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<title>| GameBump |</title>
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<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>New Overlord: Raising Hell Trailer Now Available</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/new_overlord_raising_hell_trailer_now_available</link>
<guid>http://www.gamebump.com/go/new_overlord_raising_hell_trailer_now_available</guid>
<comments>http://www.gamebump.com/go/new_overlord_raising_hell_trailer_now_available#</comments>
<description><![CDATA[Codemasters has just released a new trailer for Overlord: Raising Hell, the official expansion for the first Overlord game. The game will be available for the PS3 on June 24.<br><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">    <param name="allowScriptAccess" value="sameDomain">     <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=35041"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=35041" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object>]]></description>
<pubDate>Thu, 12 Jun 2008 15:51:57 -0500</pubDate>
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<title>Master Chief to Play Supporting Role in Own Film</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/master_chief_to_play_supporting_role_in_own_film</link>
<guid>http://www.gamebump.com/go/master_chief_to_play_supporting_role_in_own_film</guid>
<comments>http://www.gamebump.com/go/master_chief_to_play_supporting_role_in_own_film#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/c53d077vg7z22d8w6x1t6cq7.jpg" alt="" alignment="right" border="0"></span>Disappointing news for Master Chief friends today, as the Halo movie (if it's still in the works at all) has demoted MC to a supporting cast role instead of focusing on him as the main character. If you ever played a Halo game and noticed how MC sort of... lacks anything that would make people think he was a human (ie, a personality), this probably makes sense to you. <br></p>Explained Joseph Staten, Bungie writing director, "I think what it boiled down to with the film was really a question of 'Who is the main character of the movie?' Is it the Master Chief or is it somebody else? And over time I think everybody around the table agreed that the Master Chief is best left as the most important supporting cast member."<br><br>So if the movie ever does come to fruition it'll be a film that just so happens to have Master Chief in it. Feel free to use your imagination to the right.<br>]]></description>
<pubDate>Wed, 16 Jan 2008 16:35:40 -0600</pubDate>
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<title>Bagless Vacuum Looks Halo-Inspired As Well, Psychosis Imminent</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/bagless_vacuum_looks_haloinspired_as_well_psychosis_imminent</link>
<guid>http://www.gamebump.com/go/bagless_vacuum_looks_haloinspired_as_well_psychosis_imminent</guid>
<comments>http://www.gamebump.com/go/bagless_vacuum_looks_haloinspired_as_well_psychosis_imminent#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/xo6l9ha6vliinq04k9jrqdko.jpg" alt="" alignment="" border="0"></p>Tell me that doesn't look like the helmet of Master Chief's SPARTAN armor. Go on, tell me.<br><br>Compare this to <a href="http://www.gamebump.com/go/hummer_says_hx_concept_not_haloinfluenced_sky_not_blue">the Hummer HX that looks a bit like a Warthog</a>. Perhaps Halo-chic will become the next design trend.<br><br><br>]]></description>
<pubDate>Mon, 14 Jan 2008 14:37:18 -0600</pubDate>
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<title>Free Halo Theme Song Goes Live for Guitar Hero III Thursday</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/free_halo_theme_song_goes_live_for_guitar_hero_iii_thursday</link>
<guid>http://www.gamebump.com/go/free_halo_theme_song_goes_live_for_guitar_hero_iii_thursday</guid>
<comments>http://www.gamebump.com/go/free_halo_theme_song_goes_live_for_guitar_hero_iii_thursday#</comments>
<description><![CDATA[<div class="image"><img src="http://www.gamebump.com/images/upload/wxlw2hbjudz2g2m7wi4ct8dw.jpg" alt="" alignment="" border="0"><div><br><center>Get your groove on with the Master.</center></div></div><br>If you're a Halo and a Guitar Hero fan, you might be interested to know that Neversoft, Bungie, Activision/RedOctane, and Microsoft have teamed up to bring the Halo theme (MJOLNIR Mix) to Guitar Hero III: Legends of Rock for the Xbox 360. <br><br>The song is <span style="font-weight: bold;">free</span> and launches on the Xbox Live Marketplace on Thanksgiving day, Thursday November 22.<br><br>Here's some info on the theme if you're a music buff:<br><br><div style="margin-left: 40px;">The Halo theme was written, composed, and performed by Martin ODonnell and Michael Salvatori; and the MJOLNIR Mix features guitars performed by the Grammy Award winning guitar hero, Steve Vai.<br></div><br>"Its a real pleasure to hear one of the best loved and most iconic themes from Bungies Halo Universe in Guitar Hero III: Legends of Rock," said Marty ODonnell, Composer and Audio Director for Bungie Studios. "As longtime fans of the Guitar Hero franchise, it was great to collaborate with Neversoft and Activision/RedOctane to offer this exciting free download to our fans."<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Guitar Hero III Legends of Rock&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY GUITAR HERO III LEGENDS OF ROCK AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Wed, 21 Nov 2007 11:20:00 -0600</pubDate>
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<title>Ready for Dirty Dancing the Video Game?</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/ready_for_dirty_dancing_the_video_game</link>
