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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>World of Warcraft: Wrath of the Lich King Out Nov 13</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/world_of_warcraft_wrath_of_the_lich_king_out_nov_13</link>
<guid>http://www.gamebump.com/go/world_of_warcraft_wrath_of_the_lich_king_out_nov_13</guid>
<comments>http://www.gamebump.com/go/world_of_warcraft_wrath_of_the_lich_king_out_nov_13#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/blizzard.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>It's finally announced! We all knew it'd be November, but we now have the official date! Today,  Blizzard Entertainment, Inc. announced that <span style="font-weight: bold;">World of Warcraft:
Wrath of the Lich King</span>,will arrive in stores on November 13 in North America, Europe, Mexico,
Argentina, Chile, and Russia, and November 14 in Australia, New Zealand,
Singapore, Malaysia, and Thailand. <br><p style="margin-left: 40px; font-style: italic;">"We're
looking forward to launching Wrath of the Lich King and finally giving World of
Warcraft players a chance to take on Arthas and his minions," said Mike
Morhaime, CEO and cofounder of Blizzard Entertainment. "Until then, we'll
continue to refine and playtest the expansion content to make sure it provides
a highly polished and entertaining experience."</p><p>The expansion will be available in Korea and
the regions of Taiwan, Hong Kong, and Macau on November 18. <br></p><p></p><p></p><p></p><p></p>World
of Warcraft: Wrath of the Lich King will be available on DVD-ROM for Windows
XP/Windows Vista and Macintosh in two packages: a standard edition, which
will sell for a suggested retail price of $39.99, and a special Collector's
Edition (in select regions) priced at $69.99. The limited Collector's Edition
package will contain:<br><br><ul><li>

The Art of World of Warcraft: Wrath of the Lich King, a 208-page book featuring
never-before-seen images from the game.</li><li>An
exclusive in-game pet: Frosty, the baby frost wyrm.</li><li>A
behind-the-scenes DVD containing over an hour of developer interviews, the Wrath
of the Lich King intro cinematic with directors commentary, and
more.</li><li>The
official soundtrack CD, containing 21 epic tracks from the game, along with
exclusive bonus tracks.</li><li>A
mouse pad featuring a map of the newly opened continent of Northrend.</li><li>Two
World of Warcraft Trading Card Game March of the Legion &nbsp;starter
decks, along with two exclusive cards available only in the Collectors
Edition.&nbsp;

<br></li></ul><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=World of Warcraft: Wrath of the Lich King&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY WORLD OF WARCRAFT: WRATH OF THE LICH KING AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Mon, 15 Sep 2008 13:20:01 -0500</pubDate>
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<title>E3 2008: Hell's Kitchen: The Video Game</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/e3_2008_hells_kitchen_the_video_game</link>
<guid>http://www.gamebump.com/go/e3_2008_hells_kitchen_the_video_game</guid>
<comments>http://www.gamebump.com/go/e3_2008_hells_kitchen_the_video_game#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/7ibthsogpiehjowl8pdh31fs.jpg" alt="" alignment="" border="0"></p>Ubisoft announced today that it will publish <span style="font-weight: bold;">Hell's Kitchen:
The Video Game</span>, for Wii, Nintendo DS, PC and Mac this September. The game is
currently being developed by Ludia and is said to allow players to experience
the show's high-pressure kitchen and dining room challenges as a faithfully
rendered 3D Chef Ramsay watches their every move.
<p>
"I had a great time doing the voice for my own animation, said Gordon
Ramsay. "Being in a video game is a new experience for me and I'm very
pleased with the results.
</p><p>
After executing the three phases of an order  preparation, cooking and service
 Chef Gordon Ramsay will score each meal. As they progress through the game,
players will be rewarded with access to recipes from Chef Ramsay's own
repertoire. <br></p><p></p><p></p>"Hell's Kitchen has everything a great video game needs: pressure,
excitement and intense competition, said Tony Key, senior vice president of
sales and marketing at Ubisoft North America. "We are very excited to be
bringing the intensity of celebrity chef Gordon Ramsay and the Hell's Kitchen
experience to the virtual world this fall.&nbsp;<p></p><p style="text-align: center;"></p><p><img src="http://www.gamebump.com/images/upload/g9a86ansurs40ew93mvljz61.jpg" alt="" alignment="" border="0"></p><p><img src="http://www.gamebump.com/images/upload/2tlwfodwwi3c7fyiy2hxfona.jpg" alt="" alignment="" border="0"></p><p><img src="http://www.gamebump.com/images/upload/y7w3ip3cdi4rwjvgsqnjaood.jpg" alt="" alignment="" border="0"></p><p></p><p><img src="http://www.gamebump.com/images/upload/8kvcu9peyvnkmnr9mu6ku57t.jpg" alt="" alignment="" border="0"></p><p></p><p></p><p></p>]]></description>
<pubDate>Thu, 10 Jul 2008 08:29:25 -0500</pubDate>
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<title>Spore System Specifications Released</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/spore_system_specifications_released</link>
<guid>http://www.gamebump.com/go/spore_system_specifications_released</guid>
<comments>http://www.gamebump.com/go/spore_system_specifications_released#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/EA.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Electronic Arts today released the system requirements for the upcoming title, Spore. Look for it in stores on September 11.<br><ul><b>WINDOWS XP</b><ul><li> 2.0 GHz P4 processor or equivalent
   </li><li> 512 MB RAM
   </li><li> A 128 MB Video Card, with support for Pixel Shader 2.0
 </li><li> At least 6 GB of hard drive space</li></ul><br><b>WINDOWS VISTA</b><ul><li> 2.0 GHz P4 processor or equivalent
   </li><li> 768 MB RAM
  </li><li> A 128 MB Video Card, with support for Pixel Shader 2.0
  </li><li> At least 6 GB of hard drive space

</li></ul></ul>Hit the jump for more specs.<br><p></p><p></p><p>For computers using built-in graphics chipsets, the game requires at least:
  </p><ul><li> Intel Integrated Chipset, 945GM or above.
</li><li> 2.6 GHz Pentium D CPU, or 1.8 GHz Core 2 Duo, or equivalent.
</li><li> 768 MB RAM</li></ul><br>Supported Video Cards<ul><li> <b>ATI Radeon series</b><ul><li> 9500, 9600, 9800
   </li><li> X300, X600, X700, X800, X850
   </li><li> X1300, X1600, X1800, X1900, X1950
   </li><li> 2400, 2600, 2900,
   </li><li> 3650, 3850</li></ul>

   </li><li> <b>NVIDIA GeForce series</b><ul><li> FX 5900, FX 5950
   </li><li> 6200, 6500, 6600, 6800,
   </li><li> 7200, 7300, 7600, 7800, 7900, 7950
   </li><li> 8400, 8500, 8600, 8800</li></ul>

