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<channel>
<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Commando 3, Frogger 2 Coming To XBLA</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/commando_3_frogger_2_coming_to_xbla</link>
<guid>http://www.gamebump.com/go/commando_3_frogger_2_coming_to_xbla</guid>
<comments>http://www.gamebump.com/go/commando_3_frogger_2_coming_to_xbla#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/xb360.jpg" align="right" style="margin: 10px; border: 1px solid black;" /><P>1UP has reported that the arcade shooter, Wolf of the Battlefield: Commando 3 and Frogger 2 will be making its way to Xbox Live Arcade this week.</P>
<P>Both titles will be available this Wednesday and are priced at 800 Microsoft Points each.</P>
<P>&nbsp;</P>]]></description>
<pubDate>Tue, 10 Jun 2008 15:58:40 -0500</pubDate>
</item><item>
<title>GH Review: Frogger: Ancient Shadow (PS2)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_review_frogger_ancient_shadow_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_frogger_ancient_shadow_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_frogger_ancient_shadow_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Frogger: Ancient
Shadow is Konamis latest return to the popular Frogger franchise, which
was originally hailed for how well the company integrated a unique jumping
mechanic into the gameplay. This latest batch of Frogger games  which includes
a PlayStation 2, Xbox, and GameCube rendition (the PSP and DS versions are
labeled as <em>Frogger: Helmet Chaos</em>)  contains
a new challenge mode, some multiplayer games, and a remark of the classic 1981
arcade game; however, the offerings are plagued by their controls and a missed
target audience. This is one for the trash bin.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">Ancient Shadow features a simplistic, sufficient plot: the
evil Dr. Wani has returned to the swamp and driven all the bugs mad, thus
endangering the life of any frog who happens to be wandering by. Determined to
investigate the problem (and eventually stop Dr. Wani), Frogger sets out on an
adventure to explore the swamp and discover how he can help clear up the
situation. While the storyline premise is far from engaging, as the game is
targeted for kids (who loathe long cutscenes and complicated themes), its
enough. 



<p class="MsoNormal">Gameplay in Ancient Shadow is equally as basic. Players
control Frogger as he jumps from platform to platform, dodges patrolling bugs,
and solves small puzzles. The control scheme is appropriately simplistic and
Frogger super-jumps (double-jumps), performs a regular jump, and shoots out his tongue for a convenient tongue-grab.
The tongue-grab maneuver is vitally important as it enables gamers to move
special platforms, swing from ledges, or cross long gaps. If youre bothered by
the setup you can adjust the scheme through the options menu, but for reasons
Ill quickly get into, the point is moot. Maneuvering throughout the field is
performed via the D-pad (theres no analog option), and for precise turning the
shoulder buttons (L/R) are used. Standard gameplay has players zoom through a
level by performing incredibly fast small hops that go from panel to panel or
by jumping across gaps; you encounter timed platforms (bridge panels, logs) and
tongue-grapple points as well, but the most difficult thing you need to
consider is whether to use a small or big jump to get from A to B. 



<p class="MsoNormal">There are roughly 30 levels with a few levels per stage, and
all levels are full of cute bugs scattered about on set paths for that added
element of danger. Frogger has four health blocks, and once theyre depleted
you start back at the last checkpoint or the beginning of the level (depending
upon how you die). As mentioned before, the game utilizes timed platforms
that sink below the watery depths after bearing Froggers weight a moment. The
usual way to handle them is by jumping aboard, turning with a shoulder button,
and then jumping off again. 



<p class="MsoNormal">Anyone bored of the single-player, story mode can enter
multiplayer with up to three other players (or computer-controlled bots); there
are eight minigames ranging from jump rope to bug dodging, and theyre more
enjoyable than anything the story mode has to offer. Theres also a challenge
mode that functions on a time-attack basis: you complete a level as quickly as
possible. Lastly, Konami included the 1981 arcade classic of Frogger for more
diehard fans, which is worth a look.



<p class="MsoNormal">The games presentation is playful and well-suited for kids.
Ancient Shadows storyline is told through cute cutscenes while its gameplay
unfolds on colorful  if not dull  landscapes. Water flows naturally and harbors
fish, plants, and lily pads while the majority of panels are either bland dirt
patches or fresh green grass. The quirky background music is befitting and
embellished by that Louisiana,
banjo flare, and the voiceovers  obviously targeted toward kids  are
decent.<span>&nbsp; </span>



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Considering how Frogger is such a simple game, its amazing
how easily Konami screwed it up. 



