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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>New Condemned 2: Bloodshot Trailer</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_condemned_2_bloodshot_trailer</link>
<guid>http://www.gamebump.com/go/new_condemned_2_bloodshot_trailer</guid>
<comments>http://www.gamebump.com/go/new_condemned_2_bloodshot_trailer#</comments>
<description><![CDATA[Monolith has published a new trailer of its Condemned 2: Bloodshot, which you can think of as a harsher, grittier, meaner, and bloodier Condemned with a touch of an "I'm bad-ass because I do all the dirty work you can't handle" attitude that I'm not particularly fond of. Guess I'll just have to trust Monolith not to let me down with the sequel.<br><br>Condemned 2 releases for the Xbox 360 and PlayStation 3 on March 11. You'll be paying $60. <br><br><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">&nbsp;&nbsp;&nbsp; <param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp;&nbsp; <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=27292"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=27292" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object></center><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Condemned 2: Bloodshot&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY CONDEMNED 2: BLOODSHOT AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Mon, 14 Jan 2008 13:42:48 -0600</pubDate>
</item><item>
<title>New Condemned 2: Bloodshot Screenshots</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/new_condemned_2_bloodshot_screenshots</link>
<guid>http://www.gamebump.com/go/new_condemned_2_bloodshot_screenshots</guid>
<comments>http://www.gamebump.com/go/new_condemned_2_bloodshot_screenshots#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/iex9e083vokj8it7zo3cibqt.jpg" border=0 alignment=""></P>
<P>Sega has published new screenshots of Condemned 2: Bloodshot for the Playstation 3 and Xbox 360. The&nbsp;release date&nbsp;still remains unconfirmed at this time. </P>
<P>Check the link to view more images.</P>]]></description>
<pubDate>Thu, 06 Dec 2007 21:02:54 -0600</pubDate>
</item><item>
<title>New Condemned 2: Bloodshot Visuals</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_condemned_2_bloodshot_visuals</link>
<guid>http://www.gamebump.com/go/new_condemned_2_bloodshot_visuals</guid>
<comments>http://www.gamebump.com/go/new_condemned_2_bloodshot_visuals#</comments>
<description><![CDATA[Sega has published four new gruesome screenshots of its Condemned 2: Bloodshot for the Xbox 360. The title is the sequel to Condemned, in which players were cast as a framed FBI agent on the hunt for a serial killer. New murderers, tools, and lots of other goodies will be available to fans once Condemned 2 launches sometime next year. Gross, yes?<br><br><div style="text-align: center;"><img src="/images/upload/pj5v5qonpbq8c38gxnq5tgw0.jpg" alt="" alignment="" border="0"></div><br>]]></description>
<pubDate>Wed, 24 Oct 2007 20:40:09 -0500</pubDate>
</item><item>
<title>Sega Announces Condemned 2: Bloodshot For PS3, 360</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/sega_announces_condemned_2_bloodshot_for_ps3_360</link>
<guid>http://www.gamebump.com/go/sega_announces_condemned_2_bloodshot_for_ps3_360</guid>
<comments>http://www.gamebump.com/go/sega_announces_condemned_2_bloodshot_for_ps3_360#</comments>
<description><![CDATA[Sega has announced that Monolith is currently developing a sequel to its psychological thriller on the Xbox 360 and PC, Condemned, entitled Condemned 2: Bloodshot. <br><br>The game is in the works for the PlayStation 3 and Xbox 360 and once again casts players as Ethan Thomas, former FBI agent, as he uses new forensic tools to track down new serial killers in his quest to locate his missing partner. The game also features online multiplayer capabilities complete with a deathmatch mode that offers the "most brutal hand-to-hand combat experience the first person genre has ever seen."<br><br>Condemned 2: Bloodshot will keep gamers on the edge of their seats, said Scott A. Steinberg, Vice President of Marketing, SEGA of America. Experience all the tension, psychological terror, and a variety of first-person hand-to-hand fighting mechanics in this innovative atmospheric thriller gamers have been longing for. <br><br>Condemned 2: Bloodshot is currently slated for a 2008 launch in both Europe and North America. You can check out an image of the "new" Ethan Thomas below...
 Originally written by Shiva Stella]]></description>
<pubDate>Fri, 11 May 2007 13:57:00 -0500</pubDate>
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<title>Condemned Announced For Xbox 2 &amp; PS3</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/condemned_announced_for_xbox_2__ps3</link>
<guid>http://www.gamebump.com/go/condemned_announced_for_xbox_2__ps3</guid>
<comments>http://www.gamebump.com/go/condemned_announced_for_xbox_2__ps3#</comments>
<description><![CDATA[Sega of America today revealed that they are working with Monolith Productions to develop a PlayStation 3, Xbox 2, and PC game entitled, Condemned. The company revealed that it will be an first-person psychological thriller and will place players as an FBI agent to find out who the murderers are. <br /><p /><p>&quot;SEGA expects Condemned to engage the game player with visceral, in-your-face, urban combat and an unparalleled level of unpredictability,&quot; said Scott A. Steinberg, Vice President of Entertainment Marketing, SEGA of America. &quot;The atmospheric tension and cinematic qualities of Condemned offer consumers the rich experience of a psychological thriller; something that has not been accomplished on previous hardware platforms.&quot;</p><p>&quot;New leaps in technology are allowing our teams to create immersive game environments that are incredibly realistic,&quot; said Samantha Ryan, CEO of Monolith Productions. &quot;Monolith's goal with Condemned, is to combine a disturbing atmosphere with realistic physics, devious AI, and a sophisticated combat system.&quot;</p><p>Not much information has been revealed, but expect more information later down the road. Condemned is slated to ship in Winter 2005 for the first next generation console (which has not yet been announced) and the PC.</p> Originally written by Tim Grube]]></description>
<pubDate>Wed, 08 Mar 2006 19:03:00 -0600</pubDate>
</item><item>
<title>GH Review: Condemned: Criminal Origins (360)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_condemned_criminal_origins_360</link>
<guid>http://www.gamebump.com/go/gh_review_condemned_criminal_origins_360</guid>
<comments>http://www.gamebump.com/go/gh_review_condemned_criminal_origins_360#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Brian Mohr.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">The launch of the Xbox 360 saw mostly the release of sports
and racing games, but Sega and Monolith Productions gave gamers an alternative
to the repetitive launch titles with Condemned:
Criminal Origins. In Condemned, players assume the role of FBI agent Ethan
Thomas, who is on the trail of a serial killer known as the Match Maker. Once
you complete the first level of the game, Thomas finds himself to be the hunted
as hes accused of killing two of his FBI partners. Now it is up to you to
clear his name and catch the ultimate killer by digging through the slums to
find him.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">Probably the most important aspect in every first-generation
title on a next-generation console is its graphical presentation, and
thankfully Condemned doesnt disappoint. This is no more evident than at the
beginning of the game when you head to the Match Makers latest crime. You
could very well think youre watching TV as you go into the scene of the crime
which looks ultra realistic as you climb under police tape and wander through dingy
hallways to get to the scene. Once youre there youll see the victim on the
floor with the Match Makers signature markings: faceless dolls surrounding the
body.



