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<title>Wii Review Bonanza, or: Your Wii is Sick - Must be Something you Played</title>
<author>Eric Jonathan Smith</author>
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<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/3t93lizv1sdmdni3k8hj5ph8.jpg" alt="" alignment="" border="0"></p><br>Kneel. Place hands on either side of the ceramic-like object. Wait. A sudden urge takes you, spewing the remains of a previous ingestion. You glance at what was just created; between the remains of what were once good ideas you see those <span style="font-style: italic;">extra things</span> you tacked on that seemed like a quick fix at the time but ultimately caused their own regurgitation. You lament at the pain you caused yourself, but deep down you can feel that the pain is still there. <br><br>So what have you been eating? Or in this case, what have various developers been feeding the ceramic bowl in question, the Wii? Their own regurgitation, that's what - and a little bit of Nintendo's own leftovers for good measure. The Wii is the one that's sick, suffering from delirious spells of minigame collections, shoddy ports, forced motion control schemes, and God knows what else. <br><br>A little examination is in order. Five case studies have been prepared, each a different opinion of how Wii software appears. Some of it isn't too pretty  but fear not, we might even discover a cure. So lean back, relax, and try not to throw that Wii remote into the tv. <br><p></p><p></p><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/writer/252e9dddd2f4994ae92f97a194864fa5.jpg"><br></div><br><span style="font-weight: bold;">CASE STUDY #1: AUTO MINIGAME SUFFICIENCY SYNDROME</span><br><br>Subject: <span style="font-weight: bold;">Namco Museum Remix</span><br><br><span style="font-weight: bold;">PROGNOSIS</span>: Sudden ingestion of too many minigame collections causes repetition, boredom, and possible suicide in large doses. <br><br>A certain kind of bug that especially has a tendency to bite the older and wiser is nostalgia. It can be a pretty nasty little sucker, causing previously sane and logical men and women to do foolish things like pine for dated graphics and simpler gameplay styles. As the years have gone by, once bustling arcades have forever shut their doors and the game consoles of yesteryear require a type of mouth-to-cartridge action bordering on fellatio to get the games working. <br><br>Namco's Museum series of arcade home conversions are some of the first treatments that should come to mind when considering ubiquitous, readily available classical cures. After all, every system under the sun absolutely needs multiple versions of Pac-Man on it, right? Namco has now made sure that the Wii is no exception and has released Namco Museum Remix, the Museum containing the nostalgic classics and  you guessed it  the Remix consisting of Wii-specific minigames. <br><br>However, it's not a good sign when a classic compilation makes you wax nostalgia for older compilations. That's not to say that Namco Museum Remix has any large, glaring faults: it is by all means a competent product, even if you have to roll around Pac-Man in lieu of a standard menu interface, which can be slightly annoying. But no, as with any other compilation, its success or failure hinges on its selection of games, and Namco Museum Remix drops the ball a bit. Sure, it has standard classics in Xevious, Mappy, Dig Dug, and Pac-Mania (you know, that are available on most of the other collections) but trades in Galaga for its inferior predecessor Galaxian (dear God, why?) In the games that no one ever wanted to play section, there's Cutie-Q (a poor Breakout clone) and Super Pac-Man and Pac &amp; Pal, two rather poor sequels to the original. At least it offers Gaplus (Galagas sequel) as a sort of cruel consolation prize. <br><br>If this somewhat mediocre selection of its past was all Namco offered in Museum Remix, this collection would be DOA. Luckily, they put a slight bit of effort in its resuscitation: the titular Wii-specific "remixes" of other classic titles. Unfortunately, they aren't enough to keep this one alive for too long. However, they did get the nostalgic feel down pat! Feel like playing the rollercoaster minigame from Final Fantasy VII? Play Galaga Remix! How about Whack-A-Mole? Then Gator Panic Remix is for you. Granted, Rally X Remix is a rather fair version, as are Pac Motos (a Pac-infused version of the original bumping off the edge game Motos) and Pac 'n Roll. But the problem is that these suffer the same shallow fate as other Wii minigame collections, and in the few minutes that you'll be done with them you're then left with merely the arcade collection. <br><br>Diagnosis? The entire weight of Namco Museum Remix will rest on how much you like the classic arcade games included. Considering the selection isn't all that great to begin with, the weight will likely fatigue the classics in a relatively short amount of time.<br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br><div class="image"><img src="http://www.gamebump.com/images/upload/pkjzl8w8sryscs22hokj90pe.jpg" alt="" alignment="" border="0"><div style="text-align: center;">She'll eat the monkey.</div></div><br><span style="font-weight: bold;">CASE STUDY #2: PORTROENTERITIS</span><br><br>Subject: <span style="font-weight: bold;">The Sims 2: Castaway</span><br><br><span style="font-weight: bold;">PROGNOSIS</span>: Patients suffering from contact to shoddy, careless ports from other systems suffer from: shattered belief in console's viability, fatigue, and indigestion. <br><br>One of the oldest epidemics in videogamedom is that of the port. Whether it was arcade to console, PC to console, or vice versa, the word port has connotations of mediocrity and for good reason: many ports are sloppy, rushed, stripped down versions of the original. Even in more modern times, ports retain that sloppy, rushed feel when they stray from the hardware they were built on. Unfortunately, this has been a lazy way for developers to cash on the Wii's success. <br><br>One such wave that has plagued nearly every piece of gaming hardware to ever exist, past, present, and future is The Sims. Popular with 15-year-old girls of all ages, The Sims is an omnipresent choice with casual gamers, and logic would successfully conclude that it should end up on the Wii. <br><br>The premise is simple: after constructing your Sim on a yacht, something bad happens and he or she washes ashore on a mysterious, deserted island with nary a volleyball around to keep as company. Obviously a tropical island is a terrible place to be lost, so it's up to you to guide your Sim to his/her ultimate goal of getting off the island alive. And to be perfectly honest, the interface in which you'll be accomplishing this works fairly well; with the Wii Remote acting superbly as a pointer in lieu of a mouse, navigating menus isn't all that hard. <br><br>Too bad the menus themselves looked like they were ported from a higher resolution without the proper tweaking. The entire game really looks very simple and to be frank, boring. You could choose to stay on the island for as long as you wanted, but when it looks that dull, why would you? Jagged edges are more reminiscent of the graphical hell that was the 32/64-bit era more than a tropical Eden. <br><br>But, this is a simulation at heart, and that gameplay still works. The Sim will have to collect resources to survive with the help of monkeys (of course) and eventually should have a decent little living space set up. There are also various goals that you can find scattered across the island that will give you some objectives amidst the rather open-ended (if not mundane) tasks. <br><br>Diagnosis? Not as bad as it could have been. Wii Pointer functionality works well amidst the poor resolution and the gameplay experience isn't a complete throwaway. More hardcore gamers, stay away (if the name wouldn't make them do so already). <br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br><div class="image"><img src="http://www.gamebump.com/images/upload/tw97t0eemdmquq8iksshx10p.jpg" alt="" alignment="" border="0"><div style="text-align: center;">My, Soulcalibur. You look as beautiful as you play.</div></div><br><span style="font-weight: bold;">CASE STUDY #3: MOTION SICKNESS</span><br><br>Subject: <span style="font-weight: bold;">Soulcalibur Legends</span><br><br><span style="font-weight: bold;">PROGNOSIS</span>: Prolonged exposure to poorly implemented Wii waggle controls can lead to: madness, frustration, and nausea. <br><br>Having new ways to control games means that there will be new ways for developers to screw up their implementation. Even after decades with a pretty standard diagonal pad and any number of supporting buttons, some still couldn't get it right. Poor control is absolutely killer to a game's success and probably the worst blight it could have. <br><br>Enter Soulcalibur Legends. A spin-off of Namco's eternal (also, a mere shadow of its former self) fighter, Legends tells the story of Teutonic Knight Siegfried Schtauffen and his dealings with Soul Edge, the evil blade. Yeah, it's a fighting game story. What the hell do you want from me?<br><br>Though it may have been built ground-up for Wii, it plays nothing like it. In fact, I'd go so far as to say that it was built ground-up to be a cheap cash-in. Siegfried and the other Soulcalibur heroes you command all control by swinging the Wii Remote as you would their weapons. It's a good enough idea in concept. In execution, it's abysmal. Controlling attacks in this manner is ungodly unresponsive and makes you question whether simple button presses would have been better. Considering this is a central gameplay mechanic, this is inexcusable. There is no way that Legends could be an adequate action title due to this flaw alone. <br><br>The game is also cringe-worthy in the visual department. In some aspects, especially the environments, it looks like a launch title for the PlayStation 2. That might be forgivable, but the level designs are as monotonous as the enemies you fight. Character models fair a bit better, because they are based around the designs from Soulcalibur II, if not taken wholesale from it. Legends also suffers from the tired design choice of "defeat every monster in the room before you can move on". Please. <br><br>I found myself looking more at the menus and the art in the story sequences because, well, they are actually rather decent, and not just in comparison to the game itself. I'd be tempted to say that the menus are the best part of the game. When all is said and done then, the most hardcore of Soulcalibur fanatics will be able to eke something out of this game  though I wouldn't go so far as to call it <span style="font-style: italic;">enjoyment</span>. The controls are just too poorly implemented for anyone with more than a merely casual interest in the franchise.<br><br>Diagnosis? Highly contagious, and not in the good way. Contagious in that it will creep up on your brain and soul and make you regret every penny and second spent on it. Unless, of course, you're just a hardcore and gullible fighting game fan - those people are crazy. <br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="2 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=tt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br><div class="image"><img src="http://www.gamebump.com/images/upload/t2ngi6e9d9cxeripg6ipkmw4.jpg" alt="" alignment="" border="0"><div style="text-align: center;">Okay, so it's not the sexiest thing on earth. Maybe you can dig it.<br></div></div><br><span style="font-weight: bold;">CASE STUDY #4: THE MYSTERY BUG </span><br><br>Subject: <span style="font-weight: bold;">Smarty Pants</span><br><br><span style="font-weight: bold;">PROGNOSIS</span>: ???<br><br>Sometimes even the best doctors can get baffled. True to that, every once in a while a game will come up that makes you question why it was necessary to be in videogame form. Was it really easier to play Monopoly on a TV than on a board (Hint: no)? Much of the experience of such a famous and standard board game rests on handling those gaudy bills and tapping your piece of choice past go. In other words, the actual game could sometimes be boring, but having it physically in front of you kept you from falling asleep. <br><br>EA's Smarty Pants dares to go into this territory. It is a trivia game, not unlike the old board game pursuits of old. Each of its cavalcades of questions ranging from pop-culture to history has a multiple choice selection. There are a few different modes, including ones for both single remote and multiple remote setups, suitably nudging itself into party game territory. <br><br>So. That's it. That's Smarty Pants in a nutshell. Sure, there's some sort of dancing thing you have to do with the Wii Remote, but we'll not mention that any more for its own sake.<br><br>Is there a benefit to having a trivia game on a home videogame console? From my own experience, I'd have to say yes. Smarty Pants is actually fairly well presented, with voiceovers and decent sound effects that make it seem more like a game show than just a trivia game. The group mode, which requires multiple Wii Remotes, each acting like a buzzer, manifests this presentation style. As with anything trivial, in a group setting you'll likely find yourself shouting out the answers, as much as you may regret this in your memory later on. The fact that Smarty Pants is capable of this is something positive in and of itself. <br><br>Diagnosis? Smarty Pants is hardly a wonderful title, but it's not necessarily a throwaway. If you really want to play a trivia game on the Wii, it's a decent enough choice. But, uh, you know, you could buy a copy of Trivial Pursuit for less. <br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br><div class="image"><img src="http://www.gamebump.com/images/upload/78ggf09i2va8fmqrs083f08y.jpg" alt="" alignment="" border="0"><div style="text-align: center;">I can't even tell what's bleeding.</div></div><br><span style="font-weight: bold;">CASE STUDY #5: NO MORE TEARS</span><br><br>Subject: <span style="font-weight: bold;">No More Heroes</span><br><br><span style="font-weight: bold;">PROGNOSIS</span>: Exposure to games designed for Wii from the ground up may cause: enjoyment, fun, laughter, and world peace. <br><br>"Will you do it with me?"<br><br>If any of the above games had asked you such a question, I hope by now youd have learned to at the very least understand the risk factors involved; simple precautions will keep your Wii from being subjugated to possible infection. <br><br>However, another game asks this favor, a game so dirty yet so clean, some would say downright filthy in content yet nearly spotless in design. "Will you do it with me?" If you're privy enough to hear those words uttered by Travis Touchdown, by all means, accept. Travis is the star of No More Heroes, a game with the distinction of being the near opposite of the Wii flu - it is a coherent, focused, original title using the Wii Remote in a startlingly effective manner. <br><br>The premise is straightforward but with spry delivery that never takes itself too seriously. Travis is essentially both a dork and a loser and while drowning his sorrows at a bar he runs into a mysterious woman named Sylvia who promises him he can be the world's top assassin  all he has to do is off the rest of the world's top-ranked assassins. Na&#239;ve Travis of course accepts the offer, with his prime motivation being to sleep with Sylvia. Your prime motivation to play the game will likely be to see what outrageous and foul-mouthed things will come out of the mouths of Travis and his co-stars. <br><br>The game's structure is built around going after each of the 10 assassins. To get to each, Travis must pay Sylvia a fee, which he can earn by doing sidejobs like lawn mowing (seriously) and minor assassination gigs all within the façade of an open-ended environment and setting for the game, Santa Destroy. This environment is one of the game's faults because jobs and assassination gigs must be selected at specific locations <span style="font-style: italic;">before</span> they can start, thus the free-roaming world really serves no other purpose than to add the filler of travel. Still, it is ultimately a minor issue. <br><br>How the story and gameplay unfold within each of the 10 main assassination missions is, in a way, underwhelming yet satisfying. Combat may appear simple at first, as pressing A controls Travis's attack, but Wii-specific moves come in the forms of finishers and grabs. If an enemy is near death, an arrow will appear on-screen, prompting you to move the Wii Remote in its direction for a super-violent finisher. Travis cuts his enemies into pieces, with blood and guts as exaggerated as his own persona. Later it is not uncommon to dismember entire groups of enemies at once, causing the entire game to slow down, ludicrous in its fulfillment. Travis also has a number of wrestling moves that are controlled by moving both the Remote and Nunchuk and do add a bit of variety. After every successful finisher, Travis also has a small slot wheel that can serve to make him even more powerful than he already is, providing temporary invincibility and the like. <br><br>No More Heroes is by no means a cure for the Wii's blues  the game is not perfect. The aforementioned faux open-ended structure along with somewhat repetitive combat (the finishers never get old, however) and the fact that the assassin bosses take from dozens of hits to hundreds to defeat can sometimes  sometimes  leave a foul taste. But it lasts for but an instant in the presence of the rest of the game as a whole. Its language and bloody style may put some off, but if you're into that sort of thing, your Wii could really deserve the pleasure of doing it with Travis. <br><br>Diagnosis? While not a panacea, No More Heroes is certainly the type of original, short term treatment that the Wii needs in larger doses. A must-buy for anyone who needs a good action title for any system. <br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="4 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=tttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br>]]></description>
<pubDate>Sat, 16 Feb 2008 20:25:13 -0600</pubDate>
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<title>Calling all Zelda Maniacs - own a piece of Miyamoto</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/calling_all_zelda_maniacs__own_a_piece_of_miyamoto</link>
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<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/qfewn7hjeakliyi050vtu4a4.jpg" alt="" alignment="" border="0"></p>Destructoid has spotted the ongoing <a href="http://cgi.ebay.com/Gameboy-Advance-SP-signed-by-Shigeru-Miyamoto_W0QQitemZ250205478098QQihZ015QQcategoryZ140089QQssPageNameZWDVWQQrdZ1QQcmdZViewItem">eBay auction</a> of a Limited Edition Zelda GameBoy Advance SP - signed by the Zelda master himself, Shigeru Miyamoto, at the grand opening of the Nintendo World Store in New York City. <br><br>Here's what the winner gets:<br><br><ul><li>New Gameboy Advance SP Zelda Limited Edition in gold signed by Shigeru Miyamoto</li><li>New The Legend of Zelda: The Minish Cap cart</li><li>Booklets and manuals</li><li>Slightly crushed display box</li><li>The new feeling of receiving something shipped from Canada<br></li></ul><br>At current the item is listed at $500 with zero bids on a gaming device that Miyamoto <span style="font-style: italic;">actually touched</span>, but if you're a Miyamoto/Zelda freak you'll get a joyful giggle from just glancing at the listing. <br><br>I love the way Miyamoto signs his name. /dreamy sigh<br><br><br>]]></description>
<pubDate>Mon, 14 Jan 2008 12:27:35 -0600</pubDate>
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<title>[GOTY] Best Portable Game of 07: The Legend of Zelda: Phantom Hourglass</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/goty_best_portable_game_of_07_the_legend_of_zelda_phantom_hourglass</link>
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<description><![CDATA[<p style="text-align: center;"><a href="http://www.gamebump.com/static/GOTY07"><img src="http://www.gamebump.com/images/goty07/goty_logo.gif" border="0"></a><br><img src="http://www.gamebump.com/images/goty07/bestportable.gif"></p><p></p><p><img src="http://www.gamebump.com/images/upload/3yswot03mhho89sca6ybujml.gif" alt="" alignment="" border="0"></p><br><p></p><p><span style="font-weight: bold;">Why It Won:</span> Zelda games come around more frequently than Mario games and so aren't
held to the same absurd scrutiny. In fact, after a lifetime of
mostly-identical storylines (the princess is kidnapped, oh noes!) it
wouldn't be altogether ridiculous to wonder when something new would
come along for Link to do besides spend all day fishing, blowing into
an ocarina, and looking for pieces of the much-elusive Tri-force. I'd
all but discounted the series as an ad-tedium retread of the same
concepts when <span style="font-style: italic;">The Legend of Zelda: Phantom Hourglass</span> came along and I,
feeling sorry for my oft-neglected DS, decided to give it a whirl.<br>
</p><p></p><p></p><br>
Phantom Hourglass is refreshing on many counts. Rather than trying to
transpose some pre-fab Zelda tale onto the DS and throwing in a few
inane mini-games for the sake of utilizing the hardware's features
(like nearly every Wii game being made still), Phantom Hourglass is
built from the ground up for the DS and the dual-screen, touch-screen,
and microphoney features are etched into the very fabric of the game.
Though it may sound off-putting, the only way to control our cel-shaded
Link is by dragging the stylus around the screen (no D-pad), the only
way to skip through conversations is by tapping the screen (no face
buttons), and except to activate them, every weapon and tool is
exclusively controlled by the touchscreen. Need to extinguish a fire to
continue through one of the countless labyrinthine temples, caves, and
dungeons? Just it out? Need to send your boomerang on a serpentine
course across the map to defeat baddies, break open some vases, and
return their contents to you? Stay back where it's safe and draw a wiry
course for the boomerang to follow. Need to remember the key to a
puzzle, the best route through a maze, or the positions of hidden
treasure chests? Just draw them on your map.<br>
<br>
No element of this game feels shoe-horned in. The story is actually a
bit engaging and not a repeat of the same thing we've been doing for 20
years now. There's no Ganondorf or Tri-Force or Epona or, hell, not
even a Zelda. This straight-sequel to Wind Waker manages to be unique,
fun, and simple at the same time. I was starting to think that there
would never be a portable game that could hold my attention when I'm
surrounded by high-definition consoles and crazy-huge gaming PCs, but
here's The Legend of Zelda: Phantom Hourglass proving me wrong.<br>
<br style="font-weight: bold;"><span style="font-weight: bold;">Why You May Disagree:</span> The most common complaint I read from naysayers
is that the lack of D-pad controls is a "slap in the face" to longtime
Zelda fans. Others find the constant ocean-faring tedious. Others are
afraid that playing a game with a cel-shaded protagonist will damage
the delicate fabric holding their heterosexuality intact.<br>
<br><span style="font-weight: bold;">
But We Say:</span> Is the reason you liked previous Zelda games because of the
immersive story and addictive gameplay, or because you move the
character around by sliding your thumb around a plastic cross? The
touchscreen control might look awkward at first, but it feels perfectly
comfortable. Also, since every tool and weapon is controlled via the
touchscreen it would become too confusing to constantly switch back and
forth from the D-pad to the stylus. if you want to control a character
with a D-pad, try playing any other video game ever made. The
sea-travel can seem a bit monotonous, but there's usually something to
do on the way, and there are ways around it.<br>
<br><span style="font-weight: bold;">
Runner Up:</span><a href="http://gamebump.com/go/gb_review_contra_4_ds"><span style="margin: 0pt; padding: 8px 8px 8px 0pt; z-index: 777; float: left; clear: left;"><img src="http://www.gamebump.com/images/upload/xjzwcizabk0srymht3xq9b8o.jpg" alt="" alignment="left" border="0"></span></a><span style="font-weight: bold;"><br></span><p></p><p><span style="font-weight: bold;"><a href="http://gamebump.com/go/gb_review_contra_4_ds">Contra 4</a>:</span> This was the first game in a long time to "feel" like a
Contra game. The fast-paced shooter is one of the best portables
released this year and deserves recognition, but the joy it takes in
its difficulty makes it a game not for everyone, and besides taking
advantage of both screens the only real reason for this game to be on
the DS is because it would look ridiculous on any other platform. What
the game needs is a boomerang you control by drawing its path with the
stylus.</p><p><span style="font-weight: bold;"><p><a href="http://gamebump.com/go/gb_review_final_fantasy_tactics_the_war_of_the_lions"><span style="margin: 0pt; padding: 8px 8px 8px 0pt; z-index: 777; float: left; clear: left;"><img src="http://www.gamebump.com/images/upload/cvrqwm25jfo80mvipahumrqy.jpg" alt="" alignment="left" border="0"></span></a></p><a href="http://gamebump.com/go/gb_review_final_fantasy_tactics_the_war_of_the_lions">Final Fantasy Tactics: The War of the Lions</a>:</span> The PSP release of the nine-year-old PlayStation classic, FFT: War of the Lions is possibly the best RPG available on Sony's handheld and is an absolute requisite purchase if you owned and loved the original. However, this fresh version does feature some subtle changes that tend to annoy fans, including slower spell animations, adjusted dialogue (though we find this a plus), and the lack of online multiplayer. Considering the huge potential for online battles as opposed to just ad hoc (which requires two PSPs and two copies of the game), this is a significant drawback.<br></p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Phantom Hourglass&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY PHANTOM HOURGLASS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Fri, 21 Dec 2007 13:16:00 -0600</pubDate>
</item><item>
<title>Free Halo Theme Song Goes Live for Guitar Hero III Thursday</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/free_halo_theme_song_goes_live_for_guitar_hero_iii_thursday</link>
<guid>http://www.gamebump.com/go/free_halo_theme_song_goes_live_for_guitar_hero_iii_thursday</guid>
<comments>http://www.gamebump.com/go/free_halo_theme_song_goes_live_for_guitar_hero_iii_thursday#</comments>
<description><![CDATA[<div class="image"><img src="http://www.gamebump.com/images/upload/wxlw2hbjudz2g2m7wi4ct8dw.jpg" alt="" alignment="" border="0"><div><br><center>Get your groove on with the Master.</center></div></div><br>If you're a Halo and a Guitar Hero fan, you might be interested to know that Neversoft, Bungie, Activision/RedOctane, and Microsoft have teamed up to bring the Halo theme (MJOLNIR Mix) to Guitar Hero III: Legends of Rock for the Xbox 360. <br><br>The song is <span style="font-weight: bold;">free</span> and launches on the Xbox Live Marketplace on Thanksgiving day, Thursday November 22.<br><br>Here's some info on the theme if you're a music buff:<br><br><div style="margin-left: 40px;">The Halo theme was written, composed, and performed by Martin ODonnell and Michael Salvatori; and the MJOLNIR Mix features guitars performed by the Grammy Award winning guitar hero, Steve Vai.<br></div><br>"Its a real pleasure to hear one of the best loved and most iconic themes from Bungies Halo Universe in Guitar Hero III: Legends of Rock," said Marty ODonnell, Composer and Audio Director for Bungie Studios. "As longtime fans of the Guitar Hero franchise, it was great to collaborate with Neversoft and Activision/RedOctane to offer this exciting free download to our fans."<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Guitar Hero III Legends of Rock&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY GUITAR HERO III LEGENDS OF ROCK AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Wed, 21 Nov 2007 11:20:00 -0600</pubDate>
</item><item>
<title>Soulcalibur Legends Slashes Onto The Wii</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/soulcalibur_legends_slashes_onto_the_wii</link>
<guid>http://www.gamebump.com/go/soulcalibur_legends_slashes_onto_the_wii</guid>
<comments>http://www.gamebump.com/go/soulcalibur_legends_slashes_onto_the_wii#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/nintendo_wii.jpg" align="right" style="margin: 10px; border: 1px solid black;" />NAMCO BANDAI Games America Inc. informed GameBump today that Soulcalibur Legends has shipped to 
retailers throughout North America for the Nintendo Wii.<p>Soulcalibur Legends 
boasts the 
following features:</p><ul>
<li>Wii Exclusive -&nbsp; Designed specifically for the Nintendo 
Wii, use the Wii remote and Nunchuk to master a characters suite of attacks in 
order to unify the pieces of Soul Edge
</li><li>Unique Ally System - Switch between the various 
characters encountered throughout the quest to gain more versatility in every 
situation
</li><li>Classic Soulcalibur Roster 
- Play and level up 
as one of several renowned Soulcalibur characters as you follow their path 
within history and level up through the ranking system
</li><li>New Enemies and Bosses - 
&nbsp;Sword fighting capabilities are pushed to 
the limit as players encounter a lineup of new enemies and large scale bosses 