   </li><li> <b>Intel Extreme Graphics</b><ul><li> GMA 950, GMA X3000, GMA X3100</li></ul></li></ul><br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=spore&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY SPORE AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Wed, 11 Jun 2008 13:01:37 -0500</pubDate>
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<title>Spore Release Date Announced: 9/07/2008</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/spore_release_date_announced_907208</link>
<guid>http://www.gamebump.com/go/spore_release_date_announced_907208</guid>
<comments>http://www.gamebump.com/go/spore_release_date_announced_907208#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/1l4isllsqted4ed192cb91tl.gif" alt="" alignment="" border="0"></p><p>After something like a 42-year development cycle and 100 gameplay presentations from Will Wright, <span style="font-weight: bold; font-style: italic;">Spore</span> finally has a release date.</p><p>Via a very brief teaser video posted on the <span style="font-style: italic;">Spore</span> website, EA has announced a confirmed release date of September 7th, 2008 for the PC, Mac, and Nintendo DS.</p><p>"The wait is almost over," Chief Designer Will Wright said in a press release.
"We're in our final stages of testing and polish with Spore, and the
team at Maxis can't wait to see the cosmos of content created by the
community later this year."</p><p>The seven months until release gives plenty of time for conservative, religious, and parents groups to get up in arms about the "pro-evolution" content of the game.<br></p><br><p></p>]]></description>
<pubDate>Tue, 12 Feb 2008 13:37:54 -0600</pubDate>
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<title>Spore and COD4 Mac-bound. Is Mac Gaming Going To Improve?</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/spore_and_cod4_macbound_is_mac_gaming_going_to_improve</link>
<guid>http://www.gamebump.com/go/spore_and_cod4_macbound_is_mac_gaming_going_to_improve</guid>
<comments>http://www.gamebump.com/go/spore_and_cod4_macbound_is_mac_gaming_going_to_improve#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/vgg49qc1fyod84a0ka5ngm5n.jpg" alt="" alignment="" border="0"></p>We in the gaming world typically don't need to pay attention to the Macworld Expo for news, since it's been pretty well-known that gaming on the Mac sucks. One of the "hottest" games on the Mac right now is Age of Empires III, which came out something like 400 years ago.<br><br>Macs use Intel chips now, and the market share is expanding day by day. There's no reason for the gaming market to be so bleak on the Mac, and it looks like perhaps things are starting to make a turn.<br><br>Today, Activision announced that uber-hit <span style="font-weight: bold;">Call of Duty 4: Modern Warfare</span> will be coming to the Mac via game-porting specialists Aspyr. Yesterday it was revealed via EA that <span style="font-weight: bold;">Spore</span> is being developed for the Mac, and is even available on display at Macworld.<br><br>I do most of my work on a MacBook Pro but I have to hang onto a Windows box for the sake of the few PC games worth playing that come out every year or so. If the PC and Mac gaming markets were a little more symmetrical, I'd be ecstatic for one, but I think it would be good for gaming and great for Apple.<br><br>Go into an Apple store and the only games you'll see on those machines are such fare as Finding Nemo and some new age analog of Reader Rabbit. Aren't Macs supposed to be for the young, hipster, media-savvy crowd? Shoddy ports coming out months late doesn't strike me as very hip or savvy.<br><br>This could be a product of Microsoft's buddy-buddy status with the publishers. They've dumped millions on this "Games for Windows" concept, and pushed DirectX on the developers like smack on a pre-teen. It could also be a product of legacy. Games started out on computers, and although this tricked-out "gaming rig" trend is a recent phenom, PCs have always been seen as gaming vehicles.<br><br>They're also beginning to be seen as antiquated, and Apple is moving in as the younger alternative. If they'd like one hell of a boost in that direction, a decent library of video games would do that.&nbsp; <br>]]></description>
<pubDate>Wed, 16 Jan 2008 12:45:52 -0600</pubDate>
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<title>Guitar Hero III Headed to PC/Mac On Dec. 10</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/guitar_hero_iii_headed_to_pcmac_on_dec_10</link>
<guid>http://www.gamebump.com/go/guitar_hero_iii_headed_to_pcmac_on_dec_10</guid>
<comments>http://www.gamebump.com/go/guitar_hero_iii_headed_to_pcmac_on_dec_10#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img style="width: 250px; height: 133px;" src="http://www.gamebump.com/images/upload/qfh60a2ufxs2r6fxbbl2199c.jpg" alt="" alignment="right" border="0"></span></p>Aspyr ("Asper" or "Aspire"?) Media, a company that deals with porting games to the Mac, has announced that they've finished a Mac version of the console hit, <span style="font-weight: bold;">Guitar Hero III: Legends of Rock</span>. <br><br>The Aspyr Mac version, along with Activision's own PC version, will be shipped on one hybrid disk (that installs on both PCs and Macs, negating the need for separate versions) along with a USB guitar controller.<br><br>So now you can play Guitar Hero III on every system ever made. Congratulations music-based rhythm game - you own our souls.<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Guitar Hero III&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY GUITAR HERO III AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Thu, 29 Nov 2007 13:23:22 -0600</pubDate>
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<title>WWE SmackDown! vs. RAW 2008 Achievements Uncovered</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/wwe_smackdown_vs_raw_2008_achievements_uncovered</link>
<guid>http://www.gamebump.com/go/wwe_smackdown_vs_raw_2008_achievements_uncovered</guid>
<comments>http://www.gamebump.com/go/wwe_smackdown_vs_raw_2008_achievements_uncovered#</comments>
<description><![CDATA[<span style="font-weight: normal;"><img src="images/upload/syqzff80u6lb8xnjh49w0uf7.jpg" alt="WWE Smackdown" alignment="" border="0"><br>THQ hasn't released the official achievement ratings just yet for WWE SmackDown! vs. RAW 2008 on the Xbox 360, but Achieve360 got the skinny on what they will be. GameBump will be attendance this weekend for the WWE THQ event, so expect full hands-on impressions of this game.<br><br>Hit the jump to view the entire list since it is quite long.<br><br></span><br><br>That's gonna leave a mark<br><span style="font-weight: normal;">Powerbomb an opponent on top of a steel step in any match type.</span> 20 points<br><br> Possession is 9/10 of the law<br><span style="font-weight: normal;">Steal your opponent's taunt 3 times in any One on One match.</span> 20 points<br><br>&nbsp;&nbsp; Put'em in a body bag<br><span style="font-weight: normal;">Turn your opponent's entire limb damage meter red in any match type.</span> 20 points<br><br> I'd like to thank the academy<a id="KonaLink1" target="_top" class="kLink" style="text-decoration: underline ! important; position: static;" href="http://svr08.com/index.php?option=com_content&amp;task=view&amp;id=39&amp;Itemid=1#"><span class="kLink" style="color: gray ! important; font-family: Arial,Helvetica,sans-serif; font-size: 12px; position: static;"></span></a><br><span style="font-weight: normal;">Defeat a Powerhouse Superstar with the Possum Pin in any match type.</span> 20 points<br><br>&nbsp;&nbsp; You've got a bit of red on you<br><span style="font-weight: normal;">Get busted open by your opponent on legend difficulty in any match type and win.<br></span> 20 points<br><br> Who says originality is dead<br><span style="font-weight: normal;">Create an original CAS</span><a id="KonaLink2" target="_top" class="kLink" style="text-decoration: underline ! important; position: static; font-weight: normal;" href="http://svr08.com/index.php?option=com_content&amp;task=view&amp;id=39&amp;Itemid=1#"><span class="kLink" style="color: gray ! important; font-family: Arial,Helvetica,sans-serif; font-size: 12px; position: static;"></span></a><span style="font-weight: normal;">, ring entrance and created Championship.</span> 20 points<br><br>&nbsp;&nbsp; King of the mountain<br><span style="font-weight: normal;">Place first in every type of tournament in Tournament mode.</span> 20 points<br><br> If it bleeds..<br><span style="font-weight: normal;">Bloody every ECW Superstar on the roster.</span> 20 points<br><br>&nbsp;&nbsp; Submission-sensei<br><span style="font-weight: normal;">Win a Normal Submission match without having your Struggle Submission hold broken once.</span> 50 points<br><br> Stop yapping and fight<br><span style="font-weight: normal;">Argue with the referee 4 times in a match and win.</span> 20 points<br><br>&nbsp;&nbsp; That's one for the record books<br>Eliminate 20 opponents in a 30-Man Royal Rumble. 20 points<br><br> Now that's hardcore<br>Bloody and defeat a Hardcore Superstar on legend difficulty in an ECW Extreme Rules match and win. 20 points<br><br>&nbsp;&nbsp; The best there was..<br>Win a 20-minute Ironman match on legend difficulty without surrendering a point to your opponent. 20 points<br><br> A fighting champion<br>In ranked online matches, defend a CAC title 5 times against 5 different players within 24 hours. 75 points<br><br>Gold digger<br>Win a Created Championship 10 times in ranked online matches. 70 points<br><br>On fire<br>Win 30 consecutive ranked online matches. 75 points<br><br>&nbsp;&nbsp; Secret Achievement<br>Secret achievement.&nbsp; 20 points<br><br> <div id="c4b">Secret Achievement<br>Secret achievement.&nbsp; 10 points<br><br> Secret Achievement<br>Secret achievement.&nbsp; 10 points<br><br> <div id="c4b">Secret Achievement<br>Secret achievement.&nbsp; 20 points<br><br> Secret Achievement<br>Secret achievement.&nbsp; 10 points<br><br> <div id="c4b">Secret Achievement<br>Secret achievement.&nbsp; 20 points<br><br>&nbsp;&nbsp; Secret Achievement<br>Secret achievement.&nbsp; 20 points<br><br> <div id="c4b">24. Secret Achievement<br>Secret achievement.&nbsp; 350 points<br><br> 25. Secret Achievement<br>Secret achievement.&nbsp; 20 points<br><br> 26. Secret Achievement<br>Secret achievement.&nbsp; 10 points<br></div></div></div></div>]]></description>
<pubDate>Fri, 26 Oct 2007 14:02:05 -0500</pubDate>
</item><item>
<title>GH Review: Micro Machines V4 (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_micro_machines_v4_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_micro_machines_v4_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_micro_machines_v4_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Brian Mohr.</p>
<img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Growing up I remember being a big fan of Micro Machines. Those
little cars were a ton of fun to play with and collect since they were much
smaller versions of matchbox cars, but still had a lot of detail. The only
problem seemed to be that theyd always get lost around the house. Now you can
relive those experiences in a way with Micro Machines v4. In this game by
Codemasters, players race small cars through a solid single player campaign to
regain their collection. 





