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<title>| GameBump |</title>
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<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Sony's Jack Tretton, &quot;[Numbers and Stuff].&quot;</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/sonys_jack_tretton_numbers_and_stuff</link>
<guid>http://www.gamebump.com/go/sonys_jack_tretton_numbers_and_stuff</guid>
<comments>http://www.gamebump.com/go/sonys_jack_tretton_numbers_and_stuff#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img src="http://www.gamebump.com/images/upload/1bc58jmgal3v8y9ha5l7g22i.jpg" alt="" alignment="" border="0"></p><br></div>SCEA's big man on campus, Jack Tretton, recently announced that the PlayStation brand as a whole is selling like half-priced Ensure at a retirement community.&nbsp; Numbers are up from estimates and everything is going well.&nbsp; <br><br>The PlayStation 3 has been selling at a rate that's over 30% better than originally estimated and is on track to hit 10 million units by March '09.&nbsp; That's an increase of over 100% versus last year's sales.&nbsp; So that means, that over the same period of time, Sony managed to sell 100% more consoles than last year which is 30% more than what they were expecting to so that works out to roughly...&nbsp; Ok, we can assume that they're pretty happy with the sales; math was never my strong suit.&nbsp; <br><br>The PSP is also said to be selling at somewhere between 20 and 30% over their estimates.&nbsp; All told, things are going pretty well, or at least better than planned.<br><br>Photo: Justin Sullivan/Getty Images.<br>]]></description>
<pubDate>Thu, 02 Oct 2008 18:07:45 -0500</pubDate>
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<title>Video: Steve-O Drunk At Spike VGAs</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/steveo_drunk_at_spike_video_game_awards</link>
<guid>http://www.gamebump.com/go/steveo_drunk_at_spike_video_game_awards</guid>
<comments>http://www.gamebump.com/go/steveo_drunk_at_spike_video_game_awards#</comments>
<description><![CDATA[<p></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/ev5hw72g7y0bawn7a8sf1yw2.jpg" alt="" alignment="" border="0"></p><p></p>What else is new? Our good 'ol pal, Steve-O, finds himself drunk (as I'm sure he often does) at this year's <a href="http://www.gamebump.com/go/get_ready_to_hate_your_tv_spike_vga_awards_back">Spike Video Game Awards</a> on stage presenting an award. You may know Steve-O from the popular MTV show, Jackass. Without further ado, peep the pointless, but hilarous after the jump.<br><p></p><p></p><br><br><embed src="http://www.ifilm.com/efp" quality="high" bgcolor="000000" name="efp" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="flvbaseclip=2920184&amp;" align="middle" height="365" width="448"><br>]]></description>
<pubDate>Sun, 09 Dec 2007 14:47:59 -0600</pubDate>
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<title>MFA's Disbarment Trial Finished, Verdict Comes Next Year</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/mystery_florida_attorneys_disbarment_trial_finished_verdict_comes_next_year</link>
<guid>http://www.gamebump.com/go/mystery_florida_attorneys_disbarment_trial_finished_verdict_comes_next_year</guid>
<comments>http://www.gamebump.com/go/mystery_florida_attorneys_disbarment_trial_finished_verdict_comes_next_year#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/thompson.jpg" align="right" style="margin: 10px; border: 1px solid black;" />According to GamePolitics, the Florida Bar trial against Mystery Florida Attorney (MFA) has completed, but after hearing him talk for two weeks, the judge needs some serious alone time. The ruling has been delayed until next month so Judge Dava Tunis can review the transcripts and maybe clean some crazy out of her ears.<br><br>After the trial had wrapped up, MFA's last motion with the Federal court to vacate the trial was denied. So he went ahead and filed another one.<br><br>Until then, MFA is free to sow discontent and further his reputation as a lawyer.<br><br>Watch this space for more updates.<br>]]></description>
<pubDate>Thu, 06 Dec 2007 22:22:54 -0600</pubDate>
</item><item>
<title>GB Review: Jackass The Game (PS2)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gb_review_jackass_the_game_ps2</link>
<guid>http://www.gamebump.com/go/gb_review_jackass_the_game_ps2</guid>
<comments>http://www.gamebump.com/go/gb_review_jackass_the_game_ps2#</comments>
<description><![CDATA[<div class="image"><img src="http://www.gamebump.com/images/upload/xkqdsyqnctwozaw4e3v3ealf.jpg" alt="" alignment="" border="0"><div><br><center style="font-style: italic;">Hey, see if you can kick this guy in the...</center></div></div><br><img style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><br>At first glance, Jackass The Game sounds like a 
terrible idea, but Red Mile did an okay job with it. If you want something stupid 
and funny, it provides a brief laugh and a short experience of the hilarious 
