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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



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<title>WipEout HD: How'd they do it?</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/wipeout_hd_howd_they_do_it</link>
<guid>http://www.gamebump.com/go/wipeout_hd_howd_they_do_it</guid>
<comments>http://www.gamebump.com/go/wipeout_hd_howd_they_do_it#</comments>
<description><![CDATA[<p style="text-align: center;"><p><img src="http://www.gamebump.com/images/upload/92mgjkk3uomvooyuaptjpvlj.jpg" alt="" alignment="" border="0"></p><br></p><br>Now after playing WipEout HD you may ask yourself, how did they manage to keep the game running at a crisp 1080p with 60 fps?&nbsp; Well the answer isn't a demonic compact, nor is it wizardry of any sort.&nbsp; Ok maybe it's technical wizardry, but that's not really what I had in mind.&nbsp; <br><br>You see, rather than being rendered in true 1080p at all times, the game's engine uses a dynamic output that scales based upon how much the system can handle at any given point.&nbsp; After it pushes out the best resolution it can while keeping the game at 60fps the data is passed along to the PS3's hardware horizontal scaler to make up the difference, all the while maintaining the amazingly fast pace of the game.&nbsp; <br><br>Pretty neat, huh?&nbsp; Please hit the link to get a far more technical walkthrough of the process.<br>]]></description>
<pubDate>Sat, 27 Sep 2008 15:34:48 -0500</pubDate>
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<title>Space Ace To Release for Blu-Ray, HD DVD</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/space_ace_to_release_for_bluray_hddvd</link>
<guid>http://www.gamebump.com/go/space_ace_to_release_for_bluray_hddvd</guid>
<comments>http://www.gamebump.com/go/space_ace_to_release_for_bluray_hddvd#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/5gmgs4ymkf5y7eosar3fp2zh.jpg" alt="" alignment="" border="0"></p><a href="http://www.digitalleisure.com">Digital Leisure</a>, a company that makes casual DVD-player games, has announced the upcoming release of <span style="font-style: italic;">Space Ace</span> on Blu-Ray and HD DVD formats on April 8th. Similar to <span style="font-style: italic;">Dragon's Lair, Space Ace</span> is a sort of interactive movie. Fully animated (hand-drawn animated lead by Don Bluth, of <span style="font-style: italic;">An American Tail</span> and <span style="font-style: italic;">The Land Before Time</span> fame) sequences are controlled by the player/viewer at certain junctures in the story, sort of like those "chose your fate" novels of yesteryear, except they're movies, or games.<br><br>The gamemovie...moviegame will have special features shot in 1080i, with an exclusive "Head 2 Head" online multiplayer type thing on compatible HD DVD players.<br><br><span style="font-style: italic;">Thanks for sending in the tip, Robert!</span><br>]]></description>
<pubDate>Tue, 05 Feb 2008 13:12:20 -0600</pubDate>
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<title>MGS Digital Comic Announced For PSP</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/mgs_digital_comic_announced_for_psp</link>
<guid>http://www.gamebump.com/go/mgs_digital_comic_announced_for_psp</guid>
<comments>http://www.gamebump.com/go/mgs_digital_comic_announced_for_psp#</comments>
<description><![CDATA[
<p>
Banking on the versatility of the PlayStation Portable, Konami of Europe announced plans for its (tentatively-titled) Metal Gear Solid Digital Comic to be released at an undetermined date. An interactive comic book new to the PSP handheld, the title is based on the original IDW comic books authored by Kris Oprisko and illustrated by Ashley Wood, but will feature adjustable camera angles, animations, sound effects, and other interactive content.</p><p>&quot;Metal Gear Solid Digital Comic [will represent] the greatest source of information on the legendary Metal Gear Solid,&quot; said Hans-Joachim Amann, Head of European Product Management of Konami of Europe. &quot;It is effectively a digital Metal Gear Bible, and is another example of Kojima Productions' ability to think outside of the usual gaming realms and offers PSP users a different way to make use of their hardware.&quot;<br /><br />The digital book marks Solid Snake's second leap onto the PSP, following Konami's <em>Metal Gear Acid</em>; another genre-deviation that made its debut in March of 2005. Expect a specific release date and more information on Konami's new project soon. In the meantime, enjoy eight artwork screenshots from the &quot;game.&quot;
</p><p /> Originally written by Evan Lahti]]></description>
<pubDate>Tue, 13 Jun 2006 16:19:00 -0500</pubDate>
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