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<title>New Uncharted Drakes Fortune Interview, Jak &amp; Daxter Not Dead</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_uncharted_drakes_fortune_interview_jak_and_daxter_not_dead</link>
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<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/drakes.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center><p><br></p>PALGN has posted an interview conducted with Naughty Dog's co-president, Evan Wells, regarding Uncharted: Drake's Fortune for the PlayStation 3. It covers the added difficulties the company faced in developing the title (as well as switching from PlayStation 2 to PlayStation 3 hardware), why ND decided to leave out any multiplayer options, the game's AI and use of the Sixaxis controller as well as a slew of other details. <br><br>Toward the end of the interview Wells also comments on the company's loss of the Crash Bandicoot franchise (apparently seeing other developers work on CB is "a little bit like watching your daughter do porn" - and yes that's a direct quote) and the possibility of crafting another Jak and Daxter title. Hit the jump for an excerpt or go straight to the interview at the link.<br><br><p></p><p></p>Excerpt:<br><br><div style="margin-left: 40px;">PALGN: Will Uncharted feature any multiplayer?<br><br>EW: No multiplayer, it's kind of selfish at least on my part I actually enjoy these single player adventures and while multiplayer is fun from time to time, I guess i'm an aging gamer. I can't stand getting onto Xbox Live or whatever and having some twelve year old punk crack it at my idea. To hook up with your friends, well we're all busy and it's hard to coordinate times to play together. So we really just wanted to cater to that individual who wants to sit down on their couch, turn down the lights, turn up the stereo and fall deep into the game and immerse themselves.<br><br>PALGN: So Naughty Dog is finished with Crash Bandicoot now?<br><br>EW: Yeah, we have to be. Unless we go back to Universal and pay them a lot of money to work on the game that we created then we're done with Crash Bandicoot. Unfortunately I love the character to death and those games have a special place in my heart, in fact CTR is the one game that i'll continue playing for years to come.<br><br>PALGN: Is it disappointing to see other developers work on Crash Bandicoot?<br><br>EW: Yes, a little bit. It's, I don't know if you want to quote me on this, It's a little bit like watching your daughter do porn (heck yes we want to quote you - Ed).<br><br>PALGN: The story is a little bit different with Jak though as Sony own the IP, do you want to continue the Jak franchise?<br><br>EW: Yes, it's certainly something that a lot of Naughty Dog staff still feel very passionate about. We were sort of getting creatively tapped out. We spent our last five years on the franchise and we definitely needed this break. But I fully expect we'll be doing some Jak and Daxter in the future, I don't know when but yeah. <br><br>PALGN: Because Insomniac did such a good job with Ratchet and Clank...<br><br>EW: Oh yeah definitely that inspired us. I think it's fantastic and I have played it and it is fantastic. I'd really like to do Jak and Daxter but i'd like to do something very different, I wouldn't want to just do something we did on the PlayStation 2 I'd like to do something really special.</div>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Uncharted Drakes Fortune&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY UNCHARTED DRAKES FORTUNE AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
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<pubDate>Tue, 30 Oct 2007 12:45:33 -0500</pubDate>
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<title>Castlevania: The Dragon X Chronicles Screens Released</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/castlevania_the_dragon_x_chronicles_screens_released</link>
<guid>http://www.gamebump.com/go/castlevania_the_dragon_x_chronicles_screens_released</guid>
<comments>http://www.gamebump.com/go/castlevania_the_dragon_x_chronicles_screens_released#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Here are the first screenshots from Konami's Castlevania: The Dracula X Chronicles for the PSP which debuted at the SCEA Gamer's Day event. ]]></description>