<guid>http://www.gamebump.com/go/ready_for_dirty_dancing_the_video_game</guid>
<comments>http://www.gamebump.com/go/ready_for_dirty_dancing_the_video_game#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/codemasterslogo.jpg" align="right" style="margin: 10px; border: 1px solid black;" /><p>In some movie-to-game news, Codemasters Online has published Dirty Dancing the Video Game, the official interactive release paired with the title of the same name (minus the game part, obviously) to celebrate the film's 20th anniversary. Here's the word from Codemasters:<br></p><div style="margin-left: 40px;">In celebration of the 20th anniversary of the movie, fans can now step back into the year 1963 and encounter the world of their favorite film. Through this action puzzler, Dirty Dancing enthusiasts now have the opportunity to experience the life of Baby. Learn to dance with the resident dancing couple, Johnny and Penny, and work alongside the team at the renowned Kellerman's Mountain House Resort. <br></div><br>If you're intrigued you can download a "30 minute try and buy" demo, <a href="http://www.codemasters.com/downloads/?downloadid=33296">available here</a>. <br><br>]]></description>
<pubDate>Wed, 21 Nov 2007 11:00:00 -0600</pubDate>
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<title>Touchmaster, Hot Brain Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/touchmaster_hot_brain_announced</link>
<guid>http://www.gamebump.com/go/touchmaster_hot_brain_announced</guid>
<comments>http://www.gamebump.com/go/touchmaster_hot_brain_announced#</comments>
<description><![CDATA[Midway has announced that it is currently developing two unique handheld titles, including Touchmaster DS for the Nintendo DS and Hot Brain for the PlayStation Portable. <br /><br />Touchmaster, designed for the more casual gamer, boasts a plethora of minigames for instantaneous and short gameplay sessions, including Trivia, Mah Jongg, Solitaire, and Gem Slide. The game will be wi-fi enabled and launch in June with access to tournaments and a ranking list.<br /><br />Hot Brain, a puzzler, &quot;presents challenging and fun mental activities that help ignite your mind in areas like logic, memory, math, language and concentration.&quot; The game features a three-player mode via ad-hoc as well as a thorough tutorial mode for those stumped by this PSP exclusive.<br /><br />&quot;With both Touchmaster DS for Nintendo DS and Hot Brain for PSP, were able to tap into our experience with the casual market to create games that work perfectly with the unique controls and features of each portable system,&quot; said Steve Allison, chief marketing officer, Midway. &quot;Both titles will be able to provide quick three-minute gameplay experiences or extended play-session with puzzles, card games, brain teasers, trivia and more.&quot;
 Originally written by Shiva Stella]]></description>
<pubDate>Wed, 31 Jan 2007 14:18:00 -0600</pubDate>
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<title>Yu-Gi-Oh! World Championship 2006 Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/yugioh_world_championship_2006_announced</link>
<guid>http://www.gamebump.com/go/yugioh_world_championship_2006_announced</guid>
<comments>http://www.gamebump.com/go/yugioh_world_championship_2006_announced#</comments>
<description><![CDATA[<p>Konami has announced a new card game based around the new television series, Yu-Gi-Oh! Ultimate Masters World Championship Tournament 2006.</p><p>The game will include over 2,000 cards including ones from the new GX universe and the latest Structure decks. Each game upon release will also feature three limited edition trading cards from the GX universe. </p><p>World Championship Tournament 2006 will include a few new gameplay modes such as Duel Puzzle, Limited Duel, Theme Duel and Survival Duel. Duel Puzzle has players complete specific objectives per turn to win, while Limited Duel sets restrictions on the structure of each deck and moves available. Theme Duel forces players to accomplish certain conditions to win while Survival Duel has players taking on various opponents with a limited number of life points.</p><p>Yu-Gi-Oh! Ultimate Masters World Championship Tournament 2006 is scheduled to release in March.</p> Originally written by Brian Mohr]]></description>
<pubDate>Mon, 17 Jul 2006 19:12:00 -0500</pubDate>
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<title>Majesco Ships Dino Masters</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/majesco_ships_dino_masters</link>
<guid>http://www.gamebump.com/go/majesco_ships_dino_masters</guid>
<comments>http://www.gamebump.com/go/majesco_ships_dino_masters#</comments>
<description><![CDATA[<p>Majesco has announced that they have shipped the upcoming Nintendo DS game Dino Masters.</p><p>The title puts players in the role of Dave the Digger who hunts for dinosaur fossils across the world. Once players are able to recover the bones, you are able to rebuild the prehistoric creatures and battle them against the computer or friends through wireless link. The game includes 100 various species of dinosaurs.</p> Originally written by Brian Mohr]]></description>
<pubDate>Thu, 25 May 2006 22:18:00 -0500</pubDate>
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<title>GH Review: Astral Masters (PC)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_astral_masters_pc</link>
<guid>http://www.gamebump.com/go/gh_review_astral_masters_pc</guid>
<comments>http://www.gamebump.com/go/gh_review_astral_masters_pc#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Chuck Landry.</p>



