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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Prinny Game Now Available.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/prinny_game_now_available</link>
<guid>http://www.gamebump.com/go/prinny_game_now_available</guid>
<comments>http://www.gamebump.com/go/prinny_game_now_available#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img style="width: 500px; height: 266px;" src="http://www.gamebump.com/images/upload/jg3vtuh4tdfz8f5ptpkzpq4n.jpg" alt="" alignment="" border="0"></p><br></div>NIS's game about explosive blue demon penguins who consider fanny packs to the the pinnacle of modern fashion has been released to wreak havoc on non-believers. Feel free to pick up this maddeningly hard gem for the PSP at your local retailer or hit up NISA's awesomely named <a href="http://www.rosenqueen.com/index.asp">Rosenqueen.com</a>.&nbsp; Enjoy.<br>]]></description>
<pubDate>Wed, 18 Feb 2009 18:43:07 -0600</pubDate>
</item><item>
<title>Persona 2: Eternal Punishment Now Available...Again</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/persona_2_eternal_punishment_now_availableagain</link>
<guid>http://www.gamebump.com/go/persona_2_eternal_punishment_now_availableagain</guid>
<comments>http://www.gamebump.com/go/persona_2_eternal_punishment_now_availableagain#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 8px 8px 0pt; z-index: 777; float: left; clear: left;"><img src="http://www.gamebump.com/images/upload/kkagavq9yxt7as6r3psvhm1l.jpg" alt="" alignment="left" border="0"></span></p>In celebration of Persona 4's ever-nearing release date, Atlus has reprinted limited copies of <span style="font-weight: bold;">Persona 2: Eternal Punishment </span>in the original PlayStation format; rest assured that it will also play on your PlayStation 3 (or so I'm told).<span style="font-style: italic;"> You can only pick up this gem at Amazon.</span><br><br>The cost is a bargain at $39.99, which should qualify you for free shipping if you're on a holiday budget (which should be all of you given the current state of our market economy). This may also be a good time to spend those $10 gift cards that Amazon has been giving out with preorder deals lately.<br><br>I would like to take this moment to laugh at everyone selling their copy on ebay at <a href="http://cgi.ebay.com/NEW-Sealed-PERSONA-2-ETERNAL-PUNISHMENT-RPG-world-VIDEO_W0QQitemZ370108622259QQcmdZViewItemQQptZVideo_Games_Games?hash=item370108622259&amp;_trksid=p4295.c0.m299&amp;_trkparms=240%3A1318">outrageous prices</a>--this is $300 you will <span style="font-style: italic;">not</span> be getting.<br>]]></description>
<pubDate>Thu, 13 Nov 2008 14:07:06 -0600</pubDate>
</item><item>
<title>NIS: Now Wii 9001 Certified!</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/nis_now_wii_9001_certified</link>
<guid>http://www.gamebump.com/go/nis_now_wii_9001_certified</guid>
<comments>http://www.gamebump.com/go/nis_now_wii_9001_certified#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img style="width: 500px; height: 263px;" src="http://www.gamebump.com/images/upload/alwk486bdfnew5rhhnjnmxc4.jpg" alt="" alignment="" border="0"></p><br></div>I'm beginning to think that I'm turning into a shameless NIS shill, but I can't help the fact that I keep coming across NIS related information this week. On November 4th NIS signed a contract that made them an official Wii developer. Their first title is tentatively titled and dated "Let's Hitchhike" and March 09, respectively. That's all there really is to know just yet. I suppose one could expect NIS to push their PS2 style sprites onto the Wii. Personally, I'm rather interested in see how this effects their PlayStation 3 Development.<br>]]></description>
<pubDate>Thu, 06 Nov 2008 16:19:19 -0600</pubDate>
</item><item>
<title>Prinny: Can I Really Be the Hero?</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/prinny_can_i_really_be_the_hero</link>
<guid>http://www.gamebump.com/go/prinny_can_i_really_be_the_hero</guid>
<comments>http://www.gamebump.com/go/prinny_can_i_really_be_the_hero#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img style="width: 468px; height: 214px;" src="http://www.gamebump.com/images/upload/kjyypi3v2kejva8h918w7i5b.jpeg" alt="" alignment="" border="0"></p><br></div>Remember that Prinny game that I posted the screens of? Remember how it the date was unknown? If not, it's less than 10 posts down... And more importantly, you can forget the part about the date being unknown! NISA released a statement today announcing that the demonically hard semi-2D platformer will be hitting the states, hard, in February of 2009. Please, kindly, hit the jump for a full press release.<p></p><p></p>Santa Ana, CA  NIS America announced today that Prinny: Can I Really
Be the Hero? will be heading to the PlayStation® Portable System in
