in a while a game will come up that makes you question why it was necessary to be in videogame form. Was it really easier to play Monopoly on a TV than on a board (Hint: no)? Much of the experience of such a famous and standard board game rests on handling those gaudy bills and tapping your piece of choice past go. In other words, the actual game could sometimes be boring, but having it physically in front of you kept you from falling asleep. <br><br>EA's Smarty Pants dares to go into this territory. It is a trivia game, not unlike the old board game pursuits of old. Each of its cavalcades of questions ranging from pop-culture to history has a multiple choice selection. There are a few different modes, including ones for both single remote and multiple remote setups, suitably nudging itself into party game territory. <br><br>So. That's it. That's Smarty Pants in a nutshell. Sure, there's some sort of dancing thing you have to do with the Wii Remote, but we'll not mention that any more for its own sake.<br><br>Is there a benefit to having a trivia game on a home videogame console? From my own experience, I'd have to say yes. Smarty Pants is actually fairly well presented, with voiceovers and decent sound effects that make it seem more like a game show than just a trivia game. The group mode, which requires multiple Wii Remotes, each acting like a buzzer, manifests this presentation style. As with anything trivial, in a group setting you'll likely find yourself shouting out the answers, as much as you may regret this in your memory later on. The fact that Smarty Pants is capable of this is something positive in and of itself. <br><br>Diagnosis? Smarty Pants is hardly a wonderful title, but it's not necessarily a throwaway. If you really want to play a trivia game on the Wii, it's a decent enough choice. But, uh, you know, you could buy a copy of Trivial Pursuit for less. <br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br><div class="image"><img src="http://www.gamebump.com/images/upload/78ggf09i2va8fmqrs083f08y.jpg" alt="" alignment="" border="0"><div style="text-align: center;">I can't even tell what's bleeding.</div></div><br><span style="font-weight: bold;">CASE STUDY #5: NO MORE TEARS</span><br><br>Subject: <span style="font-weight: bold;">No More Heroes</span><br><br><span style="font-weight: bold;">PROGNOSIS</span>: Exposure to games designed for Wii from the ground up may cause: enjoyment, fun, laughter, and world peace. <br><br>"Will you do it with me?"<br><br>If any of the above games had asked you such a question, I hope by now youd have learned to at the very least understand the risk factors involved; simple precautions will keep your Wii from being subjugated to possible infection. <br><br>However, another game asks this favor, a game so dirty yet so clean, some would say downright filthy in content yet nearly spotless in design. "Will you do it with me?" If you're privy enough to hear those words uttered by Travis Touchdown, by all means, accept. Travis is the star of No More Heroes, a game with the distinction of being the near opposite of the Wii flu - it is a coherent, focused, original title using the Wii Remote in a startlingly effective manner. <br><br>The premise is straightforward but with spry delivery that never takes itself too seriously. Travis is essentially both a dork and a loser and while drowning his sorrows at a bar he runs into a mysterious woman named Sylvia who promises him he can be the world's top assassin  all he has to do is off the rest of the world's top-ranked assassins. Na&#239;ve Travis of course accepts the offer, with his prime motivation being to sleep with Sylvia. Your prime motivation to play the game will likely be to see what outrageous and foul-mouthed things will come out of the mouths of Travis and his co-stars. <br><br>The game's structure is built around going after each of the 10 assassins. To get to each, Travis must pay Sylvia a fee, which he can earn by doing sidejobs like lawn mowing (seriously) and minor assassination gigs all within the façade of an open-ended environment and setting for the game, Santa Destroy. This environment is one of the game's faults because jobs and assassination gigs must be selected at specific locations <span style="font-style: italic;">before</span> they can start, thus the free-roaming world really serves no other purpose than to add the filler of travel. Still, it is ultimately a minor issue. <br><br>How the story and gameplay unfold within each of the 10 main assassination missions is, in a way, underwhelming yet satisfying. Combat may appear simple at first, as pressing A controls Travis's attack, but Wii-specific moves come in the forms of finishers and grabs. If an enemy is near death, an arrow will appear on-screen, prompting you to move the Wii Remote in its direction for a super-violent finisher. Travis cuts his enemies into pieces, with blood and guts as exaggerated as his own persona. Later it is not uncommon to dismember entire groups of enemies at once, causing the entire game to slow down, ludicrous in its fulfillment. Travis also has a number of wrestling moves that are controlled by moving both the Remote and Nunchuk and do add a bit of variety. After every successful finisher, Travis also has a small slot wheel that can serve to make him even more powerful than he already is, providing temporary invincibility and the like. <br><br>No More Heroes is by no means a cure for the Wii's blues  the game is not perfect. The aforementioned faux open-ended structure along with somewhat repetitive combat (the finishers never get old, however) and the fact that the assassin bosses take from dozens of hits to hundreds to defeat can sometimes  sometimes  leave a foul taste. But it lasts for but an instant in the presence of the rest of the game as a whole. Its language and bloody style may put some off, but if you're into that sort of thing, your Wii could really deserve the pleasure of doing it with Travis. <br><br>Diagnosis? While not a panacea, No More Heroes is certainly the type of original, short term treatment that the Wii needs in larger doses. A must-buy for anyone who needs a good action title for any system. <br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="4 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=tttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br>]]></description>
<pubDate>Sat, 16 Feb 2008 20:25:13 -0600</pubDate>
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<title>Discs of Tron, Commanders Coming To XBLA</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/commanders_discs_of_tron_coming_to_xbla</link>
<guid>http://www.gamebump.com/go/commanders_discs_of_tron_coming_to_xbla</guid>
<comments>http://www.gamebump.com/go/commanders_discs_of_tron_coming_to_xbla#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/xb360.jpg" align="right" style="margin: 10px; border: 1px solid black;" /><p>Kotaku has reported that Commanders: Attack of the Genos and Discs of Tron will be making its way to Xbox Live Arcade this week. </p>
<p>Both titles will be available on February 13 at 9 am (GMT) for which Commanders and Tron will cost 800 and 400 Microsoft Points respectively.</p><br><br>]]></description>
<pubDate>Mon, 11 Feb 2008 18:14:45 -0600</pubDate>
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<title>New Burnout Paradise Trailer</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_burnout_paradise_trailer</link>
<guid>http://www.gamebump.com/go/new_burnout_paradise_trailer</guid>
<comments>http://www.gamebump.com/go/new_burnout_paradise_trailer#</comments>
<description><![CDATA[Here's the latest trailer of EA's Burnout Paradise, currently everyone's favorite demo and most anticipated racer. Again, take a peek below. <br><br>The game will be available on January 22 and will carry an Everyone 10+ rating along with an MSRP of $59.99 (Xbox 360, PlayStation 3).<br><br><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">&nbsp;&nbsp;&nbsp; <param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp;&nbsp; <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=29694"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=29694" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object></center><br>]]></description>
<pubDate>Thu, 17 Jan 2008 11:43:06 -0600</pubDate>
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<title>New Condemned 2: Bloodshot Trailer</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_condemned_2_bloodshot_trailer</link>
<guid>http://www.gamebump.com/go/new_condemned_2_bloodshot_trailer</guid>
<comments>http://www.gamebump.com/go/new_condemned_2_bloodshot_trailer#</comments>
<description><![CDATA[Monolith has published a new trailer of its Condemned 2: Bloodshot, which you can think of as a harsher, grittier, meaner, and bloodier Condemned with a touch of an "I'm bad-ass because I do all the dirty work you can't handle" attitude that I'm not particularly fond of. Guess I'll just have to trust Monolith not to let me down with the sequel.<br><br>Condemned 2 releases for the Xbox 360 and PlayStation 3 on March 11. You'll be paying $60. <br><br><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">&nbsp;&nbsp;&nbsp; <param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp;&nbsp; <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=27292"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=27292" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object></center><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Condemned 2: Bloodshot&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY CONDEMNED 2: BLOODSHOT AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
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<pubDate>Mon, 14 Jan 2008 13:42:48 -0600</pubDate>
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<title>Sony Made the Money this Holiday, 1.2M PS3s Sold in NA</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/sony_made_the_money_this_holiday_12m_ps3s_sold_in_na</link>
<guid>http://www.gamebump.com/go/sony_made_the_money_this_holiday_12m_ps3s_sold_in_na</guid>
<comments>http://www.gamebump.com/go/sony_made_the_money_this_holiday_12m_ps3s_sold_in_na#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/sony.jpg" align="right" style="margin: 10px; border: 1px solid black;" />In more "I sold more units than you" news, Sony has confirmed that it has sold 1.2 million PlayStation 3 consoles in North America alone during the holidays; the company is quick to remind us that every PlayStation 3 sold also equates to a purchased Blu-ray player that helps consolidate Sony's base in the Blu-ray vs. HD-DVD format war.<br><br>Summarizes Jack Tretton, president and chief executive of Sony Computer Entertainment America, "The PlayStation brand ended the year in a very strong position and clearly indicates more positive momentum going into 2008. The strong PS3 sales also further establish Blu-ray's dominant position as the high-definition medium of choice for games and movies."<br><br>Talking numbers, the PlayStation Portable has reached the 1.4 million mark in North America (receiving a nice sales boost over the holidays, no doubt) while the PlayStation 2 clocked in at 1.3 million units; all totaled, that's 3.9 million Sony machines discovered under trees this Christmas.<br><br>]]></description>
<pubDate>Mon, 07 Jan 2008 14:07:15 -0600</pubDate>
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<title>Editorial: So, Like, The COD4 Chernobyl Level Is Based On a Real Place and Junk?</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/so_like_the_cod4_chernobyl_level_is_based_on_a_real_place_and_junk</link>
<guid>http://www.gamebump.com/go/so_like_the_cod4_chernobyl_level_is_based_on_a_real_place_and_junk</guid>
<comments>http://www.gamebump.com/go/so_like_the_cod4_chernobyl_level_is_based_on_a_real_place_and_junk#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img style="width: 178px; height: 237px;" src="http://www.gamebump.com/images/upload/trn74ma90v4dp0fbdmowf91q.jpg" alt="" alignment="right" border="0"></span></p>Is our children learning? I think the answer is no.<br><br>Like most people with even a fraction of an education, I enjoyed the level in Call of Duty 4 taking place in post-meltdown Chernobyl because of the accurate and realistic portrayal of the barren, radioactive landscape.<br><br>Chernobyl is a city in Russia where a nuclear power plant exploded in 1986. It was one of the largest disasters of the modern era. Hundreds of square miles are still radioactive over 20 years later, thousands of people died from the radioactivity from the waste seeping from the nuclear reactor. It's estimated that over 500,000 people have been seriously affected. Mutations, radiation poisoning, deformed offspring. <br><br>I didn't know that anybody didn't know that. Even if you don't know about it because of its significance in human tragedy or engineering failure, you know about it because everybody else knows about it. Almost everybody.<br><br>Recently, someone posted some photos from Chernobyl to compare them to Call of Duty 4 screenshots. Then, as is the most proper thing to do, someone put the photos on YouTube with a Linkin Park song over it to post it in <a href="http://www.nextgenboards.com/vb/call-duty-4-discussion/8215-map-real-life.html">this nextgenboards thread</a>. The reactions, and the replies, have destroyed a special part of the inside of my brain.<br><br><span style="text-decoration: underline;">People have no idea what Chernobyl is.</span><br><br>Here's one early reply:<br><br><div style="margin-left: 40px;"><span style="font-style: italic;">OMFG what scary yet brilliant story those pics as well the game or at least some off the levels must be set here</span><br></div><br>Alright, that doesn't count as a logical sentiment or thought, so maybe it's just "first post" syndrome. Lets keep reading...<br><br><div style="margin-left: 40px;"><span style="font-style: italic;">wow walking thru there must be cool, after you played the game. Might
