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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>GB Review: Midnight Club LA Remix (PSP)</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/gb_review_midnight_club_la_remix_psp</link>
<guid>http://www.gamebump.com/go/gb_review_midnight_club_la_remix_psp</guid>
<comments>http://www.gamebump.com/go/gb_review_midnight_club_la_remix_psp#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/gallery/w/500/999.jpg" alt="" alignment="" border="0"></p><img style="border: 0px none ;" alt="" src="http://gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" alignment="" border="0"><br><span style="font-weight: bold;">Midnight Club LA Remix</span> is a competent racer with few niggling issues and annoyances. The portable version holds up well to its fully featured console cousins and for an arcade style racing game on the go you're unlikely to come across a better example of the genre at the moment, but it's far from a must have title if you're not really in the market for a portable racing game. <span style="font-style: italic; font-weight: bold;">It's worth a buy if you're interested in a racer that's not tethered to a television.</span><br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br>Every once in a great while, in every field, in any genre, there is a title that exemplifies, redefines, and generally leaves everyone else involved in the business both gob-smacked and flabbergasted. Midnight Club LA Remix for the PlayStation Portable is not such a title, but it is a competent arcade racer spread across the cities of Los Angeles and Tokyo where you can pop parking brakes and bust nitrous boosts to your heart's desire. While it exhibits a few issues it ultimately proves itself to be a fun title.<br><p><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=81"> Launch Gallery: <b>Midnight Club LA Remix</b></a><br />
<a href="http://www.gamebump.com/?gallery=81&showpic=990"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/990.jpg" /></a><a href="http://www.gamebump.com/?gallery=81&showpic=991"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/991.jpg" /></a><a href="http://www.gamebump.com/?gallery=81&showpic=992"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/992.jpg" /></a><a href="http://www.gamebump.com/?gallery=81&showpic=993"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/993.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (15 images)</span></div></p><p></p><br>As with any arcade style racer, realism takes a backseat to outlandish physics, over-the-top crashes, and general mayhem. The gameplay is flawed at times, but ultimately enjoyable. The game engages you by using the city as a glorified menu system allowing you to chose races and upgrade your car at your will once you unlock the features. While this is enjoyable to an extent, it feels like a chore after a while -- considering how you're forced to endure at least two healthy loading screens merely to accomplish any task. Once you arrive at your destination you can look forward to a one to five minute race followed by some more loading screens. Repetition of races is also a minor gripe that should be considered.<br><br>The racing itself is a blast, the sense of speed is very real, and the turning on most cars feels just right once you get a hang of how to handle each of your cars. The AI controlled races vary from laughably pathetic to fiendishly difficult. While this is not a bad thing it's difficult to find races where there is a definite sense of being in just the right spot for an exciting finish which is somewhat of a let down. On a related note, which explains the lack of exciting finishes to a degree, the AI does not resort of "rubber banding" their way back up to you when you're in the lead or vice-versa. The car modification system is exceptionally robust and the number of modifications available for each individual car is nothing short of astounding. <br><br>The game's sound is difficult to quantify. The racers and main character all feature voice acting that's subpar across to board, and the dialogue is beyond poorly written unless you consider 2 Fast 2 Furious to be the apex of screenwriting prowess. That being said, there is a certain campy value that the dialogue and voice acting adds that makes the game endearing or at least mildly amusing the first few times you hear the insults that are thrown about by the other racers. The music is a