<pubDate>Thu, 17 May 2007 16:28:00 -0500</pubDate>
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<title>Next-Gen Castlevania: What's Next?</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/nextgen_castlevania_whats_next</link>
<guid>http://www.gamebump.com/go/nextgen_castlevania_whats_next</guid>
<comments>http://www.gamebump.com/go/nextgen_castlevania_whats_next#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Evan Lahti.</i></p>
<p>In an <a href="http://www.1up.com/do/newsStory?cId=3153842">interview</a> with 1UP at the Tokyo Game Show last weekend, Koji Igarashi, the lead mind behind recent and current Castlevania titles, illuminated some of Konami's plans for its vampi-rific franchise in the next generation. <p>Igarashi, producer of Castlevania: Dawn of Sorrow on the DS, also directed what many fans see as the series' zenith, Castlevania: Symphony of the Night, which is currently being ported to the Xbox 360's Live Arcade by Konami of America. In regards to this, Igarashi stated that he is &quot;very happy with the download services from the next-gen platforms,&quot; and that he  &quot;would also like to provide other previous Castlevania games on these services.&quot;.When asked about what direction the series will take next, Igarashi said that Konami wants to &quot;carry on with the portable platforms, and of course, [Konami] is also targeting the next-gen platforms, including Xbox 360 and Wii. But currently, the market is slightly complicated, so we have to watch it to eventually make the final decision of where we're going to place our focus -- but we already have so many ideas for the next-gen consoles.&quot;Igarashi also noted that while he personally &quot;would love to make a new 2D game on the next-gen consoles,&quot; he emphasized that the company has to assure that such a project would be financially feasible before moving forward, and that expanding its userbase is a priority for Konami. &quot;We will try to make it happen, though,&quot; he stated.As for the possibility of moving the franchise onto Nintendo's Wii, Igarashi clarified that fans likely wouldn't see a gimmicky title if it appeared on the platform: &quot;Everyone can think about Castlevania on the Wii, and I of course have thought about it as well. But here's the thing. Users can swing the controller around for 5 minutes or so and have some fun, but I would rather people be deeply immersed in a Castlevania game and play for at least an hour at a time. So I wouldn't want to have people using the controller to swing the whip -- I would only want to use the swinging for special occasions in the game.&quot;<p>The series' next update, Castlevania: Portrait of Ruin, is currently set for a December 5 release date in the US.
]]></description>
<pubDate>Tue, 26 Sep 2006 13:33:00 -0500</pubDate>
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<title>Castlevania To Haunt XBLA</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/castlevania_to_haunt_xbla</link>
<guid>http://www.gamebump.com/go/castlevania_to_haunt_xbla</guid>
<comments>http://www.gamebump.com/go/castlevania_to_haunt_xbla#</comments>
<description><![CDATA[Konami has revealed that PS1 classic Castlevania: Symphony of the Night is heading for an early 2007 release on the Xbox Live Arcade. The game, which routinely commands prices of $75 on eBay when sealed, is often considered to be one of the best in the series and may herald the introduction of some more substantial games to the Live Arcade.
 Originally written by Olly Dean]]></description>
<pubDate>Fri, 04 Aug 2006 07:01:00 -0500</pubDate>
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<title>Castlevania Double Pack Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/castlevania_double_pack_announced</link>
<guid>http://www.gamebump.com/go/castlevania_double_pack_announced</guid>
<comments>http://www.gamebump.com/go/castlevania_double_pack_announced#</comments>
<description><![CDATA[
Konami Digital Entertainment America announced today Castlevania Double Pack (working title) is coming to the Game Boy Advance. The pack includes titles Castlevania: Harmony of Dissonance and Castlevania: Aria of Sorrow.

