<?xml version="1.0"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Valve Announces Left 4 Dead DLC</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/valve_announces_left_4_dead_dlc</link>
<guid>http://www.gamebump.com/go/valve_announces_left_4_dead_dlc</guid>
<comments>http://www.gamebump.com/go/valve_announces_left_4_dead_dlc#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/e73kn348hv1lfyfa83whbkaq.jpg" alt="" alignment="" border="0"><br></p><p>News has arrived via <a href="http://www.1up.com/do/newsStory?cId=3172638">1up</a> that Valve has announced that DLC for 360 and PC shooter Left 4 Dead is in the works, offering a new "Survival" mode, two new campaigns for Versus mode, and, if you're a PC gamer, the ability to create custom campaigns with the Source Software Development Kit.</p><p>In addition, a Critic's Choice Edition of the game will include the content and will arrive on store shelves around the time of the release. Prices for the content or what to expect from the new mode and campaigns aren't currently available, but we'll keep you updated. <br></p>]]></description>
<pubDate>Thu, 05 Feb 2009 18:37:47 -0600</pubDate>
</item><item>
<title>Valve Unleashes Left 4 Dead Intro</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/valve_unleashes_left_4_dead_intro</link>
<guid>http://www.gamebump.com/go/valve_unleashes_left_4_dead_intro</guid>
<comments>http://www.gamebump.com/go/valve_unleashes_left_4_dead_intro#</comments>
<description><![CDATA[Valve has released the introduction video for its zombie shooter <span style="font-weight: bold;">Left 4 Dead</span>. Left 4 Dead will is expected to hit the Xbox 360 and PC on November 18.<br><br>The demo is scheduled for release on November 11. Expect more soon...<br><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">    <param name="allowScriptAccess" value="sameDomain">     <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=42272"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=42272" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Left 4 Dead&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY LEFT 4 DEAD AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Sat, 01 Nov 2008 21:18:14 -0500</pubDate>
</item><item>
<title>Left 4 Dead Demo Coming</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/left_4_dead_demo_coming</link>
<guid>http://www.gamebump.com/go/left_4_dead_demo_coming</guid>
<comments>http://www.gamebump.com/go/left_4_dead_demo_coming#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/tsym8i4lk5p5zrpjeag2ioqe.jpg" alt="" alignment="" border="0"></p>If the wait for Valve's upcoming zombie-killing FPS Left 4 Dead is driving you crazy, then listen up: <a href="http://www.videogamer.com/news/10-09-2008-9266.html">Videogamer</a> is reporting that demos for both versions (360, PC) of the game are in the works. <br><br>"We will be releasing demos for both the Xbox and for the PC. I don't
know what the date is for release on that, though. I think it's going
to contain the first part of one of the campaigns. I think it'll
probably be Hospital but I'm not sure. That's a decision that Doug
Lombardi is making," said Gabe Newell, managing director and co-founder of Valve.<br><br>The demo will feature single player and online co-op play and will likely hit shortly before the game is released on November 21. We'll let you know once a date has been set in stone. <br>]]></description>
<pubDate>Wed, 10 Sep 2008 23:37:37 -0500</pubDate>
</item><item>
<title>Left 4 Dead Headed To PS3?</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/left_4_dead_headed_to_ps3</link>
<guid>http://www.gamebump.com/go/left_4_dead_headed_to_ps3</guid>
<comments>http://www.gamebump.com/go/left_4_dead_headed_to_ps3#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/tzklw119druwktn9d7xe3xzq.jpg" alt="" alignment="" border="0"></p>If you're bummed that Left 4 Dead hasn't been announced for the PS3, here's an interesting bit for you: <a href="http://www.joystiq.com/2008/08/03/opm-ea-developing-left-4-dead-for-ps3/">Joystiq</a> is reporting that the Official Playstation Magazine's latest issue claims that the game <span style="font-weight: bold;">is </span>hitting the PS3 but will be developed by EA instead of Turtle Rock Studios. However, the mag doesn't disclose its source for the information, so you might not want to get too excited until an official confirmation is made. <br><br>If true, EA will be under pressure to deliver a strong port, as their PS3 port of the Orange Box angered many PS3 owners because of its numerous bugs, framerate issues, and other technical mishaps. Let's hope that this one turns out better.<br>]]></description>
<pubDate>Sun, 03 Aug 2008 20:11:01 -0500</pubDate>
</item><item>
<title>E3 2008: Left 4 Dead Screenshots</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/e3_2008_left_4_dead_screenshots</link>
<guid>http://www.gamebump.com/go/e3_2008_left_4_dead_screenshots</guid>
<comments>http://www.gamebump.com/go/e3_2008_left_4_dead_screenshots#</comments>
<description><![CDATA[EA has released these new screenshots from Valve's upcoming co-op survival horror shooter, <span style="font-weight: bold;">Left 4 Dead</span>, coming to the Xbox 360 and PC.<br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=40"> Launch Gallery: <b>Left 4 Dead E3 2008</b></a><br />
<a href="http://www.gamebump.com/?gallery=40&showpic=545"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/545.jpg" /></a><a href="http://www.gamebump.com/?gallery=40&showpic=546"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/546.jpg" /></a><a href="http://www.gamebump.com/?gallery=40&showpic=547"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/547.jpg" /></a><a href="http://www.gamebump.com/?gallery=40&showpic=548"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/548.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (9 images)</span></div>]]></description>
<pubDate>Tue, 15 Jul 2008 12:27:29 -0500</pubDate>
</item><item>
<title>E3 2008: Dead Space Screenshots</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/e3_2008_dead_space_screenshots</link>
<guid>http://www.gamebump.com/go/e3_2008_dead_space_screenshots</guid>
<comments>http://www.gamebump.com/go/e3_2008_dead_space_screenshots#</comments>
<description><![CDATA[<br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=37"> Launch Gallery: <b>Dead Space</b></a><br />
<a href="http://www.gamebump.com/?gallery=37&showpic=532"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/532.jpg" /></a><a href="http://www.gamebump.com/?gallery=37&showpic=533"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/533.jpg" /></a><a href="http://www.gamebump.com/?gallery=37&showpic=534"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/534.jpg" /></a><a href="http://www.gamebump.com/?gallery=37&showpic=535"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/535.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (4 images)</span></div>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Dead Space&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY DEAD SPACE AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 15 Jul 2008 09:20:03 -0500</pubDate>
</item><item>
<title>Left 4 Dead Coming On November 4</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/left_4_dead_coming_on_november_4</link>
<guid>http://www.gamebump.com/go/left_4_dead_coming_on_november_4</guid>
<comments>http://www.gamebump.com/go/left_4_dead_coming_on_november_4#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/7wqydadaak58iatu8m4cer5b.jpg" alt="" alignment="" border="0"></p>After enduring numerous delays, Left 4 Dead, the survival-horror FPS from Valve's Turtle Rock Studios, is finally coming on November 4, <a href="http://news.bigdownload.com/2008/06/24/left-4-dead-zombie-attack-set-for-november-4/">according to Big Download. </a><br><br>Left 4 Dead is built around four-player co-op in which gamers fight off hordes of zombies throughout several scenarios while also having the chance to play as zombie bosses. The game also features an A.I. "director" that changes the spawn points for enemy zombies with each play-through and controls the flow of the action. <br><br>You'll be able to pick it up on the Xbox 360 and PC. <span style="text-decoration: underline;"></span><br>]]></description>