<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/><br />
<br />Micro Machines v4 features a very large single-player
experience with over 40 tracks. The goal like in almost every other driving
game is to beat your competition in a variety of game modes including time
trial, race and battle. As you venture through the game youll build up your
arsenal of cars by going through various levels from learner to legend. Of
course the trial and race modes are pretty self explanatory, but battle is a
little different. In this mode, players battle the computer to get enough
distance between them to earn a point; whoever wins the most points wins the
game. Overall this mode is fun and keeps players interested.



<p class="MsoNormal">Of course, the game wouldnt be fun if it were just racing
so Micro Machines included a nice variety of weapons and power-ups to challenge
you and your opponents. Players are able to pick up items such as shockers, heat-seeking
missiles and machine guns as well as more unique weapons like dice bombs and
hammers. There are health and energy power-ups too.



<p class="MsoNormal">To go even further in the single-player experience, there
are plenty of Micro Machines to unlock in the game. Version 4 has 750 cars total
to collect in a variety of styles including lowriders, sports utility, and
more. 



<p class="MsoNormal">The quick and fun experience in Micro Machines is perfect
for multiplayer which the game does very well. Players are able to race against
three other friends or play a team game. One other nice feature included in
this mode is a track editor to create maps in various environments, although
this is only available through multiplayer. Sadly there is no online support
for Micro Machines v4.



<p class="MsoNormal">Finally, the last really good thing about Micro Machines is
the tracks. Although there arent a ton of them, they are in very interesting
places. Since youre driving mini-cars youll make your way around places like
a backyard, kitchen, pool table, roof and more. Certainly the developers put a
lot of consideration into level design and it pays off in the game.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>&nbsp;



<p class="MsoNormal">Sadly not everything is great about Micro Machines. Two big
issues with the game are the difficulty and length. Version 4 is obviously
geared towards children 10 and under. The majority of the game is gas, brake
and slide. After just a couple attempts on a level its pretty easy to win and
players with any experience should be able to complete the game in a matter of
hours. 



<p class="MsoNormal">To go along with this, the computer isnt the brightest.
Ive noticed theyll often fall off the sides of tracks and will give up after
just a bit of a challenge. As for the length of the game, there are over 40
levels, but each one doesnt take much time to beat. At most I noticed it would
take about five minutes to move on to the next level.



<p class="MsoNormal">Another big issue in the game is the graphics. Overall Micro
Machines isnt very impressive from a visual standpoint. The environments are
interesting, but for todays graphic engines they are average at best. To make
things worse, the menu screen graphics are terrible.