make you think your really in the game lol, but thats cool they used
real places</span><br></div><br>Awesome. The only connection to one of man's greatest disasters is that it would remind you of a video game level.<br><br><div style="margin-left: 40px; font-style: italic;">Yeah worst part its radioactive. So u can die. But i would go there to be like Dam.<br></div><br>Yes. I too would go there to be like Dam. Though, I don't think the worst part is that it's radioactive; I think that's the <span style="font-style: italic;">only</span> part. <br><br>The next reply:<br><br><div style="margin-left: 40px;"><span style="font-style: italic;">creppy, is it really radioactive? if so, why?</span><br></div><br>Don't let your heads explode just yet, he is quickly educated:<br><br><div style="margin-left: 40px;"><span style="font-style: italic;">The reactor melted down. and spilled it in the air. so everyone had to leve.</span><br></div><br>*boom*<br><br>I love to think that video games are helping to educate our youngsters, (everything I know about guns I learned from gaming...) but this is taking it a little far. It's <span style="font-style: italic;">Chernobyl</span> for crying out loud. What are our public schools doing? Do people know that the events surrounding previous Call of Duty games (World War II) actually happened, too? Perhaps <span style="font-style: italic;">The Daily Show</span> would have to do a bit about Chernobyl before today's youth would become aware of it.<br><br>Granted, this might not represent an accurate sample of our population, but not a single person in that forum seemed to have any idea that Chernobyl is a real place with a real meltdown. I think perhaps a few hours every day browsing Wikipedia articles should be mandatory.<br><br><br>]]></description>
<pubDate>Wed, 19 Dec 2007 11:47:04 -0600</pubDate>
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<title>Demo Impressions: Burnout Paradise</title>
<author>Akshay Masand</author>
<link>http://www.gamebump.com/go/demo_impressions_burnout_paradise</link>
<guid>http://www.gamebump.com/go/demo_impressions_burnout_paradise</guid>
<comments>http://www.gamebump.com/go/demo_impressions_burnout_paradise#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/50l1j49pk03d6hn9wx2gbbzt.jpg" alt="" alignment="" border="0"></p><br>Today was the day that the Burnout Paradise demo hit the Playsation Network and the Xbox Live Marketplace. With many hopes for the second next-gen Burnout game in the series, many users rushed to download and try the game. Criterion Games has been releasing information out to the public slowly piece by piece with the previous release of a gameplay trailer, a map of the track available on the demo, and many screenshots. We slowly found out that Paradise City was going to be an open world that the players would be able to roam around then heard about other features such as new tracks, cars, etc. With the release of the demo, all the hype behind the new content in the game has been done just right. Read more after the break.<br><br><p></p><p></p>The graphics are amazing and truly do shine. The cars look great, the city looks beautiful, and you can easily distinguish between objects. The car crashing physics have been improved as well. When you drive directly into a wall, you can see the front part of your car being crushed whereas the back isn't affected as much unlike in Burnout Revenge where the car would just explode. The car handling is very responsive and although there is an arcade-style touch to it, you shouldn't expect any less from an arcade-style racer.<br><br>One of the things that was being questioned was the online play. With a jump to an open world, many people were wondering how the online play would turn out. Criterion Games has handled this very smoothely. Its very easy to get online by just using the d-pad menu's to get you online. You automatically get put into a free roam world with other players where you compete for game goals, such as "Best Drift", "Highest Jump", "Longest Distance on a Jump", etc. If you want to race with anyone, you go up to the correct part of the map, and you hit the correct combination of buttons to get a race started. Countless hours of fun should be had online.<br><br>Overall, Burnout Paradise should be a game to look forward to. The demo was short, but it is a demo afterall, so you can't expect much. For those of you who haven't checked it out yet, head over to the Playstation Network or the Xbox Live Marketplace and download the demo to give it a shot. Criterion Games has successfully moved the Burnout franchise to a next-gen style title utilizing more of the features from the newer systems. <br>]]></description>
<pubDate>Thu, 13 Dec 2007 16:01:07 -0600</pubDate>
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<title>Call Your Auto Insurance Agent; Burnout Paradise Date &amp; Demo Confirmed</title>
<author>Akshay Masand</author>
<link>http://www.gamebump.com/go/get_ready_to_crash_n_smash</link>
<guid>http://www.gamebump.com/go/get_ready_to_crash_n_smash</guid>
<comments>http://www.gamebump.com/go/get_ready_to_crash_n_smash#</comments>
<description><![CDATA[<p></p><p><img src="http://www.gamebump.com/images/upload/14xnos1eh3nz2us6ewr907uy.jpg" alt="" alignment="" border="0"><br></p><p>    Criterion Games is releasing the demo for the newest installment in the Burnout series, <span style="font-weight: bold;">Burnout Paradise</span>. They have recently announced that the game's exact release date will be on January 22nd. The new game boasts a free roaming world with better graphics than ever. It has new modes, new cars, and new tracks but will that be enough to offer a new interest in the series? <br></p><p></p>    This Thursday (December 13th), the Burnout Paradise demo will hit the Playstation Network, Playstation Store, and the Xbox Live Marketplace. This demo will allow you to explore 3 neighborhoods that are a part of Paradise City, play in 3 events (one of which include the new mode Stunt Run), and go head to head against your friends. The developers have recently posted a glance of a new demo map that will be available for play this Thursday. Just a little longer before you can start revving your engines and hit the Paradise City streets.   <br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Burnout Paradise&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY BURNOUT PARADISE AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
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<pubDate>Mon, 10 Dec 2007 10:37:17 -0600</pubDate>
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<title>Master Chief Snowman = Too Much Time On Your Hands</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/master_chief_snowman__too_much_on_your_hands</link>
<guid>http://www.gamebump.com/go/master_chief_snowman__too_much_on_your_hands</guid>
<comments>http://www.gamebump.com/go/master_chief_snowman__too_much_on_your_hands#</comments>
<description><![CDATA[So it snows outside, you're a gamer, and your favorite game is Halo. What does that lead to? Building a master chief snowman, of course. We received a tip by an anonymous user who gave us a link to this creative work of art below. I am not sure who did this, but if you did, nice job! Check it out. <br><br><span style="font-weight: bold;">Achievement: Build Master Chief Snowman - Unlocked</span><br><br>Any other game related snowmen out there? Link it in the comments section!<br><br><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/fu4gfvwrupjz881dg7m2pi09.jpg" alt="" alignment="" border="0"></p><br>]]></description>
<pubDate>Thu, 06 Dec 2007 21:20:03 -0600</pubDate>
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<title>A WoW Once Bit My Sister, Saves Boy From Moose Attack</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/a_wow_once_bit_my_sister_saves_boy_from_moose_attack</link>
<guid>http://www.gamebump.com/go/a_wow_once_bit_my_sister_saves_boy_from_moose_attack</guid>
<comments>http://www.gamebump.com/go/a_wow_once_bit_my_sister_saves_boy_from_moose_attack#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/skdberyzty9lcx68uzfikhv5.jpg" alt="" alignment="right" border="0"></span></p>Dateline: Norway. A 12-year-old boy and his sister are walking through the woods populated by one or more flocks of <a href="http://www.youtube.com/watch?v=yxenUzZPFiQ">Moosen</a>, when suddenly one enraged M&#248;&#248;se attacks the pair. Thinking quickly, Hans J&#248;rgen Olsen (the boy), screamed at the feral beast to distract it from his sister, then dropped to the ground and played dead.<br><br>&nbsp;"Just like you learn at level 30 in <em>World of Warcraft</em>," quoth the young Norwegian.<br><br>You might say this is evidence of video games' positive effect on children, but we've received word that the Moose in question began his enraged spree of violence after playing twelve hours of GTA.<br><br><br>]]></description>
<pubDate>Thu, 06 Dec 2007 21:16:05 -0600</pubDate>
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<title>PlayStation 3 Sales Up Now that Prices are Down</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/playstation_3_sales_up_now_that_prices_are_down</link>
<guid>http://www.gamebump.com/go/playstation_3_sales_up_now_that_prices_are_down</guid>
<comments>http://www.gamebump.com/go/playstation_3_sales_up_now_that_prices_are_down#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/ps3.jpg" align="right" style="margin: 10px; border: 1px solid black;" />In more 'I could have figured that out on my own' news, reports are coming in that sales of Sony's PlayStation 3 have "more than tripled" last week due to price cuts and the console's availability for the weekend after Thanksgiving. <br><br>While actual figures are lacking, retailers are claiming a 245% increase in PS3 units sold for November 18-24. Overall, the PS3's sales figures have "quadrupled" since the price cut and the introduction of the 40GB model. The fact that big games are finally seeing release on the console might also be boosting sales a bit.<br><br>]]></description>
<pubDate>Tue, 27 Nov 2007 10:20:00 -0600</pubDate>
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<title>Medal of Honor Airborne Goes Gold</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/medal_of_honor_airborne_goes_gold</link>
<guid>http://www.gamebump.com/go/medal_of_honor_airborne_goes_gold</guid>
<comments>http://www.gamebump.com/go/medal_of_honor_airborne_goes_gold#</comments>
<description><![CDATA[<p align="center"><img alt="" src="http://www.gamebump.com/images/upload/y2sg8uv8hkfsl62rnk7g93r8.jpg" alignment="" border="0"></p>
<p>Electronic Arts has announced that Medal of Honor Airborne has reached the gold status for the PlayStation 3.  To date, the series has shipped more than 31 million units worldwide.  The game is rated "T" for "Teen" and will be available in retail stores on November 21.</p>
<p>Hit the link to visit the official site.  </p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=medal of honor airborne&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY MEDAL OF HONOR AIRBORNE AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
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<pubDate>Thu, 08 Nov 2007 19:57:53 -0600</pubDate>
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<title>Koei Announces New Nobunaga's Ambition Exclusively for PS2</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/koei_announces_new_nobunagas_ambition_exclusively_for_ps2</link>
<guid>http://www.gamebump.com/go/koei_announces_new_nobunagas_ambition_exclusively_for_ps2</guid>
<comments>http://www.gamebump.com/go/koei_announces_new_nobunagas_ambition_exclusively_for_ps2#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/koei.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Koei, which just released its <a href="http://gamebump.com/index.php?tag=bladestorm&amp;x=0&amp;y=0">Bladestorm</a> for the Xbox 360 and PlayStation 3, has announced that it is developing Nobunaga's Ambition: Rise to Power, another historical simulation, exclusively for the PlayStation 2; the game will be available at North American retailers on February 5, 2008. <br><br>The Nobunaga series actually debuted in 1983 and has seen several renditions on the NES, GameBoy, SNES, the Sega Genesis, and most recently the PlayStation 2 and PC.<br><br>"The Nobunaga's Ambition series defined the simulation genre when it first debuted in 1983. The engrossing gameplay in many ways set the standard by which all other console simulation games would be measured," said Amos Ip, Senior Vice President at KOEI Corporation. "The franchise continues to be enjoyed around the world and has garnered numerous awards. Now, with Nobunaga's Ambition: Rise to Power the engrossing strategy and simulation elements are presented in a rich 3D environment. KOEI is excited to reintroduce the Nobunaga's Ambition series to veteran players and to a new generation of fans."<br><br>Hit the jump for more game details straight from Koei.<br><p></p>Excerpt:<br><br><div style="margin-left: 40px;">Set during the 16th century, Nobunaga's Ambition: Rise to Power sends players back in time to the Sengoku (Warring States) period of Feudal Japan. It was during this time that the visionary Nobunaga Oda assembled the most advanced military force in Japan, and instituted new policies that stimulated the growth of the nation's economy.<br><br>In Nobunaga's Ambition: Rise to Power, players will assume the role of Nobunaga, or of a rival warlord, in their quest to unite Japan under one rule. Packed with 7 dramatic scenarios - from the 1551 Struggle for Power to the events following Nobunaga's death in 1582, Nobunaga's Ambition: Rise to Power lets players embark on their quest from more than 300 different starting points.<br><br>For the first time in the series, military campaigns are carried out using an explosive 3D real-time battle system. Plus a new command lets players go "all in" and risk their entire empire in battle. If victorious, players will expand their empire, but a defeat could mean the total loss of their land.<br><br>Nobunaga's Ambition: Rise to Power is more than just a game of military domination. Life in Feudal Japan is brought to life with remarkable detail. In vibrant castle towns the daily lives of characters will unfold while players nurture their village into a flourishing empire. Players will also manage government affairs and develop critical infrastructure such as ninja camps, blacksmiths, and markets. A robust character edit function features a wide variety of character faces, the ability to edit stats, and let's the player choose when and where the characters will appear.<br><br>Originally released in Japan as Nobunaga's Ambition: Tenkasousei, Nobunaga's Ambition: Rise to Power marks the return of the series to North America. Nobunaga's Ambition: Rise to Power is developed by KOEI Co., Ltd and produced by Kou Shibusawa, the mastermind behind the legendary Romance of the Three Kingdoms and P.T.O. historical simulation series. The game is rated "T" (Teen - Alcohol Reference, Mild Language, Violence) by the ESRB.<br></div><br>]]></description>