</li><li>Weapon progression Weapons evolve with your 
experience, giving you added control and more powerful 
attacks</li></ul>The game carries a $49.99 price tag.<br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Soulcalibur Legends&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY SOULCALIBUR LEGENDS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 20 Nov 2007 09:20:00 -0600</pubDate>
</item><item>
<title>New Guitar Hero III: Legends of Rock Song Packs</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_guitar_hero_iii_legends_of_rock_song_packs</link>
<guid>http://www.gamebump.com/go/new_guitar_hero_iii_legends_of_rock_song_packs</guid>
<comments>http://www.gamebump.com/go/new_guitar_hero_iii_legends_of_rock_song_packs#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/c5fvtdh4ikwf8c44t2csniq1.jpg" alt="" alignment="" border="0"></p>Activision has launched two new song packs for its popular Guitar Hero III: Legends of Rock for the Xbox 360. The packs are available online through the XBL service and cost 500 Microsoft points a pop. Here's a song list for each pack:<br><br>Velvet Revolver Pack<br><ul><li>"She Builds Quick Machines" Off of the "Libertad Allbum"</li><li>"Slither" Off of the "Contraband Allbum"</li><li>"Messages" Off of the "Libertad (deluxe version)", as performed by Velvet Revolver.</li></ul><br>Content: Foo Fighters Pack<br><ul><li>"The Pretender" Off of the "Echoes Silence Patience &amp; Grace"</li><li>"All My life" Off of the "One by One"</li><li>"This Is A Call" Off of the "Foo Fighters (self titled)" as performed by Foo Fighters.</li></ul>[Edit] The PlayStation Store has also been updated with the same content, so I guess everybody's covered.<br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Guitar Hero III Legends of Rock&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY GUITAR HERO III LEGENDS OF ROCK AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Thu, 08 Nov 2007 11:46:17 -0600</pubDate>
</item><item>
<title>SoulCalibur Legends Gone Gold</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/soulcalibur_legends_gone_gold1</link>
<guid>http://www.gamebump.com/go/soulcalibur_legends_gone_gold1</guid>
<comments>http://www.gamebump.com/go/soulcalibur_legends_gone_gold1#</comments>
<description><![CDATA[<p></p>
<p><img alt="" src="http://www.gamebump.com/images/upload/da9320p2bkmk5yder6xenmyc.jpg" alignment="" border="0"></p>Namco Bandai has announced that SoulCalibur Legends is golden for the Wii. The game departs from the traditional arcade style combat to an action adventure title that allows you to fight hordes of enemies with veteran fighters from the previous games. Soul Calibur Legends is slated to be released on November 20.
<p></p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Namco Legends&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY NAMCO LEGENDS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Thu, 01 Nov 2007 12:31:43 -0500</pubDate>
</item><item>
<title>Legend of the Dragon for Wii</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/legend_of_the_dragon_for_wii</link>
<guid>http://www.gamebump.com/go/legend_of_the_dragon_for_wii</guid>
<comments>http://www.gamebump.com/go/legend_of_the_dragon_for_wii#</comments>
<description><![CDATA[Game Factory has announced that it is publishing Legend of the Dragon, based on the popular children's television show, on the Nintendo Wii. The game is currently being developed by Neko Entertainment and will mark the publisher's first step into the next-generation arena, capitalizing on the company's younger audience.<br /><br />&quot;We are thrilled to be publishing for the WiiTM,&quot; said Henrik Mathiasen, Game Factorys President. &quot;While the Xbox 360 and Sony PlayStation 3 next-gen consoles have really captured the imagination of the more mature gamer, at Game Factory were really excited about the potential impact WiiTM will have on the childrens market, as this is obviously our forte.&quot;<br /><br /><blockquote><em>The Legend of the Dragon story begins against the backdrop of Chinas sacred temples and just as a new Golden Dragon is selected. The Golden Dragon is the honourable title given to the chosen warrior set to fight the evil Zodiac Master, Woo Yin. <br /><br />Each of the 12 Chinese zodiac signs has its own temple protected by a guardian; all guardians have individual powers unique to their zodiac symbol to help them defend their temple. The Zodiac Master  Woo Yin - plans to capture these powers; with them he will be unstoppable in his fight for the dark side to reign over China.<br /><br />Ang Leung has been chosen as the new Golden Dragon over his twin sister Ling, but the surprise and humiliation of this decision is too much for Ling and she quickly defects to the dark side. In her new position as the Shadow Dragon, she will fight against her brother and old friends in a bid for revenge. </em></blockquote><br />Legend of the Dragon will feature 19 playable characters that are able to transform into &quot;mystical&quot; warriors, a real-time spell-casting system, cell-shaded visuals, and destructible environs. <br /><br />The title is currently slated for a Q2 2007 release. Enjoy the new artwork.
 Originally written by Shiva Stella]]></description>
<pubDate>Mon, 16 Apr 2007 22:47:00 -0500</pubDate>
</item><item>
<title>GH Review: Untold Legends: Dark Kingdom (PS3)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_untold_legends_dark_kingdom_ps3</link>
<guid>http://www.gamebump.com/go/gh_review_untold_legends_dark_kingdom_ps3</guid>
<comments>http://www.gamebump.com/go/gh_review_untold_legends_dark_kingdom_ps3#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Brian Mohr.</p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Role-playing games have been a big part of Sonys console
success both in the United States
and abroad for the PlayStation 2. They are hoping to continue that trend on the
PlayStation 3 with one of the systems first RPGs, Untold Legends: Dark
 Kingdom. Sony Online is very
familiar with the hack and slash genre with hits like <em>Everquest</em> and <em>Champions
of Norrath</em>. Does Sony have a hit in the making or is Untold Legends another run
of the mill role-playing title?



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>&nbsp;



<p class="MsoNormal">Overall the story and game experience are solid. You go on a
near 20 hour exploration in the land
 of Dureth. In the beginning you are
given the chance to choose one of three fighters - the warrior, scout, or mage -
and then you can choose to play in one of four levels of difficulty. Both the
inclusion of three different characters and four difficulty levels does provide
a nice variation in play and gives players the opportunity to go back,
especially considering each fighter has a slightly different story to tell. 



<p class="MsoNormal">From there, you are chosen by the king to go out and
extinguish the barbarian unrest by facing wave after wave of enemies. Soon
enough though, you realize that the king himself is killing his own people and
now its up to you to stop him.



<p class="MsoNormal">Like most other RPGs, the game allows you to level up by
gaining experience and various orbs in a variety of colors. Red orbs are for
health, blue for mana, and yellow for essence. As far as experience goes,
killing enemies will boost your statistics which in turn can be used to level
up one of nine spells included in the game. Meanwhile, essence is used at
checkpoints to upgrade a wide variety of items for you including new armor,
upgraded weapons, and more.



<p class="MsoNormal">One other nice thing in the game, although very small is the
fact that friendly fighters join your cause once in a while. The fighters include
villagers, animals and more, and you actually have the ability to give them
armor and weapons. The only thing with these characters, however, is that they
dont stay forever. Theyll show up on occasion and then disappear.



<p class="MsoNormal">Of course, you cant talk about Untold Legends without
discussing a key fact about the title and that is online play. Dark
 Kingdom does allow gamers to play
with up to four people from any save point they have in the single-player game
and you can then continue your quest offline after youre done playing with
friends. Overall this was one area in which Sonys developers did a very good
job.



<p class="MsoNormal">Finally, the score from the Prague Orchestra is a very nice
compliment to the game. Sadly, the voice acting couldnt live up to the same
standards and seriously needs an overhaul.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>&nbsp;



<p class="MsoNormal">The big problem with Untold Legends is once you actually get
into battle. Whether youre the warrior, scout, or mage, all of them basically
require you to push X and square repeatedly to pull off various attacks. Sadly
this is what the game mostly requires of you and even the magician or mage is
quite capable of hand-to-hand combat. Thankfully though, Dark
 Kingdom doesnt solely rely on
fighting and instead does have a few puzzle solving elements too.