<p class="MsoNormal">Finally, two other issues in the game are sound and load
times. The only in-game sound to speak of is engine noises. There is virtually
no music to speak of in the game. As for the load times, they are pretty long
and I noticed up to 30-45 seconds at times.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>&nbsp;



<p class="MsoNormal">Micro Machines v4 isnt trying to be the best racing game
out there and that works for the title. Certainly the sound, graphics and
difficulty arent the best youll see, but Micro Machines is fun, simple and
keeps you interested. There is a lot more to do in the game than youd think
with a robust single and multiplayer experience, but in the end the game is
geared towards children and for them it is a pretty solid racing title.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7.1&size=20" alt="GAMEPLAY: 7.1" /> <br />
The controls are easy to pick up and play and do keep you interested.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 5.8&size=20" alt="GAMEPLAY: 5.8" /> <br />
The in-game graphics are average, but the menus are poor at best. </p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 4.9&size=20" alt="SOUND: 4.9" /> <br />
The game is mostly sound effects which makes it pretty lackluster.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 8&size=20" alt="FUN FACTOR: 8" /> <br />
For the experience, Micro Machines is pretty fun and amusing.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 7.2&size=20" alt="REPLAY VALUE: 7.2" /> <br />
The game is short, but multiplayer will keep you coming back. </p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.6 &size=23" alt="TOTAL SCORE: 6.6" />

]]></description>
<pubDate>Mon, 20 Nov 2006 17:18:00 -0600</pubDate>
</item><item>
<title>WWE SmackDown vs. RAW 2007 Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/wwe_smackdown_vs_raw_2007_announced</link>
<guid>http://www.gamebump.com/go/wwe_smackdown_vs_raw_2007_announced</guid>
<comments>http://www.gamebump.com/go/wwe_smackdown_vs_raw_2007_announced#</comments>
<description><![CDATA[
THQ today announced WWE SmackDown vs. RAW 2007 is in development for the PlayStation3, PlayStation 2, Xbox 360, and the PSP.
<blockquote><p><em>
&quot;We are pleased to bring our highly successful WWE SmackDown vs. RAW franchise to next generation consoles,&quot; said Kelly Flock, executive vice president, worldwide publishing, THQ.  &quot;As the publisher of the number one wrestling video game brand in the world, we are eager to take this franchise to new heights by offering the game to current generation, next generation and handheld gamers.&quot;
</em></p><p><em>
&quot;We are excited about the next groundbreaking release in the multimillion dollar SmackDown vs. RAW franchise,&quot; said Nelo Lucich, vice president of interactive, JAKKS Pacific.  &quot;WWE SmackDown vs. RAW 2007 combines ambitious, exciting features, such as the interactive fighting area within the crowd and a brand new analog control grappling system, which enhance the WWE video game experience.  We are confident this debut will offer a compelling sports entertainment experience for the next generation of gamers.&quot;</em>
</p></blockquote><p>
 WWE SmackDown vs. RAW 2007 is expected to make its debut on both current and next generation gaming systems beginning this fall.</p> Originally written by Tim Grube]]></description>
<pubDate>Thu, 28 Sep 2006 15:53:00 -0500</pubDate>
</item><item>
<title>Empire Earth II: The Art of Supremacy Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/empire_earth_ii_the_art_of_supremacy_announced</link>
<guid>http://www.gamebump.com/go/empire_earth_ii_the_art_of_supremacy_announced</guid>
<comments>http://www.gamebump.com/go/empire_earth_ii_the_art_of_supremacy_announced#</comments>
<description><![CDATA[
Sierra Entertainment Mad Doc Software today announced the first expansion pack for their strategy game, Empire Earth II. Empire Earth II: The Art of Supremacy will have new civilizations, new campaigns and a host of new features.
<blockquote><p><em>
&quot;We were thrilled with Empire Earth II, with its reception from the fans and press, with its innovations, and with its take on the series,&quot; notes Dr. Ian Davis, CEO of Mad Doc. &quot;Yet there's always something more you want to do, always some way to make a great game even better. We were aching to add the Fealty and Tug-of-War Modes, and I think fans are going to have a lot of fun with these. Those, and the other features we've put into play here, really make the Empire Earth II experience complete.&quot;</em> 
</p></blockquote><p>
Empire Earth II: The Art of Supremacy is scheduled for release in Spring 2006.</p> Originally written by Tim Grube]]></description>
<pubDate>Thu, 23 Feb 2006 21:11:00 -0600</pubDate>
</item><item>
<title>GH Preview: Empire Earth II: The Art of Supremacy (PC)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_empire_earth_ii_the_art_of_supremacy_pc1</link>
<guid>http://www.gamebump.com/go/gh_preview_empire_earth_ii_the_art_of_supremacy_pc1</guid>
<comments>http://www.gamebump.com/go/gh_preview_empire_earth_ii_the_art_of_supremacy_pc1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Chuck Landry.</p>

<p class="MsoNormal"><span></span><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" />

<p class="MsoNormal"><em>Empire Earth II</em>, like its predecessor from 2001, is
generally known as one of the most massive real-time strategy games available.<span>  </span>It follows the evolution of mankind over a
half million years, from the era of the caveman all the way to a future filled
with giant robots and all things nano.<span> 
</span>Mad Doc Software didnt change the standard formula much from the
original game (which was developed by Stainless Steel), so EEII was still a
very daunting game with literally hundreds of units, gigantic tech trees, and
plenty of resource gathering to keep your mouse finger twitching.<span>  </span>The sequel did however include some tweaks
including a picture-in-picture feature, a war planner, and even more
customizable options than before.<span>  </span>Mad
Doc Software is promising even more surprises to keep us busy with the upcoming
Empire Earth II: The Art of Supremacy expansion pack due out February 14.



<p class="MsoNormal">Its an ambitious expansion that aims not only to add the
standard new units and maps, but also update several core aspects of the
game.<span>  </span>For example, EEII shipped with 14
civilizations  no small number, to be sure.<span> 
</span>EEII:TAoS is set to add even
more to the mix.<span>  </span>In response to fan
requests, France
and Russia will
be represented, as well as the African Zulu and Maasai (not fan requested but
Mad Doc insist they help round out the games regions).<span>  </span>Along with the new factions come new
units.<span>  </span>The French will now be the first
to get their hands on stealth planes.<span> 
</span>The laibon is a special priest for the Maasai who not only can convert
opposing units, but also will be able to heal friendly units early on in games.<span>  </span>Along with the new factions come three new
campaigns (fifteen missions) and some new turning-point battles.



<p class="MsoNormal">The only noticeable change for the graphics-side of things
is new dynamic lighting effects.<span> 
</span>Explosions will now reflect off of buildings and the environment, making
things a little more exciting in the eye-candy department.<span>  </span>Mad Doc has also responded to gamers
complaints that units dont visibly react differently from one type of damage
to another.<span>  </span>With the expansion, units
will go scattering through the sky, limbs flailing in reaction to a cannonball
blast or other explosion.<span>  </span>



<p class="MsoNormal">New units and some nice effects arent going to be enough,
and Mad Doc knows that.<span>  </span>You can also
expect new features that affect gameplay.<span> 
</span>For instance, there will now be indigenous civilizations minding their
own business on the map.<span>  </span>You could wipe
them out, or better yet, if you can make them your allies your entire army will
receive special boosts, like dealing more damage, or healing abilities.<span>  </span>The designers promise this can really turn
the tide in a multiplayer battle.