<pubDate>Tue, 24 Jun 2008 15:58:09 -0500</pubDate>
</item><item>
<title>Deadliest Catch Alaskan Storm Boxart, Sails Into Stores</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/deadliest_catch_alaskan_storm_boxart_sails_into_stores</link>
<guid>http://www.gamebump.com/go/deadliest_catch_alaskan_storm_boxart_sails_into_stores</guid>
<comments>http://www.gamebump.com/go/deadliest_catch_alaskan_storm_boxart_sails_into_stores#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/0blctsw8u5g2c7sjcpgacgdw.jpg" alt="" alignment="" border="0"></p>They do say it's one of the dangerous jobs in the world because every season at least one person dies to the horrible environment they get placed in trying to obtain these delicious crabs. So with that "insider tip" of the day, we just received word that <span style="font-weight: bold;">Deadliest Catch Alaskan Storm</span> has shipped to stores nationwide for the Xbox 360.<br><br><span style="font-weight: bold;">Features:&nbsp;&nbsp;</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br><ol><li>Career Mode (Extremely realistic and challenging simulation for
gamers and Deadliest Catch fans</li><li>Missions (Includes United States Coast Guard missions, ice flow
navigation)&nbsp;</li><li>Mini-Games (Allows casual gamers to enjoy fun crab boat challenges,
including crab boat races and skiff races)</li><li>Five Authentic Crab Boats (including Northwestern and Cornelia
Marie)&nbsp;</li><li>Customize Your Own Boat&nbsp;</li><li>20 Real Fishermen (including Edgar and Norman Hansen,
Josh and Jake Harris)</li><li>Five Authentic Captains (including Captains Sig Hansen, Phil
Harris and Larry Hendricks)</li><li>4,500
lines of recorded character dialogue</li><li>1st
Time United States Coast Guard in Video Game&nbsp;&nbsp;</li><li>Captain
the 370ft. USCG Cutter Mellon</li><li>Throw-the-Hook
Mini-Game</li><li>Skiff
Racing Mini-Game</li><li>34,000
Miles Actual Coastline</li><li>Four
real Bering Sea harbors (Akutan, Dutch Harbor, King Cove and St. Paul)</li><li>Virtual
tour of the Northwestern crab boat</li><li>100
exclusive crew videos&nbsp;</li><li>Xbox
Live multiplayer for up to eight players<br></li></ol><br>The game is rated T and is $59.99 on Xbox 360 and $39.99 for PC. The PC version is expected soon. Hit the jump for the box art.<br><p></p><p></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/3ljftx82byfmeng0dpcrqdtn.jpg" alt="" alignment="" border="0"></p><br><p><img src="http://www.gamebump.com/images/upload/3ljftx82byfmeng0dpcrqdtn.jpg" alt="" alignment="" border="0"></p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Deadliest Catch Alaskan Storm&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY DEADLIEST CATCH ALASKAN STORM AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Wed, 18 Jun 2008 08:14:13 -0500</pubDate>
</item><item>
<title>First Deadly Creatures (Wii) Trailer Live</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/first_deadly_creatures_wii_trailer_live</link>
<guid>http://www.gamebump.com/go/first_deadly_creatures_wii_trailer_live</guid>
<comments>http://www.gamebump.com/go/first_deadly_creatures_wii_trailer_live#</comments>
<description><![CDATA[The first trailer for THQ's Deadly Creatures on the Wii is available tonight and linked below for your viewing pleasure. <br><br>The game is being developed by Rainbow Studios, the team behind Motorcross Madness, Cars, and ATV Offroad Fury; for this reason I haven't gotten my hopes up, but I admit that I'm curious... monsters go oh-so-well with destruction.<br><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">&nbsp;&nbsp;&nbsp; <param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp;&nbsp; <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=30681"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=30681" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object><br>]]></description>
<pubDate>Fri, 15 Feb 2008 23:12:38 -0600</pubDate>
</item><item>
<title>EGM Says Dead Rising 2 Being Made In US, Not By Capcom</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/egm_says_dead_rising_2_being_made_in_us_not_by_capcom</link>
<guid>http://www.gamebump.com/go/egm_says_dead_rising_2_being_made_in_us_not_by_capcom</guid>
<comments>http://www.gamebump.com/go/egm_says_dead_rising_2_being_made_in_us_not_by_capcom#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/reln7hj88iinbtc9zis3dq3p.gif" alt="" alignment="" border="0"></p>According to <a href="http://www.1up.com/do/newsStory?cId=3165866">1UP</a>, the next issue of EGM will contain a rumor, courtesy of rumormonger Quarterman, that <span style="font-style: italic; font-weight: bold;">Dead Rising 2</span> is being developed in the US -- not by Capcom (though Capcom would surely be publishing it).<br><br>To me, this is great news (if it's true news). All of the things that I didn't like about <span style="font-style: italic;">Dead Rising</span> (the complicated, unfriendly save system, the ridiculous plot, the crummy menu interface, annoying support characters telling you what to do, lots of reading) are trademarks of Eastern game design. I would like to see <span style="font-style: italic;">Dead Rising</span> done with a more Western flair, perhaps some kind of system where the main character can stick to walls and shoot around corners...<br><br>The rumor doesn't say <span style="font-style: italic;">which</span> Western developer would be/is doing it, other than that they're LA-based (who isn't?).<br>]]></description>
<pubDate>Tue, 05 Feb 2008 14:23:55 -0600</pubDate>
</item><item>
<title>GB Preview: Kane and Lynch - Non-Swag Edition (360)</title>
<author>Eric Jonathan Smith</author>
<link>http://www.gamebump.com/go/kane_and_lynch_preview__nonswag_edition</link>
<guid>http://www.gamebump.com/go/kane_and_lynch_preview__nonswag_edition</guid>
<comments>http://www.gamebump.com/go/kane_and_lynch_preview__nonswag_edition#</comments>
<description><![CDATA[<img src="http://www.gamebump.com/images/upload/oj4wx613hritem8b1vwaacfc.jpg" alt="" alignment="" border="0"><br><br>Kane and Lynch: Dead Men is the newest offering from developer Io Interactive, best known for their Hitman series. But unlike Hitman's focus on its iconic lone wolf, Agent 47, Kane and Lynch: Dead Men instead plays on the dichotomy between its two titular characters, Kane and Lynch; a division represented in the title's gameplay and story.  <br><br>Kane and Lynch seems to carry over the Hitman series' mission-based structure but Io seems intent on furthering the game from its spiritual forerunner by introducing a squad-based structure to the gameplay. While you only ever play as Kane (Lynch is playable in co-op by a second player), he can order around an ever-increasingly useful gaggle of goons as the game progresses. Lynch's role, when not controlled by a second player, seems to be one of adding a rather random (if not unwanted) element to the gameplay which is backed up by the game's story.<br><p></p><p></p>Both characters have an extensive back story that is appropriately covered in grit and grime. Kane and Lynch have ended up on death row, where they meet. Former mercenary Kane is there for getting caught up in the dealings of a mysterious group called "The Seven" and Lynch for being a pill-dependent schizophrenic (hence his random nature) who apparently killed his wife. However, The Seven intervenes and set Kane and Lynch free on the deal that Kane makes right his past while Lynch keeps a close eye on Kane's actions. <br><br>The strength of how the game executes the opposing natures of these two dead men is undoubtedly the key to its success; at worst, Kane and Lynch could be nothing but a Hitman clone, which to some wouldn't necessarily be a bad thing. We'll see soon enough as Eidos publishes Kane and Lynch: Dead Men for PC, Xbox 360, and PlayStation 3 in North America on November 14 and in Europe November 23. <br><br>Also available on: PS3 | PC <br>Publisher: Eidos Interactive<br>Developer: Io Interactive<br>Release: Nov 13, 2007<br>MSRP: $49.99 - $59.99<br>Online | Mature<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Kane and Lynch Dead Men&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY KANE AND LYNCH DEAD MEN AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Sun, 11 Nov 2007 15:40:00 -0600</pubDate>