antics of the show. As a game, however, it doesn't measure up, and nor does it offer much in the way of longevity.<br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><span style="font-style: italic;"></span><br>I guess it was only a matter of time before a publisher decided to put together a game in regards to the hilarious antics of Jackass. Red Mile Entertainment attempted to do just that with Jackass The Game. What is created is essentially a compilation of minigames that give you a feel for all things Jackass.<br><p></p><p></p>In the game players take on the role of a director because the original one was injured during shooting. You direct seven episodes and each one is broken up by five different stunts youll perform which add up to 35 total.<br><br>Each stunt is very simple, utilizing just two to three buttons at most. The minigames in themselves arent difficult by any means, but provide a slight challenge as your goal is to complete various objectives, blowing things up, collecting items and such in order to gain more money and move on to the next episode.<br><br>As a concept Jackass works fine, but this is also the problem. You do have 35 total stunts to perform and each is fun the first go round, but its highly unlikely that any of the minigames will make you come back for more. They just dont provide much in the way of replay value. Youll also find yourself plowing through the game in a hurry.<br><p><img src="http://www.gamebump.com/images/upload/ov2iyuwcqlbmjt0kkbp8ixxg.jpg" alt="" alignment="" border="0"></p>Minigames in Jackass include jumping into poop, running things over with a golf kart, rolling down a ski slope as a snowball, juggling and falling down a hill to name a few. Overall the stunts in and of themselves are humorous, but as mentioned earlier arent the most enjoyable to actually play.<br><br>Not surprising, the graphics and voiceover work arent exactly top notch. Graphics are bare and the voicework is repetitive, but Red Mile did manage to land everyone on the show except for Bam Margera.<br><br>While it wont wow you, Jackass did a couple things right. The biggest was giving you a Jackass feeling in a game; it really does capture the experience of the show. In addition there are a fair amount of unlockables including all of the characters and a number of videos and more, but dont be fooled: this is a bare bones product and certainly not worth the $30 asking price as of this writing. If you can find it cheap, though, its good for a laugh.<br><br>Also available on: PSP | DS<br>Publisher: Red Mile Entertainment<br>Developer: Red Mile Entertainment<br>Release: Sept 24, 2007<br>MSRP: $29.99<br>Mature<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Jackass the Game&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY JACKASS THE GAME AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Wed, 05 Dec 2007 22:01:55 -0600</pubDate>
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<title>Mystery Florida Attorney Faces Trial Today</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/mystery_florida_attorney_faces_trial_today</link>
<guid>http://www.gamebump.com/go/mystery_florida_attorney_faces_trial_today</guid>
<comments>http://www.gamebump.com/go/mystery_florida_attorney_faces_trial_today#</comments>
<description><![CDATA[<img src="http://www.gamebump.com/images/upload/7s4pf523usfb8oh3oo6ykppl.jpg" alt="" alignment="" border="0"><br><p>We at GameBump have a policy about not mentioning the name of a certain troll/bully lawyer unless we absolutely have to. This not yet being one of those instances, I'd just like to say that -- whoever he is -- he faces trial today against the Florida Bar who seeks to disbar him for his legal antics as of the last few years.</p><p>His attempts to delay the trial this weekend failed, and as much as he decries the discrimination against him for his "Christian activism," because Christians are the most repressed minority in America, the trial will go on as schedule. The court has apparently even cleared out its whole schedule this week just for this.</p><p>Will MFA be disbarred? Without any legal leg to stand on, will he still try to poach grieving families and convince them to blame video games? Will he still be invited to appear on Fox News every time someone under the age of 25 commits any act of violence? Who knows. I can't see him going gently into that good night just because of a massive embarrassment like this.</p>If he were disbarred he would no longer be a lawyer, but one doesn't necessarily need to be a lawyer to file a civil suit for one's self.<br><p>Check out <a href="http://gamepolitics.com/2007/11/26/jack-thompson-faces-trial-before-the-florida-bar-today/">GamePolitics</a> for full coverage.</p><p><br></p><p></p>]]></description>
<pubDate>Mon, 26 Nov 2007 10:46:29 -0600</pubDate>
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<title>Thompson Sues Best Buy, ESRB, and everyone</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/thompson_sues_best_buy_esrb_and_everyone</link>
<guid>http://www.gamebump.com/go/thompson_sues_best_buy_esrb_and_everyone</guid>
<comments>http://www.gamebump.com/go/thompson_sues_best_buy_esrb_and_everyone#</comments>
<description><![CDATA[<div><div><img src="http://www.gamebump.com/images/upload/g4dzh7oqw2laqthqeoezdqra.jpg" alt="" alignment="" border="0"></div><br></div>Jack Thompson has seriously lost it. I'm not quiet sure if he is just doing this for attention or he is seriously thinking that he is going to win by trying to literally shut down the gaming industry. Back to the story, according to <a href="http://gamepolitics.com/2007/10/25/thompson-adds-esrb-as-defendant-in-best-buy-suit/">Game Politics blog</a>, Jack is suing Best Buy, ESRB, and whoever gets in his way for selling M-rated games to minors.<br><br><div style="margin-left: 40px;"><span style="font-style: italic;">The ESRB has been sued by Thompson because it is well known that it a)
is owned and operated by the video game industry, b) does not even play
the games it rates to conclusion, c) routinely mislabels games as to
age appropriateness, per testimony before the U.S. Congress, and is
engaged in representations to American parents that the age label are
accurate and are keeping Mature games out of the hands of kids<br><br></span></div><span style="font-style: italic;"></span>ESRB does a great job by putting the ratings on the games. Now, it's up to the <span style="font-weight: bold;">"guardian"</span> to take note of those ratings and enforce them. <br><br><div style="margin-left: 40px;"><span style="font-style: italic;">Best Buy, despite promises made to the American people and to me