<p class="MsoNormal">Aside from the repetitive hack and slash nature of the game,
there are some serious flaws in the game and environments. Although there are
lots of characters on-screen at times, the result of this is some significant
slowdown. On top of that, environments are rarely interactive unless getting
stuck on or in objects is your idea of interactive. Add to that the fact that
load times are rather long for a next-generation title and theres little
question this title was rushed to market.





<p class="MsoNormal">As for the graphics, they look ok, but the environments are
sparse. Most levels feature a few rocks and barrels and then much of the rest
of the area is wide open space. What gets worse than that is the fact that
areas will actually look empty and then enemies magically appear from nowhere.
Meanwhile, the camera in Untold Legends is pretty rough too. Walls, trees,
rocks, and more will get in your way during battle and block your view of the
action.<br />
<br />Sadly, the last thing that needs to be mentioned
particularly for a PlayStation 3 launch title is the exclusion of the motion
capability in the SIXAXIS controller. Unlike just about every other launch
title on the market, Dark Kingdom
doesnt utilize it at all. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Untold Legends: Dark
 Kingdom isnt a terrible experience
on the PlayStation 3, but it certainly isnt the role-playing game most are
hoping for either. Instead, its probably more of a title for RPG fanatics as
the games graphics and repetitive gameplay pull it down. Certainly there are
some good elements to the game like its online play and various upgradeable
options. In the end though, Untold Legends sticks to its roots and doesnt
quite feel like its made the jump to the next-generation.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 5.5&size=20" alt="GAMEPLAY: 5.5" /> <br />
The game has very repetitive hack and slash gameplay that utilizes just a few buttons.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 6.1&size=20" alt="GAMEPLAY: 6.1" /> <br />
Graphics look decent, but the game suffers from slowdown and a poor camera.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7.3&size=20" alt="SOUND: 7.3" /> <br />
Voice acting isnt very desirable, but the music score is very impressive</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 5.8&size=20" alt="FUN FACTOR: 5.8" /> <br />
Not a very enjoyable experience because of the gameplay and the fact it doesnt feel next-gen.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 6.7&size=20" alt="REPLAY VALUE: 6.7" /> <br />
Online mode should give players a bit more to do, but still suffers from poor hack and slash.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.3 &size=23" alt="TOTAL SCORE: 6.3" />


		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Untold Legends Dark Kingdom&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY UNTOLD LEGENDS DARK KINGDOM AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 05 Dec 2006 21:55:00 -0600</pubDate>
</item><item>
<title>New Screens From Twilight Princess</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/new_screens_from_twilight_princess</link>
<guid>http://www.gamebump.com/go/new_screens_from_twilight_princess</guid>
<comments>http://www.gamebump.com/go/new_screens_from_twilight_princess#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Evan Lahti.</i></p>
<p>Look below for 14 new images from The Legend of Zelda: Twilight Princess on the Wii. Arguably the &quot;must-have&quot; title for the console at launch, Link's latest adventure is said to capture a darker tone, much like Majora's Mask did on the Nintendo 64.
]]></description>
<pubDate>Mon, 06 Nov 2006 08:55:00 -0600</pubDate>
</item><item>
<title>Ahoy! A Boatload Of New PS3 Screens</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/ahoy_a_boatload_of_new_ps3_screens</link>
<guid>http://www.gamebump.com/go/ahoy_a_boatload_of_new_ps3_screens</guid>
<comments>http://www.gamebump.com/go/ahoy_a_boatload_of_new_ps3_screens#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Evan Lahti.</i></p>
Finding their way into port today are new screens from four PlayStation 3 titles, Resistance: Fall of Man, Stranglehold, Untold Legends: Dark Kingdom, and Warhawk. Both Resistance and Untold Legends are slated as launch titles for the PS3, while we'll likely see the other two sometime next year. Check out the imagery below.
]]></description>
<pubDate>Mon, 23 Oct 2006 08:27:00 -0500</pubDate>
</item><item>
<title>GH Review: The Legend of Heroes II: Prophecy of the Moonlight Witch (PSP)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_the_legend_of_heroes_ii_prophecy_of_the_moonlight_witch_psp</link>
<guid>http://www.gamebump.com/go/gh_review_the_legend_of_heroes_ii_prophecy_of_the_moonlight_witch_psp</guid>
<comments>http://www.gamebump.com/go/gh_review_the_legend_of_heroes_ii_prophecy_of_the_moonlight_witch_psp#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>
<img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Legend of Heroes II: Prophecy of the Moonlight Witch is
the follow-up to last years <em>Legend of Heroes: A Tear of Vermillion</em>, which
itself wasnt too bad, but didnt offer tons of originality to a genre thats
always reinventing itself in some way. If you didnt play the first offering, dont
worry about having to catch up on the story because Moonlight Witch has its own
standalone story and cast of characters. However, the story shares the same
generic and bland writing that the first one suffered from as well as some
other short comings in its game mechanics. Lets delve deeper shall we?



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/> 



<p class="MsoNormal">The best part about Legend of Heroes 2 is how meaty it is.
This is an RPG that will take more than a few dozen hours or so to finish.
Dont think that just because its a PSP title that this will be a quick
weekend play. While the majority of that time is spent with the main story arc,
I actually didnt mind it here because of the way the story is set up. The two
main characters, Jurio and Chris(tine), are two young teens from a small
village. Village tradition dictates that the two will partake on a long
pilgrimage to help the two youths find themselves. And so the games length
adds to the feeling that youre following along with them instead of just
playing through. Theyll come across a number of other characters as one would
expect, though Jurio and Chris introductions to them really seem sugar-coated.
Having the two so goody two-shoes gets a little annoying. And there are many
times where things slow down horribly, but if you can make it past the slow
stretches and the totally generic plot, youll get plenty of value out of LoH
2.



<p class="MsoNormal">Random battles are thankfully not present. In fact, just
about every battle is avoidable; all enemies are visible and the on-screen
character moves at a pretty fast clip. If youre good at maneuvering through
some tight spaces, you could easily minimize the number of battles youll face.
Of course, that isnt the best idea because youll miss out on all the money
and experience. Surprisingly, level ups feel very substantial here. Within the
same area, an extra of level or two will show dividends  enemies will do much less
damage and your party will start killing off enemies in less turns.



<p class="MsoNormal">Killing off enemies faster is always a good thing, but here
youll really want to do so because the battles can sometimes be cumbersome. If
you stick to physical attacks, most battles will be a breeze as long as you hit
hard enough. But, there will be times when spells and skills will be necessary
and the animations for these can take a while resulting in some fights dragging
on. Luckily, theres a mechanic that can cut some time off  finishing moves.
Each character has a meter thats filled up when they deal or take damage. Once
its filled, they can unleash a powerful move that can usually kill a foe in
one shot. The meter fills up rather quickly leaving them frequently at your
disposal, so when you feel like shaving some time, let loose with them.



<p class="MsoNormal">The rest of the battle system is pretty simple. You choose
an action  attack, skill, magic, etc  for each character in your party, up to
four max. Once thats done the turn plays out between the two sides with
actions based on the agility stat. However, different types of attacks can affect
initiative, so be wary of that when choosing who does what, as that could lead
to the untimely demise of someone who you needed to cast a critical spell.



<p class="MsoNormal">The battle system also takes into account relative
positions, so some attacks wont hit anything unless youre close enough to an
enemy.<span>  </span>It adds a strategic element to a
rather straightforward battle system. Unfortunately it sounds better than it
was executed since you can just hammer through attacks with no regard to
positioning for the most part and still get the job done.



<p class="MsoNormal">Graphically, Legend of Heroes 2 doesnt break any ground,
like the rest of the game. But they do just fine. Its top down view evokes the
days of the classic 16-bit games while the 3D backgrounds and plump characters
hit you over the head that it isnt a title from those days. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/> 



<p class="MsoNormal">The story, sadly for all its hours, is generic the entire
way through as I mentioned before. Nothing will surprise you; nothing will be
unexpected. If anything, youll be able to easily predict what will happen
next. What doesnt help is the poorly translated and edited script. As youre
reading through the tons of text, youll spot tons of spelling errors, awkward
sentence splits, and some badly translated names and places. An error here and
there I can live with (editors cant spot everything), but the number present
here is absurd.



<p class="MsoNormal">LoH2 also isnt built well for on-the-go gaming. Being able
to save anywhere helps, but the game does a bad job telling you where to go if
you just so happened to leave off at an odd point. For the most part though,
the journey is straight forward, with event triggers (i.e. conversations with
NPCs) marked with exclamation points. However, if youre not paying intent
enough attention, you could end up mindlessly wandering the routes between towns.
Itll help you level up, but theres nothing more frustrating than being lost
without any help of being pointed in the right direction. Also, the overworld
map doesnt tell you where to go next and the lack of a quest log can really
hinder progress if youve totally forgotten what your next step should be.



<p class="MsoNormal">Lastly, there is a pet that follows you around. You can feed
it different kinds of foods that will have it randomly do different things in
battle like cast an elemental magic, raise defense, raise attack, etc. You can
also scold it and praise it, which I think may have an effect on how often the
pet acts; I never found any use for it. It sounds like an interesting aspect,
but its underwhelming to the point that I completely forgot about it at times.
You can get through the entire game without bothering with it at all, but what
kind of pet owner are you to let your cat or dog starve for the entire duration
of Chris and Jurios pilgrimage.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/> 



<p class="MsoNormal">Legend of Heroes II: The Prophecy of the Moonlight Witch
doesnt reinvent the wheel. What it does offer is the tried-and-true gameplay
of a typical turn-based RPG. If you dont mind a generic story, a simple battle
system, and a lengthy, though at times slow, journey, then you may want to
consider giving this a look. Otherwise, there are others that may hold your
interest better. <p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7&size=20" alt="GAMEPLAY: 7" /> <br />
Simple battle system and avoidable combat are good. Sometimes cumbersome pacing  bad.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7&size=20" alt="GAMEPLAY: 7" /> <br />
Nothing spectacular, but they arent horrid.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 6.2&size=20" alt="SOUND: 6.2" /> <br />
Nothing memorable at all. I cant even remember if there were voices.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 6.7&size=20" alt="FUN FACTOR: 6.7" /> <br />
It can get very slow at times, but if you can overcome those, youll have a good time.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 7.2&size=20" alt="REPLAY VALUE: 7.2" /> <br />
You wont play through it again, but the one time through is long enough is keep one satisfied.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.8 &size=23" alt="TOTAL SCORE: 6.8" />

]]></description>
<pubDate>Thu, 31 Aug 2006 22:52:00 -0500</pubDate>
</item><item>
<title>Tomb Raider: Legend Officially Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/tomb_raider_legend_officially_announced</link>
<guid>http://www.gamebump.com/go/tomb_raider_legend_officially_announced</guid>
<comments>http://www.gamebump.com/go/tomb_raider_legend_officially_announced#</comments>
<description><![CDATA[
It has been quite a journey for the Tomb Raider series over the past few years. About a year ago, Eidos Interactive announced that Crystal Dynamics would take over the series and create their version of Tomb Raider which is now called, Tomb Raider: Legend. Earlier today, Eidos officially revealed the title to the media and released a new character model of Lara Croft herself.
<blockquote><p><em>
In setting the stage for the Tomb Raider franchise moving forward, we took ourselves back to Laras origins, asked ourselves the hard questions and challenged ourselves to think differently, said Chip Blundell, vice president of brand marketing, Eidos Inc.  Who is Lara Croft?  What makes her tick?  How is she relevant today?  Only by answering these questions could we ensure that gamers get the experience they deserve with the character they love.</em>
</p></blockquote><blockquote><p><em>
Even before the first title launched, Lara Croft had to fight her way into the Tomb Raider franchise, since at the time most game characters were muscle-bound blokes, said Gard.  The Lara Croft character is resilient and totally unstoppable. In Tomb Raider: Legend, we explore these core personality traits and reveal the Lara Croft gamers have been waiting to see.</em>
</p></blockquote><p>
The character model that you see below features natural structure, realistic textures, detailed facial features, reactive eyes and fluid motion, all of which make her part of a living environment. Crystal Dynamics also stated that Lara Croft will have new controls, so expect Lara to do various new things that you are not used too seeing in past versions.
</p><p>
There will be three versions spanning across the PlayStation 2, Xbox, and PC. No word on a PSP version as of yet. Gaming Horizon will have a full preview of Tomb Raider: Legend on April 12. So bookmark the page!
</p> Originally written by Tim Grube]]></description>
<pubDate>Mon, 17 Jul 2006 17:01:00 -0500</pubDate>
</item><item>
<title>Rise Of Legends &quot;Ultimate Champion&quot; Tournament Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/rise_of_legends_ultimate_champion_tournament_announced</link>
<guid>http://www.gamebump.com/go/rise_of_legends_ultimate_champion_tournament_announced</guid>
<comments>http://www.gamebump.com/go/rise_of_legends_ultimate_champion_tournament_announced#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Nate Francis.</i></p>
<p>Think you're the baddest general ever to grind an opponent into paste in Big Huge Games'  Rise of Legends? Well, young one, there's forty grand at stake if you can prove it.
<p>In a press release today, Big Huge Games has announced the &quot;Rise of the Ultimate Champion&quot; tournament. Gamers from around the world will have the chance to do battle with the best of the best, with $100,000 in cash and prizes to be tossed out to the best of the best - including a whopping $40,000 grand prize for the champion. From the press release:Participants can play in one of three preliminary events that will take place beginning Sept. 15, Oct 13, and Nov. 17, 2006.  Results from the first three events will be used to determine seeding for the Ultimate Championship, which kicks off Jan. 12, 2007. The top eight will win a trip to the finals where they will battle it out for the title of Ultimate Champion!<p /><p>For more information, visit the <a href="http://www.bighugegames.com/100k/">official contest website</a>.]]></description>
<pubDate>Mon, 10 Jul 2006 15:23:00 -0500</pubDate>
</item><item>
<title>GH Review: Rise of Nations: Rise of Legends (PC)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_rise_of_nations_rise_of_legends_pc</link>
<guid>http://www.gamebump.com/go/gh_review_rise_of_nations_rise_of_legends_pc</guid>
<comments>http://www.gamebump.com/go/gh_review_rise_of_nations_rise_of_legends_pc#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Nate Francis.</p>



<p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/></span><span style="font-size: 10pt; font-family: Arial;"><em></em></span>



<p class="MsoNormal">It's been
more than a decade now since Westwood Studios wrenched PC gaming forward with
the landmark title <em>Command and Conquer</em>.
That genre-defining event set the stage for a virtual real-time strategy
takeover of the PC gaming market, as a host of development and publishing
outfits rushed to get their own RTS titles to market and utterly saturated it.
Since that time, however, there've been few releases that have truly moved the
RTS format forward. The <em>Total War</em>
series blended in strategic world maps and a nonlinear scenario advancement
build; <em>Warcraft III</em> gave us the
concept of a hero that was nearly an army unto itself, whose use of special
powers could help break even superior forces.<span style="font-size: 10pt; font-family: Arial;"></span> 



<p class="MsoNormal">As the
industry waits for the next godsend that will drive the genre into true
&quot;next-gen&quot; territory, Microsoft and Big Huge Games have teamed up to
launch the anticipated sequel to the award-winning title <em>Rise of Nations</em>. Rise of
Legends takes the player out of the &quot;real&quot; and into a mythical
land where gunpowder and steam engines contest with malevolent magic and fantasy
creatures for the fate of the world.<span style="font-size: 10pt; font-family: Arial;"></span>



<p class="MsoNormal">Brian Reynold's
team was assembled with one goal in mind: Make a better game than Rise of
Nations. &quot;You can never be satisfied,&quot; said executive producer Tim
Train in a recent interview. &quot;Don't get me wrong, we're proud of Rise of
Nations, but when we sat down to consider what our next game would be, all we
kept talking about were the things in Rise of Nations we felt we could have
done better.&quot; Particularly unhappy with the game's dated graphics engine,
Big Huge Games back-burner-ed RoN 2, and updated its money franchise with the
Rise of Legends title.



