<?xml version="1.0"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>More Fable 2 DLC on the Way</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/more_fable_2_dlc_on_the_way</link>
<guid>http://www.gamebump.com/go/more_fable_2_dlc_on_the_way</guid>
<comments>http://www.gamebump.com/go/more_fable_2_dlc_on_the_way#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/n9b7kh6nykqzwnlm5deqe2ow.jpg" alt="" alignment="" border="0"></p>Even the folks at Lionhead are "tweeting" these days, and <a href="http://www.computerandvideogames.com/article.php?id=210533">CVG</a> has discovered that the developer has announced via their Twitter page that more DLC for Fable 2 is on its way:<br><br><div style="margin-left: 40px;"><span style="font-style: italic;">"Will there be any more DLC for Fable 2? The answer is quite simple:
Yes. The team here in Guildford is working on some new content right
now! More information will be shared in the coming weeks."
</span><br></div><br>This comes after Wednesday's accidental announcement of Fable 3, which came via voice actor Jonathan Ross' Twitter page. Perhaps companies like Valve and Nintendo should start practicing the art of Twitter leaks.<br>]]></description>
<pubDate>Sun, 15 Mar 2009 19:40:43 -0500</pubDate>
</item><item>
<title>Fable 2 DLC Delayed Until January </title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/fable_2_dlc_delayed_until_january_</link>
<guid>http://www.gamebump.com/go/fable_2_dlc_delayed_until_january_</guid>
<comments>http://www.gamebump.com/go/fable_2_dlc_delayed_until_january_#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/qipxfxjbv5c69r3v9wkw8olv.jpg" alt="" alignment="" border="0"></p>Looks like those of you that have been eagerly awaiting the upcoming Fable 2 DLC will have to wait a bit longer, as Lionhead has announced that the content has been delayed from December 22 until late January. <br><br>"Due to unexpected technical difficulties, the Fable 2: Knothole
Island expansion will not be available until late January 2009.&nbsp; As a
result, the Fable 2, Knothole Island Download and Win, originally
scheduled to take place December 22  23, 2008, has been temporarily
suspended," reads a notice on the game's page on the official <a href="http://www.xbox.com/en-US/games/f/fable2/knotholeisland/default.htm">Xbox website</a>. <br><br>Hopefully it won't take any longer for the issues to be worked out and everyone will be enjoying the DLC come next month. <br>]]></description>
<pubDate>Thu, 18 Dec 2008 14:28:12 -0600</pubDate>
</item><item>
<title>Fable 2: Making Big Promises, Again.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/fable_2_making_big_promises_again</link>
<guid>http://www.gamebump.com/go/fable_2_making_big_promises_again</guid>
<comments>http://www.gamebump.com/go/fable_2_making_big_promises_again#</comments>
<description><![CDATA[<div style="text-align: center;"><br></div><p><img src="http://www.gamebump.com/images/upload/arvl95wbanbazveb2e2a8zev.jpg" alt="" alignment="" border="0"></p>On the Fable 2 Dev Blog, Lionhead has gone and thrown down the big promises gauntlet again. This time they hint at big announcement next week. As to what it is? No clue, but since I'm here... and you're here... and maybe, just maybe someone at Lionhead may look at this before it's too late: Un-fix the co-op camera and give us the ability to be our own heroes in coop. You're welcome to add another dog, some new STDs, actually include the girl from the above posted shot (in fairness I have yet to finish it, but I'm going to guess she was replaced by the blind lady) you know, whatever you want. Just, please, fix the co-op.<br>]]></description>
<pubDate>Tue, 11 Nov 2008 12:00:56 -0600</pubDate>
</item><item>
<title>Fable 2:  Revenge of the Molyneux, Redux!</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/fable_2__revenge_of_the_molyneux_redux</link>
<guid>http://www.gamebump.com/go/fable_2__revenge_of_the_molyneux_redux</guid>
<comments>http://www.gamebump.com/go/fable_2__revenge_of_the_molyneux_redux#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img src="http://www.gamebump.com/images/upload/nw76nikmebfbqi6hckrnci76.jpg" alt="" alignment="" border="0"></p><br></div>Remember many moons ago when we first reported that Fable 2 would be <a href="http://www.gamebump.com/go/fable_2__revenge_of_the_molyneux">shipping without a vital component</a>? Well, it looks as if the gang at Lionhead Studios may just have pulled it out in the last moment. Should all go according to plan and the patch passes certification, the feature should be available at launch. See what we get for worrying?<br>]]></description>