<p class="MsoNormal"><em></em><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Apus Software actually released Astral Masters way back in
February, according to the official website. Their card-based game serves as a
follow up to Astral Tournament and blends elements of that game with influences
from the card-based Magic: The Gathering genre. As it just recently arrived
at the Gaming Horizon offices, weve finally had our chance to review this
title, which proves easy to learn, but whose allure quickly fades. 



<p class="MsoNormal"><em></em><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">Theres a good chance that youve never heard of Astral
Masters, even though it has officially been available for over six months now. This
game wasnt graced with tons of page space on industry magazines or websites as
insiders counted down the days to its release. In fact, it released under the
radar, so to speak. Apus Software is no EA or Ubisoft, so its fair to consider
Astral Masters a budget title. After all, you can download the entire 7 MB game
from <a href="http://www.astralmasters.com/">astralmasters.com</a> and have the
full version by entering a $20 purchase code. 



<p class="MsoNormal">But for such a small release it does an impressive job of
basically cloning the Magic: The Gathering card game and translating it into an
easy to play windows game. But if youve ever played a game like Magic, then
youre already equipped with a good foundation of what to expect from Astral
Masters. 



<p class="MsoNormal">You play as a mage whose weapons are cards in a deck. The
entire game is based around player vs. player or player vs. AI duels. One on
one. You take turns with your opponent drawing and playing cards out of your
own deck (which you can customize with your favorite cards) and casting them. The
ultimate goal is to lower the hit points of the opposing mage down to zero. The
cards, of course, range from monsters, to walls, to attack spells, or to buffs,
each with their own ratings in attack, health, cost, and some special
abilities. The strategy is in knowing which cards to burn in exchange for
astral power, and which ones to actually play against your opponent. 



<p class="MsoNormal">While there is no real story whatsoever to speak of, you do
get your choice between 20  30 pictures that represent your mage, and you can
customize your own deck. You might choose to focus on fire, water, earth or air
cards. Or you can arm yourself with a nice mixture of them all.<br />



<p class="MsoNormal">The developers actually crammed a surprising amount of
presentation value into the tiny game in the form of graphics, sounds, and
music. Thats not to say that theres a ton of any of that, but even the simple
3D swirling background effect seems like it ought to be using up a little more
space on your hard drive. The score is sufficiently ambient and pleasing. Rather
than being some chirpy assault on your senses, it lulls on appropriately in the
background. 



<p class="MsoNormal"><em></em><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>

<p class="MsoNormal">This is a simple game. If youve never played a turn-based
card game, it might take you a minute or two to get your bearings, but Astral
Masters isnt going to ask that you commit a ton of buttons or controls to
memory. Everything can be done with the click of a mouse button and the ability
to comprehend the English alphabet and numbers less than 40. This isnt
inherently a bad thing, but the game becomes rather tedious early on. There
just isnt much to think about after youve played it a few times, and I found
myself resting my head, propped up on my left hand while my right hand clicked
on cards. The monotony isnt helped any by the relatively small selection of
cards in the decks. If this were a real (rather than virtual) deck of cards it
might stack as high as six inches. I havent played Magic: The Gathering in
almost a decade, but I remember having an entire shoebox stuffed with cards and
not even having 1/8 of the whole collection. After over two hours of playing
with the same deck against the same AI wizard, I discovered that Astral Masters
is a you win some, you lose some ordeal based on the luck of the draw, rather
than real strategy. Either you catch the right cards or your opponent does, and
youll probably win about half the time.