<p class="MsoNormal">But so could the fealty feature.<span>  </span>Weve all been there before - youre playing
a huge skirmish game online against six other people, and you just get
decimated right from the get go.<span>  </span>About
five minutes into the game, and youre about to be destroyed.<span>  </span>With the fealty feature, a desperate player
can swear allegiance to the army that is destroying them.<span>  </span>That way, if the dominant army accepts it,
the weaker player can continue playing rather than sitting out the next 2 hours
of gameplay.<span>  </span>The dominant player now
gets a portion of every resource the vassal gathers, and can control any
military units he creates. Sounds pretty great to me - heres hoping its half
as fun as it sounds.



<p class="MsoNormal">Another interesting feature coming our way is the tug-of-war
mode.<span>  </span>In tug-of-war, games will be
played across more than one map.<span>  </span>Youll
start midway between each players fortress, and each time Player A wins a map,
the battle moves one map closer to Player Bs fortress.<span>  </span>Player B gets to call in some reinforcements,
but Player A gets to bring along his hero and other units that he won the first
battle with.<span>  </span>The closer to a players
fortress the game gets, the harder it will become for the advancing player.<span>  </span>Plus, if you ever go back to a map youve
already passed, both players buildings will still be there, right where they
were left.







<p class="MsoNormal"><span></span><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p class="MsoNormal">The additions to EEII that will come packed with Art of
Supremacy seem to cover everything.<span>  </span>It
of course will have new playable factions and with that, more units, but thats
to be expected.<span>  </span>Whats more exciting are
the gameplay additions.<span>  </span>The concept of
fealty and making conquered players swear allegiance seems like a sure winner
and if it indeed works like Im imagining, you can expect to see it popping up
in tons of new RTS titles.<span>  </span>Tug-of-war
also sounds interesting, although it certainly sounds like one full match could
prove incredibly time-consuming.<span>  </span>Well
just have to wait and see if the expansion pack can please the series
veterans, while possibly even pulling in some new players.<span>  </span>Explosions resulting in screaming soldiers
soaring through the air certainly sounds promising]]></description>
<pubDate>Thu, 09 Feb 2006 19:11:00 -0600</pubDate>
</item><item>
<title>GH Review: WWE SmackDown! Vs. RAW 2006 (PSP)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_wwe_smackdown_vs_raw_2006_psp</link>
<guid>http://www.gamebump.com/go/gh_review_wwe_smackdown_vs_raw_2006_psp</guid>
<comments>http://www.gamebump.com/go/gh_review_wwe_smackdown_vs_raw_2006_psp#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Brian Mohr.</p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">When Sony announced the PlayStation Portable at E3 in May
2004 they claimed that games for the system wouldnt just be ports of
PlayStation 2 games and instead would just be new games. Despite Sonys desire
to have original content, some developers have decided to bring out ports any
way and such is the case with WWE Smackdown Vs. Raw 2006. Is it just another
port or is it an exception to the rule?



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">Usually youll find that most ports on a handheld system are
a stripped down to the bare essentials version of the console game, but that is
not the case with Smackdown Vs. Raw. This game features every mode seen in the
PlayStation 2 version; whether you want to play Royal Rumble, Cage Match,
Buried Alive, Fulfill Your Fantasy or any of the others, they are all packed
into this little UMD. Aside from that, the game just about includes every
wrestler from Raw and Smackdown as well as many of the wrestlers you may
remember growing up with like Andre the Giant, Hulk Hogan and Jake the Snake,
although most of these grapplers need to be unlocked.



<p class="MsoNormal">As for the gameplay in 2006, the controls are pretty solid
and if youve played the Smackdown series before they are very familiar.
Related to the controls are all the moves that are available in the game.
Players can still pull off reverses and finishers although you will see certain
moves used a lot more. One addition not seen in the series before is the
stamina meter. During a match your player will eventually tire out and slow
down, but with the simple holding down of the select button your stamina will
improve and this can have a direct result on the outcome of the match. 



<p class="MsoNormal">Obviously the matches feature a lot of depth, but it doesnt
end there as the game also includes a season mode, GM mode, and
create-a-player. The season mode sadly only allows you to play through one full
season, but it does include multiple storylines with voice talent from the
stars. 



<p class="MsoNormal">The GM mode on the other hand allows players to set up
matches for either Smackdown or Raw wrestlers and work the business angle. This
mode has you create exciting matchups for ratings and money and even allows you
to jump in and play the matches when you so desire.



<p class="MsoNormal">One thing completely utilized for the PSP is the games
connectivity to the PlayStation 2 version. This is a very nice feature as it
will allow you to switch your game back and forth during a season. Although
create-a-player is problematic on the PSP due to load times, players can
transfer that data over as well. One last thing is that Smackdown Vs. Raw
includes ad hoc wireless support, but of course that means youll need up to
four friends close by who all have the game as there is no game-sharing
feature.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">The biggest problem in Smackdown Vs. Raw has to be the load
times. Last time we saw such problematic times was in Rockstars Midnight Club
3. The load times here are very long and average at least between 30 to 60
seconds. Beyond that, if you decide to go into create-a-player, every alteration
you make takes forever to load so thus this option is almost unplayable on the
handheld.



<p class="MsoNormal">Another slight drawback in the game is the graphics which
are hit and miss throughout. The arenas and crowds are rather poor quality while
the character models are decent as you can tell each superstar apart, but the
polygons on the wrestlers are still a bit rough and their movements are
slightly choppy. The one good thing I can say about the graphics is that the
cut-scenes are very impressive and that adds to the excitement leading up to
the match.



<p class="MsoNormal">Worse than the graphics is the commentary which is largely
absent from the game except in season mode, but even there its quite rare.
In-game there is just about no commentary although there are some sound
effects, but nothing that really stands out. The music fits the wrestling
atmosphere I suppose, but isnt all that memorable.



