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<title>| GameBump |</title>
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<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>New Dark Horizon Screenshots</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/new_dark_horizon_screenshots</link>
<guid>http://www.gamebump.com/go/new_dark_horizon_screenshots</guid>
<comments>http://www.gamebump.com/go/new_dark_horizon_screenshots#</comments>
<description><![CDATA[Paradox Interactive is gearing up to release <span style="font-weight: bold;">Dark Horizon</span> on September 23 for the PC and today they released three new shots for your viewing pleasure. Check them out below.<br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=72"> Launch Gallery: <b>Dark Horizon</b></a><br />
<a href="http://www.gamebump.com/?gallery=72&showpic=893"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/893.jpg" /></a><a href="http://www.gamebump.com/?gallery=72&showpic=894"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/894.jpg" /></a><a href="http://www.gamebump.com/?gallery=72&showpic=895"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/895.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (3 images)</span></div><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Dark Horizon&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY DARK HORIZON AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Mon, 15 Sep 2008 21:59:15 -0500</pubDate>
</item><item>
<title>PlayStation Store Update: Dark Sector, Echochrome</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/playstation_store_update_dark_sector_echochrome</link>
<guid>http://www.gamebump.com/go/playstation_store_update_dark_sector_echochrome</guid>
<comments>http://www.gamebump.com/go/playstation_store_update_dark_sector_echochrome#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/psstore.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center><P>Sony has updated the PlayStation Store today, with the Dark Sector demo and echochrome, the mind-boggling puzzle game, leading the way. Highlights include Karaoke Revolution songs, Rock Band Songs and an all new Kung-Fu Panda trailer. The full list of additions is available after the jump.</P>
<P>
<P>


<P></P>
<P></P>
<P>Downloadable Games</P>
<UL>
<LI>echochrome ($9.99)</LI></UL>
<P>Add-on Game Content</P>
<UL>
<LI>Rock Band 
<UL>
<LI>"Zero" - Smashing Pumpkins ($1.99)</LI></UL>
<UL>
<LI>"Time-Sick Son of a Grizzly Bear" - The Mother Hips&nbsp;($1.99)</LI></UL>
<UL>
<LI>Red Tandy &nbsp;The Mother Hips&nbsp;($1.99)</LI></UL>
<LI>Karaoke Revolution presents: Americal Idol Encore downloadable songs ($1.49 each)</LI></UL>
<P>Game Demos (free)</P>
<UL>
<LI>Dark Sector demo</LI></UL>
<P>Game Videos (free)</P>
<UL>
<LI>echochrome trailer 
<LI>Battlefield Bad Company Redford Blog 
<LI>Kung-Fu Panda trailer 
<LI>Dead Space Announcement Trailer 
<LI>Turok - "Kane" Gameplay Trailer 
<LI>Turok - "Bring It" Gameplay Trailer 
<LI>NBA Ballers: Chosen One TV Spot 
<LI>Wyclef's "Fast Car" Music Video</LI></UL>
<P>PS3 Wallpaper</P>
<UL>
<LI>echochrome wallpapers (x4) 
<LI>Kung Fu Panda wallpapers (x4)</LI></UL>
<P>PSP Wallpaper</P>
<UL>
<LI>echochrome wallpapers (x4)</LI></UL>
<P>&nbsp;</P>]]></description>
<pubDate>Thu, 01 May 2008 21:37:03 -0500</pubDate>
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<title>New Alone in the Dark Screenshots... shocking</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_alone_in_the_dark_screenshots_shocking</link>
<guid>http://www.gamebump.com/go/new_alone_in_the_dark_screenshots_shocking</guid>
<comments>http://www.gamebump.com/go/new_alone_in_the_dark_screenshots_shocking#</comments>
<description><![CDATA[<div class="image"><img src="http://www.gamebump.com/images/upload/0ok4mgiqlc0d33i1exm61nf5.jpg" alt="" alignment="" border="0"><div><br><center style="font-style: italic;">Looks fun to me.</center></div></div><br>Atari has published a handful of new screenshots for its Alone in the Dark on next-gen (or is that now current gen?) systems and the PC. <br><br>The images follow yesterday's latest trailer, which you can view <a href="http://gamebump.com/go/new_alone_in_the_dark_trailer_with_flaming_sticks">here</a>. The game is being developed by Eden Studios and should launch in July for everything but the PlayStation 3 (the PS3 version is dated for January of 2009). Images at the link.<br><br>]]></description>
<pubDate>Wed, 23 Jan 2008 13:40:00 -0600</pubDate>
</item><item>
<title>New Alone in the Dark Trailer, with flaming sticks</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_alone_in_the_dark_trailer_with_flaming_sticks</link>
<guid>http://www.gamebump.com/go/new_alone_in_the_dark_trailer_with_flaming_sticks</guid>
<comments>http://www.gamebump.com/go/new_alone_in_the_dark_trailer_with_flaming_sticks#</comments>
<description><![CDATA[Atari has published a new trailer for Alone in the Dark on the PlayStation 3, Xbox 360, Wii, and the PC. The game is currently being developed by Eden Studios and set to launch for <a href="http://www.gamestop.com/search.asp?Ntk=TitleKeyword&amp;Ntx=mode%2Bmatchallpartial&amp;Ntt=alone+in+the+dark&amp;N=0&amp;find.x=0&amp;find.y=0&amp;find=Search">various platforms</a> on July 15, with the PS3 release dated for January of 2009 (why such a delay, I wonder).<br><br>Take a peek below.<br><br><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">&nbsp;&nbsp; &nbsp;<param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp; &nbsp;<param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=29843"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=29843" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object></center>]]></description>
<pubDate>Tue, 22 Jan 2008 11:53:36 -0600</pubDate>
</item><item>
<title>How'd they Screw Up Tomb Raider, Again?</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/howd_they_screw_up_tomb_raider_again</link>
<guid>http://www.gamebump.com/go/howd_they_screw_up_tomb_raider_again</guid>
<comments>http://www.gamebump.com/go/howd_they_screw_up_tomb_raider_again#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/tranni.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Next Gen has posted an interesting Edge article regarding the disaster that was Tomb Raider: Angel of Darkness. In it the writers provide an "in-depth analysis of a game that went horribly wrong," examining just how Lara's first PlayStation 2 outing made the development team, game critics, and fans everywhere cry. <br><br>Here's an excerpt:<br><br><div style="margin-left: 40px;">We spent an inordinate amount of time on the animation of Lara and designed the controls around the animation instead of designing the animation around the controls, explained Jeremy Heath-Smith. We got wrapped up in that whole beautiful big animation experience. I dont know if we ever would have understood what we got wrong with the animation until the game was out. We could have easily used another two or three months. We could have used another year.<br><br>There was a lot of material that got cut and changed; the whole process was one of slash and patch, right up to the latest possible moments before release, recalls Schofield. There were things that got left so late that their final omission left the game badly crippled, and I mourn them. One example was the range of hero abilities planned for Kurtis. He ended up as such a thin, emasculated version of the character we planned in the early stages of development that I could have wept. I may actually have done so. <br><br></div>]]></description>
<pubDate>Fri, 09 Nov 2007 11:20:00 -0600</pubDate>
</item><item>
<title>GB Review: The Darkness (PS3)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gb_review_the_darkness_ps3</link>
<guid>http://www.gamebump.com/go/gb_review_the_darkness_ps3</guid>
<comments>http://www.gamebump.com/go/gb_review_the_darkness_ps3#</comments>
<description><![CDATA[<p></p><div class="image"><img src="http://www.gamebump.com/images/upload/ioai3jco4eoq6udgiugyfw44.jpg" alt="" alignment="" border="0"><div><center>It's rated M for a reason.</center></div></div><p></p><img style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><br>The Darkness is a mixed bag; it definitely contains some intriguing content and follows a somewhat unique storyline, however the mafia elements are extremely cliche. Its presentation is superb at times, aptly dark and tragic, supported with some of the system's best and most horrific visuals to date, but the gameplay is plagued with some annoying and consistent flaws. The worst part is that the gamer spends most of his time shooting out lightbulbs via a very buggy targeting system, which gets old fast. Enemy AI could benefit from a severe boost in intellect, although the AI might have been weakened intentionally to make up for the ease with which Jackie dies in comparison to foes he shoots in the head (foes who get back up, re-aim and shoot through the pain - wish I had those skills). All in all, worth at least a rental.<br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br>Even after reviewing console and PC titles for a decade, I still have those moments when I feel that other reviewers must be playing a different game than the one I've got in my hands. The Darkness is one such title; it has a movie-like quality displayed in gorgeous (and graphic, and by graphic I mean twisted and gory) detail, elements of a tragic love-story, the traditional tale of revenge, functional online play, and adorable little demons that run throughout each level doing the master's deadly bidding. It's also got "The Darkness," a monstrous serpent creature older than time, and this evil, repulsive thing is (ironically) the game's saving grace - it keeps the plot fresh, wards off boredom via its numerous darkness abilities, and adds that extra pizazz that keeps The Darkness from being just another shooter, mafia emphasis or not. <br><br>But pretty visuals, rivets of blood, and even a trip to "hell" (no spoilers, promise) fail to cure the title's amusing faults. The very plot that eventually becomes the only worthwhile reason for playing is especially generic as far as the mafia goes: an east-coast based Italian family splits into two camps, one headed by our hero, Jackie, destined to present the kindler, gentler face of the mob (unless he's just been hired to kill you, in which case you're screwed) and the other by Jackie's dear ole' Uncle Paulie, a rebellious, crazy mobster who enjoys the modern drug trade against the family's wishes. <br><p></p><p></p>The two camps collide on Jackie's 21st birthday, and seizing the opportunity to benefit the most from this bloody feud is the darkness, which feeds on Jackie's fallen prey.<br><p></p>Probably to distract Jackie and keep him from acknowledging that <span style="font-style: italic;">there's a demon inside of him</span>, the darkness goes out of its way to make itself useful. It provides Jackie with demonic arms that toss large objects out of the way and, well, stab people as well as put out lights, and given that the light burns the darkness (reducing your darkness energy) you'll be shooting out or whacking light bulbs from the second area on; hope you don't get bored. The darkness also boasts some magical guns to finish off the undead (and these are Nazi undead, like an evil two-for-one special), a black hole that'll suck up everything in sight (fun for making piles of dead bodies), and a stealth mode. <br><br>The stealth option enables the player to slither around as the darkness, biting people's ankles and ripping out hearts in reckless abandon because even if enemies are standing around and observing the massacre in broad daylight less than one foot away, <span style="font-style: italic;">they see nothing</span>. The AI for the darklings, those gruesome fashionistas, isn't much better, with most getting stuck in walls or taking the scenic route to a destination as opposed to walking a straight line from A to B (and when they take the scenic route you can kiss their participation goodbye; 95% of the time, they <span style="font-style: italic;">won't</span> be back).<br><p></p><div class="image"><img src="http://www.gamebump.com/images/upload/457brvfnz2j1duz97rkcqcwx.jpg" alt="" alignment="" border="0"><div><center>Hey, there's a demon inside you.<br></center></div></div><p></p>When you're not attacking darkness-style you're left to traditional human weaponry. There are lots of guns, some bigger and more effective than others, and Jackie uses them to shoot stuff dead. The usual culprits are here: pistols, rifles, shotguns, and so on. Most of the time you'll catch yourself cycling through guns just to keep Jackie packin' something with ammo, as enemies take awhile to go down. What's really irritating is that there are portions in which Jackie is swarmed by heavily armed bad guys and stealth kills aren't a feasible option; Jackie is going to die a few times in these scenarios from one or two freak hits while repeated shots to an enemy's head leave the bad guy dazed before he runs and hides behind a box.<br><br>The matter is worsened the most by an unreliable targeting system. Bringing down bad guys is possible without carefully aiming for a sweet spot; shooting out lights, however, becomes a steadily frustrating process. You can aim and shoot at a light and miss five times, switch to the demon arm and miss five more, and finally switch back to the gun for another round of shots before finally hitting it. The scenario is repeated God only knows how many times by the game's end, at which point you've died just as often due to losing darkness energy while being shot at because you're running around putting out lights. Fun.<br><br>All of these annoyances eventually left me running through levels and main "quests" (the active storyline) just to see how the game ended. I lost interest in shooting the same generic baddies, in ordering darklings around only to have them get immediately stuck or killed. The "extra content" - the little gimmies and bonuses, like comic strips and darkling gear - offer little motivation to play and actually annoyed the hell out of me because in order to access this new material you've got to 1. complete a pointless task and 2. call a long-distance number. If you collect six of these numbers from the previous area then that means you have to dial each of them, one by one, and listen to part of some idiot's dialogue before hanging up. Why not give me the goodies after I find each piece of paper? <span style="font-style: italic;">What's the point of this nonsense</span>?<br><br>The Darkness isn't a bad game; <span style="font-weight: bold;">it's simply yet another next-generation title that looks better than it plays</span>. If you're a fan of the horror genre and/or enjoy a decent FPS, Jackie fits the bill. You two might even grow on each other, much like the snake sticking out of Jackie's back. Just don't expect an awe-inspiring experience until 2K Games and Starbreeze work out the kinks for the next one.<br><br><p></p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=The Darkness&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY THE DARKNESS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Sun, 04 Nov 2007 19:01:22 -0600</pubDate>
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<title>Disgaea: Afternoon of Darkness Ships Oct. 30</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/disgaea_afternoon_of_darkness_ships_oct_30</link>
<guid>http://www.gamebump.com/go/disgaea_afternoon_of_darkness_ships_oct_30</guid>
<comments>http://www.gamebump.com/go/disgaea_afternoon_of_darkness_ships_oct_30#</comments>
<description><![CDATA[<div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/cub2mazwec2hujfa76nqr2rz.jpg" alt="" alignment="center" border="0"><br></div><br>If you're a fan of the more unique strategy-RPG then you may be interested to know that NIS America's Disgaea: Afternoon of Darkness has shipped for the PlayStation Portable and will be in stores on October 30 if not sooner. <br><br>That means it's RPG crunch-time for Nippon Ichi lovers.<br><br>Hit the jump for information on the game as well as a job tidbit if you're curious about the localization end of the gaming industry (and possess both reading and writing skills in English and Japanese). NIS America is also seeking game testers if you reside in Santa Ana, CA.<br><br>I am all about employing the masses - keeps them from rioting.<br><br><br>Excerpted material follows:<br><br>Players will initially take on the role of Overlord Laharl, a young demon prince who has just woken from a two-year long nap and finds out that his father, who was the king, has passed away. In order to regain his rightful title as King of the Netherworld, Laharl sets off on a demonic adventure, but must do so with a back stabbing servant, love stupid angel, and a few disgruntled penguins who are looking for trouble.<br><br>Afternoon of Darkness Disgaeas game system is simple yet addictive. It has the same basic concept as other strategy RPGs, but uses many unique features and enhancements that make this game unprecedented. <br><br>Here's a handy features list:<br><br><ul><li>Geo Panel  Is a group of stat altering elemental properties that are placed upon certain parts of the battlefields. When there are one or more colored square panels on the battle grid, it means an element can affect that area. The effect can boost or reduce your units stats.</li><li>Geo Cube  A new addition to the PSP version, Geo Cubes are magic items that add more depth to multiplayer battles. You can use the various Geo Cubes to enhance your abilities, summon monsters, or even attack your enemies with them.</li><li>Demon Gadgets  Are randomly generated items that appear on the battlefield. By acquiring these gadgets, you can power your units up. Some demon gadgets can level your unit up by 30 levels at once.</li><li>Transmigration  A form of reincarnation that allows you to start over from level 1, but your unit will grow stronger than before.</li></ul>And finally, if you were looking for information regarding game localization or game testing (for NIS America), <a href="http://www.nisamerica.com/employment.htm">click here</a>. If you're up for more info. on Disgaea PSP, however, <a href="http://www.disgaeapsp.com/">hit this link</a>.
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Disgaea Afternoon of Darkness&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY DISGAEA AFTERNOON OF DARKNESS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Sun, 28 Oct 2007 16:05:16 -0500</pubDate>
</item><item>
<title>New Dark Sector Media</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/new_dark_sector_media</link>
<guid>http://www.gamebump.com/go/new_dark_sector_media</guid>
<comments>http://www.gamebump.com/go/new_dark_sector_media#</comments>
<description><![CDATA[Here are three new screenshots of Dark Sector that were released during the SCEA Gamer's Day event. The title is being developed by Digital Extremes and boasts several unique features, the most interesting of which includes the lack of a HUD - all vital gameplay information is displayed on-character instead. <br /><br />Here's a features list courtesy of Digital Extremes and D3Publisher of America:<br /><br /><ul><li>All-New, Original Action Title  Built from the ground-up specifically for next-generation consoles, Dark Sector offers an original storyline that absorbs players in one of the most cinematic and emotionally-gripping 3rd person action game to date.</li><li>Evolution Powers  After being exposed to a failed cold-war experiment, Hayden will physically evolve specialized superpowers that become more lethal and sophisticated over time. &nbsp;</li><li>The Glaive  A bladed disc that grows out of Haydens infected hand, this weapon will be one of the key elements throughout the game.&nbsp; The strength and versatility of this weapon make it truly unique and compelling. &nbsp;</li><li>It can be thrown at enemies with brutal results, </li><li>Collect elements from the environment such as fire and electricity to use on enemies and interact with the world. &nbsp;</li><li>Contains a light source to be used in dark areas; can be used in conjunction with conventional weapons. &nbsp;</li><li>No HUD  Dark Sector removes traditional on-screen elements such as health bars and ammo meters, instead using the character himself as the HUD.&nbsp; As the character takes damage he will begin to physically show it, ammunition levels will be displayed on guns, available weapons and inventory will be displayed on the character  all serving to keep the player focused on the character and the gameplay.</li><li>Intuitive controls  Simplified and intuitive controls keep players immersed in the action freeing them to utilize their skills in targeting and eliminating enemies. </li><li>Dynamic Camera  Dark Sector employs an over-the-shoulder 3rd person perspective giving the player a full view of the world around him, while also showing full visual of Hayden allowing for the player to make a connection with the character.</li><li>Upgradeable Conventional Weapons  Beyond the evolution powers, Hayden will have an arsenal of conventional weapons at his disposal that can all be upgraded and made more powerful throughout the game.</li><li>Intelligent AI  Players will employ special tactics while encountering new and different enemy combat tactics as the evolving AI communicate amongst themselves, take cover and offer realistic responses to player actions. &nbsp;</li><li>Compelling Main Character  Hayden Tenno is a cold-blooded, ruthless character who has superhero type powers and responsibility thrust upon him  a true anti-hero who makes no excuses for his actions.&nbsp; Through the storyline, players will witness Haydens transformation into something more than he was, his fight against the powers taking over his body and the effects it has on his psyche.</li><li>Innovative Multiplayer Component  Details to be revealed at a later date.</li></ul>
 Originally written by Shiva Stella]]></description>
<pubDate>Thu, 17 May 2007 16:52:00 -0500</pubDate>
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<title>2K Games To Publish The Darkness</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/2k_games_to_publish_the_darkness</link>
<guid>http://www.gamebump.com/go/2k_games_to_publish_the_darkness</guid>
<comments>http://www.gamebump.com/go/2k_games_to_publish_the_darkness#</comments>
<description><![CDATA[
<p>
Publisher 2K Games has announced that Starbreeze Studios is developing The Darkness - based on a popular comic book franchise of the same name that's published in 19 different languages across the globe - for next-generation consoles. </p><p>The game runs on an internally developed next-generation engine and features a &quot;distinct blend of dark modern crime drama and supernatural horror with intense first-person non-linear gameplay&quot;. The Darkness casts players as mafia hitman Jackie Estacado, who is possessed by an &quot;ancient demonic entity&quot; that gives him supernatural powers - gifts the player uses to bring down the (fictional) Francetti mafia.</p>&quot;The Darkness videogame is a dynamic first person shooter that allows players to call upon the forces of the evil underworld as they fight in gritty, urban environments,&quot; said Christoph Hartmann, Managing Director of 2K Games. &quot;Armed with an arsenal of guns, gamers will battle an array of demonic creatures and supernatural powers. The dark and dynamic comic book storyline will translate perfectly into first-person action that fans will love.&quot;<p>The Darkness videogame is currently slated to launch next winter, with a film also based on the comic series scheduled to release sometime in 2007.
</p><p /> Originally written by Shiva Stella]]></description>
<pubDate>Wed, 10 Jan 2007 17:45:00 -0600</pubDate>
</item><item>
<title>GH Review: Untold Legends: Dark Kingdom (PS3)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_untold_legends_dark_kingdom_ps3</link>
<guid>http://www.gamebump.com/go/gh_review_untold_legends_dark_kingdom_ps3</guid>
<comments>http://www.gamebump.com/go/gh_review_untold_legends_dark_kingdom_ps3#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Brian Mohr.</p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Role-playing games have been a big part of Sonys console
success both in the United States
and abroad for the PlayStation 2. They are hoping to continue that trend on the
PlayStation 3 with one of the systems first RPGs, Untold Legends: Dark
 Kingdom. Sony Online is very
familiar with the hack and slash genre with hits like <em>Everquest</em> and <em>Champions
of Norrath</em>. Does Sony have a hit in the making or is Untold Legends another run
of the mill role-playing title?



