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<title>| GameBump |</title>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Elder Scrolls Online Rumor Resurfaces</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/elder_scrolls_online_rumor_resurfaces</link>
<guid>http://www.gamebump.com/go/elder_scrolls_online_rumor_resurfaces</guid>
<comments>http://www.gamebump.com/go/elder_scrolls_online_rumor_resurfaces#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/tael6tj89n35hit51p2b4pn7.jpg" alt="" alignment="" border="0"></p>Remember that Elder Scrolls Online <a href="http://gamebump.com/go/elder_scrolls_series_going_online">rumor</a> that recently surfaced? It's back, now that <a href="http://www.zenimax.com/zol_profile.htm">ZeniMax Online</a> (a development studio created by ZeniMax Media Inc, which is the parent company of Bethesda Softworks) has announced that it has acquired the rights to use Simutronics' HeroEngine, which is designed specifically for crafting MMO titles.<br><br>ZeniMax Online was <a href="http://www.zenimax.com/zol_pressrelease08.01.07.htm">launched</a> on August 1 of this year with the intention of focusing on the MMO market, so the company's use of the HeroEngine definitely makes sense. As for what MMO the team is working on, if it's going to compete with the likes of World of Warcraft it had either better be a bloody good, original franchise or an Elder Scrolls game. I will take either at this point.<br><br>]]></description>
<pubDate>Tue, 27 Nov 2007 10:00:00 -0600</pubDate>
</item><item>
<title>No More Oblivion for PSP?</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/no_more_oblivion_for_psp</link>
<guid>http://www.gamebump.com/go/no_more_oblivion_for_psp</guid>
<comments>http://www.gamebump.com/go/no_more_oblivion_for_psp#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/psp.jpg" align="right" style="margin: 10px; border: 1px solid black;" />PSP owners who were looking forward to purchasing a handheld version of Bethesda's Elder Scrolls IV: Oblivion already available on the Xbox 360, PlayStation 3, and PC (in both regular and expansion formats) may be disappointed to learn that US retailer, GameStop, has <a href="http://www.gamestop.com/search.asp?Ntk=TitleKeyword&amp;Ntx=mode%2Bmatchallpartial&amp;Ntt=oblivion&amp;N=0&amp;find.x=0&amp;find.y=0&amp;find=Search">removed the PSP version's listing</a>. <br><br>Other sites and forums are reporting that as opposed to being canceled, it's also possible that the game was delayed or is merely being considered for cancellation. We'll keep you updated if Bethesda comments.<br><br>]]></description>
<pubDate>Mon, 12 Nov 2007 12:40:00 -0600</pubDate>
</item><item>
<title>Elder Scrolls Series Going Online?</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/elder_scrolls_series_going_online</link>
<guid>http://www.gamebump.com/go/elder_scrolls_series_going_online</guid>
<comments>http://www.gamebump.com/go/elder_scrolls_series_going_online#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/ps5u1x63zbrb7zt5ajnjxyyq.jpg" alt="" alignment="" border="0"></p>Voodoo Extreme noticed yesterday that the parent company of Bethesda (Elder Scrolls: Morrowind, Oblivion, etc) - ZeniMax Media - has purchased the domain name "elderscrollsonline.com." <br><br>The company has yet to comment on the possibility of an Elder Scrolls MMO (or even just an Elder Scrolls game with a multiplayer feature - you never know) but the purchase is interesting to say the least. <br><br>Hit the link for more info. I for one think it'd be a worthwhile venture, even with a saturated MMO market (it might be time to replace that annoying experience grind that is how old now?)<br><br>]]></description>
<pubDate>Fri, 02 Nov 2007 13:00:06 -0500</pubDate>
</item><item>
<title>UK Retailer Refusing to Stock Oblivion?</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/uk_retailer_refusing_to_stock_oblivion</link>
<guid>http://www.gamebump.com/go/uk_retailer_refusing_to_stock_oblivion</guid>
<comments>http://www.gamebump.com/go/uk_retailer_refusing_to_stock_oblivion#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
<p>In more news that has journalists in the UK scratching their heads this morning, popular videogame retailer GAME (because obviously Game wasn't suggestive enough), is refusing to stock Bethesda's PlayStation 3 version of its Elder Scrolls IV: Oblivion, which goes on sale in the region today. <p>A curious glance at GAME's UK site does reveal the title as out of stock (view <a href="http://www.game.co.uk/ViewProduct.aspx?cat=11502&amp;mid=330407 " target="_blank">here</a>), though the other regional sites (France, Spain, etc) list it as available. We'll let you know if Ubisoft, Bethesda, or GAME should comment on Oblivion's absence from its more than 400 stores based in the UK and Ireland region.<p>Update: GAME has apparently confirmed that &quot;distribution problems&quot; are the cause for not having Oblivion in stock at the moment, but stresses that copies are &quot;on the way&quot; and should arrive by next week.<p>Ubisoft has commented to <a href="http://www.computerandvideogames.com/article.php?id=162989" target="_blank">CVG</a>, &quot;<span class="text_article_body">As demand for Oblivion has been so high
there may be some supply problems with Game and Gameplay, which is why
it's temporarily unavailable. However, it still is available elsewhere.
Rest assured, Oblivion on PS3 is definitely out today in online and
high street retailers.&quot;</span><p />]]></description>
<pubDate>Fri, 27 Apr 2007 10:28:00 -0500</pubDate>
</item><item>
<title>GH Review: The Elder Scrolls IV: Oblivion (360)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_the_elder_scrolls_iv_oblivion_360</link>
<guid>http://www.gamebump.com/go/gh_review_the_elder_scrolls_iv_oblivion_360</guid>
<comments>http://www.gamebump.com/go/gh_review_the_elder_scrolls_iv_oblivion_360#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Evan Lahti.</p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>