standard faire of rap, electronic, hip hop, and rock songs. Featuring nearly 100 musical tracks the selection is anything but constrained, and the long list of artists should almost guarantee that there is at least once act that you're interested in listening to. Unfortunately most of the races are shorter than the songs included in the game so the music is often cut short by the lack of a continuation feature. <br><p><img src="http://www.gamebump.com/images/gallery/w/500/998.jpg" alt="" alignment="" border="0"></p><br>The graphics are generally sharp with minimal pop up when moving. Upon closer inspection the textures are rather drab and lack much in the way of definition, but this is hardly a deal breaker since this is really only noticeable when you're stopped and looking directly at an object (which really isn't the point of a racing game, is it?) The cars themselves look as if they were recreated with care and the cities seem as if a great deal of forethought was put into their design. Each city has defined districts that differ in appearance from the rest of the city, and the streets seem to flow comfortably in such a manner that doesn't punish the player too badly for making a wrong turn. All things considered it's an attractive visual package for a portable racer.<br><br>Midnight Club LA Remix is a passable effort at an arcade racer that while falling short on a few points manages to create an enjoyable casual experience for a portable racing title. The loading screens sort of detract from the pickup-and-playability of the title, but if you've got an extra moment or two it may just be worth your while to put rubber to the streets of LA and Tokyo during your free time. Far from redefining the genre the game offers an experience that is generally pleasing and engaging.&nbsp; <br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=midnight club la remix&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY MIDNIGHT CLUB LA REMIX AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Mon, 24 Nov 2008 11:48:26 -0600</pubDate>
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<title>Club Nintendo Turns its Baleful Eye Towards American Soil.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/club_nintendo_turns_its_baleful_eye_towards_american_soil</link>
<guid>http://www.gamebump.com/go/club_nintendo_turns_its_baleful_eye_towards_american_soil</guid>
<comments>http://www.gamebump.com/go/club_nintendo_turns_its_baleful_eye_towards_american_soil#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img style="width: 185px; height: 167px;" src="images/upload/y0pre2p4feevj6nsy7aa5yp3.jpg" alt="" alignment="" border="0"></span></p>
<br>Wide spread panic ensues as word of Club Nintendo<span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"></span>
 setting up point-shop stateside reaches the general populace.&nbsp; This is not a joke, lock up your wives and daughters because Americans may soon be exposed to such things as: <a href="http://en.wikipedia.org/wiki/Tingle%27s_Balloon_Fight_DS">Tingle's Balloon Fight</a>, <a href="http://en.wikipedia.org/wiki/Exclamation_Warriors_Sakeburein">Zekky&#333; Senshi Sakeburein</a>, and the exceedingly awesome <a href="http://en.wikipedia.org/wiki/Image:SFCC_Unboxed.jpg">Super Famicom classic controller</a>.&nbsp; Granted, it's not likely that these will be released in America, but we can only hope.<br><br><br>In other regions the club is known for making available otherwise unreleased games, and for doling out exclusive accessories.&nbsp; The club's opening date is undisclosed, but it's said to be sometime this holiday season.<p></p><p></p>
]]></description>
<pubDate>Thu, 02 Oct 2008 18:36:24 -0500</pubDate>
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<title>Midnight Club: Los Angeles Box Art Unveiled</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/midnight_club_los_angeles_box_art_unveiled</link>
<guid>http://www.gamebump.com/go/midnight_club_los_angeles_box_art_unveiled</guid>
<comments>http://www.gamebump.com/go/midnight_club_los_angeles_box_art_unveiled#</comments>