</item><item>
<title>New Kane &amp; Lynch: Dead Men Screenshots</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_kane__lynch_dead_men_screenshots</link>
<guid>http://www.gamebump.com/go/new_kane__lynch_dead_men_screenshots</guid>
<comments>http://www.gamebump.com/go/new_kane__lynch_dead_men_screenshots#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/unmnzdilu2ywqn20c218eh6g.jpg" alt="" alignment="" border="0"></p>New images of Io Interactive and Eidos Interactive's Kane &amp; Lynch: Dead Men have been unveiled today, and you can view them at the link. The game is set to launch on November 14 for both the Xbox 360 and PlayStation 3 and carry a lovely Mature rating, as expected. You can view one of the latest trailers for it at the jump.<br><p></p><p></p><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">&nbsp;&nbsp; &nbsp;<param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp; &nbsp;<param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=27540"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=27540" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Kane and Lynch Dead Men&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY KANE AND LYNCH DEAD MEN AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Wed, 07 Nov 2007 11:15:22 -0600</pubDate>
</item><item>
<title>Dead Space Trailer Now Out</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/dead_space_trailer_now_out</link>
<guid>http://www.gamebump.com/go/dead_space_trailer_now_out</guid>
<comments>http://www.gamebump.com/go/dead_space_trailer_now_out#</comments>
<description><![CDATA[<img src="http://www.gamebump.com/images/upload/1we7zb7o8s8aceb1h90kt2di.jpg" alt="" alignment="" border="0"><br>The sci-fi horror title from Electronic Arts, Dead Space (Xbox 360, PS3), has finallly hit the web with a gory trailer for your viewing pleasure. Everyone is still wondering if the game will have multiplayer capabilities, but in this day and age you kind of have too. Peep the trailer below on the jump!<br><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">    <param name="allowScriptAccess" value="sameDomain">     <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=27173"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=27173" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object>]]></description>
<pubDate>Sat, 27 Oct 2007 12:14:24 -0500</pubDate>
</item><item>
<title>Dead Rising 2 Almost, Kinda, Sorta Confirmed</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/dead_rising_2_almost_kinda_sorta_confirmed</link>
<guid>http://www.gamebump.com/go/dead_rising_2_almost_kinda_sorta_confirmed</guid>
<comments>http://www.gamebump.com/go/dead_rising_2_almost_kinda_sorta_confirmed#</comments>
<description><![CDATA[
According to various online sources and Famitsu, Capcom is working on a sequel to Dead Rising, aptly entitled Dead Rising 2. The game is expected to also release on the Xbox 360 while industry experts anticipate Capcom making an official announcement at its impending Gamer's Day. We'll keep you posted.
 Originally written by Shiva Stella]]></description>
<pubDate>Wed, 11 Apr 2007 10:28:00 -0500</pubDate>
</item><item>
<title>Dead Rising Sells Over 1 Million</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/dead_rising_sells_over_1_million</link>
<guid>http://www.gamebump.com/go/dead_rising_sells_over_1_million</guid>
<comments>http://www.gamebump.com/go/dead_rising_sells_over_1_million#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
<p>Capcom has announced that they have sold more than one million copies of the zombie action title, Dead Rising.<p>The game originally released in August in the US followed by releases in Europe and Japan in September. Capcom attributes the success to &quot;early embracing of next-generation development with an emphasis on high quality that has become a Capcom trademark, along with internal reforms to facilitate Capcoms success in the global market.&quot;&nbsp;]]></description>
<pubDate>Wed, 10 Jan 2007 21:59:00 -0600</pubDate>
</item><item>
<title>Pirates Of The Caribbean Shots</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/pirates_of_the_caribbean_shots</link>
<guid>http://www.gamebump.com/go/pirates_of_the_caribbean_shots</guid>
<comments>http://www.gamebump.com/go/pirates_of_the_caribbean_shots#</comments>
<description><![CDATA[
Buena Vista Games has released screenshots of Pirates of the Caribbean: Dead Man's Chest for the DS and PSP, due to coincide with the release of the movie this summer. Not really avast selection, but that pun was too good to miss. Originally written by Olly Dean]]></description>
<pubDate>Wed, 28 Jun 2006 14:45:00 -0500</pubDate>
</item><item>
<title>Dead or Alive Xtreme 2 At E3</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/dead_or_alive_xtreme_2_at_e3</link>
<guid>http://www.gamebump.com/go/dead_or_alive_xtreme_2_at_e3</guid>
<comments>http://www.gamebump.com/go/dead_or_alive_xtreme_2_at_e3#</comments>
<description><![CDATA[
Japanese magazine Famitsu recently had a chance to speak to Tomonobu Itagaki, president at Team Ninja and he revealed that the company would be showing Dead or Alive Xtreme Beach Volleyball 2 at this years E3. The game is in development for the Xbox 360 console.<br />
<p>E3 is scheduled for May 10  12 and Gaming Horizon will be there covering the show. 
We will have more as it develops. 
</p> Originally written by Tim Grube]]></description>
<pubDate>Thu, 11 May 2006 16:50:00 -0500</pubDate>
</item><item>
<title>New Shots For Camp Lazlo</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/new_shots_for_camp_lazlo</link>
<guid>http://www.gamebump.com/go/new_shots_for_camp_lazlo</guid>
<comments>http://www.gamebump.com/go/new_shots_for_camp_lazlo#</comments>
<description><![CDATA[Crave Entertainment has released new screenshots for its Camp Lazlo: Leaky Lake Games, a GameBoy Advance title based on Cartoon Network's television series.<br /><br /><blockquote><em>Players partake in a series of camp events based on episodes from the show. Players will get to relive their favorite TV moments, controlling Jellybean campers Lazlo, Raj and Clam. Fans will also encounter other recognizable characters from the show including Scout Master Lumpus, Edward, Slinkman, the Dung Beetles and more.&nbsp; The game offers players a wide variety of game types, each unique but similarly simple, fun and easy to master.<br /><br />As Lazlo, Raj and Clam, three of the camps newest and most adventurous members, the player must compete in a variety of local challenges with and against their fellow camp mates to prove their abilities, before earning the right to represent their camp and take on the Squirrel Scouts in a final series of events.</em></blockquote><br />Key features:<br /><br /><ul><li>Play as all three of your favorite characters from the show, Lazlo, Raj, and Clam</li><li>Interact with other characters from the show to get hints and directions in accomplishing game goals</li><li>Experience dynamic and humorous dialog </li><li>Collect hidden items throughout the camp for helpful hints and special bonuses</li><li>Play a variety of entertaining mini-games </li><li>Stage a competition between the Bean Scouts and the Squirrel Scouts</li><li>Explore Camp Kidney in a fully navigable game environment </li><li>Enjoy a variety of unique gameplay styles to enhance and extend the game experience</li></ul><br />Camp Lazlo is slated to release in Q3 2006 and should carry an MSRP of $19.99.
 Originally written by Shiva Stella]]></description>
<pubDate>Fri, 05 May 2006 21:26:00 -0500</pubDate>
</item><item>
<title>GH Preview: Resident Evil: Deadly Silence (DS)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gh_preview_resident_evil_deadly_silence_ds1</link>
<guid>http://www.gamebump.com/go/gh_preview_resident_evil_deadly_silence_ds1</guid>
<comments>http://www.gamebump.com/go/gh_preview_resident_evil_deadly_silence_ds1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" />