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>&nbsp;



<p class="MsoNormal">Overall the story and game experience are solid. You go on a
near 20 hour exploration in the land
 of Dureth. In the beginning you are
given the chance to choose one of three fighters - the warrior, scout, or mage -
and then you can choose to play in one of four levels of difficulty. Both the
inclusion of three different characters and four difficulty levels does provide
a nice variation in play and gives players the opportunity to go back,
especially considering each fighter has a slightly different story to tell. 



<p class="MsoNormal">From there, you are chosen by the king to go out and
extinguish the barbarian unrest by facing wave after wave of enemies. Soon
enough though, you realize that the king himself is killing his own people and
now its up to you to stop him.



<p class="MsoNormal">Like most other RPGs, the game allows you to level up by
gaining experience and various orbs in a variety of colors. Red orbs are for
health, blue for mana, and yellow for essence. As far as experience goes,
killing enemies will boost your statistics which in turn can be used to level
up one of nine spells included in the game. Meanwhile, essence is used at
checkpoints to upgrade a wide variety of items for you including new armor,
upgraded weapons, and more.



<p class="MsoNormal">One other nice thing in the game, although very small is the
fact that friendly fighters join your cause once in a while. The fighters include
villagers, animals and more, and you actually have the ability to give them
armor and weapons. The only thing with these characters, however, is that they
dont stay forever. Theyll show up on occasion and then disappear.



<p class="MsoNormal">Of course, you cant talk about Untold Legends without
discussing a key fact about the title and that is online play. Dark
 Kingdom does allow gamers to play
with up to four people from any save point they have in the single-player game
and you can then continue your quest offline after youre done playing with
friends. Overall this was one area in which Sonys developers did a very good
job.



<p class="MsoNormal">Finally, the score from the Prague Orchestra is a very nice
compliment to the game. Sadly, the voice acting couldnt live up to the same
standards and seriously needs an overhaul.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>&nbsp;



<p class="MsoNormal">The big problem with Untold Legends is once you actually get
into battle. Whether youre the warrior, scout, or mage, all of them basically
require you to push X and square repeatedly to pull off various attacks. Sadly
this is what the game mostly requires of you and even the magician or mage is
quite capable of hand-to-hand combat. Thankfully though, Dark
 Kingdom doesnt solely rely on
fighting and instead does have a few puzzle solving elements too.



<p class="MsoNormal">Aside from the repetitive hack and slash nature of the game,
there are some serious flaws in the game and environments. Although there are
lots of characters on-screen at times, the result of this is some significant
slowdown. On top of that, environments are rarely interactive unless getting
stuck on or in objects is your idea of interactive. Add to that the fact that
load times are rather long for a next-generation title and theres little
question this title was rushed to market.





