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<title>| GameBump |</title>
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<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>PlayStation Store Update: Best. Week. Ever.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/playstation_store_update_best_week_ever</link>
<guid>http://www.gamebump.com/go/playstation_store_update_best_week_ever</guid>
<comments>http://www.gamebump.com/go/playstation_store_update_best_week_ever#</comments>
<description><![CDATA[<p style="text-align: center;"></p><p class="MsoNormal" style=""></p><p><img src="http://www.gamebump.com/images/upload/6d6ba7qunlr0wdmgm1ebj0e5.jpg" alt="" alignment="" border="0"></p><br><p></p>







<p class="MsoNormal" style=""><span style="font-family: Arial;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; With this weeks PlayStation Store update Sony seems
to have gone out of their way to provide gamers with far more content than
anyone who has a job and doesnt suffer from insomnia can handle.&nbsp;
Including several highly anticipated titles, this weeks PSN store update may
just (but hopefully wont) prove to be the biggest week that the service will
enjoy.&nbsp; Now, lets make with the mind-boggling, thumb-destroying list.</span></p>

<p class="MsoNormal" style=""><span style="font-family: Arial;">&nbsp;</span></p>

<ul type="disc"><li class="MsoNormal" style=""><span style="font-family: Arial;">WipEout HD:&nbsp; After what seems like a metric eternity,&nbsp;
     SCE Studio Liverpool has unleashed their much awaited futuristic racing
     title for the appealing price point of $19.99.</span></li><li class="MsoNormal" style=""><span style="font-family: Arial;">Burnout Paradise:&nbsp;
     Not to be contented with one robust racing title on PSN this week,
     developer Criterion has turned their disc-based title into a fully
     featured PSN title that carries a $29.99 price tag.</span></li><li class="MsoNormal" style=""><span style="font-family: Arial;">Megaman 9:&nbsp; Capcom brings back Inafunes titular little blue
     manservant for another round of stealing skills from the various and
     sundry bosses that have co-opted the Brady Bunchs opening title.&nbsp;
     Get down with Rockman for the moderate price of $9.99.&nbsp; (Or just play
     the demo repeatedly and imagine the enemies being different for
     free.&nbsp; And your parents said that your imagination would get you
     nowhere)</span></li><li class="MsoNormal" style=""><span style="font-family: Arial;">GEON Emotions: &nbsp;Bliss, rage, envy or fear  use the power of
     your 8 emotions to purchase and play the title that XBL has had for the
     last year and a month.&nbsp; You can get in on some GEON for $9.99.</span></li><li class="MsoNormal" style=""><span style="font-family: Arial;">Various Rock Band songs:&nbsp; Rock out like Geddy Lee and Neil
     Peart with Rushs <i>Moving Pictures</i>.&nbsp; There are a few other
     songs too, maybe youre into them.&nbsp; If youre at all interested in
     this sort of thing you likely already know the pricing.</span></li></ul>

<p class="MsoNormal" style="margin-left: 0.25in;"><span style="font-family: Arial;">&nbsp;</span></p>

<p class="MsoNormal" style="margin-left: 0.25in;"><span style="font-family: Arial;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; There are also a few demos
this week including NBA Live 09 and, on the complete opposite side of the
spectrum, NBA 09.&nbsp; As one could likely guess there are some videos that
have been posted as well; Resistance 2 and Tomb Raider Underworld top the
list.&nbsp; Backgrounds and such also make an appearance along with a few PSP
games that made the cut this week: Untold Legends and Puzzle Quest.&nbsp; In a
shocker to literally no one, there are still no PS1 classics worth writing home
about.</span></p>

<p class="MsoNormal" style="margin-left: 0.25in;"><span style="font-family: Arial;">&nbsp;</span></p>

<p class="MsoNormal" style="margin-left: 0.25in;"><span style="font-family: Arial;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; So thats this weeks PSN
Store update.&nbsp; Please be delighted, and if you dont mind give us a yell
about what youre picking up.&nbsp; Youll likely catch me on WipEout HD.</span></p>