<p class="MsoNormal">Here is where the game starts as the serial killer is still
on the premises and everything heats up. As you wander through the building and
subsequent levels, youll see some of the best lighting effects seen in a
recent game. Most of the game is played in the dark as you are forced to use a
flashlight to find your way. The intense visuals make you look twice at your
environment, as youll see shadows of enemies circling you and preparing for
the kill, which is extremely unnerving. 



<p class="MsoNormal">In relation to the actual graphics, there is a nice variety
of environments you play through including a shopping mall, school and more. The
levels are gritty, featuring flickering lights, and the game even sports
semi-destructible environments, enabling players to tear pipes and conduit off
walls to use as weapons. The enemy models are very well done and overall the AI
is quite smart as junkies and homeless enemies move very realistically as they
attack you and each other.



<p class="MsoNormal">Just as important as graphics for any horror title is the games
audio elements, which add even more depth and fear. In Condemned, the music
keeps you on the edge of your seat as it is very suspenseful during every turn.
The sound effects in the game are also stunning as youll hear enemy footsteps
coming toward you along with other random noises including items youll be
stepping on and knocking over. All of this makes the game that much more jumpy.
One other important factor related to the audio is the voiceacting, which is
solid especially from the characters you interact with, but there isnt a lot
of variation in the voicework from Ethan, which is rather surprising as you
would think hed get scared and react a little more.



<p class="MsoNormal">One important factor to every game is its control scheme, especially
in relation to combat. Controls are easy as you can simply pick up weapons,
push the right trigger to fight/swing, left trigger to block and push in the
right analog to kick. There are also a handful of finishing moves related to
the D-pad if you really want to knock off an enemy. Overall the control scheme
is very simple and quite intuitive although it can get slightly repetitive. 



<p class="MsoNormal">As for the combat, Condemned gives players the ability to
use a variety of weapons, including axes, conduit, pipes, tasers, random guns
and more. Each weapon has different attributes; if you use an axe itll take
longer to swing than if you used a piece of conduit. A nice change of pace from
many other first-person shooters on the market is the fact that the guns in
Condemned are pretty realistic, as a clip doesnt feature many bullets and because
of this, Condemned is a very confrontational game, forcing players into hand-to-hand
combat with enemies, which adds to the terror and fun.