<p class="MsoNormal">So was it
worth it?<span style="font-size: 10pt; font-family: Arial;"></span> 



<p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/></span><span style="font-size: 10pt; font-family: Arial;"></span>



<p class="MsoNormal">From the
outset of the game, it's eminently clear that Rise of Legends has succeeded in
making a more visually appealing product than its predecessor. The opening
cinematic alone is nearly worth the price of admission, and although it's
obviously never a true indicator of the quality of game behind it, this one
really set the game off on the right foot. Play it at a LAN; in no time, you
will have a crowd oooh-ing and aaah-ing behind you.&nbsp;

<p class="MsoNormal">The
beginning of the game itself opens in formulaic fashion. There are three
campaigns involved:<span style="font-size: 10pt; font-family: Arial;"></span> 



<li><span style="font-size: 10pt; font-family: Symbol;"><span></span></span>The
Vinci, masters of technology, represent the opening campaign. You'll swarm your
opponent with clockwork men, steam cannons and rifle-wielding grunts. Your
units look like they jumped right out of Leonardo's sketchbooks (Vinci, DaVinci
get it?), complete with traditional Italian names.</li><li>The
Alin, practitioners of the mystic arts, are swiped wholesale from Arabian
Nights. Genies? Check. Dragons? Check. Outstanding graphical magical effects?
Check.</li><li>Finally,
you have the Cuotl. The overwhelming opinion on the net is &quot;Stargate bad
guys meet the Incan Empire&quot;. That opinion is not mistaken. The Cuotl rely
on lesser slave races (like Humans) and overwhelming technology (supposedly
granted by the Gods) to conquer. The final Cuotl campaign ties up the story
laid forth in the first two campaigns.<span style="font-size: 10pt; font-family: Arial;"></span></li>







<p class="MsoNormal">Sitting
down to the game and simply playing is fairly easy. Players are
presented with a strategic campaign screen to begin, upon which your hero
strides, preparing for conquest. Each district is clearly outlined, and inside
of each lird a city. Each city, then, is marked for difficulty, along with any
special resources it confers once conquered. Additionally, the cities on the
strategic map can be built up as you accumulate wealth; adding additional
districts makes them both more secure and profitable, depending on what type of
district you choose to build. As you proceed to tame the continent, those
bonuses will come into play more and more, from providing extra starter units
prior to each scenario, to additional resources and hero abilities.<span style="font-size: 10pt; font-family: Arial;"></span> 



<p class="MsoNormal">Players
will also note, as they begin, that they are not alone on the globe. Aside from
the main objective of each campaign, other opposing generals will be attempting
to make inroads into territory you've already conquered. As you move from
scenario to scenario, these AI-controlled foes will be on the move as well -
and should they attack a city you've captured and forgotten to garrison (with a
military district), you'll find yourself having to backtrack and re-conquer.
It's time consuming and a pain, so make sure to attend to your defenses!



<p class="MsoNormal">While the
strategic map comprises a moderately entertaining minigame in its own right,
the meat of any RTS game lies in its tactical warfare, and Rise of Legends does
not disappoint.<span style="font-size: 10pt; font-family: Arial;"></span>



<p class="MsoNormal">Each
individual scenario has a difficulty level setting that you select when you
begin. This is great for people who suck at RTS games (like me) or are just so
impatient that theyd rather blast through to the end of the story arc (also like
me). Alternately, if you fancy yourself an elitist commando with an RTS
pedigree dating back a decade and an ego that doesn't allow for anything
simple, ramp up the difficulty and do your worst, Hannibal.<span style="font-size: 10pt; font-family: Arial;"></span> 



<p class="MsoNormal">More so
than many other &quot;gather and conquer&quot; games, Legends seems to go out
of its way to make the gathering/building paradigm as painless as possible. You
simply build your main city (whose buildings all need to touch each other), set
down some gold-generating districts (unless you're Cuotl, as they trade solely
on energy), and watch the cash start rolling in. The other farmable resource,
cleverly labeled Timonium, is ripe
for mining. As in many other RTS titles, you simply pop down a mine near a
Timonium deposit and queue up some miners. Aside from occasionally defending or
upgrading your mines, you can now forget about them. Gold not coming in fast
enough? Plop down another commercial district in any of your cities and build a
new, automated trade caravan.<span style="font-size: 10pt; font-family: Arial;"></span> 



<p class="MsoNormal">Of
course, there are also buildings adjunct to your cities, which can be placed
anywhere inside your ever-expanding borders. These buildings allow you to begin
most of your production and research work, in a similar fashion to virtually
every other RTS on the market. Buildings erect themselves (or in the Cuotl
case, materialize from thin air), requiring no peons or other labor to
construct.<span style="font-size: 10pt; font-family: Arial;"></span>



<p class="MsoNormal">The ease
of city and resource management makes building fairly vast armies a quick and
painless process, in comparison to many other titles. It also allows you to pay
more attention to the real fun, which is the warfare. While the sound
production is fairly generic and uninspiring, the sharp visuals here are second
to none. As a slick, shiftless interface, gratuitous use of tool-tips and on-demand,
in-game hints and tips combine to make the game as user-friendly as possible,
simply tossing the unread manual on the desk and logging in to crush something
is no longer an impossible, learning-curve dream. And really, who has time to
read when there are dudes to be slaughtered?<span style="font-size: 10pt; font-family: Arial;"></span>



<p class="MsoNormal">While
Legends is simple to sit down and play, Big Huge Games seems to have designed
it with Blizzard's mantra in mind: Easy to learn, hard to master. This wouldn't
be a Brian Reynolds game without some serious depth to it, and he delivers that
necessary depth in a fashion that, unlike many aspects of his Alpha Centauri
project, is not at all obnoxious. The tech tree and unit abilities advance at a
pace that most any gamer can be comfortable with, while you'll continue to
fiddle with things like dominance abilities right up until the end of the game.
Personally, I've got about 20 hours into the game (most of them sober, even),
and I still feel like there are depths to be plumbed in army composition, use
of dominance powers, tech advancement... virtually every aspect of the game. As
I advance into the Alin campaign, I'm already rethinking some of my strategies
(or lack thereof) from the Vinci campaign, wondering how I could have turned
skin-of-my-teeth victories into sheer blowouts.<span style="font-size: 10pt; font-family: Arial;"></span> 



<p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/></span><span style="font-size: 10pt; font-family: Arial;"></span><span style="font-size: 10pt; font-family: Arial;"></span>



<p class="MsoNormal">Rise of
Legends may well suffer from what many gamers will find most attractive about
it: Its accessibility. Simplifying resource management and city maintenance
&quot;dumbed down&quot; an aspect of play that many hardcore RTS fans find
compelling. Their ability to manage complex structures and resource chains
whilst simultaneously shredding the planet into confetti with staggering armies
is a point of pride and enjoyment for many, and it isn't too difficult to find
people for whom the relative ease of managing the game makes it fall flat.<span style="font-size: 10pt; font-family: Arial;"></span> 



<p class="MsoNormal">Further,
there seem to be several scenarios wherein the production crew simply
&quot;gave up&quot; on interesting pre-scenario cutscenes. The first several
scenarios include cutscenes at their beginning which advance the story and
provide plot-basis for the objectives you'll set out to achieve. Yet, in
virtually half of the campaigns, you'll get the same generic cutscene: A quick
visual overview of the scenario terrain, with a background voiceover telling
you something like &quot;The enemy is near; we must prepare. If the enemy gets
in our way, he must be destroyed.&quot; It seems like a bit of laziness incongruous
with the detail involved with much of the rest of the game, and makes it that
much more galling - especially after hearing it for the sixth or seventh time.
Unfortunately, this same lack of attention seems to have been paid to the audio
department. Compared to the great visuals, the sounds of gunfire, spells and
airships are almost relegated to a muzac-style of background noise.
Disappointing, especially for audiophiles with big investments in surround
sound systems and top-end cards.<span style="font-size: 10pt; font-family: Arial;"></span>



<p class="MsoNormal">Multiplayer
is also a bit of a gamble at this time. The game is extremely well-balanced for
multiplayer play, but actually making it work can be problematic. Big Huge
Games is currently addressing many common support requests for multiplayer
assistance on its website. 



<p class="MsoNormal">Finally,
there's also news that, while the minimum system requirements are relatively
low (1.4GHz CPU mated to a 64MB video card) that the game is
struggling a bit even on mid-range systems. This is odd for an RTS, which is
usually a genre noted for its system-friendliness, yet there's enough being
said about it online that it can't be discounted. This is fair warning only;
this reviewer tested it on an AMD X2 4600 with 4GB of RAM and a GF7950 pushing
two video cores and a gig of RAM, and it ran both stable and flawlessly.<span style="font-size: 10pt; font-family: Arial;"></span>



<p class="MsoNormal"><span style="font-size: 10pt; font-family: Arial;"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/></span> 



<p class="MsoNormal">Ultimately, Rise of Legends is a
game that succeeds at providing a quality, enjoyable RTS experience. Taking the best interface cues
from genre stalwarts like <em>Command and
Conquer, Warcraft III </em>and <em>Age of Empires</em>, the player will become
immersed in a global conflict pitting two well-balanced yet different powers
against an unimaginable foe. While the game at first comes off as &quot;more of
the same&quot; due to heavy borrowing of mechanics and concepts from other
genre titles, it grows to have its own feel quickly enough that even most jaded
gamers will find themselves hooked, should they stick with it. Plumbing the
depths of the game doesn't seem to end until the game does, yet it doesn't come
at the player in an overwhelming fashion which can quickly confuse and swamp
many normal gamers in technical micromanagement. The sides of the conflict,
instead of feeling like three sides of the same triangle, feel and play
differently, which is a refreshing change of pace that will hopefully, one day,
become typical of the genre.



<p class="MsoNormal">Oh, and
there are no elves. Anywhere. Winner!<span style="font-size: 10pt; font-family: Arial;"></span> 


	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 9.5&size=20" alt="GAMEPLAY: 9.5" /> <br />
Intuitive and friendly UI, stable, engrossing fun.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 9&size=20" alt="GAMEPLAY: 9" /> <br />
Excellent unit detail, wonderful landscapes waiting to be destroyed.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 6&size=20" alt="SOUND: 6" /> <br />
It serves the purpose of letting you know when you're being attacked, but that's about it.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 9&size=20" alt="FUN FACTOR: 9" /> <br />
Easy to sit down and enjoy for hours on end, even for RTS novices.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.5&size=20" alt="REPLAY VALUE: 8.5" /> <br />
Enough depth to keep most players coming back to the single-player; balanced for multiplayer.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8.4 &size=23" alt="TOTAL SCORE: 8.4" />

]]></description>
<pubDate>Mon, 10 Jul 2006 10:03:00 -0500</pubDate>
</item><item>
<title>Pirates of the Caribbean: The Legend of Jack Sparrow Shipped To Retailers</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/pirates_of_the_caribbean_the_legend_of_jack_sparrow_shipped_to_retailers</link>
<guid>http://www.gamebump.com/go/pirates_of_the_caribbean_the_legend_of_jack_sparrow_shipped_to_retailers</guid>
<comments>http://www.gamebump.com/go/pirates_of_the_caribbean_the_legend_of_jack_sparrow_shipped_to_retailers#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Nate Francis.</i></p>
<p>Pirates of the Caribbean: The Legend of Jack Sparrow has been shipped to retailers today,&nbsp; courtesy of Bethesda Softworks.
<p>Legend will bring players into the role of Jack sparrow himself, as they begin to embark on his now-famous career leading up to the events of the first film. With voice talent provided by Johnny Depp himself, this immersive, atmospheric adventure game will use swordplay, puzzle-solving and environmental challenges to let players live the story of the planet's favorite scabrous dog.<p>Look for it on a store shelf near you!]]></description>
<pubDate>Thu, 29 Jun 2006 07:50:00 -0500</pubDate>
</item><item>
<title>The Legend of Heroes II Ships for PSP</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/the_legend_of_heroes_ii_ships_for_psp</link>
<guid>http://www.gamebump.com/go/the_legend_of_heroes_ii_ships_for_psp</guid>
<comments>http://www.gamebump.com/go/the_legend_of_heroes_ii_ships_for_psp#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>Namco has announced that they have shipped the PSP role-playing game, The Legend of Heroes II: Prophecy of the Moonlight Witch to retailers.<p>The game follows two young boys, Jurio and Chris who discover the Raual Wave which is able&nbsp;to destroy the world. In the game, the two head out on a journey to five shrines to save the world. Legend of Heroes II features character art and the pet system featured in the first title.]]></description>
<pubDate>Thu, 22 Jun 2006 20:05:00 -0500</pubDate>
</item><item>
<title>GH Review: Lara Croft Tomb Raider: Legend (Xbox)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_review_lara_croft_tomb_raider_legend_xbox</link>
<guid>http://www.gamebump.com/go/gh_review_lara_croft_tomb_raider_legend_xbox</guid>
<comments>http://www.gamebump.com/go/gh_review_lara_croft_tomb_raider_legend_xbox#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">More than a decade has passed since the inception of the
Tomb Raider series back in 1995, when Tomb Raider I hit the market on the
original PlayStation and firmly defined the modern platform genre. Eidos
Interactives Core Design introduced the popular world to what would become Britains
greatest digital superstar  Lara Croft, the archeologist lady of mystery who specialized
in ancient cultures, updated weaponry, and shrewd wit. From the franchises
early beginnings, it was clear that Eidos had lucked upon a character and a
series that would bring in the cash to fund other projects, but this was <em>despite</em> the lack of quality that further
installments possessed. The game of Tomb Raider soon became the race to push out
a new Lara adventure just in time for Christmas, and to increase sales, each
rendition boasted a remade Lara that effectively turned her into a pinup girl
that decorated the rooms of adolescent males everywhere  a pinup girl selling <em>bad</em> games. 



<p class="MsoNormal">After the previous remade Lara, as featured in <p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.7&size=20" alt="GAMEPLAY: 8.7" /> <br />
Takes a hit for shortness, needed interactivity. Combat tweaked; love the grapple.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 9.2&size=20" alt="GAMEPLAY: 9.2" /> <br />
Very detailed environs, reworked Lara, visually impressive tombs. Some generic models, though.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8.8&size=20" alt="SOUND: 8.8" /> <br />
Strong voiceovers. Solid music when you get it. Good sound effects.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 9.3&size=20" alt="FUN FACTOR: 9.3" /> <br />
Had a great time except for those damned motorcycle portions.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.3&size=20" alt="REPLAY VALUE: 8.3" /> <br />
Get pulled through it, go through it again, then check out the extras and the mansion.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8.9 &size=23" alt="TOTAL SCORE: 8.9" />

