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<title>| GameBump |</title>
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<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>GH Review: Lego Star Wars (NGC)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_review_lego_star_wars_ngc</link>
<guid>http://www.gamebump.com/go/gh_review_lego_star_wars_ngc</guid>
<comments>http://www.gamebump.com/go/gh_review_lego_star_wars_ngc#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Lego Star Wars for the GameCube, despite releasing six
months after its sister versions for the PlayStation 2 and Xbox, is the same
fun adventure youve experienced before. Its got the primary characters for
all of the first three episodes; its got gorgeous, realistic environments that
Star Wars is known for; and its got a plethora of little tricks, force powers,
extras, and secrets, and thanks to the GC version, its now got them  intact 
on the markets most family-friendly console. If this seems like a recipe for
success, it is.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">Lego Star Wars comes complete with the sagas first three
episodes, a bonus episode, and a ton of goodies to collect, including
character biographies, tips, and gameplay extras (super large blasters,
moustaches, invincibility, and about a dozen more). The game begins by casting
players as Qui-Gon Jinn and Obi-Wan Kenobi (you can tag characters to
determine whom youd rather control) and sets them in Dexters Diner, the HQ of
Lego Star Wars. Characters you unlock as you proceed throughout all the
episodes will appear in the Diner and youll then be able to use them in free
mode, but as you first begin, youre stuck in story mode with only one episode
and one level available: Episode I, level one. Each episode has at least five
levels, and each level can only be unlocked by playing through its proceeding
one. The fact that Travellers Tales connected all the episodes to the Diner
and then encouraged players to experiment with the surroundings is more than
cute, as it quickly gets the games main point across: to proceed in this
version of the Star Wars universe, youll have to use the force  a lot. Each
item in the Diner is surrounded by a green aura as players position Qui-Gon in
front of it; the green symbolizes that the item is force-ready, which means
that players can use the force to float the item and shake it until coins 
currency used for purchasing extras  pop out. After youre done exploding soda
cups and attacking Obi-Wan, its time to head through the first door and begin
your Star Wars adventure.



<p class="MsoNormal">Each level in Lego Star Wars is gorgeous, intricately
detailed, and very befitting of the Star Wars universe. As each episode only
sports five-six levels, each level is chosen for portraying some sort of
important, action-packed event, so youll run through swamps (stopping only to marvel
at your reflection in small pools), fly through space (while admiring all the
bright explosions and swarming enemy vehicles), and fight through hordes of
enemy droids to approach Darth Maul, Count Dooku, or even Darth Vader, and all
in style. Though the environments are realistic, theyre full of lego objects
and parts just waiting to be assembled by someone strong in the force, and a
lot of these objects can be adjusted to enable players to reach secret locations
and obtain extra goodies; in this regard, level layouts cleverly accommodate
these bonuses without paying for it in loss of realism, as areas feature
scorching hot lava pools, gentle patches of smoke, and beautiful overhead
skies. 



<p class="MsoNormal">When it comes to featuring the characters of the Star Wars
saga and then actually making use of them, Lego Star Wars takes full advantage.
From Anakin and Amidala to Padme and the most meaningless trooper, every
character receives a quaint lego redesign and a special power. Jedi use the
force, characters with blasters can climb, droids open locked doors, and even
Jar Jar has a unique super-jump ability; all of these powers are used to
navigate throughout the games many small puzzles. Each character controls
smoothly, moves fluidly, has a subtle fighting stance, and feels right at home
on the GameCube. Each character is of course made of lego blocks and sports a
non-lego weapon (blaster or lightsaber) and a detailed (if stereotypical) head.
Darth Mauls got the red painted face; Yodas present with a wrinkly, green
head; and even R2-D2 rolls around with lego feet and a spinning top. Character
design is adorable, and youll enjoy characters quirky motions and simplistic
facial expressions as well as their little screams as their lego body parts are
severed.



<p class="MsoNormal">Perhaps to break up the monotony of using the force to build
bridges, slicing droids into pieces, and scouring the environment for coins,
Travellers Tales included a few shooting/racing environs. These sections are
more difficult than the average level and are a little repetitive as every time
you make a mistake, you start back from the last check point (and youll be
making a lot of mistakes as you adjust to the different level style), but
theyre fun and more fast-paced. Players can compete in the pod-race or soar
through the skies while shooting down enemy ships, and although there are only
three levels of this action, theyre welcome variety.



<p class="MsoNormal">As were essentially living in a sea of one-player epics,
its nice to see Travellers Tales offering players a two-player option that
both children and adults can easily take to. To activate two-player mode,
simply insert a second controller and hit the start button. The manual even
includes a list of basic tips for adults who have never played (modern)
videogames before along with encouragement to take part in a childs playtime,
and considering that the Star Wars franchise is loved by both the young and the
old, Lego Star Wars is the perfect product to do so and very family-friendly. 



<p class="MsoNormal">The audio elements sound very Star Wars authentic. Theres
the steady hum of the drawn lightsaber; the pitter-patter of lego feet on land
or wading through small pools of water; the great, ever-present Star Wars
soundtrack and boss battle theme music; the clink of money as it hits the
floor; and the shake, rattle sound as items are jiggled to produce coins. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Theres very little that Lego Star Wars does wrong, but its
biggest fault is the lack of a manual targeting system. Though the targeting is
automatic, a manual system would have been of great help during certain
segments (like the Darth Maul fight, where you have to reflect blaster beams
back at droids but cant control the direction). The camera can also be a pain
as you cant control it at all, though the times when you really need to are
rare.



<p class="MsoNormal">As youve heard before, this game is a fairly quick ride,
and while its enjoyable and cute theres no substance and thus, even with the
ability to replay all the levels in story/free mode, once youve gone through
the episodes youre probably done.



<p class="MsoNormal">Some people may bemoan the fact that they have to play all
the episodes in order during story mode to unlock everything in free mode, or
that some of the more dramatic scenes (which would have been expressed
comically in lego-form) are absent, but these arent devastating losses.



<p class="MsoNormal">In two-player mode, its been discovered that you can
accidentally attacking your teammate. In one-player, your teammate is
practically useless, except in rare circumstances when s/hes needed to stand
on a button, so I assume this balances out. 



<p class="MsoNormal">And finally, theres no voiceacting, but this is a little
quirk that doesnt detract from the game at all.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Lego Star Wars is a fun, adventurous one or two-player game
for the whole family, and it features all the recent Star Wars lore and more
active scenes for those who just love a good, old fashioned Star Wars fight. Its
a quick trip, though, and the game is quite easy to play, even with the few
difficult puzzles and racing/shooting sequences. If you have any appreciation
of Star Wars at all, Lego Star Wars deserves a look.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7.6&size=20" alt="GAMEPLAY: 7.6" /> <br />
Fun and imaginative, though short and overly simplistic. Good two-player option.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8.2&size=20" alt="GAMEPLAY: 8.2" /> <br />
Lovely environments and nice special effects, but nothing too high caliber. Cute characters.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7.4&size=20" alt="SOUND: 7.4" /> <br />
The superb Star Wars soundtrack, but no voicework. Solid ambient noises, though. </p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 8&size=20" alt="FUN FACTOR: 8" /> <br />
Youll enjoy it, but youll enjoy it more with a friend.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8&size=20" alt="REPLAY VALUE: 8" /> <br />
Some of you are going to love finding all the extra secrets in each level.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 7.8 &size=23" alt="TOTAL SCORE: 7.8" />

]]></description>
<pubDate>Mon, 16 Jan 2006 14:01:00 -0600</pubDate>
</item><item>
<title>GH Review: Mario Party 7 (NGC)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_mario_party_7_ngc</link>
<guid>http://www.gamebump.com/go/gh_review_mario_party_7_ngc</guid>
<comments>http://www.gamebump.com/go/gh_review_mario_party_7_ngc#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Even with the GameCube treading on its last legs and Cube
owners starved for new games worth buying, Nintendos uber-mascot, Mario,
continues to show up everywhere, including in some EA games, most notably <em>SSX
On Tour </em>and <em>NBA Street Vol. 3</em>. Theres also the upcoming <em>Mario Strikers</em>, but
probably the most popular multiplayer Mario game is the seemingly never-ending
Mario Party series and now were given another serving of it in Mario Party 7.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>&nbsp;



<p class="MsoNormal">The Mario Party franchise has been around since the golden
days of the N64, so if you havent heard about the games or have no clue what
theyre about, youve done a fairly good job of avoiding Nintendo like the
plague. The basic premise of the game is a bunch of minigames slapped together
in the form of a board game. The objective of the game is to finish the game,
which is ended after a set number of turns of your choosing, with the most
stars. Stars can be earned in different ways, but the most obvious one is to
land on a spot where a star is sitting. Getting to where the star is, however,
is where all the adventure lies.



<p class="MsoNormal">Those of you familiar with the series will feel very
comfortable with MP7 since its relatively unchanged from the previous entry as
the microphone is also bundled here. The biggest difference is that there are
new minigames to tackle including new 8-player ones. The other difference is
that the game takes place upon a cruise ship, which sets up the story. Mario
has invited all of his friends to go on a cruise with him, including Wario and
Waluigi. Bowser is angered at being left out and decides to crash the party.
This, of course, explains why Bowser is on the board to give players such a
hard time. As players rotate through their turns, a meter will slowly fill and
when it does, prepare for something nasty from the big boy. Hell steal some
coins (and in some cases force you to buy something, which is 95% of the time
totally useless) or take away a turn or move you back a few spots; the worst
thing he can do is steal a star from you. Trust me when I say that hurts
sometimes, especially when it knocks you into a tie with someone or creates a
situation in which its impossible to recover. What hell do is random, so some
luck is required when that meter fills.