late February 2009.<br>
As Nippon Ichi Softwares first pure action game, Prinny will be the most heartpounding<br>
and challenging sidescrolling action game ever. Players will control an unlucky<br>
penguin dude called a Prinny and slash their way through various Netherworlds.<br>
For this tough&#8208;as&#8208;nails action game, youre given 1000 units to accomplish your mission,<br>
but even with those 1000 units you will have to use everything you find on the<br>
battlefield to survive. Lift and throw objects, stomp enemies, even pilot tanks and<br>
planes to bombard whatever gets in your way!<br>
<br>
MULTIPLE DIFFICULTIES: Standard mode allows you to take damage up to 3 times<br>
before losing a life, giving mere mortals a chance to beat the game. We also have Hell<br>
mode, where one means instant death! Good luck!<br>
<br>
KEY FEATURES<br>
<br>
1000 Units: Players will get 1000 lives to beat the toughest action sidescroller!<br>
Lift &amp; Throw: Prinnies are able to lift and throw objects on the battlefield.<br>
Vehicles: Steal and control powerful vehicles, like tanks and UFOs.<br>
<br>
Hip Pound: Jump and pound enemies to stun them. Then you can inflict multiple combo<br>
attacks for extra damage.<br>
<br>
3D World with 2D Characters: In Prinny, character art is created using fluid 2D sprites,<br>
giving it a classic look with a comical tone. Battlefields and backgrounds, however, are<br>
created with 3D models. This allows for a smooth and unique combat
action where certain attacks are rendered in a 3&#8208;dimensional view.]]></description>
<pubDate>Tue, 04 Nov 2008 18:29:21 -0600</pubDate>
</item><item>
<title>Prinny: Is It Okay If I'm the Protagonist? Screens.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/prinny_is_it_okay_if_im_the_protagonist_screens</link>
<guid>http://www.gamebump.com/go/prinny_is_it_okay_if_im_the_protagonist_screens</guid>
<comments>http://www.gamebump.com/go/prinny_is_it_okay_if_im_the_protagonist_screens#</comments>
<description><![CDATA[Dengeki Online has posted quite a few screenshots from the upcoming NIS game Prinny: Is It Okay If I'm the Protagonist. So far the game is confirmed for US release, but no word on a release date. Rumor has it that it's one of the harder games that you'll come across. If you like what you see, you can always try out the demo that's available on the Japanese PSN Store.&nbsp; <br><div style="text-align: center;"><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=78"> Launch Gallery: <b>Prinny: Protagonist</b></a><br />
<a href="http://www.gamebump.com/?gallery=78&showpic=930"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/930.jpg" /></a><a href="http://www.gamebump.com/?gallery=78&showpic=931"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/931.jpg" /></a><a href="http://www.gamebump.com/?gallery=78&showpic=932"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/932.jpg" /></a><a href="http://www.gamebump.com/?gallery=78&showpic=933"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/933.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (41 images)</span></div><br></div>]]></description>
<pubDate>Sun, 02 Nov 2008 16:08:40 -0600</pubDate>
</item><item>
<title>Disgaea 3: Absence of Justice (PS3) Released</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/disgaea_3_absence_of_justice_ps3_released</link>
<guid>http://www.gamebump.com/go/disgaea_3_absence_of_justice_ps3_released</guid>
<comments>http://www.gamebump.com/go/disgaea_3_absence_of_justice_ps3_released#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/ps3.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Loyal Nippon Ichi fans rejoice: Disgaea 3: Absence of Justice has released for the PlayStation 3 and carries a cozy retail price of $49.99.<br><br>The game marks the popular RPG franchise's next-generation debut and releases just before Disgaea DS, an updated port of the PlayStation original, which is scheduled to ship early next month.<br><br>Hit the link to visit the game's official site, or drop by <a href="http://www.disgaea.us/">Disgaea HQ</a> for more information on other titles in the series.<br><br>]]></description>
<pubDate>Wed, 27 Aug 2008 10:20:00 -0500</pubDate>
</item><item>
<title>Disgaea 3 Announced</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/disgaea_3_announced</link>
<guid>http://www.gamebump.com/go/disgaea_3_announced</guid>
<comments>http://www.gamebump.com/go/disgaea_3_announced#</comments>
<description><![CDATA[<P align=center><IMG alt="" src="http://www.gamebump.com/images/upload/5rgebv3gmts9azmzx4wsq8ty.jpg" border=0 alignment=""></P>
<P>NIS America has announced that Disgaea 3&nbsp;is scheduled for release sometime&nbsp;this summer for the Playstation 3. The company has stated the&nbsp;game&nbsp;"makes a bold new step towards the next generation console with&nbsp;a whole new cast, story and game system."</P>