<p class="MsoNormal">As for the graphics, they look ok, but the environments are
sparse. Most levels feature a few rocks and barrels and then much of the rest
of the area is wide open space. What gets worse than that is the fact that
areas will actually look empty and then enemies magically appear from nowhere.
Meanwhile, the camera in Untold Legends is pretty rough too. Walls, trees,
rocks, and more will get in your way during battle and block your view of the
action.<br />
<br />Sadly, the last thing that needs to be mentioned
particularly for a PlayStation 3 launch title is the exclusion of the motion
capability in the SIXAXIS controller. Unlike just about every other launch
title on the market, Dark Kingdom
doesnt utilize it at all. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Untold Legends: Dark
 Kingdom isnt a terrible experience
on the PlayStation 3, but it certainly isnt the role-playing game most are
hoping for either. Instead, its probably more of a title for RPG fanatics as
the games graphics and repetitive gameplay pull it down. Certainly there are
some good elements to the game like its online play and various upgradeable
options. In the end though, Untold Legends sticks to its roots and doesnt
quite feel like its made the jump to the next-generation.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 5.5&size=20" alt="GAMEPLAY: 5.5" /> <br />
The game has very repetitive hack and slash gameplay that utilizes just a few buttons.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 6.1&size=20" alt="GAMEPLAY: 6.1" /> <br />
Graphics look decent, but the game suffers from slowdown and a poor camera.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7.3&size=20" alt="SOUND: 7.3" /> <br />
Voice acting isnt very desirable, but the music score is very impressive</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 5.8&size=20" alt="FUN FACTOR: 5.8" /> <br />
Not a very enjoyable experience because of the gameplay and the fact it doesnt feel next-gen.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 6.7&size=20" alt="REPLAY VALUE: 6.7" /> <br />
Online mode should give players a bit more to do, but still suffers from poor hack and slash.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.3 &size=23" alt="TOTAL SCORE: 6.3" />


		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Untold Legends Dark Kingdom&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY UNTOLD LEGENDS DARK KINGDOM AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 05 Dec 2006 21:55:00 -0600</pubDate>
</item><item>
<title>Ahoy! A Boatload Of New PS3 Screens</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/ahoy_a_boatload_of_new_ps3_screens</link>
<guid>http://www.gamebump.com/go/ahoy_a_boatload_of_new_ps3_screens</guid>
<comments>http://www.gamebump.com/go/ahoy_a_boatload_of_new_ps3_screens#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Evan Lahti.</i></p>
Finding their way into port today are new screens from four PlayStation 3 titles, Resistance: Fall of Man, Stranglehold, Untold Legends: Dark Kingdom, and Warhawk. Both Resistance and Untold Legends are slated as launch titles for the PS3, while we'll likely see the other two sometime next year. Check out the imagery below.
]]></description>
<pubDate>Mon, 23 Oct 2006 08:27:00 -0500</pubDate>
</item><item>
<title>Dark Messiah of Might &amp; Magic Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/dark_messiah_of_might__magic_announced</link>
<guid>http://www.gamebump.com/go/dark_messiah_of_might__magic_announced</guid>
<comments>http://www.gamebump.com/go/dark_messiah_of_might__magic_announced#</comments>
<description><![CDATA[
Ubisoft today announced the development of a new first person shooter action game entitled, Dark Messiah of Might &amp; Magic for the PC platform. The game will take use of the enhanced version of the Source Engine by Valve.
<p>
Dark Messiah of Might &amp; Magic is scheduled for a summer 2006 release and will be shown for the first time at the Games Convention in Germany on August 17, 2005. No other information or screenshots were released.</p> Originally written by Tim Grube]]></description>
<pubDate>Thu, 31 Aug 2006 19:05:00 -0500</pubDate>
</item><item>
<title>Tekken: Dark Resurrection Fights Its Way to Retailers</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/tekken_dark_resurrection_fights_its_way_to_retailers</link>
<guid>http://www.gamebump.com/go/tekken_dark_resurrection_fights_its_way_to_retailers</guid>
<comments>http://www.gamebump.com/go/tekken_dark_resurrection_fights_its_way_to_retailers#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>Namco Bandai announced that their PlayStation Portable fighter, Tekken: Dark Resurrection has shipped to retailers.<p>The latest game in the series heads to the Sony handheld and features two new fighters in Lili and Dragunov. Classic characters are still included as well like Paul, Steve, Kazuya, Jin and Armor King. Tekken also looks to feature a variety of customizable items as well as various mini-games including Tekken Bowling. The game will feature wireless ad-hoc mode and ghost infrastructure mode which will allow you to upload your ghosts data character online to share with others in the network.]]></description>
<pubDate>Tue, 25 Jul 2006 22:13:00 -0500</pubDate>
</item><item>
<title>GH Preview: Tekken: Dark Resurrection (PSP)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_tekken_dark_resurrection_psp1</link>
<guid>http://www.gamebump.com/go/gh_preview_tekken_dark_resurrection_psp1</guid>
<comments>http://www.gamebump.com/go/gh_preview_tekken_dark_resurrection_psp1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" />



<p class="MsoNormal">Ports have been the biggest theme ever since Sonys little
handheld was released. One of the larger fighting game franchises finally makes
its PSP debut in Tekken: Dark Resurrection, a port of the latest arcade version
of Tekken 5. And by the looks of things, fans of the series will not be
disappointed.&nbsp;



<p class="MsoNormal">The first thing that needs to be addressed is the graphics.
Simply put, Tekken: DR looks
fantastic. Its probably one of the most gorgeous games on the PSP. In fact, it
almost looks like it belongs on the PS2. There are rumblings that there are
some framerate hiccups resulting in some slowdown as well as some slight
pixilation and aliasing problems, but word is that it doesnt detract much, if
at all, from the rest of the game.&nbsp;



<p class="MsoNormal">The sheer content found here is quite amazing. I mean they
managed to squeeze everything from the Tekken 5 arcade game onto the small UMD
 characters, backgrounds, music tracks, etc. You name it, and if it was in the
original arcade version, its in Dark Resurrection. On top of that are the
numerous game modes  quick battle, story battle, arcade battle, network,
Tekken Dojo, attack, and practice. Quick battle and practice are your standard
fare; and story mode, of course, lets you follow each characters individual
stories. Playing through story mode opens up more modes and a bunch of extras, which
Ill touch on later. Now, lets take a look at some of the more unique modes.



<p class="MsoNormal">Arcade battle plays out like youre at a virtual arcade;
think about Street Fighter II on Xbox Live and its quarter battles, and youll
have the basic idea, though sans the human controlled opponent on the other
side. Instead, you face off against a random set of ghosts, or AI opponents.
Sounds like a generic survival mode, but the ghosts all have their own names,
skill levels, and playing styles. And after each match, you can choose from a
list of potential challengers and their preference of characters. The kicker 
if you choose to, the game can track and record your own fighting style and
tendencies to create a ghost of you. Even better is the fact that you can
exchange ghost data with others using the wireless connection so you can fight
your friends while youre playing a solo session.&nbsp;



<p class="MsoNormal">Sharing ghosts isnt the only multiplayer option available,
though Wi-Fi matches are not present. If both PSPs have a copy of DR then you
can play ad hoc versus matches with everything thats available in-game to the
players. The single-disc game-sharing versus matches arent too shabby
themselves. They offer the entire roster to both players, but the player who
downloaded the game wont have any music playing, and the number of backgrounds
is severely limited. Not too bad with one-disc though, right?



<p class="MsoNormal">Weve already mention how much stuff Namco has shoved onto
the disc, but what makes it even more insane is the amount of extras they piled
on. Theres a theater mode that lets you check out each characters prologue
and ending movies as well as the main intro. You can also listen to the games
soundtrack while in the theater. There are also a handful of minigames that are
unlocked as you progress through the different game modes. Not much is known
about what kind of games are included, but we do know that Tekken Bowling makes
an appearance.



<p class="MsoNormal">Oh and one last thing - the fact that the PSPs button
layout mimics the Dual Shock controller quite well will make Tekken vets feel
right at home here. It will be a smooth transition from console to handheld.&nbsp;



<p class="MsoNormal"><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/>&nbsp;



<p class="MsoNormal">Beautiful graphics, loads of extras and bonuses, a healthy dose
of multiplayer options, and with the overall tried and true Tekken gameplay
intact, Tekken: Dark Resurrection has everything it needs to be a success. It
really is a Tekken you can play on the go, taking the arcade game and shrinking
it down to handheld size. Tekken fans will gobble this up, but even PSP-owning
fighting game fans in general may want to think about dedicating some money and
time into it.]]></description>
<pubDate>Tue, 18 Jul 2006 22:19:07 -0500</pubDate>
</item><item>
<title>Big Toe Launches Dark Matter For PC</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/big_toe_launches_dark_matter_for_pc</link>
<guid>http://www.gamebump.com/go/big_toe_launches_dark_matter_for_pc</guid>
<comments>http://www.gamebump.com/go/big_toe_launches_dark_matter_for_pc#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
<p>Big Toe, an independent game developer, has announced its release of Dark Matter for the PC. The game is a &quot;visually stunning&quot; top-down shooter remake that &quot;tests your skills against some of the galaxy's most hostile environments.&quot;Key features:Campaign mode - 30 different intergalactic missions!Challenge Mode - Survive an endless enemy offensive and achieve a high score on the Top Gun leader board!Fend off asteroids and enemy ships with powerful weapon upgrades!Score Achievement Medals for outstanding gameplay!Supports Xbox 360 controller while in-game!<p>Included below is a gameplay video, and if you're interested in purchasing Dark Matter, you can head over to the company's <a href="http://www.bigtoesoftware.com/dark_matter.php" target="_blank">official site</a> to download a trial version or purchase (for $19.95).<p /><p> 
divxMovie('http://files.gaminghorizon.com/DarkMatter3.divx',false);

<p />]]></description>
<pubDate>Tue, 16 May 2006 13:14:00 -0500</pubDate>
</item><item>
<title>Tenchu: DS Images Released</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/tenchu_ds_images_released</link>
<guid>http://www.gamebump.com/go/tenchu_ds_images_released</guid>
<comments>http://www.gamebump.com/go/tenchu_ds_images_released#</comments>
<description><![CDATA[
Eighteen new screenshots for Tenchu: Dark Shadow have been added. A North American release for the game has not been announced, but Tenchu is set to release April 6, 2006 in Japan. Check out what's in store for the franchise's first leap to the DS below.
 Originally written by Evan Lahti]]></description>
<pubDate>Mon, 15 May 2006 17:59:00 -0500</pubDate>
</item><item>
<title>GH Preview: Tenchu: Dark Secret (DS)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_tenchu_dark_secret_ds1</link>
<guid>http://www.gamebump.com/go/gh_preview_tenchu_dark_secret_ds1</guid>
<comments>http://www.gamebump.com/go/gh_preview_tenchu_dark_secret_ds1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Evan Lahti.</p>
<p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>One of the featured games at Nintendo's booth this week at E3 was Tenchu: Dark Shadows on the Nintendo DS. After getting our hands on some of the initial levels, we're ready to bring you the details on From Software's stealthy romp onto the handheld platform.<br /><br />Following an opening screen, we see a list of menu options for the game before us, including a Kill Gallery, WiFi, Shop, Scrolls, and the main game itself. The Kill Gallery served as an inventory for the images that appear on the bottom screen when you execute a successful kill. The WiFi option, though we weren't able to check out multiplayer, mentioned the ability for players to sell items over wireless. At the shop, we could purchase a small set of items that were available, including bamboo spikes, a health-replenishing rice ball, a poison antidote, and a smoke bomb. Each of the objects carried different prices, and fit into separate inventory categories.<br /><br />Stocking up on these items, I hopped into the first mission, The Art of War, selecting the silver-haired Rikimaru over the dual-dagger-wielding Ayame. A very basic level, the top screen was overgrown with bamboo trees and dense grass, while the bottom screen provided our map and inventory list. Many of the textures seemed blocky and on par with early PS1-titles, but framerate-wise the game moved along smoothly, albeit at the expense of the less-than detailed setting. The character models, while not the best we've seen on the DS, at least helped us tell the difference between our character and the enemies. <br /><br />Moving through the undergrowth with my katana in hand, I noticed a triangular blip on the bottom screen -- a sentry, clad in kimono, moving in a rectangular patrol. Sneaking up behind him (actually running, as there wasn't a walk or crouch button to be found) and tapping the Y button unleashed my attack, taking the guard down. Seeing another enemy around the corner, I decided to try and use one of my items.<br /><br />Getting ahead of the foe a little bit, I placed my bamboo spikes in line with his path, then ducked behind a nearby tree to watch. As the guard approached, the spikes shot up, impaling him instantly. It was a simple task, and the combat seemed pretty basic overall, but the use of different items should get more challenging as the levels become more complex in Dark Shadows. At the end of the stage, I was awarded points for Injury, Consecutive Kills, Endurance, and Secret.<br /><br /><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>Tenchu DS should be a worthy action and puzzle-based title for fans of the series and ninja-philes alike. The game's graphical quality left something to be desired, but if From Software can integrate depth and difficulty into the gameplay as the stages progress, Dark Shadows will be finding some light on gamers' DS' later this year.
<p />]]></description>
<pubDate>Thu, 11 May 2006 17:38:00 -0500</pubDate>
</item><item>
<title>Sony Announces Alone In The Dark 3</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/sony_announces_alone_in_the_dark_3</link>
<guid>http://www.gamebump.com/go/sony_announces_alone_in_the_dark_3</guid>
<comments>http://www.gamebump.com/go/sony_announces_alone_in_the_dark_3#</comments>
<description><![CDATA[Sony Computer Entertainment has announced that the third installment in the <em>Alone in the Dark</em> series, aptly titled Alone in the Dark 3, is being developed for the PlayStation 3 at Atari. We'll have more details as they're released.
 Originally written by Shiva Stella]]></description>
<pubDate>Tue, 02 May 2006 20:45:00 -0500</pubDate>
</item><item>
<title>GH Review: Syphon Filter: Dark Mirror (PSP)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gh_review_syphon_filter_dark_mirror_psp</link>
<guid>http://www.gamebump.com/go/gh_review_syphon_filter_dark_mirror_psp</guid>
<comments>http://www.gamebump.com/go/gh_review_syphon_filter_dark_mirror_psp#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal"><em>Syphon Filter</em> has been around just as long as <em>Metal Gear
Solid</em> and even longer than <em>Splinter Cell</em>  yet it never seems to get as much
coverage as either of those two. Could that be, perhaps, that all the games in
the Syphon Filter series have been pretty weak? The PlayStation titles were
alright, if not watered down MGS copycats, but they had their moments. The
previous attempt to bring the series back into the spotlight (The Omega Strain
for the PS2) was a total mistake, so why are we here yet again  this time with
a <em>portable</em> version?