personally, has continued to sell Mature-rated video games to children
under seventeen years of age. Best Buy has been doing this at its cash
registers here in Miami, Florida, and it is presently doing so, this
very moment, at </span><a style="font-style: italic;" href="http://www.bestbuy.com,/" rel="nofollow">www.bestbuy.com,</a><span style="font-style: italic;"> as it sells Mature-rated games to anyone of any age with no real age verification whatsoever.</span><br></div><span style="font-style: italic;"></span><br>Jack Thompson is one determined fella. <br><br>]]></description>
<pubDate>Thu, 25 Oct 2007 22:56:22 -0500</pubDate>
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<title>GH Editorial: Personal Vendetta</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gh_editorial_personal_vendetta</link>
<guid>http://www.gamebump.com/go/gh_editorial_personal_vendetta</guid>
<comments>http://www.gamebump.com/go/gh_editorial_personal_vendetta#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. </i></p>
On Monday, April 16th, the deadliest shooting in American history took
place at Virginia Tech. In the handful of days since this tragedy,
people across the nation and world are trying to make sense of it, to
rationalize it, to recover from it, or to forget it. A few people,
though, are missing no opportunity to exploit human suffering and death
to increase their exposure or legitimize their own self-satisfying
crusades.<br><br>Personally, since I heard about the shooting on Monday
I've had my head between my legs in hopes that if I ignored the bad
things in the world they'd go away. This was all going well enough,
until a few voices rose above the blur of blame-this-blame-that talking
heads and dragged me to the surface. <br><br>People have been blaming
video games for the world's problems for years now, so it's become hard
to care or even notice when the latest demagogue wiggles his way into
the spotlight long enough to do so. This situation, however, is
different. This shooting has affected almost everyone in the country in
some way, and people are actually looking for answers; so when Jack
Thompson and Phil McGraw spout off their ill-conceived garbage about
video games being at blame for a psychopath's murder of over 30
students and faculty members, people might just listen.<br><p></p><p></p><br>On
Monday night, just a few hours after the violence in Virginia had
ended, CNN's Larry King had syndicated TV shrink Phil "Dr. Phil" McGraw
as a guest on his show. When King asked Dr. Phil if a mentally
disconnected killer like Cho Seung-Hui could be treated, McGraw
answered:<br><br>You cannot tell me -- common sense tells you that if these kids are
playing video games, <span style="font-weight: bold;">where they're on a mass killing spree in a video
game, it's glamorized on the big screen, it's become part of the fiber
of our society</span>. You take that and mix it with a psychopath, a sociopath
or someone suffering from mental illness and add in a dose of rage, the
suggestibility is too high. And we're going to have to start dealing
with that. We're going to have to start addressing those issues and
recognizing that the mass murders of tomorrow are the children of today
that are being programmed with this massive violence overdose. <br><br>     KING:  Well said.
This, of course, without any evidence that Cho even played video games.
If it's alright to blame the entire concept of video games for
psychotic behavior without even knowing that the killer ever played
one, why not blame comic strips or sugar or moonbeams reflected off of
swamp gas? It would be unfair to say that the devil made him do it,
because we don't even know if Cho and the devil are even friends, but
somehow it's completely acceptable to place the blame on a whole
industry and a pastime of millions of children, teenagers, and adults
across the globe without even a bit of conjecture to suggest the killer
even plays them? On Monday night, I don't think anyone was even sure of
the identity of the killer yet, let alone anything about his hobbies.<br><br>On
Wednesday, the Washington Post reported in an article that a high
school classmate of Cho's claims that Cho spent some time playing
Valve's online PC shooter Counter-Strike. The Washington Post later
redacted this statement and removed it from the <a href="http://www.washingtonpost.com/wp-dyn/content/article/2007/04/18/AR2007041800162.html" title="online version">online version</a> of the article. The article's author, David Cho (don't get your Cho's crossed), tells <a href="http://www.joystiq.com/2007/04/18/wapo-writer-talks-vt-shooter-counter-strike-connection-removal/" title="Joystiq">Joystiq</a>
that he removed that detail because it was based on conjecture and the
memories of people who didn't even know Cho Seung-Hui and only claimed
to have seen him playing the game a few times.<br><br>One interesting
thing to keep in mind is that the article incorrectly states that
Counter-Strike is published by Microsoft. I'll come back to that in a
bit.<br><br>Everybody's favorite Jack Thompson had already managed to
get himself on TV before the Washington Post article. He was brought on
Fox News as a "school shooting expert" (this because he follows around
victims of school violence like ambulance chasers, convincing family
members to waste time and money pursuing the game publishers instead of
getting on with their lives), where he mostly prattled on about how
every school shooting he'd seen was because of either Vice City or
Counter-Strike. He was on TV for less than five minutes, thankfully,
and didn't get much further than his age-old stance that video games