<p class="MsoNormal">Knights and kings, swords and spells, dungeons and demons.
The medieval theme may seem overdone, but The Elder Scrolls IV: Oblivion
represents a fresh fantasy-RPG experience that sets the precedent for what this
whole &quot;next-generation&quot; thing is supposed to be about. A role-playing
game in a very literal sense (and the first to be released on the Xbox 360),
players traverse the province of Cyrodiil with nearly unchecked freedom -
completing quests, joining guilds, exploring abandoned areas, and following the
main story arc at their own whim and pace. What results is not only a worthy
sequel to <em>Morrowind</em>, but a uniquely open-ended single-player adventure.





<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>

<p class="MsoNormal">Crawling your way out of the beginning dungeon in Oblivion
is a little like being born. You emerge from the dank, gutted interior of the
sewer, pupils still dilated by its depths, and theres a sense of
disorientation as your heels finally touch fertile ground. The sun reflects
flawlessly off the lake, endless hills cascade in the distance, and the fields
of grass murmur at your feet in the wind, as if to say, youre free.&quot;



<p class="MsoNormal">Its a little like being handed the keys to your first car,
in all actuality. Bethesda straps
us into a stunning, immersive setting, shows us where a few of the pedals and
knobs are, and then lets go completely. Its something few developers have been
able to achieve - to set gamers in a well-developed setting and trust that
theyll be able to enjoy every nook and cranny of the gameplay with only their
own instincts to rely on. From the start, Bethesda
foregoes a clunky, cumbersome reliance on tutorials and linear missions and
lets gamers find their own way in an overwhelming world. Simply put, Oblivion
is a game that not only grants players free-reign, but one that genuinely and continually
distributes a feeling of freedom in a way that rivals any other title on the
market.



<p class="MsoNormal">It might be considered ironic then, that the first segment
finds us locked away in prison  a humble beginning for the heroic quest that
follows. Before you grace the lush landscapes of Cyrodiil, youll inspect the
mortar-lined bricks of a prison wall. Still acquainting yourself with the
games first-person perspective and controls inside the jail, two guards and a
robe-clad man approach the cell bars, warning you to step back. As they enter,
the royal-looking fellow introduces himself. Its Emperor Uriel Septim, and
conveniently for you, the king (voiced charmingly by Patrick Stewart) needs to
make his escape via a secret passageway that links through your cell. A few
dark corridors later, and weve tunneled inside the games first dungeon.



<p class="MsoNormal">Worn-down columns and caving catacombs seem even more
impressive than the cage you were in a few moments ago. Warm, dynamic light
floods the walls as you tread behind the Emperor and his guards, wondering what
lies ahead. Suddenly, the party is confronted by attackers - two red-cloaked
figures, assassins seeking to end Uriels life. Snatch a sword off the first
slain enemy, and the game suddenly hits full stride: How do I fight? Should I
protect the Emperor? Where are we going? Decisions, decisions.