<description><![CDATA[Hot off the press this morning from Rockstar Games is the box art of Midnight Club: Los Angeles for the PlayStation 3 and Xbox 360. Enjoy!<br><br><p><img style="width: 148px; height: 209px;" src="http://www.gamebump.com/images/upload/8ot7e2s4dxgnz4k1j27zlekc.jpg" alt="" alignment="" border="0"> <img style="width: 164px; height: 187px;" src="http://www.gamebump.com/images/upload/gy5jyhftdc1hlelvawocqyw8.jpg" alt="" alignment="" border="0"></p>Hit the read more for the larger images.<br><p></p><p></p><p><img src="http://www.gamebump.com/images/upload/8ot7e2s4dxgnz4k1j27zlekc.jpg" alt="" alignment="" border="0"></p><p></p><p><img src="http://www.gamebump.com/images/upload/gy5jyhftdc1hlelvawocqyw8.jpg" alt="" alignment="" border="0"></p>]]></description>
<pubDate>Thu, 24 Jan 2008 10:04:58 -0600</pubDate>
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<title>The Club Demo Now Available in North America</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/the_club_demo_now_available_in_north_america</link>
<guid>http://www.gamebump.com/go/the_club_demo_now_available_in_north_america</guid>
<comments>http://www.gamebump.com/go/the_club_demo_now_available_in_north_america#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/xb360.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Some good news for Xbox 360 gamers in the US today, as The Club demo that was previously made available to Australia, Europe, and New Zealand is now up for download via the Xbox Live service. <br><br>Not a lot of perky bits of information have been filtered from the Microsoft camp since its little <a href="http://gamebump.com/go/experiencing_call_of_duty_4_halo_3_connection_issues_since_christmas">holiday hiccup</a>, aside from a free download of <a href="http://gamebump.com/go/microsoft_announces_free_xbla_game">Undertow</a> that no one cares about anyway (why not arrange a price point and let me download one XBLA game I actually want), but at least the demos continue. And everyone loves the demos.<br><br><br>]]></description>
<pubDate>Tue, 22 Jan 2008 12:20:01 -0600</pubDate>
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<title>New NRA Gun Club Screenshots</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/new_nra_gun_club_screenshots</link>
<guid>http://www.gamebump.com/go/new_nra_gun_club_screenshots</guid>
<comments>http://www.gamebump.com/go/new_nra_gun_club_screenshots#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>Crave Entertainment has released eight new screenshots of NRA Gun Club for the PlayStation 2. Enjoy!
<p>]]></description>
<pubDate>Wed, 06 Sep 2006 19:49:00 -0500</pubDate>
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<title>New Media For Gun Club, The Non-violent Shooter</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_media_for_gun_club_the_nonviolent_shooter</link>
<guid>http://www.gamebump.com/go/new_media_for_gun_club_the_nonviolent_shooter</guid>
<comments>http://www.gamebump.com/go/new_media_for_gun_club_the_nonviolent_shooter#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Crave Entertainment has published a slew of screenshots and details regarding its <a href="http://news.gaminghorizon.com/media2/1146687060.3954.html" target="_blank">E3 lineup</a>, beginning with Gun Club, a &quot;non-violent arcade shooter [that] allows gamers to enter the shooting range, steady their nerves, and take aim at the bull's-eye&quot;.The game puts over one hundred faithfully recreated firearms in the hands of the player who can try his or her skill in a wide range of immersive 3D practice environments, from indoor ranges with paper bulls eyes, to hillsides with targets or flying sporting clays. A certification mode challenges would-be sharpshooters skills, and detailed descriptions and information for every firearm make it a must-have for gun collectors and enthusiasts. Key features:Over 100 firearms to choose from  current consumer models, LE/military &amp; specialty modelsDetailed descriptions and other details for every firearmQuick Match Mode: Allows players to pickup and play; choose from over 15 realistic shooting challenges; play with any unlocked weapons in any unlocked environment; head-to-head challenges offer competitive gameplay for 1-8 players Certification Mode: 8-stage Certification program allows players to learn how to properly use the various firearms in the product; 4 classes of firearms, each with various levels of Certification; unlock new guns, environments, and challenges by progressing through the program; turn-based gameplay for 1-8 players10-12 unique gameplay settings  from close-range shooting galleries to expansive open terrain for long-range targetingFocus on firearms with no blood and no violenceGun Club is slated to release in summer 2006 and carry an MSRP of $19.99. Enjoy the screens.