<p class="MsoNormal">Ok folks, try to wrap you skulls around this: Resident Evil:
Deadly Silence is a remake of <em>Resident Evil</em> for the Nintendo DS. Something that
might interest you is that if you hack off the first letters from &quot;Deadly
Silence&quot; you get &quot;Resident Evil: DS&quot;. Isn't that cute? Because
it's on the DS, and it's called DS. Weird how that always happens; like all
those Nintendo 64 game titles that ended in &quot;64&quot; by sheer
coincidence. 



<p class="MsoNormal">Do we really need to play through that zombie-ridden mansion
again? Was it not enough that Resident Evil Zero was really good, must we go cross-eyed
staring at two screens at once full of blocky graphics with the words
&quot;Barry. Where's Barry?&quot; and &quot;I'm Rebecca. Rebecca
Chambers!&quot; rattling around the darker corners of our brains until we all
die of old age, natural disasters, or a corporate-developed weaponized virus? 



<p class="MsoNormal">The answer is, of course, yes. Capcom has yet again retooled
their classic survival horror game, this time for portable consumption on the
Nintendo DS. 



<p class="MsoNormal">Deadly Silence lurks into stores this week, but what do you
get for your 35 bucks (besides a game cartridge just the right size to get
sucked up by a vacuum cleaner or ingested by a cat)? Horror and survival, baby.



<p class="MsoNormal">The game plays out mostly how you'd expect. The bottom
screen is where the running and dying takes place, and the top screen is used
to display the map, inventory screen, and a few deadly forms of miscellany.
Don't expect graphics to blow you away, but they pull off the atmosphere we're
all used to quite well.



<p class="MsoNormal">The gimmicky features of the DS do not go unused here. In
some parts of the game, the view will switch to first-person and you'll use the
touch screen to control knife swings to ward off the approaching zombies. The
microphone can be used to solve puzzles, avoid poison gas attacks, and blow
your teammates  back to health! That's right, CPR isn't just for drowning
victims; it apparently works just as well when your friends take one too many
zombie bites to the face.



<p class="MsoNormal">For once, a multiplayer mode exists that might not be
altogether awful. Using the miracle of wireless connectivity, you can compete with
friends in time-trials or try and kill the most zombies you can. There's even a
co-op mode where you and a pal can crack puzzles, cap baddies, and escape the
mansion together. Ah, bonding.



<p class="MsoNormal"><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/>



<p class="MsoNormal">When looking at this title, the first thing that comes to
mind is &quot;tired re-hash&quot;. Since Resident Evil first came out a million
years ago, we've seen countless reiterations just like this. There's no telling
how it will be until we actually get our hands on it, but most likely this game
will only appeal to RE fans who simply cannot get enough of that big spooky
house in the outskirts of Racoon
 City.]]></description>
<pubDate>Sun, 05 Feb 2006 17:39:50 -0600</pubDate>
</item><item>
<title>New Resident Evil: DS Screens</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_resident_evil_ds_screens</link>
<guid>http://www.gamebump.com/go/new_resident_evil_ds_screens</guid>
<comments>http://www.gamebump.com/go/new_resident_evil_ds_screens#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Capcom has revealed new screenshots of its Resident Evil: Deadly Silence for the Nintendo DS. The US release is still slated for February 7. Enjoy.
]]></description>
<pubDate>Wed, 25 Jan 2006 19:18:00 -0600</pubDate>
</item><item>
<title>Dead or Alive 4 At E3</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/dead_or_alive_4_at_e3</link>
<guid>http://www.gamebump.com/go/dead_or_alive_4_at_e3</guid>
<comments>http://www.gamebump.com/go/dead_or_alive_4_at_e3#</comments>
<description><![CDATA[
In the recent issue of Famitsu, the developers behind Dead or Alive -- Team Ninja, plan to reveal their new Dead or Alive title at this years E3 Expo in Los Angeles. Details were not revealed, but we could possibly see it released on the new consoles instead of the PS2 and Xbox. As always, keep your browsers bookmarked to Gaming Horizon for the latest.
 Originally written by Tim Grube]]></description>
<pubDate>Fri, 30 Dec 2005 11:03:00 -0600</pubDate>
</item><item>
<title>GH Review: Ratchet: Deadlocked (PS2)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_review_ratchet_deadlocked_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_ratchet_deadlocked_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_ratchet_deadlocked_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Ratchet: Deadlocked
is the latest installment in the famed <em>Ratchet
&amp; Clank</em> platformer series from developer Insomniac Games, and while
it's got most of the bells and whistles that fans are accustomed to, it has
also abandoned a lot of the platformer gameplay that defines the series.
Preferring a sharply focused, third-person shooter to round out the PlayStation
2's last year, Insomniac has opted to strengthen the combat, foes, and weaponry
to better suit the action, but while the mechanics were born for it and the
weaponry just demands it, the presentation suffers because of it. The question
really is: how much of the traditional Ratchet &amp; Clank experience are you
willing to give up for a funny, but slightly cut-and-pasted shooter?



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">Ratchet: Deadlocked utilizes a humorous storyline consistent
with the series, though it is simplified: Ratchet, Clank, and his scientist
buddy, Al, have been kidnapped by the Vox Network to appear on a holovision
show called Dreadzone, which pits heroes from across the galaxy against
menacing foes in gladiatorial combat. To keep Ratchet and his friends from
trying anything funny, Gleeman Vox, the networks president, has installed a
collar on his contestants armor. If Ratchet should try to escape (or worse 
become boring), the collar electrifies him or otherwise explodes, ending his
Dreadzone career. Its up to Ratchets Team Darkstar to raise ratings, destroy
the holovision show, rescue the other captured heroes, and defeat Vox. And this
time they do it without Clank.



<p class="MsoNormal">Insomniac Games immediately makes up for that, however, by
providing ten powerful weapons available through the vendors, including a
vulcan cannon, scorpion flail, fusion rifle, and a mini-turret launcher. As fans
would expect, the weapons gain experience from kills and level up from 1-10
rather quickly, becoming much more lethal in the process. As a bonus, Insomniac
added alpha and omega gun modifications; alpha mods can increase a guns
intensity/rounds or even add special effects, like health regeneration or more
bolts rewarded upon an opponents death. Omega mods, which are much more useful
and fun, are purchased from the vendors and attach to weapons, though you cant
have two omega mods on a single weapon at once. The omega mods are mostly
elemental: you have the ice mod, which temporarily freezes enemies; the lava
mod, which burns them; the electrical mod, which hops from enemy to enemy,
shocking all foes on the field; and so on. The mods dont make up for the less
amount of weaponry, but they do add some variety to the killing.



<p class="MsoNormal">As the game is presented as a show, it progresses via
planetary episodes. Each episode has both required and optional challenges; the
former is linear and serves as the plot for each planet while the latter acts
as a bonus, providing varied as well as additional gameplay. Challenges range
from surviving waves of foes in the arena or taking out a particular contestant
to saving the audience from certain doom or killing opponents with only the
weapons the audience chooses. A few challenges involve vehicles, of which there
are four: the landstalker (which moves like a spider), hoverbike, puma (which
resembles a small jeep), and hovership. In these stages players have to shoot
appropriate targets, defend ally characters, and race for checkpoints. This
gameplay setup enables you to speed through the stages at your leisure as well
as avoid the bonus challenges youd rather not do, like the hoverbike races. Completing
challenges also grants you skill points, rank points, and bolts (the only
useful reward). You can check your rankings, pick up some new weapons, or hop a
ship to the battledome (main arena) from your base/prison whenever you like.