dunnit.<br><br>After Thompson saw the Washington Post article, though, he went on the war path. <br><br>First, Jack sent a rousing "open letter" to Bill Gates. GameAlmighty.com has <a href="http://www.gamealmighty.com/story-individual/story/Thompson_Targets_Microsoft_in_Latest_Crusade/" title="the full letter here">the full letter here</a>, but here's the first paragraph:<br><br><p style="margin-left: 40px;" class="bodytext"><em>Dear Mr. Gates:
</em></p><p style="margin-left: 40px;" class="bodytext"><em> </em></p><p style="margin-left: 40px;" class="bodytext"><em>On
Monday, April 16, at 3:10 pm, I was a guest, as I often have been in
the past, on the Fox News Channel. News anchor Bill Hemmer asked me to
profile the Virginia Tech rampage killer. I did so, noting that until
that day the worst school massacre in world history was at the hands of
Robert Steinhaeuser, who literally trained on the Microsoft on-line,
hyper-violent shooter game, Counterstrike. <span style="font-weight: bold;">I mentioned your companys
game by name.</span> I explained that the rehearsal for such a massacre is key
to being able to pull it off, as efficiently as Cho, whose name we
didnt even know at the time. Cho and Steinhaeuser were able to do what
they did the first time because it was not the first time. This is why
the military uses this same virtual reality simulation to train
soldiers to want to kill and how to kill calmly, as the witnesses of
Cho said he did.
</em>The letter ends thusly:<br><br><em>Mr. Gates, pull the plug on Counterstrike
today, or do we need more dead to convince you? "Virginia Tech" was the
9-11 of school shootings, and it appears Microsoft is in the middle of
it, in more ways than one.</em><br><em></em><br><em>Regards, Jack Thompson</em></p><p class="bodytext">
<br>First of all, notice how the first thing he mentions is how he
was on TV; if you think this guy gets off on attention, just wait. The
interesting thing about Jack's letter is that its entire point is to
blame Microsoft chairman Bill Gates for Counter-Strike and how much
death it's caused. This is interesting because, of course, <span style="font-weight: bold;">Microsoft has nothing to do with Counter-Strike</span>!
The game is developed by Valve and published by Vivendi. The Washington
Post writer forgot to fact check before publishing, and Jack Thompson
composed this entire ooh-look-at-me letter to Microsoft without first
making sure that Microsoft actually has any kind of connection to the
game in question.<br><br>Soon after this, Thompson sent another open letter to the Virginia Police Department Chief. You can read <a href="http://www.gamealmighty.com/story-individual/story/Jack_Thompson_Sends_Latest_Appeal_to_VA_Tech_PD/" title="the whole letter here">the whole letter here</a>, but here are the important bits:<br><br></p><p style="margin-left: 40px;" class="bodytext"><em>Dear Chief Flinchum:
</em></p><p style="margin-left: 40px;" class="bodytext"><em> </em></p><div style="margin-left: 40px;"><em>The
news story in yesterdays Washington Post proves correct my prediction
to your Department Monday that Cho, whose identity was not even know to
me at the time, would be a video gamer trained to do what he calmly did
on a violent shooter video game.
</em></div><p style="margin-left: 40px;" class="bodytext"><em> </em></p><p style="margin-left: 40px;" class="bodytext"><em>I
went on the Fox News Channel Monday and even identified the game,
Counterstrike, obsessively played by Cho, which was also used by Robert
Steinhaeuser to author what is now the second worst school shooting in
world history in Erfurt, Germany, which he also concluded by killing
himself. These are not coincidences; these are patterns. <br></em></p><p class="bodytext"><em></em>Once again, he starts off by mentioning that he
was on Fox News. He also says that Cho "obsessively played"
Counter-Strike, which is completely unfounded.<br><br>Thompson also implores the Virginia Police Chief, "<em>If your Department really wants to get to the bottom of this, you need to talk to me now." <span style="font-style: italic;"><span style="font-style: italic;"></span></span></em><br>While
the Virginia Police Department tries to pick up the pieces of this
tragedy, deal with potential copy-cat killers, and try to investigate
Cho's threat and motives, <em>Jack Thompson wants to waste their time with
his God-like delusions of authority</em>. He wants to show them the truth,
that it all boils down to "murder simulators." Jack Thompson should be
ashamed of himself. <br><br>Never mind that, according to a <a href="http://i.a.cnn.net/cnn/2007/images/04/17/warrant.pdf" title="search warrant">search warrant</a> (pdf) filed by the Virginia State Police, Cho Seung-Hui had <span style="font-weight: bold;">no </span>video
games in his school dorm. Never mind also that when MSNBC's Chris
Matthews interviewed one of Cho's suite-mates, he said that he never
once saw Cho playing any video games.<br><br>Jack Thompson doesn't
mind, because he still maintains that Cho trained on Counter-Strike. He
even went on Hardball with Chris Matthews and tried to spout his
theories again. Matthews wasn't having any of it, as you can see in <a href="http://kotaku.com/gaming/hardball/clip-jack-thompson-gets-hardballed-253501.php?autoplay=true" title="this video from Kotaku">this video from Kotaku</a>. <br><br></p><p>MATTHEWS: How does the game prepare or drill him in the execution of 32 people? </p><p>THOMPSON:  It drills you and gives you scenarios on how to  kill them.  It gets you to kill with your heart rate lower </p><p>MATTHEWS:  I know it is a theory.  And it is a
theory in this case. When was the most recent testimony, and when is it
applied to, that he was involved with Counter-Strike, the video game,
that Cho was? </p><p>THOMPSON:  Cho?  His high school friends.  And, typically, when</p><p>MATTHEWS: OK.  Well, he is a <span style="font-style: italic;">fourth-year </span>student at Virginia Tech...</p><p>