]]></description>
<pubDate>Fri, 05 May 2006 20:46:00 -0500</pubDate>
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<title>Sega Officially Unveils The Club</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/sega_officially_unveils_the_club</link>
<guid>http://www.gamebump.com/go/sega_officially_unveils_the_club</guid>
<comments>http://www.gamebump.com/go/sega_officially_unveils_the_club#</comments>
<description><![CDATA[Sega of America, following its official E3 lineup announcement, has announced further details for The Club (working title) on next-generation consoles. The game is the latest project from UK developing house Bizarre Creations (<em>Project Gotham Racing 3</em>), and is a third-person shooter that will &quot;showcase the capabilities of nex-gen consoles, maximizing the graphical and audio technology available to deliver a visually stunning and action-packed gameplay experience&quot;.<br /><br /><blockquote><em>The Club is a loosely organized and highly illegal underground entity. For most people, The Club exists only as an urban legend  a game where criminals are paid huge amounts to carry out gunfights and where online spectators view, gamble and cheer them on in a deadly game of skill. Yet the rumours are true. People are getting rich. People are dying. The first task is to survive, but according to their rules - quickly, relentlessly and with style.</em></blockquote><br />&quot;The Club simply delivers that visceral thrill of high-stakes gambling and tosses in a heavy dose of frenzied gunplay,&quot; said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. &quot;Bizarre Creations has a incredible track record and now they bring the innovation, both technical and creative, shown in the racing genre and have applied it to the shooter category.&quot;<br /><br />Bizarre Creations will be showing the title behind closed doors at Sega's booth in the South Hall, #946, to select press (though a sneak preview video will be present for the public). Don't be surprised if Sega reveals new media for The Club during E3.
 Originally written by Shiva Stella]]></description>
<pubDate>Fri, 05 May 2006 17:55:00 -0500</pubDate>
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<title>Midnight Club 3 Release Date Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/midnight_club_3_release_date_announced</link>
<guid>http://www.gamebump.com/go/midnight_club_3_release_date_announced</guid>
<comments>http://www.gamebump.com/go/midnight_club_3_release_date_announced#</comments>
<description><![CDATA[<p>Rockstar Games has announced a release date for their upcoming racer Midnight Club 3: DUB Edition.</p><p>The game is scheduled to ship for the Playstation 2 and Xbox on April 12th, 2005. DUB Edition lets you race through the streets of Atlanta, Detroit and San Diego. The game also looks to feature eight-player online support and vehicle custimizations.</p><p>Though we now have the date for the Playstation 2 and Xbox, Rockstar didn't give any date for the PSP version yet.</p> Originally written by Brian Mohr]]></description>
<pubDate>Fri, 03 Feb 2006 12:25:00 -0600</pubDate>
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<title>GH Review: Midnight Club 3: DUB Edition (PSP)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_midnight_club_3_dub_edition_psp</link>
<guid>http://www.gamebump.com/go/gh_review_midnight_club_3_dub_edition_psp</guid>
<comments>http://www.gamebump.com/go/gh_review_midnight_club_3_dub_edition_psp#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Brian Mohr.</p>
<img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/><br /><br />Although Rockstar isnt bringing their biggest franchise over to the PSP quite yet, they did wet our appetites with one of their secondary hits in Midnight Club 3: DUB Edition. DUB brings portable gaming to a new level with impressive graphics, a slew of options and the wonderful free-roaming atmosphere were all accustomed to; this isnt to say that the game is without faults.<br /><br /><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/><br /><br />Overall, players will be very impressed with the conversion of Rockstars hit racer. Unlike other games that have come to Sonys new handheld, Midnight Club 3 is not a scaled-down version of the console title; instead it packs just as much punch. The game keeps the free-roaming experience fully intact which fits the handheld perfectly and means youll be able to drive through all three cities  San Diego, Detroit, and Atlanta  discovering landmarks, racing the competition and building your garage of vehicles and money. All the cities look impressive and are intricately designed.<br /><br />The game features multiple modes, including quick race, arcade, career and multiplayer. Most of your time will be spent in career mode as you race the competition and win money that helps you buy upgrades and new cars. The number of upgrades and cars available is incredible  Rockstars portable version offers just as many as its console brother, and if youre not a car nut you can use the auto-upgrade feature instead. <br /><br />One of the biggest features for any game, especially a driving title, is the control scheme. Thankfully Rockstar made sure that youll have no problem. In some games the PSPs analog nub can be difficult to maneuver, but in Midnight Club 3 it controls wonderfully. Your other buttons are just as properly sensitive and plainly laid out; X controls the gas, square nitro release, R handbrake, and L weight transfer. Its very easy to get accustomed to the controls and the career mode works you through them comfortably.