]]></description>
<pubDate>Mon, 12 Jun 2006 13:39:00 -0500</pubDate>
</item><item>
<title>Phantom Hourglass Details, Screens</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/phantom_hourglass_details_screens</link>
<guid>http://www.gamebump.com/go/phantom_hourglass_details_screens</guid>
<comments>http://www.gamebump.com/go/phantom_hourglass_details_screens#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Nintendo recently published new screenshots and details for its Legend of Zelda: Phantom Hourglass on the Nintendo DS. The game continues the epic story of Wind Waker and offers new challenges for fans as well as &quot;easy-to-grasp&quot; gameplay for gamers new to the franchise. Many months have passed since the events of Wind Waker, and Link, Tetra, and Tetra's band of pirates have set sail in search of new lands. They come across a patch of ocean covered in a dense fog, in which they discover an abandoned ship. Tetra falls into danger when she explores the ship alone, and Link falls into the ocean when he attempts to rescue her. When he washes up unconscious on the shores of a mysterious island, he is awakened by the sound of a fairy's voice. With the aid of this fairy, he sets off to find Tetra - and his way back to the seas he once knew.Key features:The stylus makes controlling Link easier than ever. Tap on the screen to make Link move, or sweep the stylus around him to swing the sword. Players can even draw a path for his boomerang and send it flying into hard-to-reach targets.Players can stash the map on the top screen for quick reference or drop it to the touch screen to make notes, study enemies, or chart a path for their boat to follow while they man the cannons.Compete with a friend over a local wireless connection: Guide Link through special dungeons to capture the Triforce, or command the forces that oppose him.Enjoy.
]]></description>
<pubDate>Mon, 15 May 2006 17:33:00 -0500</pubDate>
</item><item>
<title>Legend of Spyro Due For PS2 In Fall</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/legend_of_spyro_due_for_ps2_in_fall</link>
<guid>http://www.gamebump.com/go/legend_of_spyro_due_for_ps2_in_fall</guid>
<comments>http://www.gamebump.com/go/legend_of_spyro_due_for_ps2_in_fall#</comments>
<description><![CDATA[If you always wondered where platform-giant Spyro the Dragon came from (being that he is, well, a dragon), then you'll be pleased to learn that Vivendi Games's Sierra Entertainment has announced the development of The Legend of Spyro: A New Beginning for the PlayStation 2, which will delve into the origins of the franchise's star when it releases this fall.<br /><br /><blockquote><em>The completely new Spyro adventure, featuring gameplay focused heavily on dynamic action and fast-paced combat, uncovers the true origin of Spyro the Dragon as he evolves into a living, breathing weapon of explosive destruction! This epic story of Spyro's quest to discover his roots and realize his destiny is amazingly brought to life by leading Hollywood voice-over cast members Elijah Wood (Frodo Baggins in The Lord of the Rings trilogy) as the new voice of Spyro; David Spade (The Benchwarmers) as Spyro's sidekick Sparx the dragonfly; and Gary Oldman (Sirius Black from the Harry Potter films) as Ignitus, the Fire Dragon Elder and Spyro's mentor.<br /><br />In The Legend of Spyro A New Beginning, players will experience the awesome power of the purple dragon as they unleash devastating fury attacks, upgradeable breaths and ground-to-aerial melee combos in frenzied battles with hordes of menacing enemies and bone-chilling bosses. The action game also introduces a new dragon upgrade system, giving players the freedom to increase the power and variety of attacks to their liking. Developed by critically-acclaimed developers Krome Studios (console and Game Boy Advance) and Amaze Entertainment (Nintendo DS), The Legend of Spyro A New Beginning is scheduled to be released in October 2006.</em></blockquote><br />&quot;For the first time ever, The Legend of Spyro A New Beginning will reveal the origin of one of the most popular video game characters of all time,&quot; said Cindy Cook, Chief Strategy and Marketing Officer for Vivendi Games. &quot;With an entirely new game design centered on action and combat, coupled with a deep storyline that comes to life through the tremendous talent of our voice-over actors, The Legend of Spyro A New Beginning will deliver an explosive and exciting cinematic gameplay experience that Spyro fans and gamers of all ages will love.&quot;<br /><br />The Legend of Spyro: A New Beginning is slated to release in October 2006 for the PlayStation 2, GameCube, Xbox, GameBoy Advance, and Nintendo DS.
 Originally written by Shiva Stella]]></description>
<pubDate>Fri, 12 May 2006 15:42:00 -0500</pubDate>
</item><item>
<title>New Untold Legends 2 Artwork</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/new_untold_legends_2_artwork</link>
<guid>http://www.gamebump.com/go/new_untold_legends_2_artwork</guid>
<comments>http://www.gamebump.com/go/new_untold_legends_2_artwork#</comments>
<description><![CDATA[
Next week at the annual CES convention in Las Vegas, Gaming Horizon will have a chance to go hands-on with the upcoming Untold Legends 2 for the PSP. To hold you over, here is some newly released artwork. Originally written by Tim Grube]]></description>
<pubDate>Mon, 27 Mar 2006 11:08:00 -0600</pubDate>
</item><item>
<title>Stronghold Legends Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/stronghold_legends_announced</link>
<guid>http://www.gamebump.com/go/stronghold_legends_announced</guid>
<comments>http://www.gamebump.com/go/stronghold_legends_announced#</comments>
<description><![CDATA[
2K Games today announced the development of Stronghold Legends for the PC. The game will be based on the enhanced Stronghold 2 engine and will allow players to play as King Arthur and his Knights of the Round Table, Count Vlad Dracul or relive the heroic sagas of the mighty Siegfried of Germany in twenty-four missions that span across three unique campaigns.
<blockquote><p><em>
&quot;The Stronghold franchise has been very well received, with more than two million units sold worldwide,&quot; said Christoph Hartmann, Managing Director, 2K Games. &quot;Stronghold Legends will build on the popular Stronghold franchise and offer an exciting new twist on the classic gameplay.&quot;</em>
</p></blockquote><p>
The game is scheduled for fall 2006 on the PC.</p> Originally written by Tim Grube]]></description>
<pubDate>Mon, 13 Feb 2006 11:09:00 -0600</pubDate>
</item><item>
<title>Namco Ships Tales of Legendia</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/namco_ships_tales_of_legendia</link>
<guid>http://www.gamebump.com/go/namco_ships_tales_of_legendia</guid>
<comments>http://www.gamebump.com/go/namco_ships_tales_of_legendia#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
<p>Namco Bandai has announced that its Tales of Legendia for the PlayStation 2 has shipped to North American retailers. The game is a PS2 exclusive RPG that features a real-time fighting mechanic influenced by the Soul Calibur series and took several years to develop.Tales of Legendia combines the depth and storytelling of a traditional RPG with the action and strategy of a fighting game, while taking on fearsome enemies with the games new Crossover Linear Motion Battle System (X-LiMBS). Influenced by the acclaimed Soul Calibur series of fighting games, X-LiMBS lets players unleash attacks never before seen together in a role playing game that including throws, rapid fire combos, and potent team attacks.  Boasting detailed and vibrant 3D graphics, Tales of Legendia features an all-new cast of characters and close to 30 minutes of anime cut scenes featuring characters designed by artist Kazuto Nakazawa, renowned for his work on the animated sequences in Kill Bill: Volume 1 and the anime series Samurai Champloo.<p>Said Yoshi Niki, business unit director at Namco Bandai Games America, &quot;We are very excited that Tales of Legendia will introduce PlayStation 2 owners to the Tales series because it delivers what the Tales series has always been known for  a fun and compelling role-playing experience. With its innovative combat system and top-notch story telling, Tales of Legendia is sure to be on the must play list of role-playing fans everywhere.&quot;The game is rated Teen by the ESRB and carries an MSRP of $49.99. You can view our own preview by clicking <a href="http://previews.gaminghorizon.com/media2/1138983492.188.html" target="_blank">here</a>.<p /><p /><p /><p> ]]></description>
<pubDate>Tue, 07 Feb 2006 11:15:00 -0600</pubDate>
</item><item>
<title>GH Preview: Untold Legends: The Warrior's Code (PSP)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gh_preview_untold_legends_the_warriors_code_psp1</link>
<guid>http://www.gamebump.com/go/gh_preview_untold_legends_the_warriors_code_psp1</guid>
<comments>http://www.gamebump.com/go/gh_preview_untold_legends_the_warriors_code_psp1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" />



<p class="MsoNormal">When the PlayStation Portable launched last spring, <em>Untold
Legends</em> was one of the handhelds release titles and quickly became a hit
amongst RPG fans even though it had its problems. The success of the original
obviously meant a sequel wasnt too far off, and Sony Online Entertainment is
at it again with Untold Legends: The Warriors Code.&nbsp;



<p class="MsoNormal">The previous game was pretty simplistic and featured an
action-based RPG component similar to <em>Baldurs
Gate</em>. The latest edition, Warriors Code, looks to build on that success by
improving everything, including graphics, combat, deeper missions and more. Of
course like any sequel the graphics are going to be much improved as water is
interactive and many smaller details like lighting and shadows are all much
better. The game looks feature three options for your top down camera as well. 



<p class="MsoNormal">Besides that, the combat system in the game is going to be a
lot deeper with vulnerability thrown in. This will allow you to claim enemy
items if you attack an enemy at the appropriate time; items collected may be
combined to form better and stronger weapons. 



<p class="MsoNormal">As for the levels, last year the games missions were pretty
straight forward. This time there are many more objectives to accomplish with
the inclusion of doors and stairs that lead to many different areas.



<p class="MsoNormal">Finally, the sequel looks to feature both single-player and
multiplayer gameplay. The multiplayer can be either ad hoc or infrastructure.
Multiplayer modes enable players to battle it out with three other people in a
player vs. player mode with various games, including capture the flag, robber
and more. There is also a cooperative mode that enables you to simply go
through the games various missions with a partner at your side.



<p class="MsoNormal"><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/>



<p class="MsoNormal">Untold Legends: The Warriors Code should be a hit when it ships
on March 14, as it looks to improve on just about every facet from the original,
including graphics, combat, gameplay and more. Probably the only problem with
the game is that those who liked the original are essentially the audience for
the sequel, but thats not really a bad thing in this case as Untold Legends is
one of the best-selling games on the PlayStation Portable.]]></description>
<pubDate>Wed, 01 Feb 2006 23:50:17 -0600</pubDate>
</item><item>
<title>Untold Legends Goes Gold For PSP</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/untold_legends_goes_gold_for_psp</link>
<guid>http://www.gamebump.com/go/untold_legends_goes_gold_for_psp</guid>
<comments>http://www.gamebump.com/go/untold_legends_goes_gold_for_psp#</comments>
<description><![CDATA[
<p>Sony Online Entertainment Inc. today announced that Untold Legends: Brotherhood of the Blade has gone gold  for the PSP.</p><p>
In just a few days, the handheld gaming revolution begins with the launch of the PSP handheld system, and given the strong feedback we are receiving from the press, retailers, and consumers via pre-sell orders, Untold Legends is proving to be a must-have launch title, said Torrie Dorrell, Senior Vice President, Sony Online Entertainment. Untold Legends is a brand new intellectual property built from the ground up specifically for the PSP handheld system, and will be the only action role-playing game available at the new systems launch. </p><p>Untold Legends will be available at a price of $39.99 and is scheduled to ship to retail stores on 
March 22, 2005.</p><p /> Originally written by Tim Grube]]></description>
<pubDate>Tue, 31 Jan 2006 22:23:00 -0600</pubDate>
</item><item>
<title>GH Preview: Tales of Legendia (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_tales_of_legendia_ps21</link>
<guid>http://www.gamebump.com/go/gh_preview_tales_of_legendia_ps21</guid>
<comments>http://www.gamebump.com/go/gh_preview_tales_of_legendia_ps21#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>

<p class="MsoNormal"><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" />



<p class="MsoNormal">Namcos Tales series hasnt been one of the more popular RPG
franchises in the states, but its definitely no new kid on the block. Its
seen a number of different games in the series, most never making it over to these
shores. In the summer of 2004, Tales finally broke through with <em>Tales of
Symphonia</em> on the GameCube. RPG loving Cube owners flocked to it because it was
one of the few games of that genre to hit Nintendos little console. What fans
were treated to was a fantastic game featuring a fun real-time battle system.
It was eventually ported to the PS2 in Japan and paved the way for the
newest game  Tales of Legendia, which releases next Tuesday.



<p class="MsoNormal">The epic story starts off with the brother-sister pair of
Senel and Shirley Coolidge. Theyre adrift at sea and Shirley is gradually
growing sicker by the minute, showing a weakness to the poisonous sea air that
surrounds them. Suddenly, a large flash of light swallows them up and they then
find themselves washed up on a beach  or at least thats what they think it
is. Its actually an enormous floating island. In typical RPG-fashion, the
inhabitants take the sick Shirley away while Senel screams questions asking why
at them. From there, the rest of the story unravels with a number of other
characters joining Senel on his journey.



<p class="MsoNormal">The battle system in Legendia will feel very familiar to
Tales fans, though those coming directly from Symphonia will be most at home
here. Battles, however, are now initiated through random encounters. <em>[Ed. note: Preview updated and edited with information that random battles are present.]</em> The 2D linear battle system returns, though you can still
expect to get hit from all sides if youre surrounded. In battle, you have
control over one character while the rest of the party acts according to the AI
youve set in the menus. Hitting the X button initiates a standard melee combo,
which you can aim to hit flying enemies or crouching ones. 



<p class="MsoNormal">Eres sounds like a new facet to fighting, but in fact its
just a new moniker for the old and familiar techs. These eres are what youll
be using to cause massive amounts of damage in battles. Iron eres are melee
special moves while crystal eres are what most would consider typical magic
attacks. Most eres are character specific and learning new ones involves the
repeated use of the eres already in your arsenal. The more powerful eres tend
to be combinations of lower leveled ones, so using them often is always a
prudent move. However, each use of an eres eats up a characters TP, or
technical points. At the end of a battle, theres a partial restoration of the
TP, but dont rely on that, especially in lengthy dungeons. The best way to
restore TP is landing solid non-eres type hits on enemies; so as long as you
can string some combos together, you shouldnt find yourself struggling to
regain TP too often.



<p class="MsoNormal">One large difference is the lack of the unison attacks. And
so, instead of building up a unison attack bar, youll be filling up a climax
bar with each subsequent hit. When it is finally filled, you can activate
it using the L1 button. Doing so freezes all the enemies for a couple of
seconds, allowing you to get in a ton of free licks. Just imagine how useful
that will be in when you find yourself in a pinch during a boss fight.

<p class="MsoNormal">Other returning mechanics are titles and cooking. Titles are
earned in different ways, such as running away a certain number of times with a
particular person in the party or reaching a combo plateau. These titles are
character specific and by equipping a title, theyll earn stat bonuses at each
level up. Thus, you can technically create a custom character by selecting a
title that adds bonuses in a stat category you want to build up. Want a high
defense magic caster or a melee fighter with a ton of TP so you can spam eres
attacks? If you have the right title, you can do so.



<p class="MsoNormal">Cooking is one of the Tales series more interesting
mini-games. But, thinking of it as a mini-game is a little misleading because
it can help you out in dire situations. Cooking involves finding recipes and
ingredients. Recipes are usually found from other NPCs, while ingredients can
be bought at stores or found through enemy drops. At the end of a battle, you
can cook to restore HP, TP, or status ailments depending on what dish you chose
in the menu. The catch is that your party members have rankings for each dish.
If theyre bad at cooking a dish theres a good chance cooking will fail and
youll waste ingredients without gaining the restoration you were looking for. Its
smart to set up a good cook with a dish that youll think youll need for your
next trek.



<p class="MsoNormal">A big change to the series is the use of 3D models for the
characters. The old PS1 Tales featured colorful 2D sprites and Symphonia used
cel-shading to maintain the cartoony look without appearing horribly outdated.
As a fan of that look, I was a bit skeptical of this new direction, but the
more I was exposed to it, the more I grew to love it. And its not like it is
ugly. It just took me a little while to adjust to it and Im pretty sure Im in
the minority when it comes to this.



<p class="MsoNormal"><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/> 



<p class="MsoNormal">The Tales series has always had a solid showing and even
though the momentum Namco had from Symphonia is long gone, Tales of Legendia is
shaping up to be hit in the RPG community. Though the story looks cliché from
just the first couple of minutes, theres no telling where the story will lead.
The fast-paced battle system and slight degrees of customization look like it
may equal the fun and great times fans had with Tales of Symphonia. In fact,
now that its on the PS2 and its wider installed user base, it may surpass it.
Look for it on shelves next week.]]></description>
<pubDate>Tue, 31 Jan 2006 14:58:00 -0600</pubDate>
</item><item>
<title>Burnout Legends Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/burnout_legends_announced</link>
<guid>http://www.gamebump.com/go/burnout_legends_announced</guid>
<comments>http://www.gamebump.com/go/burnout_legends_announced#</comments>
<description><![CDATA[<p>Electronic Arts has announced Burnout Legends for the PSP handheld.</p><p>The concept of the game is&nbsp;a combination of updated versions of&nbsp;Burnout 1, 2 and 3 to the handheld. Legends will include the same music from the first two games along with the same race&nbsp;tracks just updated.</p><p>&quot;Burnout Legends will deliver the best of the Burnout series. We are re-inventing it specifically for the PSP...with new Pursuit and Legend modes,&quot; said producer Nick Channon. As mentioned the modes include Legends Face-off, Grand Prix and Pursuit Rage which combines pursuit and road rage. All of the games will be available through WiFi as well.</p><p>Burnout Legends will also make use of the Game Sharing feature as you can share a demo level with friends. Few other details are known about the option at this time.&nbsp;Burnout will include about 25 new cars including at least six police cars. There will be five unlockable games in single-player and the rest you'll be able to unlock through multiplayer.</p><p>Renderware will be utilized for the game and Channon went on to say about it, &quot;Our challenge has been to create the sense of speed that any Burnout game has yet to have, and yet create a product that looks like PS2 on a handheld.&quot;</p><p>The game will also include the slow-motion crash scenes from Burnout 3&nbsp;along with a slew of crash junctions. The count right now is approximately 70 or 80 junctions. Channon finished by saying, &quot;Burnout is perfect for the PSP platform, by bringing all the best elements of the series and some incredible new features for PSP, this game is a great addition to the Burnout series, as well as being the fastest and most intense racing experience to hit the platform.&quot;</p><p>Hopefully there will be more on Burnout Legends at E3 this mnoth on May 18-20th. Check back for more on this and other games at Gaming Horizon.</p> Originally written by Brian Mohr]]></description>
<pubDate>Tue, 29 Nov 2005 18:48:00 -0600</pubDate>
</item><item>
<title>GH Review: Dynasty Warriors 5: Xtreme Legends (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_dynasty_warriors_5_xtreme_legends_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_dynasty_warriors_5_xtreme_legends_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_dynasty_warriors_5_xtreme_legends_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>&nbsp;



<p class="MsoNormal">Koeis 800-pound gorilla is back  again. This time, only
a mere 7 months after the release <em>Dynasty Warriors 5</em>, comes its
stand-alone/expansion pack Dynasty Warriors 5: Xtreme Legends. Its still more
of the same mindless hack-and-slash thats become stale over the last few
entries. However, that wont stop diehard fans from eating it up like candy.
There is an all-new mode, though, that might make fans drool with delight and
will definitely leave them wanting more of it in the almost inevitable DW6.&nbsp;



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">If youre unfamiliar with the Dynasty Warriors series, then
I have to ask what rock youve been living under the last five years. But if
you really need to know, you take the role of a general during the time of the
ancient Chinese dynasties (hence the title) and slash your way through
thousands of faceless soldiers. With characters and scenarios based loosely
upon the Romance of the Three Kingdoms, you can expect some historical facts
thrown about and a bunch load more of inaccuracies. But, none of that matters
since all you really want to do is mow down an entire army.