<p class="MsoNormal">Because each stage of every episode is littered with
enemies, Al has acquired two bot allies to perform menial tasks for Ratchet and
serve as his support. The bots provide additional humor and, though worthless
in the beginning, soon become powerful via modifications at Als section of the
base, where you can adjust their color scheme or head style, or even upgrade
their armor or weaponry. The bots become indispensable on the field, as they
activate nodes (turn screws into the ground), provide force shields, shoot
stray enemies, hack into distant computer networks, activate EMPs (a disabling
device), and hold out grind cables to get Ratchet to the next area. They also
follow direct commands, like gather on me or revive, and have a special
command called ravager that has them instantly destroying all foes on-screen,
which is cool as well as convenient.



<p class="MsoNormal">Platform elements are dispersed throughout certain stages,
usually consisting of timed jumps, some minimal climbing, boot-grinding on
rails, or swinging via the grappling hook. Ratchet has a few gadgets at his
disposal in Deadlocked, but theyre significantly less (and less often used)
than in any of its predecessors. To accommodate this almost complete switch to
third-person shooting, the camera has been adjusted to stay centered on
Ratchet, though it still spins a full 360 degrees if you need it to. Now when
Ratchet backs away from foes, he retreats several steps instead of turning
around and running for the hills, enabling players to continue to shoot
opponents even while theyre backing up or flipping about. Furthermore, each
gun (except the scorpion flail) features a targeting mechanism that is always
on-screen, aiding in shooting without a first-person view. 



<p class="MsoNormal">For some much-needed replay value, Insomniac added several modes
beside the standard single-player campaign, along with adjusted difficulty
levels (which you can switch any time by re-loading a save and making a
difficulty selection). Theres a fun co-op mode that enables two players to go
through the Dreadzone tournament together, though gamers lose their bots in the
process. The games key feature, however, is its online play, which houses five
game types: conquest, king of the hill, juggernaut (tag), capture the flag, and
deathmatch. Hopping online brings you to the lobby, where you can modify a
buddy list, join/manage a clan, view the rankings, find a game, create a game,
or select quick play to instantly join any game of your chosen type. While
online I didnt encounter any lag, and there were always a variety of games for
me to flip through (often you pick up a PS2 title and find only 10 people
online at a time); the game is also compatible with the SOCOM/PS2 headset,
which is a plus for team play. 



<p class="MsoNormal">The Ratchet &amp; Clank series has always been pretty, and
Deadlocked is no exception. The game sports great visuals with fluidly moving
and detailed characters as well as detailed (though smaller) environments. Ratchets
controls are very responsive, and his maneuvers feel very natural. He flips
through the air, cycles between giant guns that all have their own special
effects, and grinds railings or clambers up walls with ease. Levels feature
lava areas, acid pools, bright green, glowing grapple orbs, thousands of stars
in the sky during hovership stages, and ferocious explosions. Enemy design
isnt too intricate, but it does strike a nice balance between swarms of
smaller enemies (aptly termed swarmers) and the big, stocky foes that cause
Ratchet the most trouble. Cutscenes use in-game graphics like the rest of the Ratchet
&amp; Clank games, and are all quite humorous, though quick. 



<p class="MsoNormal">The games soundtrack is as good as ever, with
non-distracting background music that supplements the intense action on-screen.
Most of the audio comes from either the solid voiceacting  always a
strongpoint of the series  or the sound of heavy, powerful guns blowing stuff
up. Ive got no complaints.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Despite all of Ratchet: Deadlockeds good aspects, its
still got some strange hindrances. The game has a cut-and-pasted feel to it due
to its short bursts of cutscenes that only carry the story along at key points,
ignoring the smooth transitioning that fans are accustomed to. Most of the plot
progresses via audio when Clank/Al messages Ratchet to inform him that a new
planet is available or to return to base for upgrading/entering the battledome,
which players easily figure out for themselves. Fans may also be unhappy that
the Clank character isnt playable, although an Alpha Clank look-alike is
available in the co-op mode. 







<p class="MsoNormal">Even with additional modes and online play, the game is
still quite short, as you can fly through it in two-three days on normal mode
and then be done with it; however, it does include some gameplay bonuses
(additional gun mods) for completing it. The weapon/gadget selections, while
adequate, house significantly less items than Deadlockeds predecessors, which
is disappointing considering its heavier combat focus. The game also has only a minor emphasis on platform
elements, so if thats your major preference in the Ratchet &amp; Clank
franchise, you might be deterred from picking Deadlocked up.<p class="MsoNormal">Some of the sound bites heard during the episodes, while funny at first, quickly become tiring. There's enough variety to avoid a lot of replays until a few planets through, after which time you'll hear a lot of the old &quot;look at that lombax go!&quot; and &quot;oh no, his bots are down!&quot; Riveting.



<p class="MsoNormal">Finally, Deadlockeds online play  while a pleasant feature
 offers nothing that we havent seen before. By now Ive played through
thousands of deathmatch rounds and hundreds of games of tag. Its not terribly
addictive either, which adds to the feeling that the game is nothing more than
an aside for the franchise  a last spin on the PlayStation 2 before the
PlayStation 3 launches.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">I really only consider Ratchet: Deadlocked as a bonus game
in the series, but it's a great bonus game with a heavy combat emphasis and the
same style of televised humor that the franchise is known for. Fans should
definitely give it a try, although it does place less importance on platform
gameplay and offers a more limited amount of weapons/gadgets. Its got
customizable bots, however, which sort of balances the game out, and if you tire
of single-player/co-op play, you can always hop online for a few deathmatch
rounds. Its win/win. 

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.5&size=20" alt="GAMEPLAY: 8.5" /> <br />
 A quick experience with a rushed feel, but great action. Love the bots and guns.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 9&size=20" alt="GAMEPLAY: 9" /> <br />
Visuals on-par with the rest of the series. Dynamic lighting, fluid motions, detailed environs</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8.6&size=20" alt="SOUND: 8.6" /> <br />
Great sound effects and the same techno/jazzy music were used to. Strong voiceovers.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 8.5&size=20" alt="FUN FACTOR: 8.5" /> <br />
Youll enjoy yourself. A full co-op mode is a plus for those who never game alone.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.3&size=20" alt="REPLAY VALUE: 8.3" /> <br />
A full online mode on top of co-op, but standard offerings means you wont be hooked.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8.6 &size=23" alt="TOTAL SCORE: 8.6" />

]]></description>
<pubDate>Thu, 10 Nov 2005 07:39:00 -0600</pubDate>
</item><item>
<title>GH Preview: Dead or Alive 4 (360)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gh_preview_dead_or_alive_4_3601</link>
<guid>http://www.gamebump.com/go/gh_preview_dead_or_alive_4_3601</guid>
<comments>http://www.gamebump.com/go/gh_preview_dead_or_alive_4_3601#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><span><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /></span>



<p class="MsoNormal">The fighting game franchises specific to each game system
are somewhat indicative of each system's philosophy or attitude. The GameCube's
<em>Super Smash Bros</em>. series has a
light-hearted exterior on top of savagely engaging gameplay; the PlayStation 2
has the <em>Tekken</em> lineup which seems to
focus more on accessibility and control; and the Xbox's <em>Dead or Alive</em> franchise is, above everything else, really cool
looking.