<pubDate>Thu, 09 Oct 2008 17:48:04 -0500</pubDate>
</item><item>
<title>Fable 2:  Revenge of the Molyneux</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/fable_2__revenge_of_the_molyneux</link>
<guid>http://www.gamebump.com/go/fable_2__revenge_of_the_molyneux</guid>
<comments>http://www.gamebump.com/go/fable_2__revenge_of_the_molyneux#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img src="http://www.gamebump.com/images/upload/0p7i97jwxx5a5oojyw9xv2f3.jpg" alt="" alignment="" border="0"></p><br></div>In a move that's unlikely to surprise anyone acquainted with the works and words of Peter Molyneux, Fable 2 will ship without online co-op play.&nbsp; <br><br>People with real life friends or no friends at all will be unaffected due to the fact that the split screen and single player modes will be entirely functional in the disc release. <br><br>Those of you who happen to yearn for interaction with distant friends still have the silver lining that the online co-op mode will be functional via a patch that will be made available within the first week of release--probably.&nbsp; <br><br>Let's hope that Molyneux delivers, as it would be horrible to see such a promising game marred by the temporary occlusion of such a heavily touted feature.<br><br>]]></description>
<pubDate>Sat, 27 Sep 2008 15:17:51 -0500</pubDate>
</item><item>
<title>E3 2008: First Screens from Fable II</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/e3_2008_first_screens_from_fable_ii</link>
<guid>http://www.gamebump.com/go/e3_2008_first_screens_from_fable_ii</guid>
<comments>http://www.gamebump.com/go/e3_2008_first_screens_from_fable_ii#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/gallery/w/490/476.jpg" alt="" alignment="" border="0"></p>Will Molyneux's followup to the legendarily disappointing <span style="font-weight: bold;">Fable</span> be a sure-fire hit? It's hard to tell by looking at screenshots, but this is a gaming site afterall... how else are we going to speculate?<br><br>Microsoft has just released these sceens in their E3 2008 asset dump. Check out the gallery below.<br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=26"> Launch Gallery: <b>Fable 2</b></a><br />
<a href="http://www.gamebump.com/?gallery=26&showpic=474"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/474.jpg" /></a><a href="http://www.gamebump.com/?gallery=26&showpic=475"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/475.jpg" /></a><a href="http://www.gamebump.com/?gallery=26&showpic=476"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/476.jpg" /></a><a href="http://www.gamebump.com/?gallery=26&showpic=477"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/477.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (9 images)</span></div><br>]]></description>
<pubDate>Mon, 14 Jul 2008 23:18:54 -0500</pubDate>
</item><item>
<title>Fable 2 Pub Games Coming in August</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/fable_2_pub_games_coming_in_august</link>
<guid>http://www.gamebump.com/go/fable_2_pub_games_coming_in_august</guid>
<comments>http://www.gamebump.com/go/fable_2_pub_games_coming_in_august#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/vqpaxeed48ookgjksgmkpizv.jpg" alt="" alignment="" border="0"></p>Tired of waiting for Fable 2? Well, you're about to get a little taste of it, as Microsoft has reported via the <a href="http://gamerscoreblog.com/press/archive/2008/07/07/fablepubpreordr.aspx">Gamerscore Blog</a> that Pub Games, a collection of three minigames in which you can earn gold that can be transfered to Fable 2 upon its release, will be available on XBLA in August. <br><br>You'll be able to gamble away your virtual capital in the following games:<br><ul><li><span style="font-weight: bold;">Spinnerbox</span>, an updated take on slot machines.</li><li><span style="font-weight: bold;">Keystone</span>, a combination of Craps and Roulette.</li><li><span style="font-weight: bold;">Fortune's Tower</span>, a "press your luck" style of game.</li></ul>Pub Games will cost you 800 Microsoft points unless you preorder, in which case the collection is <span style="font-weight: bold;">free</span>. <br>]]></description>
<pubDate>Mon, 07 Jul 2008 14:41:58 -0500</pubDate>
</item><item>