<p class="MsoNormal">One last issue in the game is the three mini-games that are
featured. They include Texas Hold Em, Airplane with Eugene
and a trivia game. Texas Hold Em
is slow and dull; Airplane is just idiotic to say the least; and the trivia is
very simplistic. Unlike many other PSP games where the mini-games add something
to the experience, these just seemed like a last second thought for the
developers in order to make the product different from its console counterpart.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Overall WWE Smackdown Vs. Raw 2006 is a solid game for the
PlayStation Portable especially considering they brought over every conceivable
option to the handheld sans online play. The problem with this though is that
unlike its console brethren, the PSP edition features extremely long and
frustrating load times that really hurt the final product. Nevertheless,
Smackdown Vs. Raw offers a lot for players and if you like wrestling or enjoy
the series, this is definitely a game to grapple with for a while.&nbsp;<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.2&size=20" alt="GAMEPLAY: 8.2" /> <br />
Controls are familiar if youve played the Smackdown series before. </p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7.5&size=20" alt="GAMEPLAY: 7.5" /> <br />
Arenas and crowds are poor while character models are average. Cut-scenes are very impressive.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 6.4&size=20" alt="SOUND: 6.4" /> <br />
The voice-acting that is present is solid, but it is meager while commentary is missing.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 8.6&size=20" alt="FUN FACTOR: 8.6" /> <br />
It's fun for any wrestling fan and offers a lot to do; load times really drag it down.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 9.2&size=20" alt="REPLAY VALUE: 9.2" /> <br />
There is a lot of replay value as every game mode featured in the PS2 version is here.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8 &size=23" alt="TOTAL SCORE: 8" />

]]></description>
<pubDate>Sun, 29 Jan 2006 13:56:00 -0600</pubDate>
</item><item>
<title>WWE SmackDown vs. RAW 2006 PSP Ships</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/wwe_smackdown_vs_raw_2006_psp_ships</link>
<guid>http://www.gamebump.com/go/wwe_smackdown_vs_raw_2006_psp_ships</guid>
<comments>http://www.gamebump.com/go/wwe_smackdown_vs_raw_2006_psp_ships#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
THQ and JAKKS Pacific today announced that WWE SmackDown vs. RAW 2006 for the PSP has begun shipping to videogame outlets nationwide. The game is already out for the PlayStation 2 console. 
<p>
&quot;As the industry leader in handheld gaming, we are excited to release WWE SmackDown vs. RAW 2006 as the company's first title for the PSP system,&quot; said Kelly Flock, executive vice president of worldwide publishing, THQ.  &quot;We are confident the WWE SmackDown vs. RAW franchise will flourish on the PSP system and deliver a definitive WWE video game experience for both long-time fans and newcomers to the series.&quot;
<p>
&quot;The success of WWE SmackDown vs. RAW 2006 continues with its launch on the PSP system,&quot; said Nelo Lucich, vice president of interactive, JAKKS Pacific.  &quot;With a host of game play features, an impressive roster of Superstars and exclusive content, WWE SmackDown vs. RAW 2006 is one of the most comprehensive titles offered for the PSP system and lets fans experience WWE video games in an exciting new way.&quot;]]></description>
<pubDate>Tue, 13 Dec 2005 12:58:00 -0600</pubDate>
</item><item>
<title>GH Review: WWE SmackDown! Vs. RAW 2006 (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_wwe_smackdown_vs_raw_2006_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_wwe_smackdown_vs_raw_2006_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_wwe_smackdown_vs_raw_2006_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">The WWE doesnt have an off-season like the major sports do
and thus you see a new wrestling game coming out faster than a yearly basis.
The reason for that, however, is that there are different franchises for each
console. The PS2 has had the <em>Smackdown! Vs. Raw</em> series, which fans had a good
time with last year. This time, PS2-owning wrestling fans get second helping of
the fun, but with an extra coat of polish that makes it one of the best
wrestling games ever.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">The first thing youll notice in WWE Smackdown! Vs. Raw 2006
are the graphics and its presentation. The character models of all the
wrestlers are spot-on accurate to their real-life counterparts. All the
details, from their skin and muscular definition to their eyes and facial
expressions, look fantastic and are animated spectacularly. Its not so
improbable to mistake this game for a real telecast of one of their shows if
youre glancing at the TV from a distance.



<p class="MsoNormal">What adds to the great presentation is the commentary from
both teams of Jim Ross/ Jerry The King Lawler and Michael Cole/Tazz. Some of
the things they say can and will get repetitive, but they sound natural on the
mic and do go into detail if the wrestlers facing each other in the squared
circle have a history. Another nice touch is that theyll interrupt what they
are saying to comment on a powerful move or unexpected counter.



<p class="MsoNormal">The great character models carry over to the created
characters you can make. Now, they arent as well detailed as the main roster,
but when in the ring with one of them, the CAW holds its own and looks like
they belong in the ring with the WWE superstar. What makes this all the more
amazing is the sheer number of options laid at your fingertips when creating
one. You alter head and body types, changing the sizes of almost every
individual part as needed. Thats almost elementary in every create-a-person
mode these days, but then you get to hair, skin, and facial hair styles and boy
are there a lot to choose from. Then you have to cycle through hundreds of
different articles of clothing and tattoos with which to adorn your virtual
grappler with. And thats just creating the look.



<p class="MsoNormal">Next, youll want to create your characters entrance. You
can do so in two ways  easy creation and advance creation. With easy creation,
you just pick a current superstars entrance (or select from a few preset edit
animations), select music to come out, and lastly a movie that plays on the big
screen. It really is easy, but if you use advance creation, youll have so much
more control over it. In advance creation, youll be able to customize each
portion of the entrance  stage, ramp, ring-in, and ring. The same animations
from easy are here, but youll be able to mix and match the animations to
create one with your own flavor. On top of that, you can control the camera
placements, pyros and fireworks, and light coloring. Finally, add some music
and maybe a video and your custom entrance is complete. The only bad part about
it all is that you cant preview the different parts of the entrance very
quickly  the game needs to load a full portion to show it. Thus, it makes the
whole creation process very slow and time-consuming. It wouldve been nice had
they added small picture previews of these things, most specifically for the
camera angles and pyro/fireworks. The character animations I can understand
having to load for, but for those little things, its frustrating to sit
through a good ten second load for every preview just to check out something
that you may not even use.



<p class="MsoNormal">After youre done toying with these, you can then edit a
moveset for your character, and if youve played the other Yukes developed
wrestling games, you know that there are hundreds of moves to choose from. Unlike
the tedious time-consuming nature of the create-an-entrance, this mode will be
time-consuming because there is just so much to sift through. They have moves
for almost every situation possible. Standing grapples, running grapples and
strikes, ground moves, rebounds, top rope  you name it, and theyve got it.



<p class="MsoNormal">This brings us to SvRs gameplay, which remains intact from
Yukes previous games. Circle and a direction on the D-pad initiate a grapple.
From there, circle and the d-pad again will perform a move. Each direction
corresponds to a different move, so you can just imagine what kind of repertoire
a single wrestler can have. Theres X for strike, triangle for running. The
shoulder buttons take care of your reversals  L2 for strikes, R2 for
reversals. Thankfully, the reversal window is a lot larger this time around, so
youll be able to perform your fair share of reversals against the computer
instead of having them being so one-sided in the AIs favor. As you can see,
series vets will feel right at home here.