<p class="MsoNormal">I really dont know why. It defies logic, but Syphon Filter:
Dark Mirror for the PSP is actually a pretty good game. In fact, its probably
the best action or stealth game on the system right now. I say probably so as
not to offend the Splinter Cell fans.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>

<p class="MsoNormal">The thing that most developers for the PSP seem to love to
forget is that the PSP is <em>not</em> the PS2
- it is a Portable system (thats what the P stands for the second one) and
should be treated as such. Long, flowing cutscenes or missions that go on and
on without letting you save your progress are not suitable for a system
designed for use while out and about and for making the other kids at school
jealous. A PSP game should come in single-serving doses of gameplay that can be
enjoyed at length for a car trip to grandmas house or briefly while waiting
for your Hot Pockets to cook in the microwave.



<p class="MsoNormal">For this, Dark Mirror is great. Cutscenes are brief, yet
well done; and the levels themselves are filled with enough action and intrigue
but dont go on for eternity without letting you save.



<p class="MsoNormal">Don't mind the plot - there isnt much of one. Terrorists
want a virus, or they want to use a virus, or they want to make a virus; I
dont know, Im basing that off of the running theme (and title) of the series.
The game seems to know that youre probably going to be skipping all the
exposition and does a good job of letting you know what youre supposed to be
doing once the control is back in your hands. 



<p class="MsoNormal">Standard stealth-action fare ensues. Silenced pistols,
thermal goggles, ladders, sniping, and that taser-of-death from the previous
games (one of the few things I really liked from those games; a self-charging
medium-range stun gun that you can use to knock out enemies or guards or just
kill them outright by juicing them until they catch fire). The gameplay feels
fluid enough as you progress, and small touches like aim-assistance really take
a lot of the headache out of the game.



<p class="MsoNormal">The game looks quite convincing too. It could be called
either early-PS2 or late-late-PS One caliber graphics. There are some nice snow
and other environmental effects to make the game seem that much more real.



<p class="MsoNormal">Aside from the good (albeit short) single-player mode,
theres a wireless (online and ad hoc) multiplayer where up to 8 players can go
postal  quietly  on each other. The game has one of the better-developed
online components Ive seen in a PSP title, including centralized leaderboards,
clan support, and the ability to send in-game e-mails to other players. Its
like text messaging, except even harder to type and your dad wont yell at you
when the phone bill comes.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">The lack of a second analog pad foils another control
scheme. To make up for that, the default control scheme pulls one of those
numbers where you use the face buttons to control direction and the little nub
of a stick to control movement. That just doesnt make sense to my brain, so I
had to switch to an alternate control system which felt a lot more familiar,
where the game stopped trying to pretend it was Splinter Cell and just mapped
all degrees of movement to the stick. Most people seem to do likewise, so I
dont know why these 3D PSP games keep kidding themselves. Make the
least-frustrating control scheme the default, please.



<p class="MsoNormal">Even with the customized controls, you do start to feel like
theres too much to do and not enough buttons with which to do it.



<p class="MsoNormal">Some of the sound design felt a bit off. It seems like
whoever does the voice for Gabe always sounds goofy. Weapons and effects seem
to miss their audible marks. One weapon shoots darts that you can detonate
remotely; youre told in training how powerful these explosives are, but they
sound like bottle rockets. Other weapons sound watered-down too, which is out
of place for a game with otherwise great sound engineering.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Syphon Filter: Dark Mirror is very surprising. When I saw
this game was coming, I was amused. When I saw I was assigned to review it, I
was annoyed. I was not expecting such a well-presented game at all, but here it
is. This could be the best Syphon Filter game, if not the best action game so
far for the PSP. The depth is something out of a console game, but its
tailored to the tiniest stitch to work best on a handheld  and it does.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.7&size=20" alt="GAMEPLAY: 8.7" /> <br />
Better than you could expect for the PSP, controls are a bit wonky though.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 9&size=20" alt="GAMEPLAY: 9" /> <br />
One of the best looking titles for the handheld market. Great characters and environments.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8.3&size=20" alt="SOUND: 8.3" /> <br />
Good voice and scoring, some of the weapon effects are weak.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 8.5&size=20" alt="FUN FACTOR: 8.5" /> <br />
The control curve takes a bit of the fun from the initial experience.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8&size=20" alt="REPLAY VALUE: 8" /> <br />
Unlockables and such, but dont miss out on the online mode. Yay e-mail!</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8.5 &size=23" alt="TOTAL SCORE: 8.5" />

]]></description>
<pubDate>Tue, 04 Apr 2006 16:15:00 -0500</pubDate>
</item><item>
<title>New Gekido: Dark Angel Screens</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_gekido_dark_angel_screens</link>
<guid>http://www.gamebump.com/go/new_gekido_dark_angel_screens</guid>
<comments>http://www.gamebump.com/go/new_gekido_dark_angel_screens#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Developer <a href="http://www.napsteam.com/" target="_blank">Naps Team</a> has revealed seven new screenshots of its Gekido: The Dark Angel for the PSP. The game is a &quot;fighting action/adventure&quot; title that challenges players to study an opponent's moves in order to obtain victory, and according to Naps in its recently posted FAQ, &quot;[Opponents] will be hard to kill! We were tired [with] hack n' slash games where all you have to do is press random buttons just to perform cool moves and nothing else. Nothing prepared you for this.&quot;A release date for Japan has not yet been given. Enjoy the new screenshots below.
]]></description>
<pubDate>Thu, 16 Mar 2006 10:51:00 -0600</pubDate>
</item><item>
<title>Syphon Filter: Dark Mirror Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/syphon_filter_dark_mirror_announced</link>
<guid>http://www.gamebump.com/go/syphon_filter_dark_mirror_announced</guid>
<comments>http://www.gamebump.com/go/syphon_filter_dark_mirror_announced#</comments>
<description><![CDATA[
One of Sonys popular franchises, SOCOM,  has already hit the PlayStation Portable this year, well it looks like another series hit is planned for the PSP. This time, Gabriel Logan is back with an all new game entitled, Syphon Filter: Dark Mirror. According to Sony, there will be several missions that will include gun fighting and puzzle solving. There will also be 30 minutes of cinematic scenes with one hour of spoken dialogue. 
<p>
Online integration is also planned that will support up to eight players. The game is schedule for a 2006 release. Check out the first screenshots below. We will have more as it becomes available.</p><p></p> Originally written by Tim Grube]]></description>
<pubDate>Thu, 02 Feb 2006 16:53:00 -0600</pubDate>
</item><item>
<title>GH Review: Perfect Dark Zero (360)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gh_review_perfect_dark_zero_360</link>
<guid>http://www.gamebump.com/go/gh_review_perfect_dark_zero_360</guid>
<comments>http://www.gamebump.com/go/gh_review_perfect_dark_zero_360#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">If you were wondering what Rare had been doing for the past
few years when they hadn't released nary a game for their new Microsoftian
overlords since <em>Grabbed by the Ghoulies</em>
in 2003, they were making games for a system that hadn't been invented yet,
apparently.



<p class="MsoNormal">Sorting through the Xbox 360's launch lineup, it's hard to
avoid any Rareware without trying. But then why would you, when we've all been
waiting for a followup to the Nintendo 64's <em>Perfect
Dark</em> for five years.



<p class="MsoNormal">As the coy &quot;Zero&quot; in the title might insinuate
(probably not), Perfect Dark Zero is a prequel to the N64 classic, following
Joanna Dark in her pre-super-secret agent days, through her early career with
the Carrington Institute.&nbsp;



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">For my thoughts about the single-player mission, see
&quot;The Bad &amp; The Ugly&quot;. It's not all bad, mind you; it's just that
the bad overshadows the good in memory. The graphics and sound are all top
notch. At the very least, it's definitely the best-looking Perfect Dark game
out there. That includes the GameBoy Color version, too (!). 



<p class="MsoNormal">It's sad, but for a followup to a game that was so centered on
its arcing story, in Perfect Dark Zero you have to move past the story mode to
see the real beauty.



<p class="MsoNormal">While not the &quot;Halo killer&quot; people want it to be, Perfect
Dark Zero is the best  if not only  multiplayer action experience on the Xbox
360 currently. Always a gem of gameplay, there's a co-op mode in which you and
a friend (split screen, system link) or stranger (Xbox Live) can power through
the story mode as partners, expanding the lonesome single-player mode into
something of a bonding experience. With guns. 



<p class="MsoNormal">Even the standard multiplayer fare is pretty interesting.
Beyond the classic deathmatch and team deathmatch modes (they're called killcount
in this game. You know, for kids.), there are some objective-laden modes called
dark ops. In them, teams compete against each other to perform various tasks
like defending equipment while the other tries to destroy it, defending cargo
while the other tries to steal it, or an &quot;infected&quot; mode that plays
out like a zombie movie.



<p class="MsoNormal">Killcount matches drop you into a small map with just a
pistol; various other guns are scattered around the area on the floor, though
sometimes just getting to them can be dangerous since the gameplay can get so
frantic. Maps are all designed nicely so there arent any places you could hide
without being found, and there are at least two routes to each location. 



<p class="MsoNormal">The dark ops matches operate differently. Before each round,
you're given time to purchase guns and equipment through a menu screen; as the
rounds progress you earn more credits by killing enemy players, allowing you to
perhaps buy nicer guns in the next round.



<p class="MsoNormal">Through it all, chatting is handled well through the
headsets. When someone is talking, his name will flash across the side of the
screen so you can tell who's being helpful, who's being annoying, and who's
still on the south end of puberty. There is occasionally a bit of voice echo
feedback, though that seems to happen in any game so is probably a design flaw
and not a software oversight. People tend to turn their televisions so loud
that they can't hear through the headset, so they turn up the headset so loud that
the mic picks up the voices, echo, echo.



<p class="MsoNormal">The game handles achievements rather nicely too, adding to
your Xbox Live gamerscore as you improve your multiplayer ranking.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Much like other launch titles for the Xbox 360, Perfect Dark
Zero seems to have lost a lot of flair for the sake of hitting shelves on time.
The single-player campaign is just completely disconnected at times. From the
very start, you have little to no idea who Joanna Dark is, absolutely no idea
who she's working for, and why she's doing any of the life-threatening things
she's doing. 



<p class="MsoNormal">The story is delivered via a handful of short and confusing
cutscenes, with most of the real exposition being displayed in a briefing
screen, PowerPoint style, while your next mission loads. This sucks any element
of immersion into the plot bone dry. All you're left with is a gun and a few
objectives, both of which can even be a bit confusing.



<p class="MsoNormal">One of Perfect Dark's sparks of brilliance was how
interesting the weapons were, each with a standard and secondary fire that just
seeped with creativity. In PDZ, it would seem like they went too far trying to
emulate themselves. Some of the guns have secondary modes that just don't make
any sense, especially as the feature of a gun. For example, the falcon pistols
made so famous in the first game are here given the secondary function of
&quot;firecracker&quot;, where an entire clip of ammunition is thrown away and
the bullets all let loose in sequence (like a fire cracker), supposedly for use
as a distraction. Clever? A bit. Fantastic waste of ammunition with
little-to-no payoff? You bet. 



