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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>E3 2008: Animal Crossing: City Fok, Wii Speak Screenshots</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/e3_2008_animal_crossing_city_fok_wii_speak_screenshots</link>
<guid>http://www.gamebump.com/go/e3_2008_animal_crossing_city_fok_wii_speak_screenshots</guid>
<comments>http://www.gamebump.com/go/e3_2008_animal_crossing_city_fok_wii_speak_screenshots#</comments>
<description><![CDATA[Nintendo has unveiled new screenshots of Animal Crossing: City Folk on the Wii, including two shots of the new Wii Speak accessory.<br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=52"> Launch Gallery: <b>Animal Crossing City Folk</b></a><br />
<a href="http://www.gamebump.com/?gallery=52&showpic=621"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/621.jpg" /></a><a href="http://www.gamebump.com/?gallery=52&showpic=622"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/622.jpg" /></a><a href="http://www.gamebump.com/?gallery=52&showpic=623"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/623.jpg" /></a><a href="http://www.gamebump.com/?gallery=52&showpic=624"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/624.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (14 images)</span></div>]]></description>
<pubDate>Tue, 15 Jul 2008 14:00:11 -0500</pubDate>
</item><item>
<title>Some Curious Imagery for Kingdom Hearts, Final Fantasy Fans</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/some_curious_imagery_for_kingdom_hearts_final_fantasy_fans</link>
<guid>http://www.gamebump.com/go/some_curious_imagery_for_kingdom_hearts_final_fantasy_fans</guid>
<comments>http://www.gamebump.com/go/some_curious_imagery_for_kingdom_hearts_final_fantasy_fans#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/g2bergb81lqws0h2rfme6bh7.jpg" alt="" alignment="right" border="0"></span></p>Our friends over at Gamefront have posted new magazine imagery <span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"></span>of several hot titles currently being developed in Japan, which you can view at the links below. I'm beginning to wonder what Square is doing to my precious Kingdom Hearts (excluding KH2) series...<br><ul><li><a href="http://www.imagebam.com/image/feb37a1552917">Kingdom Hearts 358/2 Days</a></li><li><a href="http://www.imagebam.com/image/f52bd71553010">Kingdom Hearts: Birth by Sleep</a></li><li><a href="http://www.imagebam.com/image/c8f48a1553127">Sim City DS 2</a></li><li>Dissidia: Final Fantasy (<a href="http://www.imagebam.com/image/35593c1552532">1</a>, <a href="http://www.imagebam.com/image/2876e21552533">2</a>, <a href="http://www.imagebam.com/image/8108041552534">3</a>)</li></ul><br>]]></description>
<pubDate>Wed, 26 Dec 2007 14:44:45 -0600</pubDate>
</item><item>
<title>GH Review: SimCity DS (DS)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_simcity_ds_ds</link>
<guid>http://www.gamebump.com/go/gh_review_simcity_ds_ds</guid>
<comments>http://www.gamebump.com/go/gh_review_simcity_ds_ds#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Brian Mohr.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Plenty of other classic titles have made their way over to
the Nintendo DS after being largely successful on the original consoles. So
its no surprise that the classic city builder SimCity has made its way to the
Nintendo handheld too. Although it features the same addictive gameplay all the
previous versions do, the experience isnt quite the same with SimCity DS.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">First and foremost, Electronic Arts didnt mess with the
formula that makes the game successful, allowing players to take on the role of
mayor and giving you the opportunity to build a city as you see fit. Just like
in every other version, players are responsible for building residential,
commercial and industrial properties and keeping everything in perfect harmony.
Of course its much more detailed than that as you must build roads, power
lines, water towers, hospitals, schools, police, fire stations and much more.
Accomplishing that feat and keeping the city vibrant while still balancing the
budget and making your citizens happy is what makes the game addictive and
thankfully EA didnt mess with that formula.



<p class="MsoNormal">In addition, the game features an extensive tutorial in case
you arent familiar with the city building experience. SimCity DS features 15
lessons that break down everything you need to know before getting to work. It
was a solid inclusion as the game can overwhelm some players if jumped into too
quickly.