<p class="MsoNormal">Earlier I mentioned that there were new minigames, 86 in
total, with the addition of 8-player minigames. How is that possible when there
are only four GC controllers? Simple, teams of two share the controller, each
taking one side of it. These minigames will take quite a bit of coordination
and communication amongst teammates. If youve played the co-op mode in We Love
Katamari, then you know exactly what to expect  bouts of fighting with each
other because you cant work together followed by copious amounts of yelling.
That isnt the case all the time and when you have a full 8-person party going
on, its definitely fun to watch each other struggle. The addition of the
8-player games is great and up the party value of Mario Party 7 exponentially.
The biggest problem is even if you dont have 8-players and decide to keep
those games included during gameplay, you could always control both sides of
the controller yourself. But come on, wheres the fun in that?



<p class="MsoNormal">The minigames themselves arent overly challenging, usually
only requiring the use of three buttons at most  the analog, A/B, and the
occasional shoulder button. Their simplicity, however, is their greatest
strength as it makes it an easy pick-up-and-play, which would most likely be
the case for some people when gathering four or more players together. And
thats also not to say that the simple nature of the minigames is boring.
Considering the frequency at which the minigames pop-up, youll quickly grow to
appreciate it. And if you want, you can totally bypass the whole board game
part and just binge on minigames if you want in the arcade mode. But without
the board holding it all together, just playing the minigames gets monotonous
after going through a couple of them.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">The problem with all of this is the fact that it really is
more of the same. Even with the novelty of the microphone introduced in MP6 and
new minigames to play, its still the same thing weve seen for the last five
years or so. And the variety in the minigames gets old after a little while
because some of them are the same game, just with altered instructions. For
example, a 1-vs.-3 minigame where the one is on the offensive and the three are
on the defensive is switched around and is considered as another minigame counting
towards that total of 86.



<p class="MsoNormal">Another thing is the graphics. Now they arent horrendous,
per se, but they havent progressed through each entry. It suffers from the
same problem as the gameplay  its stale. It seems like theyre just churning
out Mario Party games like a machine with no regard to actually trying to do
something new with the series. The addition of the mic was good, but they did
that with MP6 already. At this rate maybe well see a camera for Mario Party 12
on the Revolution.



<p class="MsoNormal">Finally, as with the other games in the series, it just
isnt fun as a single-player game. Yes you can play the board game and the
minigames against AI controlled opponents, but it isnt any fun. Even with two
people it isnt all that great. This is really meant to be played with a handful
of people. But, if/when you do get the max eight players, it definitely becomes
the ultimate party game.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">If youve skipped out on the last few entries in the Mario
Party franchise and always have a group of friends to play this game with, then
by all means go on and get it as you and your buddies will have a blast.
However, if youve played Mario Party 6, or even 5, or would be playing this
single-player most of the time, then you may not want to consider shelling out
the dough for it. Mario Party 7 looks, feels, and plays exactly like every
other Mario Party ever made. The new 8-player games, new boards, and new
minigames arent enough to differentiate it from anything else youve seen
served up by the pudgy plumber and friends.

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7.1&size=20" alt="GAMEPLAY: 7.1" /> <br />
Easy to pick-up-and-play which makes it the ultimate party game for a group of people.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 6&size=20" alt="GAMEPLAY: 6" /> <br />
A little cleaner than the previous ones, but in general, still looks like them.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 6&size=20" alt="SOUND: 6" /> <br />
Same deal as with the graphics  the same bloops and bleeps you all know.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 7&size=20" alt="FUN FACTOR: 7" /> <br />
When there are 3 or more players, its off the charts. As a one-player game, its pretty boring</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 7.5&size=20" alt="REPLAY VALUE: 7.5" /> <br />
Youll come back to play the 86 minigames and other boards as long as its not just you playing</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.7 &size=23" alt="TOTAL SCORE: 6.7" />

]]></description>
<pubDate>Sun, 11 Dec 2005 21:25:00 -0600</pubDate>
</item><item>
<title>GH Review: Karaoke Revolution Party (NGC)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_karaoke_revolution_party_ngc</link>
<guid>http://www.gamebump.com/go/gh_review_karaoke_revolution_party_ngc</guid>
<comments>http://www.gamebump.com/go/gh_review_karaoke_revolution_party_ngc#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Matthew Call.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">The crazy cats at Konami have done it again. The same
company responsible for the <em>Dance Dance
Revolution</em> series has created a series of karaoke games. Karaoke Revolution Party is the first
of the series to appear on the GameCube, and while it succeeds at delivering an
in-home karaoke experience on the Cube, it doesnt quite measure up to the
versions of the game on the PS2 or the Xbox.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">The best thing about the game is its novelty. Who would have
thought a few years ago that gamers would be plugging microphones into their
consoles and singing along to tunes and actually enjoying themselves? Well
apparently someone did, and the results are fantastic. Watching one of your
good gaming buddies trying to sing along to Madonnas <em>Material Girl</em> is about as unique an experience as youre going to
find in gaming today. This is one of the best party games out there, since its
just fun to watch people, especially those who arent videogame veterans, sit
down and enjoy playing a game together. 



<p class="MsoNormal">Whats even more astounding is that the game actually works.
As you sing there is a sort of musical staff on the page and lines appear
telling the player how high or low the notes are and when they should be sung. When
its time to sing an arrow appears on the screen and indicates how high or low
the players voice is in relation to the melody that the game is looking for. Players
gain points for keeping their own vocal cords on pitch, and the longer they
manage to stay on tune, the more points are earned. Male gamers with low voices
need not be concerned since the game can also tell if the player is on pitch an
octave below the normal melody. Amazingly enough, the game is pretty good at
determining when gamers are on tune, although those with trained vocal cords
and a bit of vibrato may have to tone down their vocal quality for the game to
register their singing properly. 



<p class="MsoNormal">The game also features a great deal of flexibility because
there are several different gameplay modes to choose from. In addition to
regular karaoke, there are minigames like Pong that allow the player to control
the paddle using his or her voice, which can be mildly entertaining. There are
also several ways to play karaoke, either with whole songs or abbreviated
versions, alone or against other players. Players can have karaoke parties
where they challenge their friends to see who has the best set of pipes, or
they can work together to unlock new songs and outfits within the game. If
players are fortunate enough to have <em>Mario
Party 6 </em>with its accompanying microphone they can use two microphones in
the game and play in duet mode (more microphones can also be purchased at
Nintendos online store for $10). There is also a sing and dance mode if gamers
have <em>Dance Dance Revolution Mario Mix</em>
and its accompanying gamemat.



<p class="MsoNormal">Character creation is also entertaining. There are several
pre-made characters to play straight out of the box, and all of them are
completely customizable. Gamers can change skin color, hairstyle, body type,
clothing, and accessories on the avatars until they create one that fits their
particular self-image. These avatars are then saved onto the memory card so
gamers can choose their character each time they play the game. The character
creation system has quite a bit of flexibility so its fairly simple to quickly
create an avatar that looks at least slightly similar to anyone who sits down
to play the game. 



<p class="MsoNormal">Last but not least, the variety of tunes available in the
game is impressive. The songs run the gamut, from modern day to the 80s (lots
of 80s), and even back to Frank Sinatra. Some of the artists featured include
Madonna, Tears For Fears, Michelle Branch, Ashley Simpson, Hillary Duff,
Incubus, and Queen. While the songs unfortunately dont include the voices of
the original singers, the covers in the game sound fairly similar to the
originals and are pleasant on the ears. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">While the games novelty is its strength, the novelty wears
off quickly and soon gamers will want to look elsewhere for their
entertainment. Even with the variety of gameplay modes gamers will tire of
singing into the microphone for hours on end. The game begs to be played with
other people, and while gamers can play alone to unlock more content, only die-hard
karaoke fans will want to sit in front of their Cubes and sing alone for any
extended period of time. 



<p class="MsoNormal">Of the Xbox, PS2, and GameCube versions of the game, the GameCube
is by far the weakest. The Xbox allows gamers to download more songs for a fee
over Xbox Live, adding some new life to the game once players get tired of the
song selection. The PlayStation 2 version is compatible with the Eye Toy,
allowing players to insert their own likeness into the game. Both the Xbox and
PlayStation 2 versions allow gamers to use USB headsets as microphones so <em>Socom</em> and <em>Rainbow Six</em> veterans out there wont have to scramble to find
another microphone for two-player karaoke action. 