<p class="MsoNormal">Some weapons have secondary functions that are extremely
useful, but just don't make sense as features of a gun. The assault shotgun's
secondary function is to add a radar to your screen. Ok, maybe the gun has a radar
screen on the stock or something. Then you get a fearsome little submachine gun
that unloads bullets like easy-cheese, but the secondary function is to overlay
your HUD with a viewfinder that will highlight all enemies in red and allies in
blue (the same function of a pair of goggles you can acquire later). This
function is extremely useful, especially in low-light, so much so that once I'd
gotten the gun I rarely had that friend-or-foe indication disabled; but how on
earth does holding a gun make your eyes start seeing the world in red or blue?
Ok, maybe the gun has a pair of goggles tethered to it that you can slip on.
No, when you look at yourself in third person, there's nothing on Jo's face.
So... suspend your disbelief, I guess.



<p class="MsoNormal">There's also a dandy little subcompact gun with an
impressive rate of fire, and its secondary function is to project a holographic
image of yourself a few feet in front of you, which mimics any movement or
position you put yourself in. Ok, maybe if you turn that on and poke it around
a corner, enemies will think that it's you and start shooting at it, exposing
them so you can pop out and shoot them! Hmm, that never seems to work. Well,
maybe if you're in a heated gun battle you could flip the hologram on so that
enemies would be confused and shoot at it? No, that never works either. It is
kind of cool though, having a hologram of yourself walking two feet in front of
you; it lets you check out your own butt while still maintaining tactical
awareness. Yeah, pretty sweet.



<p class="MsoNormal">Suddenly, weapon choice becomes no longer about what might
be the most useful and more about just assuming what you're most likely going
to be finding the most ammo for. Honestly, once I'd found the gun with the
friend-or-foe screen I never picked anything else. The decision was as deep as
this: Am I going to be trying to be sneaky, or am I trying to be deadly? If
sneaky, get the gun with the silencer and powerful scope; if deadly, get the
gun that fires three hundred million rounds per second and makes any enemy
stand out across the screen like an apple in a bushel of blueberries.



<p class="MsoNormal">So moving past that confusion, often missions and objectives
are totally unclear or contradictory. In the second mission, you're told to spy
on some mob enforcer type people without causing a scene. In fact, your father
even tells you, That gun is for your protection, don't use it unless you need
to. Ok, you figure, it's one of those &quot;no unnecessary bloodshed&quot;
style stealth missions. Then, not five feet from where you start the mission is
a guard blocking your way. Sneak past him? No, he sees you. Kill him silently?
No, the five hundred other guards notice and start shooting you. Knock him out?
No, same story. So, fourteen seconds after the mission starts, it turns into
your standard enemy-fortress scenario where everybody immediately knows you're
bad and starts shooting at you, even though you're in a public place dressed as
a (hot) civilian.



<p class="MsoNormal">None of this is helped by the fact that until very late into
the game, you really have no idea what's going on. It seems like Joanna is
working for a group of mercenaries, mercenaries with outlandish budgets and
consistently benevolent motives. If I hadn't played through Perfect Dark, I'd
have even less of an idea what's going on. Stories that presume you've already
gone through the story it's based on are no fun. There's no sense of situation,
as in Perfect Dark where you start out in the Carrington Institute
headquarters, running through training exercises and feeling like you know who
you are and what you're doing before you're sent on a mission. 



<p class="MsoNormal">The training mission in Perfect Dark Zero is a boring
infiltration mission into a dataDyne building where robot spiders go haywire
and start attacking everybody, which later turns out to just be a VR
simulation. Ok, maybe that's clever. Then later in the game, you have a real
mission in the same building. That would be creative if you had to perhaps use
your familiarity with the building from the VR to get through it in real life,
or if there was a &quot;Where'd this wall come from? Oh no! They must have
remodeled since we programmed our VR system! We'll have to backtrack!&quot;
scene. No, they just shamelessly reused a map they made to save time. How would
non-government mercenaries be able to recreate the insides of a secret
corporate base, protected mainframes and all, with absolute precision, anyway?



<p class="MsoNormal">If that's not enough, the game has a very clunky
save/restore system. Some missions can be very lengthy, and if you happen to
die after spending a half hour cutting through a level, you get to restore from
the last checkpoint. That would be cool, if they actually had checkpoints. I
can only remember one time through the whole game where I died and <em>didn't </em>have to re-do the entire level.
If you hit a checkpoint and leave the game, however, the checkpoint is void and
you get to start all over again. In that respect, you're forced to break up
your gameplay time into missions, so you can't go join your friends at the mall
until you've finished the mission, or you could just pause the game and turn
off the TV  something we had to do with our NES games eighteen years ago. It's strange, too, as Kameo (another Rare game)
has a pretty smart auto-save system where the game is saved anytime you do
anything of significance whatsoever. Open a door? Game saves. Break open a box
with a lot of floating crap in it? Game saves. Yet in PDZ, you can roll through
40 minutes of a level with a body-count in the triple digits, and lose it all
if lightning strikes. As the missions become longer, more boring, and more
redundantly redundant, the question, &quot;Why bother?&quot; began to echo
louder and louder in my head as I hovered over the &quot;retry mission&quot;
button. 



<p class="MsoNormal">As good as the Xbox Live gameplay can be, it would have been
pretty easy for me to just assume that there wasn't any. For days and days I
would try the &quot;quickmatch&quot; features, which just pick a hosted game at
random and throws you into it (standard Xbox Live fare), and every single time
it would say &quot;connecting...&quot; then I'd get a &quot;connection to the
game was lost&quot; message. It happened without fail, so I assumed that the
servers were down for maintenance or something. Finally, I went through the
process of manually searching for games, and there were hundreds that I could
hop on with no delays or errors.&nbsp;



<p class="MsoNormal">I don't know what it is about Perfect Dark games, but I can
never get the controls to feel right. <em>Goldeneye</em>
on the N64 controlled well, but something always felt off about Perfect Dark's.
Now, on the 360, <em>Call of Duty 2</em>
controls absolutely brilliantly yet for all the tinkering with the options in
PDZ, I could never get it to feel right. Maybe I'm just a dummy, but however I
adjusted the sensitivity I always either felt like I was wagging the gun around
like a garden hose or crawling through sand. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">This game has to be graded on a curve. Yes, the single-player
game is pretty disappointing, but the multiplayer gameplay is the best out
there on the 360, so you have to give it props for pulling that off. The
single-player mode is passable though, just not as great as you'd expect it to
be, and handles with nowhere near the precision of Call of Duty 2. If you're an
Xbox Live gunplay junkie, this game is for you. If you want something to match
the story and immersion of Perfect Dark, you might not be impressed.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7.6&size=20" alt="GAMEPLAY: 7.6" /> <br />
Easily the best multiplayer experience you'll find on the Xbox 360 to date.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8.8&size=20" alt="GAMEPLAY: 8.8" /> <br />
Fancy new console, fancy new GPU, fancy new graphics.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7&size=20" alt="SOUND: 7" /> <br />
Voiceacting has its highs and lows. Good soundtrack, great gun effects.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 8.5&size=20" alt="FUN FACTOR: 8.5" /> <br />
Sick to Xbox Live. Solo missions have their moments, but few and far between.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 7.5&size=20" alt="REPLAY VALUE: 7.5" /> <br />
More difficulties for beating it, but the real draw is multiplayer.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 7.9 &size=23" alt="TOTAL SCORE: 7.9" />

]]></description>
<pubDate>Tue, 03 Jan 2006 19:37:00 -0600</pubDate>
</item><item>
<title>GH Review: Neopets: The Darkest Faerie (PS2)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_review_neopets_the_darkest_faerie_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_neopets_the_darkest_faerie_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_neopets_the_darkest_faerie_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<p>



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">The pet/character simulation craze has received rather
powerful support in the last few years, beginning with Tamagotchi (a portable
virtual pet you raise into adulthood) and <em>The Sims</em> (people you care for like
only a loving  or evil  mother/father could) and quickly followed by
Nintendos <em>Pokemon</em>, the virtual pocket monsters that have rocked the videogame
industry on more than one occasion. But while Pokemon essentially seized the
day, another simulation craze was taking flight on the Internet, and this new
pet simulation madness was termed Neopets  after strange fantasy creatures
that live in Neopia. When Neopets first began the game was nothing more than an
Internet adoption center for some cute artwork, sporting a few flash games that
earned players points and a handful of shops that enabled Neopets owners to
spend those points on items and gear for their virtual bundles of joy. 



<p class="MsoNormal">As you can imagine, the primitive Neopets game of yesteryear
is now a bustling community stocked with decorative shops, dozens upon dozens
of adoptable creature types, a plethora of flash and text-based games
(including a PvP feature), and more special Neopets trinkets than the founders
probably ever thought theyd have to draw, not to mention the actual
merchandizing of the label  youve got your Neopets tops, plush dolls, and
now, videogames, thanks to developing house Idol Minds. The company didnt
create a Neopets simulation title, though, and instead opted for an action/adventure
game set in the fantastical land of Neopia, a world guided by magical faeries
and dark prophecies. Neopets: The Darkest Faerie is a good (that is, playable)
game by mediocre standards, but in comparison to any other decent
action/adventure game on the market, itll dull you to the core. In a <em>real</em> videogame, cute characters can only
take you so far. 



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">Neopets: Darkest Faeries Neopia is a medieval land
populated by Neopets, little fantastical creatures that feature dog breeds,
dragons, several varieties of cat, and other races that appear the odd 
though adorable  product of mixed animal breeding sprinkled with faerie dust
and somehow involving a lot of beer. The game stars two characters, Tormund 
Tor for short  the lupe (a dog creature, as the name implies) and Roberta the
acara (a cat creature). Darkest Faerie is separated into four acts, with the
first introducing Tor and typical gameplay mechanics, the second introducing
Roberta, and the third and fourth unraveling the plot behind the Darkest
Faeries intentions. The Darkest Faerie is the faerie of darkness, hatred, and
spite (total surprise, right?) and has somehow freed herself from her watery
tomb; now shes back with a vengeance, and obviously the first and only thing
on her mind is punishing the people who put her away for a thousand years and
eventually ruling Neopia for eternity. Featured heavily in the Darkest Faeries
plans are evil purple clouds that alter the minds of the Neopets, save two:
Roberta and Tor, because theyve been gifted with special amulets of
protection. If this isnt a typical, mundane storyline, I dont know what it
is. 



<p class="MsoNormal">And the typical, mundane plot is quickly followed by
typical, mundane gameplay. Players  as either Tor or Roberta  can talk to
other Neopets to obtain secondary quests akin to retrieve the golden rose,
save this character in the forest, kill these monsters, and so forth. Tors
quests involve knight training as he is a squire (and eventually a knight) and
the primary character throughout most of the game, while Robertas quests
involve matters of diplomacy and magic, as she is a budding sorceress and the
niece of the king of Brightvale. As Tor, players learn basic gameplay mechanics
 circle to attack, L1 to block, etc.  and master combat. The key to combat in
Darkest Faerie concerns motes, small magical elements that you can attach to
your clothing, shield, or sword/wand. You either purchase motes from a magic
shop or collect them on the field, and each mote has a special elemental alignment
that is supposed to be vitally important in everything you do, but isnt. Opponents
 other Neopets, giant weeds, and so on  have alignments too, though theyre
usually not readily discernable. As in every game that utilizes elements, some
are weaker/stronger to others, so if you want to do damage to a fire-based
creature youll need to attach water to your weapon, and if you want to reflect
damage from a fire-based creature youll need to attach fire to your shield. 



<p class="MsoNormal">In a slight twist, some of the areas feature actual puzzles
or merely sections that require spontaneous thought, as when the evil faerie
sisters chase Tor out of the castle, or when Roberta is trying to escape from
the horrors of the endless staircase (heres a free tip: observe the statues
hands). None of the puzzles are intensely mind-boggling, so if youre purely an
action/adventure junkie whose answer to every problem is swipe at it, you
should be okay. 



<p class="MsoNormal">Other than wandering around Neopia in search of stuff to
kill, players travel and explore new kingdoms (most of the game is spent in Meridell)
on the trail of anything to help them stop the Darkest Faerie. The environment
has a classic old-world feel to it, and towns are populated by characters
donning full battle armor or petite dresses befitting ladies of royalty. There
are also basic games youd find at a renaissance fair, like spin-the-wheel or
the traditional obstacle course or battle arena, and the rounds sometimes give
you major cash. For those used to stocking up on miscellaneous Neopet items,
Darkest Faerie has several shops scattered about the countryside and secure
inside town gates, and these shops enable players to buy health items, magic
items, weapons, armor, and so forth. Most of the environs are lush green
hillsides spotted by farms, bridges, and the occasional cliff or stream, but
some areas host caves, deadly forests, or a fantastical castle floating on
heavenly clouds. Areas are dotted by weeds, rocks, grass, and special colored
grass, and most of these objects can be demolished for health/magic items
and/or neopoints (finally, money <em>does</em>
grow on trees). 