<p class="MsoNormal">If youve played a previous DW game before, youll feel
right at home as the gameplay hasnt changed at all save for the new musou rage
feature that was introduced in DW5 back in March. Musou rage can only be
activated when you find a musou token; after youve collected one, hitting R3
will cause you to speed up and double your attack damage. While in this state
triggering your musou attack will unleash the characters true musou, even if the
life bar isnt in the red. Beyond that, there isnt much difference.



<p class="MsoNormal">Graphically, this is the best looking DW of them all,
continuing DW5s trend of little to no slowdown and less fog to cover up the
horizon. Thus, its very satisfying to see the entire screen filled with
enemies galore while the game maintains a relatively smooth framerate. I
remember in previous versions where it stayed in slow motion for a good 5-10
seconds. None of that here folks, so feel free to wreak massive havoc without
having to worry about that. Kudos to the dev team for finally solving this
problem.



<p class="MsoNormal">There are four modes in DW5: XL. The first of which is
legend mode, though its been given a makeover since we last saw it in DW4.
DW4s version of legend mode featured a single stage for every character. In
DW5, youre given a lengthy laundry list of battles and then given the choice
of using 2 or 3 characters they recommend. The reason for this is that the
recommended characters played major roles in the battles in a historical
context, and thus you get to play out their role in the battle. Once youve
beaten it with one side, you can do it with the other, or bring in an outside
force such as your own favorite character.



<p class="MsoNormal">Xtreme mode makes its return as well and there are some
changes made to it, such as being able to play this mode in co-op with a
friend, but its essentially the same thing you saw in DW4. In xtreme mode, you
select a general and progress through a never-ending series of randomly
generated stages. The catch is that you can only heal in-between stages by
buying items at shops. You can also visit a blacksmith between stages to forge
a better weapon using the spare iron you may have found while fighting. This
mode is only fun for a little while and considering that all the work you do in
the mode to build up a character doesnt carry over to any other mode in the
game, its rather pointless to play through for more than a handful of stages.



<p class="MsoNormal">Challenge mode is the same as last time. It features a
number of different challenges  defeat as many enemies as possible in a time
limit, dont let anyone cross the bridge, etc. Just like with xtreme mode, its
fun for a time, but beyond that you wont be in this mode much.



<p class="MsoNormal">The mode that makes this game worth it is destiny mode. Here
you create a character from scratch, starting out as a lowly peon under the
command of a general you choose from the existing cast. Youll start out with
just a 2-hit combo and none of the fancy stuff like a musou bar or even a
charge attack. However, perform well and meet the objectives you set for
yourself at the onset of each battle and youll be awarded skill points that
you can spend to better your character. You can purchase multiple hit combos,
horse skills, bow skills, and even fire tactics that can only be used in this
mode. As you progress through destiny mode, youll sometimes be given the
opportunity to switch sides and spy or flat out defect to an opposing force. It
adds another great element to an already great mode. On top of all that is that
you can unlock various costumes for both sexes by meeting certain conditions or
building your aspiring general a certain way though the use of skill points. And
when youre done going through destiny mode with your character, you can then
register him or her in the edit mode stable for use in other modes. You may be
thinking whats the difference between that one and one you created in edit
mode? Well, if you register a destiny mode general youll notice that theyll
have quite a head start in stats. Its a fun mode and theres something very
satisfying about working your way up through the armys ranks. However, its
not without its faults.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Destiny mode is fun  there is no doubt about that. The
problem is that its too short. Its only eight stages long and some of them
can be completed in just a few minutes. I was able to take about 4 characters
through destiny mode in two days all while unlocking the majority of the
costumes. Its an awesome mode and a great start for it. Now, lets see Koei
flesh it out more in the next Dynasty Warriors.



<p class="MsoNormal">The biggest downfall, however, is the fact that its $30.
They advertise it as being a competent stand-alone game, but it really isnt.
Destiny mode is awesome and all and legend mode will eat up some time, but
those two arent enough to carry the game by itself. You can only truly
appreciate it if you also have the original DW5 disc as well. Having that in
your possession opens up musou and free modes for use in XL. Earlier I
mentioned that you can use your destiny general in other modes. Well, if all
you have is Xtreme Legends, then the only other mode you can use them is in an
already cleared legend mode stage, and trust me when I say that having that be
so limited sucks.



<p class="MsoNormal">And even if you do have DW5, Im not sure how willing one
would be to shell out an extra $30 for game where only two of the five modes
are worthy of your time. Its the same exact game of hack-and-slash and the
original DW5 disc does it better.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Dynasty Warriors 5: Xtreme Legends is an ok game, but Im
sick of the blatant milking of this cash cow. DW5 was released earlier this
year and for another $30, all youre getting is a decent legend mode and
destiny mode while the rest of it can be easily overlooked. Diehard DW fans
will most likely pick this up, but if youre on the fence about it, I suggest
you only get it if you already have the original DW5 disc, which is now
impossible to find new these days. If youre planning on buying just DW5XL alone,
I suggest you avoid it and spend the $30 elsewhere.

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7&size=20" alt="GAMEPLAY: 7" /> <br />
Same tired hack-and-slash formula that fans still eat up. Destiny mode is great though.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7.7&size=20" alt="GAMEPLAY: 7.7" /> <br />
Best in the series with little slowdown and less fog to eat up the background.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 6.9&size=20" alt="SOUND: 6.9" /> <br />
Voice work is generally better. Instead of being atrocious, its now just serviceable.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 7.8&size=20" alt="FUN FACTOR: 7.8" /> <br />
May be the old tired formula but mowing down a whole army single-handedly is downright fun.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 5&size=20" alt="REPLAY VALUE: 5" /> <br />
You wont come back much except for legend and destiny mode. Add an extra point if you have DW5</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.9 &size=23" alt="TOTAL SCORE: 6.9" />

]]></description>
<pubDate>Mon, 28 Nov 2005 13:23:00 -0600</pubDate>
</item><item>
<title>New Dynasty Warriors 5: Xtreme Legends Shots</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/new_dynasty_warriors_5_xtreme_legends_shots</link>
<guid>http://www.gamebump.com/go/new_dynasty_warriors_5_xtreme_legends_shots</guid>
<comments>http://www.gamebump.com/go/new_dynasty_warriors_5_xtreme_legends_shots#</comments>
<description><![CDATA[Koei has published a slew of new Dynasty Warriors 5: Xtreme Legends screenshots for the PlayStation 2. Currently the game is slated for a November release, but we'll keep you updated.<br /><br />
 Originally written by Shiva Stella]]></description>
<pubDate>Thu, 17 Nov 2005 14:01:00 -0600</pubDate>
</item><item>
<title>GH Review: X-Men Legends II: Rise of Apocalypse (Xbox)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_xmen_legends_ii_rise_of_apocalypse_xbox</link>
<guid>http://www.gamebump.com/go/gh_review_xmen_legends_ii_rise_of_apocalypse_xbox</guid>
<comments>http://www.gamebump.com/go/gh_review_xmen_legends_ii_rise_of_apocalypse_xbox#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">The first <em>X-men Legends</em> turned out to be quite successful
and with the way that game ended, you could tell it was set up for the
inevitable sequel. The sequel is finally here in the form of X-Men Legends 2:
Rise of Apocalypse. It takes the same successful formula of the first game,
adds in a bucket load of new mutants and abilities, and fixes up some of the
mistakes Raven made in their first go-round. Even if it was a carbon copy of
the original Legends, it would have been a decent game, but with the tweaks and
additions, it makes it a great game. Read on to find out why.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">As I mentioned, the first X-Men Legends was already a good
game and so Raven took the phrase if it aint broke, dont fix it to heart.
The graphics remain largely unchanged though they did clean up it some as the
textures look clearer and crisper. The audio also remains with the generic
booms and pows scattered amongst the hits. The voice acting is still very well
done, with Patrick Stewart returning as Professor X as well as some other very
familiar VAs taking up the parts of the other mutants. The music is much
improved, however, as it will change depending on the situation  its soft and
subtle while exploring, then pumps out some hard rock during fight sequences.
Its also not the same generic music throughout, as each stage has its own
musical motif to fit the environment.



<p class="MsoNormal">Speaking of the stages, there are definitely a lot more to
traverse in Legends 2. The variety is a wonderful addition. Youll find yourself
exploring the mutant country of Genosha, fighting hordes of enemies in the
wasted streets of New York City,
and finally hunting down the main villain of the game, Apocalypse, in the
temples of Egypt.



<p class="MsoNormal">What Legends 2 does leaps and bounds better than its predecessor
is the cast of characters and their interactions with one another. Just like
Ultimate Spider-man, the writers know their source material very well. The
first game featured a roster of 15 characters; X-Men Legends 2 has that same
number, but it is a more flavorful roster, it you will. The threat of
Apocalypse is greater than the X-men or Brotherhood of Evil could ever imagine
taking on by themselves. This leaves them no choice but to combine forces for
the most un-likeliest of team-ups ever. Thus, youll have at your disposal not
only some of the big name X-men like Cyclops, Jean Grey, and Wolverine, but
also Brotherhood mutants like Magneto and Juggernaut. Another wonderful touch
is the addition of some of the lesser known names (to the general public at
least, comic book fans should easily know these names) like Sunfire, Scarlet
Witch, and Bishop. Their exchanges during the mission briefings are priceless,
as not only do they fit their comic book counterparts well, but theyre quite
funny too. They may be working together, but the animosity between the two
teams is still very evident.



<p class="MsoNormal">A number of other mutants make appearances as non-playable
characters, some of whom have huge impacts on the story. Fans ought to get a
kick out of seeing Mister Sinister acting as Apocalypses right-hand man, or
seeing Angel in both his original and his Archangel Four Horsemen forms. Others
offer help outside of direct combat  Forge will sell you wares, Blink gives
you the ability to teleport to your homebase at anytime, and Havok will act as
the X-Jet pilot to get you places.



<p class="MsoNormal">The best thing about the roster is that it is more balanced
than the original. In the first one, you could just bust through the entire
game with Wolverine alone. Now, that same thing can occur with some characters
here, but at least no one in Legends 2 is useless unlike some others in the
original (cough, Jubilee, cough). The reason for this is that theyve expanded
the number of mutant powers available for each person to about 10. Whereas you
had a couple of passive abilities and a mutant power for each face button in
Legends 1, youll find yourself struggling with figuring out what powers you
want to level up and have active. And with more powers than face buttons, Raven
thankfully added the ability to quick switch mutant powers on the fly.



<p class="MsoNormal">Keeping this balance does take some work however. Leveling
up is still a big part of the game and allowing the AI to distribute stat
points and skill points will lead to some mediocre character builds. Some may
not like this micromanagement, but trust me when I say that it pays off in the
end. In my first run through the game, I stuck to the same four characters and
built them up myself, and they became unstoppable. In my second run, I chose to
use 8 different characters, and they too were able to hold their own throughout
the game. A good example is how I leveled up my Iceman. In the first Legends, I
used him primarily as a close up melee fighter, but in the sequel, I turned him
into a freeze beam spamming machine by pumping most of his stat points into his
focus. I could have done the same thing I did in the first game, but after
seeing his new ability list, I decided to go that route. Customizing characters
has always been an important part of RPGs, and Legends 2 offers it up in large
quantities.



<p class="MsoNormal">The load times have been greatly improved since the last
time. When trying to access menus in Legends 1, the load took forever  so
long, in fact, that one of the load screen artworks was shown while you waited.
This time around, the menu pops up in almost a blink of eye; almost I say,
because there is still a bit of loading, but nothing compared to the old one.



<p class="MsoNormal">Lastly, the multiplayer aspect has been fixed. Last year, it
felt tacked on especially since many of the missions involved Magma alone, thus
totally eliminating any sort of enjoyment for the others trying to play. Raven
alleviated that problem here by always having four people in the party at once.
By doing so, anyone can jump in and play at any time, which is a good thing
since you can take this online.



<p class="MsoNormal">Online, you can participate in some of the versus Danger
Room activities, but the biggest reason to play online is that you can load up
a saved campaign and play four-player co-op with other players across the
country. And let me tell you that it is freaking awesome. Its a throwback to
the days when Gauntlet ruled the arcades. The only downside is that the game
pauses whenever someone accesses their menu, which will happen very often since
level ups occur at a rather brisk pace as well as when trying to change
equipment.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>

<p class="MsoNormal">Hmm, you know, I cant really think of anything bad to say
about X-men Legends 2. There are a couple of things to nitpick at, but nothing
too big.



<p class="MsoNormal">Finishing the game only clocks in at about 15-17 hours, and
thats with completing every available sidequest. But, when you beat the game
you open up Deadpool and if you do a certain sidequest, Iron Man. Doing all the
Danger Room missions also unlocks Professor X and playing through the game
again with those three is definitely fun, even if Iron Man totally messes up
the character balance that Raven had addressed. Considering what you have to do
to get him, however, hes such a great reward.



<p class="MsoNormal">There are also Danger Room missions, comic art, and concept
art littered throughout the stages, but other than that, multiple difficulties,
and playing through again with the unlocked characters, Legends 2 is lacking a
bit in replay value.



<p class="MsoNormal">I guess another fault would be that there arent enough
online options, but I honestly think that the online co-op campaigns are more
than enough to satisfy fans.



<p class="MsoNormal">Lastly, the game still feels a little too easy, and its
because of the same problem the first game suffered from  health and energy
packs are abundant, with enemies dropping them left and right. Youll never be
in short supply of them, so you dont have to worry about dying too often
unless its against certain enemies that hit really hard.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Raven took a successful formula and made it even better by
addressing the mistakes it made and improving them. The result  a fantastic
action RPG that fans of the Marvel universe and non-fans alike should enjoy
sinking their teeth into for more than a couple of hours. If you have the first
one, you should have this in your possession already, and if you dont, I
suggest you track this game down and purchase it today.

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 9&size=20" alt="GAMEPLAY: 9" /> <br />
Still the same solid gameplay fans know and love, though might be too hack-and-slash for some.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8.5&size=20" alt="GAMEPLAY: 8.5" /> <br />
Cleaner than the last games. Nothing overwhelming, but captures the comic look well.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8.9&size=20" alt="SOUND: 8.9" /> <br />
Music is improved, voice acting is still brilliant.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 9.5&size=20" alt="FUN FACTOR: 9.5" /> <br />
A face paced, action packed dungeon crawl gets more fun with multiplayers, off- or online.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 7&size=20" alt="REPLAY VALUE: 7" /> <br />
3 unlockable characters, 3 difficulties, and some art to find is all.  Online saves this score.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8.6 &size=23" alt="TOTAL SCORE: 8.6" />

]]></description>
<pubDate>Sun, 16 Oct 2005 13:33:00 -0500</pubDate>
</item><item>
<title>GH Review: Burnout Legends (PSP)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_burnout_legends_psp</link>
<guid>http://www.gamebump.com/go/gh_review_burnout_legends_psp</guid>
<comments>http://www.gamebump.com/go/gh_review_burnout_legends_psp#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">The Burnout series has been around for a while, but it
didnt take off until <em>Burnout 3: Takedown</em> came out and blew away everyone with
its intense drive and destroy gameplay. Now, for those of you who may have
missed out on the previous Burnout entries, EA gives you the chance by stuffing
all of their content into Burnout Legends for the PSP. Does it make the smooth
transition from consoles to handheld? Read on to find out.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">Burnout Legends brings the stages and cars from the first
three iterations of the Burnout franchise though it doesnt come right out and
tell you that. Of course, it also brings along all the modes as well: race,
road rage, pursuit, and crash. Race is a typical race except that youll want
to drive like a maniac all while trying to take out your rivals. You dont
necessarily have to do that and could just drive like a normal racing game
trying to reach the finish line, but wheres the fun in that? But, there is
also an incentive to drive wild and take out others. The boost meter plays a
vital role in where youll finish and the only way to build it is to drive
dangerously, like weaving through oncoming traffic. A more effective way to
build boost while trying to gain a lead is to cause a rival to crash, or to
initiate a takedown. Not only does it build the boost meter up quickly, but
itll also add a section to the bar, extending it to insane proportions.



<p class="MsoNormal">Takedowns vary from simply crushing another car against the
wall to you actually crashing and then controlling yourself in mid-air, or what
the game dubs as aftertouching, to land on top of another racer. Performing
one of these aftertouch takedowns not only slows your rivals down, but it also
allows you to keep your boost meter filled, as crashing will reset your meters
length and completely drain it. There is a huge variety of takedowns in the
game, and there are some called signature takedowns that can only be done in
certain stages.



<p class="MsoNormal">Two of the other modes are road rage and pursuit. Road rage
is regarded by many as the best mode in the Burnout games and who can blame
them. This mode is the perfect remedy for those for you sick of other drivers
since your goal in here is to takedown as many racers as possible in a given
time limit. Its easy at first but as you progress further, the harder it
becomes and youll have to think of new creative ways to eliminate them.
Pursuit puts you in the role of the cop and you must eliminate a single target
in either a set time limit or within a set distance. 