<pubDate>Thu, 08 Nov 2007 13:14:13 -0600</pubDate>
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<title>Medal of Honor Heroes 2 Goes Gold!</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/medal_of_honor_heroes_2_goes_gold</link>
<guid>http://www.gamebump.com/go/medal_of_honor_heroes_2_goes_gold</guid>
<comments>http://www.gamebump.com/go/medal_of_honor_heroes_2_goes_gold#</comments>
<description><![CDATA[<p><p><img src="http://www.gamebump.com/images/upload/atgv35ud5bck0t6sgno4zs42.jpg" alt="" alignment="" border="0"></p>Electronic Arts has just announced that Medal of Honor Heroes 2 has gone gold for the Wii and PSP. This time around, the game is built from the ground up and will support the Wii Zapper. The PSP version will allow up to 32 players to multiplayer online. Pretty crazy if you ask me. Not sure how that will work on the PSP with lag and whatnot. <br></p><br>Hopefully we can get our hands on a copy to give you all some feedback regarding that. In the meantime, jump over to the official website for the goods!<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=medal of honor heroes 2&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY MEDAL OF HONOR HEROES 2 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
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<pubDate>Tue, 06 Nov 2007 21:55:50 -0600</pubDate>
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<title>New Nostradamus: The Last Prophecy Trailer</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_nostradamus_the_last_prophecy_trailer</link>
<guid>http://www.gamebump.com/go/new_nostradamus_the_last_prophecy_trailer</guid>
<comments>http://www.gamebump.com/go/new_nostradamus_the_last_prophecy_trailer#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/vwqo3tzdxhy3615ruda7y9ks.jpg" alt="" alignment="" border="0"></p>Capitalizing on the Nostradamus reports and television shows that have been gracing entertainment recently, Microids - in conjunction with four other companies - is currently at work on bringing a Nostradamus title to the PC gaming sector. <br><br>At the jump you can find information on the game as well as the new trailer that was released today. <br><br><p></p><p></p><br><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">&nbsp;&nbsp;&nbsp; <param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp;&nbsp; <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=27197"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=27197" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object><br><br>Excerpted material follows:<br><br><div style="margin-left: 40px;">Nostradamus: The Last Prophecy transports players to 16th century Provence, in a country ravaged by religious wars and devastated by the plague. Despite the end of her rule as regent three years ago, Catherine de Médicis still holds the reins of power, making her the target of repeated attacks by the French nobility. In March 1566, upon falling victim to a terrible curse, she turns to her doctor and astrologer, Michel de Nostre-Dame, better known as Nostradamus.<br><br>Too old and weak to take on such a mission alone, the famous prophets sends his daughter Madeleine to serve the Queen in her hour of need. However, as there are no female astrologers or doctors in medieval times, Madeleine must disguise herself, assuming the identity of her younger brother, César.<br><br>Alternating between Madeleine as herself and Madeleine disguised as César, players are plunged into a thriller where political scheming and ancestral prophecies are intertwined. Beginning as the adventure of a young woman as she follows in her father's footsteps, the game unfolds with the suspense of a detective novel and players must use forensic skills to solve a series of tragic murders.<br><br>In the same vein as The Secrets of Da Vinci - The Forbidden Manuscript, Nostradamus - The Last Prophecy is an historical adventure game in which players solve a series of riddles and puzzles inspired by the works of Nostradamus while exploring the worlds of astrology, medicine and medicinal plants. Players can easily transition between characters, strategically using the unique advantages associated with each persona to their advantage while interacting with other characters.<br></div><br>So what do we think: interesting or a complete waste of time?<br>]]></description>
<pubDate>Mon, 29 Oct 2007 19:31:14 -0500</pubDate>
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<title>Katamari Creator Talks Noby Noby Boy and the Apocalypse</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/katamari_creator_talks_noby_noby_boy_and_the_apocalypse</link>
<guid>http://www.gamebump.com/go/katamari_creator_talks_noby_noby_boy_and_the_apocalypse</guid>
<comments>http://www.gamebump.com/go/katamari_creator_talks_noby_noby_boy_and_the_apocalypse#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/takahashi.jpg" align="right" style="margin: 10px; border: 1px solid black;" />GameSpot has posted a very interesting interview with Katamari Damacy creator, Keita Takahashi, today. <br><br>Included in the interview are questions concerning the end of the world, why Takahashi may leave the gaming industry (apparently he's a little bored with the Katamari series), Noby Noby Boy (his latest project in the works), and what Takahashi might like to see concerning the three next-generation console providers (translation: let's lower the bloody prices). <br><br>An excerpt is provided below plus a lovely link at the jump.<br><br><p></p><p></p>Excerpted highlights follow (I couldn't resist):<br><br><div style="margin-left: 40px;">GameSpot UK: Why are you sick of Katamari Damacy?<br><br>Keita Takahashi: Wouldn't you be?<br><br>GS UK: What is the objective of the game in Noby Noby Boy?<br><br>KT: I can't tell you yet. It's confidential... Do you think you need objectives? What objectives would be good? What do you think? <br><br>GS UK: Why did you decide to make it a PlayStation 3 exclusive?<br><br>KT: I definitely understand the idea behind games going multiplatform, however going multiplatform does mean extra effort. The reason I chose PlayStation 3 on this occasion is simply due to the specification of the hardware, and looking at the timeline I had in his mind with this idea. I thought the PS3 would best suit that schedule, and that's the reason. <br><br>GS UK: How do you think the games industry could improve?<br><br>KT: I think the sales price of the consoles has been too high lately. In an ideal world, I want to see only one major console being retailed on the market, and everyone actually making games for just one console, and bring the price of that console down from what the three currently cost right now.<br><br>At the moment, I feel that having three next-gen consoles is only as a result of having three different companies that want to maximize their potential and their profits, and I think we should start working together to decrease the power of the market leaders. <br><br>GS UK: You say in 10 to 20 years, you said maybe none of us will be able to play games. Do you think the apocalypse is coming?<br><br>KT: How things are going at the moment, it certainly won't be surprising if something drastic like that happens suddenly. There might be the possibility of the apocalypse. <br></div><br>It's a very entertaining interview, to say the least. Find the link <a href="http://www.gamespot.com/news/6181853.html">here</a> and below. <br>]]></description>
<pubDate>Mon, 29 Oct 2007 13:18:06 -0500</pubDate>
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<title>Disgaea: Afternoon of Darkness Ships Oct. 30</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/disgaea_afternoon_of_darkness_ships_oct_30</link>
<guid>http://www.gamebump.com/go/disgaea_afternoon_of_darkness_ships_oct_30</guid>
<comments>http://www.gamebump.com/go/disgaea_afternoon_of_darkness_ships_oct_30#</comments>
<description><![CDATA[<div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/cub2mazwec2hujfa76nqr2rz.jpg" alt="" alignment="center" border="0"><br></div><br>If you're a fan of the more unique strategy-RPG then you may be interested to know that NIS America's Disgaea: Afternoon of Darkness has shipped for the PlayStation Portable and will be in stores on October 30 if not sooner. <br><br>That means it's RPG crunch-time for Nippon Ichi lovers.<br><br>Hit the jump for information on the game as well as a job tidbit if you're curious about the localization end of the gaming industry (and possess both reading and writing skills in English and Japanese). NIS America is also seeking game testers if you reside in Santa Ana, CA.<br><br>I am all about employing the masses - keeps them from rioting.<br><br><br>Excerpted material follows:<br><br>Players will initially take on the role of Overlord Laharl, a young demon prince who has just woken from a two-year long nap and finds out that his father, who was the king, has passed away. In order to regain his rightful title as King of the Netherworld, Laharl sets off on a demonic adventure, but must do so with a back stabbing servant, love stupid angel, and a few disgruntled penguins who are looking for trouble.<br><br>Afternoon of Darkness Disgaeas game system is simple yet addictive. It has the same basic concept as other strategy RPGs, but uses many unique features and enhancements that make this game unprecedented. <br><br>Here's a handy features list:<br><br><ul><li>Geo Panel  Is a group of stat altering elemental properties that are placed upon certain parts of the battlefields. When there are one or more colored square panels on the battle grid, it means an element can affect that area. The effect can boost or reduce your units stats.</li><li>Geo Cube  A new addition to the PSP version, Geo Cubes are magic items that add more depth to multiplayer battles. You can use the various Geo Cubes to enhance your abilities, summon monsters, or even attack your enemies with them.</li><li>Demon Gadgets  Are randomly generated items that appear on the battlefield. By acquiring these gadgets, you can power your units up. Some demon gadgets can level your unit up by 30 levels at once.</li><li>Transmigration  A form of reincarnation that allows you to start over from level 1, but your unit will grow stronger than before.</li></ul>And finally, if you were looking for information regarding game localization or game testing (for NIS America), <a href="http://www.nisamerica.com/employment.htm">click here</a>. If you're up for more info. on Disgaea PSP, however, <a href="http://www.disgaeapsp.com/">hit this link</a>.
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Disgaea Afternoon of Darkness&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY DISGAEA AFTERNOON OF DARKNESS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
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<pubDate>Sun, 28 Oct 2007 16:05:16 -0500</pubDate>
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<title>New Guild Wars: Eye of the North Screens</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/new_guild_wars_eye_of_the_north_screens</link>
<guid>http://www.gamebump.com/go/new_guild_wars_eye_of_the_north_screens</guid>
<comments>http://www.gamebump.com/go/new_guild_wars_eye_of_the_north_screens#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p /><p>NCsoft has released four new screenshots for Guild Wars: Eye of the North on the PC.&nbsp; Enjoy. ]]></description>
<pubDate>Tue, 17 Jul 2007 14:32:00 -0500</pubDate>
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<title>E3 07: DDR SuperNOVA 2 Announced</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/e3_07_ddr_supernova_2_announced</link>
<guid>http://www.gamebump.com/go/e3_07_ddr_supernova_2_announced</guid>
<comments>http://www.gamebump.com/go/e3_07_ddr_supernova_2_announced#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Konami Digital Entertainment, Inc., today announced Dance Dance Revolution SuperNOVA 2  (DDR SuperNOVA2) for the PlayStation 2 console.  
<p>