<p class="MsoNormal">Yukes has, however, added two new major gameplay elements 
momentum and stamina. Momentum may not seem new to fans as it is the flashing
bar underneath your player name on the screen and filling it enables your
finisher. But filling it requires getting the crowd behind you. You can do this
by performing your trademark moves that you set in your moveset, flying off the
top rope, or hitting really big moves. Thats if you entered the match deciding
to fight clean. If you entered and chose fight dirty either in your CAWs
profile or prior to an exhibition match, filling the meter has different
requirements  fight with dirty moves or use a weapon on an opponent, just to
name a few.



<p class="MsoNormal">Youd thinking that just using your powerful moves
repeatedly would be enough to fill your momentum meter and use that finisher of
yours  and youd be right. To balance that, Yukes has invoked the stamina
meter. This meter depletes when a wrestler exerts himself, so using big moves
over and over again will drain this fast. When its drained, your wrestler will
double over in exhaustion. The only way to recover stamina is either by
standing still in the ring or holding down select. The stamina system is a
great way to balance the use of power moves to build momentum, though it can be
turned off if all you want to do is hammer away on someone.



<p class="MsoNormal">Now that weve gotten the basics of the gameplay, lets
check out the modes you can use them in. The first of those is the standard
exhibition in which you can select any match type and square off against a
friend or two or against the AI. And in following the trend of the
create-a-mode, there are a great number of match types that you can compete in.
Aside from the standard single and tag matches there are hardcore, steel cage,
hell-in-a-call, elimination chamber, buried alive amongst a host of others. If
youve seen it on WWE television, then its in here too. Theyve even added the
fulfill-your-fantasy mode for the divas, which is just a modified
bra-and-panties match that now includes pillow fighting and spanking. Ill
leave the rest of that to your imaginations.



<p class="MsoNormal">When youre done with that, its time to get into the meat
of the SvR 2006  season mode. Here youll take a superstar of your choice and
take him through a whole WWE season from the summer events to the granddaddy of
them all, Wrestlemania 21. The best thing about it is that there are multiple
story lines, some of which are exclusive to certain characters, so playing
through multiple times with different people is a must if you want to see
everything season mode has to offer. Thats a good thing too since the mode
itself is so short. It would have been nice to get a couple of title defenses
after winning the world title at Wrestlemania.



<p class="MsoNormal">The stars really shine here because everything is voice
acted  no more crappy text menu driven season mode here. And for the most
part, the voice acting is great. All of the talent did a great job here, which
makes sense considering that they act as the characters on a weekly, if not
nightly, basis. To ice it off even more is the fact that your CAW has a voice
too in all of the cutscenes. You can choose from five voices during the
character creation process. This adds more towards immersing you in the action
and drama. It really does feel like youre watching WWEs weekly programming
when youre playing through this. Hell, some of the storylines in SvR 2006 are
better written than some of the current content on the small screen.



<p class="MsoNormal">The other meaty mode of the game is the general manager mode.
With the GMs of each show becoming more important during the last few years, it
was inevitable that a mode that puts you in their shoes would find its way into
one its console games. Here youll be responsible for one shows roster. Youll
be in charge of the booking and contracts of over 20 people at a time, so
keeping track of every detail can be a little harrowing. The goal of this mode
is to win the general manager of the year award. To do so, youll need to book
matches, rivalries, and promos that further the rivalries you create to attract
the audience and rake in the ratings.<span> 
</span>You can even slander the other brand in order to steal some of the other
shows fans and ratings. More ratings equal more money and more success, thus
paving the way towards that GM of the year award.



<p class="MsoNormal">Beyond that, theres the create-your-own WWE pay-per-view
and a create your own championship belt, both of which are self-explanatory.
The best part of creating a belt is that you can challenge and defend them
online. Online in SvR is serviceable, but the community has found ways that
make playing a match rather irritating. Stack that on top of the many instances
of lag, which for a timing-based game such as this is killer, and its not as
fun as it could have been. Thats not to say that going online with this game is
a bad thing, its just that the mileage per person will vary.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">I already mentioned some bad things earlier  the tedium of
preview created entrances, the brevity of the season mode, and some of the
online stuff  and for the most part thats it. The GM mode though needs some
more combing over. 



<p class="MsoNormal">In short, it sounds fun, but in reality its a bit boring.
Though you can control each of the matches you make, theres really no point in
doing so, especially since youll need to go through a few of them just to move
on from the week. This makes the majority of the mode text-driven, which, like
the rest of the major sports games out there, is quite boring. However, there
is a silver lining here in that this is the first year its been implemented,
and they already have a solid base with which to start from. Itll be
interesting to see how they further develop this mode in future installments as
it has plenty of potential to become a fun mode, it just isnt here in SvR
2006.



<p class="MsoNormal">The last gripe I have is that Yuke has gotten the graphics
and gameplay pretty much down, but the hit detection is still shoddy and there
are a few clipping issues. Youll occasionally miss a ground strike because
your opponent is in his getting up animation, or a dive from the top rope
will mysteriously miss even though it looked like it connected. The targeting
system is really bad too, and with the referee a selectable target, it makes
trying to avoid that DQ a little harder than it needs to be. And the belts on
certain wrestlers or CAWs look odd because the persons stomach or waist will
clip right through the belt creating the image of an incomplete title. This
also happens when wrestlers that differ greatly in size tie up  sometimes
their arms will clip right through each other, even through heads at times.
After all these years, youd think that these problems wouldve been solved,
but alas theyre still ever present.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/> 



<p class="MsoNormal">Without a doubt, WWE Smackdown! Vs. Raw 2006 is one of the
greatest, if not the greatest, wrestling game ever made. The graphics are some
of the best seen on the PS2, showing that it aint done just yet; the amount of
customization options is enormous; the gameplay was already solid as seen in
previous years and Yukes up the ante by polishing some of the past blemishes;
the season mode does an awesome job of recreating a WWE telecast; and lastly,
the game is downright fun. Even if you own every other wrestling game to date,
you need to add this to your collection regardless.