<p class="MsoNormal">The game could also benefit from shorter songs. Most of the
full length songs go on for about four minutes, which is a very long time to
stand up and sing in front of ones friends, especially when they are waiting
for a turn. The game does allow gamers to shorten the songs, but only to about
two minutes, which is still too long. Also there are only a few songs that will
appeal to any particular gamer. The games variety is amazing, but
unfortunately while it appeals to everyone, it only appeals to each gamer with
a few songs. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Karaoke Revolution
Party is Nintendos first foray into the karaoke scene, and it pulls it off
pretty well. The game is especially entertaining the first time gamers sit
down and play it. Unfortunately, unless gamers are fans of the karaoke genre,
the game does lose its novelty quickly. Also, if gamers have a PS2 or an Xbox
in addition to the Cube, they are better off playing it on one of those
systems since the Cube doesnt have as many peripherals or Xbox Live. However
if gamers are limited to the Cube and want a Karaoke game, Karaoke Revolution
is a good choice (and the only choice for now). Getting a second microphone is
highly recommended as it makes the game much more entertaining.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.5&size=20" alt="GAMEPLAY: 8.5" /> <br />
Karaoke on a console, and its actually fun!</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7&size=20" alt="GAMEPLAY: 7" /> <br />
The graphics are fairly primitive, but dont detract from the experience. </p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8.2&size=20" alt="SOUND: 8.2" /> <br />
The songs arent the originals, but are well done and sound good on the Cube.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 9.5&size=20" alt="FUN FACTOR: 9.5" /> <br />
Four or more players + karaoke = REALLY good time.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 7&size=20" alt="REPLAY VALUE: 7" /> <br />
The game will get old unless you get a second microphone or love karaoke.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8 &size=23" alt="TOTAL SCORE: 8" />

]]></description>
<pubDate>Mon, 05 Dec 2005 10:33:00 -0600</pubDate>
</item><item>
<title>GH Review: Animaniacs: The Great Edgar Hunt (NGC)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_animaniacs_the_great_edgar_hunt_ngc</link>
<guid>http://www.gamebump.com/go/gh_review_animaniacs_the_great_edgar_hunt_ngc</guid>
<comments>http://www.gamebump.com/go/gh_review_animaniacs_the_great_edgar_hunt_ngc#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Matthew Call.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">The <em>Animaniacs</em> have been off the air for several years now,
but that didnt stop Ignition and Warner Brothers from teaming up to bring
Yakko, Wakko, and Dot to a new generation. Animaniacs: The Great Edgar Hunt
begins with the evil Cyril Coupe Deville stealing the coveted Edgar Awards (the
Animaniacs equivalent of the Oscars) and holding them for ransom. Fortunately,
he bungles the theft and crashes his blimp into the Warner Bros. tower,
unleashing the Animaniac siblings. The game begins with Yakko, who must find
his now-lost siblings and the coveted Edgar awards.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">Ignition got full rights to use the Animaniacs universe so
the game is full of little nods to the cartoon series. Many characters make
appearances; besides Yakko, Wakko, and Dot the player also encounters Dr.
Scratchandsniff, various incarnations of the nurse, as well as the infamous
Pinky and Brain. The game takes place inside the Warner Bros. lot, and the
levels are actually sets of various movies that are in production. Theres a
classic Wild West film set, a fairy tale land set and others throughout the
game that are full of Edgar Awards and other goodies for the player to
discover. 



<p class="MsoNormal">The characters in the game are all modeled extremely well
and feature an acceptable level of detail. The character animations are smooth,
and look like they could have been taken from an episode of the cartoon. The
various levels are colorful and contain several different types of enemies,
each of which is appropriate for the type of film set that forms the level. The
entire game is 3D and uses an engine heavy on cell-shading, which enhances the
cartoon atmosphere of the game.



<p class="MsoNormal">The game also has a few nice touches that make playing it
more enjoyable. The same actors that voiced the cartoon character in the 1990s
voice the characters in the game, which brings back a lot of nostalgia for all
the old-timers out there who remember the show. The gameplay is very simple,
which is a plus in a game designed for youngsters. The main joystick controls
the movement of the player, while other buttons enable the player to jump,
attack with a mallet or frying pan, or activate items like doors which are
scattered throughout the levels. Another handy addition is the ability to warp
among different areas of the levels, drastically reducing travel time. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Unfortunately, theres a lot to be said here. For starters,
the game drastically needs some kind of a help system to provide direction to
the player. Often I was unsure of what to do next after accomplishing an
objective and ended up wandering around for up to an hour before figuring out
how to move on to the next goal. Thats frustrating, to say the least.



<p class="MsoNormal">While I mentioned that the characters animations are well
rendered, the remainder of the games graphics are sub par. Although the game
is in 3D, many of the textures used in seem flat and two-dimensional. The game
world, while colorful, is not very detailed and feels very homogenous. 



<p class="MsoNormal">The sound department is also a little on the weak side. I
give Ignition kudos for using the actual voiceactors who originally voiced the
cartoon series, but the dialogue needs some work. The cutscenes are well done,
but during gameplay the characters say the same two lines every time they pick
up an apple which leaves the game feeling like a broken record. The Animaniacs
theme music is present throughout the game, but the actual theme song with
lyrics is strangely absent. Hearing the Animaniacs theme song from the opening
of the cartoon show on the main menu would have been a welcome addition. 



<p class="MsoNormal">The gameplay is extremely repetitive. Basically, the player
runs around and picks up items, all while trying to get somewhere else to pick
up even more items. Along the way the player encounters a slew of enemies who
act as an obstacle for the player. These enemies must be confused before they
can be killed, which often results in the player getting injured before
actually dispatching them. Every once and a while the action is broken up by
minigames, some of which feature Pinky and the Brain, which is a welcome change
from the games usual grind. 



<p class="MsoNormal">The camera can also be frustrating. The left trigger button
locks the camera in place or allows it to roam free, but its implementation is
lackluster. Often the camera will get stuck on an object instead of zooming in
to avoid it, which can make executing certain jumps very difficult. At times
the camera will get stuck between two objects, making it extremely difficult to
see the area around the player.



<p class="MsoNormal">There are no multiplayer modes, so once the game is complete
its over. There is no real incentive to go back and play through it again,
making the replay value of this title very low.

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal"><span>&nbsp;</span>Animaniacs: The Great
Edgar Hunt is a decent game if you are between the ages of five and ten and
enjoy the cartoon series. Older gamers will find it to be far too simplistic
and often frustrating since it can be difficult to know what to do or where to
go next. The use of the Animaniacs license is refreshing, especially after so
many years, but the game needed some more fine-tuning before being released,
especially on the camera and integrating a help system. I would recommend this game for young players who are fans of the
television show; however there are better childrens games out there that
provide more entertainment for your dollar.

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 6&size=20" alt="GAMEPLAY: 6" /> <br />
Very repetitive and the goals are not clearly established.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 6.5&size=20" alt="GAMEPLAY: 6.5" /> <br />
Low level of detail, but the bright color pallet does redeem it somewhat.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7.2&size=20" alt="SOUND: 7.2" /> <br />
Actual voiceactors from the TV show reprise their roles and perform well.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 6.5&size=20" alt="FUN FACTOR: 6.5" /> <br />
Fun, if you can figure out where to go or what to do.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 5&size=20" alt="REPLAY VALUE: 5" /> <br />
Once you finish it, its over. No multiplayer options.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.2 &size=23" alt="TOTAL SCORE: 6.2" />

]]></description>
<pubDate>Tue, 25 Oct 2005 21:57:00 -0500</pubDate>
</item><item>
<title>GH Review: Geist (NGC)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_review_geist_ngc</link>
<guid>http://www.gamebump.com/go/gh_review_geist_ngc</guid>
<comments>http://www.gamebump.com/go/gh_review_geist_ngc#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">When it comes to first-person shooter games, arguably few
could call them innovative or original; considering the genre, the bulk of FPS
titles have players running around a large map either looking for bad guys to
shoot, or shooting said bad guys. You may do so on an alien planet, or while
traveling through time, or when en route to kill Hitler, or while tracking down
terrorists, but no matter the franchise its the same premise  run and gun.
Shoot to kill. Nintendo and N-Spaces Geist, however, takes on a much more
refreshing approach to the FPS genre and supplements the run and gun formula
with a novel twist  possession. To mow down enemies, players must first
possess a host, assuming control of the hosts faculties and  of course  his
weaponry. Love it or hate it, its the first breathtaking modification that the
genre has undergone in years, and while its implemented well, one leaves the
game satisfied but a touch disappointed. Expect a sequel. 



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">Geists presented plot is simple but soon becomes engaging
enough to draw the player in and keep his attention throughout the rest of the
game. Players are cast as John Raimi, a specialist whos teamed up with a
government team to infiltrate the headquarters of Volks Corporation, a
scientific entity thought to have created a powerful biological or chemical
weapon that could deal damage to countries around the world. Typical of
government operatives, they stroll into Volks territory completely unaware of
what horrible scheme Volks has prepared for every major nation on the globe,
and are immediately swept up in the companys new, otherworldly experiment. Gamers
control Raimi and learn the very basics  medical kits restore health, this is
how you shoot a gun, this is how you talk to people, et al  as theyre thrown
into their first firefight; as the team nears the exit nearly every member is
dead, and soon its just Raimi knocked to the ground. Volks himself, founder of
his company, decides to conduct his ethereal experiment on Raimi to see if hed
make a fine Volks employee, but just as soon as Raimis soul is ripped from his
body, he is rescued by another ghost, Gigi, a small girl who reminds Raimi of
his real identity and encourages him to save his friend and escape. Numerous
twists and turns abound, such that by the games end players have experienced
an enjoyable, unusual FPS  something the market desperately needs.