<p class="MsoNormal">Even with the simplicity of the game, I did run across the
same bug on more then one occasion. After the game would recommend that I
reconsider a move and burn a card out of my hand before ending my turn, the
game would stop responding although it was not exactly frozen. The background
animations, cursor, and soundtrack would continue on, but the game wouldnt
respond to any input, whether I was trying to ignore the advice or heed it.<br />

<p class="MsoNormal">And while the presentation isnt bad for a game less than 10
MB, it still suffers from being a bit of a bare bones affair. There are the
menus and the game  nothing in between. No cutscenes, no story, no foreplay
whatsoever. Think of it this way  Solitaire is to Windows Solitaire as Magic:
The Gathering is to Astral Masters. Its a virtual representation of a card
game, with no extra frills save for some music and some swirly graphics. The
object of each round is to beat your opponent. To win the game, simply climb
the ladder of opponents until you place in the number one spot.





<p class="MsoNormal">&nbsp;<img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/><p class="MsoNormal">Astral Masters might not make sense to those of you with a
real Magic deck in your possession. It seems pointless to make an exact translation
of a real game into a virtual one with the exact same rules. But it is a
respectable option for people out there who either cant find anybody locally
to play with and so a PC with the infinite power of the Internet is the only
option, or those who have never played a turn-based card game before and dont
know where to begin to learn. At the budget price of $19.99, the verdict: Its
a viable option for some but not going to satiate experienced players.

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 6.4&size=20" alt="GAMEPLAY: 6.4" /> <br />
Couldnt be simpler, but there are some bugs to iron out.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 5.8&size=20" alt="GAMEPLAY: 5.8" /> <br />
Sharp and colorful images and animated backgrounds, but this aint Doom 3.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7.2&size=20" alt="SOUND: 7.2" /> <br />
The limited effects and soundtrack are sufficient for the title.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 6.6&size=20" alt="FUN FACTOR: 6.6" /> <br />
It was actually easy to get lost in a two or three hour sessiononce.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 5.5&size=20" alt="REPLAY VALUE: 5.5" /> <br />
Its doubtful that youll be playing this for more than a week or two.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.3 &size=23" alt="TOTAL SCORE: 6.3" />