"The Dance Dance Revolution franchise continues to grow its considerable fan-base, reaching a level of critical and commercial success reserved for only a handful of transcendent video game brands," said Jason Enos, Senior Product Manager at Konami Digital Entertainment, Inc. "Dance Dance Revolution SuperNOVA2 is a tent-pole release for the franchise that has found its way from arcades to living rooms and beyond - it will be a must-have game for any DDR fan."
<p>
A release date has not yet been announced.]]></description>
<pubDate>Tue, 10 Jul 2007 14:26:00 -0500</pubDate>
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<title>Burnout 5 Announced For Next-Gen</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/burnout_5_announced_for_nextgen</link>
<guid>http://www.gamebump.com/go/burnout_5_announced_for_nextgen</guid>
<comments>http://www.gamebump.com/go/burnout_5_announced_for_nextgen#</comments>
<description><![CDATA[
Electronic Arts today announced the development of Burnout 5 for the PlayStation 3 and Xbox 360 consoles.
<p>
Burnout 5 is a complete reinvention of the series, built from the ground up for the PlayStation 3 and Xbox 360, said Alex Ward, director of game design at Criterion Games. To create truly next-generation gameplay, we needed to create a truly next-generation game, from top to bottom.
</p><p>
The game is scheduled for a 2007 release. Screenshots are not available as of yet.</p> Originally written by Tim Grube]]></description>
<pubDate>Tue, 03 Apr 2007 22:41:00 -0500</pubDate>
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<title>GH Review: Spy Hunter: Nowhere to Run (Xbox)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_spy_hunter_nowhere_to_run_xbox</link>
<guid>http://www.gamebump.com/go/gh_review_spy_hunter_nowhere_to_run_xbox</guid>
<comments>http://www.gamebump.com/go/gh_review_spy_hunter_nowhere_to_run_xbox#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>
<img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Spy Hunter: Nowhere to Run features the likeness of Dwayne
The Rock Johnson, who plays the lead role in the corresponding movie. Problem
is that here we have the game, but no movie to be found. Then, theres a
gameplay curveball that may anger Spy Hunter purists  on foot sequences. Were
not starting off on the right foot are we?