<p class="MsoNormal">As obvious from the above paragraph, there are really two
distinct modes of play  you can float around as a ghost on a possessing binge,
or you can grab a reliable body and start gunning. In between the two are
strewn light puzzles to test your mental capacities, and bosses your mettle. That
said, Geists gameplay still focuses the majority of its content on managing
Raimis ghost capabilities, which are the games true highlights. Players start
off learning the basics from Gigi, the local spirit mentor. Shell instruct you
on how to keep up your ghost vitality by sucking up plants, as well as how to float
around, how to examine the immediate environment, and how to possess. Raimi can
possess both living and inanimate objects, and whatever a gamer observes that
is possessable gains a red sheen. As usual, though, theres a catch: to grab
a living host youve got to scare it to death, which means youve got to
possess whatever objects are around the host and start wreaking spiritual havoc
in its direct vicinity. This involves tossing plates, exploding paint cans,
reflecting ghastly images, and so forth, which makes it great fun to observe
the livings reaction. To keep it interesting N-Space added animal possession,
and its a treat to walk around barking at guards or informing a trainer youre
going to kill her. The same prank is never used twice, which keeps the player
guessing and enriches the gameplay. 



<p class="MsoNormal">For those who enjoy a challenge but shriek at spending two
hours on a puzzle, Geist offers a lighter alternative with its possession and
scare tactics, and expands on it with minor dilemmas that are essentially
broken down into stages. As you cant save the game until you die  when youre
finally offered to save from the last stage completed before restarting the
level  the stages are effectively split and move the game along at a steady
pace. Players use whatever objects are at hand (rat poison, scientists, etc) to
progress, which usually involves possessing this or that object to grab a host,
and then using the host to access a new area to grab an item thats required at
another crossroads. Geist features an updated list of objectives for stage
guidance as well as a convenient 3D map, which you wont even need. If youre
just exploring in ghost form (because youre stuck) you can always slide
through the tiny cracks in doors and walls to glimpse whats ahead. If you
shudder at the thought of a strict puzzle-FPS, Geist quickly puts aside the
concern. 



<p class="MsoNormal">Once youve possessed a host, and particularly a human one,
the game leans toward its shooting aspects and performs like any other FPS on
the market. You utilize the hosts available weaponry (a primary gun and
sometimes a secondary option, like a stack of grenades) to kill other guards or
creatures. Some hosts are strategically useful for gaining access to secured
areas or clearing a pathway to the nearest exit. The first time you shoot at a
guard, however, the other enemies know theyve got a spirit breach and that
your host is possessed, and turn on him. Hosts die quickly in Geist, so prepare
to run, twist, turn, shoot, toss grenades, and switch hosts often. This is
quite a cool aspect, because as the player moves between hosts time literally
stands still until shes entered a new corporal body. When the guards have
killed off the previous host and imagine that all is finally calm, popping off
a few rounds into another guards head retriggers the alert status, and the
action begins again. There are actually some areas (and boss fights) where this
trick is as required as it is handy, but I can think of more boring ways to
progress.



<p class="MsoNormal">Another intriguing aspect of Geist is its inclusion of fun
minigames and gameplay asides. You can actually walk the companys favorite
dog, Phantom; help the overworked engineers by pounding out rivets; restore
power for the weapons scientists; take a terrified rat for a pleasure stroll
around dreaded mousetraps; and so on. By no means do they heavily supplement
the gameplay, but theyre interesting nonetheless. 



<p class="MsoNormal">Boss fights, which I have mentioned briefly, mostly involve
properly timed possession/attacking and all feature a little trick for success.
Theyre not easy, and youll die several times before you finally figure out a
correct killing method, but theyre definitely entertaining and provide the
player with a sense of real progress.



<p class="MsoNormal">In part to compensate for a shorter single-player
experience, Geist offers some multiplayer fun in a split-screen option via
three modes: deathmatch, capture the host, and hunt. In the former you grab a
host and start killing, and the last person standing wins; in capture the host
you lead a host to a particular area (with heavy escorts); and in hunt youre
granted a ghost versus human match. The game allows up to four (human) players
and four AI controlled characters per mode, and awards the inquisitive gamer
with tokens that are instantly redeemed for either multiplayer bonuses or ghost
vitality extensions. 



<p class="MsoNormal">Geists visuals arent state of the art, but theyre
adequate for an FPS and provide detailed character models, detailed
environments, and some graphical flash for spectral play, casting everything in
a dreary blue haze. Lighting effects were handled well when theyre actually
used, and come in the form of miscellaneous lights, lamps, and bright patches
in the spectral world. Facial models are a tad stuffy and unrealistic, with an
almost expressionless feeling to them, but as most of the guards wear masks
(dont ask me why, as breathing in toxic chemicals is the absolute least
concern of a Volks employee) its an issue in passing. The colorblind cast for
certain animals is an interesting treat that enhances the sense of
co-inhabiting puppies, but its not a real highlight. Most of the environments,
though intricate, feature gray walls, flooring, and ceiling, so you wont find
much graphical splendor here. I did particularly enjoy the vivid colors used
during the initial training program, but the fun ended there shortly.



<p class="MsoNormal">As for Geists audio its effective and enjoyable, cluttered
with regular ambient noises  footsteps, gunfire, explosions, monster hisses,
the occasional blood-curdling scream  and supported by a decent soundtrack
that, while far from extraordinary, works to create a subtle mood that
appropriately matches its visual atmosphere. The voicework is nicely done, if
not a tad exaggerated for a comedic/creepy effect, and boss themes are
especially intense. The musical score is definitely suitable. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Geists faults are surprisingly simple and direct, but by no
means cripple its gameplay. Its not an open-ended game; you dont wander
around for hours deciding what you want to do next or searching for clues  you
complete it section by section, piece by piece, linearly. This linearity gives
players a boundary so they know when theyve gotten way too far ahead of
themselves and what they should be focused on next, but it kills a lot of its
spontaneity and freedom. 



<p class="MsoNormal">Regular bad guys have enough AI to stand and shoot at Raimi,
but not enough to dodge his bullets as he shoots back; youll be lucky if you
run across an opponent who bothers to toss some grenades at you, and youll be
ecstatic when you reach the end and encounter ghost enemies, which are much
harder to kill. Boss fights make up for some of this, but honestly its time
that our shooters got some brains like the rest of our Mature games and gave us
some baddies that fight back. What fun is shooting a static guard if he doesnt
even retaliate intelligently? 



<p class="MsoNormal">Some online play, though obviously incapable of operating on
the GameCube, would make for an excellent addition to Geists Revolution
counterpart. Toss in some more multiplayer modes, up the gore, and actually try
to frighten players with demons and youve got yourself a unique online game. 



<p class="MsoNormal">Though Geist has a nice graphical quality you will encounter
some framerate issues, but mostly your graphical qualms will be with the
titles visual dullness. Then again, how visually stimulating can you make a
military base/laboratory? Heres a cement floor, a white ceiling, some gray
walls, and some big blue doors for kicks  not exactly Picasso. 



<p class="MsoNormal">If you like your games long youll be disappointed in
Geists 10+ hours of gameplay, especially considering that experienced players
and FPS fans (at least those with brains, and I specifically mean the latter)
can fly through this game in six-eight hours. A really good player whom possession
just falls naturally to can take Geist down in a single sitting, which doesnt encourage
repeat performances. Another regret is that even though there are many objects
available for possession, youre still somewhat limited; a higher offering here
would greatly improve the sequel. When a game has a solid, innovative leg to
stand on, it should take as much advantage of it as possible, and Geist
doesnt.



<p class="MsoNormal">The only feature I absolutely loathe is Geists game over
screen, because you cant directly restart the level; youve got to opt to save
your progress up to the last completed stage (read: puzzle) or not before the
restart option shows. Heres an idea: let us save whenever we want, and when we
die just automatically reload from our last save, like <em>almost every game on the market</em>. Quit asking me if I want to save
whenever I die because if Im dying, its during a boss fight, which means that
I havent progressed onto the next stage in the last fifteen minutes and hence,
youre just wasting my time  time better spent fighting bosses or possessing
parrots. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Geist is quite impressive, as its a first-person shooter
that involves an interesting theme (possession) and brainpower (puzzles). You
wont find a plethora of intense weaponry or a gripping, daunting plot, but
youll enjoy the gameplay and be intrigued enough to finish the product. Sadly
the game is completed in one-three sittings and features barely 10+ hours of
play (I completed my record in eight), which for experienced gamers is a
letdown. On the whole, though, its a good FPS with a twist that N-Space will
hopefully better extend in the inevitable sequel. If youve got a GameCube you
should definitely pick up Geist and get haunting  itll grow on you.

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.5&size=20" alt="GAMEPLAY: 8.5" /> <br />
Enjoyable, innovative, and unique, but a touch too short. Possessing is cool.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7.3&size=20" alt="GAMEPLAY: 7.3" /> <br />
A slight framerate issue combined with dullness. Get over the gray already!</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7.3&size=20" alt="SOUND: 7.3" /> <br />
Not perfect, but suitable. Decent voiceovers. Like the screams. Okay gunfire.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 7&size=20" alt="FUN FACTOR: 7" /> <br />
Youll be drawn in enough to finish it and toy with multiplayer.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.3&size=20" alt="REPLAY VALUE: 8.3" /> <br />
How much do you enjoy FPS puzzles, possession, and good boss fights?</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 7.7 &size=23" alt="TOTAL SCORE: 7.7" />

]]></description>
<pubDate>Thu, 13 Oct 2005 19:15:00 -0500</pubDate>
</item><item>
<title>GH Review: Battalion Wars (NGC)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_battalion_wars_ngc</link>
<guid>http://www.gamebump.com/go/gh_review_battalion_wars_ngc</guid>
<comments>http://www.gamebump.com/go/gh_review_battalion_wars_ngc#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Matthew Call.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Battalion Wars is a cross between an action and a strategy
game with a style all its own. The game could easily try to be an action or a
strategy game without actually succeeding at either, but instead it creates a
whole new genre. The game delivers fun gameplay with lots of style and is
definitely worth picking up for fans of military action or strategy games.