<blockquote><p><em>
Castlevanias rich history and deep storylines have always made it a favorite franchise among casual gamers and core gaming fans alike, said Dennis Lee, Group Manager at Konami Digital Entertainment  America. Combining two of the most beloved chapters in this long running franchise together onto one cartridge provides gamers a great value as well as giving newcomers to the series a convenient way to experience some of the best of what Castlevania has to offer.</em>

 
</p></blockquote><p>
Castlevania Double Pack is scheduled for release in North America in Q1 of 2006.

</p> Originally written by Tim Grube]]></description>
<pubDate>Thu, 08 Dec 2005 14:01:00 -0600</pubDate>
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<title>GH Review: Castlevania: Curse of Darkness (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_castlevania_curse_of_darkness_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_castlevania_curse_of_darkness_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_castlevania_curse_of_darkness_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">The <em>Castlevania</em> series first made the leap to 3D with <em>Lament
of Innocence. </em>While diehard fans thought it was a good attempt, many others
panned it because it lacked the open-ended castle exploration and featured
lackluster combat and environments. Fast forward a year and half later and
Konami releases its second 3D game in the series, Castlevania: Curse of
Darkness. It offers some beefier combat options, the new innocent devil system,
and some new places to explore. Unfortunately, some of the same problems that
plagued Lament make their way into Curse as well.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">In CoD, you arent in control of a Belmont,
but of Hector. Hector is a former devil forgemaster who worked for the dark
lord himself  Dracula - but betrayed him and abandoned his powers. However,
years later, the love of his life is falsely mistaken for a witch and burned at
the stake in a plot set up by an old friend. Thus, he seeks revenge against
his old buddy Isaac, another devil forgemaster still loyal to ol Drac. To do so,
he must travel to Draculas Castle and once again accept his powers as a devil
forgemaster.



<p class="MsoNormal">Being a devil forgemaster allows Hector to forge weapons as
well as create creatures known as innocent devils. Creating new weapons and
evolving your little pets is just as fun as killing monsters and exploring the
countryside. Lets dive into those two new and deep systems.



<p class="MsoNormal">Lots of critics hated how boring and repetitive combat with Leon
was in the previous game. And though the fighting here does essentially boil
down to some button mashing, Hector now has a variety of weapons with which to
slay monsters. And that brings us to the rather fun and deep weapons forging
system. At any time, you can forge a new weapon if you have the available
materials by using the forge option in the menu. There are a four different
weapon types, armors, helmets, and accessories to forge, so there are plenty of
items just waiting to be made. You cant preview exactly what the item youre
about to make is, but newer items can only be created from existing items, thus
newer swords can only be made from older swords and so on.



<p class="MsoNormal">Though gathering materials to synthesize sounds bothersome,
enemies are pretty generous when it comes to material drops. If they arent,
however, you can always force the situation by attempting to steal  a new
feature to the series. To steal, youll first need to acquire the ability,
which you do fairly early. Once you have that in your possession, simply lock
on to your target and hit circle when the target flashes purple. Its a simple
and easy process; just dont try it in crowds because the ones youre ignoring
will pick away at your health rather quickly.



<p class="MsoNormal">Innocent devils, or IDs, will become your best friends
throughout the course of the game. Most gamers and fans of Castlevania will
recognize these more as familiars. The IDs will help you out in battle by distracting
enemies, chain attacking with you, or even healing and guarding Hector. You'll be able to issue commands to them, so they won't be off doing their own thing unless that's what you want them to do. The
largest difference between IDs and the old familiars, however, is that you can
evolve your ID and control that evolution. Its a little like Pokemon  just
substitute the cuddly pocket monsters with some gruesome hellish creatures.



<p class="MsoNormal">Enemies will drop different colored Evo Crystals. The colors
of the dropped crystals are determined by which weapon is used, which ties in
very nicely with the weapon forging process. Swords will give red crystal drops;
spears will give yellow, etc. You can track an IDs particular progression with
a map. The map tells you how many of what color crystals are needed for the
IDs next evolution. And dont feel restricted to using one weapon to gain the
evolution as some steps allow the use of more than just one colored crystal to
achieve the next stage.



<p class="MsoNormal">The Innocent Devils will also drop devil shards on occasion.
If you take these devil shards to a shop and extract them, youll receive the
base version of the ID that dropped the shard. Thus, if youre unsatisfied with
the current IDs progression, you can start all over again.



<p class="MsoNormal">Another item of note is that the presentation is fabulous.
The cutscenes look great and what adds to their power is the outstanding work
of the voice actors. The script was well-written with some medieval wordings
and sentence structure thrown in to help convey that this takes place in the
midst of that era. Those things together with the wonderful and natural
delivery of the lines and another beautiful musical score form a recipe of
aural bliss.