<p class="MsoNormal">Comparatively, Oblivion is indeed a game of choices. From
the get-go, players fine-tune their avatars race, age, and an inordinate
amount of facial characteristics (down to the hue and saturation of ones
beard). Following the first dungeon, youll select a birthsign (granting you
different bonuses) and class for your adventurer. Crusader, Pilgrim,
Nightblade, Knight, Monk, and Thief are a few of the options, and each one affects
your abilities and proficiencies differently.



<p class="MsoNormal">Unfortunately, the Emperors doom is sealed regardless of
the class you choose, but before he dies, he entrusts you with a legendary
artifact  the Amulet of Kings. This jewel happens to be a rather hot commodity;
it turns out that Uriels death has granted demons a path into the mortal
realm, meaning all sorts of fiery-looking doors are popping up across Cyrodiil.
As the only object that can seal these gates to oblivion, you can imagine that
Mehrunes Dagon, the evil Daedra Lord behind the siege, would like to get his
hands on the amulet.



<p class="MsoNormal">As compelling and well-conceived as the story is, it isnt
at the heart of Oblivions experience - immersion within the gameplay proudly
holds that position. From the moment you enter the first town, you become a
part of a community  taking quests, joining guilds, making casual conversation
with passersby, and resolving petty neighborhood disputes. Later on youll
venture to oblivion itself to rescue captured soldiers, take on (or join) a
league of deadly assassins, and a number of other epic tasks. Diversity and
purposefulness within the quests keeps things interesting, and very rarely does
a side-story seem formulaic or without purpose. Of course, Oblivions stunning
graphics help too.



<p class="MsoNormal">Expansive, flourishing environments wrapped in elegant
presentation cover every inch of the games world, but for the quantity of
depth that Oblivion presents, it does so without replicating too much of its
content. Each house, church, and store that you encounter is genuinely
different and uniquely representative of its owner. Hundreds of completely
individual NPCs make their way through the cities, engaging in small-talk on
politics or other topics you can listen in on. Even buildings that share an
identical floor plan rarely seem duplicated; Bethesda
put a lot of effort into making each square foot of the world feel authentic,
and it shows. 



<p class="MsoNormal">What adds to the environs beauty even more is how theyre
populated with a collection of objects throughout. Walk into a weapon store in
the Imperial City
and the shopkeeps wares will be resting on the table before you. Books, beer,
jewelry; the array of everyday items (nearly all of which can be interacted
with), makes each entry into a building a realistic experience. You truly feel
like youre visiting somewhere. You forget that youre at the bar to speak to
an informant, and get wrapped up in the scene and setting around you. The
textures, models, lighting, and other visuals meld together to create a
convincing world. The light dispersing around the edges of buildings, the way
horses tread through long grass; very little feels static or stitched into the
environment, but rather woven together to shape the overall aesthetic of the
game.



<p class="MsoNormal">But dont think for a moment that Oblivion is all style and
no substance. As promised, what makes the game successful is its open-ended
concept. Though the story has a tint of linearity to it, what fills each moment
is an overwhelming rush of curiosity. Oblivion crafts a rewarding sense of
discovery by providing endless avenues for exploration. Tired of running around
town, trying to find a certain character to advance the quest? Stuck on a
difficult battle? No sweat. Hop on your steed and break through the empty landscape,
and eventually youll stumble on an abandoned castle or camp waiting to be
probed. In an early playing stage of my own, unsure how to advance past a part
of my mission, I hijacked a horse and galloped through a southern forest, my
steeds heels kicking through wildflowers as we wandered. Never did meandering
feel so seamless. A hollowed castle lied at the bottom of a hill, and a door
stood at the foot of the ruins. Dismounting and exploring inward, I found a
gang of vampires ransacking the interior, ready to make my acquaintance with
fire spells and arrows. Its these kinds of spontaneous, unprompted scenarios
that prevent Oblivion from getting stale as the hours rack up.