As I said before, in the wake of a tragedy like this we are all looking
for answers. We want to know how a person could do something so
horrendous, we want to have some kind of rationalization for an
irrational act. This is a natural reaction and is part of coping. I
doubt we'll ever know what exactly was going on inside Cho's mind in
the time before the shootings, and honestly I don't think we ever
should. <br><br>But
what Jack Thompson is doing isn't helping anybody. He doesn't want to
explain Cho's motivations, he just wants to rationalize his own
personal vendetta against the gaming industry. Thirty-two people have
died senselessly, and instead of helping the afflicted or promoting
counseling for depressed teenagers, Thompson just wants to spew his
hatred. <br><br>Any time anybody under the age of thirty does anything
violent, Thompson is on TV ready to blame the games. What has he ever
accomplished, though? In my tenure as a games journalist I've seen
Thompson call all gamers pot-heads, threaten to sue Wikipedia, sue the
Florida bar, prey upon the families of countless family members of
violence victims to increase his exposure, offer $10,000 to charity and
then refuse to pay, and claim that the Beltway Sniper trained on Halo
just for starters, but this is by far the worst.<br><br>If there was any evidence to support the fact that the Virginia Tech shooter played Counter-Strike, or even played <span style="font-style: italic;">any </span>video
game, I could accept Thompson's crusading as a mis-interpretation of
facts. But, for the lack of such evidence, Thompson just pretends that
there is evidence. Just to clarify, there is <span style="font-style: italic;">absolutely nothing</span>
to suggest that Cho Seung-Hai has played any video games in the last 5
years, but Jack Thompson maintains that that Counter-Strike is the
cause.<br><br>Jack Thompson is delusional. He is an immature, hallow,
self-centered little man who will leave no corpse unexploited to
further his cause. America has experienced the worst shooting in
history. This is a time for encouragement, for empowerment, and for
reflection. This is definitely not a time for hatred, but hatred is all
Thompson is capable of. He has an unrelenting, unmitigated hatred for
video games and all people who play them and he is willing to exploit
even a national tragedy to spread his hateful message. <br><br>There
is no way to argue that video games had anything to do with this
shooting. But, just for the sake of prosperity, could they?<br><br>To
be perfectly honest, in my lifetime of playing video games I have
probably killed over a billion imaginary people, robots, monsters,
vampires, and zombies. I can recognize most widely-produced pistols,
rifles, assault rifles, and machine guns by sight now, thanks primarily
to their use in video games. I know military and counter-terrorism
movement strategies, techniques, and equipment; again, mostly because
of video games. As far as I know, however, I haven't killed any real
people. I've never committed a felony, I've never threatened anybody
with violence, and in the few situations when I've been around real
weapons I've behaved as responsibly as I could imagine would be
possible. Most of my friends are in the same situation.<br><br>The connecting fibers between school shooters is not that they play video games, it's that they play video games <span style="font-style: italic;">and</span>
shoot people. A person who plays video games and then goes on a
shooting rampage can no more blame the games for the rampage than he
could the brand of toothpaste he used that morning.<br><br>If video
games did not exist, those who crave violence would simply find it
elsewhere. It's important to remember that violence is not a recent
phenomenon, while video games are. People have been killing each other
since the dawn of man, not because they learned how to in books or cave
paintings, but because there is something wrong with them.<br><br>I too
would love to find a single thing to blame the violence at Virginia
Tech on. If there was a single thing we could point out as the cause
and lock up, ban, or outlaw, I'd love it. If somebody could suitably
convince me that banning video games on a global scale would prevent
any more violence of the scale of what we saw on Monday, I would gladly
throw all my games into the trash. Anybody can see that it would be
impossible to come to such a conclusion, however. There will always be
crazy people in this world. There will also always be old people who
don't understand the media of the young. Cho Seung-Hui was no more
driven to murder by video games than he was by rap music, rock and
roll, or baggy pants.
	</p>]]></description>
<pubDate>Fri, 20 Apr 2007 10:28:00 -0500</pubDate>
</item><item>
<title>Pirates of the Caribbean: The Legend of Jack Sparrow Shipped To Retailers</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/pirates_of_the_caribbean_the_legend_of_jack_sparrow_shipped_to_retailers</link>
<guid>http://www.gamebump.com/go/pirates_of_the_caribbean_the_legend_of_jack_sparrow_shipped_to_retailers</guid>
<comments>http://www.gamebump.com/go/pirates_of_the_caribbean_the_legend_of_jack_sparrow_shipped_to_retailers#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Nate Francis.</i></p>
<p>Pirates of the Caribbean: The Legend of Jack Sparrow has been shipped to retailers today,&nbsp; courtesy of Bethesda Softworks.
<p>Legend will bring players into the role of Jack sparrow himself, as they begin to embark on his now-famous career leading up to the events of the first film. With voice talent provided by Johnny Depp himself, this immersive, atmospheric adventure game will use swordplay, puzzle-solving and environmental challenges to let players live the story of the planet's favorite scabrous dog.<p>Look for it on a store shelf near you!]]></description>
<pubDate>Thu, 29 Jun 2006 07:50:00 -0500</pubDate>
</item><item>
<title>GH Review: Peter Jackson's King Kong (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_peter_jacksons_king_kong_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_peter_jacksons_king_kong_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_peter_jacksons_king_kong_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by John Godfrey.</p>