<title>Game Developers Conference 2008 Featured Speakers</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/game_developers_conference_2008_featured_speakers</link>
<guid>http://www.gamebump.com/go/game_developers_conference_2008_featured_speakers</guid>
<comments>http://www.gamebump.com/go/game_developers_conference_2008_featured_speakers#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/dux1j6yknt88c7hq3tnmxwx6.jpg" alt="" alignment="" border="0"></p>The Game Developers Conference 2008, which is currently scheduled for February 18-11 in San Francisco, has published a list of featured speakers and topics under discussion for each. Here are some big names for the curious:<br><br><span style="font-weight: bold;">Peter Molyneux</span> (Head of Studios, Lionhead Studios), on (surprise!) <span style="font-weight: bold;">Fable 2 - The Big Three Features Revealed</span>.<br><ul><li>Peter Molyneux's stated ambition as a designer is to make FABLE 2 a landmark game. In order to achieve this three big design features have been added. The inspiration and rational behind these features will be discussed along with their evolution throughout the development process. The wider context of their impact and influence on the RPG genre with also be examined as the ambition is also to evolve the genre itself. The talk will be supported by retrospective videos as well as live game examples.</li></ul><br><span style="font-weight: bold;">Ken Levine</span> (President/Creative Director, 2K Boston) on (bigger surprise!) <span style="font-weight: bold;">Storytelling in Bioshock: Empowering Players to Care about Your Stupid Story</span> (sign me up).<br><ul><li>Game stories can matter, even in first person shooters. But first we're going to have to give up a lot of our preconceptions about what people care about when playing a game. For too long, games (especially first person shooters) have been stuck in a "game sequence followed by story sequence" mentality. Ken Levine will tell the tale of how the BIOSHOCK took a pointy-headed idea about a pseudo-objectivist utopia and turned it into one of the most compelling and succesful game worlds in recent history. What were the tools used? What compromises had to be made? Where did the shooter end and the story begin? How did we make people give a crap? How did we use story and narrative to become perhaps the most talked about game at the super-crowded E3 2006? What does this all mean for stories in games? And must of all, what hell does "Mise En Scene" mean?</li></ul><br><span style="font-weight: bold;">Chris Butcher</span> (Engineering Lead, Microsoft/Bungie) on <span style="font-weight: bold;">E Pluribus Unum: Matchmaking in Halo 3</span>.<br><ul><li>The online multiplayer mode of HALO 3 features an automatic matchmaking system to place players into games. Players may join individually or with parties of friends, and are quickly matched into groups. This presentation describes the algorithms behind the peer-to-peer matchmaking model, and its implementation over Xbox Live. It examines the impact of matchmaking on the HALO online community, and provides techniques for shaping the player experience and discouraging cheaters. The tradeoffs of an automatic matchmaking system compared to traditional multiplayer game browsers will be discussed, and illustrated by some results from the first months of HALO 3's operation.</li></ul><br><span style="font-weight: bold;">Cevat Yerli</span> (Managing Director, Crytek) on <span style="font-weight: bold;">Crysis in the Making</span>.<br><ul><li>This session will offer a look into key areas of CRYSIS development that markedly depart from Crytek's first project, FAR CRY. Main topics include Nanosuit design and gameplay, creating a rich, destructible/non-linear world, and peopling it with dynamic, believable AI enemies that challenge and entertain the player.</li></ul><br>You can view the full list of <a href="http://www.gdconf.com/conference/featuredspeakers.htm">featured speakers here</a>. If you're interested in the keynotes, however, you can find that <a href="http://www.gdconf.com/conference/keynotes.htm">here</a>.<br><br>]]></description>
<pubDate>Wed, 16 Jan 2008 14:33:41 -0600</pubDate>
</item><item>
<title>GH Review: Final Fantasy Fables: Chocobo Tales (DS)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_review_final_fantasy_fables_chocobo_tales_ds</link>
<guid>http://www.gamebump.com/go/gh_review_final_fantasy_fables_chocobo_tales_ds</guid>