]]></description>
<pubDate>Thu, 25 Sep 2008 21:08:41 -0500</pubDate>
</item><item>
<title>E3 2008: Majesco E3 Lineup</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/e3_2008_majesco_e3_lineup</link>
<guid>http://www.gamebump.com/go/e3_2008_majesco_e3_lineup</guid>
<comments>http://www.gamebump.com/go/e3_2008_majesco_e3_lineup#</comments>
<description><![CDATA[Majesco is the latest company to unveil their E3 2008 lineup schedule for July 15-17. Check out the list below:<br><ul><li>AWAY Shuffle Dungeon</li><li>Babysitting Mania</li><li>Cooking Mama World Kitchen</li><li>Major Minor's Majestic March</li><li>Marker Man Adventures</li><li>Our House</li><li>Wonder World Amusement Park</li><li>Zoo Hospital</li></ul>Majesco is at booths #421 and 423.]]></description>
<pubDate>Thu, 10 Jul 2008 08:47:46 -0500</pubDate>
</item><item>
<title>First D&amp;D: Tactics Screen Released</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/first_dd_tactics_screen_released</link>
<guid>http://www.gamebump.com/go/first_dd_tactics_screen_released</guid>
<comments>http://www.gamebump.com/go/first_dd_tactics_screen_released#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Below are some new screens from the 2007 SCEA Gamer's Day event for <span style="font-weight: bold;">Dungeons &amp; Dragons: Tactics</span> for the PSP.


]]></description>
<pubDate>Thu, 17 May 2007 16:30:00 -0500</pubDate>
</item><item>
<title>Dungeons &amp; Dragons Online Gets A New Module</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/dungeons__dragons_online_gets_a_new_module</link>
<guid>http://www.gamebump.com/go/dungeons__dragons_online_gets_a_new_module</guid>
<comments>http://www.gamebump.com/go/dungeons__dragons_online_gets_a_new_module#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Nate Francis.</i></p>
<p>Dungeons &amp; Dragons Online: Stormreach is set for a massive influx of new content.
<p>The Twilight Forge module, released today by Turbine, is set to add some major new changes for DDO players, including an ingame mail system, enhanced grouping tools and quest tracking, brand new items, and the Drow as a playable race. I save the Drow for last, of course, to tweak all the scimitar-wielding fanboys out there. You know who you are.<p>Players will also have access to new dungeons, and have the opportunity to kill many new monsters from the old D&amp;D universe.<p>No word on PvP yet, though. Curses!]]></description>
<pubDate>Wed, 12 Jul 2006 10:57:00 -0500</pubDate>
</item><item>
<title>New Dungeon Siege II: Broken World Screenshots</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/new_dungeon_siege_ii_broken_world_screenshots</link>
<guid>http://www.gamebump.com/go/new_dungeon_siege_ii_broken_world_screenshots</guid>
<comments>http://www.gamebump.com/go/new_dungeon_siege_ii_broken_world_screenshots#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
<p>2K Games has released four first screenshots of Dungeon Siege II: Broken World today for your viewing pleasure. Check them out below.
<p />]]></description>
<pubDate>Wed, 03 May 2006 00:18:00 -0500</pubDate>
</item><item>
<title>Dungeon Siege Hits PSP, Gets Expansion</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/dungeon_siege_hits_psp_gets_expansion</link>
<guid>http://www.gamebump.com/go/dungeon_siege_hits_psp_gets_expansion</guid>
<comments>http://www.gamebump.com/go/dungeon_siege_hits_psp_gets_expansion#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Matthew Call.</i></p>

<p class="MsoNormal">2K Games has signed a deal with Gas Powered Games to publish
future titles in the Dungeon Siege series.<span> 
</span>Two titles were announced, the first being an expansion to the PC game,
Dungeon Siege II.<span>  </span>Dungeon Siege II: Broken World adds a new single player campaign, a
new race, and a new character class system to the popular PC game.<span> </span>A summer 2006 release is expected for the expansion.



<p class="MsoNormal">The other Dungeon Siege property in development is a PSP
game.<span>  </span>Dungeon Siege: Throne of Agony is scheduled to hit retail shelves
this fall and includes an all new single player campaign and ad-hoc multiplayer
modes, including co-op.<span>  </span>Further details
on these titles are scarce, but with E3 just around the corner be sure to check
back for more information soon.