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/> 



<p class="MsoNormal">Not surprisingly, The Rocks inclusion as the main
character, Alex Decker, is one of the few bright spots here. As The Rock in the
former WWF now WWE, he was always a charismatic person and it peeks through in
Alexs witty lines. Unfortunately, that too is sometimes off because of the
wooden script, which leads to some awkward deliveries. But, at least they
managed to squeeze in some of Rocks trademark wrestling moves in the on-foot
sequences.



<p class="MsoNormal">Thankfully, the car sequences are still intact and are done
pretty well for the most part. There is a huge variety of weapons to use, all
of which are useful in certain situations, as many fans know. The Interceptor,
which the car is known as, will change form depending on the terrain  car on
land, boat over water, and a motorcycle at certain points. The transition
between the modes is seamless, so switching between land and water is a fun
change of pace. The problem with these sections is that the controls arent
very tight. No matter what form the Interceptor is in, it controls very floaty.
On the opposite end of the spectrum is the control for the salvo mechanic. When
using the salvo, the game freezes and allows you to move a reticule to target
multiple targets at once, unleashing a barrage of missiles. Unfortunately,
getting that reticule to move where you want is a chore since it doesnt want
to respond to direction you want it to go. And with a limited supply of salvos,
trying to get all of the targets in one shot is more irritating than it is
useful.



<p class="MsoNormal">I havent picked up a Spy Hunter title since the original
arcade title, so all I know are the linear driving levels featuring a car with
more weapons than a Bond car. And when I started the game as a third-person
action game, my first reaction was what is this doing in my Spy hunter?!
Though I will admit that the initial reaction wore off pretty soon and I warmed
up to the out of car sequences somewhat.