<P>Those that wish to visit the official site can do so <A href="http://www.nisamerica.com/">here.</A></P>]]></description>
<pubDate>Wed, 27 Feb 2008 19:16:27 -0600</pubDate>
</item><item>
<title>Nintendo Appoints Two New Executives</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/nintendo_appoints_two_new_executives</link>
<guid>http://www.gamebump.com/go/nintendo_appoints_two_new_executives</guid>
<comments>http://www.gamebump.com/go/nintendo_appoints_two_new_executives#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/nintendo.jpg" align="right" style="margin: 10px; border: 1px solid black;" />In happier Nintendo news of the morning, Nintendo of America has announced that it has appointed two sales and marketing executives to its new office in Redwood City, California. <br><br>Denise Kaigler (soon to be ex-Reebok) signs on as VP of marketing and corporate affairs while Bill van Zyll (ex-Whirlpool) is the new director and general manager of Latin America (sounds like a dictator). <br><br>If you're interested in full details from Nintendo, hit the jump. Maybe what Kaigler did for shoes and van Zyll for home appliances they can do for the Wii? <br><p></p><div style="margin-left: 40px;">"Denise and Bill bring a wealth of branding and marketing experience to our team," Dunaway said. "Their expertise will help us keep Nintendo's momentum going strong throughout 2008 and beyond."<br><br>Kaigler will oversee all aspects of corporate affairs, including corporate communications, public relations, government affairs, investor and analyst relations, and internal communications for Nintendo of America, and will play a key role in global coordination. Kaigler comes to Nintendo following a 16-year tenure at Reebok International, where she serves as head of Global Corporate Communications and Corporate Citizenship. She also serves as head of Corporate Communications in the United States for the adidas Group, the parent company of Reebok. Kaigler replaces Perrin Kaplan, who left Nintendo at the end of December.<br><br>Kaigler is an active participant in several professional and nonprofit organizations, including Bottom Line, an organization committed to helping low income, first-generation-to-college students get into and graduate from college, and go far in life. She is a graduate of Emerson College in Boston, where she majored in journalism. Kaigler serves as a member of the Emerson College Board of Overseers.<br><br>Van Zyll heads Nintendo of America's Latin America department, which is responsible for the creation, direction and implementation of short- and long-term sales, marketing, and operational strategies for Latin America. He comes to Nintendo of America after more than 15 years at the Whirlpool Corporation, where for the past four years he has served as Director of Finance for Sales for the company's North American region. Van Zyll also served in other key international capacities, which included overseeing Whirlpool's operations in Latin America, and brings his extensive experience in sales and marketing to Nintendo.<br><br>Van Zyll earned a master's degree in business administration with a specialization in international business from the University of Miami and bachelor's degrees in finance and accounting from the University of Arizona. He is fluent in English, Spanish and Dutch, and proficient in Italian.<br></div>]]></description>
<pubDate>Mon, 14 Jan 2008 13:00:09 -0600</pubDate>
</item><item>
<title>New Sega Superstars Tennis Screenshots</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/new_sega_superstars_tennis_screenshots</link>
<guid>http://www.gamebump.com/go/new_sega_superstars_tennis_screenshots</guid>
<comments>http://www.gamebump.com/go/new_sega_superstars_tennis_screenshots#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/bkodnpgvcs0sxxkw021jl7oj.jpg" border=0 alignment=""></P>
<P>Sega has released a slew of new screenshots of Sega Superstars Tennis for the PS2, DS, Wii, Xbox 360 and PS3. The game is scheduled for a Spring 2008 release.</P>
<P>Check&nbsp;the link to view more images.</P>]]></description>
<pubDate>Tue, 18 Dec 2007 01:07:40 -0600</pubDate>
</item><item>
<title>Puchi Puchi Virus Delayed to Spring 2008</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/puchi_puchi_virus_delayed_to_spring_2008</link>
<guid>http://www.gamebump.com/go/puchi_puchi_virus_delayed_to_spring_2008</guid>
<comments>http://www.gamebump.com/go/puchi_puchi_virus_delayed_to_spring_2008#</comments>