<p class="MsoNormal">What also preserves the taste and texture of the gameplay is
Oblivions combat system. For those with doubts about a first-person scheme
within an RPG, be assured that your hesitancies are unfounded. If youre a fan
of Diablo or World of Warcraft, be prepared to forego the hack/slash tactics
youve grown accustomed to. A careful use of distance, timing, and position
within the 3D space are all critical to survival, as they would be in real
combat. Luckily, the controls handle perfectly. The analog sensitivity feels as
fluid as it would in a shooter, but without being so loose that moving in the
environment is disorienting. The left- and right-triggers control your
respective hands, while the right bumper casts spells. The directional pad can
also be used to quick-select different weapons or spells on the fly. All in
all, battling in Oblivion is dynamic and interesting: the game avoids the
repetitive button-mash methodologies standardized in other real-time RPGs, as
youre forced to think on your feet rather than overwhelm your enemies with a
superior weapon or strength skill.



<p class="MsoNormal">On that note, Oblivions implementation of stats is
creative, and more subtle than what most RPG fans will expect. Instead of
having explicit experience points measured on a bar, skills rise naturally
depending upon how you approach the gameplay. If you practice stealth and
pickpocketing youll become more proficient in sneaking. Travel by foot and
your athletics skill will be greater. The armor you use, how often you cast
spells, the strategies you employ during combat  every major and minor way you
play the game is reflected through your stats. This is opposed to other RPGs,
where class-based systems leave characters stuck thinking like an archer, a
mage, or a paladin. Players approach the game with their own concept of how it
should be played, rather than the game spoon-feeding a certain experience to
the user.





<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>

<p class="MsoNormal">Though Oblivion crafts a well-rounded and extremely
entertaining game, there are a few hiccups along the way, most of which are
derived from its epic scale. Load times are generally tolerable, but a downside
to sporting such high-end visuals is that the loads happen on the fly. When in
the field, scenery will pop into view as you move from area to area, which can
cause the game to stutter a bit. Trees, houses, and other landscapes will
spring into the environment, emerging out of thin air as they render. It
doesnt detract from the journeying much, but its a necessary mechanic that
takes a bit of the edge off the otherwise amazing illusion Bethesda
has crafted.



<p class="MsoNormal">Not all of the presentation qualities meld, either. For
example, one quest requires that you pickpocket a master thief in order to earn
their training. If you fail on one of your attempts to snatch an object from
their pocket, the character criticizes you harshly as a common thief, not
acknowledging that they just invited you to try and steal from them. Prompt
them to try again, and theyll greet you with a cheerful voice. Obviously not
every element of speech is going to fit together perfectly, but there are times
that it makes you realize that youre only interacting with a long list of
algorithms and code, not real characters.



<p class="MsoNormal">By the same token, when youre making your way through a
world this vast, one might expect a few bugs to show up here and there. Items
can be duplicated with a certain glitch, a side-quest later on in the game
allows you to be continually rewarded after completing it (resulting in
unlimited gold), and other random events, like being stuck in the ground hinder
the journey every few hours. The game freezes infrequently too. Weather
effects, lighting, and multi-character combat stack up to a stammering
framerate at different points of the game. Teammate AI itself can be
frustrating as well. During some of the story-based missions, youll amass a
group of followers that engage enemies at will, and theyll often do so with
little regard for their own safety. Teammates tend to rush ahead and either
gang up on foes, or get hoarded themselves. Even though youll be doing most of
the missions in a solo fashion, being able to issue simple commands to your
companions is noticeably absent.



<p class="MsoNormal">Finally, if theres anything to question about Oblivions
gameplay concept, its the exhausting amount of backtracking you can expect to
be doing. An auto-travel feature lightens the load, and stunning graphics will
keep you company along the way, but spending more time trying to find a few
cloves of garlic than besieging a fort a can prove pretty tiring. Its a minor,
unavoidable effect of the otherwise engrossing depth that the game successfully
creates, but it does effect the pacing nonetheless.





<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>

<p class="MsoNormal">More so than most titles, Oblivion is a game whose scope
struggles to be measured by words  its simply something gamers have to (and
should) experience for themselves. Each persons journey across Cyrodiil is
dependant upon not only the choices they make within the gameplay, but their
distinct approach to playing in general. Some will get caught up in Oblivions
dungeons and action elements, others will build their status and stats through
investigation, alchemy, and making allies. Like an amusement park, Oblivion
grants us entry, and then lets us have at the multiplicity of fun features
littered across the landscape