<p class="MsoBodyText"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>

<p class="MsoBodyText">Video games based on movie franchises. Yeah, I know,
nobody really wants to hear about them because unfortunately, the majority of
games based on movies are cheap cash-ins designed to pocket even more money for
the movie studio based on whatever blockbuster is getting a lot of buzz from
the gaming demographic. However, things are changing, as movie directors are
realizing more and more that the interactive medium can be used to further the
experience from the films and be more involving, immersive and expressive as
technology continues to evolve. Theyre just beginning to realize that this is
no longer the<em> Pac-Man, Pong </em>and <em>Space Invader</em> era. Peter Jackson had a big
hand in the Peter Jacksons King Kong game, making sure that his vision was
adhered to the entire way, but does it make for a good game?

<p class="MsoBodyText"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>

<p class="MsoBodyText">Director Carl Denham has happened across a secret map, to
a place never believed to be in existence - a place that time has
forgotten.<span>  </span>What better place to shoot a
movie, right? The game kicks off with a few explanatory scenes - actual footage
from the 2005 Peter Jackson movie - of Carl discussing this; finding the
leading lady; boarding the ship; and then crashing at Skull
 Island. The story is established in
mere minutes and then you take the reigns controlling Jack Driscoll, the writer
behind Denhams film. You trek across Skull Island with a team comprised of
Denham, the leading lady Ann Darrow, and Hayes and Jimmy, at first finding
shooting locales and filming footage, until its discovered that a variety of
dinosaurs, huge creepy-crawlies like bats, millipedes, crabs and scorpions also
inhabit the island. Theres also an ancient tribe thats not too happy about
your surprise visit and a giant gorilla named... Kong. The game then becomes
about gathering any crew youve become seperated from and leaving the island
alive.

<p class="MsoBodyText">Its only a matter of minutes into the game when youre
thrown into a situation of having to protect yourself from creatures and making
sure the rest of your team is also alright, a gameplay mechanic that youll see
carried across for the rest of the game. When the action starts youre
introduced to the games superbly simplistic control scheme. It takes a second
to learn and its easy to use. A quick run-down is: L2 aims weapon, R3 zooms
weapon, R2 does a double act of the action button and firing the weapon, R1
reloads your weapon and X lets you talk to other characters and take their
weapon. Its that simple, and it works like a charm. You can only carry one
weapon at a time (after all, this is Skull
 Island, not San Andreas where you
can find a gun shop and liquor store on every corner), ammo is rare on the
island and whatever you find is courtesy of care packages dropped by the pilot
in your team circling the island. You can carry a spear, which there are plenty
of on the island thanks to the native tribe that inhabits it, or a bone which
can also be thrown like a spear, at the same time as you carry a firearm,
though the spear must be dropped before you can use the firearm again.

<p class="MsoBodyText">If this was just your traditional first-person shooter,
the way the weapons system works in King Kong probably wouldnt fly in it, but
because of the scenarios created in the game, the weapon system is incredibly
successful. You have to always think about conserving your ammo because you
dont know when youll find another weapon crate; when fighting a handful of
millipedes you may instinctively use the spears surrounding you against them
because you dont know if there may be a raptor or T-Rex around the corner that
youd need a firearm for more than a giant bug. Of course, when the fast moving
dinosaurs enter the scene you usually run out of ammo quick and the game
becomes purely about survival and using the environment to your advantage,
weaving around stone columns that the dinosaurs cant fit through or hiding in
an ancient stone building while you think of a way to distract the dinosaurs.
This could mean killing another nearby creature to get the attention of the
predators, so that theyll be too busy eating it while you leave, or in a
situation where a gate needs to be opened, you could divert attention to
yourself by shooting at the dinosaurs and running through columns so that their
attention is on you while your team opens the gate.

<p class="MsoBodyText">Besides the shooting element, the game also relies on the
use of physical puzzles. The puzzles all focus on the fact that you need to go
through gates at certain parts of the game to progress. To open the gate you
usually need two people to crank the gate open.<span> 
</span>Sometimes a peg is missing and you must search the area for it.<span>  </span>Sometimes when you find the peg its behind brush
which you cannot pass through and must set a fire, but the nearest fire may have
been a little ways back, behind obstacles like spiders and water. It then
becomes your initiative to somehow get that peg into the post and open the gate
to proceed. It sounds like an extremely simple premise, which it is, but every
time it happens theres a new spin on it and new variables which always make it
interesting.&nbsp;

<p class="MsoBodyText">Of course, the other component to the game besides the
first-person shooting segments with Jack is the third-person element featuring
King Kong himself. Kongs segments find you swinging across the jungle on tree
limbs, running on vine-covered walls, and fighting whatever beast wants to take
Ann away from you. It plays part like a platformer and part like a wrestling
game once you start fighting the other creatures on the island hand to hand.
The fights can be particularly exciting to watch, especially when Kong enters
rage mode by pounding his chest - the colors become desaturated and the
lighting blown out as Kong delivers lethal slow-mo blow after slow-mo blow.&nbsp;

<p class="MsoBodyText">While all this action is taking place you may be surprised that
there is absolutely NO HUD. Thats correct, no heads up display, no little
meter that tells you whether youre almost dead or out of ammo; instead there are
visual and audio cues that more than do the trick. As for ammo, every time Jack
reloads hell say something along the lines of &quot;Its okay, Ive got enough
magazines, One magazine after this, or Im dry, so you always know what your
weapon status is just by hitting reload. I would say this method works even
better than an HUD, because with a HUD, even if its for a mere half a second
you have to look elsewhere on-screen than the action to see what your status is
during the heat of the moment, the moment where it matters for you to know how
much ammo you have is the moment in the game that its hardest for you to check
it. As for health status, when youre critical youll hear your heart beat
faster and see the screen go red, and thats when you know you have to get out of
danger or die in one more hit. If you manage to get away, and take a few
moments to collect yourself so the screen is no longer red, youll be recovered
from the incident and ready to move on.