<p class="MsoNormal">Not to speak ill of the fantastic gameplay in the DOA games,
but the most obvious appeal of the Xbox 360's Dead or Alive 4 is how absolutely beautiful the graphics are.
Environments have more detail than you could imagine, and characters move more
realistically than we've seen in any fighting game. Perhaps the most marked
graphical upgrade is how the fighters hair and clothing are modeled and
rendered separately from their bodies, giving the characters a unique level of
realism as they run, jump, and kick about.<br /><br />
Fans of the Dead or Alive series should feel right at home, as the game
controls almost exactly like <em>DOA Ultimate</em>
and <em>DOA 3</em> with a few things tweaked
and tightened for good measure. The added processing power of the system allows
for even finer precision in controls and smoother transitions between
animations.



<p class="MsoNormal">The interactive and multi-leveled environments weve had a
small taste of in previous games have been ramped up in this game. Opponents
can be knocked through walls or off bridges, and when that happens your
character will automatically leap down to watch the poor chump fall and then
meet him at the bottom. As a character falls, you can see his health drop with
each satisfying impact. Most of the games many, many arenas have either a
break-through zone or an area that will do a great bit of damage like an
electrified railing or spikes on the wall. Beyond that, different areas include
many background effects that are worth the price on the box alone. One level
has a whole troop of monkeys leaping around and reacting to the two crazy
people fighting amongst them, and in areas where other people gather around to
watch the fight, the bystanders root for specific fighters and flee like mice
when you throw scantily-clad opponents at them.



<p class="MsoNormal">Dead or Alive 4 features a standard versus mode, a story
mode, and a full-fledged online mode featuring multiple lobbies with voice and
text chat, tournaments, clans, and scoreboards. As one of the launch titles for
the Xbox 360, its good to see Xbox Live support right from the get-go.



<p class="MsoNormal"><span><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/></span>



<p class="MsoNormal">Overall, Dead or
Alive 4 looks to be a sure-fire addition to the DOA franchise as well as the
Xbox 360 lineup. Fans of the series will appreciate the improvements and
first-timers will be blown away by the level of detail in the graphics and
environments. Fighter fans looking for the perfect game to compliment their new
Xbox should put DOA4 at the top of their wish-list.]]></description>
<pubDate>Sat, 05 Nov 2005 23:25:50 -0600</pubDate>
</item><item>
<title>GH Preview: Ratchet: Deadlocked (PS2)</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/gh_preview_ratchet_deadlocked_ps23</link>
<guid>http://www.gamebump.com/go/gh_preview_ratchet_deadlocked_ps23</guid>
<comments>http://www.gamebump.com/go/gh_preview_ratchet_deadlocked_ps23#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" />



<p class="MsoNormal">Insomniac Games is bringing back Ratchet and Clank in the title Ratchet: Deadlocked. We got our hands on
a six-level demo of the game and from our experience it was pretty impressive;
theres much of the same wonderful platforming experience, but with some unique
additions.



<p class="MsoNormal">In this version of the game, Ratchet and Clank find
themselves on a television series called <em>Dreadlock</em>. Our two heroes have been
captured by Gleeman Vox, the media emperor who has captured them for ratings
and holds their lives on the line with collars on their necks a la the movie
<em>Running Man</em>. Ratchet and Clank must battle their way through various
environments to get themselves out.&nbsp;



<p class="MsoNormal">From our experience with Deadlocked the gameplay is still
very much intact which is obviously a good thing because the previous versions
are some of the best platformers on the market. In the game, players can either
use your usual wrench or one of a handful of guns which are all upgradeable as
you use them throughout the game. Unique to this years game is that you can
not only purchase other weapons, but also add upgrades, for example freeze, to
very different types of guns which in turn makes each of them unique and
different. Combat and weaponry is particularly more important in this version as youre now battling it out in arenas and not doing much of the
running, jumping except in battle sequences.&nbsp;



<p class="MsoNormal">Besides new weapons, Deadlocked features a handful of
vehicles for players to cruise around in too. We were able to get our hands on
just one of the vehicles in the game, the Landstalker which is a mechwarrior
that can jump, move and shoot tremendous firepower in a short period of time.
The vehicle does take a good bit of damage as well.



<p class="MsoNormal">Each mission we went through seems to be a set of battles
against various enemies. The battles are even more open-ended and developed as
youll now have enemies surround you from the sky and ground. This makes the
battles much more intense and keeps you moving throughout. Of course, you
couldnt fight the enemies alone and so the developers have a handful of bots
that help alleviate some of the difficulty, but from our experience youre
still doing all the work. The good addition of the bots is that you
can defend an area and get them to hack orbs or do other quests. Just like your
own weapons, players can customize the bots weapons, skins and more. 



<p class="MsoNormal">Online play wasnt available with the demo, but we were able
to check out a nice new addition in cooperative play. This allows two players
to play the same levels together and youre instead without the assistance of
the bots. Its a good way to make a platformer a two-player experience and is a
nice new direction for the genre. Beyond the actual two-player experience from
the missions, they were all the same.&nbsp;



<p class="MsoNormal"><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/>



<p class="MsoNormal">Overall Ratchet: Deadlocked is set to be another impressive
success for Insomniac Games when it releases this holiday season. With what is
rumored to be a better online experience, a more open-ended experience,
cooperative and multiplayer gameplay and better graphics, Deadlocked has made
another huge step forward for not only the genre but also the series.