<p class="MsoNormal">The premise of the game is a war between the Western
Frontier and the Tundran Empire, which resembles the US
and the Soviet Union, respectively, and must
join forces to fight a new threat, the Xylvanians. The game puts the player
into the role of a commander of the Western forces. The commander can issue
orders to all the other friendly units in the game, but can also jump into the
body of any friendlies on the map. This makes gameplay a balance between
strategically commanding troops while also fighting the war in the role of a
footsoldier, tank, bazooka trooper, and so on.&nbsp;



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">On the surface Battalion Wars delivers on many levels. Visually,
the game is impressive. The graphics have a cartoon-style feel to them which
fits in well with the theme of the game. Explosions look fantastic and
frequently fill the screen and the game never stutters from frame-rate issues. 



<p class="MsoNormal">The sound is equally impressive. The voiceacting is superb, though
a bit over-the-top, but that is appropriate given the tone of the game. The
music is also over-the-top. Instead of a Saturday morning cartoon theme, the
game sports fully orchestrated music that could have been taken straight out of
<em>Saving Private Ryan</em>, which adds to
the rampant sense of irony.



<p class="MsoNormal">While the gameplay is essentially the same (ie, roll into an
area with your troops and blow everything to kingdom come) the ability to
switch between every unit in the game adds a lot of variability. Even when the
player is forced to replay the same map for the thousandth time, the action
never plays out exactly the same way twice. 



<p class="MsoNormal">The units also complement each other well. All units are
strong against some enemies while weak against others. For example, bazooka
troopers are weak against infantry but tough against vehicles, while tanks are
almost indestructible against infantry but are vulnerable to any kind of
missile attack. The variety of weaknesses and strengths requires the player to
think about where to move his troops and what group should be on the front
lines while others stay towards the rear.



<p class="MsoNormal">Style is where Battalion Wars really shines. The game requires
some serious strategy to complete; however, the troops the player commands are
so cute that there is a constant sense of irony throughout the game. What
better way to satisfy some pent up bloodlust than leading a pack of machine-gun,
rocket launcher, and flamethrower toting cartoon characters into battle? In a
day and age where realistic military games are a dime a dozen, its refreshing
to see a developer with a new take on the military shooter genre. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">The game is great, but not perfect. There are a few issues
that detract from the overall experience. 



<p class="MsoNormal">The largest issue by far is the lack of multiplayer. This
game begs to be played against other human opponents. The strategy and chaotic
nature of the game would be even more enjoyable against something besides the
games AI. There would also be ample opportunities to trash-talk opponents as
one player uses artillery to destroy the other from across the map, or as one
final ground troop destroys his opponents last tank to win the match. The
interface would have to be altered somewhat for multiplayer since it would be
difficult to see the amount of detail used in the single-player game on a split
screen, but with a little modification Battalion Wars would have made a great
multiplayer game on the Cube, rivaling even MarioKart or Super Smash Brothers
Melee.



<p class="MsoNormal">Another area that could have used a little fine tuning is
the interface. Switching between units is executed by moving the C-Stick, which
works fine when everything is calm. During a heated battle, however, it can
become difficult to switch to your desired unit, issue an order and then switch
back to another unit to issue them an order; all while being attacked from
multiple directions. The ability to issue orders to units while the game is
paused would have been a welcome addition.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Battalion Wars is a great game that succeeds at what it
attempts to do  that is, create a cartoony action-strategy game with a sense
of humor. From the orchestrated theme music to the chaos of cartoon battles the
game delivers loads of entertainment and even requires some creative thinking
to beat the tougher levels. Battalion Wars would be a great game on any console
and, given the recent lack of new titles for the Cube, really shines on
Nintendos console. If youre a strategy, action, or military game fan
looking for something different Battalion Wars delivers in spades.

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 9&size=20" alt="GAMEPLAY: 9" /> <br />
Great action from cartoon commandos, with welcome strategy elements.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8&size=20" alt="GAMEPLAY: 8" /> <br />
While not overly impressive, the visual style is unique and really adds to the atmosphere.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 9&size=20" alt="SOUND: 9" /> <br />
The weapons all have unique and appropriate sound effects; solid musical score.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 9&size=20" alt="FUN FACTOR: 9" /> <br />
Shooting cartoon enemies with another flamethrower wielding cartoon character never gets old.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 6.1&size=20" alt="REPLAY VALUE: 6.1" /> <br />
Lack of multiplayer and only about 10 hours of gameplay, but its fun.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8.2 &size=23" alt="TOTAL SCORE: 8.2" />

]]></description>
<pubDate>Mon, 10 Oct 2005 21:33:00 -0500</pubDate>
</item><item>
<title>GH Review: Mario Superstar Baseball (NGC)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_mario_superstar_baseball_ngc</link>
<guid>http://www.gamebump.com/go/gh_review_mario_superstar_baseball_ngc</guid>
<comments>http://www.gamebump.com/go/gh_review_mario_superstar_baseball_ngc#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Aaron Thomas.</p>

<p><span style="font-family: Arial;"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/><br /></span>

<p><span style="font-family: Arial;">With Mario starring in seemingly every sport
out there, its no wonder that he hasnt had the time for a follow-up to <em>Mario
Sunshine.</em> His latest foray into sports is in Mario Superstar Baseball from
Namco. Much like Marios other sports titles, its easy to pick up and play,
but unlike the previous Mario sports titles, its not a great game that will
occupy hours of your time. It can be fun for a few hours, or when played
against friends, but overall its underwhelming in many ways.</span>&nbsp;

<p><span style="font-family: Arial;"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/></span><span style="font-family: Arial;"></span>

<p><span style="font-family: Arial;">Mario Superstar Baseball has a standard
array of gameplay options. You can play a quick game against a friend, or you
can take on three buddies in some minigames. These are simple games like homerun
derby, and others that involve base running and pitching. Theyre fun for a
little while, but theyre hindered by the games poor controls, which will be
discussed later. The meat of the gameplay is in the story mode, where you must
defeat teams led by Donkey Kong, Yoshi, Wario, and others  recruit beaten
players, and then take on Bowser.</span>

<p><span style="font-family: Arial;">Many people feel that baseball games have
gotten too complex, or they feel the games take to long. Anyone who falls into
that category will enjoy the simple gameplay mechanics and the short (usually three
or five) innings of a full game. Obviously if youre into stats and realism,
this isnt the game for you, but Mario Baseball makes no pretense of being a
realistic baseball experience. The action is viewed from an elevated point of
view behind the plate; much like 8-bit games of the olden days. Hitting is done
via the A button, and all youve got to do is figure out if the pitch is inside
or out of the line, move your batter and time your swing properly. Pitching is
just as simple, with A throwing the ball, with control being done after the
ball is released.</span><span style="font-family: Arial;"></span><span style="font-family: Arial;"> </span>

<p><span style="font-family: Arial;">There are over 50 characters from the Mario
universe in the game including Mario, Wario, Luigi, Goomba, Koopa, Donkey Kong
and more. As they do in Mario Kart, they all have their own unique strengths,
animations and personalities - Wario will turn his back and tap his backside a
few times to taunt the other team, and Mario will perform his trademark jump
after a big win. If anything, there are too many characters, as youll be stuck
with some of the lesser (pretty much anything from Mario Sunshine) characters
for quite a while. Its also a stretch to see Petey Piranha standing at the
plate trying to hit a ball with one of his leaves.</span>

<p><span style="font-family: Arial;">The games stadiums are a mixed-bag. Along
the way youll play in a traditional stadium like Marios, as well as parks
that borrow themes from other Nintendo franchises. The Donkey Kong stadium has
a jungle theme, and even a moat that runs along the base paths, while Warios
stadium is outside his castle, with chain chomps in the outfield. The stadiums
become hit or miss, however, when you consider all the various hazards and
quirks they feature. Its cool at first to see Chain Chomps or Piranha Plants
in the outfield, but after getting hosed by them knocking balls away from you,
or swatting your hits foul, they get a little frustrating. </span>

<p><span style="font-family: Arial;">The visuals are right on par with all the
other Mario-themed games. If youve seen Mario Kart, Mario Strikers, or Mario
Tennis, you know exactly what to expect from Mario Baseballs graphics. They
are bright and colorful, with lots of personality, but they wont win any
awards from a technical standpoint, as they are hardly pushing the system.</span>

<p><span style="font-family: Arial;">The music is primarily remixed tracks from
classic Nintendo themes, which is never a bad thing. Its virtually impossible
to tell the difference between the voice samples in this game and Mario Kart,
so if youve played that, you know what youre getting here.</span>

<p><span style="font-family: Arial;"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/></span><span style="font-family: Arial;"></span>

<p><span style="font-family: Arial;">Mario Superstar Baseballs biggest problem
is that its just not a whole lot of fun. Everything about the game feels
sluggish. Its a chore to navigate menus, find challenges, run the bases, throw
the ball, field, and upgrade your team. The whole concept of impressing players
to get them on your team is interesting, but because you dont get them unless
you win, you end up playing games over and over because you couldnt score runs
with your pathetic team. Which leads me to the next problem; a lack of scoring.
For an arcade-style game, there is a dearth of scoring. Sure its fun to
manufacture runs here and there, but thats not why people are playing Mario
Baseball. If its possible to go through the first ten games without hitting a
homer (like I did), then the balance needs to be adjusted.</span>