<p class="MsoNormal">Finally, there are some unique minigames thrown in to make
things a little more interesting. These include blowing into the microphone to
put fires out, using the stylus to do fireworks and more. One final item of note
is the mail system, which enables you to communicate with other mayors. Its a
nice touch, although not utilized much.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Although SimCity does bring the city building experience to
your handheld, there are a lot of issues that werent quite dealt with. The
biggest is the controls which utilize the touch screen for a majority of the
game. Players can move with the d-pad, but selecting items and building the
city requires the point and click interface. It seems like itd work well, but
the grid is so small that you often find yourself building in the wrong area.
It is a nuisance and very frustrating. Thankfully EA at least put in an undo
button to fix any mistakes you may make although if you demolish something it
is gone; there is no do over.



<p class="MsoNormal">The controls arent the only issue though as the graphics
for SimCity are poor. The character design of your citizens and advisor are
simplistic and then the actual city looks like a dump. There are some details
in buildings, but more often the textures and color scheme make most of the
environment uninteresting. This is particularly frustrating when you consider
the impressive graphics in other games on the handheld.



<p class="MsoNormal">Meanwhile, the sound isnt much better, but at least thats
understandable. There are some sound effects that are ok and the music isnt
irritating, but its hardly interesting either. 



<p class="MsoNormal">Finally, its hard to see who this game is actually geared
towards. Its too complex for younger children, but it is on the Nintendo DS
and still is SimCity. Not exactly the game most children are lighting up to
play.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Although theres a lot of potential here, Electronic Arts
didnt quite hit the mark with SimCity DS. The game brings the popular city
builder experience to the Nintendo handheld, but it comes at a cost. The
controls are much less desirable as are the graphics and sound. Simply put,
SimCity doesnt seem to work well on the DS and makes you realize that a good
idea can be implemented unsuccessfully. 


	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 6.9&size=20" alt="GAMEPLAY: 6.9" /> <br />
The gameplay is solid although frequently the stylus is more trouble than a benefit.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 5.8&size=20" alt="GAMEPLAY: 5.8" /> <br />
The characters and city are unappealing.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 5.7&size=20" alt="SOUND: 5.7" /> <br />
The sound effects are mediocre and the music is generic.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 6.8&size=20" alt="FUN FACTOR: 6.8" /> <br />
The problems hurt the experience, but otherwise it is just as addictive as any other </p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 8.1&size=20" alt="REPLAY VALUE: 8.1" /> <br />
The one thing is that SimCity DS will keep you busy for a long time.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.7 &size=23" alt="TOTAL SCORE: 6.7" />