<p class="MsoNormal">Gamers who have been fans of the series since day one will
also love the fact that Curse of Darkness is essentially a direct sequel to
fan-favorite <em>Castlevania III</em>. And while a Belmont
isnt in the starring role, expect to shriek with delight when Trevor Belmont
first enters the screen.&nbsp;



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">While Konami managed to add those two deep and refreshing
systems, they also failed to address Lament of Innocences shortcomings.



<p class="MsoNormal">The first of those shortcomings is the graphics. They arent
terrible by any means; its just that they arent spectacular either. Hectors
character model is well detailed and smoothly animated, but there seem to be
only a handful of enemies before you get to the palette-swapped versions of
them. The biggest culprit, however, are the backgrounds and environment. Many
fans of the first game complained that each room looked the same and that it
was easy to get lost. Unfortunately, thats the case here as well. What doesnt
help is that the map, which youll be using quite a lot, is buried in the
status screen. An active on-screen mini-map would have alleviated part of this
problem, but sadly there isnt one. Having to bring up the menu to check out
the map really brings down the pacing. The good news, however, is that CoD
isnt confined to a castle. Youll find yourself fighting all across the
countryside of Valachia, which is a nice change of pace.



<p class="MsoNormal">Another one of LoIs fallings was its repetitive combat. The
same can be said here despite the new variety of weapons. One could bust
through the entire game using the sword because its the most balanced of all
the weapon types. The only reason why youd use a different weapon is to
control an IDs evolution; even then, using the sword exclusively will still
yield some impressive evolutions. In its defense, however, I do have this to
say. Many have criticize the 3D Castlevania games as being repetitive in the
sense that your attacks are the same and that youre killing the same enemies
over and over again. That said, arent the 2D Castlevania games the same thing?
If thats the case, then why is it that the 3D ones are so heavily ripped while
the 2D versions are being praised as being some of the finest ever made? Thats
like saying it sucks just because its 3D. Now, Im not saying that this is on
par with the great GBA games - Curse still has very linear progression compared
to the more free-exploration castles first introduced in <em>Symphony of the Night</em>
as well as a lesser variety of enemies - but if youre comparing them based on
just the fighting mechanics, then you could argue for days about this. But, Im
not trying to keep you here for days.



<p class="MsoNormal">The last thing to pick on is Hectors horribly slow running
speed. He seriously looks like hes jogging in place or at least running the
wrong way on one of those moving walkways. Exploration has always been a big
part of the series, and considering how expansive some of these levels can be,
his gait can be very bothersome. Couple his slow running with all the pausing
to view the map and the pacing of the game is brought down to almost a crawl.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Despite the fact that Konami failed to improve upon the
thing that made Lament of Innocence a mediocre title, Curse of Darkness is
still a decent game. The deep customizable options found in the weapon forging
and innocent devil evolutions should keep Castlevania nuts and completionists
busy for hours on end. Fans of the series will be both pleased and slightly
disappointed at the same time with the second Castlevania game to hit the third
dimension, but to the casual gamer, it will be nothing more than an average
action title.

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.1&size=20" alt="GAMEPLAY: 8.1" /> <br />
Repetitive combat. Weapon forging and ID systems are deep but can be made useless.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7.2&size=20" alt="GAMEPLAY: 7.2" /> <br />
Suffers the same problem as the previous CV  bland environments in which its easy to get lost</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8.7&size=20" alt="SOUND: 8.7" /> <br />
Fantastic voice cast and soundtrack  just as I would expect from a Castlevania game.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 7.5&size=20" alt="FUN FACTOR: 7.5" /> <br />
Starts off on the right foot but then the problems add up and sap some of that initial joy.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.2&size=20" alt="REPLAY VALUE: 8.2" /> <br />
Beating it once unlocks a harder difficulty and Trevor mode.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 7.9 &size=23" alt="TOTAL SCORE: 7.9" />

]]></description>
<pubDate>Thu, 17 Nov 2005 11:26:00 -0600</pubDate>
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