<br /><br />The multiplayer feature is also impressive as it gives you multiple options in ad hoc, including paint, capture the flag and tag modes. Each of them you can play with four-six players.<br /><br />Finally the sound for Midnight Club 3 is very solid. The urban hip-hop and rap is still there and that is all dependent on a players choice, but more importantly the sounds of the cars running and tires screeching really makes you feel like youre apart of the experience.<br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/><br /><br />Certainly the biggest problem for Midnight Club 3: DUB Edition is the loading time. Each accounts for up to and over one minute in length. That may not seem like a lot as an onlooker, but when you have to wait every time you change menus or select a game it becomes exhausting and extremely agitating. This is particularly upsetting when you consider that each race runs between one and three minutes long and youre spending about one-third of your time waiting for the game to start. Thankfully the only time you dont wait is when you want to redo a race.<br /><br />A few other faults present include a slightly slow framerate, dark backgrounds that can present problems while racing and the lack of online multiplayer. The framerate issue isnt much of a problem during the race except that it does make you feel like youre not going that fast, although the bigger issue in relation to it is that when youre in the garage youll notice jumps when youre selecting between vehicles or upgrades.<br /><br />The dark backgrounds can be a nuisance because sometimes either walls, cars or arrows can be difficult to make out on the small screen especially in the darkness and fog. One way to solve this problem is to brighten your screen; I noticed this helped but didnt completely solve the problem.<br /><br />Finally, the lack of online multiplayer is very disappointing particularly with such an impressive racer like Midnight Club. I would have rather waited a few more months for the opportunity to take the ad hoc experience online. This certainly would have been a perfect title to put such a feature on.<br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/><br /><br />Overall, Midnight Club 3: DUB Edition is probably one of the best PlayStation Portable titles in stores and brings the full console experience to a handheld, both in terms of graphics and console options. The game looks and feels amazing and the controls are easy to pick up and play. The game falls flat when it comes to the load times which are intolerable at up to and including one minute. Sadly the game also doesnt include online play either, a disappointing drawback. In the end, if youre willing to wait out the load times then youll be pleasantly surprised with one of the best titles out for the PSP to date. <br /><br />
	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8&size=20" alt="GAMEPLAY: 8" /> <br />
The controls are simple and easy to pick up. The racing is competitive and fun.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8.9&size=20" alt="GAMEPLAY: 8.9" /> <br />
The cities, cars and environments are very well designed  even the dark fog looks impressive.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8.8&size=20" alt="SOUND: 8.8" /> <br />
The music is a matter of personal opinion, but the engine sounds and tire screeches are nice.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 6.8&size=20" alt="FUN FACTOR: 6.8" /> <br />
When you get to play, the game is fun, but sadly the load times drag down the experience.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.5&size=20" alt="REPLAY VALUE: 8.5" /> <br />
Theres plenty to see and do. Career mode will give you a lot to play; add to that ad hoc.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8.2 &size=23" alt="TOTAL SCORE: 8.2" />

]]></description>
<pubDate>Wed, 06 Jul 2005 19:44:00 -0500</pubDate>
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<title>GH Preview: Midnight Club 3: DUB Edition (PSP)</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/gh_preview_midnight_club_3_dub_edition_psp1</link>
<guid>http://www.gamebump.com/go/gh_preview_midnight_club_3_dub_edition_psp1</guid>
<comments>http://www.gamebump.com/go/gh_preview_midnight_club_3_dub_edition_psp1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p><p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>The best-selling PlayStation 2 and Xbox title, Midnight Club 3: DUB
Edition, is headed to the PSP and is shaping up to be one hell of a
title. This will be the first PSP title out of the Rockstar Games
studios and the company is giving the gamer lots of features. You have
customizable licensed cars, three open cities to race in, multiplayer
action, and several modes.