		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=SimCity DS&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY SIMCITY DS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Sun, 29 Jul 2007 17:14:00 -0500</pubDate>
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<title>Rockstar Registers New GTA Game?</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/rockstar_registers_new_gta_game</link>
<guid>http://www.gamebump.com/go/rockstar_registers_new_gta_game</guid>
<comments>http://www.gamebump.com/go/rockstar_registers_new_gta_game#</comments>
<description><![CDATA[<p>Rockstar has plans for another Stories game most likely for the PlayStation Portable in the future.</p><p>The company today registered the trademark for Grand Theft Auto: Vice City Stories. It's not too surprising considering there was an expectation for another game already on the PSP. Of course at this time, Rockstar hasn't officially confirmed anything and we'll have to wait for more details as they come about.</p> Originally written by Brian Mohr]]></description>
<pubDate>Thu, 26 Oct 2006 21:52:00 -0500</pubDate>
</item><item>
<title>Carbon In Your Pocket: New Screens From NFS Carbon On The PSP</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/carbon_in_your_pocket_new_screens_from_nfs_carbon_on_the_psp</link>
<guid>http://www.gamebump.com/go/carbon_in_your_pocket_new_screens_from_nfs_carbon_on_the_psp</guid>
<comments>http://www.gamebump.com/go/carbon_in_your_pocket_new_screens_from_nfs_carbon_on_the_psp#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Evan Lahti.</i></p>Power-sliding to us from Electronic Arts today are a group of new screens from Need For Speed Carbon: Own The City. Set for release on Halloween, the title features &quot;crew-based&quot; racing where you'll compete for territory with other racing teams, as well as more than 25 tunable licensed vehicles. Check out the images below. ]]></description>
<pubDate>Wed, 11 Oct 2006 08:14:00 -0500</pubDate>
</item><item>
<title>2K Games Announces CivCity: Rome</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/2k_games_announces_civcity_rome</link>
<guid>http://www.gamebump.com/go/2k_games_announces_civcity_rome</guid>
<comments>http://www.gamebump.com/go/2k_games_announces_civcity_rome#</comments>
<description><![CDATA[<p>2K Games has announced the upcoming release of CivCity: Rome.</p><p>The game will allow players to build Rome from the ground up. The city will start out as&nbsp;a small settlement and it is your goal to build it into an imperial power. Along the way you'll be given the opportunity to build the city up with various buildings including amphitheatres, legionnaire forts, gladiatorial schools, weapons workshops and more. </p><p>&quot;Firefly has a long history with the city building genre,&quot; said Simon Bradbury, Director at Firefly Studios. &quot;CivCity: Rome is our latest take on the theme and with the influence of Civilization, it's certain to be the best yet.&quot;</p><p>CivCity: Rome is scheduled to release summer 2006 for the PC.</p> Originally written by Brian Mohr]]></description>
<pubDate>Wed, 26 Jul 2006 13:09:00 -0500</pubDate>
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<title>Cryptic Studios Hiring For New MMOs</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/cryptic_studios_hiring_for_new_mmos</link>
<guid>http://www.gamebump.com/go/cryptic_studios_hiring_for_new_mmos</guid>
<comments>http://www.gamebump.com/go/cryptic_studios_hiring_for_new_mmos#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Those of you eager to break into the gaming industry may be interested to know that Cryptic Studios, the team behind both City of Villains and City of Heroes, is looking for new talent to join its development staff - and you don't have to be a programmer to score a job.Were looking for the best, whether you are a proven industry veteran or a new college grad who wants to break into the business, said Michael Lewis, President of Cryptic Studios. If you want to work on cutting-edge technology and designs centered around making games easy to build and fun to play, then this is the place for you. You wont be surprised to know were looking for top-notch programmers and artists, but you might be surprised to find were also interested in engineering, economics, linguistics and philosophy majors.Philosophy majors may actually have a chance to land a position that doesn't involve daily paraphrasing of Aristotle, and within the videogame industry, no less! Cryptic Studios has also confirmed that it will be announcing several new MMOs later this year, making it a strong bet that any new Cryptic employees will be working on building functional systems, mythology, ethics, and all the little things that make MMOs grand, for these new projects.If you're considering joining the team, visit Cryptic Studios at <a href="http://www.crypticstudios.com/" target="_blank">this link</a>, and good luck.
]]></description>
<pubDate>Wed, 26 Jul 2006 12:29:00 -0500</pubDate>
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<title>Rockstar Slips GTA PSP Date</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/rockstar_slips_gta_psp_date</link>
<guid>http://www.gamebump.com/go/rockstar_slips_gta_psp_date</guid>
<comments>http://www.gamebump.com/go/rockstar_slips_gta_psp_date#</comments>
<description><![CDATA[<p>SPOnG is reporting that Rockstar's sales team slipped the date of GTA PSP.</p><p>The game according to SPOnG is scheduled to hit retailers April 15th. No other details were given on the game, but what is known&nbsp;about Grand Theft Auto PSP is that it will be based in Liberty City and will be a 3D free-roaming third-person action title.</p><p>We'll have more details on GTA PSP when Rockstar releases them.</p> Originally written by Brian Mohr]]></description>
<pubDate>Mon, 03 Jul 2006 13:30:00 -0500</pubDate>
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<title>City Life Launches Across North America</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/city_life_launches_across_north_america</link>
<guid>http://www.gamebump.com/go/city_life_launches_across_north_america</guid>
