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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>New CSI Videogame Unveiled</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/new_csi_videogame_unveiled</link>
<guid>http://www.gamebump.com/go/new_csi_videogame_unveiled</guid>
<comments>http://www.gamebump.com/go/new_csi_videogame_unveiled#</comments>
<description><![CDATA[Ubisoft announced today that they are in development of CSI: Crime Scene Investigation: 3 Dimensions of Murder for the PC platform. This is the third release in the CSI video game franchise. 

<blockquote><p><em>
CSI: 3 Dimensions of Murder will build upon the success of the previous CSI games with fresh new episodes that fans of the show will truly enjoy, said Jay Cohen, vice president of publishing at Ubisoft. We take the crime-solving team back to Vegas in a gorgeously rendered 3D environment complete with all the forensic science, tools and technology that players love to use; they will feel like they are part of the Las Vegas team!</em>
</p></blockquote><p>
The game will launch worldwide for PC in spring 2006. We will have more on this game soon.</p> Originally written by Tim Grube]]></description>
<pubDate>Tue, 21 Mar 2006 23:23:00 -0600</pubDate>
</item><item>
<title>True Crime: New York City Images Added</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/true_crime_new_york_city_images_added</link>
<guid>http://www.gamebump.com/go/true_crime_new_york_city_images_added</guid>
<comments>http://www.gamebump.com/go/true_crime_new_york_city_images_added#</comments>
<description><![CDATA[Activision recently revealed several screenshots for its True Crime: New York City, an action/adventure game featuring driving, shooting, and regular combat. The title is currently scheduled for a November 1 release. Until then, enjoy the screens.
 Originally written by Shiva Stella]]></description>
<pubDate>Mon, 27 Feb 2006 12:55:00 -0600</pubDate>
</item><item>
<title>GH Review: True Crime: New York City (Xbox)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_review_true_crime_new_york_city_xbox</link>
<guid>http://www.gamebump.com/go/gh_review_true_crime_new_york_city_xbox</guid>
<comments>http://www.gamebump.com/go/gh_review_true_crime_new_york_city_xbox#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Videogames have increasingly become the medium of choice for
offering variety in entertainment. If you want to be a thug shooting cops,
theres (eventually) <p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 6.5&size=20" alt="GAMEPLAY: 6.5" /> <br />
Even with its problems, the basic mechanics are functional. Physics needs some serious work.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 5&size=20" alt="GAMEPLAY: 5" /> <br />
The city itself is well detailed, but the rest  and the graphical problems  is just ridiculou</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 5.4&size=20" alt="SOUND: 5.4" /> <br />
The voiceacting for some of the characters is done well. Cliché dialogue. Typical hip-hop music</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 5&size=20" alt="FUN FACTOR: 5" /> <br />
It gets points because if you start it, you might be pulled in enough to finish. Maybe.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 6&size=20" alt="REPLAY VALUE: 6" /> <br />
Some parts are enjoyable and entertaining.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 5.6 &size=23" alt="TOTAL SCORE: 5.6" />

]]></description>
<pubDate>Wed, 21 Dec 2005 11:29:00 -0600</pubDate>
</item><item>
<title>GH Review: Crime Life: Gang Wars (Xbox)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_crime_life_gang_wars_xbox</link>
<guid>http://www.gamebump.com/go/gh_review_crime_life_gang_wars_xbox</guid>
<comments>http://www.gamebump.com/go/gh_review_crime_life_gang_wars_xbox#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Chuck Landry.</p>

<p class="MsoNormal"><span><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/></span>



<p class="MsoNormal">Lets just get right to the point. Whoever was the first
person out there to decide that gamers are suckers for rap music and the thugz
life urban culture needs to be identified, located, and shot in the knees. I
dont know how much longer I can take it, but with games like <em>Def Jam Fight for New York</em>, <em>25 to Life</em>, <em>50 Cent Bulletproof</em>, and now Crime
Life: Gang Wars all either recently released or on their way, it would seem
that the idiots who run their little board meetings arent finished shoving it
down our throats. Now hear this, all you bigwigs at EA, Konami, Ubisoft, and
Eidos: Rap stars and rap music do not make games good - or exciting, for that
matter. And it does not make us gamers feel cool to live our supposed dreams
of gangsta life out in a videogame. It makes us hate videogames like yours.



<p class="MsoNormal">I guess I have to review Crime Life: Gang Wars, anyway.



<p class="MsoNormal"><span><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/></span>



<p class="MsoNormal">As you can probably tell, Im not actually a gangster
(although I play one on my Xbox). I dont watch MTV and I dont wear my pants
around my knees yet my boxers to my bellybutton. However, I will admit that the
music in Crime Life is actually pretty good. The story itself features several
members of the group D12, and although they dont actually have many songs on
the games soundtrack, the European hip-hop featured isnt bad at all. Ive
actually never heard of the artists, which include DOOM MAN, and Jason Flemyng,
but the tracks are good when you actually hear them which isnt often by
default.