]]></description>
<pubDate>Thu, 08 Sep 2005 23:25:00 -0500</pubDate>
</item><item>
<title>GH Review: Dead to Rights: Reckoning (PSP)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_review_dead_to_rights_reckoning_psp</link>
<guid>http://www.gamebump.com/go/gh_review_dead_to_rights_reckoning_psp</guid>
<comments>http://www.gamebump.com/go/gh_review_dead_to_rights_reckoning_psp#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/><br /><br />Dead to Rights: Reckoning is Namcos straightforward action game for the PSP, offering cinematic disarmament scenes and slow-motion dives as the basis for entertainment. Its got a detective, an obedient dog, and lots of bad guys with big guns to care of. This may sound like a plain formula for success, but youd be surprised how easy it is to screw up something this basic. Four words: repetitiveness, camera, and controls. You already know where this ones going.<br /><br /><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/><br /><br />The story in Reckoning is just as plain as its gameplay formula. Youre Jack Slate, a typical cop, and youve just received a small photograph and a note informing you that if you dont come to the local warehouse/biker hideout then the girl in the picture is going to die. Naturally you grab a gun and your favorite puppy and head to save the mysterious hostage that potentially doesnt exist  <em>am I right?</em> Dont ask me how its possible, but somehow the games storyline manages to connect everything together, even if its done shabbily. <br /><br />As youll gather from the two-minute training level the first time you delve into the game, Reckoning is all about two actions: targeting and shooting. Thankfully the controls for this are simple, accurate, and functional. The analog stick maneuvers Jack around, the R button targets, the X button shoots, and the circle button disarms/opens doors. You can perform a normal dive via a tap of triangle, but youll have to hold the button down for the slow-motion variety; if youre halfway through a slow-motion dive and are ready to pick up speed, merely press triangle again to return to normal. Of course Namco couldnt let you take too much advantage of this special ability, so you can only use it when the adrenaline gauge has enough juice. The majority of this is pretty moot, though, as the bulk of the gameplay has you tapping R to switch between targets and then proceeding to pound the X button until Jack is the last man standing. You do this, presumably, so a green marker feels safe enough to display itself so you know where to go to hit the circle button for the next stretch of thugs.<br /><br />Namco included Shadow, Slates lethal companion, to twist things up a bit. When targeting an opponent, press the square button and Shadow runs a man down, tackling him and then leaving him a bloody, broken mess. For a lovely cinematic touch, you can even toggle the camera around with the analog stick to get a more grisly view. To keep players from working the poor dog to death (and I certainly would), Namco also included a Shadow meter; you cant summon mans best friend until the meter is full and you hear him give a healthy bark. Hes an efficient, fun addition when youre able to use him.<br /><br />For interactivity, Namco scattered cars and barrels throughout each level. These can save a player a lot of trouble by merely shooting them when a bad guy is around; the explosions are just as deadly to you, however, so make sure youre a safe distance back before you go barrel-happy. <br /><br />I should probably mention the cinematic part of this action title as its the games key selling point. You get a short cutscene whenever Jack opens a door, kicks down a door, hits a door, shoulders a door, or flips a switch. For those who tire of the door variety, you get another cutscene when Jack disarms an opponent; essentially the world watches as Jack throws a guy down/grabs a guy and proceeds to shoot said guy with said guys own gun. Cruel, ironic, and bloody  just how gamers like it. <br /><br />Foes come in one variety: a guy (biker, gangster, whatever) with a gun. Defeated enemies conveniently drop their weapons for Jack, which is a good thing because he likes to travel light. Namco offers a standard arsenal of weapons  a sawed-off shotgun, revolver, silenced pistol, pump shotgun, assault rifle, and then three SMG variants (light, silenced, and tactical). You can pair some of these up (i.e., dual-wield silenced pistols or revolvers) but for the most part youll be taking advantage of the shotgun. Thankfully the bad guys do have enough intelligence to take cover when someones firing at them; unfortunately, they dont have enough intelligence to move or return fire when that someone is standing directly over them.<br /><br />I lied to you when I stated that foes come in only one variety. There is another  the dreaded boss, which is basically a guy (or girl) with a bigger gun and better armor. These bosses run around the room while shooting at you as you run around the room while shooting at them; when the boss goes down the next green box pops up and its time to go. Its a smidgen of excitement in this otherwise entirely boring adventure.<br /><br />There are 12 levels to complete, each taking roughly two-three minutes, and completing the game the first time unlocks super-cop and normal challenge mode. You can have some multiplayer fun if you know anyone whos easily entertained and persuaded to buy a copy. Assuming you dont care about wasting your friends money (and if you work here you wouldnt be), you can use the unlocked multiplayer skins and run around shooting at your friend. Itll be a great (but bland) bonding experience.<br /><br />Those explosions that I mentioned earlier are very nicely done; the few areas that sport fire offer a bright orange glow that helps illuminate the dark, gray world that is Jacks. There arent any voiceovers to mention, but the guns sound like guns and Shadow...barks.<p><br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/><br /><br />I hope you enjoyed all that nice stuff I mentioned up above, because here is where I ruin any thoughts you may have had about purchasing this game. Lets start with the less noticeable. <br /><br />Reckoning features an uninteresting, nonsense plot. How many cops do you know receive random notes of come here or this girl dies, actually listen, and then are displeased when bikers set their beers down just long enough to run outside and shoot at them for approaching their turf? Jack Slate himself is, ironically, a blank, expressionless, boring slate that (Id bet money) speaks in a monotone and grimaces half the time hes alive. Whats wrong with having a third-person action/shooter that features a character with depth? <em>Metal Gear Solid</em> did it. You can have an action title where players actually give a damn if the lead character (or another) dies. In Reckoning, however, there are only five characters, and one of them is a dog (and no, Im not referring to Jack) and the other gets 10 seconds of gameplay time before being blown away. Thats not a character  thats cheap fodder because someone over at Namco got lazy.<br /><br />And the dialogue during cutscenes before or after levels is ridiculously flat and stupid and looks like it was written by a ten-year-old. I walked into the hotel room. It was empty. The hostage was long gone. Someone had left a note. It read go to the grove. The grove was a notorious biker waterhole. Absolutely stimulating! Obviously our Jack Slate was right on-board with those fast-track kids in elementary school. Today I painted a bug. It was blue. I like rain. I want to become a cop. Namco, you <em>can</em> create dynamic characters and have them play the hero role without coming off as idiots, and you start by letting them speak like real people. I dont want to be reminded that Im playing a (bad) game while Im playing a (bad) game. Immersion is missing here.<br /><br />Ready for some actual gameplay nuances? On normal mode, some of these bad guys couldnt hit me even when I was backed into a corner/hallway and standing still while returning fire. I guess bikers and thugs have too much fun selling crack, getting wasted, and riding motorcycles (probably in that order) to worry about targeting practice. Some of them actually stand and stare, gun raised menacingly, in the opposite direction as Jack fills them with bullets. I love coming upon prone enemies  guys seated with guns  because I can stand there and shoot them and they dont move. They sit there and point their gun at the wall whilst being riddled with pieces of metal.<br /><br />For some reason sometimes you cant use Shadow unless Jack has direct line-of-sight of the target. In other words, if theres a pile of crates between you and the targeted opponent, Shadow will give out a helpless yelp to indicate that you need a clear view before he can charge. At other times, though, you can set Shadow upon foes 100 feet away and he brings them down. Just be sure to listen for the dogs pathetic whimper as youre tapping the square button and nothings happening.<br /><br />The health system in Reckoning is dreadfully unbalanced; the green bar is Jacks actual health while the blue one is his armor rating. Getting shot a few times lowers the blue bar rather slowly, but once its depleted practically <em>any</em> little stray bullet can bring him down to half health. This really gets nasty when Jack is surrounded or being shot by a guy with a shotgun, especially since shotguns can break through that blue bar in one-two shots and then kill Jack with a third, if hes close. If no ones wielding a shotgun in your vicinity then youll have an incredibly easy time removing foes, except for those instances when you <em>are </em>surrounded and being shot at from all sides, because you cant pull a 180 turn and shoot whos behind you because you cant target whats behind you; youve got to run/dive to remove whats in front of you before turning around and targeting the guys at your back. This is the number three method of death in Reckoning.<p>The main point of contention is this: the poor camera and control setup. I blame Sony as much as I blame Namco for this. The (left) analog stick maneuvers Jack throughout his levels while the R button targets, pulling the camera directly behind him to give gamers a clear view of what theyre aiming at. Heres the problem: you cant move the camera otherwise. You will find yourself tapping R just to focus on a barrel to move the camera behind Jack so you can see where the hell youre going, and 90% of the time that wont even be intentional. Youll run around an empty area targeting cars just so you can look around, and God help you when you actually need to quickly switch between targets when youre in an enclosed area, because youre going to die. Several times. Because you cant control the camera properly and it swings around wildly as you change targets. Someone remind me why we dont have a right analog stick? How could the beauty of the system be compromised by adding another stick when theres just enough room for it underneath the D-pad (and if there isnt Ive got no qualms with shrinking the screen)? Does Sony hate us or was this a sacrifice for looks, because if so then Im expecting the start of a trend  be prepared for lots of shooters with freaky cameras.<br /><br /><em>See this picture to the right?</em> If I sent you a note saying that if you didnt head to the nearest Wal-Mart and pick me up a new purse Id kill <em>this </em>kitty, whos to say that the cat exists? Maybe I took the picture from a magazine? Maybe I stole the photo from the Internet?!? Are you going to hop into your car, race to Wal-Mart, and get me my purse because a cat that <em>might </em>exist <em>might</em> be in dire need when have you no proof whatsoever that this isn't a prank? Obviously not, so why so much work looking for a hostage that might not even exist? I just have a serious problem with games that feature such large negations of logic. I want to feel immersed in my Jack Slate experience, not constantly reminded that what Im playing is a flawed game with a stupid, boring character who has no leads in his investigation, by the way, because he insists on killing them all. Oops! Im guessing we didnt graduate first from the academy.<br /><br />Every boss fight is the same. Shoot a little, watch the boss run away, chase after him, shoot some other baddies while en route, shoot the boss again, watch the boss run away again, chase after him again...ad infinitum. Its a great stroke of luck that all the bosses happen to carry vital information on them (instead of putting that information somewhere safe so no one could get it) because if they didnt, Jack would be wandering the streets all day looking for clues.<p><br /><br />Some of these levels take approximately three minutes to beat, which is probably intentional due to the PSP being a handheld. Why not aim for bigger levels but save features along the way? And why not include more than 12 levels? Thats frighteningly short, even for a handheld game.<br /><br />I would probably like Jack (and his game) more if I could hear him speak. Instead I get to listen to gunfire, barking, and the same jazzy tune in the background, which I dont mind so much except that its the same song over and over again. The games graphical quality is just as average and dull as its gameplay except for the cinematic scenes where Jack opens a door, dives, or flips a switch, and those scenes sport moderate clipping.<br /><br />And finally, even that very cool slow-motion dive feature is troublesome because opponents can still hit you. The idea is that youre cycling through targets as Jack slowly takes a tumble, but what happens is that while youre cycling youre still getting shot.<br /><br />I think my full opinion on Reckoning is summarized best in Jacks last words: Shadow and I were alive. Everyone else was dead. It was over. That makes those 12 levels worth completion, doesnt it?<br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/><br /> <br />Given that the PSP is a handheld unit that is designed to be played when its on-the-go, should developers focus on engrossing titles that take loads of time to play or simpler games that one can start and stop without worry? Do you make a cinematic experience as Reckoning aims for, or (as in this case) a poor shooter thats better suited for quick and easy play? I think thats the bigger question that playing Reckoning has brought to mind. <br /><br />What weve got here is a fair game that I wouldnt recommend to anyone except for a mindless, young teenager that likes shooting games and puppies. Reckoning does have its good moments, and it is fun to shoot hordes of bikers, but it gets tiring and repetitive fast. The lack of proper camera control and a worthwhile plot (or character) doesnt bother me because with the features itd be just a slightly better game. I remain unimpressed with Reckoning and am now even more doubtful that a good shooter will ever see release on the PSP.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 5.3&size=20" alt="GAMEPLAY: 5.3" /> <br />
Boring, dull, but workable. Has a dog. Can shoot. Will travel.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 6.3&size=20" alt="GAMEPLAY: 6.3" /> <br />
Its dark, void of color, and boring  in a word, dull. Some clipping.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 5&size=20" alt="SOUND: 5" /> <br />
I counted three sounds  a background song, a dog barking, and gunfire.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 6&size=20" alt="FUN FACTOR: 6" /> <br />
It has its moments, but you wont be drawn to it.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 4&size=20" alt="REPLAY VALUE: 4" /> <br />
Complete it once and trade it in.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 5.3 &size=23" alt="TOTAL SCORE: 5.3" />