<p class="MsoNormal">Finally, besides weapons players are given the ability to
utilize a handful of forensic tools as well. All of them are very interesting
and the graphics in relation to these are very impressive as you see the black
light effects on the bodies or ground, but sadly the ability to use these tools
is very limited because its scripted with the storyline. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">There are just a handful of problems in Condemned, the
biggest of which is how short the game is. Condemned features just 10 levels,
and although theyre long theyre certainly not many. Total game time clocks in
at about 5-10 hours, depending on how quickly  or slowly  you proceed through
the games scripted points.



<p class="MsoNormal">Another issue related to this is the fact that the game
causes you to follow a very strict storyline. This was no more evident than in
the beginning of the game when I was out of ammunition, but at the end of the
level the killer took the pistol from me and then fired two imaginary bullets.




<p class="MsoNormal">Though I felt the dark and gritty level design was stunning,
I did feel that walking through the levels at times became tedious and
occasionally I found myself getting lost, especially when I had to backtrack as
everything looks the same. Additionally, the surreal lighting provided nice
graphical touches to such dark environments, but in other aspects things
werent quite as finely tuned, as in how bodies lie on the ground. Most of this
was probably overlooked by the fact that the dark environments hide many of
these slight flaws.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Condemned: Criminal Origins is a nice alternative to the
mostly repetitive offerings on the Xbox 360 by combining first-person action
and a deeply disturbing horror theme. The sound and graphics are jaw-dropping
as they combine to add amazing depth to the game and push fear to its limits.
The gameplay is also solid with a great combat system that is easy to pick up
and play and supported by a wonderful variety of weapons. The only thing that
drags the game down is how short it is with only 10 levels and in turn this
results in just about no replay value. Condemned probably isnt worth the $60
price tag because of its length, but is definitely worth a rental for every 360
owner and when the price drops itll definitely be worth picking up. Condemned: Criminal Origins makes for a
great experience while it lasts and should give players nightmares for weeks.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 9.4&size=20" alt="GAMEPLAY: 9.4" /> <br />
The game is easy to pick up and play and is very similar to n FPS. Straightforward plot.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 9.3&size=20" alt="GAMEPLAY: 9.3" /> <br />
The environments, lighting and player models are all very well detailed, but repetitive. </p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 9.8&size=20" alt="SOUND: 9.8" /> <br />
Great ambient sounds for a horror game, with realistic and creepy footsteps and random noises.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 9.7&size=20" alt="FUN FACTOR: 9.7" /> <br />
The fear and combat style is intense, with a variety of weapons and a solid storyline.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 6.4&size=20" alt="REPLAY VALUE: 6.4" /> <br />
Short with 10 levels and about 5-10 hours of gameplay, so when youre done, youre done.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8.9 &size=23" alt="TOTAL SCORE: 8.9" />

]]></description>
<pubDate>Sat, 31 Dec 2005 15:24:00 -0600</pubDate>
</item><item>
<title>GH Preview: Condemned: Criminal Origins (360)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_preview_condemned_criminal_origins_3601</link>
<guid>http://www.gamebump.com/go/gh_preview_condemned_criminal_origins_3601</guid>
<comments>http://www.gamebump.com/go/gh_preview_condemned_criminal_origins_3601#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" />&nbsp;



<p class="MsoNormal">Of all the Xbox 360 launch titles, Segas Condemned:
Criminal Origins is perhaps the most intriguing and confirms the companys
commitment to western entertainment. Developed by Monolith Studios, Condemned
is presented as a psychological thriller that follows the story of Ethan
Thomas, an FBI agent and forensics specialist who is called to the scene of a
very strange, very disturbing homicide. Upon arrival, Thomas proceeds to the
gruesome corpse and is quickly separated from his team, which results in his
being framed for a murder that he didnt (or <em>apparently</em> didnt) commit. <p class="MsoNormal">Gamers are tasked with clearing Thomass
name by investigating a series of brutal, horrific slayings, most of which
somehow relate to a single killer and the reason for why the number of
murderous lunatics has so dramatically, and suddenly, increased. Some of the
storyline is revealed through typical cutscenes while other bits are displayed
as flashbacks; a few key events are actually shown as premonitions, as Ethan
has been gifted with the curse of the sight made popular in <em>Millennium</em> and <em>The Profiler</em>: he can observe horrendous scenes that are either
occurring right now or have yet to transpire.<p class="MsoNormal">To set Condemned apart from the <em>Silent Hill</em>, <em>Resident Evil</em>,
and <em>Siren</em> franchises, Monolith opted
for a realistic world populated by normal, human enemies. The majority of the
bad guys are vagrants  traditionally harmless hobos more concerned with finding
their next meal than smashing in poor Ethans skull. Ethans arsenal only reflects
that: at the beginning of the game, hes got nothing but a mere pistol; as the
hobos turn to murder, however, players quickly lose the pistol and resort to
grabbing anything potentially harmful in the environment that they possibly
can. This includes wooden planks, pipes, sledgehammers, crowbars, table legs,
and any object with a <em>really</em> pointy
end. Guns, while available in the form of shotguns and rifles, are a powerful
rarity with very sparse ammo, and when youre out of clips you can firmly grasp
the gun and start whacking opponents on the head. 