<comments>http://www.gamebump.com/go/gh_review_final_fantasy_fables_chocobo_tales_ds#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">As Im sure you can tell from the title, Final Fantasy
Fables: Chocobo Tales is, quite simply, childs play, a title developed so that
both children and adults can enjoy those giant yellow, fun-loving,
eager-to-please birds called chocobos that have proven a staple of every
Final Fantasy game. For the first time since the relative disaster that was
Chocobo Racing (1999) on the original PlayStation, the chocobos are back in
their own premier title, ready to weave a spell of classic storytelling with a
Final Fantasy twist upon both the young and the old. Strangely, the games
friendly nuances, colorful atmosphere, and fun minigames make Chocobo Tales an
enjoyable retreat from the fast-paced action/adventure games that make up the
bulk of a gamers diet, and the title is much simpler than a regular Square
Enix RPG, making for easier pick-up-and-play moments. Gather around for
story-time: depending on your age group, this could be a winner.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">The overall plot for Chocobo Tales is simple and direct,
with minor twists and turns paired with fun or witty dialogue to keep the
player interested regardless of age. Gamers are cast as a young yellow chocobo
fond of a storytelling white mage who has gathered all her chocobo friends
together for a fantastical treat, but as these things tend to go, the fun is
spoiled by a thrifty black mage who has just purchased a rare storybook. The
book, of course, is cursed, and as the black mage recites its spell it comes to
life as Bebuzzu, a wicked fellow who proceeds to eat all the chocobos and
retreat until a dark woman appears. Its now up to you to free your birdy
friends from Bebuzzus grasp by collecting their cards throughout the
environment which, by the way, you navigate entirely with the status.



<p class="MsoNormal">The usual method for freeing your friends involves
completing tasks from various storybooks containing traditional fables
(Three Little Pigs, Ugly Duckling, Jack and the Beanstalk, etc) told with Final
Fantasy flair. Each storybook contains three options: trial (in which you
attempt to meet a gameplay requirement for a
reward), battle (you against AI-controlled chocobo opponents), and storytime
(which gives the prologue/theme for each book; keep in mind that you can unlock
new epilogues for completing certain goals). The story is told in colorful
pop-up fashion, with cut-out characters interacting in the books picturesque
environment. In Titan and the Beanstalk vol. 1 players help their chocobo
climb the humongous plant by drawing leaves to propel the chocobo up, all while
avoiding the hazardous bombs along the way; in vol. 2, gamers race down the
stalk by drawing leaves that are used to slide the chocobo back down to earth,
collecting coins to beat opponents. In Ugly Chocoling, players utilize a
magnifying glass to find a flaming bird; in Shiva and Ifrit, gamers collect
fruit without being frozen or burned alive by the ice and fire raining down
upon the poor chocobos head. The majority of these storybook minigames are
enjoyable and of an appropriate difficulty for children, though a few of them
sport some tough spots to keep the title challenging.



<p class="MsoNormal">To keep the storybook minigames from posing too much of a
distraction Square also included microgames that are just as fun and
entertaining as the minigames are. In Malboro Masher the object is to tap the
screen whenever a malboro appears on the grid, but tapping a bomb by mistake
ends the game. Job Juggler is a lovely nostalgic game in which a sprite
representing a Final Fantasy class jumps across the screen and you have to
identify its job from rows of class options. While both microgames and
minigames give card awards, the minigames serve a double purpose, often
manipulating the environment so the chocobo can proceed to the next area. 



<p class="MsoNormal">All this card business probably has you wondering what
youre supposed to do with your set other than examining their pretty pictures.
Besides including mini and microgames, Square has capitalized on everyones
strange fascination with card battling by including the option in Chocobo Tales
in place of real fighting. Card battles are turn-based and give both you and
your AI opponent three random cards pulled from a deck; each card has four
colored zones that can feature either an attack (sword) or guard (shield) zone.