<p>Gamers will be able to tweak their car inside and out. For example,
you can do custom paint jobs, change out your rims, purchase body kits
to make the car look like a mean machine, and much more. Upgrades for
performance parts range from suspension to superchargers. The blur is
back this time around! Rockstar San Diego found a way to make the gamer
feel the sense of speed on a small screen.
<p>Three cities  Atlanta, San Diego, and Detroit  will all be
open for racing. Each city is rebuilt for the PSP, so expect all the
shortcuts, secrets, and side streets. It's all there! Rockstar is also
hard at work with a new mode called &quot;On The Go&quot;. The mode will be meant
for people who don't have large amounts of time to play and will be
able to play in sessions. Multiplayer capabilities will also be
integrated for ad-hoc and online. Up to six players will be able to
play in each game.&nbsp;&nbsp;<p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p> From the recent screenshots, the game
is shaping up to be a fantastic title. The On The Go mode seems very
interesting. I can't wait until they release more information
concerning that. It will be a great way for people who are in the
subway, bus, or car to play in short intervals rather than hours.
Online is definitely a plus here too.&nbsp;]]></description>
<pubDate>Fri, 13 May 2005 23:49:41 -0500</pubDate>
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<title>GH Review: Midnight Club 3: DUB Edition (PS2)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gh_review_midnight_club_3_dub_edition_ps2</link>
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<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p><p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/><p>Did you know that Rockstar makes more than just car-stealing games? Thats right, they also make car-driving games. <p>Ive always been a fan of the Midnight Club series. Midnight Club: Street Racing was my favorite PS2 launch title, and it actually started the contemporary street racing addiction as it came out a year before Vin stole our hearts in <em>The Fast and the Furious</em> and three years before Electronic Arts pretended to have invented the concept with Need for Speed Underground. Midnight Club had a simple concept: drive around a city at night, look for people to race, beat them and win their car (which was usually better than yours). This simple and addictive gameplay came through with 2003s Midnight Club II but, in order to keep up with the times, Rockstar teamed up with DUB magazine to turn Midnight Club 3 into a full-blown car modification powerhouse.<p>&nbsp;<img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/><p /><p>Midnight Club 2s frantic and simple gameplay is back, in this amped up sequel that kicks everything you thought you knew about street racing games in the face. Unlike in previous games where the cars are phony and few, here we have over 50 actual cars and darn near a thousand actual modifications, from body kits to vinyl decals to ridiculously oversized spoilers. Licenses come in four classes, including the ever-popular import tuners, midsized sedans and sport scars (like Honda Civics and Toyota Supras) that kids these days love to dump thousands of dollars on customizing; luxury cars of the Lexus and Cadillac sort; American muscle cars, classic Vettes and Mustangs; and chopper, Harleys and custom rides.  <p>In the career mode, the meat of the game, youre started off with a few bucks over $22,000 to pick out a car and make it yours. From then on, youll have to start earning your own cash by winning races and championships. Like MC games past, you do this by cruising around San Diego, Atlanta, and Detroit (the second two youll need to unlock) and looking for races or racers. A handy in-game map gives you a full view of the available challenges, and will even allow you to set your targeting system to get you to a specific race. While cruising, youre presented with standalone city races, often with relatively small prizes; racer challenges, where you can team up with another gearhead like yourself and race with his crew for a while; club races, where you can join car class-specific clubs; and some tournaments, where you have to come out on top through three to six sequential races. <p>Races themselves vary as well; not only are we limited to the straight circuit races were used to, as theres a new ordered race mode where you just go from checkpoint to checkpoint to get to the finish, and a frantic dash race that lets you loose miles away from the finish and leaves it up to you how you want to get there; all of these taking place in a hectic cityscape thats just rattled with cars, buses, and trains.