<p class="MsoNormal">The last mode is crash, which I personally loved the most
because its like a racing puzzler, if you can imagine that. In crash, youll
be given a set up of cars, intersections, etc. and it is up to you to wreck the
most havoc possible in a quick single run. Scores are recorded in dollars, so youll
know how much damage youre inflicting. To help you out there are cash bonus
icons as well as a crashbreaker icon. Hitting the crashbreaker icon will cause
you to explode the instant you touch it, causing damage around you, but youll
also be able to aftertouch onto nearby icons or other cars. You can also
initiate the crashbreaker without touching the icon. After a number of wrecks,
you can hit triangle to initiate the crashbreaker.



<p class="MsoNormal">Unlocking new cars and tracks requires progressing through
World Tour. By beating races and such youll unlock new tracks. To unlock new
cars, you need to accrue takedowns points which are earned with every takedown
you perform. The heavyweight division is a little different though as those are
unlocked at set monetary values in crash mode (all the money youve incurred
from damages is cumulative in crash mode).



<p class="MsoNormal">On the technical side of things, Burnout Legends does it all
quite well. The graphics look nice with well-detailed environments  buildings
arent flat globs of color, but are vibrant 3D giants. The cars may not be
real, but their models definitely take a lot of cues from some real life
counterparts and they look fantastic. The fact that they arent real is a blessing
since that allows the developers to go wild in creating mangled pieces of metal
flying through the air and sliding across the pavement. Best of all, even with
the high-quality graphics, the frame rate is consistently high.



<p class="MsoNormal">To go along with the graphics, the sound effects are spot
on. Screeching tires, explosions, and the sound of metal on metal added with
the visual effects will bring a smile to your face as it adds to creating that
sense of being in the middle of a huge pileup. Staying in the sound department,
the soundtrack is a variety of rock and techno. Its not the best in the world,
but most of the time youll be so focused on the racing and destruction that
you wont even notice that there is music playing.



<p class="MsoNormal">Burnouts gameplay is set up perfectly for some multiplayer
action. Co-op crash mode is fun beyond words, but so is trying to ram your
buddy off the road or into an oncoming bus. Unfortunately, it only supports ad-hoc communications, so those looking to play it with someone across the country
are out of luck. However, it does support Game Sharing, although youll only be
able to play race mode on a single track, and the download times will vary from
30 seconds to five whole minutes.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/> 



<p class="MsoNormal">There is no doubt that Burnout Legends is an awesome game,
but there are a few issues with it. First of all, while the graphics are great
there are some instances where the game can get ugly. Throughout the game
youll see a number of blue dots along the road. These dots match the color of
the sky, so it looks like youre looking through the road at times which
detracts greatly from the 3D illusion. Its not a enormous problem, but it does
get distracting sometimes and is a bit of a disappointment considering how well
built the rest of the game is.



<p class="MsoNormal">Also, in crash mode, the game suffers from what I call
moving ground syndrome. After the crash, the camera stays stationary focusing
in on the last crash. Sometimes, a couple of the polygons on the ground will
shake, as if that portion of the road is still in motion  in other words, its
what the road would look like if you were driving at a high speed. Again, this
doesnt kill the gameplay at all since it occurs after youre done crash, but
it is still a blemish on an otherwise great game.



<p class="MsoNormal">Progressing through crash mode is rather easy since all you
need is a bronze medal to unlock new events. Those who want to achieve all
golds, however, will need a lot of patience as some of the stages require not
only a lot of skill, but also a tad bit of luck. The best advice I can give to
those stuck on a crash stage is to persevere and you will eventually get that
gold.



<p class="MsoNormal">The controls are rather good, but only when you use the
D-pad. The analog nub feels way too sensitive. However, this could just be
personal preference as Ive yet to really adjust to playing with the analog
nub.



<p class="MsoNormal">Two last nitpicks is that when the game changes tracks in
the middle of a race, the game will skip a bit. It wont mess you up  most of
the time. And when it does youll want to throw your PSP across the room, or at
least think about it. The second is the load times  they arent overly long
but my goodness there are a ton of them, which definitely adds up. It seems
like theres a load screen every time you go to a different menu.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Though it has been shrunk, Burnout Legends still retains all
of the elements that made the other ones great even in a smaller form. The
graphics are top-notch, despite some problems here and there, and the gameplay
is still tight and fun as ever. Burnout Legends is the best racer available for the PSP and may be
one of the top five best games for Sony's handheld. If youre a fan of
the series, this is a must-buy; even if you arent and you have a PSP, with the
drought of new PSP games over the summer, this is as good a place as any to
start with the Burnout series.

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 9.2&size=20" alt="GAMEPLAY: 9.2" /> <br />
The balance between racing and destruction is almost perfect.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8.7&size=20" alt="GAMEPLAY: 8.7" /> <br />
Some glitches here and there are a little bothersome, but otherwise the game looks great.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8.5&size=20" alt="SOUND: 8.5" /> <br />
Soundtrack is hit-or-miss, mostly hit. Sound effects are excellent. </p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 9.5&size=20" alt="FUN FACTOR: 9.5" /> <br />
Causing crashes worth half a million dollars is fun as hell  and thats just one mode.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 9&size=20" alt="REPLAY VALUE: 9" /> <br />
Plenty of cars to unlock and records to set. </p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 9 &size=23" alt="TOTAL SCORE: 9" />

]]></description>
<pubDate>Tue, 27 Sep 2005 23:22:00 -0500</pubDate>
</item><item>
<title>GH Preview: Lara Croft Tomb Raider: Legend (PS2)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_preview_lara_croft_tomb_raider_legend_ps21</link>
<guid>http://www.gamebump.com/go/gh_preview_lara_croft_tomb_raider_legend_ps21</guid>
<comments>http://www.gamebump.com/go/gh_preview_lara_croft_tomb_raider_legend_ps21#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<p align="left"><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /> <p>If you remember the tagline for Eidos <a target="_blank" href="http://reviews.gaminghorizon.com/media/0,100,28,49,12,817.html"><em>Tomb Raider: Angel of Darkness</em></a> then youre already amused by the series irony. Out of the tombs and into hell was splattered across every gaming site on the Internet, and intrigued gamers waited anxiously to give the industrys leading lady a next-generation, honest chance. Lo and behold, the gamesucked. It suffered from horrendous slowdown, AI that simply didnt work, and plagued controls.<p> Almost immediately after its release Eidos shocked everyone by repositioning the series, stripping it from Core Design and handing it to Crystal Dynamics, the company responsible for <em>Gex</em> and the <a target="_blank" href="http://reviews.gaminghorizon.com/media/0,100,28,49,12,865.html"><em>Legacy of Kain/Soul Reaver</em></a> franchises. The pressure was on, and Crystal Dynamics was charged with nothing short of overhauling the series to bring it into the modern era. To do this the developing house  along with Laras original creator, <em>Toby Gard</em>  embarked upon a soul searching quest, finally asking the big questions  Who is Lara Croft? What makes her tick? How is she relevant today? The result: a return to Laras roots in Tomb Raider: Legend.<br /><br />Very little is known of Legends plot. It involves the standard globetrotting to eight different locations, including jungle, snow, mountainous, and underground areas. The bulk of these gorgeous environments consist of tombs, and judging from the available screenshots, are reminiscent of the underground/cavernous areas in the original. The Himalayas are cited as key to the storyline, which brings to mind the famed airplane crash from the originals background story. Its unknown whether the levels progress on a non-linear timeline (i.e., <em>Chronicles</em>) or follow <em>Last Revelations</em> timeline jumps from past to present, though its confirmed that Lara, while in search of another ancient artifact, confronts a foe long-thought dead. The enemys name  and why hes concerned with the artifact  remains a mystery. <br /><br />To navigate throughout these tombs Lara requires precision controls, a feature that enabled the previous versions to exist but was MIA in AoD. The switch to analog controls was troublesome and crippling; lining Lara up for jumps, performing the most basic maneuvers, and just repositioning her to look around was difficult. Crystal Dynamics has revamped the control scheme in Legend, increasing its functionality and comfort. Its uncertain if the game allows for D-pad use, but its a good guess that the analog control system was at least completely re-worked (compared to AoDs controls this can only be a good thing). Lara performs her favorite moves  swan dive, back flip, handstand, etc., - and does so smoothly. Her model receives another facelift with a higher polygon count, detailed facial features, reactive eyes, and a complete new look thanks to the originals character designer. <br /><br />Theres no word on enemy types but Lara retains her usual weapons, the dual pistols, now paired with an updated move and shoot system and goodies. High-powered binoculars, a personal camera for dark areas, frag grenades, communication devices, and a new magnetic grappling hook are introduced. A lock-on system is in place, and judging from trailer footage actually uses a targeting icon, unlike AoD. Another new feature is Laras ability to shoot destructible objects in the environment, like barrels. Any opponent near said barrels gets splattered with splinters and firepower, assuming theyre stacked with something inflammable. When a bad guy goes down Lara can even steal his weapon, though shes limited to only one rifle at a time. Melee combat for close-quarter fighting is present and hopefully nothing like AoDs dysfunctional stealth/melee system, but then again details are sparse.<br /><br /> Legend, as a return to Laras roots, probably removes itself from the action emphasis AoD had and focuses on puzzle and platform gameplay. To help players find their next destination/clue Lara turns her head to the location, indicating the relevant area. In trailer footage arrows designate important directions. The camera, while controllable, is said to move and pan the area naturally. <br /><br />Theres an online component but Crystal Dynamics hasnt commented on it yet, though Xbox Live (and probably PS2 network play) is confirmed. An Xbox 360 and PSP version are rumored to be in the works, too.<p><br /><br /><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><br /><br />Judging by the drastic change of development teams and redirection of the series, this is probably Laras last chance to appear in a reputable title published by Eidos. If Crystal Dynamics gives Legend an entirely re-worked precision control system, ups the interactive environment feature, grants it an innovative online mode, and strengthens the storyline then a comeback is possible. If its plagued by horrible AI, terrific slowdown, and repetitive gameplay, however, the formula is dead. Maybe Lara can join the long list of videogame celebrities in another <em>DDR</em> remix? Hey, even the British know how to get down.]]></description>
<pubDate>Mon, 30 May 2005 19:43:00 -0500</pubDate>
</item><item>
<title>GH Preview: X-Men Legends II: Rise of Apocalypse (Xbox)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gh_preview_xmen_legends_ii_rise_of_apocalypse_xbox1</link>
<guid>http://www.gamebump.com/go/gh_preview_xmen_legends_ii_rise_of_apocalypse_xbox1</guid>
<comments>http://www.gamebump.com/go/gh_preview_xmen_legends_ii_rise_of_apocalypse_xbox1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p><p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>X-Men Legends 2: Rise of Apocalypse is looking to bring what was successful with the original Legends and improve on every aspect of it. In this version the developers are looking to have 16 playable characters in which each has approximately 12-14 mutant powers, more than doubling them from last time. The game also looks to feature over 20 bosses and three skins for each player including classic ones.<p>The designers particularly wanted to improve on the team aspect of the game and make you work together more. In this version, you'll be able to have Magneto and Wolverine on the same screen and play them together. There will be a completely new strategy in which you can play how you want as they made it to fit both role playing and action fans alike. One sort of example of this is&nbsp;in the&nbsp;boss battles which will include multiple stages as you'll have to progress through them. You'll see that the boss uses the environments against you and then in turn you must use it against him.<p>You can tell that the developers particularly worked on the graphics, the X-Men are much sharper and better looking than last time. The environments are also impressive and include enhanced destruction including the ability to throw and blow stuff up. The levels are also larger and there is more to do. One particular notice of graphics was when you were in the museum and scarabs were literally coming out of the floor, graphically this really worked and was very impressive.<p>The game's sound is also impressive with all new dialogue added to make the experience even better. If that's not enough, the game also supports online play for up to four people. Activision worked hard on overhauling the menu system for online play there is no waiting while other people are in menus, instead with the simple touch of the D-pad you can power switch thus keeping the nonstop action going. If you don't have four players, you can also fill the rest of your slots with the computer.<p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>X-Men Legends 2 is looking to be an impressive sequel to the best selling X-Men game of all-time. With more powers, characters and options, the game certainly looks to build on every aspect of the original. The graphics are even sharper and the dialogue is better. Overall, X-Men Legends 2 certainly will fill the action and role playing desire of X-Men fans everywhere.]]></description>
<pubDate>Sun, 22 May 2005 16:34:34 -0500</pubDate>
</item><item>
<title>GH Preview: Burnout Legends (PSP)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gh_preview_burnout_legends_psp1</link>
<guid>http://www.gamebump.com/go/gh_preview_burnout_legends_psp1</guid>
<comments>http://www.gamebump.com/go/gh_preview_burnout_legends_psp1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>Burnout Legends looks to bring players the high intensity racing experience on the go. The game is approximately 70% complete and it shows as graphically it looks to be on the same level as the PlayStation 2. The game includes modes of play including pursuit, road rage, crash, time attack and race. The only new one to the Burnout world is Pursuit which allows you to chase or be chased by the police, think Need for Speed. In this mode, players have a distance meter and a health meter that help determine the outcome of the game.<p>As previously noted, the graphics in Burnout Legends are top notch and really standout on the impressive PSP screen. The graphics are true to the Burnout series and even the crashes although not quite as detailed as their console counterparts still show incredible destruction and mayhem.<p>Just based on the short demo available at the show, the only question marks for Burnout Legends are that the game can get a little choppy and slow to take in all that is going on when crashes happen, particularly in crash mode. This isn't terrible, but a slight annoyance. The only other drawback is that when the game shows crashes in slow motion, that screen pulls you away from the action way too long. Timing it, it was up to approximately eight to ten seconds and at least from our experience in the demo there's no way to press a button to pass through it.<p>Finally, the controls for Burnout are still very easy to pick up and play. If you've played the game on the PlayStation 2 before, you'll easily be able to pickup and play this one too.<p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>Burnout Legends is shaping up to be one of the best Fall releases for the handheld. The game really translates the courses, cars and full experience from the consoles to the PSP. Burnout Legends will easily be one of the more popular UMDs in my PSP upon its release.]]></description>
<pubDate>Thu, 19 May 2005 23:29:00 -0500</pubDate>
</item><item>
<title>GH Preview: The Legend of Zelda: Twilight Princess (NGC)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_the_legend_of_zelda_twilight_princess_ngc1</link>
<guid>http://www.gamebump.com/go/gh_preview_the_legend_of_zelda_twilight_princess_ngc1</guid>
<comments>http://www.gamebump.com/go/gh_preview_the_legend_of_zelda_twilight_princess_ngc1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Aaron Thomas.</p>
<p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>All you need to know about the buzz surrounding The Legend of Zelda: Twilight Princess, is that the line to play it is nearly four hours long. Fortunately, our tour with Nintendo started with Zelda, and I was able to play all four parts of the demo, logging almost an hour with one of the most anticipated games of the show. Since the demo was broken down into four separate parts, Ill talk about each portion on its own.
<p>
Toanu Village<p>
The game opens with the camera panning around a farm, and centers on Link, who is getting off of work early. Your boss tells you to call your horse, Epona, by blowing into a piece of grass. Of course, the tune is Princess Zeldas familiar theme from Ocarina of Time. As you finish playing, Epona comes barreling out of the barn, and you hop on to wrangle some animals into the barn. This teaches you the basic mechanics of riding Epona, and is quite fun. You basically circle around a few of the twenty goat-like animals, and hit the A button to whoop and send them scampering towards the barn. After you finish, your boss shows you how to clear jumps with Epona, which is as simple as pressing A to get some speed, and letting the computer do the rest. A girl named Ilia, whose father is the mayor yells at you for injuring Epona by performing jumps, and you are scolded for being late to a meeting for which you are representing the town.
<p>
It was after making a few jumps that everyones favorite pastime, torturing chickens, from the SNES Zelda, came into play. You can grab a chicken, lift it over your head and then run and jump off a ledge to glide down to the ground. Of course, you dont have to use the chicken for something useful; you can just toss it around, but beware the wrath of angry chickens. This portion of the demo concludes when you help a pregnant woman retrieve her babys basket, which is floating down the river. I didnt get to finish this last part, unfortunately.
<p>
Horse Battle <p>
The Horse Battle takes place a few hours into the full version of the game, and opens with a scene of a young boy, that has been kidnapped and tied to a pole. The pole is attached to the horse, which is being ridden by a quite nasty looking villain. Of course, Link is there to save the day, and hops on Epona to rescue the boy. The boss calls for reinforcements, who surround Link, swing swords, and shoot flaming arrows to keep you from the fleeing Boss. You can knock them off fairly easily with your sword, but you also must use your limited spur meter to speed up and attack the boss at the same time. 
<p>
This battle is quite tense, and while not terribly difficult, does require quite a bit of concentration. When I struck what I thought to be the final blow, I noticed how hard I had been gripping the controller, and eased up a bit. Little did I know, I was about to have a head to head confrontation, where both Link and the boss charged at each other while riding across a bridge. I rode straight for as long as I could, turning to the left at the last instant, and just landed a blow that knocked my foe off the bridge, no doubt to his death. The camera panned out, showing the silhouette of Link and Epona against the backdrop of a setting sun. 
<p>
Forest Temple<p>
The Forest Temple felt quite a bit like one of the temples in Ocarina of Time. It was here that I got the boomerang, mapped it to whatever button I wanted, and immediately took out some pesky spiders that were impeding my climbing. The basic battle mechanics are introduced here, and they are very, very similar to what was found in The Wind Waker, and Ocarina of Time. There is a new finishing move, which is performed by pressing the attack button when a foe is near death. The game actually prompts you to do this, but it doesnt seem like the prompt will be there in the final game.
<p>
 As you make it through the Forest Temple, one of the suspension bridges collapses, leaving you stranded. A chimp-like creature comes out, and you learn that you can help each other out. The chimp can hang from the ropes that cross the chasms and catch you as you leap, swinging you to the other side. Youll have to let a few more of the creatures out of their cages in other parts of the temple, in order to have enough of them to cross the biggest gap. Jumping is automatic, and Link will jump when he gets to a ledge, just like he has done in the last few games. You also learn to perform the roll maneuver, which will help you dodge attacks, and in this case, allows you to roll into a pole to knock a caged chimp off. I also spent some time smashing pots to get hearts and rupees, and also wasted a few minutes chopping some of the tall grass.
<p>
Temple Boss<p>