<p class="MsoNormal">Darkest Faerie does feature some prominent voiceacting, but
its far from top-notch and barely breaks up the monotony of regular gameplay.
Sound effects and other ambient noises, like footfall on the hillsides or the
loud buzzing of towns people as you approach a kingdoms base, are noticeable
and provide an adequate backdrop to the games musical score, which is a mix of
classical meets Europe pre-black death. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Despite the games mediocrity (and Im using the term to
describe the games best overall feature), there are a lot of aspects that keep
Darkest Faerie from being anything more than a really decorative coaster. The
game is quite boring, lifeless, and dull; there is zero level interactivity
(swiping grass does <em>not</em> count) and
absolutely no reason to play this game unless you like watching the CG
cutscenes, which arent that entertaining or of a higher quality anyway  the
CG scenes sport characters that look like clay-dolls from the Gumby era, though
to be fair the gameplay will have you so bored that youll hardly notice, as
youll be pleased to have <em>anything</em>
break up the monotony. 



<p class="MsoNormal">Ill admit that Im what youd call navigationally
challenged  I get lost on the interstate, and you dont even want to know how
many hours Ive wasted wandering throughout the lands in MMORPGs  but I do
understand get to the point marked on your map. Darkest Faerie does have a
map system and it does, on occasion, have marks; however, the maps show no
marked connectors. You really dont know where kingdom A is in relation to
kingdom C, but youve got the spot you need to visit in kingdom C marked on
kingdom Cs map. Pity you dont know how to get to kingdom C without wasting an
hour backtracking and looking for sign posts. Now thats <em>my</em> idea of a good time. Of course, you can always just use the
manuals complimentary map, but you shouldnt need a manual to figure out where
the hell youre going  thats information supposed to be provided to you
within the game, and the fact that its not is going to annoy some players. 



<p class="MsoNormal">Though enemies supposedly feature elemental alignments,
besides fire and water (red and blue-colored monsters), you really arent sure
which bad guy is aligned to which element. To make matters worse, you really
dont even <em>need</em> to know; swing,
swing, swing even without an element attached is just as  and sometimes more 
effective than wasting your time guessing which element the bad guy is by
trying out five or six, and there are quire a few elements with strikingly
similar color palettes. This becomes a serious problem when youre facing
flying monsters that toss plasma balls at you and you need to know which
element to equip onto your shield so you can reflect the balls back at the
baddies. You can just switch to Roberta and start zapping them from a distance,
but any sensible player is going to spend five minutes with this games camera
and Robertas aiming system and ultimately decide that its far easier to run
home to daddy. The aiming system features a red circle thats positioned above
Robertas head (in the center of the screen), and as you turn the camera the
reticule moves, or is <em>supposed</em> to
move, to where you want it to go. This doesnt happen; the camera catches or
whatever youre aiming the reticule at doesnt get zapped. Sometimes youll
even aim it at one position and the reticule will move in the opposite
direction, making Roberta completely useless.<br />



<p class="MsoNormal">Camera problems dont stop there. This thing doesnt even go
a full 360 degrees around your character  it hits 358 and then skips to begin
circling again, which is very noticeable and annoying. The camera also has a
tendency to lock on you or clip through Tor/Robertas head whenever youre backed
into a corner, and while were on the topic of errors and glitches, some of the
enemies in Darkest Faerie actually disappear as theyre attacking you, only to
reappear three seconds later. One moment youre being sliced into tiny pieces,
and the next  poof. Empty countryside, until you turn around and suddenly
youre surrounded. This is a very common error that I encountered in 1/3 of all
my fights, and is complicated further by enemies clipping into the environment,
where I cant reach them but they can still reach me.<br />



<p class="MsoNormal">Continuing with weird graphical errors, there is absolutely
no reason why a game as visually intense as Darkest Faerie should nearly
freeze whenever you take a few steps. The game actually loads-up as youre
running, and again, this is a common and very annoying occurrence. Theres also
no reason for why the game should lag with two opponents on-screen; theres not
that much magical flash going on, and the environs arent so detailed that you
can make out every single pollutant in the air or speck of grass on the ground.
There are also some audio catches and other audio errors; at one point my
background music and character voices actually shut off, but ambient sounds 
jumps, footsteps, weak sword swipes  still functioned. I had to reload the
game to get back into the renaissance groove.<br />

<p class="MsoNormal">Finally, I also encountered some strange random errors that
immediately ended my brief respite in Neopia, the last of which had menus
cycling continuously  non-stop  in the middle of a battle, by <em>themselves</em>. You can bet that I havent
turned this game on since. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



Though Im not a fan of Neopets, Im not ashamed to
say that I owned one or two (or three...) in the past, and thus am privy to the
details and system mechanics that Idol Minds could have drawn on to create
Darkest Faerie. Its pleasing that the game wasnt a simulation title (after
all, weve got Neopets online for that), but as an action/adventure game, the
strange errors, catchy camera, wasted time backtracking, and a weakened
combat system land it flat on its face, and this is on top of the games
incredibly boring plot and shallow character depth. Its an average
action/adventure game for the Neopets fan; everyone else is strongly
discouraged from playing.
	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 6&size=20" alt="GAMEPLAY: 6" /> <br />
Flawed combat system, but the basic mechanics are (mostly) functional.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 6.5&size=20" alt="GAMEPLAY: 6.5" /> <br />
The clipping errors and camera problems are a nuisance, but the environs arent too bland.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 6.3&size=20" alt="SOUND: 6.3" /> <br />
Weak sword clatter and magical zapping noises. Decent musical score and voices.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 5.3&size=20" alt="FUN FACTOR: 5.3" /> <br />
Only if you seriously love Neopets or rough adventure games.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 5&size=20" alt="REPLAY VALUE: 5" /> <br />
I cant imagine the people whod want to finish this thing.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 5.8 &size=23" alt="TOTAL SCORE: 5.8" />

]]></description>
<pubDate>Sun, 01 Jan 2006 18:07:00 -0600</pubDate>
</item><item>
<title>X-Tra Goodies for Pokemon XD Preorders</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/xtra_goodies_for_pokemon_xd_preorders</link>
<guid>http://www.gamebump.com/go/xtra_goodies_for_pokemon_xd_preorders</guid>
<comments>http://www.gamebump.com/go/xtra_goodies_for_pokemon_xd_preorders#</comments>
<description><![CDATA[
<p>Gamers are already anticipating the first full-fledged console Pokemon RPG. Those who preorder the GC game, however, will receive a special vinyl skin featuring characters from Pokemon XD: Gale of Darkness.
</p><p>In addition, Nintendo says that it will release a GameCube bundle pack that will include the system, a controller, a copy of Pokemon XD, and a Limited Edition Pokemon XD face plate.</p> Originally written by Eric Dayday]]></description>
<pubDate>Mon, 19 Dec 2005 16:15:00 -0600</pubDate>
</item><item>
<title>Darkwatch Gets Picked Up</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/darkwatch_gets_picked_up</link>
<guid>http://www.gamebump.com/go/darkwatch_gets_picked_up</guid>
<comments>http://www.gamebump.com/go/darkwatch_gets_picked_up#</comments>
<description><![CDATA[Capcom today announced that they have reached an agreement with development house High Moon Studios, Inc. to publish Darkwatch.  Darkwatch is a FPS that is scheduled to hit the PlayStation 2 and Xbox platforms.
<blockquote><p><em>
We are ecstatic to be working with High Moon Studios on the Darkwatch product, said Todd Thorson, director of marketing, Capcom Entertainment.  High Moon Studios has crafted a unique and immersive first person shooter which raises the bar for quality and will take the market by storm with its gripping story and intense fast action gameplay.

</em></p><p><em>

       We are thrilled to be working with Capcom to bring Darkwatch to gamers, said John Rowe, president and CEO of High Moon Studios, Inc.  Capcom has a sterling reputation for the caliber of products in their portfolio, and for their stellar job in establishing their properties in the marketplace.  We could not have asked for a better partner to introduce Darkwatch and help confirm its place as a premier entertainment property.</em>
</p></blockquote><p>
Darkwatch is scheduled to hit this fall.</p> Originally written by Tim Grube]]></description>
<pubDate>Fri, 02 Dec 2005 13:52:00 -0600</pubDate>
</item><item>
<title>GH Review: Castlevania: Curse of Darkness (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_castlevania_curse_of_darkness_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_castlevania_curse_of_darkness_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_castlevania_curse_of_darkness_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">The <em>Castlevania</em> series first made the leap to 3D with <em>Lament
of Innocence. </em>While diehard fans thought it was a good attempt, many others
panned it because it lacked the open-ended castle exploration and featured
lackluster combat and environments. Fast forward a year and half later and
Konami releases its second 3D game in the series, Castlevania: Curse of
Darkness. It offers some beefier combat options, the new innocent devil system,
and some new places to explore. Unfortunately, some of the same problems that
plagued Lament make their way into Curse as well.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">In CoD, you arent in control of a Belmont,
but of Hector. Hector is a former devil forgemaster who worked for the dark
lord himself  Dracula - but betrayed him and abandoned his powers. However,
years later, the love of his life is falsely mistaken for a witch and burned at
the stake in a plot set up by an old friend. Thus, he seeks revenge against
his old buddy Isaac, another devil forgemaster still loyal to ol Drac. To do so,
he must travel to Draculas Castle and once again accept his powers as a devil
forgemaster.



<p class="MsoNormal">Being a devil forgemaster allows Hector to forge weapons as
well as create creatures known as innocent devils. Creating new weapons and
evolving your little pets is just as fun as killing monsters and exploring the
countryside. Lets dive into those two new and deep systems.



<p class="MsoNormal">Lots of critics hated how boring and repetitive combat with Leon
was in the previous game. And though the fighting here does essentially boil
down to some button mashing, Hector now has a variety of weapons with which to
slay monsters. And that brings us to the rather fun and deep weapons forging
system. At any time, you can forge a new weapon if you have the available
materials by using the forge option in the menu. There are a four different
weapon types, armors, helmets, and accessories to forge, so there are plenty of
items just waiting to be made. You cant preview exactly what the item youre
about to make is, but newer items can only be created from existing items, thus
newer swords can only be made from older swords and so on.



<p class="MsoNormal">Though gathering materials to synthesize sounds bothersome,
enemies are pretty generous when it comes to material drops. If they arent,
however, you can always force the situation by attempting to steal  a new
feature to the series. To steal, youll first need to acquire the ability,
which you do fairly early. Once you have that in your possession, simply lock
on to your target and hit circle when the target flashes purple. Its a simple
and easy process; just dont try it in crowds because the ones youre ignoring
will pick away at your health rather quickly.



<p class="MsoNormal">Innocent devils, or IDs, will become your best friends
throughout the course of the game. Most gamers and fans of Castlevania will
recognize these more as familiars. The IDs will help you out in battle by distracting
enemies, chain attacking with you, or even healing and guarding Hector. You'll be able to issue commands to them, so they won't be off doing their own thing unless that's what you want them to do. The
largest difference between IDs and the old familiars, however, is that you can
evolve your ID and control that evolution. Its a little like Pokemon  just
substitute the cuddly pocket monsters with some gruesome hellish creatures.



<p class="MsoNormal">Enemies will drop different colored Evo Crystals. The colors
of the dropped crystals are determined by which weapon is used, which ties in
very nicely with the weapon forging process. Swords will give red crystal drops;
spears will give yellow, etc. You can track an IDs particular progression with
a map. The map tells you how many of what color crystals are needed for the
IDs next evolution. And dont feel restricted to using one weapon to gain the
evolution as some steps allow the use of more than just one colored crystal to
achieve the next stage.



<p class="MsoNormal">The Innocent Devils will also drop devil shards on occasion.
If you take these devil shards to a shop and extract them, youll receive the
base version of the ID that dropped the shard. Thus, if youre unsatisfied with
the current IDs progression, you can start all over again.