<p class="MsoNormal">Most of Condemneds combat takes place in very
close-quarters, shocking the player with its directness and sudden assault. The
game utilizes a first-person perspective throughout, sometimes even during
cutscenes, and this perspective only heightens the terror of having a diseased,
insane human thing three inches from your face battering you with a baseball
bat. Condemneds combat is strongly based on a blocking mechanism, so you take
a swing, block a swing, and then attack again while an enemy is unbalanced. Anytime
Ethan takes a hit the camera is spattered with blood and the player becomes
disoriented and vulnerable for half a second. 







<p class="MsoNormal">For further realism, opponents
dont just stand there and allow you to shoot their brains out; they slink
around the room, cower behind corners, run for cover, pounce at you from a
shadowy area, or run up and get physical. They also showcase some smart AI,
momentarily pausing to ditch a weaker weapon for something more deadly if they
think Ethans active arsenal has got them bested. Weapons feature damage,
speed, and blocking ability statistics, and whenever Ethan spots a potential
replacement stats from both weapons display on-screen so players can decide if
theyd rather switch or keep what theyve got. <br /><p class="MsoNormal">A lot of the games content is paced between fighting off
psychotic derelicts and tracking down serial killers, and for the latter action
Monolith included a slew of high-tech gadgets: a UV light, a gas spectrometer,
and a camera are just some of the forensic tools Ethan uses to hunt his madmen.
The gadgets help him locate clues that he can relate back to base via his cell
phone or video PDA, which the team in turn uses to offer the player advice and
give case updates. The real difficulty in developing Condemned has more to do
with balancing its pace and keeping gamers attention than just making the game
pretty (or in this instance, gruesome); however, all reports indicate that Monolith
has done a fantastic job  Condemned lures you in with its bloody intrigue and
keeps you there with packs of insane, attacking hobos. Its a strange formula,
but it works.<br /><br />Condemneds sinister presentation  a significant factor in
any psychological thriller, game or cinema  is ominous and intense a la <em>Seven</em> (or <em>Se7en</em> if youre really hardcore). The game features dark, morbid
environments that usually consist of condemned buildings, old department
stores, abandoned subways, and one really intimidating library. Monolith
occasionally displays a light grain filter on-screen to unsettle the player,
while the detailed, gritty environments smothered in shadows and teaming with
fiendish crazy people take care of the rest. The games dynamic lighting only
adds to the intense atmosphere as it softly illuminates a room or brightly
shines from the beams of Ethans flashlight into the mauled face of a killer. <p class="MsoNormal">The
crisp, disturbing visuals are enhanced by Condemneds superb, spine-tingling
audio. Opponents release blood-curdling screams as Ethan slaughters them with
one of his four grisly finishing moves; thuds or cracks from Ethans pipes
beating flesh and breaking bones resonate firmly; and the minor ambient noises
 footsteps, rustling, etc., - alert the player to an enemy presence. The
voiceacting is very well-done and, most importantly for this genre, believable.
You can sample a piece of Condemneds prequel, including its dramatic
atmosphere and heightened sound quality at the games official <a href="http://www.condemnedthegame.com/en/prequel/flash.html" target="_blank">site</a>, and it's definitely worth a look.<br />

<p class="MsoNormal"><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/>



<p>As November 22 draws near, fans of the psychological
thriller genre presented on both the videogame and cinema stage will be
clamoring for Segas dramatic, foreboding action game. Condemned: Criminal Origins is the most unique title in the Xbox 360s
launch line-up, and the only game that warrants an<em> immediate</em> 360 purchase. If youre sick of stupid zombies or
otherworldly creatures but love that dark, twisted <em>Silence of the Lambs</em> atmosphere, youd better grab a copy of Condemned
 those serial killers arent going to put themselves away, and it's unlikely that another game like it will soon release.<p><span style="font-size: 12pt; font-family: &quot;Times New Roman&quot;;"> </span>
]]></description>
<pubDate>Mon, 07 Nov 2005 00:02:40 -0600</pubDate>
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