The Temple Boss was the last of the four part demo, and featured Link against a plant-like creature, who then gave way to a sort-of demon. Using the boomerang, you could target bombs that were set on platforms surrounded by lava, and then target the boss. After holding down the button long enough, the boomerang charges up, unleashing a tornado that picks up the bomb, carrying it to your second target, and blowing it up. Things get a bit more complex as the next set of bombs are being carried by a chimp, who is swinging back and forth across the screen. You have to target him, lock on with R, and then target the boss, again unleashing the tornado. As he is hit with the bomb, he falls forward, and you must rush towards him and slash at his head. After repeating this process a few times, he dies in grand fashion, leaving just his giant eye on the ground. The game then thanks you for playing the E3 2005 demo, and fades to black.
<p>
Its no secret that people have been clamoring for a realistic looking Zelda, and Twilight Princess delivers a visual style that will certainly please anyone. The graphics are crisp, and feel like a naturally evolved version of the Nintendo 64 titles. Theres no voice acting in the game, but there are the grunts from previous Zeldas when you being a conversation. 


<p><br /><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/>
<p>
Legend of Zelda: Twilight Princess is poised to be a great last hurrah for the Nintendo GameCube. The game was a blast to play, and didnt seem to disappoint anyone  even the people that only got to play for 10 minutes after waiting for four hours. You cant find another game on the show floor that can do that.
]]></description>
<pubDate>Thu, 19 May 2005 19:49:00 -0500</pubDate>
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<title>GH Review: Untold Legends: Brotherhood of the Blade (PSP)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_review_untold_legends_brotherhood_of_the_blade_psp</link>
<guid>http://www.gamebump.com/go/gh_review_untold_legends_brotherhood_of_the_blade_psp</guid>
<comments>http://www.gamebump.com/go/gh_review_untold_legends_brotherhood_of_the_blade_psp#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p><p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/><br /><br />The first and only RPG available for Sonys PSP, Untold Legends passes itself off as the sum of recently released RPGs, only portable, and for the most part that wouldnt be incorrect. There are some detailed environments, a somewhat practical plot, a decent button-mashing premise, and the standard stats available for adjustment, but what it really comes down to is what youre willing to sacrifice for a portable RPG.<br />
	<p><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>&nbsp;<p>ULs storyline begins directly enough: the players character has won the championship title of Guardian, requiring that s/he stay in the city of Aven as its official protector, serving the people in times of need. Unfortunately something sinister is about, and of course this evil force begins attacking on your shift. The basic plot has the player completing quests to further the investigation of evil in order to save Aven. Not exactly earth-shaking or even remotely intriguing at the least, but for a portable title its enough to go on.<br /><br />Basic gameplay has players choosing a class from the available list: alchemist, druid, knight, and berserker. The classes are rather self-explanatory and each plays simply; the alchemist focus her power into her intelligence stat and attacks with both melee and magic; the druid focuses on intelligence but rounds out his other stats (stamina, strength) more equally, using natures magic and basic melee attacks to advance; the knight focuses largely on strength and stamina, wielding the most powerful weapons while taking hits well; and the berserker focuses primarily upon strength, using the stat base to unleash devastating damage. Each class has a typical fighting technique  flips and kicks for the berserker, basic sword-swipes for the alchemist, etc.  and each can be visually modified in limited terms of skin tone, hair color, and hair style. <br /><br />Other than the basic stat adjustments, players are able to select their characters armor, weapons, and jewelry. The inventory screen will appear familiar to RPGers, and is extremely reminiscent of Sonys Champions of Norrath inventory selection system. Items take up a certain number of blocks, and when the weight limit has been reached the character is unable to carry any more equipment. The standard gear  armor and weapons  can be modified with special enchantment items, like storm totems, by selecting the enchantment item and then the equipment desired for upgrading. The menu system is maneuvered through via the L and R buttons (with some lag between screens) and the cursor is controlled with the analog stick.<br /><br />When a player is ready to get into the actual game, he may choose to start a normal (offline) one, or go online and either join a multiplayer room or host his own. Since chances are good youll rarely ever spend time in multiplayer mode Ill be focusing on the regular, single-player option. Once inside youll be greeted with the initial storyboards explaining the plot, a couple (very lengthy) loading screens, and finally the beginning stage, inside the Inn. Players control their character with the analog stick, which provides much smoother movement than Id anticipated, and attacking is accomplished via mashing the X button. If magical attacks are your preferred method of slaying, youll be pleased to know that a now-standard quick-menu has been implemented. The quick-menu hosts up to eight magic spells and allows for two quick-magic buttons to be assigned (circle and triangle), which is now also standard and very convenient, and is accessed through the D-pad.<br /><br />Killing in UL is just like killing in any other recent hack-fest RPG, and involves running into foes with blades swinging (or spells casting, depending upon your preference). Theres no manual targeting involved so spells and arrows kind of fly out on their own, but if youd like to feel a little more control you can always zoom the camera in by holding down R and pressing up on the D-pad, showing where to more precisely attack. You can also adjust the camera from the normal via with the other D-pad buttons.<br /><br />The environments in UL are adequately detailed, with trees dotting the forested landscapes, snow falling from the air, water rushing from spouts/pipes, rocks decorating the land, and individual concrete blocks visible on the streets. Spell effects are colorful, bright, and even nicely misty in some cases, showcasing the graphical power of the PSP. Modified weapons also shimmer/glow, and with the camera zoomed in youll be able to see the fine details in character clothing. Enemies (monsters, boars, spiders, and the like) receive just as much attention. The game isnt exactly beautiful, but for the first RPG on the handheld, its got enough visual pizzazz for a single play-through.<br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/><br /><br />Thats if, of course, you enjoy the game enough to even finish it once. The most serious fault of UL is that its extremely boring, typical, generic, and dull. Enemy AI is simple and straightforward, requiring absolutely no strategy from the player. Running around in circles, spewing acidic juices at bosses, is just as likely to guarantee a win as is standing and fighting, with or without strategy. Theres a slew of very long, very frequent loading screens for each time the player enters a new area. The storyline is so mediocre and un-intriguing that even the most aloof RPGer will find that it offers zero motivation or interest. An annoying bonus is the lack of sufficient quest information. Youll learn to head to area A and thats about it, which means youll spend some time wandering around, looking for the next (pointless) boss to kill. <br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/><br /><br />Taken for what it is, Untold Legends: Brotherhood of the Blade is an adequate RPG for the PSP, being that its the only one available at the moment. However, even the most indifferent RPGer will find it boring and uneventful. If you can ignore the absolute dullness of Untold Legends and truly desire a portable RPG (and lack a GameBoy Advance), only then can I recommend you give Untold Legends a try.<br /><p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7.2&size=20" alt="GAMEPLAY: 7.2" /> <br />
Standard hack-n-slash that apparently every developer thinks constitutes a good RPG.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7.2&size=20" alt="GAMEPLAY: 7.2" /> <br />
Not particularly bad, but bland. Good details for characters and enemies.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 6.5&size=20" alt="SOUND: 6.5" /> <br />
Swoosh, swing, growl, and howl, plus a forgetful background song.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 6&size=20" alt="FUN FACTOR: 6" /> <br />
Absolutely boring and bland.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 6&size=20" alt="REPLAY VALUE: 6" /> <br />
Multiplayer means you might come back.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.6 &size=23" alt="TOTAL SCORE: 6.6" />

]]></description>
<pubDate>Tue, 12 Apr 2005 19:46:00 -0500</pubDate>
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<title>GH Review: Musashi: Samurai Legend (PS2)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_review_musashi_samurai_legend_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_musashi_samurai_legend_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_musashi_samurai_legend_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/><p>Its
been a long while since weve seen or heard anything from our friend
Musashi, who originally debuted in Brave Fencer Musashi for the
PlayStation so many years ago. That original title played more like a
fighter with a storyline than an RPG/adventure game, but the newest
exploits of Musashi follow the latter pattern. Musashi: Samurai Legend
is poised to be the anime-action/adventure RPG of the year, featuring a
heavy emphasis on hack n slash gameplay and uniquely presented
visuals, but can Musashi compete with the likes of other cartoonish
RPGs with strong combat systems?<p /><p /><p /><p><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/><p>The
plot in Musashi is simple enough. Summoned by a princess, Musashi
arrives on the scene charged with rescuing the mystics (magic-users),
saving some locals, finding some elemental swords to restore power to
the Anthedon (a giant, magical flying whale) and defeating an evil
corporation bent on gathering magical sources to eventually dominate
the world. Unsurprising, to say the least.<p>Fortunately for
Musashi if the storyline doesnt motivate a player, the unique
graphical presentation might. Musashi features an anime style of
graphics strongly reminiscent of Dark Cloud 2s; everything from the
slow twisting of Musashis crazy hair down to the death animations of
Muashis victims is an excellent visual touch. Character designs are
lively and vivid, and the games environments are entirely in 3D with
gentle lighting effects and standard level designs, though the areas
are a tad small. One key graphical element concerns the games special
attack effects; using the elemental swords latent abilities, or the
learned attacks in general, presents short attack animations, which
spruces up the fun.<p>The
bulk of Musashis gameplay has players exploring lush landscapes in
search of the maidens of the elemental swords. Defeating opponents via
the hack n slash standard and retrieving the swords helps restore
power to the Anthedon and increases Antheums (the town on the back of
the Anthedon) resistance of the Gandrake Corporation. The controls are
smooth and have Musashi performing very simplistic moves, essentially
sword-swipes and stabs, to rescue the maidens. <p> Additionally, Square Enix included a duplication system to freshen the
repetitive button-mashing. Every enemy type in Samurai Legend has a
unique design and special move for Musashis learning; locking-on to an
opponent via R1 fills a focus meter on the top-left of the screen, and
when the bar is full and an opponent performs the new attack, a &quot;sign&quot;
signals the player to hit the square button to bring up the abilitys
button combination. Performing the combination grants Musashi the
ability. Just incase you happen to forget the combination the start
menu holds an ability set with button listings for all combinations
learned. Furthermore, Musashis elemental swords possess latent
abilities that help solve miniscule puzzles and plow through enemies.
For example, the first elemental sword players receive is the earth
sword, and its special ability is tremor thrust, which when performed
gives off a small quake that breaks boulders and pushes buttons.<p><p>While
en route to the maidens Musashi will run across nearly 30 giant blue
capsules with townspeople inside. Rescuing the townspeople returns them
to Antheum, where they can be used as plot/gameplay resources for
Musashi. An example would be Mugg the blacksmith, who shapes magical
alloys to Musashis weaponry. <p>When youre not saving
townspeople, maidens, mystics, or princesses, youll be taking on
bosses, which requires a tad more strategy than the typical opponents.
Each boss is a leading member of Gandrake Corporation and calls for a
unique plan of action. For guaranteed victory gamers need to level
Musashi up, which occurs after killing so many baddies. The level-up
option is in the system menu and lets players adjust HP, MP (for
special attacks), strength, defense, luck, and focus. The system seems
tailored to younger RPGers as it allows for an adjustment to be
emphasized either manually (selecting a stat on your own) or
automatically via choosing a description (i.e. &quot;focus primarily on
strength, improve defense&quot;, etc). <p>One
mechanic that Musashi utilizes that Ive never seen before is the
carrying ability. Musashi is actually able to pick up a character
(typically the damsel) via X and carry the character around, but dont
think that Musashi will be immune to attack just because hes playing
the hero  opponents can attack Musashi while he struggles with his
burden, and Musashi can do the same. If presented with a considerable
threat Musashi can toss the damsel into the air for enough time to
swing at it, but as we know, what goes up comes down, and if the threat
persists its probably best to just drop the damsel and kick into Rambo
mode.<p>Samurai Legends presentation is solid, with lovely visuals
(Antheum itself is quite gorgeous), nice attack effects, interesting
character design, quirky cutscenes, and good background music, though
nothing too noticeable. The standard gameplay sounds  slashes, jabs,
stabs, etc., - are to be expected, but the enemy death animation sounds
are a nice highlight.<p><p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/><p>Love
it or hate it, Musashi plays like a simpleton's RPG; there's not a lot
of substance here. The game feels more like a children's title with
flashy graphics, not surprisingly. The hack n' slash gameplay is
slightly more innovative thanks to the duplication process, but the
system is a little tricky, and even once you've got it down and learned
a slew of new moves, it's still not as exciting because it lacks magic,
strategy, or even interesting cutscenes for progress motivation.<p>The
storyline itself isn't exactly gripping: rescue the damsels in
distress, restore power to the Anthedon, and save the princess
of the mystics while simultaneously defeating Gandrake Corporation.
Considering that this is Square I'd expect a lot more, but if indeed
Musashi is targeted to pre-adolescents, it's not such a drawback. I
doubt that the average pre-teens needs more than a basic plot to go on.<p>The
continued swing, swing, and swing again gameplay formula is getting
old, fast. Deprived of magic and intelligent enemy AI, the only
strategic thing players have to do is correctly duplicate attacks.
After that it's the same-ol repetitive formula without much motivation.<p>I
also didn't care much for the dialogue style (very over-exaggerated)
and voicework (which is just as exaggerated and silly). Then again, if
Musashi is really targeted to a younger generation then you can't
really complain - kiddies aren't going to care so much about simple,
exaggerated dialogue/voiceacting. Everyone post-17, however, will
quickly tire of it.<p><p>A
few other problem areas abound. The 360-degree camera operates smoothly
enough, but when backed into a corner the action causes some mild
slowdown and is briefly daunting. Theres also some minimal slowdown
when several enemies are on-screen at once and being disposed of,
probably due to the extensive death animations. Im also not pleased
with the saving option being restricted to Antheum; if you want to
save, youve got to get back on the Anthedon and hit Musashis room for
the option. When a chapter contains more than one area and the threat
of death looms overhead, youve got to stop what youre doing 
progressing to the next location  to visit another area to save. If a
save-anywhere system couldnt have been implemented then surely save
spots/crystals should have. Finally, the game is quite easy, but again
thats probably due to the target audience.<p /><p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/><p>Musashi: Samurai Legend isnt exactly the biggest RPG of the year (or even close to being a contender), but is good for what it is - a simple, anime-styled RPG with a strong combat focus set in a distinctively beautiful world.
Unfortunately what it lacks - an intriguing plot, apt save feature,
good dialogue/voicework, more difficult gameplay - guarantees that
older, more hardcore RPGers aren't going to be interested in Musashi
for long.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7.5&size=20" alt="GAMEPLAY: 7.5" /> <br />
Repetitive, but innovation in duplication system.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8.5&size=20" alt="GAMEPLAY: 8.5" /> <br />
Interesting anime style with lovely 3D environments, plus effects.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7.3&size=20" alt="SOUND: 7.3" /> <br />
Nice music and sound effects, though nothing special.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 7.2&size=20" alt="FUN FACTOR: 7.2" /> <br />
Probably for the younger crowd.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 6.5&size=20" alt="REPLAY VALUE: 6.5" /> <br />
You can collect people/cards, but once through is enough.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 7.4 &size=23" alt="TOTAL SCORE: 7.4" />

]]></description>
<pubDate>Tue, 08 Mar 2005 21:50:00 -0600</pubDate>
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