<description><![CDATA[<div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/0b7grws136atda5pysnfviph.jpg" alt="" alignment="" border="0"></div><div><br><center style="font-style: italic;">Feeling blue?</center></div></div><br>NIS America sent over confirmation today that its Puchi Puchi Virus, the company's first Nintendo DS game, has been delayed until sometime in spring 2008 (as opposed to its initial release date of February). <br><br>Puchi Puchi Virus is a puzzle game that tasks players with killing virii (I refuse to say viruses!) by linking them up in a triangle formation; to win you simply destroy all the nasty little vermin, but if they fill up the screen then presumably you get sick and die. <br><br>You can check out some visuals at the jump. <br><p></p><p></p><br><p></p><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/xnmn1w4x58rmw0hqujldg0nv.jpg" alt="" alignment="" border="0"> </div><p><br></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/yt4bvm60ijpre15ai2ibikc4.jpg" alt="" alignment="" border="0"></p><p style="text-align: left;"><br></p><p></p>]]></description>
<pubDate>Sat, 15 Dec 2007 18:30:46 -0600</pubDate>
</item><item>
<title>NIS America to Release Puchi Puchi Virus for DS</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/nis_america_to_release_puchi_puchi_virus_for_ds</link>
<guid>http://www.gamebump.com/go/nis_america_to_release_puchi_puchi_virus_for_ds</guid>
<comments>http://www.gamebump.com/go/nis_america_to_release_puchi_puchi_virus_for_ds#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/DS.jpg" align="right" style="margin: 10px; border: 1px solid black;" />In some interesting news of the evening, NIS America has confirmed that its first Nintendo DS title, Puchi Puchi Virus, will be a puzzle game targeted to the more casual gamer and launch sometime in February 2008. <br><br>It's a break from the company's usual RPG fare, so if you're a fan of NISA it's definitely something to watch. We'll keep you updated as the company releases more details.<br><br>]]></description>
<pubDate>Mon, 19 Nov 2007 20:59:46 -0600</pubDate>
</item><item>
<title>Disgaea: Afternoon of Darkness Ships Oct. 30</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/disgaea_afternoon_of_darkness_ships_oct_30</link>
<guid>http://www.gamebump.com/go/disgaea_afternoon_of_darkness_ships_oct_30</guid>
<comments>http://www.gamebump.com/go/disgaea_afternoon_of_darkness_ships_oct_30#</comments>
<description><![CDATA[<div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/cub2mazwec2hujfa76nqr2rz.jpg" alt="" alignment="center" border="0"><br></div><br>If you're a fan of the more unique strategy-RPG then you may be interested to know that NIS America's Disgaea: Afternoon of Darkness has shipped for the PlayStation Portable and will be in stores on October 30 if not sooner. <br><br>That means it's RPG crunch-time for Nippon Ichi lovers.<br><br>Hit the jump for information on the game as well as a job tidbit if you're curious about the localization end of the gaming industry (and possess both reading and writing skills in English and Japanese). NIS America is also seeking game testers if you reside in Santa Ana, CA.<br><br>I am all about employing the masses - keeps them from rioting.<br><br><br>Excerpted material follows:<br><br>Players will initially take on the role of Overlord Laharl, a young demon prince who has just woken from a two-year long nap and finds out that his father, who was the king, has passed away. In order to regain his rightful title as King of the Netherworld, Laharl sets off on a demonic adventure, but must do so with a back stabbing servant, love stupid angel, and a few disgruntled penguins who are looking for trouble.<br><br>Afternoon of Darkness Disgaeas game system is simple yet addictive. It has the same basic concept as other strategy RPGs, but uses many unique features and enhancements that make this game unprecedented. <br><br>Here's a handy features list:<br><br><ul><li>Geo Panel  Is a group of stat altering elemental properties that are placed upon certain parts of the battlefields. When there are one or more colored square panels on the battle grid, it means an element can affect that area. The effect can boost or reduce your units stats.</li><li>Geo Cube  A new addition to the PSP version, Geo Cubes are magic items that add more depth to multiplayer battles. You can use the various Geo Cubes to enhance your abilities, summon monsters, or even attack your enemies with them.</li><li>Demon Gadgets  Are randomly generated items that appear on the battlefield. By acquiring these gadgets, you can power your units up. Some demon gadgets can level your unit up by 30 levels at once.</li><li>Transmigration  A form of reincarnation that allows you to start over from level 1, but your unit will grow stronger than before.</li></ul>And finally, if you were looking for information regarding game localization or game testing (for NIS America), <a href="http://www.nisamerica.com/employment.htm">click here</a>. If you're up for more info. on Disgaea PSP, however, <a href="http://www.disgaeapsp.com/">hit this link</a>.