]]></description>
<pubDate>Thu, 14 Jul 2005 08:54:00 -0500</pubDate>
</item><item>
<title>GH Preview: Ratchet: Deadlocked (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_ratchet_deadlocked_ps22</link>
<guid>http://www.gamebump.com/go/gh_preview_ratchet_deadlocked_ps22</guid>
<comments>http://www.gamebump.com/go/gh_preview_ratchet_deadlocked_ps22#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Sean Kearney.</p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><br />
<br />


<p class="MsoNormal">Ratchet: Deadlocked, the latest installment to the Ratchet
and Clank series, is an excitingly different title that is sure to stand out
from the rest of the games in the franchise. The way in which this game differs
from the other Ratchet and Clank titles extends to almost all areas of the
game, from level design to gameplay. Despite all of the differences, the games
action elements are still present, as well as the humor associated with the
series.




<p class="MsoNormal">The story of the game begins when Ratchet and Clank are
kidnapped by a media mogul named Gleeman Vox, who has decided to place Ratchet
in an underground combat sport reality show Dreadzone, where he must fight
robot gladiators called Exterminators in tournaments in order to protect his
friends.




<p class="MsoNormal">The level design in Ratchet: Deadlocked has been altered to
reflect the more serious tone of the game. Gone are the rounded, cartoon-
looking levels of the previous Ratchet and Clank titles. In this game, the
world has a little more of a hard edge. 




<p class="MsoNormal">In keeping with the combat sport storyline, the levels in
Ratchet: Deadlocked are designed more like the outdoor arenas that you would
expect from a first person multi-player game. Instead of moving straight ahead
to a goal, you are now sent all over the map in search of multiple goals, in an
open arena. As well, instead of enemies coming at you from straight ahead,
enemies now come from all sides to attack you, some even jumping at you from
cliffs overhead. 




<p class="MsoNormal">With enemies approaching from every angle, the creators of
Ratchet: Deadlocked have deemed it necessary to make the lock-strafe control
setting from previous Ratchet and Clank games the default control setting. This
setting resembles that of Halo and other FPS games, and is extremely useful in
the wide open settings of the game.




<p class="MsoNormal">The weapons of Ratchet: Deadlocked have undergone a major
overhaul, as now along with the weapon upgrades you are also able to alter any
weapon in the game with a combination of modifications that you can either
purchase or win as prizes for completing various missions. One of the most
attractive mods in the E3 demo was one that froze your opponents with one shot,
no matter how large they were, so that you could walk right up and defeat them
while they stood frozen.<span>&nbsp; </span>








<p class="MsoNormal">One of the techniques that Ratchet: Deadlocked stresses is
cooperative gameplay. In the single player mode, two Combat Bots assist you
in your journey throughout the Dreadzone arenas. The role the bots play in your
game is solely up to you, however the game is constructed so that it is much
harder if you try to ignore the bots and handle every mission alone.<br />

<p class="MsoNormal">If youd rather play through the game with a friend
split-screen, there is no need to open a new save file, or start from the
beginning of the game to play cooperatively. You can simply replace the two
combat bots in the game with a human friend anytime you like, and continue from
your current position in the single player mode. When you choose to go off in the
campaign on your own again, you can simply pick up from where you had left off
in the cooperative game. 




<p class="MsoNormal">Ratchet: Deadlocked also features an online multiplayer mode
that is reminiscent of Ratchet and Clank: Up Your Arsenal, however, there are a
few new additions in the multiplayer mode as well. One is a Conquest mode, an
updated version of the Siege mode from the previous Ratchet and Clank, as
well as the ability to play online multiplayer matches using maps from every
one of the single player levels.<p class="MsoNormal"><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p class="MsoNormal">

<p class="MsoNormal">With an incredible assortment of new features and gameplay,
Ratchet: Deadlocked is shaping up to a very solid title for the PS2. The demo,
one of the most extensive at E3, showed off many of the new enhancements to the
Ratchet and Clank series, and demonstrated how a company can take an already
solid title and build on to it to make a truly awesome game. With an
unbelievable amount of new features and improved gameplay, Ratchet: Deadlocked
is aimed to impress a both die-hard fans and newcomers alike when it interrupts
your regularly scheduled gaming this Fall 2005.


<br />
<br />
<br />
<br />
<br />

]]></description>
<pubDate>Fri, 20 May 2005 11:29:56 -0500</pubDate>
</item>
</channel></rss>