If your cards blue zone has a sword and the opponents card has a blue zone
with a shield, your attack is blocked; if his cards blue zone is blank,
however, it goes through. Theres an element of speed introduced for the card
battles, as the first person to select his card choice goes first, and it
should be noted that any successful attack made against your card character
will go straight on through to your chocobo, lowering his HP; when his HP
reaches zero, it sucks to be you.



<p class="MsoNormal">If single-player gameplay isnt your thing, Square has
included some multiplayer options for the adventurous. You can hop on
Nintendos Wi-Fi option for a pop-up duel with players across the globe, which
is especially enjoyable considering that human opponents are considerably more
challenging than the AI ones offered in the storyline. Online play also
motivates the player to collect additional cards via completing tougher
challenges in storybooks, which grants further replay value.



<p class="MsoNormal">Square is renown for creating wonderful visual presentations
for its games, and Chocobo Tales receives the same star treatment. Your 3D
chocobo explores a lush, vibrant 3D environment complete with small houses,
forests, streams, and even a volcano. Movement is performed via lightly sliding
the stylus across the screen, although you can use the D-pad if you prefer. The
pop-up characters in storybooks and card battles are another visual treat, and
special effects occur during card battles when you or your opponent pulls a
card with a unique ability. Acoustically, you get the same Final Fantasy themes
youre familiar with, like the famous chocobo song, paired with ambient noises
like choco-footsteps and squawks. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Though Chocobo Tales sports enjoyable micro and minigames as
well as online play, a few of its games can become quite irritating. For
example, in Titan and the Beanstalk the player has to draw leaves to propel the
chocobo upward, but taking the time to draw an actual leaf is a waste 
instead, draw a line or the top of a triangle to orient the leaf properly or
youll spend the next hour bouncing all over the place. Youll run into little
problems related to drawing items or directing your chocobo in numerous
minigames, but while frustrating, they still require only minimal effort to
work around.



<p class="MsoNormal">Probably the games biggest fault is its target audience, as
the game often feels far too cutesy and childish for adults. Then again, its
full of chocobos and moogles, so what can one expect?



<p class="MsoNormal">Though you can send games to friends, you can only send
microgames, which arent anywhere as pleasing or as cute as the storybook
minigames. As for online play, there are plenty of gamers to compete against,
but dont be surprised by the standard disconnects. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Final Fantasy Fables: Chocobo Tales is a surprisingly
pleasant game if youre into fast pick-up-and-play gameplay and are enticed by
cute visuals, card collecting, and card battling. Its a fairly quick
adventure, though, and a bit too easy to maintain an adults interest when more
complex, similar titles are available. If youre a Final Fantasy fan or enjoy
card games, its more than worth a look, and especially if youre under the age
of 15. Others may want to rent first. 


	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.1&size=20" alt="GAMEPLAY: 8.1" /> <br />
Its much too simple for my tastes, but its functional and cute.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8.5&size=20" alt="GAMEPLAY: 8.5" /> <br />
Very adorable visuals. Love the cut-out character design.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8&size=20" alt="SOUND: 8" /> <br />
Standard Final Fantasy themes.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 8.3&size=20" alt="FUN FACTOR: 8.3" /> <br />
Youll enjoy card battling and some of the mini and microgames.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.3&size=20" alt="REPLAY VALUE: 8.3" /> <br />
If you love card battling, Chocobo Tales has got the hook-up.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8.2 &size=23" alt="TOTAL SCORE: 8.2" />


		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Final Fantasy Fables Chocobo Tales&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY FINAL FANTASY FABLES CHOCOBO TALES AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Sat, 28 Apr 2007 14:03:00 -0500</pubDate>
</item><item>
<title>Square Ships FFF: Chocobo Tales To DS</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/square_ships_fff_chocobo_tales_to_ds</link>
<guid>http://www.gamebump.com/go/square_ships_fff_chocobo_tales_to_ds</guid>