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Disgaea Afternoon of Darkness&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY DISGAEA AFTERNOON OF DARKNESS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Sun, 28 Oct 2007 16:05:16 -0500</pubDate>
</item><item>
<title>Hot Shots Tennis In the Works?</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/hot_shots_tennis_in_the_works</link>
<guid>http://www.gamebump.com/go/hot_shots_tennis_in_the_works</guid>
<comments>http://www.gamebump.com/go/hot_shots_tennis_in_the_works#</comments>
<description><![CDATA[<p>The latest issue of the Japanese magazine Famitsu released information about Minna no Tennis or in America would be Hot Shots Tennis.</p><p>The game is a tennis version of the popular golf Sony golf series and is slated to release in Japan September 14th for the PlayStation 2. According to the article, tennis will feature the same art and simple gameplay that is seen in the golf titles by just featuring a two button system of circle to swing and X to lob.</p><p>Currently there is no word when and if Hot Shots Tennis will make it's way stateside.</p> Originally written by Brian Mohr]]></description>
<pubDate>Thu, 28 Jun 2007 16:38:00 -0500</pubDate>
</item><item>
<title>Virtua Tennis 3 Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/virtua_tennis_3_announced</link>
<guid>http://www.gamebump.com/go/virtua_tennis_3_announced</guid>
<comments>http://www.gamebump.com/go/virtua_tennis_3_announced#</comments>
<description><![CDATA[
SEGA of America today announced that Virtua Tennis 3 is currently in development for the PlayStation 3 and Xbox 360 consoles.
<p>
&quot;The familiar depth of the Virtua Tennis franchise returns with improvements that can only be fully realized on next-gen systems,&quot; said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. &quot;Great pick-up and playability, life-like details, and incredible physics are benchmarks of the series and will make Virtua Tennis 3 the standard by which all tennis games are judged.&quot;
 
</p><p>
Virtua Tennis 3 is due for release in Spring 2007. </p> Originally written by Tim Grube]]></description>
<pubDate>Mon, 15 Jan 2007 16:23:00 -0600</pubDate>
</item><item>
<title>GH Review: Astonishia Story (PSP)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_astonishia_story_psp</link>
<guid>http://www.gamebump.com/go/gh_review_astonishia_story_psp</guid>
<comments>http://www.gamebump.com/go/gh_review_astonishia_story_psp#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Astonishia Story is originally a Korean-made RPG released
for the PC in 1994. It was a little known game back then, so seeing it ported
to the PSP was a surprise. Even more surprising is the fact that Ubisoft was
willing to publish it stateside, though Im sure RPG starved PSP owners arent
complaining. The irony is that if you paid the money for it, youll have plenty
to complain about.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">Astonishia Story places you in the role not of a naïve
teenage boy, but one of a 24-year-old veteran knight named Lloyd. Its one of
the few twists in what is an otherwise very generic story. Lloyd is part of a
group responsible for transporting a holy artifact across the kingdom, but of
course, the trip is interrupted by a force that wishes to use the artifact for
their own selfish gains. The entire unit is annihilated except for Lloyd and he
takes it upon himself to take the artifact back while exacting his revenge.