<comments>http://www.gamebump.com/go/city_life_launches_across_north_america#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>CDV Software Entertainment USA has announced that City Life, a &quot;city building simulation [that] gives players the opportunity to build and manage a modern day metropolis in a fully 3D world&quot;, has released in North America and is now available at retailers today.City Life takes the city building genre into the 21st century with a powerful 3D engine and an exciting variety of gameplay features. In the game, players will take on the role of urban planner and real estate developer, creating a metropolitan paradise from dozens of beautifully rendered structures  including elaborately crafted villas and ultra-modern skyscrapers. City Life comprises the full city building experience, requiring players to take into account the need for municipal services, education, entertainment and a complete infrastructure system while maintaining harmony between the game's six distinct social classes. The graphics engine features a level of detail unmatched in the genre, allowing players to walk the streets of their cities, or zoom out to multiple levels for a better view of the overall action. A custom map editor allows players to expand upon the 22 maps included with the game, creating near limitless replay value.For more information on City Life, please visit the game's <a href="http://citylife.cdvus.com/" target="_blank">official site</a>.
]]></description>
<pubDate>Tue, 30 May 2006 12:18:00 -0500</pubDate>
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<title>Frame City Killer Gets Killed</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/frame_city_killer_gets_killed</link>
<guid>http://www.gamebump.com/go/frame_city_killer_gets_killed</guid>
<comments>http://www.gamebump.com/go/frame_city_killer_gets_killed#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
<p>After multiple delays, Namco has announced that the company has cancelled Frame City Killer.<p>Namco Bandai went on to say in a release, &quot;We are sorry to say that we have decided that Frame City - the Xbox 360 game which our company had planned for a spring 2006 release - will not be released. Our company will continue to develop high quality software for the Xbox 360 next-generation console, from a new RPG to others.&quot;&nbsp;<p>Currently Namco is working on another Xbox 360 title, Mobile Ops: The One Year War. At this time there is no word if Frame City Killer will be picked up by another company.&nbsp;]]></description>
<pubDate>Fri, 12 May 2006 21:40:00 -0500</pubDate>
</item><item>
<title>True Crime: New York City Images Added</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/true_crime_new_york_city_images_added</link>
<guid>http://www.gamebump.com/go/true_crime_new_york_city_images_added</guid>
<comments>http://www.gamebump.com/go/true_crime_new_york_city_images_added#</comments>
<description><![CDATA[Activision recently revealed several screenshots for its True Crime: New York City, an action/adventure game featuring driving, shooting, and regular combat. The title is currently scheduled for a November 1 release. Until then, enjoy the screens.
 Originally written by Shiva Stella]]></description>
<pubDate>Mon, 27 Feb 2006 12:55:00 -0600</pubDate>
</item><item>
<title>Tycoon City: New York Is Gold</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/tycoon_city_new_york_is_gold</link>
<guid>http://www.gamebump.com/go/tycoon_city_new_york_is_gold</guid>
<comments>http://www.gamebump.com/go/tycoon_city_new_york_is_gold#</comments>
<description><![CDATA[Atari has announced that its Tycoon City: New York has gone gold for the PC and will be available on store shelves come February 21. The game enables players to build and customize hundreds of businesses anyway they want within a realistic recreation of New York City, with the added goal of becoming the wealthiest and most famous citizen.<br /><br /><blockquote><em>New York City is recreated in highly detailed 3D and features such famous landmarks as the Statue of Liberty, the Empire State Building, and Times Square. Over two dozen in-game partners, including TIME Magazine, ToysRUs, Virgin Megastore, Staples, Olympus, Marquee, Nokia, Tag Heuer, and D'Agostino's, to name a few, lend the game added realism. As a result of the partnership with TIME Magazine, players that reach the top of their game will see their likeness promoted on virtual TIME Magazine billboards throughout the city.</em></blockquote><br />&quot;These days, real estate is the hottest game to get into, and Tycoon City: New York offers everyone a chance to test their skills  with no mortgage broker approval necessary!&quot; said Bill Carroll, producer, Atari. &quot;With over two dozen in-game partners, world-renowned landmarks and true-to-life neighborhoods, Tycoon City: New York puts players in the thick of the action in the worlds most exciting city.&quot;
 Originally written by Shiva Stella]]></description>
<pubDate>Thu, 02 Feb 2006 12:05:00 -0600</pubDate>
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<title>GH Review: True Crime: New York City (Xbox)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_review_true_crime_new_york_city_xbox</link>
<guid>http://www.gamebump.com/go/gh_review_true_crime_new_york_city_xbox</guid>
<comments>http://www.gamebump.com/go/gh_review_true_crime_new_york_city_xbox#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Videogames have increasingly become the medium of choice for
offering variety in entertainment. If you want to be a thug shooting cops,
theres (eventually) <p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 6.5&size=20" alt="GAMEPLAY: 6.5" /> <br />
Even with its problems, the basic mechanics are functional. Physics needs some serious work.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 5&size=20" alt="GAMEPLAY: 5" /> <br />
The city itself is well detailed, but the rest  and the graphical problems  is just ridiculou</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 5.4&size=20" alt="SOUND: 5.4" /> <br />
The voiceacting for some of the characters is done well. Cliché dialogue. Typical hip-hop music</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 5&size=20" alt="FUN FACTOR: 5" /> <br />
It gets points because if you start it, you might be pulled in enough to finish. Maybe.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 6&size=20" alt="REPLAY VALUE: 6" /> <br />
Some parts are enjoyable and entertaining.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 5.6 &size=23" alt="TOTAL SCORE: 5.6" />