<p class="MsoNormal">Another item of note is that the presentation is fabulous.
The cutscenes look great and what adds to their power is the outstanding work
of the voice actors. The script was well-written with some medieval wordings
and sentence structure thrown in to help convey that this takes place in the
midst of that era. Those things together with the wonderful and natural
delivery of the lines and another beautiful musical score form a recipe of
aural bliss.



<p class="MsoNormal">Gamers who have been fans of the series since day one will
also love the fact that Curse of Darkness is essentially a direct sequel to
fan-favorite <em>Castlevania III</em>. And while a Belmont
isnt in the starring role, expect to shriek with delight when Trevor Belmont
first enters the screen.&nbsp;



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">While Konami managed to add those two deep and refreshing
systems, they also failed to address Lament of Innocences shortcomings.



<p class="MsoNormal">The first of those shortcomings is the graphics. They arent
terrible by any means; its just that they arent spectacular either. Hectors
character model is well detailed and smoothly animated, but there seem to be
only a handful of enemies before you get to the palette-swapped versions of
them. The biggest culprit, however, are the backgrounds and environment. Many
fans of the first game complained that each room looked the same and that it
was easy to get lost. Unfortunately, thats the case here as well. What doesnt
help is that the map, which youll be using quite a lot, is buried in the
status screen. An active on-screen mini-map would have alleviated part of this
problem, but sadly there isnt one. Having to bring up the menu to check out
the map really brings down the pacing. The good news, however, is that CoD
isnt confined to a castle. Youll find yourself fighting all across the
countryside of Valachia, which is a nice change of pace.



<p class="MsoNormal">Another one of LoIs fallings was its repetitive combat. The
same can be said here despite the new variety of weapons. One could bust
through the entire game using the sword because its the most balanced of all
the weapon types. The only reason why youd use a different weapon is to
control an IDs evolution; even then, using the sword exclusively will still
yield some impressive evolutions. In its defense, however, I do have this to
say. Many have criticize the 3D Castlevania games as being repetitive in the
sense that your attacks are the same and that youre killing the same enemies
over and over again. That said, arent the 2D Castlevania games the same thing?
If thats the case, then why is it that the 3D ones are so heavily ripped while
the 2D versions are being praised as being some of the finest ever made? Thats
like saying it sucks just because its 3D. Now, Im not saying that this is on
par with the great GBA games - Curse still has very linear progression compared
to the more free-exploration castles first introduced in <em>Symphony of the Night</em>
as well as a lesser variety of enemies - but if youre comparing them based on
just the fighting mechanics, then you could argue for days about this. But, Im
not trying to keep you here for days.



<p class="MsoNormal">The last thing to pick on is Hectors horribly slow running
speed. He seriously looks like hes jogging in place or at least running the
wrong way on one of those moving walkways. Exploration has always been a big
part of the series, and considering how expansive some of these levels can be,
his gait can be very bothersome. Couple his slow running with all the pausing
to view the map and the pacing of the game is brought down to almost a crawl.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Despite the fact that Konami failed to improve upon the
thing that made Lament of Innocence a mediocre title, Curse of Darkness is
still a decent game. The deep customizable options found in the weapon forging
and innocent devil evolutions should keep Castlevania nuts and completionists
busy for hours on end. Fans of the series will be both pleased and slightly
disappointed at the same time with the second Castlevania game to hit the third
dimension, but to the casual gamer, it will be nothing more than an average
action title.

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8.1&size=20" alt="GAMEPLAY: 8.1" /> <br />
Repetitive combat. Weapon forging and ID systems are deep but can be made useless.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7.2&size=20" alt="GAMEPLAY: 7.2" /> <br />
Suffers the same problem as the previous CV  bland environments in which its easy to get lost</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8.7&size=20" alt="SOUND: 8.7" /> <br />
Fantastic voice cast and soundtrack  just as I would expect from a Castlevania game.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 7.5&size=20" alt="FUN FACTOR: 7.5" /> <br />
Starts off on the right foot but then the problems add up and sap some of that initial joy.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.2&size=20" alt="REPLAY VALUE: 8.2" /> <br />
Beating it once unlocks a harder difficulty and Trevor mode.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 7.9 &size=23" alt="TOTAL SCORE: 7.9" />

]]></description>
<pubDate>Thu, 17 Nov 2005 11:26:00 -0600</pubDate>
</item><item>
<title>GH Preview: Perfect Dark Zero (360)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_perfect_dark_zero_3601</link>
<guid>http://www.gamebump.com/go/gh_preview_perfect_dark_zero_3601</guid>
<comments>http://www.gamebump.com/go/gh_preview_perfect_dark_zero_3601#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Evan Lahti.</p>

<p class="MsoNormal"><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" />



<p class="MsoNormal">Perfect
Dark Zero, the long-awaited sequel to the N64 <em>Goldeneye 007</em> inspired original,
has been hyped by Microsoft as being as significant to the Xbox 360 as <em>Halo</em> was
to the original Xbox. Originally developed as a Gamecube title, its been
adapted by Rare since they were bought outright by Microsoft as one of the Xbox
360s premier launch titles. While original impressions of Perfect Dark Zeros
graphical prowess in May were universally grim, Rare has made significant
visual improvements in the past few months. 



<p class="MsoNormal">The
original Perfect Dark was a critical and sales success story, though failing to
meet the record-breaking numbers achieved by its spiritual predecessor,
Goldeneye 007. After five years in development for two different systems and
being repeatedly told that this game is to be a next generation benchmark
setter, fans expectations are high. No one minded trading the polygon
iteration of James Bond for Joanna Dark, who is blatantly designed to look like
videogame pin-up eye candy. In this prequel, which boasts more realistic curve
and form technology, Joanna Dark is younger, and presumably hotter.



<p class="MsoNormal">Shes
also less experienced, the crux of Perfect Dark Zero being an origin narrative.
Detailing how Joanna Dark came into contact with her employer the Carrington
Institute, by the time the original Perfect Dark occurs, Joanna Dark is a
trained clandestine agent who is renowned for her venerable skills in weaponry,
unmatched agility with stealth-like movements, and ability to gather
counter-intelligence. Her conflict with Carrington arch-emulator dataDyne
begins here in Perfect Dark Zero.



<p class="MsoNormal">One of the areas where Perfect Dark stood out from other
console shooters was in the quality of its multiplayer mode which was directly
taken from the Goldeneye 007 engine. Perfect Dark Zero is set to refine that
experience with all new features. There is a green versus red theme that is
utilized within all game modes, which means that all of your enemies regardless
of team affiliation will appear in red while all of the players from your team
will appear in green. If you capture an enemy vehicle, a la Halo, its
attributed color will change from red to green as well.



<p class="MsoNormal">Online rankings in Xbox Live will determine every players
identity in a new character model. Hence if you are on a team as the
highest-ranked player youll be playing as Joanna Dark herself, and if you are
the lowest then youll probably take the form of a generic soldier. Will the #2
player on the team be a new sexy sidekick?



<p class="MsoNormal">Due to development-time constraints, Rare has reluctantly
made the decision to reduce the maximum amount of players in every death match
from 50+ which was their original ambition to 32 simultaneous players per
online death-match. If youre like me, then once youre past 16 players either
the levels become too large to accommodate the added number of participants and
the learning curve goes up or they become too crowded to implement serious
strategies and de-evolve into skill-less shootouts. So Im personally not
crushed by this, but I imagine there are some diehard fans out there who are
disappointed. 



<p class="MsoNormal">As in Goldeneye and Perfect Dark Zero, youre not permitted
to jump but will have the ability to dodge attacks by rolling instead. The AI
bots that I thought were well-programmed in the original PD have returned, so
if its just you and a buddy playing on Xbox Live or in person you could choose
to add 30 bots and max out at the 32 limit. To ensure that annoying lag-times
are kept to a minimum, Rare promises to implement a match-up system that pairs
players with similar bandwidths who are looking to participate in random
deathmatches. In what is becoming a standard use of Xbox Live technology, Rare
is also implementing a rating system that records your stats (accuracy, kills,
speed, etc.) during story-based/multiplayer modes and enables you to compare
your rank against players internationally.



<p class="MsoNormal">And in an Xbox Live addition so desired that just the
mentioning of it deserves its own paragraph, Rare has added an online (and
off-line) co-op mode to the roster of new gameplay features in Perfect Dark
Zero. Rare has announced that if your partner gets clapped youll have to find
him and bring him back to life, with health reductions on harder difficulty
levels.

<p>A single-player story-based campaign is the meat and bones of Perfect Dark
Zero, as could be expected which follows the same level trajectory as the co-op
mode which is naturally playable offline as well. With four difficulty levels a
la <em>Halo 2,</em> Rare has dynamically designed every level to shift objectives
depending on whether you play it on agent, secret agent, perfect agent, and
dark agent (otherwise known in Halo 2 terms as legendary). Likely examples of
palpable differences between difficulty levels are variable time requirements
to complete goals and diverse routes through expansive terrain with hazards
that correspond to the AI condition the player selects. The Hong
 Kong level design has been cited as a singular example of this
feature; the storyline has you as Joanna progressing throughout the level while
occasionally pwning bad guys who are trying to waste her pop, who is
simultaneously fighting as an agent for the Carrington Institute. Youll have
the chance to experience the Hong Kong level
in an entirely new perspective when you play as Joannas father in the co-op
mode.

<p class="MsoNormal">Joanna will be packing more heat than ever in her latest
pre-adventure, with new weapons and old favorites returning. Her arsenal will
be comprised of a Laptop Gun, RCP 90, Super Dragon, KSI 74, Magsac, and 20+ other
weapons. The Psychosis gun which turns enemies into allies will no doubt become
a renowned curse and a blessing to the Perfect Dark Zero hardcore. For those
who crave speed, Rare isnt going to disappoint. Available in both
single-player and multiplayer modes will be hovercrafts, motorcycles, and a new
jetpack thats equipped with an infinite amount of automatic machine gun ammo.
And as if Rare read my mind to mitigate some of my gripes with Halo 2, youre
capable of holding four weapons at a time. 

<p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/>

<p>To say that Perfect Dark Zero has surpassed the low-expectations that were
fostered by the May build is an understatement; now this game will be held to
the high-expectations of the Halo masses that will likely comprise the majority
of Xbox 360 early adopters this fall. Rare has been developing this game for
five years, an astonishingly long development cycle by any standard, which
leads me to believe that these very capable developers have created a game with
exemplary control and level design. However, its no secret that theyve only
possessed Xbox 360 final kits for a fraction of PD0s total development time
(and that Microsoft is actively looking for a Halo substitute to keep the FPS
faithful satiated during the off-years between releases in their pre-eminent
franchise). 