<p class="MsoNormal">You would think that switching between the foot sequences
and car sequences would create an uneven pace, but Nowhere to Run always keeps
the action going by including side objectives, like planting explosives or
assassinating a character. The switching between the two gameplay types is done
logically as well. For example, you start the game as Alex on foot because the
Interceptor was stolen and its up to him to get it back. After recovering the
Interceptor, you control it as you make your escape. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/> 



<p class="MsoNormal">Alex Decker is, in some ways, a poor mans Master Chief. He
can only carry two weapons at a time and he can regenerate health if he avoids
damage for an amount of time. But what really makes the third person sections
really bad is how broken some of the fighting mechanics are.



<p class="MsoNormal">In most cases, guns do more damage than fists. Dont tell
that to Alex Decker. Apparently, the development team wanted The Rock to be the
true focus of Spy Hunter, not Alex because his fists and wrestling moves are
more devastating than an assault rifle. You can combo between light and heavy
punches. But by holding down the heavy punch, Alex will perform a stun punch,
which opens them up to a finishing maneuver. By pressing a face button when an
opponent is stunned, youll activate that finisher, with each button
corresponding to a different move, including The Rocks trademark finisher,
The Rock Bottom. After that, you have no need to worry about that peon any
more. Unfortunately, you can still take damage during these animations, so
while it lessens one problem, it opens you up to another one.



<p class="MsoNormal">As for the AI, well they are dumb as bricks. While you can
be shot during the finishing animations, most of the time, the other soldiers
will just watch as you wail on their hapless friend. Other times, they will
actually run away from you. Is Alex really that scary looking?



<p class="MsoNormal">Graphically, Nowhere to Run isnt that great looking. While
Alex is almost a spot-on recreation of Dwayne Johnson, he looks a little
blocky, and he isnt the only one. The environments look muddy and muted and
some of the animations look stilted. At least the framerate maintains a steady
clip throughout even when things get a tad hectic.



<p class="MsoNormal">The music is mostly forgettable and the sound effects dont
stand out, sounding like typical action game fare. However, at least the entire
cast, not just The Rock, sound quite good outside of some cheesy lines, but the
blame for that lies with the writers and the script.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/> 



<p class="MsoNormal">Spy Hunter: Nowhere to Run is an odd title. Is it a deliberate
third-person action shooter or a fast-paced action driving game? In that sense,
its like youre getting two games in one seamlessly transition package 
unfortunately for it, it does neither genre well. The third-person sequences
feature decent gunplay partnered with broken hand-to-hand combat mechanics,
while the driving sequences feature loads of destruction paired with somewhat
frustrating controls. Other games do both kinds of gameplay much better than
Nowhere to Run. I hate to say, but I really cant see anyone actually wanting
to spend money to play this.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 5.3&size=20" alt="GAMEPLAY: 5.3" /> <br />
Third-person in my driving Spy Hunter game?! Preposterous? No. Done well? Also no..</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 5.6&size=20" alt="GAMEPLAY: 5.6" /> <br />
Nothing outstanding. Actually looks like other titles of the same ilk.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 6.9&size=20" alt="SOUND: 6.9" /> <br />
Nothing memorable here either, but the voice cast does a good job with what it was given.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 6&size=20" alt="FUN FACTOR: 6" /> <br />
Two different game types sound fun, but not when either is polished well.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 3&size=20" alt="REPLAY VALUE: 3" /> <br />
Multiple difficulties and thats all she wrote.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 5.4 &size=23" alt="TOTAL SCORE: 5.4" />

]]></description>
<pubDate>Thu, 21 Sep 2006 23:20:00 -0500</pubDate>
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<title>Namco Announces Xenosaga III For PS2</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/namco_announces_xenosaga_iii_for_ps2</link>
<guid>http://www.gamebump.com/go/namco_announces_xenosaga_iii_for_ps2</guid>
<comments>http://www.gamebump.com/go/namco_announces_xenosaga_iii_for_ps2#</comments>
<description><![CDATA[Namco has admitted to <em>Famitsu</em>, Japan's most popular gaming magazine, that it is indeed developing Xenosaga III for the PlayStation 2. The game will be a direct continuation of the successful <em>Xenosaga</em> series straight from Monolith Soft. No other information is currently available, but as Namco releases preliminary assets we'll have updated reports.
 Originally written by Shiva Stella]]></description>
<pubDate>Tue, 29 Aug 2006 12:11:00 -0500</pubDate>
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<title>Konami Reveals Partial Song List for DDR Supernova</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/konami_reveals_partial_song_list_for_ddr_supernova</link>
<guid>http://www.gamebump.com/go/konami_reveals_partial_song_list_for_ddr_supernova</guid>
<comments>http://www.gamebump.com/go/konami_reveals_partial_song_list_for_ddr_supernova#</comments>
<description><![CDATA[
<p>Today, Konami announced a partial song list for its upcoming PS2 DDR release dubbed SuperNOVA. The press release mentions that there will be over 70 songs on the final list, which impressively spans many genres and styles of music. Sneak a peek below at some of the songs they've revealed.
</p><p>Partial SuperNOVA Song List (not including hidden tracks) </p><p>

</p>





























































<blockquote><em>Battle Without
Honor Or Humanity - By Tomoyasu<span> 
</span>Hotei<span>    </span><br />Centerfold(130 BPM move it remix) - By Captain Jack<span>    </span><br />Come Clean - By NM<span> 
</span>featuring Susan Z<span>    </span><br />Curus - By D-crew<span>    </span><br />Dance,<span>  </span>Dance - By
Fall Out<span>  </span>Boy<span>    </span><br />Do You<span>  </span>Want To - By
Franz<span>  </span>Ferdinand<span>    </span><br />Doll - By ÇsðüÇqÇ`<span>    </span><br />Flow (True<span>  </span>Style) -
By Scotty D.<span>  </span>revisits U1<span>    </span><br />Fly away - By ChiyoTia<span>   
</span><br />Freckles (KCP<span> 
</span>Re-Edit) - By Tiggy<br />Funkytown - By Lipps's,<span> 
</span>Inc<span>    </span><br />Girls<span>  </span>Just Wanna Have
Fun - By Cyndi<span>  </span>Lauper<span>    </span><br />Heaven is a Place on Earth (German Election Mix) - By
Julia<span>    </span><br />Hit 'n'<span>  </span>Slap - By
Asletics<span>    </span><br />Jerk it Out - By Caesars<span>    
</span><br />L.E.F.<span>  </span>(Loud
Electronic Ferocious) - By Ferry<span> 
</span>Corsten<span>    </span><br />Let's<span>  </span>Dance - By
David Bowie<span>     </span><br />Mr. Dabada (Groove<span> 
</span>Wonder Remix) - By Carlos Jean<span>    
</span><br />Mugen - By ÇsðüÇqÇ`<span>   
</span><br />My Only<span>  </span>Shining Star
- By Naoki feat. Becky Lucinda<span>    </span><br />No.13 - By Taka respect for J.S.B<span>    </span><br />Peace(^^)v - By BeForU<span>   
</span><br />Robogirl - By The<span> 
</span>Crystal Method<span>    </span><br />Shivers(Radio<span>  </span>Edit) -
By Armin van<span>  </span>Buuren<span>    </span><br />Shout - By Lulu<span>    </span><br />Since U Been Gone - By Kelly Clarkson<span>      </span><br />Star Gate<span>  </span>Heaven - By
SySF.<span>  </span>feat. Donna Burke<span>    </span><br />The Other<span>  </span>Side(radio
mix) - By Paul van<span>  </span>Dyk feat. Wayne
Johnson<span>    </span><br />True Love - By Jun<span>    </span><br />Turn On<span>  </span>the
Music(Axwell Radio Edit) - By<span>  </span>Roger<span>  </span>Sanchez<span>   
</span><br />Video<span>  </span>Killed The
Radio Star - By The<span>  </span>Buggles<span>    </span><br />Xepher - By Tatsh<span>   </span></em><br /><em> </em></blockquote>