<p class="MsoNormal">At the same time, the games bottomless depth keeps things
interesting and on-track. The level of detail and ability to interact with
every facet of the environment physically, in terms of reputation, and
otherwise makes The Elder Scrolls IV: Oblivion a one-of-a-kind experience and
true next-generation title. Rather than a reiteration of the customs, concepts
and capabilities weve become familiar with in RPGs, Oblivion is something
wholly new and entertaining that advances what freedom can feel like in a video
game.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 9.7&size=20" alt="GAMEPLAY: 9.7" /> <br />
Combat is fun and dynamic. Character-advancement is completely natural and engrossing.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 9.7&size=20" alt="GAMEPLAY: 9.7" /> <br />
Oblivion achieves near photo-realistic visuals over miles of terrain. A benchmark for the 360.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 9.2&size=20" alt="SOUND: 9.2" /> <br />
Top-notch voices backed by scores that dont get too irritating with hours of play.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 9.7&size=20" alt="FUN FACTOR: 9.7" /> <br />
Open-ended adventuring at its best. Limitless possibilities met with well-polished gameplay.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 9&size=20" alt="REPLAY VALUE: 9" /> <br />
Amount of options open to the player lends itself to more than one playthrough.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 9.5 &size=23" alt="TOTAL SCORE: 9.5" />

]]></description>
<pubDate>Wed, 19 Apr 2006 19:41:00 -0500</pubDate>
</item><item>
<title>GH Preview: The Elder Scrolls IV: Oblivion (360)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_the_elder_scrolls_iv_oblivion_3601</link>
<guid>http://www.gamebump.com/go/gh_preview_the_elder_scrolls_iv_oblivion_3601</guid>
<comments>http://www.gamebump.com/go/gh_preview_the_elder_scrolls_iv_oblivion_3601#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>

<p class="MsoNormal"><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" />



<p class="MsoNormal">The initial batch of games for the Xbox 360 is lacking RPGs,
but the future holds quite a few gems. There are two games scheduled to drop
for the system from Hironobu Sakagichis Mistwalker label, which includes some
former <em>Final Fantasy</em> developers. Not lost in that shuffle, however, is the
fourth game in Elder Scrolls series  Elder Scrolls IV: Oblivion.



<p class="MsoNormal">Just like <em>Morrowind</em> before it, Oblivion will play like a
first-person shooter, but will contain a lot of RPG elements, especially in the
stat tracking department. In fact, this game has more numbers to follow than
other typical games in the genre. Action, however, takes place in real time,
and youll be able to wield a number of different weapons. Think melee weapons in an FPS and youll get a general idea of what to expect.&nbsp;



<p class="MsoNormal">The game will play the same as earlier entries, which is a
good thing considering how well received they were, but with the release on the
Xbox 360, you can expect to see the Elder Scroll universe in a different light.
You can judge for yourself from the screenshots how well this game looks; just
wait until the final product releases a few months from now, when the dev team
starts cleaning up the little things. What youll see in February are life-like
characters that emote their feelings with just their facial expressions alone
since youll see a lot of close ups in cutscenes. I know others games do the
same thing, but its simply astounding seeing it here.



<p class="MsoNormal">The environments also get the same kind of treatment as the
characters. They are now teeming with subtle details that really give the
backdrops a photo-realistic look. A big part of this is the use of lighting
effects, which the dev team uses very effectively.



<p class="MsoNormal">Whats exciting is that youll be able to customize your
characters look and there are loads of options with which to decorate your
virtual alter ego. After you choose your gender, youll then be asked to select
what race you want to be. There are quite a few options here human, elven, as
well as other monster races. From there, you can change the rest of your
characters appearance such as scale, hairstyle, skin color, and the most
interesting of which is age. By adjusting the age slider, you can create a
baby-faced young warrior or a wrinkled battle-hardened warrior. Now that is a
lot of customization options.



<p class="MsoNormal">One minor complaint is that Oblivion may play a little more
linear than Morrowind, though this comment is based on those who have played
the initial first level which was a confined dungeon area  a stark contrast to
the wide open spaces seen in the previous Elder Scrolls. Lets hope that its
just that first area and that the rest of the game opens up wide.



<p class="MsoNormal"><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/>



<p class="MsoNormal">If the formula used for Morrowind is any indication, then
Xbox 360-owning RPG fans will definitely want to consider picking this up in
early 2006. The huge number of character customization options, familiar and
solid gameplay, a good story, and of course the new coat of paint thanks to
whats underneath the hood all equal to what looks to be nothing less than a
hit, at least to fans of the series and genre. 

]]></description>
<pubDate>Sun, 06 Nov 2005 17:05:19 -0600</pubDate>
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