<p class="MsoNormal">While the control scheme is extremely basic, its not
intuitive, and youll repeatedly die because you accidentally turn in the wrong
direction for a maneuver and/or accidentally hit the wrong jump button. No
where is this better illustrated than in those instances when you have to jump
to a platform, turn around, and then jump to another platform before the one
youre on sinks, because the two-second window isnt enough for the time it
takes to hit the buttons; this is primarily because you have to tap the
shoulder buttons several times to reposition Frogger, and even if you manage to
do that youll instinctively hit the wrong jump button and still take a dip. This
problem is enhanced by the camera, which is a tilted, top-down perspective that
cant be adjusted and makes it difficult to determine proper depth, resulting
in more pool-side visits.



<p class="MsoNormal">Whats more frustrating than the fact that Frogger, who is a
frog and who was not only born in the water but exists in a body that is built
to handle it, cant swim is that the games difficulty is solely based on the
control scheme and not the actual gameplay. Though you can adjust the controls
 that is, re-label the double-jump, jump, and tongue-grab buttons  the option
doesnt help, as not only will you still hit the wrong button but youll still
have to contend with their unresponsiveness; youll take a dive whenever you
forget how many times youve tapped a directional button, as Frogger is always
one panel behind. 



<p class="MsoNormal">These control problems are further compounded by the fact
that you can easily glide through 95% of the level before running into a
particularly difficult platform/jump that spills you into the water, sending
you back to the last checkpoint or (more frequently) to the start of the level.
In other words, while youre not backtracking per se, youre often forced to
re-complete the majority of a level <em>several</em>
times. This isnt fun  its tedious, and I dont like it. 



<p class="MsoNormal">The patrolling, maddened bugs make for laughable enemies, as
their attacks consist of walking  thats right, walking  on visibly marked
paths. The enemies dont even react to Froggers presence; they just keep on
walking. To avoid them, simply avoid them: hop around. Im extremely curious as
to how walking bugs can in any way be considered a departure from the norm 
dont bugs usually walk? 



<p class="MsoNormal">By far the biggest problem in Ancient Shadow is that its
target audience  the kiddies  wont be able to play it due to the control
scheme, but thats assuming theyd even <em>want</em>
to experience the games bland, boring world. Moreover, its childlike
presentation and horrendous dialogue deters the adult crowd, despite the
inclusion of the arcade remake. The eight minigames, which play better than the
game itself, in no way warrant the games price; Konami would have been better
off just re-releasing the 1981 classic with more 3D minigames under a $9.99
tag.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Frogger: Ancient Shadow is an uninspiring platformer with
unintuitive controls, bland gameplay, repetitive environments, and a missed
target audience  kids arent going to have neither the skill nor the patience
to play this game, if they even have the desire to. Ancient Shadow also lacks
any kind of interesting plot whatsoever or a legitimate gameplay challenge, as
dying because of the control scheme/camera doesnt count. The multiplayer games
are somewhat more fun but insufficient, and although the arcade remake may
interest some diehard Frogger fans, this game is nothing more than a colossal waste of time. Hop on by.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 4&size=20" alt="GAMEPLAY: 4" /> <br />
Repetitive, uninteresting, and boring. Faulty controls, troublesome camera. Why bother?</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 6.8&size=20" alt="GAMEPLAY: 6.8" /> <br />
Frogger looks decent in 3D. Colorful but repetitive environs. Nice menu background. </p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 5&size=20" alt="SOUND: 5" /> <br />
Voiceacting is adequate. Decent background music.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 4&size=20" alt="FUN FACTOR: 4" /> <br />
If you like hopping through grass and falling into the water to re-do levels.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 4&size=20" alt="REPLAY VALUE: 4" /> <br />
Some minigames and the addition of classic Frogger, but this interests for about 15 minutes.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 4.8 &size=23" alt="TOTAL SCORE: 4.8" />

]]></description>
<pubDate>Fri, 04 Nov 2005 14:38:00 -0600</pubDate>
</item><item>
<title>GH Review: Frogger Helmet Chaos (PSP)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_frogger_helmet_chaos_psp</link>
<guid>http://www.gamebump.com/go/gh_review_frogger_helmet_chaos_psp</guid>
<comments>http://www.gamebump.com/go/gh_review_frogger_helmet_chaos_psp#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Brian Mohr.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Starting off in the early 1980s, Frogger was a hit that put
you in the role of a frog trying to cross a busy street. Now our hopping friend
has evolved into the 3D realm with his latest incarnation coming on the
PlayStation Portable in Frogger: Helmet Chaos. 



<p class="MsoNormal">The game puts you in the role of Frogger as he battles a
crocodile named Dr. Wani who has found a way to control animals with helmets.
The story isnt the most interesting part of the game, but it gives you an idea
of where youre headed. Overall, the game doesnt quite do Frogger justice and
makes me wish for more of the good old days.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">First off, the actual comic sequences are pretty attractive
and colorful. Even if the story isnt very interesting, the comic book style
cutscenes look very good on the PSP and stand out on the glossy screen. The
actual voicework that coincides with the comic is also very well done as there
is a steady variation between voices and steady tones. Konami didnt find just anyone
to fill the voicework; instead they wanted to make it good. The actual in-game
music and menu music is also nice and similar to what youd get in a <em>Mario</em> or <em>Sonic</em> title. Its upbeat and helps keep the action going while
sticking to the environments on-screen.