That sets up the story, but Ill get back to how it develops in the bad and
ugly section.&nbsp;



<p class="MsoNormal">Im not going to pull any punches  theres not much here to
praise. But thankfully the battle system, which is the meat of any game of this
ilk, is plenty fun and somewhat satisfying. Movement and targeting are
grid-based, kind of like <em>Final Fantasy Tactics</em> or the various Nippon Ichi
games, though height plays no role. Actually, the system used <em>in Arc the Lad:
Twilight of the Spirits</em> is a better analog. Once in position, you can either
attack physically or use a skill or magic, depending on which character you are
attacking with.



<p class="MsoNormal">AS has element system that can affect damage and critical
hits. Each main character is associated with a specific element, meaning that
theyll do more damage if they use a corresponding magic or attack on an enemy
that has an opposing element, and vice versa. The field itself can have an
inherent element  desert battles will have a fire element, snowy regions have
ice, etc. It adds a bit of strategic planning to battles since some characters
will be completely ineffective against certain types of monsters or during
battles with a specific field element.



<p class="MsoNormal">While some may not be fond of the graphics, I actually did
like them. They arent the best, but they arent the worse. The sprites are
animated well and the bright colors really jump off the PSPs screen. The
general graphical style is rather nostalgic, bringing about thoughts and
memories of old SNES role-playing games.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>&nbsp;



<p class="MsoNormal">One of the reasons why people play RPGs is to enjoy a good
story. Unfortunately, gamers wont find one here. The overall story isnt
anything you havent heard before  protagonist is wronged, seeks revenge and
to restore honor, meets people along the way, romantic interest is hinted at,
some enemies become friends, some friends become enemies, reach goal, and find
some higher more evil entity is the cause of it all. Like I said, sounds
familiar doesnt it? What doesnt help is that all the playable characters are
flatter than paper. Not much is done at all to give the characters some depth or
personality. Instead, they all fall into predictable fantasy story archetypes.
They even play the hero dislikes at first, then eventually falls for the brash
heroine card. Been there, done that.



<p class="MsoNormal">The story is lackluster, but the amount of time it takes to
cover it all is criminal. Fifteen hours isnt too bad for a handheld title, but
for a RPG, fifteen hours is more like a halfway point, not the end. Hell, most
people can complete Resident Evil 4 on hard difficulty in that amount of time.
And the end just sort of comes out of nowhere. When I got there, my first
thought was thats it? It didnt do anything to tie up the overall story even
though each characters personal quests were addressed. And there is nothing
offered that will make you want to go through it all again.



<p class="MsoNormal">Adding in some sidequests and other exploration bits would
have extended the gameplay a few more hours, but AS plays very linearly with no
opportunities at all to sidetrack. In fact, youll actually find yourself
backtracking more than anything else if you missed an event trigger. However,
it is hard to get lost since the NPCs are always telling you where youre
supposed to be going. Its finding the event trigger that may get some hung up,
but once you figure it out, the directions are spelled out quite clearly.



<p class="MsoNormal">The game itself isnt overwhelmingly difficult, but it can
be frustrating at times. On the world map, you can avoid encounters because
they are visible on-screen, but in dungeons, random encounters are employed.