<p><span style="font-family: Arial;">A huge problem with Mario Baseball is its
poor controls. The biggest issues are running the bases and fielding, but even
hitting has its problems. First off, charging your hitter up before the pitch
by holding down the A button is incredibly pointless. It seems to do little
more than cause fly-outs, and its hard to do if youre playing against someone
that pitches quickly. Its actually not hard in the sense that pushing the A
button is difficult, but if you swing and miss, your batters animation takes a
long time and doesnt give you ample opportunity to adjust your position at the
plate and charge up before the pitch comes. Hitting is also frustrating because
youll swing through balls that you know that you hit. Even if you have perfect
timing and the ball lined up just right, lots of times youll just swing and
miss. It feels like the developers had to find some way to make people miss the
ball every once in a while, so instead of making a greater difference between
pitch speeds or making the ball break more, they decided to make the ball go
right through the bat. The special pitches are another cheap way that the
game uses to get you out. For example, Yoshi has a pitch that turns into an egg
and bounces on the ground, often ending up two feet away from the plate, but
even if you dont swing at it, the pitch is called a strike. Thats called
cheap and its not fun.</span><span style="font-family: Arial;"></span>

<p><span style="font-family: Arial;">Fielding is a victim of poor camera angles
and slow player speeds. As soon as the ball is hit, the camera zooms out, but
it does it so quickly that youll have trouble following the ball and figuring
our what player you are controlling. A sharply hit ball up the middle almost
always gets through because you never know if you are going to get the second
baseman or the shortstop  robbing you of valuable time to get to the ball.
Throws are also weak and sluggish  like something out of R.B.I. Baseball on
the NES.</span>

<p><span style="font-family: Arial;">Base running is an absolute mess. The
runners are slow, and the radar on screen doesnt accurately reflect your
position on the base paths. Runners that look like theyre just feet from the
bag end up being thrown out before they can even get the chance to slide. Your
runners all take off on contact, and they are very slow to react to your button
presses, which means that any sharply hit ball will result in a runner getting
doubled off a base. You can turn on auto-base running, but when youre issued a
challenge to steal a base, the computer wont do it, so youre kind of out of
luck there. </span>

<p><span style="font-family: Arial;">The only bad thing about the audio is the
horrible, horrible sound of the umpire shrieking STRIKE! after every strike.
Its nothing short of unbearable.</span>

<p><span style="font-family: Arial;"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/></span>

<p><span style="font-family: Arial;">Its really hard to pinpoint exactly what
Mario Superstar Baseball is missing. It has all the characters and play modes
youd expect from a Mario sports title, but the bottom line is that its just
not that much fun to play. The action on the diamond is rather boring, and
theres a frustration factor that you dont often have to deal with when
playing one of these arcade-style sports games. Its worth a look as a rental,
as you can certainly have a good time with the game over the course of a
weekend, but its flaws keep it from being worthy of a purchase.</span>

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 6.5&size=20" alt="GAMEPLAY: 6.5" /> <br />
Its okay, but its nothing great. Underwhelming.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7.5&size=20" alt="GAMEPLAY: 7.5" /> <br />
Nintendos getting plenty of mileage out of these character models.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7&size=20" alt="SOUND: 7" /> <br />
Nintendos getting plenty of mileage out of these sound clips.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 6.8&size=20" alt="FUN FACTOR: 6.8" /> <br />
Its fun for awhile, but its frustrating and lacks depth.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 6.5&size=20" alt="REPLAY VALUE: 6.5" /> <br />
If you can squeeze more than a weekend out of it you're special.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.9 &size=23" alt="TOTAL SCORE: 6.9" />

]]></description>
<pubDate>Fri, 07 Oct 2005 16:22:00 -0500</pubDate>
</item><item>
<title>GH Review: Sonic Gems Collection (NGC)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_sonic_gems_collection_ngc</link>
<guid>http://www.gamebump.com/go/gh_review_sonic_gems_collection_ngc</guid>
<comments>http://www.gamebump.com/go/gh_review_sonic_gems_collection_ngc#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Companies love making money off some of their classic titles
by releasing them in compilations. Weve seen Namcos numerous arcade classics
and Capcoms <em>Mega Man Anniversary Collection</em>. Sega has been banking on their
mascot, Sonic the Hedgehog, and have done so twice already with <em>Sonic Mega
Collection</em> and <em>Sonic Mega Collection Plus</em>. Those two games covered the entire
Genesis library, and now Sega has treated us to some of the more rare and
obscure titles in Sonic Gems Collection.



<p class="MsoNormal">Gems Collection offers up nine different titles from the
Sonic franchise  <em>Sonic CD, Sonic R</em>, the first US release of <em>Sonic the
Fighters</em>, as well as the six Game Gear Sonic games. Its definitely quite a
number of games, but unfortunately, some of them just arent worth playing. 



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">Sonic CD is regarded by most fans as one of the best in the
series. Originally released for the Sega CD and the PC, it contains the same
solid speedy side-scrolling action as the classic games with the added twist of
time travel. Each stage has a past and future version and things you do in the
past version, such as breaking walls and platforms, will affect the stage
layout of the future version. This simple mechanic essentially doubles the size
of the levels and thus the game itself. Its rather fun to just take your time
and see what exactly you can fiddle with and how it changes the future version.
Also, since this is one of the games in this collection that was originally
made for the CD format, the audio tracks sound clearer and crisper than most of
the others in the collection.



<p class="MsoNormal">Sonic the Fighters sees its first official US release here
in Gems Collection. Its not the deepest or the prettiest fighting game, but its
nice to see it added here. Fighters is basically a dumbed-down version of
Virtua Fighter 2, which makes sense since both originally ran on Segas Model 2
arcade hardware.



<p class="MsoNormal">Sonic R is a racing game, but not with karts  competitors
race on their feet. This makes a lot of sense for Sonic and Knuckles, but not
so much for everyone else. That aside, if you can suspend that logic for a
second, Sonic R is pretty fun due to its course designs. Most of them are
designed after classic 2D Sonic stages and feature a bevy of shortcuts and
alternate routes. Its actually a pretty good idea to scope out the course in
time attack mode to familiarize yourself to the main course and its shortcuts
so that you can gain an advantage on the AI.



<p class="MsoNormal">Out of the Game Gear games, Tails Skypatrol is the most
interesting. It plays more like a puzzle game than an action one. Youll
control a flying Tails in forced forward movement stages. Armed with a ring
that can be used as a weapon as well as for activating switches and such, its
up to you to navigate Tails from start to finish.



<p class="MsoNormal">Lastly, Vectorman and Vectorman 2 are waiting to be
unlocked. The first Vectorman was an underrated action title in the waning days
of the 16-bit era and is a welcome addition to the collection. Its sequel isnt
as solid and polished as its predecessor, but it is still nice to have.



<p class="MsoNormal">While those games are fun for a while, some do have their
downsides, and the other Game Gear games just arent fun.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Sonic CD, Tails Skypatrol, and Vectorman are actually quite
fun and will hold your attention for more than half an hour. The same cant be
said for the rest of the collection.



<p class="MsoNormal">Sonic the Fighters will get boring after your first fight or
so. There are only eight selectable characters and half of them are only known
to the most hardcore fans of the franchise. And though each character has a
decent movelist, the dated and choppy gameplay will leave gamers unsatisfied.



<p class="MsoNormal">Sonic R is fun the first time through, but after youve
finished a couple of laps, you will have seen all you really need to see. The
Grand Prix just isnt enough to sustain any amount of interest.



<p class="MsoNormal">The rest of the Game Gear games include Sonic the Hedgehog
2, Sonic the Hedgehog Triple Trouble, Tails Adventures, Sonic Drift 2, and
Sonic Spinball. Sonic 2 and Triple Trouble are your standard side-scrolling
titles; Tails Adventures is a side-scrolling featuring just Tails who can throw
bombs and fly for short amounts of time; Sonic Drift 2 is a go-kart racer; and
Sonic Spinball is a pinball game. The major shortcoming these games all have in
common is bad emulation. The frame rate suffers greatly in every game with
frequent slowdowns even when there isnt much on-screen. Also, the audio
quality is horrendous. I realize the audio was originally intended to be
blasted out of the Game Gears miniscule speakers, but the horrible audio
fidelity will have your ears bleeding.<p class="MsoNormal">Sonic 2 and Triple Trouble are passable gameplay-wise, but
Sonic CD is where youll want to stay. Tails Adventures is just mind-numbingly
boring. Tails walks slow as molasses and he throws bombs? The idea of him
throwing bombs just seems way out there. Sonic Drift 2 is atrocious. Think of
it as F1 Race with muddy textures and a horizon so-low that it makes
anticipating turns impossible, and you have Sonic Drift 2. And then, we have
Sonic Spinball. If youve played another pinball game with an action theme,
then youve played Spinball, and the one you played is probably better.









<p class="MsoNormal">Finally, I dont mind having the Vectorman games as
unlockable extras. However, I would have enjoyed the unlockables a lot more if
they had left the Streets of Rage trilogy in there. Japanese gamers got it in
their Gems Collection, and word is that Sega of America took it out to get the
E rating, rather than the T rating had they included Streets of Rage.<br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">For $29.99, you sure arent getting a lot. Is plunking down
$30 for the 12-year-old original Sonic CD, maybe Tails Skypatrol, and then
having a bunch of useless extra baggage thrown in, really worth it? In my
opinion its not. While Sonic CD and Tails Skypatrol are fun, the others get
boring after a few rounds, and the Game Gear emulations are horribly done,
which doesnt translates well when playing on a larger screen. If you have Sonic
fever and the only prescription is Sonic Gems Collection, then I suggest you
hold out and wait until it drops in price. Even then, I dont know how much
youll get out of this collection.