 Originally written by Eric Dayday]]></description>
<pubDate>Wed, 23 Aug 2006 13:17:00 -0500</pubDate>
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<title>THQ Partners With HBO For Sopranos Game</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/thq_partners_with_hbo_for_sopranos_game</link>
<guid>http://www.gamebump.com/go/thq_partners_with_hbo_for_sopranos_game</guid>
<comments>http://www.gamebump.com/go/thq_partners_with_hbo_for_sopranos_game#</comments>
<description><![CDATA[If Electronic Arts can easily make some money off <em>The Godfather </em>franchise, then there's no reason why THQ can't with <em>The Sopranos</em> by creating a game based on HBO's &quot;critically acclaimed&quot; mafia-related drama series. The show's key actors - including James Gandolfini as Tony Soprano - will lend their voices to the game, which is scheduled for release on the Xbox 360 and PlayStation 2 this holiday season.<br /><br />&quot;We're excited to work with HBO on creating a game that captures the spirit of the groundbreaking series - a modern classic that redefines the life of crime genre,&quot; said Kelly Flock, executive vice president, Worldwide Publishing, THQ. &quot;The Sopranos has become television legacy for this generation and now fans and gamers can become part of the story and see if they have the muscle and wit to become 'made.'&quot;<br /><br />No plot information is currently available, but we'll keep you updated.
 Originally written by Shiva Stella]]></description>
<pubDate>Fri, 28 Jul 2006 04:38:00 -0500</pubDate>
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<title>The Rock Talks Spy Hunter</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/the_rock_talks_spy_hunter</link>
<guid>http://www.gamebump.com/go/the_rock_talks_spy_hunter</guid>
<comments>http://www.gamebump.com/go/the_rock_talks_spy_hunter#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Nate Francis.</i></p>
Summertime is the time for slow news cycles in this business, I've learned. Fortunately, any time Dwayne Johnson, a.k.a. &quot;The Rock&quot; opens his mouth, you can be guaranteed good material - his latest blurbs on Spy Hunter: Nowhere to Run being no exception. From Midway's press release:
<p /><p />Were you a fan of the original, SpyHunter?

<p /><p />I was a big fan of the original game. When Midway came to me with the idea, of course, we were still in the development of the movie. So my first question was how is this game going to be different? How can it compete? They said for the first time the fans of the video game Spy Hunter are going to be able to get out of the car and actually become this character who's been driving this car all this time.

So I thought, okay, how else can we compete because the video game market is so ultra competitive? How can we be creative? How can we maim and bring death to the opponents creatively with my bare hands? :)<p /><p />

Since your character gets out of the car for the first time in franchise history, do you think this makes SpyHunter the next Knight Rider?

<p /><p />Okay, well let me tell you something. Comparing Michael Knight to Alex Decker is like comparing wine to vinegar. Alex doesn't care about wearing the coolest jeans or the coolest jacket. He just has one mission, which is to hunt down spies and to kick ass like there's no tomorrow.<p /><p>I can only imagine that he followed that last line up with the People's Eyebrow, and then knocked the interviewer out with one meaty hamfist to his temple. Seriously, comparing The Rock to <a href="http://vega.soi.city.ac.uk/~gt199/dishrag/881.jpg">this guy</a>? Please.<p>