What makes this frustrating is that the enemies need a beating to be defeated
which will wear your hp and mp down and thus eat at your supplies. So, if you
enter a dungeon ill-prepared, youll find yourself struggling in regular
battles. In some cases, the regular battles are more difficult than bosses
because the game likes to throw a large number of enemies at you. Its also not
fun going from one boss fight that drains your party immediately into another
one and so youll have to waste a good two or three rounds just recovering from
the last fight while holding off the current attackers. One last thing is that
the first handful of hours has Lloyd all by his lonesome. Again, its not
terribly hard, but annoyingly frustrating.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Pardon the pun, but Astonishia Story is far from
astonishing. Lackluster story, flat characters, and a mere fifteen or so hours
of gameplay really make this hard to recommend even to the most hardcore RPG
players. If youre fine with one with little heart and one that can be
completed in a weekend, then by all means go for it. But if you want something
more for your money, look elsewhere.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7&size=20" alt="GAMEPLAY: 7" /> <br />
Satisfying battle system is easy to pick up, but deep enough to have fun tinkering with.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7&size=20" alt="GAMEPLAY: 7" /> <br />
Not the prettiest game, but has a certain nostalgic flair that makes it appealing.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 5.8&size=20" alt="SOUND: 5.8" /> <br />
Seems like it has just 5 tracks  one each for battle, bosses, towns, world map, and dungeons.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 5.9&size=20" alt="FUN FACTOR: 5.9" /> <br />
Good battle system, horribly cookie cutter story and flat generic characters.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 4.6&size=20" alt="REPLAY VALUE: 4.6" /> <br />
15 hours and its over. And theres nothing here that will give you the urge to replay it.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.1 &size=23" alt="TOTAL SCORE: 6.1" />

]]></description>
<pubDate>Sat, 22 Jul 2006 18:47:00 -0500</pubDate>
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<title>Rockstar Announces Table Tennis</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/rockstar_announces_table_tennis</link>
<guid>http://www.gamebump.com/go/rockstar_announces_table_tennis</guid>
<comments>http://www.gamebump.com/go/rockstar_announces_table_tennis#</comments>
<description><![CDATA[<p>Rockstar Games has announced that they are currently developing a ping pong game for the Xbox 360 titled Table Tennis.</p><p>Founder and Executive Producer at Rockstar, Sam Houser said, &quot;Our goal is to create a game that is perfectly addictive in its focused simplicity, a game that showcases the true possibilities of the next-gen experience, not just in looks but in feel and pace. We wanted to use the power of the new hardware and the resolution of new televisions to give the game an immediacy, an intensity and a sense of physicality and reality, resulting in a purer, more visceral experience that simply was not possible previously.</p><p>Table Tennis already has a release date as it is scheduled to come out for the 360 on May 22nd, 2006 at a price of $39.99.</p> Originally written by Brian Mohr]]></description>
<pubDate>Tue, 23 May 2006 10:35:00 -0500</pubDate>
</item><item>
<title>GH Preview: Virtua Tennis: World Tour (PSP)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gh_preview_virtua_tennis_world_tour_psp1</link>
<guid>http://www.gamebump.com/go/gh_preview_virtua_tennis_world_tour_psp1</guid>
<comments>http://www.gamebump.com/go/gh_preview_virtua_tennis_world_tour_psp1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p><p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>Virtua Tennis for the PlayStation 2 is easily on top of the competition even a few years after its release and now with the PSP out, Sega is looking to beat the competition to the punch with Virtua Tennis World Tour for the handheld. The game includes various modes of play including Quick Match, Tournament, Exhibition, World Tour, Ball Games and WiFi play for four people. The only new additional mode featured exclusively on the handheld is Ball Games which are mini-games made for the PSP&nbsp;that push you to beat try to beat the high score although this was not on display today. <p>We were only given the opportunity to play Quick Match instead and just based on the one round match we played the game's controls are very easy to pick up. With the push of triangle players can move from a near first to third-person view or back, with square you can do a lob shot, circle a slice and X a top spin. Serving the ball is very simple by pressing what type of shot you want which starts a meter up and then press it again for the power of the shot. <p>Graphically the court and players look and feel true to life. The player movements are done exceptionally well and are very lifelike as they will even dive and jump to hit the ball. If they do dive and hit the ball, you'll also notice that they then have to work their way back to their feet which is slow, but realistic. Another great addition to the realism of the game is the sound, you will hear and feel the grunts from the players. It really does make you feel like you're courtside.<p>With the varying options the game has plenty of replay value, but given that it is also pretty difficult emphasizes that fact even more. The difficulty isn't impossible, but does make you work harder to score&nbsp;and this definitely adds&nbsp;to the realism of tennis. <p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>Virtua Tennis World Tour is approximately 80% complete and scheduled for a summer 2005 release and just based on the demo version we saw, it certainly looks to be one of the top sports games for the handheld. The game looks and feels like real tennis should and if you liked Sega's product for the PlayStation 2, you will definitely be happy with what they are bringing to the PSP.]]></description>
<pubDate>Fri, 20 May 2005 00:12:58 -0500</pubDate>
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