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7&size=20" alt="GAMEPLAY: 7" /> <br />
If you love classic side-scrolling Sonic games, some of these games will satisfy you.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 5&size=20" alt="GAMEPLAY: 5" /> <br />
Sonic CD and Sonic R arent too bad, but the Game Gear games look ugly. Framerate drops often.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 3.5&size=20" alt="SOUND: 3.5" /> <br />
Sonic CDs soundtrack is nice; Rs is weird. The Game Gear games' audio quality drops the score</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 5.8&size=20" alt="FUN FACTOR: 5.8" /> <br />
Some of the games are fun, and some are fun, even if only the first time around.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 5.5&size=20" alt="REPLAY VALUE: 5.5" /> <br />
Vectorman games to unlock for a total of 12 games, but some of them arent worth the time.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 5.4 &size=23" alt="TOTAL SCORE: 5.4" />

]]></description>
<pubDate>Fri, 09 Sep 2005 18:31:00 -0500</pubDate>
</item><item>
<title>GH Review: Charlie and the Chocolate Factory (NGC)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gh_review_charlie_and_the_chocolate_factory_ngc</link>
<guid>http://www.gamebump.com/go/gh_review_charlie_and_the_chocolate_factory_ngc</guid>
<comments>http://www.gamebump.com/go/gh_review_charlie_and_the_chocolate_factory_ngc#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/><br /><br />In one of the worlds many silly coincidences, here is a videogame release to come out at the same time as a feature film with the exact same title. Our in-house teams of statisticians are bouncing of the walls trying to calculate the probability of such an occurrence.<br /><br />All the fans of the 1970s movie Willy Wonka and the Chocolate Factory who were disappointed in their inability to accuse the 2005 Tim Burton adaptation for ruining their childhood should take solace in just how horrible this game is. Im sorry, should I have saved that shocking reveal for the end of the review? Well heres the thing, this game is so bad that I dont even recommend that you read the rest of this review  much less consider spending any amount of your moms money on the actual game. Just like movies, there can be games that are so bad that theyre funny instead of just boring. This game is so bad that it goes past boring, past so-bad-its-good, past so-bad-its-funny, into a dark, depressing, and humid world where a game is so bad that its just bad.<br /><br />For those of you whore still with me: Charlie and the Chocolate Factory, developed by High Voltage Studios (whose opening title logo is more interesting than any other part of their actual game), is a for-kids adaptation of the movie released last month. In it, you play Charlie Bucket who in a ridiculously surprising plot twist wins a ticket to take a tour in the elusive Willy Wonkas candy factory. Most of the game is spent trying to save some of your annoying tour-mates from the deaths they endure in the movie.<br /><br /><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/><br /><br />Something this game can brag about is its sound design. All of the kiddies from the movie provide the voices for their game characters; Johnny Depp does not voice Mr. Wonka in the game, but the sound-alike is convincing enough to not make me wonder why on earth an Oscar-winner didnt volunteer for such a game. The music is as inspired as it is in the movie, but the notable lack of Oompa Loompa songs is almost confusing.<br /><br />Some of the level design in Charlie is pretty good; many of the dark and colorful set-pieces from the Burton film are transferred well. <br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/><br /><br />Everything else.<br /><br />All the parts that make this game a game arent good enough to be called gameplay aspects. Deductive reasoning dictates, therefore, that this game isnt a game and thereby this review shouldnt exist. <br /><br />The bulk of the gameplay here is played out by running Charlie around various parts of the factory, trying to save all the brats who get their comeuppance while Willy Wonka and everyone else who isnt orange continue the tour, paying you and your endeavors no mind. To save all the kids, you have to enlist the random and unmotivated assistance of the creepy little Oompa Loompas to do mindless tasks like jumping on bellows or welding the plumbing. That is, of course, if you can figure out what it is the game wants you to do. All of the little tasks you need to perform are preceded with a little dialog from Wonka that explain mostly the principle of what you need to do and not specifically what you need to do.<br /><br />At one point I had to throw gobstoppers at trees and harvest the candy from inside, but all that was explained to me was that if you throw a gobstopper at a tree candy will come out. Nobody mentioned that the same pointless task had to be performed three times in order to continue. This was only 10 minutes into the game, and it only got worse and worse.<br /><br />Throwing gobstoppers is about the only thing you can actually do in the game. Everything else has to be ordered upon the Loompas, who are given the same amount of AI cycles as the floor you walk on. Youre only given the ability to make orders like work and stay, so good luck getting anything of any value to happen.<br /><br />What this game ultimately lacks is any feeling that youre in the chocolate factory or that its a cool place to be. The game boils down to a heap of boring and pointless tasks that waste the magical factory as its scenery. This game would be better suited as a party game or as some educational minigames for the Macintosh. The game as it is now is just a waste.<br /><br />That doesnt matter, however, because you arent going to play this game and you arent reading this review.<br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/><br /><br />It is rare for a game based on a movie to be worth any more than a rental, but it is even rarer that a movie game (or any game for that matter) be this bad. Charlie and the Chocolate factory is obviously meant for the kids, but I doubt anybody would have the patience for it. Dont be sucked in for the bright and shiny  stay away.<br />
	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 2.1&size=20" alt="GAMEPLAY: 2.1" /> <br />
Running around and getting stuck on things isnt my kind of game.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 4.8&size=20" alt="GAMEPLAY: 4.8" /> <br />
Some pretty environments, but all are claustrophobic and the graphics suffer from jaggies.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7.2&size=20" alt="SOUND: 7.2" /> <br />
A great score and better-than-average voiceovers. But come on! No Oompa Loompa songs?</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 2&size=20" alt="FUN FACTOR: 2" /> <br />
Turning the game off was pretty fun, and some of the cutscenes were nice to watch.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 1.9&size=20" alt="REPLAY VALUE: 1.9" /> <br />
I didnt want to keep playing after my first drink break.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 3.6 &size=23" alt="TOTAL SCORE: 3.6" />