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 9.7&size=20" alt="GAMEPLAY: 9.7" /> <br />
Its scary how good these models look. Points off for some clipping issues.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 9.3&size=20" alt="GAMEPLAY: 9.3" /> <br />
Old system worked before, so why change it? New momentum and stamina implemented well.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8.5&size=20" alt="SOUND: 8.5" /> <br />
Outstanding voice acting from the WWE roster. Some licensed tracks included to entertain you.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 9.3&size=20" alt="FUN FACTOR: 9.3" /> <br />
If youre a wrestling fan, this is the most fun youll have short of actually being there.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 9.1&size=20" alt="REPLAY VALUE: 9.1" /> <br />
Different paths and stories for some characters plus 2 shows  season mode will eat up time.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 9.2 &size=23" alt="TOTAL SCORE: 9.2" />

]]></description>
<pubDate>Fri, 09 Dec 2005 00:24:00 -0600</pubDate>
</item><item>
<title>GH Review: Archer Maclean's Mercury (PSP)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_archer_macleans_mercury_psp</link>
<guid>http://www.gamebump.com/go/gh_review_archer_macleans_mercury_psp</guid>
<comments>http://www.gamebump.com/go/gh_review_archer_macleans_mercury_psp#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Brian Mohr.</p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/><br /><br />Archer Macleans Mercury is a simple puzzler at its core. The basic premise of the game is to move your blob through missions in a certain amount of time. In the game, you start on the tutorial level and go through five more levels of play moving your way up through gradually more difficult missions. The result of the game is a unique blend of addictive gameplay and impressive visuals.<br /><br /><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/><br /><br />Mercury does a lot of things right, the most important of these is the controls. The movement of your blob with the analog stick is very smooth and works very well. When you slide up against walls and through various obstacles you will feel the controls get a little more difficult or slow down and this is one such feature that really does make you feel like the controls really do synch up with the on-screen action.<br /><br />The graphics for the game are impressive with bright visuals, various obstacles and contraptions that are all well designed and fit the games look. The background graphics are also very impressive and really do add another dimension and an even better visual experience to the game. The graphics of your actual mercury blob are very realistic even in slight movements and this certainly is where the appeal of the game comes from. Its interesting to see you push the analog stick one way and your blob completely configures into a new shape or breaks apart.<br /><br />The gameplay for Mercury is very good. There is a lot to do with 72 missions spanning over six worlds along with five bonus missions if you beat the game which is very difficult, but doable. The game also features gradual difficulty over the 72 missions and while you may think the game is easy after you pass through the first two worlds, it does get deceptively harder through the next four.<br /><br />The missions are addictive and you will certainly spend hours going back to play them to get better scores in faster times. The game does feature a good amount of variety in varying contraptions that you must go through to complete the missions. Finally, there are a good amount of camera angles that allow you to see every inch of the action with the simple touch of the face buttons.<br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/><br /><br />The real downfall of Archer Macleans Mercury is the audio use, or lack thereof. Basically all you hear in the game is a few blob effects and a background beat playing during the levels. To say the least its acceptable, but disappointing as the game certainly would have benefited from a solid soundtrack.<br /><br />The gameplay, although good, does have some drawbacks too. One is that youre stuck playing the single-player mode pretty much the entire time. You can play ghost mode or multiplayer, but both of those are essentially a race between you and your competitor. The developers didnt come up with any other creative modes of play which is disappointing because that certainly would have added some variety to Mercury beyond just the 72 missions.<br /><br />Variety is also a problem in the actual game as beating the actual missions comes down to one of three types of play, those include getting through with so much of your blob left in a certain amount of time; hit all the switches in time or a combination of the two. Finally, the game does include a lot of trial and error. Its not exceptionally tedious as the missions are only two or three minutes long, but it does get a little irritating over time.<br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/><br /><br />If youre looking for a puzzler, Archer Macleans Mercury certainly doesnt have as much variety and replay value as Lumines, but Mercury is a solid game that is easy to pick up, yet hard to master and certainly results in many hours of addictive gameplay. The game does have some drawbacks like the sound and player modes, but it is certainly another welcome addition to the puzzle genre for the PlayStation Portable. If you sit down and play it right away, you may not get pulled into the games full experience, but give Mercury time and it will certainly grow on you.<br /><p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7.9&size=20" alt="GAMEPLAY: 7.9" /> <br />
Offers various, addictive missions, but actual goals are not varied enough.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8.1&size=20" alt="GAMEPLAY: 8.1" /> <br />
Impressive graphics and framerate, and the mercurys movements are realistic.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 6.2&size=20" alt="SOUND: 6.2" /> <br />
Definitely lackluster with only blob effects and a slight background beats. Needs a soundtrack.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 9&size=20" alt="FUN FACTOR: 9" /> <br />
Mercury is fun; just moving your blob through the contraptions certainly gets addictive.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 9.4&size=20" alt="REPLAY VALUE: 9.4" /> <br />
The game is long and addictive with 72 missions and five bonus levels.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8.1 &size=23" alt="TOTAL SCORE: 8.1" />

]]></description>
<pubDate>Mon, 18 Apr 2005 20:32:00 -0500</pubDate>
</item><item>
<title>GH Preview: Archer Maclean's Mercury (PSP)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gh_preview_archer_macleans_mercury_psp1</link>
<guid>http://www.gamebump.com/go/gh_preview_archer_macleans_mercury_psp1</guid>
<comments>http://www.gamebump.com/go/gh_preview_archer_macleans_mercury_psp1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p><p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>Simple puzzle games always seem to be a success, consider Tetris for the original Game Boy which now is considered a phenomenon. Its no surprise then that the PlayStation Portable has a highly anticipated simple puzzle title coming out on its release as well titled Archer Macleans Mercury.<p>The games basic concept is similar to Marble Madness, but in this game you have a mercury or liquid metal that oozes through the missions as you take on enemies, challenges and the clock.<p>The gameplay in the puzzler is simple as you control the liquid metal with the analog stick on the PSP. The problem though is that it almost will certainly require players be very attentive to guide their mercury through the mazes.<p>The missions in the game are filled with color and detail showing off the PlayStation Portable's amazing graphics.<p>Mercury also has some interesting tricks up its sleeve as your blob goes around corners, through grates and tubes which cause the mercury to adjust to the situation. Besides that, the mercury blob handles different puzzle aspects of the game including teeter-totters and weights. Other interesting features in the game include the ability to cut your mercury on sharp corners, change the color of the blob and merge with other blobs.<p>A nice addition to the game is the WiFi mode which should add some extra gameplay and allow players to take on each other in two-player battle mode.<p>The real question mark coming from Archer Macleans Mercury is the replay value. Once you beat mazes will you want to go back and play them again and will the various mazes be fresh and interesting.<p>Time will tell when the puzzler releases for the PlayStation Portable on March 24, but currently the graphics and puzzles provide a new experience from the other launch titles releasing for the PSP.<p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>Archer Macleans Mercury is certainly an innovative launch title for the PlayStation Portable. The graphics are impressive on the PSP, but the addictive simplistic gameplay is most likely what will keep gamers playing. The WiFi mode definitely adds to the game, but the real question is whether there will be enough mazes to keep gamers interested. Mercury is understandably a very interesting title that is certainly one of the most innovative and arguably one of the best looking release titles for the PlayStation Portable.]]></description>
<pubDate>Tue, 08 Mar 2005 07:45:00 -0600</pubDate>
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