]]></description>
<pubDate>Wed, 21 Dec 2005 11:29:00 -0600</pubDate>
</item><item>
<title>GH Review: Grand Theft Auto: Liberty City Stories (PSP)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_grand_theft_auto_liberty_city_stories_psp</link>
<guid>http://www.gamebump.com/go/gh_review_grand_theft_auto_liberty_city_stories_psp</guid>
<comments>http://www.gamebump.com/go/gh_review_grand_theft_auto_liberty_city_stories_psp#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Brian Mohr.</p>



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Grand Theft Auto has been one of the most successful
videogame franchises in history and finally Rockstar is bringing the open-ended
gameplay, extreme violence and everything else youd expect from the series to
the streets, literally, with the release of Grand Theft Auto: Liberty City
Stories. The PlayStation Portable exclusive title takes you on a trip back to
the haunts of Grand Theft Auto III. 



<p class="MsoNormal">In this story, players assume the role of Toni Cipriani a
few years before the events of GTA III. In this version, you again start out at
the bottom after being out of town a few years and must kill your way to the
top of the mafia underworld. 



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">The entire presentation for Liberty City Stories is amazing.
The cutscenes are long, intricate and very well done as it looks like youre
watching a movie. If thats not enough the game features a full-fledged city
with buildings you can go into; a nice variety of vehicles including playable
motorcycles, cars and boats; full weather effects; and even some new and
interesting characters. Rockstar didnt just port over GTA III, but instead
rebuilt Liberty City from the ground up with a
completely new storyline.<br /> 

<p class="MsoNormal">The actual in-game graphics are gorgeous too and look even
better than our first time to Liberty
 City on the PlayStation
2. The graphics are smooth, running at a solid 30 frames per second and
extremely detailed. An example of this that you wouldnt expect in the PSP
version is completely destructible vehicles. You can literally tear cars apart.



<p class="MsoNormal">Besides stunning graphics, the games audio is wonderful
too. The voiceacting is solid, but it doesnt have the celebrity talent of
previous versions. Liberty City Stories also includes radio stations while you
drive; there are approximately 10 stations included and each one has about
seven songs, a personal DJ and of course the wonderfully comedic commercials
that GTA is known for. The radio music spans genres including opera, rock, rap,
hip-hop and even boy-bands, all of which are very engaging and keep the game
moving. If that isnt enough already, Liberty City Stories also gives players the
option to <a href="http://news.gaminghorizon.com/media2/1130551119.2692.html" target="_blank">play their own custom tracks</a> in the game.



<p class="MsoNormal">A major problem with many PSP games is the awkward controls
especially in relation to the analog stick. Thankfully Grand Theft Auto doesnt
suffer at all from these as you can either use the analog or D-pad and both are
very reactive. Controls can also be modified slightly if you feel the need. The
lock-on targeting system isnt the best, as it can be difficult to switch
between enemies, but works very well on the limited PSP controls. Overall the
controls are intuitive and if youve played any Grand Theft Auto before youll
be able to pick this up in no time.



<p class="MsoNormal">Finally, the actual game is wonderful in every respect as
the load times are short; there are plenty of missions and even a multiplayer
option. The load times in Stories are approximately 15 seconds long for cutscenes
and less than 10 seconds when entering buildings.



<p class="MsoNormal">As for the missions they are a little shorter as Rockstar
wanted to appease those on the go. Missions take approximately five-ten
minutes, but theres plenty to do as the game offers at least 50 hours of
gameplay spanning Portland, Staunton Island
and Shoreside Vale.<span>  </span>Of course like every
GTA game, there is plenty to do just by driving around and causing havoc on
your own.