<p class="MsoBodyText">Video and audio effects are used well throughout the game.
First off, the game is letterboxed on 4:3 televisions and that adds so much to
the movie feeling, the way the picture is composed in a widescreen format is
instantly more compelling than one with a simple 4:3 ratio (if you dont like
letterbox you can turn this off in the options, as well as be able to get a
weapons HUD). Whenever Jack is scared you can hear his breathing become faster
and more erratic, this in turn makes you feel a bit more scared about what may
be just ahead of you.<span>  </span>Whenever a huge
beast like a T-Rex roars in front of you, the camera will shake and the screen
will blur to further enhance the frightful experience. The graphics in the game
in general are simply gorgeous, the first few levels especially. I was wondering
how the team managed to get all of these textures to work with the PS2s
limited memory, as well as great character and environmental models, with
random rock formations and foliage everywhere. The lighting is also fantastic -
both the fire effects and natural lighting are very realistic. The music in the
game is very cinematic and fitting with such a game, and the sound effects are
top notch; the sounds of all the creatures are harrowing and can give you a
jump now and then. The cast comes back to voice their characters, so that movie
authenticity is added there as well.&nbsp;

<span style="font-size: 12pt; font-family: &quot;Times New Roman&quot;; font-weight: normal;"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/></span>

<p class="MsoBodyText">Though King Kong is a great game, it is notoriously short,
maybe clocking in around six hours. The shortness is probably due to the games
other problem in that it is very linear. Though this is not instantly
recognizable through playing some parts, because it is a dense jungle in most
of the game and youre simply following whatever path is clear for you, you
realize later on youve pretty much been on a straight path the whole time.
Whats even worse is that the Kong segments might as well have been on rails.
When Kong goes through the jungle, swinging on trees and running on walls
covered with vines, you simply hold forward as the direction to run or swing
and press square to jump or speed up. Apparently, its impossible to jump too
early or late during these sequences, so you dont even need to worry about
timing or accuracy. I just found myself holding forward
and continuously tapping the square button like a Track and Field game through
all of Kongs jungle chase sequences. When it comes to fighting, the Kong
segment becomes more interesting, as you have to fight off many small creatures
at once or face off against big foes like the T-Rex; this portion plays a lot like a
simplified wrestling game and can be quite dramatic to watch but repetitive to
play, consisting of only button-mashing.

<span style="font-size: 12pt; font-family: &quot;Times New Roman&quot;; font-weight: normal;"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/></span> 

<p class="MsoBodyText">I really wasnt expecting this much from a movie license,
but King Kong obviously had a lot of work go into it to make it something more
than just a movie cash-in. Though it is very linear and very short, it is
excellent at creating a rich visual, audio and emotional experience in an
extremely cinematic manner. Fans of the upcoming movie should definitely pick
this one up as it does both the movie and the video game format justice, but
casual gamers ought to give it a rental first, because youll probably be able
to beat it before you have to return it and make your decision based on that.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.9&size=20" alt="GAMEPLAY: 8.9" /> <br />
Simplistic controls and premise, but the situations make the game tense and fun.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 9&size=20" alt="GAMEPLAY: 9" /> <br />
Really beautiful textures, models and lighting effects, has a cinematic flare.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 9.2&size=20" alt="SOUND: 9.2" /> <br />
Excellent cinematic score, edge of your seat sound effects, star voice talent.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 9&size=20" alt="FUN FACTOR: 9" /> <br />
You always want to see what lies ahead on the Island, but your voyage ends up short.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 7&size=20" alt="REPLAY VALUE: 7" /> <br />
Like a movie once is enough for a few months. You can go back and unlock things.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8.6 &size=23" alt="TOTAL SCORE: 8.6" />

]]></description>
<pubDate>Mon, 05 Dec 2005 11:23:00 -0600</pubDate>
</item><item>
<title>Ubisoft Announces DS Titles</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/ubisoft_announces_ds_titles</link>
<guid>http://www.gamebump.com/go/ubisoft_announces_ds_titles</guid>
<comments>http://www.gamebump.com/go/ubisoft_announces_ds_titles#</comments>
<description><![CDATA[<p>Ubisoft has announced more titles they will be bringing to the Nintendo DS, they include Star Wars: Revenge of the Sith, King Kong, Bomberman and Tom Clancy's Splinter Cell Chaos Theory.</p><p>Star Wars and Splinter Cell are expected to release this spring followed by Bomberman this summer and King Kong around Christmas 2005. Yves Guillemot, CEO of Ubisoft said, &quot;We are proud to offer one of the most diverse line-ups of any major editor. Racing, platform, stealth, or action - there is truly something for all tastes.&quot;</p><p>This follows Ubisoft's previous release of Rayman DS, Sprung and Asphault: Urban GT.</p><p>Stay tuned for more as we get closer to these Ubisoft releases.</p> Originally written by Brian Mohr]]></description>
<pubDate>Wed, 23 Nov 2005 14:22:00 -0600</pubDate>
</item><item>
<title>GH Preview: Peter Jackson's King Kong (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_peter_jacksons_king_kong_ps21</link>
<guid>http://www.gamebump.com/go/gh_preview_peter_jacksons_king_kong_ps21</guid>
<comments>http://www.gamebump.com/go/gh_preview_peter_jacksons_king_kong_ps21#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Sean Kearney.</p>


<p class="MsoNormal"><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p class="MsoNormal">
On the third and final day of E3, Gaming Horizon finally got
a chance to check out a much anticipated title from Ubisoft: Peter Jacksons King Kong, and we were very impressed with it,
to say the least.<br /><p class="MsoNormal">After waiting in line for about twenty minutes outside a
giant compound made to look like something straight out of the upcoming film,
we were ushered into a small theatre inside. The presentation began with a

behind-the-scenes look at the game featuring interviews with Peter Jackson, the
director of the new Kong film, and Michel Ansel, producer for the King Kong
game, as well as the critically acclaimed title Beyond Good and Evil.