<p>With the sheer number of race types available, the hundreds of individual race challenges, and the millions of customization options available, its practically impossible for this game to get boring. Rightly so, as even the most focused gamer wont be able to finish the game in under 30 hours.<p>It doesnt matter if there are a million ways to race, though, if the racing itself isnt any good. Unlike NFSU and its selection of clones, Midnight Club 3: DUB Edition shines in absolutely every aspect, driving especially. The arcade-style controls are very responsive, and each vehicle responds realistically depending on how you have it tuned. I had a huge problem with MC2 being painfully difficult after a short while, and the geniuses at Rockstar San Diego have fixed that problem swimmingly. In this game, AI racers react dynamically based on your past performance. If youve been sucking it up for a few races, the game figures out that you must be having a bad day and tones down the competition. No longer do you need to restart an entire race if you screw up one turn, like Ive been conditioned to from previous games. I was surprised how I was able to drop from first to fifth then pull back into first before the race completed. For a MC game, this is huge.<p><p>If youre bored with the career mode  youre a very difficult person to be around, Im sure  but there are even more modes for you to chew on. If youre just itching for a no-strings-attached race, the arcade mode should fit the bill, and if youre still addicted to the race builder option from Excite Bike on the NES, the race editor mode will be your latest vice. Whats more, this racing game has an online mode. Does GT4 have that? Nooo.<p>If youre one of those nuts with a PlayStation 2 Network Adapter, youll love the online mode here. Its got stat tracking, buddy lists, custom clubs (like clans, only spelled different), and eight player races that have a sort of server load-balancing system that will transfer the game server over another player if the host drops out. Ive never seen a PS2 game with so many Xbox Live-type features.<p>&nbsp;&nbsp;<img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/><p>The graphics on this game are amazing, theres definitely a sense of fluidity and speed that most racing games lack, but sadly the PS2 doesnt quite stand up to the Xbox version of this game. Theres no widescreen or progressive scan in the PS2 version, and the particularly beautiful weather effects can pull the framerate down to a sputter if theres too much going on at once. The graphics are better than most other racing games on the planet, but its not quite up to GT4s or Burnout 3s level.<p>While the game claims to have over 100 licensed songs, it always seemed like I was hearing the same five songs over and over. No songs particularly stand out, while other games like Burnout 3 have much more memorable soundtracks. <p>One of the things that I miss from previous games is the characters they developed for other racers; they had their own styles, cars, attitudes, and even had little animated avatars. In Midnight Club 3, other racers are just names on a screen and voices through the speakers; theyve got no characters or presence. The only fleshed-out character is &quot;six-one-nine&quot;, the owner of the garage where you buy and trick out all your cars.<p>&nbsp;<img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/><p>If youre bothered by the boring realism of Gran Turismo 4, or tired of the watered down, trying-too-hard staleness of Need For Speed Underground, this game should keep your butt tied to the couch. The graphical hiccups shouldnt keep you from experiencing this unbelievably addictive gameplay. Midnight Clubs I and II were already great, but this game is miles ahead of anything weve seen in the genre.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 10&size=20" alt="GAMEPLAY: 10" /> <br />
Controls are tight, modifications are great, and racing is just perfect.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 9.5&size=20" alt="GAMEPLAY: 9.5" /> <br />
While the game looks great, the lack of widescreen and prog. scan is a bit irritating.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7.4&size=20" alt="SOUND: 7.4" /> <br />
Everything sounds fine, but the soundtrack just doesnt do it for me.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 10&size=20" alt="FUN FACTOR: 10" /> <br />
Drivings fun, customization is fun, multiplayer is fun, and exploration is fun.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.8&size=20" alt="REPLAY VALUE: 8.8" /> <br />
The extra modes and slick multiplayer give you plenty to do til MC4.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 9.1 &size=23" alt="TOTAL SCORE: 9.1" />

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<pubDate>Tue, 26 Apr 2005 21:15:00 -0500</pubDate>
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