<p class="MsoNormal">Finally, the multiplayer ad hoc mode is a wonderful feature
added to Liberty City Stories. This allows you to play six people in seven games
including race, deathmatch, tanks-for-the-memories, hit list and more. Tanks-a-lot
has players battling for a tank in the level while hit list has everyone
attempting to knockoff one of the players. Surprisingly Rockstar made the
multiplayer mode a very deep experience and it certainly gets you excited for
what may be offered in the future.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Though Grand Theft Auto certainly is the highest rated game
for the PlayStation Portable to date it doesnt come without a few drawbacks.
Probably the most serious problem with Liberty City Stories is the camera.
While on foot, the camera can get a bit out of place and to realign it you must
press the left trigger. This isnt as much of a problem if youre just walking
around, but if youre in a firefight good luck.



<p class="MsoNormal">Occasional slowdown was another issue present in the game.
This happens randomly throughout the game and is only a minor distraction, but
is worth mentioning. It seemed to be worst when you would have too much
happening on-screen with cars and pedestrians. The battery life also wanes a
lot faster for Liberty City Stories. For a fully charged battery you can expect
approximately four hours of play.



<p class="MsoNormal">Finally, one other issue in the game isnt a problem, but
rather a disappointment. As mentioned above Stories features multiplayer ad
hoc, but we really wish Rockstar would have included infrastructure mode as
well for the multiplayer experience. Its pretty rare for six players to come
together in person, but an online game would have instantly been a hit. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/> 



<p class="MsoNormal">Overall its hard to imagine that any game in the next year
for the PSP that could get much better than this. We are just over six months
after launch and to have a game that looks, sounds and feels as impressive as
Grand Theft Auto: Liberty City Stories is amazing. I was stunned by how well
made this game was. Stories certainly is a wonderful achievement for the PSP,
but it does have a few drawbacks with the slowdown, camera issues, battery and
a lack of online play, but you still cant be that disappointed as this is the
best game on the PSP.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 9.5&size=20" alt="GAMEPLAY: 9.5" /> <br />
The controls and game in general are wonderful.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 9.7&size=20" alt="GAMEPLAY: 9.7" /> <br />
Liberty City Stories looks nearly as good as any version on the consoles.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 9.6&size=20" alt="SOUND: 9.6" /> <br />
The soundtrack, voiceacting and sound effects are very impressive.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 9.4&size=20" alt="FUN FACTOR: 9.4" /> <br />
GTA is just as fun as previous titles in the series.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 9.3&size=20" alt="REPLAY VALUE: 9.3" /> <br />
The game has a good amount of missions. Plenty of unlockables and hidden items.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 9.5 &size=23" alt="TOTAL SCORE: 9.5" />

]]></description>
<pubDate>Sun, 30 Oct 2005 20:24:00 -0600</pubDate>
</item><item>
<title>GH Preview: City of Villians (PC)</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/gh_preview_city_of_villians_pc1</link>
<guid>http://www.gamebump.com/go/gh_preview_city_of_villians_pc1</guid>
<comments>http://www.gamebump.com/go/gh_preview_city_of_villians_pc1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p>
<p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>
We had a chance to sit in on a demonstration of City of Villians during E3 and it looks to be shaping up quite well. City of Villians is the follow up title to City of Heroes that was released last year. This time around you play as a villian instead of a superhero. Many graphical improvements were fixed such as reflectiveness, bumpmapping on water, and many other textures. The game will take use of the Ageia PhysX engine that can produce amazing particle effects.
<p>
City of Villains will now start in the island called, Rogue Isles, an archipelago in the 17th century where it is called the home of supervillians. At launch, gamers will be able to play in four PVP and seven PVE servers. According to the senior designer behind the title, there will be more launching after the title hits stores. Players will also be able to customize their costume in several ways.
<p>
Many of the missions will involve stealth, blowing up various targets, hijacking, and infiltration. Main of the trainers from City of Heroes will return and not only do players face heroes, but they will also face villains. So you could be in a villain versus villain battle. 
<p>
To top it all off, base customization will play a big role for the guilds. NCSoft has done a great job so far of allowing the gamer to customize their base to their likings. You will be able to add furniture, the type of interior structure such as brick and the like, paintings, and you can even include turrets that sit at each entrance. The customization screen is very easy to use and the learning curve isnt all that high.<p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>
The graphics were really improved compared to City of Heroes and the whole base customization is very interesting. Many gamers who are in guilds will love that aspect of the title. The game is due out later this year with the beta going live this July. Gaming Horizon will have more on this title as soon as we get in on the beta very soon.]]></description>
<pubDate>Sat, 21 May 2005 12:54:00 -0500</pubDate>
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</channel></rss>