]]></description>
<pubDate>Thu, 16 Mar 2006 08:18:00 -0600</pubDate>
</item><item>
<title>Updated Dungeon Siege 2 Demo</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/updated_dungeon_siege_2_demo</link>
<guid>http://www.gamebump.com/go/updated_dungeon_siege_2_demo</guid>
<comments>http://www.gamebump.com/go/updated_dungeon_siege_2_demo#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>
The folks over at Gas Powered Games have released an updated Dungeon Siege 2 demo this morning. The demo contains the same content, but its updated to v2.2. Th filesize is clocked in at 911mb. Download from one of the mirror links below.&nbsp;<p align="center"><a href="http://www.fileshack.com/file.x'id=7464">FileShack</a>]]></description>
<pubDate>Mon, 07 Nov 2005 10:44:00 -0600</pubDate>
</item><item>
<title>GH Review: Dungeon Siege 2 (PC)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_dungeon_siege_2_pc</link>
<guid>http://www.gamebump.com/go/gh_review_dungeon_siege_2_pc</guid>
<comments>http://www.gamebump.com/go/gh_review_dungeon_siege_2_pc#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Chuck Landry.</p>

<p class="MsoNormal"><span><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/></span>

<p class="MsoNormal">Hidden treasures, endless dungeons, magic and sorcery mixed
with mighty swords and armor  these are the things that make a great dungeon
crawler RPG.<span>  </span>Blizzards <em>Diablo</em> games are
somewhat responsible for this genre breaking out into the popular status it now
enjoys, and Dungeon Siege II, like its predecessor, aims to expand and better
the experience with a daunting adventure which should last players countless
hours.<span><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/></span><p class="MsoNormal">At its core, Dungeon Siege II is a hack and slash dungeon
fest akin to most other top-down RPGs.<span> 
</span>You spend plenty of time taking on quests to continue the story, running
through the wilderness and dark caverns, beating on everything you come across
while leveling and collecting goodies such as better weapons or magic
spells.<span>  </span>And thats part of what draws me
into this type of game  the feeling that youre always just a couple minutes
away from <em><span>something</span></em>, be it your
next level and thus some powerful new ability, the end of a certain side-quest,
or the drop of a powerful new sword from some random goblin.<span>  </span>There is constantly something to look forward
to.



<p class="MsoNormal">DSII does of course have a storyline (and a huge one at
that).<span>  </span>It involves the ubiquitous legend
of long ago, when two warriors met.<span>  </span>One
was yielding a magical sword of evil  the other a magical shield ofgood.<span>  </span>You know the rest if youve seen Lord of the
Rings.<span>  </span>The two met on the battlefield,
the shield shattered, and hundreds or thousands of years later youre a pawn in
the race to collect the ancient pieces and stop the world from being
destroyed.<span>  </span>Okay, so its not the most
original plotline ever conceived but like that damned pink bunny with the drum,
it keeps going and going.<span>  </span>After about 12
hours with DSII, I believe Ive barely scratched the surface  this game is
that long.



<p class="MsoNormal">DSII was published by Microsoft and developed by Gas Powered
Games  brainchild of Total Annihilation creator Chris Taylor.<span>  </span>That being said, polish abounds and
production values were obviously high for this sequel.<span>  </span>And it shows in the finished product.<span>  </span>The score is excellently ambient,
appropriate, and never overbearing.<span> 
</span>There is plenty of voiceacting to bring the conversations and story
alive, not to mention some lengthy pre-rendered cut scenes.<span>  </span>Graphics are also satisfying in most cases,
although you have very few options with which to tweak them to match your
hardwares capabilities.<span>  </span>Textures are
sharp and the range of colors used really infuses the world with
character.<span>  </span>The artists also made
excellent use of particle and other special effects.<span>  </span>Spells are obviously a large source of the
graphical fireworks, but some of the nicest touches in the game are actually
the most subtle.<span>  </span>A spell called ripple
that simply bends the floor around where it is cast for a second is actually
much cooler to look at than some of the larger, more powerful damage spells.<span>  </span>But all around the game looks great, due in
large part to the lighting the characters and world react to.<span>  </span>With all of the hits and magic and torches
that litter the world, the screen can look like a rainbow of colors, all
changing in real-time and its wonderful to look at.



<p class="MsoNormal">You only directly control one person in your party at a
time, but the others usually respond appropriately.<span>  </span>Youll be able to add and switch between a
few characters at once, allowing you to ensure that youre never left too far
from a specialist in one of the four available classes: fighter, archer, nature
mage, and attack mage.<span>  </span>Each character in
DSII can have skills in any of the four classes, but its a much smarter play
to only focus on one or youll never get your character to be really powerful
in anything.<span>  </span>Anything you use will gain
experience in that field for the character.<span> 
</span>In other words, once youve made an archer, stick a bow in his hands and
leave it hell never get the most powerful archer attacks if you keep
switching him from range attacker to melee and then magician.