<p class="MsoNormal">As for in-game graphics the game still uses an overhead
view, but this time in 3D, which keeps you directly in the Frogger experience.
Frogger himself is well designed and cute. He moves appropriately, hops in
various ways, and uses his tongue. All of these actions look good on the screen.
The enemies are also well developed, but more than that the environments are
beautiful. Everything is colorful with flowers and trees shaded in deep blues
and greens, which all show well on-screen. All the graphics are very crisp and
they really do the PSP justice with a solid framerate to boot.



<p class="MsoNormal">The actual controls are pretty intuitive after a bit of play
time. By pushing the D-pad, Frogger hops in the direction you want one space at
a time. To jump a space, you simply push the X button. To jump in mid-air you
push triangle. To stick out your tongue push square and to adjust your
direction press the trigger buttons. The controls can get a little confusing
early on as you can confuse multiple buttons to jump, but it is simple and to
the point. You can also combine the tongue and mid-air jump to swing across
trees.



<p class="MsoNormal">One other note is that the game features a lot to do with
approximately 30 levels to play through and a variety of four-player minigames.
Players are able to uncover side quests in most levels and unlock extra content
and mini-games by collecting coins. If thats not enough, the game does feature
game-sharing and multiplayer support as well. This is especially nice as you only
need one copy of the game to play the minigames with friends. Of course one of
the minigames is the Classic Frogger which plays just as well as it used to,
although youll have to turn the handheld sideways.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">There are a few problems with Helmet Chaos, most notably is
that the game gets tedious after just a little while of playing. The goal of
the approximate 30 levels is to get to the end of each map. The problem with
this is that you can land on save points in the middle of levels, but if you
die by hitting an enemy or falling in the water (cant Frogger swim yet?) a few
times you have to start at the beginning of the level again. When starting over
youll find yourself rushing through the parts you did to get back to where you
screwed up; I found myself become irritable and thus careless going through
these parts and this resulted in me pressing one of the buttons by mistake and
falling into the water, causing me to have to do it all over agai. If thats
not bad enough, I also found myself still occasionally pressing the wrong
button by mistake and falling into the water and dying. These parts become very
frustrating as youre just looking to finish the level.



<p class="MsoNormal">The actual boards are kind of dull. The first few are fun as
you face various blocks that you must push/jump on and trees to swing across
amongst other things. After a bit of time though, it becomes the same old thing
and the result of this is a pretty dull experience later on. Enemies will also
be in the way although they make things much easier by staying on a set path
which is kind of silly.



<p class="MsoNormal">The minigames in Frogger have a few issues of their own.
Most notable of these is that they dont tell you the rules of each game youre
about to play. Instead youre just trying to figure it out as you go along. To
figure out how to play each game I had to go to the booklet and read about each
of them. I found that to be a real problem as many people may not keep the
booklet with them on the road especially with a portable game. Why couldnt
they include the rules when selecting a game on screen?



<p class="MsoNormal">The other problem with the minigames is that they are also
dull. Classic Frogger is a great addition that I still love, but the other
games just didnt keep my interest for more than one round. The areas to play
in were small and the in-game action was tedious.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Frogger: Helmet Chaos certainly seems to be directed towards
a younger gaming audience with its colorful environments, cute characters and
simple controls. The game is pretty childish with a straightforward story mode
and a nice selection of multiplayer games. The
problem is that I found neither part very engaging. The gameplay gets tedious
and boring after a short while of play. Beyond that, the game just doesnt do anything
new for the platform genre and thus Id say Frogger is no more than an average
title.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 5.3&size=20" alt="GAMEPLAY: 5.3" /> <br />
The controls are temperamental, but simple once you have them down. Dull gameplay.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8.6&size=20" alt="GAMEPLAY: 8.6" /> <br />
The visuals stand out on the PSP screen with deep, rich coloring. Solid framerate.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7.7&size=20" alt="SOUND: 7.7" /> <br />
The in-game music is upbeat and fits the mood of the various environments. Solid voicework.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 5.1&size=20" alt="FUN FACTOR: 5.1" /> <br />
The first few levels are fun but after that the gameplay becomes routine.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 5.5&size=20" alt="REPLAY VALUE: 5.5" /> <br />
The single-player and unlockables will keep you busy, but the minigames arent worth playing.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.4 &size=23" alt="TOTAL SCORE: 6.4" />

]]></description>
<pubDate>Wed, 19 Oct 2005 21:38:00 -0500</pubDate>
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