]]></description>
<pubDate>Tue, 18 Jul 2006 07:38:00 -0500</pubDate>
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<title>Nintendo Gets Monopolistic</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/nintendo_gets_monopolistic</link>
<guid>http://www.gamebump.com/go/nintendo_gets_monopolistic</guid>
<comments>http://www.gamebump.com/go/nintendo_gets_monopolistic#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Evan Lahti.</i></p>
<p align="center"> <p>Just when you thought Mario was running out of genres to jump, drive, and run around, he's found his way into another platform: board games...and we don't mean Mario Party 12. <a href="http://www.usaopoly.com/index.php">USAopoly</a>, a company that puts out Monopoly games based on different TV, film, and sports licenses, has picked up the rights to produce a <a href="http://www.usaopoly.com/ttp/MONOPOLY-reg-Nintendo-reg-Collector-s-Edition/products_id/195.html">Nintendo-themed version</a> of the classic capitalistic game that debuts this month. Two to six players can square off for paper bills and property as they roll about the board, but instead of a top hat or racecar, they'll select from tokens like Donkey Kong's barrel, a NES pad, a koopa shell, and others. Characters from different Nintendo franchises represent the color-coordinated real estate: Samus takes the place of New York Avenue, Mario becomes Boardwalk, Kirby is Virginia Avenue, and so on. Undeniably, the game will be a nice addition to any Nintendo or Monopoly enthusiast's collection.&quot;As someone who grew up with a Nintendo controller in his hand, working on this game was like a dream come true,&quot; notes Derek Stucker, a Game Designer for USAopoly.  &quot;Throughout the game's development I tried to include as much for the old school Nintendo players as the newer ones, from faded back screen shots on the game board center of the original Donkey Kong, Super Mario Brothers and Legend of Zelda games, to the integration of the original NES controller as one of the tokens.  Whether youre someone like me who grew up glued to the original Nintendo Entertainment System, or a young kid just picking up a Nintendo DS or Wii for the first time, youre sure to have a blast with this game.&quot;As Mario's made his way onto nearly every genre -- racing, team sports, puzzle titles, and others, a &quot;real estate simulator&quot; wasn't exactly something we saw coming. Either way, the Monopoly: Nintendo Collectors Edition board game is available this month at $35.95, and we might just have to mortgage our original versions of the game to pick this one up. Check out some of the prototype images of the set below. ]]></description>
<pubDate>Fri, 07 Jul 2006 11:47:00 -0500</pubDate>
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<title>Medal of Honor Goes Airborne</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/medal_of_honor_goes_airborne</link>
<guid>http://www.gamebump.com/go/medal_of_honor_goes_airborne</guid>
<comments>http://www.gamebump.com/go/medal_of_honor_goes_airborne#</comments>
<description><![CDATA[
You ready to go Airborne? Electronic Arts is with the just announced sequel, Medal of Honor Airborne. Gamers will take control of Boyd Travers, Private First Class of the 82nd Airborne Division and engage in battles throughout Europe. Each mission begins behind enemy lines, with an intense and fully interactive airdrop also you will have the ability to determine your own starting point.
<blockquote><p><em>
Medal of Honor Airborne is a step in a new direction for the franchise.  While integrating our state-of-the-art, next-gen technology into every aspect of the game, we are introducing innovations that will redefine the series and impact the genre as a whole,&quot; explained Patrick Gilmore, VP and Executive Producer at EALA. By fully controlling the airdrop from your very first step through landing, Medal of Honor Airborne adds a new dimension of player choice by letting you decide where every mission begins and how it plays out.</em>
</p></blockquote><p>
The game will be released on the PlayStation 3, PlayStation 2, Xbox, Xbox 360, and PC.
</p> Originally written by Shiva Stella]]></description>
<pubDate>Tue, 27 Jun 2006 12:45:00 -0500</pubDate>
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<title>MGS Digital Comic Announced For PSP</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/mgs_digital_comic_announced_for_psp</link>
<guid>http://www.gamebump.com/go/mgs_digital_comic_announced_for_psp</guid>
<comments>http://www.gamebump.com/go/mgs_digital_comic_announced_for_psp#</comments>
<description><![CDATA[
<p>
Banking on the versatility of the PlayStation Portable, Konami of Europe announced plans for its (tentatively-titled) Metal Gear Solid Digital Comic to be released at an undetermined date. An interactive comic book new to the PSP handheld, the title is based on the original IDW comic books authored by Kris Oprisko and illustrated by Ashley Wood, but will feature adjustable camera angles, animations, sound effects, and other interactive content.</p><p>&quot;Metal Gear Solid Digital Comic [will represent] the greatest source of information on the legendary Metal Gear Solid,&quot; said Hans-Joachim Amann, Head of European Product Management of Konami of Europe. &quot;It is effectively a digital Metal Gear Bible, and is another example of Kojima Productions' ability to think outside of the usual gaming realms and offers PSP users a different way to make use of their hardware.&quot;<br /><br />The digital book marks Solid Snake's second leap onto the PSP, following Konami's <em>Metal Gear Acid</em>; another genre-deviation that made its debut in March of 2005. Expect a specific release date and more information on Konami's new project soon. In the meantime, enjoy eight artwork screenshots from the &quot;game.&quot;
</p><p /> Originally written by Evan Lahti]]></description>
<pubDate>Tue, 13 Jun 2006 16:19:00 -0500</pubDate>
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<title>Take Two Quietly Cancels Snow</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/take_two_quietly_cancels_snow</link>
<guid>http://www.gamebump.com/go/take_two_quietly_cancels_snow</guid>
<comments>http://www.gamebump.com/go/take_two_quietly_cancels_snow#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Apparently even Take Two Interactive has its limits, as today <a href="http://money.cnn.com/2006/06/06/commentary/game_over/column_gaming/index.htm" target="_blank">CNN Money</a> has reported that the company is canceling Snow, which until recently was being developed by Frog City Software and was set to be published by Take Two's 2K Games. The real-time strategy game enabled players to rise through the ranks from a &quot;marijuana smuggler&quot; to a &quot;drug kingpin&quot; and, if released, would definitely have attracted bad publicity from major media networks along with numerous politicians. 2K Games has yet to announce the official cancellation or state the reasons for scrapping a project showcased at E3 2005 (though Snow was curiously absent from this year's E3 - I suppose we know why).We'll let you know should Take Two/2K Games make a statement.
]]></description>
<pubDate>Wed, 07 Jun 2006 13:54:00 -0500</pubDate>
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<title>Majesco Ships Dino Masters</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/majesco_ships_dino_masters</link>
<guid>http://www.gamebump.com/go/majesco_ships_dino_masters</guid>
<comments>http://www.gamebump.com/go/majesco_ships_dino_masters#</comments>
<description><![CDATA[<p>Majesco has announced that they have shipped the upcoming Nintendo DS game Dino Masters.</p><p>The title puts players in the role of Dave the Digger who hunts for dinosaur fossils across the world. Once players are able to recover the bones, you are able to rebuild the prehistoric creatures and battle them against the computer or friends through wireless link. The game includes 100 various species of dinosaurs.</p> Originally written by Brian Mohr]]></description>
<pubDate>Thu, 25 May 2006 22:18:00 -0500</pubDate>
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<title>Nowhere Else and Beyond World Completed</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/nowhere_else_and_beyond_world_completed</link>
<guid>http://www.gamebump.com/go/nowhere_else_and_beyond_world_completed</guid>
<comments>http://www.gamebump.com/go/nowhere_else_and_beyond_world_completed#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
Nowhere Else and Beyond, developers of the PC MMORPG conveniently entitled Nowhere Else and Beyond, has announced that it has completed its 4,000,000 tile world. The game is the first graphical MMORPG that enables players to design their own quests and dungeons right from the browser (and this is without plugins) and is &quot;completely free, surviving off donations alone.&quot;It isnt just about creating your own quests, Nowhere Else and Beyond takes crafting and to a whole new level, allowing players not only to craft items and even entire dungeons. Thanks to this open ended structure there are over 195 quests currently available. Additional features include player run newspapers, player run auctions and shops, mini-games, and automated new daily quests.Perhaps most interesting is a dynamic combat system where players have the option of fighting in a simple mode against one enemy where they control potions, magic, and attacks, or a more advanced mode against multiple enemies where tactics and movement come into play. The advanced pet system will also provide players with a companion like none-other, and once again this is all available completely free of charge!You can check out Nowhere Else and Beyond's official site by clicking <a target="_blank" href="http://www.nowhere-else.org/">here</a>.
]]></description>
<pubDate>Wed, 24 May 2006 12:05:00 -0500</pubDate>
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<title>NBA Ballers: Phenom Ships To Stores</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/nba_ballers_phenom_ships_to_stores</link>
<guid>http://www.gamebump.com/go/nba_ballers_phenom_ships_to_stores</guid>
<comments>http://www.gamebump.com/go/nba_ballers_phenom_ships_to_stores#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
Midway Games today announced that NBA Ballers: Phenom has shipped to retail stores nationwide for the Xbox console. The PlayStation 2 release is scheduled for April 5.

<p>
&quot;NBA Ballers: Phenom is a unique combination of the franchise's highly praised, fastpaced basketball gameplay and the culture of today's professional athlete celebrity, &quot; said Steve Allison, chief marketing officer, Midway. &quot;Midway is continuously looking for ways to improve the player's ability to fully customize and interact with the game environment and to ultimately make decisions throughout the gameplay experience that affect the end result. NBA Ballers: Phenom retains the over the top basketball gameplay that Midway is known for while also offering the player so much more, both on and off the court.&quot;

<p>
Look for a full review shortly.
]]></description>
<pubDate>Fri, 31 Mar 2006 11:38:00 -0600</pubDate>
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<title>Burnout Revenge Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/burnout_revenge_announced</link>
<guid>http://www.gamebump.com/go/burnout_revenge_announced</guid>
<comments>http://www.gamebump.com/go/burnout_revenge_announced#</comments>
<description><![CDATA[
<p>
It's been floating around the web for quite sometime now, but Elecronic Arts and Criterion Games announced early this morning that they are in development with the fourth installment to the Burnout series entitled, Burnout Revenge. Not many details were revealed in this announcement, but EA did mention that it will release in September on the PlayStation 2 and Xbox consoles. </p><p>A full unveiling is expected at this years E3 in May. Be sure to bookmark Gaming Horizon for all your E3 needs. 
</p> Originally written by Tim Grube]]></description>
<pubDate>Tue, 07 Mar 2006 12:10:00 -0600</pubDate>
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<title>Shaun White Signs To Ubisoft</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/shaun_white_signs_to_ubisoft</link>
<guid>http://www.gamebump.com/go/shaun_white_signs_to_ubisoft</guid>
<comments>http://www.gamebump.com/go/shaun_white_signs_to_ubisoft#</comments>
<description><![CDATA[Ubisoft announced today that they have signed an agreement with snowboarding halfpipe Gold Medalist Shaun White to create video games inspired by White's world-famous snowboarding style. 
<blockquote><p><em>
&quot;I'm stoked to be working with Ubisoft to develop a video game that captures the thrill of snowboarding like no game has done before,&quot; White said. &quot;I'm a huge fan of Ubisoft games like Prince of Persia, so I'm excited to be able to combine what I love about snowboarding and gaming into an experience for everyone to enjoy.&quot;
</em></p><p><em>
&quot;Ubisoft is thrilled to be working on a video game inspired by and created with one of the top athletes in action sports today,&quot; said Christian Salomon, director of worldwide licensing at Ubisoft. &quot;As the sport continues to grow in popularity, Ubisoft is looking forward to bringing the groundbreaking innovation and high-quality game play we are famous for in other genres to snowboarding.&quot;</em>
</p></blockquote><p>
Shaun White Snowboarding will release in 2007 for current and next-generation consoles.</p> Originally written by Tim Grube]]></description>
<pubDate>Tue, 14 Feb 2006 11:15:00 -0600</pubDate>
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