<p class="MsoNormal">At any time, once youve created a single-player campaign,
you can use your characters (and all of their progress and equipment) in a
multiplayer cooperative session.<span>  </span>This is
where Dungeon Siege II is the most enjoyable for me.<span>  </span>The game doesnt constrain you and your buddy
to sticking together (although it is usually a good idea).<span>  </span>If you wish, you can go off on your own side
quest while your friend is in town selling and upgrading weapons or on a quest
of his own.<span>  </span>Although completing a quest
for one completes it for the other player, cooperative DSII is like playing two
single player games in one world, and I recommend you try it if you and a
friend have the game.



<p class="MsoNormal"><span><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/></span>

<p class="MsoNormal">The problem with multiplayer is that it can get really
confusing jumping between your single player game and the cooperative
sessions.<span>  </span>You create your characters in
the single player campaign and import them into the cooperative game.<span>  </span>There, they level up and continue on their
progress.<span>  </span>If you save and quit, you can
come back and continue cooperatively where you left off.<span>  </span>You cant, however, go back to the campaign
alone with your now much stronger characters  you must do the single player
game starting right where you left it  long before multiplayer.<span>  </span>So its confusing when you have the same
exact character in two different game types, and that character is split into
two different entities.<span>  </span>The answer?<span>  </span>Start the one player game just long enough to
beat the tutorial and get the character setup.<span> 
</span>Right then, host a multiplayer game and import your new character.<span>  </span>From then on, <em>always</em> play the game in
multiplayer mode.<span>  </span>You can host a
multiplayer game even when nobody else joins in.<span>  </span>That way you can always continue your own
game, simply opting to let another player into the world on occasion without
ever having to repeat parts of the game or lose progress.



<p class="MsoNormal">The biggest actual gameplay problem has to do with the
artificial intelligence of your party.<span> 
</span>Its incredibly difficult to manage more than one person because your
party members arent always smart enough to heal themselves or replenish their
mana with a potion, and theres no easy way to instruct them without switching
to them and manually controlling the action  no easy feat in the middle of a
heated scuffle.<span>  </span>On top of that, they go
running off at distant enemies far too often.<span> 
</span>Sometimes you just want to draw one or two enemies out of a crowd
without attracting the entire horde.<span>  </span>But
get too close, and your allies might just go rushing into the crowd, ensuring
their (and usually your) death.



<p class="MsoNormal">My final complaint has to do with the nature of RPGs.<span>  </span>As large and lengthy as the game is, it does
get repetitive hacking away at enemies all of the time, especially when youre
simply trying to level and not actually progress (thankfully this doesnt occur
often due to excellent pacing).<span>  </span>However,
when 90% of the game is spent left clicking to walk, holding the right mouse
button to attack, and occasionally hitting the H button to heal, things can get
a bit tedious if you arent fighting enemies that actually make you nervous.<span><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/></span>

<p class="MsoNormal">Dungeon Siege II is a worthy follow-up to the original, and
to the RTS genre as a whole.<span>  </span>Its major
selling point is the length of time it will take you to finish it  just enough
to keep your mind off the impending next-gen consoles around the corner.<span>  </span>It is a superb time with a buddy and offers
up plenty of variety in environments and skills, weapons, treasures and the
like.<span>  </span>It is addictive in that theres
always something just five minutes away, but at the same time I found myself
easily distracted.<span>  </span>The verdict: a solid
title for RPG fans  everyone else will enjoy it but dont lose any sleep if
you have to skip it.
 <p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7.5&size=20" alt="GAMEPLAY: 7.5" /> <br />
AI flaws get in the way a tad and the controls are so easy it can get uninteresting.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8.2&size=20" alt="GAMEPLAY: 8.2" /> <br />
Beautiful palette, variety of effects, and sharp textures.  Not very scaleable though.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8.6&size=20" alt="SOUND: 8.6" /> <br />
Great soundtrack and satisfying sound effects go along with tons of voiceacting.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 7.7&size=20" alt="FUN FACTOR: 7.7" /> <br />
Fun because its a typical RPG dungeon crawler.  Repetitive for the same reason.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 6.2&size=20" alt="REPLAY VALUE: 6.2" /> <br />
Diehard fans might play it twice, but for others there's no real reason to do so.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 7.6 &size=23" alt="TOTAL SCORE: 7.6" />

]]></description>
<pubDate>Fri, 16 Sep 2005 16:09:00 -0500</pubDate>
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