<p class="MsoNormal">After the short behind-the-scenes featurette,
representatives from Ubisoft treated the audience to a look at the gameplay
elements of King Kong by playing through a few parts of some levels from the
PS2 version of the title.





<p class="MsoNormal">The game looked simply amazing. Despite the fact that the
game is still a work in progress, the visuals were astounding. The jungle
environment was modeled beautifully and the character animations were smooth
and believable. Small details, like the fog rolling throughout parts of the
game, looked great and added an ambience to the jungle. Even in an incomplete
version, the graphics were some of the best we have ever seen on a
current-generation systems.





<p class="MsoNormal">Reminiscent of the ability to play as both Alan Grant and a
Velociraptor in Jurassic
 Park for the Sega
Genesis, one of the more interesting gameplay features in King Kong is the
ability to play as both Jack Driscoll, the hero in the film, as well as Kong
himself. The game differs from Jurassic
 Park however in the fact
that it appeared from the demo as though you couldnt play the whole game
through as just one of the characters. It seemed as though at various points in
the game, the narrative would change from Jacks story to Kongs, and you would
play as the other character for that part of the game, much like the way you
play as both Master Chief and the covenant Arbitor in Halo 2. As well, your
camera perspective changes, and with it your gameplay, depending on which
character you are in the game, as Jack Driscolls character has a first-person
view and Kong has a third-person camera.





<p class="MsoNormal">The demo began in first-person, with Jack awaking tied up as
a sacrifice to Kong, looking out at Ann Darrow tied up as well. There was no
FMV sequence as Kong approached from the jungle; the player was able to control
Jack as he watched Kong carry Ann back into the jungle with him.





<p class="MsoNormal">Following this sequence, two of Jacks comrades (one
convincingly modeled after actor Jack Black) untied Driscoll, and three went
off running into the jungle after Ann. As Jack and his comrades started
running, flaming spears began to land in front of him, thrown by an unseen
source. The fire on the spears looked excellent, and an interesting addition to
the gameplay was the players ability to pick up the spears that had landed in
the ground, and launch them back from where they had come.





<p class="MsoNormal">This interactivity with the environment extended to the next
part of the demo, in which Jack and his friends battled a Tyrannosaurus Rex and
a giant centipede looking creature. Random branches and pieces of brush lying
across the area could be picked up and used by Jack to defend himself against
the creatures.





<p class="MsoNormal">The giant T-Rex chasing Jack was wonderfully modeled and
animated, and when he roared, a motion blur filled the screen, reminiscent of
the look of GTA San Andreas when you are speeding in a car, and gave a visual
representation of the power of his cry.





<p class="MsoNormal">The next part of the demo featured Jack and pals on a raft
going down a river in the middle of the jungle. This time Jack was equipped
with a gun, however two T-Rexes and a Pterodactyl were now chasing him. 





<p class="MsoNormal">As the T-Rexes chased Jack, they knocked over everything in
their way, sometimes causing large branches and parts of trees to come crashing
into the water right in front of Jacks eyes. When something fell into the
water, it would splash onto the raft and give the feeling that the environment
was really interacting with the player. As well, as you passed by a waterfall,
a mist would arise in front of the raft, drawing you in to the environment.





<p class="MsoNormal">The final part of the demo began with what looked like a
cut-scene, as Kong jumped out from the jungle to fight the two T-Rexes that had
been pursuing him in the previous scene. It was only after a moment or two that
it became obvious that the perspective of the game had changed and that now the
player was controlling Kong. Whether this had been the case the entire time or
there had indeed been a small cut-scene to segway between Jack and Kongs
narratives was unclear from the demo, but either way, the action never slowed
down, and the switch between perspectives was seamless.




<p class="MsoNormal">Playing as Kong, the interactivity between the player and
environment was increased ten-fold, as Kong was able to interact with and
destroy any object in the environment that was standing in his way in his
search for Ann Darrow, who had escaped from him in the previous scene. The
graphics still looked amazing in the new perspective as the camera pulled back
a bit to be able to fit Kong on screen, and the gameplay still looked to play
just as smoothly in the third-person perspective.

<img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><br /><br />

<p class="MsoNormal">With an extensive demonstration of the gameplay and graphics
of Peter Jacksons King Kong, Ubisoft gave us more than enough to be thoroughly
excited for this title. The gameplay looked smooth and exciting, and the
graphics were nothing short of astounding, especially for a game that is a
work in progress. We are expecting that this is going to be a solid game when
it ships this Holiday Season 2005 for PS2, Xbox, GameCube, Xbox 360, PSP,
Nintendo DS, and Game Boy Advance.
<br />
<br />

]]></description>
<pubDate>Sat, 21 May 2005 21:23:00 -0500</pubDate>
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