<comments>http://www.gamebump.com/go/square_ships_fff_chocobo_tales_to_ds#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Square Enix has announced that it shipped Final Fantasy Fables: Chocobo Tales to North American retailers on April 3. The title is a DS exclusive &quot;delivered just in time for the Easter holiday&quot; and &quot;provides gamers with an all-encompassing package that contains a rich multiplayer experience and a classic storyline that will enchant gamers of all types and ages.&quot;Said Producer Yuuki Yokoyama, &quot;I am thrilled that CHOCOBO TALES has gone on sale in North America. This game, featuring the beloved chocobos, combines action-packed games, a heartwarming story and an intuitive card-based battle system to create a title that will appeal to players of all ages. This game fully utilizes the Nintendo DS system's wireless communications like never before, allowing players to battle with users across the globe via Nintendo Wi-Fi Connection. I hope you have fun playing CHOCOBO TALES!&quot;Here's the scoop:Once upon a time, there was a small, peaceful island protected by the crystals of fire, earth, water and light. On this island lived Shirma, Croma and a farm full of cheerful chocobos. Just when it looked like they were all going to live happily ever after, Croma brought back a mysterious book from his latest journey. Without thinking twice, he opened the dark tome and inadvertently invited misfortune upon the island. Every nearby chocobo was sucked into the magical pages of the wicked book!Unbeknownst to all, Bebuzzu, who had once laid waste to nearly the entire world, was imprisoned inside the pages of the book! Luckily for the good guys, his strength was not fully restored...at least, not yet! Taking the role of a chocobo, players must rescue their friends while stopping Bebuzzu from regaining his devastating powers.Features:Innovative gameplay brings party games into a new era by combining exploration, card combat, minigames and multiplayer into one exciting packageAddictive card-battling game brings many FINAL FANTASY elements to life in a fun 3D pop-up book art style  call upon the powers of the Cactuar, Cait Sith, Ifrit, Tonberry and other creatures to aid you in battle as you challenge the world via Nintendo® Wi-Fi ConnectionLimitless fun after the adventure ends  continue the excitement by engaging in more than a dozen minigames with up to three friends via local multiplayerTest your skills in any of the 23 different microgames that make full use of the dual-screen and Touch Screen functionalityA beautiful and vibrant game world comes to life through a unique blend of 2D and 3D elements, creating a fun and inventive art style that puts the player inside a pop-up bookAccessible save system offers true portability that caters to your lifestyle  save your game anywhere, anytimeFinal Fantasy Fables: Chocobo Tales carries an MSRP of $29.99 and is rated E.
]]></description>
<pubDate>Mon, 09 Apr 2007 22:01:00 -0500</pubDate>
</item><item>
<title>New Fable 2 Media</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/new_fable_2_media</link>
<guid>http://www.gamebump.com/go/new_fable_2_media</guid>
<comments>http://www.gamebump.com/go/new_fable_2_media#</comments>
<description><![CDATA[Lionhead Studios has published new artwork for its Fable 2. The game is currently being developed for the Xbox 360 and is slated to release sometime this year. Enjoy.&nbsp;
 Originally written by Shiva Stella]]></description>
<pubDate>Thu, 05 Apr 2007 09:46:00 -0500</pubDate>
</item><item>
<title>Wik: Fable of Souls Now On Xbox Arcade</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/wik_fable_of_souls_now_on_xbox_arcade</link>
<guid>http://www.gamebump.com/go/wik_fable_of_souls_now_on_xbox_arcade</guid>
<comments>http://www.gamebump.com/go/wik_fable_of_souls_now_on_xbox_arcade#</comments>
<description><![CDATA[
Microsoft announced today the availability of Wik: Fable of Souls for Xbox 360 Arcade.  The game is developed by Reflexive Entertainment.
<blockquote><p><em>
&quot;We are pleased that Wik: Fable of Souls is available so soon after the release of the Xbox 360, said Ross Erickson, Games Portfolio Manager for the Xbox Live Arcade.  We believe that Wik is a shining example of the type of quality you can expect from the Xbox Live Arcade - now and as we move into the future.  We intend to change peoples perception of what a downloadable game is with the release of Wik.&quot;</em>
</p></blockquote><p>
The full version of Wik is available for download via Xbox Live Marketplace for 800 Microsoft Points</p> Originally written by Tim Grube]]></description>
<pubDate>Wed, 14 Dec 2005 20:14:00 -0600</pubDate>
</item>
</channel></rss>