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<pubDate>Thu, 04 Aug 2005 01:31:00 -0500</pubDate>
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<title>GH Review: Resident Evil 4 (NGC)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_resident_evil_4_ngc</link>
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<comments>http://www.gamebump.com/go/gh_review_resident_evil_4_ngc#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Chuck Landry.</p>
<p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/><p>Leon from the Raccoon City PD is back. Hes in Spain working for the U.S. government, and his mission is to recover the Presidents kidnapped daughter. Simple enough, right? Starting in a remote village, Leon will tumble down a path of mystery regarding the location of the daughter, the reason the villagers wont stop throwing hatchets at him, and why he keeps running into some people from his past.<p><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/><p>I dont care if you dont like Resident Evil games. If you like <em>any</em> action games, anything other than Barbie Super Shopper or the Mary Kate and Ashley games, then you need to play Resident Evil 4. It truly is a whole new gaming experience, and while it retains some familiar staples from the series, everything is updated to maintain and sometimes surpass todays standards. For instance, while youll still be saving your game at typewriters, you will never need a single ink ribbon. But to get you ready for what kind of game youre going to be getting yourself into, hows this for an opening level:<p>I was dropped off outside of an old home by some Spanish <em>policia</em> to start my investigation. I walk inside to ask the resident if he has any information on the Presidents daughter, and his response is to try to chop my arm off at the shoulder with an axe. Luckily (for me more than for him) I put him down with a couple of shots to the nose. My guides speed off in the van, wreck, and now there are three other angry villagers waiting for me outside. I pick them off from an upstairs window rather than face them. At the main village, I see one of my former travel companions burning on a stake, and am quickly noticed by a female villager. She alerts the rest of the town and tries to give me an extreme close-up of her shiny pitchfork. Angry villagers with hatchets, axes, pitchforks, and torches are running  not walking  at me from every direction. I hold my ground as long as I can, swinging in every direction and aiming for their heads. <p>It quickly becomes apparent that there are too many of them, so I run into a house. I notice that I can push bookcases in front of the windows, and I do so. The villagers are banging from outside. I run upstairs to employ my &quot;shoot them from the safety of the window&quot; tactic, and notice someone climbing in from a wooden ladder. I knock him outside with a shot to the chest, and push the ladder away from the house. I shoot who I can while they scramble to put the ladder back up, push it back down, and repeat. My surround sound eventually alerts me that its time to turn around, and when I do I see six villagers in the room with me, coming in through another window, and from downstairs (they apparently broke the bookcases). Before I can catch my breath from my scream, the nearest one raises a chainsaw above his head, and separates my mind from bodyliterally. I wipe the sweat off my hands and try again.<p>I played Resident Evil 4 with my roommate and neighbor watching. I cant even begin to tell you how many times we screamed that first night. There is a different kind of fear oozing out of RE4 than the previous games. There arent many instances where dogs come crashing through a window, for instance. But we screamed more often when we knew what was coming, we just didnt anticipate how quickly, how many, or from how many directions. The first enemy you meet is the standard villager, and while they dont <em>always</em> run, they are smarter than your average zombie. As described above, they will put ladders up against buildings to get at you. They will throw their hatchets at you from rooftops. They will blow fire at you with their torches. They will set traps for you, including dynamite trip wires and bear traps. And as I learned through a very painful lesson, they will throw fire at you if you climb the tower in the middle of town.<p><p>Lets talk about some of the major changes veterans of the series will notice. First and foremost, the entire world is 3D  not just characters walking on a pre-rendered backdrop. The game plays in a third person perspective, as always, except the camera now floats directly behind Leons shoulder, rather than being fixed in a corner somewhere. Rather than targeting either straight, up, or down as in the past, you now directly control each of Leons shots, aiming made possible by laser sights mounted on each of his weapons. What this does, overall, is make the game play much more like a first-person shooter than a third-person action game.<p>The controls are pretty standard for the RE universe. You still walk using the stick, and turning is no better than before. Holding the B button allows you to run, holding R zooms the camera closer to Leons shoulder and lets you aim. Holding L instead pulls out Leons knife. The A button is used to attack and also for several context-sensitive actions. These range from basic actions such as picking up items or opening doors, to some new techniques including diving through windows, jumping over gaps, or kicking enemies at just the right time. In fact, several points in the game require you to react very quickly to icons that pop up on screen, indicating what to press (think Shenmue). Someone might try to stab Leon, and youll have about one second to press whatever button appears on screen if you want to dodge. This happens a lot, and forces you to constantly pay attention, even during cutscenes or else have to try again. Dont think you can memorize the button, either, as it randomly changes each time. Theres even almost an entire boss fight that takes place within a cutscene filled with these events, which works very well  an interesting challenge that puts your reaction time to the test.<p>There are also changes in the way inventory is handled. Gone are the storage boxes and (at last) the need to constantly exchange your items for an ink ribbon every time you want to save. In Resident Evil 4, Leon can only hold a certain amount. If it doesnt fit, itll have to be discarded or sold. Items can be bought and sold via some seriously shady merchants who turn up in the most random of places for running a business. Heres where youll purchase most of your weapons, as well as some first-aid spray if you need it. As you have limited space, you can choose to either spend your pesetas (apparently this village hasnt yet adopted the Euro along with the rest of the country) on new weapons or to purchase upgrades to the ones you already have. You will pick up cash from fallen enemies, in wooden crates, or inside dressers. Youll also come across a few trinkets that have no value to you, but can be sold to the merchant. Luckily, because enemies randomly drop items, youll hardly ever have to worry about your ammunition, which is a completely different approach for the RE series, but a very good new direction. Its much more exciting to have to fight off hordes of enemies rather than be worried about how youre going to finish off a couple with 4 shots. Among all of the first-aid spray, ammunition, grenades (frag, incendiary, and flash), weapon upgrades, etc. its a good thing the merchant also sells larger bags in which to hold your inventory. Rather than listing your items and weapons on a scroll list as before, now inventory shows up in an actual layout, similar to games like Chrome or Deus Ex. Everything takes up a certain geometrical area in your case, and sometimes youll have to rearrange your items to make them fit tighter so you can take that one extra grenade.<p>All in all, this game is the most action oriented one yet. Youll never have to remember which door a new key goes to, as its almost always one in the same room you are in, or one you are just about to encounter. Like a gift from heaven, there is virtually no backtracking at all in RE4. The object is to keep moving forward  not to remember where it was that you saw a particular hexagonal-shaped slot on a door. This alone puts the whole experience light years ahead of the earlier games.<p><p>As should be no surprise with an action-oriented game, combat is a major part of the gameplay. And this part is why Im so sure no future Resident Evil game will ever go back to the way of the older ones. Combat in RE4 is absolutely, positively the best part of the game. While Leon cant walk and shoot simultaneously, this is the only drawback on the gunplay. Once you take a few minutes to get used to the view, firing your weapons with pinpoint accuracy is pretty natural, although youll never be as precise as you would were this game truly in first-person. Leons laser sights prove indispensable, allowing you to choose whether to try to take an enemy out with a headshot, go for the easy torso hit, or simply slow them down by putting a round into the leg of your choice. Sure, many games have location based damage  meaning a shot in the head causes more damage than a shot in the toe, but RE4 makes it all very satisfying because of the way the enemies react based on where you hit them. A running enemy will literally trip and tumble if you hit it in the leg. A shot to a villagers face will cause them to spin around, grabbing at their face with their hands, until they can see again. A shot in the arm will make them drop their weapon. You can really use this strategically at some points, as a well-placed bullet can send enemies off of ledges, or cause them to burn themselves with their own torches. See an enemy holding dynamite? Try shooting the dynamite.<p>Of course, its not just the animation that makes the fighting so damn entertaining in RE4. Lets not forget the weapons, which include several types of pistols, shotguns, grenades, and sniper rifles, to name a few. When using a rifle equipped with a scope, you can zoom in with a first-person view for some very exact hits. Theres also a rocket launcher, which can kill absolutely any enemy in a single blast (its expensive and large though) and a mine thrower, which is essentially a sniper rifle that launches timed, explosive darts.<p>And dont worry  the enemies get a bit more sophisticated than pitchfork-wielding villagers. Just when you think you can handle them, youll face monks armed with maces crouched behind wooden riot shields. You can either aim for the teeny-tiny parts of them that are exposed (such as a pinky toe) or destroy their shields. A shotgun will tear the entire shield apart, while pistols and machine guns will break small parts of the shield into splinted holes, piece by piece. Youll encounter monks armed with crossbows, a few blind gladiators with Wolverine-style claws, fully armored knights, mutant flies straight out of <em>Star Wars</em>, and giant ogres. There are of course some seriously demented boss fights, but Ill let you discover those for yourself.<p>The game is so much fun that it could stand on its gameplay merits alone. Fortunately, the presentation is impressive as well. The graphics are so good, I often find myself forgetting that Ive been playing my GameCube all week  not my Xbox. The environments, from the wooded village to sewers and castles are all intricately detailed, and youll never notice repeated textures. Animation as I said earlier is some of the best Ive ever seen, and weather effects, such as rain, fog, and lightning are handled very well by Nintendos little console. Sound effects are also near perfect, although my roommate did get sick of hearing &quot;Alli esta!&quot; and some of the other phrases the villagers shout out. Surround sound is not only amazing, but also often a lifesaver.<p><p>It took me almost 25 hours to get through Resident Evil 4, but I immediately started again form the beginning because the gameplay is just that good. Once you beat it, some new weapons are available to you from the merchant, as well as some extra mission types and minigames. And of course, you can unlock special costumes.<p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/><p>Well the game ended, for one thing. I was kind of hoping it would just continue on, indefinitely. Any downsides to this game are forgivable because of how entertaining it is to play, but it does have its faults.<p>For one thing, theres been lots of hype surrounding this game in the form of a claim that &quot;these are not zombies&quot;  appealing to the way the enemies react more intelligently. Still, at the risk of a very minor spoiler (skip to the next paragraph if you dont want to know anything about the story) a very familiar corporation is still involved, as always, and while they might not technically be zombies, there <em>is</em> a virus in these people that causes them to mutate. Dont expect to be fighting humans for long. Although the villagers can and do run at you, later enemies often do just walk, moan, and stagger towards you, much like the zombies of earlier Resident Evil games.<p>Although I do approve of a limited inventory system and more importantly the exclusion of storage boxes, I still hate the geometrical space approach to managing items. Rather than make me physically move, rotate, and shift items to make things fit efficiently, why not just give me a total number, say 50, and assign a number to each item. A grenade could be assigned a 2, a rocket launcher 12, etc. Then just let me hold as much as I want until my items total 50. If something <em>will</em> physically fit into my box with some shifting around, why make players actually move stuff around? Let the game do it for us because it takes a lot of time and is very annoying.<p>Lastly, the dialogue is still very obviously translated from Japanese, which sometimes makes it sound awkward. The dialogue between Leon and his government contact via radio is often pointless, weird, or just doesnt make logical sense. Why Leon doesnt call for backup until the last part of the game seems ridiculous, as does the fact that after the opening of the game I described above, Leon never tells his contact just how strange everything is.<p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/><p>Resident Evil games will never go back to the old format. Theres simply no way Capcom would ever make us suffer through that after a taste of this game. Everything  absolutely everything - works better in this game than in any RE title before. The end result is a game that is a total blast to play through. If youve been burned by the dated RE formula in the past, Id tell you that you owe it to yourself to rent it but then youd be irate because you wasted six bucks only to spend another $50 so you can own it. Resident Evil 4 is a masterpiece; the entire survival horror genre has just been redefined.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 9.7&size=20" alt="GAMEPLAY: 9.7" /> <br />
I dont care that Leon still pivots when you turn him. Theres no back tracking. Boss fights are varied and inventive. You can aim exactly where you need to. Everything mixes together beautifully.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 9.8&size=20" alt="GAMEPLAY: 9.8" /> <br />
Easily the best graphics on the system. Textures are detailed, and the animation is incredible. </p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 9.5&size=20" alt="SOUND: 9.5" /> <br />
This might be your excuse to get surround sound. You will hear some of the same phrases from the enemies, however.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 10&size=20" alt="FUN FACTOR: 10" /> <br />
Action-packed, thrilling, surprising combat will not let you go more than an hour without doing something new and thinking, Cool, I didnt realize I could do that.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.3&size=20" alt="REPLAY VALUE: 8.3" /> <br />
Its definitely fun enough to play again. I for one just want to watch other people play the beginning who havent seen it yet. Plus you get some extra features when you beat it.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 9.5 &size=23" alt="TOTAL SCORE: 9.5" />

]]></description>
<pubDate>Tue, 25 Jan 2005 18:03:00 -0600</pubDate>
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