<p class="MsoNormal">The story in Crime Life is about a young thug named Tre
(that would be you) who rises through the ranks of the Outlawz gang while
fighting against rival gangs the Headhunterz and the KYC. Missions involve
beating gang members up, robbing stores, destroying property, fighting the
cops, and spray painting walls. The gameplay, while it sounds varied, is like a
3D version of the 16-bit classic <em>Final
Fight</em>. The core of the game is a simple fighting system, which consists of
two kinds of attacks, throws, blocking, and some special moves and finishing
attacks. On the bright side, Crime Life is a game anyone can pick up and master
in about 20 minutes. On the negative side, thats about when theyll realize
they no longer have any desire to play.



<p class="MsoNormal"><span><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/></span>



<p class="MsoNormal">The combat system mentioned above is really pretty bad. Its
not effective because youre often fighting swarms of enemies at once, and you
cant switch targets very accurately without getting pummeled from three
different thugs. The clunky maneuvers will remind you of the fighting system in
Rockstars <em>Manhunt</em>, which speaks
volumes for how unsatisfying it is. You may have different objectives throughout
the game, but they are each accomplished the same way, without any variation: simply
head towards the marker on your map, and beat up wave after wave of rival gang
members along the way. They swarm and swarm often, so you just have to block,
wait for them to finish out their combo, press the attack with a combo of your
own, block, and repeat until theyre all dead. After a few good combos on your
part, the Y button appears above the enemies heads, meaning you can tap it and
execute a finishing move. These change depending on what weapon you are holding
and which way the enemy is facing when you press the Y button. You also have an
adrenaline bar that fills up easily, allowing you to do some brutal and
special moves, but those arent terribly exciting, either. That, in a
nutshell, is the combat system. And that, in a simpler nutshell, is Crime Life.
There is very little else to do in the game other than brawl.



<p class="MsoNormal">Throughout this nauseating repetitiveness, youll notice
some pretty uninspired sound effects. Youll notice shortly after that for a
game so proud to proclaim its cameos by D12 there really isnt any music
playing 90% of the time. You can solve this by pausing the game and selecting a
track, but what were they thinking on that one? It seems like a slight
oversight to me.



<p class="MsoNormal">Graphically, the game is pretty hit or miss. Nothing about
it is astounding, but some parts look decidedly better than others. The leaves
on the trees are individually visible rather than one giant clump of green, and
the textures on the cars are sharp if a little under-detailed. Its the
character models that confuse me, though. For a game that is so heavy on the
combat, I expected the characters to be the graphical pinnacle. Not so. In
fact, whenever you actually get a good look at somebodys face, it looks no
better than the face textures from Rares N64 title, <em>Goldeneye</em>. Can you say blurry, class?



<p class="MsoNormal">The game is filled with other problems, like a bad camera
and the worst script Ive ever heard
in a videogame. The elder who runs the barbershop is the main culprit, but
the two fools who hang out there are even worse. Your mama bought me this
outfit last week! Ohhh, damn, dawg! Thats cold! And even though it probably
wouldnt have helped, a multiplayer mode (even offline) would have at least put
forth the impression that they were trying to make a decent game.



<p class="MsoNormal"><span><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/></span>



<p class="MsoNormal">I have no idea how Konami expects to sell more than six
copies of this game. The members of D12 might buy it to put it in some
self-idolizing shrine, but nobody else should go anywhere near it. Its the
kind of bad game where you wonder if the developer didnt even come up with the
idea, but it was pushed upon them by D12, who likely paid them to make a game
about the band. Who knows, but its crap, and I ask all of our readers to stay
away from it (even at its $20 price) to send a message to game studios that we
dont want any more of this crap arriving on shelves.

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 3.5&size=20" alt="GAMEPLAY: 3.5" /> <br />
The gameplay consists of nothing but running the streets, fighting gang members when you cross </p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 6.2&size=20" alt="GAMEPLAY: 6.2" /> <br />
A mix of some okay modeling and some horrendous textures.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 4.5&size=20" alt="SOUND: 4.5" /> <br />
The soundtrack actually isnt bad, but you dont even hear it much.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 1.5&size=20" alt="FUN FACTOR: 1.5" /> <br />
No, no, no, no, no.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 1&size=20" alt="REPLAY VALUE: 1" /> <br />
And no.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 3.3 &size=23" alt="TOTAL SCORE: 3.3" />

]]></description>
<pubDate>Mon, 19 Dec 2005 15:38:00 -0600</pubDate>
</item><item>
<title>Crime Life: Gang Wars Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/crime_life_gang_wars_announced</link>
<guid>http://www.gamebump.com/go/crime_life_gang_wars_announced</guid>
<comments>http://www.gamebump.com/go/crime_life_gang_wars_announced#</comments>
<description><![CDATA[
<p>Konami has announced that they are making Crime Life: Gang Wars for the PlayStation 2, Xbox and PC.</p><p>The game is a open-ended story based on gang films like New Jack City, Boys 'n The Hood and Menace to Society. Players will be able to go through an entire free-roaming city of Grand Central City as they move up the ranks of the gang. Crime Life is expected to include many Hip-Hop influences.</p><p>Few other details on the game are known at this time, but Konami is expecting it to release Crime Life: Gang Wars in 2005.</p> Originally written by Gaming Horizon Staff]]></description>
<pubDate>Wed, 23 Nov 2005 14:17:00 -0600</pubDate>
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