<p>While new screenshots and movies are encouraging, as a launch title Perfect
Dark Zero must not only be an utmost example of gameplay but also a graphically
mind-boggling hardware pusher in order to justify the purchase of an Xbox 360
now and sway the Nintendo and Sony faithful from holding out for the Revolution
and PlayStation 3 - a feat that certainly looks possible.]]></description>
<pubDate>Tue, 25 Oct 2005 07:57:33 -0500</pubDate>
</item><item>
<title>GH Preview: Darkwatch (Xbox)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gh_preview_darkwatch_xbox1</link>
<guid>http://www.gamebump.com/go/gh_preview_darkwatch_xbox1</guid>
<comments>http://www.gamebump.com/go/gh_preview_darkwatch_xbox1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p><p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><br /><br />Just when you thought youd seen everything, heres a vampire cowboy killing zombies in the Wild West. <br /><br />Convention is obviously not what High Moon Studios is looking for with their upcoming shooter for the PS2 and Xbox, Darkwatch. In it, you play the suspiciously-initialed Jericho Cross who was at one point in his life both alive and a cowboy, but at the beginning of the game trades in the part about being alive for being a vampire when he gets feasted on by some nasty Nosferatu against his will. Please note that in any work of fiction where the main characters initials are J.C., he will invariably be forced to sacrifice himself to save someone or something with the realization to those around him that he could have been the salvation of the species, see Deus Ex and The Green Mile; so take your storyline hints from that pool of literary precedent.<br /><br />After becoming a feed bag for a vampire with the munchies, Jericho decides to use his newfound vampiric abilities to fight against the undead rather than just conforming to the popular crowd. He is recruited by the secretive Darkwatch organization to fight the undead in style; they give him the skills and the fancy shootin-gear and give him missions that should paramount with the destruction of the entire undead faction. Undead types in this game include  but are not limited to  vampires, zombies, monsters, skeletons, and vampire zombie monster skeletons.<br /><br />Mr. Cross, being mostly a vampire and partly a cowboy, is not without a few impressive tricks. Aside from basic feats like his vampire jump, which performs sort of like your average videogame double-jump but is rationalized with the notion that vampires can float around all they want, and a sort of vampire vision, which allows him to see any undead baddy in the dark in the same fashion that Predator could see Arnold Schwarzenegger before he gave himself that mud bath, Jericho can earn points toward two different sets of powerful abilities. If he performs like a proper gentleman, saving innocents and the like, he will earn points toward good-guy powers like shields and weapon upgrades, but if he performs like a cowboy who turned into a vampire, killing innocents and, say, drinking their blood, he will earn bad-guy powers like a nasty mind trick he can pull on enemies, making them fight against their allies, or a frenzy power that temporarily upgrades your melee attacks from ouchie to vicious. This good cop/bad cop points system is well-integrated into the game without being too much of an interruption as it would be if being bad or good sent you on opposite story arcs or something RPG-ish like that.<br /><br />What weve seen so far in Jerichos arsenal has been pretty impressive. Most of the weapons that weve seen all come with sporty little blades attached to the handles for some painful melee attacks. FPS classics like the revolver pistol (and eventual dual pistols), crossbows, shotguns, sniper rifles, and giant-freaking-missile-launchers all appear (with some sweet modifications; the shotgun has&nbsp; four barrels, for instance), but some unique and custom vampire-hunting weapons might come along to surprise you. You will also find some incendiary devices (bombs) to spice things up, like sticks of dynamite and some more interesting fare.<br /><br />Darkwatch takes place in the old West, so expect to see some classic Western environs with a unique vampire twist, as well as some not-so-expected areas like snowy mountains and dark caves. Despite being mostly linear, the game does manage to offer a few refreshingly unique scenes and events to knock your undead socks off. Classic images like the spaghetti western downtown shootout become brand new when there are zombies lurching at you and vampire-types blasting at you from rooftops. There are even some scenes which take place on horseback, which we sadly didnt get a chance to see, but hear wonderful things about.<br /><br />The Xbox version of Darkwatch includes split-screen multiplayer modes as well as full featured Xbox Live support with up to 16 players per game. No dice for PlayStation 2 owners, but they should be used to that disappointment.<br /><br /><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><br /><br />Darkwatch is, if nothing else, certainly not ho-hum. Its got all the unique content you need for a blockbuster FPS title, but fancy guns and vampire teeth dont automatically make a great game. Everything about a console shooter hinges on its controls and level design, and this is High Moon Studios first game so for a formal opinion youll have to wait for our full review when the game ships next month. Until then, we can tell you that Darkwatch is sure to be a game youll want to check out perhaps just for the unique twist on vampire and western lore.]]></description>
<pubDate>Tue, 26 Jul 2005 15:49:54 -0500</pubDate>
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<title>GH Review: Arc the Lad: End of Darkness (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_arc_the_lad_end_of_darkness_ps2</link>
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<comments>http://www.gamebump.com/go/gh_review_arc_the_lad_end_of_darkness_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p><p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/><br /><br />Though the <em>Arc the Lad</em> series may not be as widely known as<em> Final Fantasy</em>, its fans are just as, if not more, rabid. The first three games in the series were strategy RPGs released on the PS One, whose stories wove together quite nicely. Two years ago, Namco and Cattle Call collaborated for the PlayStation 2s <a href="http://reviews.gaminghorizon.com/media/0,100,28,49,12,803.html" target="_blank"><em>Arc the Lad: Twilight of the Spirits</em></a>, which takes place 1,000 years after the original trilogy. Namco and Cattle Call once again worked together to produce End of Darkness, which continues the trend of interwoven stories as this takes place a mere five years after Twilight. A lot has changed in End, more specifically the move from strategy to real-time combat and the addition of online play. But how will gamers take to the changes?<br /><br /><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/><br /><br />The story starts off with you in control of a young orphaned boy, Edda, who possesses exorcism powers that no one has seen in ages. He seems destined for much more than the tiny island life he currently knows. Some bad stuff goes down on the island, which leads Edda to leave the island to become a hunter and defeat the malademons that have been spotted throughout the world.<br /><br />If playing the part of a hunter sounds familiar to Phantasy Star Online fans, then you could consider the system employed in End of Darkness almost nearly identical. A number of guilds are set up throughout the land. At these guilds you can take on counter tasks like exterminating a predator or protecting someone that citizens have sent in to the guild. Completing counter tasks is the only way to earn experience and money. There is another type of task, notice-board, that you can undertake. Notice-board tasks dont pay out any money, but they do give you dignity points. To increase Eddas hunter ranking, or level, you need 10 experience points and 10 dignity points. Youll then be eligible to take a hunter exam that consists of a few different goals that must be met in a time limit. Its an interesting twist to the experience points formula that some may take to while others wont.<br /><br />End of Darkness also introduces a card system that is the basis of all your equipment. Some cards increase attack and defense, some imbue different magic abilities, while others, known as gimmick cards, let you use tools and attack items during battle. The reason why everything is set up as cards is that the only way to get the best equipment in the game is to synthesize cards. To synthesize cards, you choose a cardist, select which two cards to synthesize and hope it produces a good combo.<br /><br />The largest change to the entire series is the battle system. No more grid-based movement and turn-based attacks; everything is in real-time. The X button is a normal attack which can combo into a chain, but leaves your character open to a counterattack; circle unleashes a slower but more powerful attack. Up to four card abilities can be equipped and are available by holding R2 and hitting a face button. Doing so will use up card points, which is this games equivalent to MP.<br /><br />Whats awesome is that you arent stuck to just using the main protagonist, Edda, for the most part. There are 24 playable characters from previous Arc games like Kharg and Darc from Twilight and the titular character himself, Arc. But youll need to find character cards scattered throughout the game and materialize them at card shops. These characters can only be used during counter tasks. Notice-board tasks are what usually drive the story and thus Edda must be used; the other characters bear no impact on the story, other than the other Twilight characters like Maru, Ganz, Paulette, and Tatjana at certain plot points. However, there is another place where you can use the other characters  online.<br /><br />Online you can take a character of your choice (as long as hes unlocked) and enter in cooperative tasks, or in 4x4 and 1x1 battle competitions. In cooperative tasks youll join up to three other players and tackle a mission. When creating a room the leader can choose from a large number of different tasks, though most of them fall under one of few umbrella categories such as elimination or protection. An 8-player battle royale is also available. If a free-for-all isnt your thing then you can jump into the 4x4 team battles or go mano-a-mano in 1x1 fights.<p><br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/><br /><br />Those of you who played Twilight will appreciate this game more than those who didnt. That could be a good thing or a bad thing. When you get down to the nitty-gritty, End of Darkness feels a lot like Twilight of the Spirits 1.5. The overworld map in Twilight wasnt all that much to begin with, and in End, its stripped down even more  five continents, five cities, and thats it. Other parts of the continent are only accessible if a task takes place there. Beyond that youre stuck with Yewbell, Dilzweld, Rueloon, Milmarna, and Sulfas. I know this takes place only five years later, but we couldve used some different viewpoints to give the cities a refreshing look. Instead, we see the same exact cities and almost the same exact look.<br /><br />That brings me to the graphics. On the whole, it looks just like Twilight. That game was never a graphical powerhouse, but two years later, not even a hint of a touch up leaves End of Darkness graphics underwhelming and entirely outdated. The audio didnt make much of a transition either as all the areas still have the same music tracks as the previous Arc game. And an oddity in this Arc is the lack of voices. All the other games had voices and now all of a sudden there are none. There are voices in battles when the character pulls off a move, but its just one line and it grows tired quickly.<br /><br />The story itself moves at a slow, tedious pace. And when it finally hits a crucial plot point, it throws it right out the window a couple missions later. The reason for this is the stilted progression of leveling up. Each notice-board mission gives five dignity points and youll only need 10 to level up. Thus, there arent that many notice-board task missions to complete before the end of the game comes creeping up from behind. Fifteen hours should get you there easily.<br /><br />The online portion will lengthen the time you spend with the game, but not by much. The variety in missions isnt all that great, and the in-battle action can become mind-numbingly boring. Most battles, off- or online, usually break down into mash X, run away, rush back in, mash X more, use special moves and magic occasionally. And in the versus competitions skill makes up about 20% of it while 40% involves the equipment setups and the other 40% is what character you used because there are some severe balance issues. Apparently, everyone wants to be a high-leveled Arc with Total Healing.<br /><br />Lastly, the online community is rather small. Ive only seen about 50 people at most online at once. With it being so small, its a nice tight little neighborhood online, but because the demand is so little, the fear of the servers being shut down soon runs rampant.<br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/><br /><br />The Arc the Lad series had a reputation of a great series  the keyword is had. Many hardcore fans felt that Twilight of the Spirits was a travesty, but after getting ahold of this, they may rethink that. I, for one, will not say the game is a black eye in the series. But I went in with high expectations after thoroughly enjoying the previous entries, and after playing End of Darkness I am highly disappointed. The interesting card system and fun-for-a-while online mode cant save the generic, arduous story and lackluster hack-and-slash battle system. If you aim low, then youll find an agreeable RPG; aim high, and youll end up sorely disgruntled.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 5.8&size=20" alt="GAMEPLAY: 5.8" /> <br />
Battling can get boring, but the card system is a nice twist.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 5.4&size=20" alt="GAMEPLAY: 5.4" /> <br />
Seemingly recycled graphics from 2002s Twilight look very dated.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 6.5&size=20" alt="SOUND: 6.5" /> <br />
Same tracks from the previous Arc. No voiceacting, and the voices that are there get annoying.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 7.2&size=20" alt="FUN FACTOR: 7.2" /> <br />
Story unravels slowly, but online play is a great redeeming factor.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 6.7&size=20" alt="REPLAY VALUE: 6.7" /> <br />
Online mode is fun for a little while; plenty of character cards to find/win.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.3 &size=23" alt="TOTAL SCORE: 6.3" />

]]></description>
<pubDate>Tue, 28 Jun 2005 20:43:00 -0500</pubDate>
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<title>GH Preview: Pokemon XD: Gale of Darkness (NGC)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_pokemon_xd_gale_of_darkness_ngc1</link>
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<comments>http://www.gamebump.com/go/gh_preview_pokemon_xd_gale_of_darkness_ngc1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Aaron Thomas.</p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><br /><br />Pokemon fans have been begging for a full-length console RPG version of the popular series ever since Red and Blue were released for the GameBoy. After a long, long wait, Nintendo is finally poised to answer the prayers of the Pokemaniacs with Pokemon XD: Gale of Darkness for the GameCube. It doesnt mess with the successful formula that the other games have established, but it does finally bring one of Nintendos most successful franchises home for the first time in RPG form.<br /><br />XD is short for extra dimension which just so happens to be where the game takes place. Not too much is known about XDs plot, but it does take place on Orre, and along with Eevee, players seek to unravel the mystery of Shadow Lugia. Youll need to capture the shadow Pokemon, purify them, and then return them to some scientists before its too late. <br /><br />The demo starts in a fortress-like area, and two scientists send you around to explore your surroundings. Battles are random and each fighter has two Pokemon with up to four more in reserve. You can scan your opponents Pokemon to find out if they are shadow Pokemon since its impossible to tell just by looking. The first battle I fought in was against a thug that had a Pikachu and Zubat while my characters team was made up of Parasect and Kirlia. A victory yielded one of my opponents Pokemon, while the other, who apparently had some shadow abilities, ran away, which angered my vanquished foe.<br /><br />If youve ever played a Pokemon game before the turn-based combat will be a snap to pick up. Even if youre new to the series the fighting is easy to learn yet surprisingly deep, which is part of the reason the series is still so popular.<br /><br />Pokemon XD doesnt push the limits of the GameCube, but since its the first Pokemon RPG on a home console its visually impressive. The Pokemon are detailed and have many different kinds of attacks, which are laden with effects. The world in which the game takes place is very colorful and vibrant, which fits in very well with the games overall theme. <br /><br />No new Pokemon were shown in the demo, nor was the Dark Lugia, but knowing how Nintendo enjoys keeping secrets this failure to show off anything new isnt a surprise. <br /><br /><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><br /><br />Its hardly going out on a limb to say that this game is going to be absolutely huge. The lines to play the game were extremely long, and it wasnt just because Nintendo was handing out plush toys. People were genuinely excited about it and seemed very pleased with the small portion that was shown on the show floor. Look for Pokemon XD to hit stores this fall  just in time to make it on to your Christmas lists.<br />
]]></description>
<pubDate>Sun, 29 May 2005 15:26:45 -0500</pubDate>
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