]]></description>
<pubDate>Sat, 22 Oct 2005 12:03:00 -0500</pubDate>
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<title>GH Review: Shaman King: Master of Spirits 2 (Game Boy Advance)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_shaman_king_master_of_spirits_2_game_boy_advance</link>
<guid>http://www.gamebump.com/go/gh_review_shaman_king_master_of_spirits_2_game_boy_advance</guid>
<comments>http://www.gamebump.com/go/gh_review_shaman_king_master_of_spirits_2_game_boy_advance#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/><br /><br />Shaman King: Master of the Spirits 2 is a sequel to last years under-the-radar title, which in turn is based on Fox Networks Saturday morning cartoon <em>Shaman King</em>. For those unfamiliar with the anime, Shaman King involves a young boy named Yoh and his quest to enter the Grand Shaman Tournament which is held every 500 years. The winner receives the King of Spirits which grants considerable power  enough to change the world. But, the King of Spirits has grown silent and so the tournament has been delayed. That, however, isnt enough for Yohs evil older brother, Zeke, to find a way to take the King of Spirits for himself to create a world of only shamans.<br /><br /><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/><br /><br />Knowing Shaman Kings main story isnt all that important as the game mostly plays like a sidestory more than anything else. I dont follow the show myself, but even I was able to pick up on the story, though in Master of the Spirits 2 it is pretty skimpy.<br /><br />For those not familiar with this or the previous Shaman King GBA release, this games closest relative would be <em>Castlevania: Aria of Sorrow</em>. It plays like a watered-down version of that game which makes sense considering that both were developed by Konami and that MotS 2 is aimed squarely at the children. Though not setup in one large castle, MotS features an overworld map with a number of dots marking side scrolling stages in which Yoh will jump and slash his way through a fair amount of enemies.<br /><br />In another nod to Aria of Sorrow, MotS features a guardian ghost system that has more than its fair share of similarities to AoS spirit system. As the game progress, youll collect a ghost here and there and each ghost gives Yoh some sort of ability, such as a longer jump, the ability to shoot projectiles, or block attacks, when equipped. What makes the system here a little more user friendly than Aria of Sorrows constant switching is that Yoh is initially given four decks (new decks can be bought at shops for a maximum of ten decks). You can set up each deck for a specific purpose. For example, you can have one deck that turns Yoh into a bruising tank while having two other setups for underwater and ice stages. And you can switch a deck on the fly by hitting select. Yoh only starts out with one equip-able slot per deck, but as he finds more equipment hell be able to attach up to five guardian ghosts per deck, which leaves you up to 50 slots to assign. Considering that there are over 70 Guardian ghosts to collect, the amount of combinations is tremendous.<br /><br />The guardian ghost system goes deeper by introducing new techniques that are only unlocked by combining the right guardians together. The best part is that once you unlock the technique, you dont have to remember the correct setup of ghosts as the game will add the new technique to your guardian list and will automatically equip the right guardians to a deck when the technique is selected. Though there arent more than a handful of these abilities, the fact that it is in the game is a welcomed addition.<br /><br />Not having played a GBA Castlevania in quite sometime, it was nice to see that Konami didnt shortchange the game in the graphics department. It doesnt share the same dark gothic atmosphere as that great series, instead swapping the palette with bright colorful backgrounds which is very fitting. The character sprites are also very bright and colorful and feature wonderfully smooth animations. Also, when activating a guarding ability, the game will randomly freeze and a nicely drawn interpretation of the Guardian ghost will flash on screen. However, there are times I wish I could turn this option off as sometimes it really interferes with flow of the game.<br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/><br /><br />On the technical side of things, theres not much to complain about  decent gameplay, a deep spirit system, and some nice graphics and music tracks. Beyond that though, Master of the Spirits falls short, literally, in a lot of ways.<br /><br />Shaman King is one short game. I was able to go from start to finish with more than 80% of the ghosts found in less than eight hours. Thats shorter than what seems like most movies these days. And part of the short game time is that the game is woefully easy. Some of the ghosts are given to you by defeated bosses, but most are either in clear daylight or the enemy that drops the ghost flashes white. Thus you could really just fly through the stages by avoiding every enemy except the ones carrying ghosts since you dont gain any experience points by defeating them. The RPG leveling-type system from Castlevania would have alleviated this problem and probably would have added a couple of hours to the gameplay. But, that would have made this title a little less accessible to the kids, so I wont condemn this game just for that.<br /><br />Another gripe is that despite the large number of ghosts available, I only ended up using a handful of them. And despite using so little, I was still able to whiz right through the game, as the ones necessary to continue on are always given to you. And when you are given a new ghost, its one with an ability that just screams at you to tell you which stage to attack next.<br /><br />And now for one last complaint. Though this is very nitpicky, I didnt like the control when using the Chloe ghost, which gives you an extendable grappling hook  it just didnt feel tight and refined. Though there arent many times when its use is necessary for progression, those parts can and will get frustrating because of the way Yoh controls in the air with Chloe.<br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/><br /><br />If you can get past the brevity and the fact that this game is aimed for kids, then Shaman King: Master of the Spirits 2 may just be a game GBA owners with a penchant for action platformers could grow fond of. It offers some decent gameplay with a deep guardian ghost system along with some impressive graphics. Moreover, Castlevania fans will get a kick out of playing a game that really is just a stripped-down version Aria of Sorrow and may even fill the void until Soma Cruzs sequel, <em>Dawn of Sorrow</em>, hits the DS later this year.<br /><br />
	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7.5&size=20" alt="GAMEPLAY: 7.5" /> <br />
Deep Guardian ghost system. Castlevania-style gameplay is always a plus.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7.7&size=20" alt="GAMEPLAY: 7.7" /> <br />
Bright colorful graphics and smooth animations complete the package.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7.1&size=20" alt="SOUND: 7.1" /> <br />
Some tracks are nice, most are forgettable. Voices are used sparingly, but are loud and clear.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 8&size=20" alt="FUN FACTOR: 8" /> <br />
Again, you cant go wrong by copying Castlevania.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 4.6&size=20" alt="REPLAY VALUE: 4.6" /> <br />
Game is painfully short, and hunting for all the ghosts isnt going to add more than 2 hours.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 7 &size=23" alt="TOTAL SCORE: 7" />

]]></description>
<pubDate>Mon, 08 Aug 2005 19:09:00 -0500</pubDate>
</item>
</channel></rss>


