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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



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<title>Resident Evil 5 Due in 2008... most likely</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/resident_evil_5_due_in_2008_most_likely</link>
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<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/e6nu74pnqrnbjqx6safcx6v7.gif" alt="" alignment="" border="0"></p>Here's a little something interesting for Resident Evil fans this morning. According to the latest podcast featuring Chris Kramer, Senior Director of Communication and Community for Capcom (I imagine that he handles the hate mail and forums), over at Major Nelson's <a href="http://majornelson.com/">place</a>, it's highly possible that Resident Evil 5 will see release this year. <br><br>And I quote:<br><br><div style="margin-left: 40px;">We have a really fantastic year ahead of us... a year that's going to include games like Bionic Commando, Resident Evil 5, Street Fighter IV is going to be making its arcade debut next week in Japan. We've got a new game that we're working on in the US called Dark Void...<br></div><br>If you'd rather skip the radio-like melodrama you'll find the above comment at the 30.00 mark.<br><br>]]></description>
<pubDate>Mon, 11 Feb 2008 13:07:51 -0600</pubDate>
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<title>Game Developers Conference 2008 Featured Speakers</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/game_developers_conference_2008_featured_speakers</link>
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<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/dux1j6yknt88c7hq3tnmxwx6.jpg" alt="" alignment="" border="0"></p>The Game Developers Conference 2008, which is currently scheduled for February 18-11 in San Francisco, has published a list of featured speakers and topics under discussion for each. Here are some big names for the curious:<br><br><span style="font-weight: bold;">Peter Molyneux</span> (Head of Studios, Lionhead Studios), on (surprise!) <span style="font-weight: bold;">Fable 2 - The Big Three Features Revealed</span>.<br><ul><li>Peter Molyneux's stated ambition as a designer is to make FABLE 2 a landmark game. In order to achieve this three big design features have been added. The inspiration and rational behind these features will be discussed along with their evolution throughout the development process. The wider context of their impact and influence on the RPG genre with also be examined as the ambition is also to evolve the genre itself. The talk will be supported by retrospective videos as well as live game examples.</li></ul><br><span style="font-weight: bold;">Ken Levine</span> (President/Creative Director, 2K Boston) on (bigger surprise!) <span style="font-weight: bold;">Storytelling in Bioshock: Empowering Players to Care about Your Stupid Story</span> (sign me up).<br><ul><li>Game stories can matter, even in first person shooters. But first we're going to have to give up a lot of our preconceptions about what people care about when playing a game. For too long, games (especially first person shooters) have been stuck in a "game sequence followed by story sequence" mentality. Ken Levine will tell the tale of how the BIOSHOCK took a pointy-headed idea about a pseudo-objectivist utopia and turned it into one of the most compelling and succesful game worlds in recent history. What were the tools used? What compromises had to be made? Where did the shooter end and the story begin? How did we make people give a crap? How did we use story and narrative to become perhaps the most talked about game at the super-crowded E3 2006? What does this all mean for stories in games? And must of all, what hell does "Mise En Scene" mean?</li></ul><br><span style="font-weight: bold;">Chris Butcher</span> (Engineering Lead, Microsoft/Bungie) on <span style="font-weight: bold;">E Pluribus Unum: Matchmaking in Halo 3</span>.<br><ul><li>The online multiplayer mode of HALO 3 features an automatic matchmaking system to place players into games. Players may join individually or with parties of friends, and are quickly matched into groups. This presentation describes the algorithms behind the peer-to-peer matchmaking model, and its implementation over Xbox Live. It examines the impact of matchmaking on the HALO online community, and provides techniques for shaping the player experience and discouraging cheaters. The tradeoffs of an automatic matchmaking system compared to traditional multiplayer game browsers will be discussed, and illustrated by some results from the first months of HALO 3's operation.</li></ul><br><span style="font-weight: bold;">Cevat Yerli</span> (Managing Director, Crytek) on <span style="font-weight: bold;">Crysis in the Making</span>.<br><ul><li>This session will offer a look into key areas of CRYSIS development that markedly depart from Crytek's first project, FAR CRY. Main topics include Nanosuit design and gameplay, creating a rich, destructible/non-linear world, and peopling it with dynamic, believable AI enemies that challenge and entertain the player.</li></ul><br>You can view the full list of <a href="http://www.gdconf.com/conference/featuredspeakers.htm">featured speakers here</a>. If you're interested in the keynotes, however, you can find that <a href="http://www.gdconf.com/conference/keynotes.htm">here</a>.<br><br>]]></description>
<pubDate>Wed, 16 Jan 2008 14:33:41 -0600</pubDate>
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<title>Merry Christmas To All</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/merry_christmas_to_all</link>
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<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/qlinoqqx540fti6vcwwk6pq9.jpg" alt="" alignment="" border="0"></p>The GameBump staff would like to wish everyone a happy and safe Merry Christmas. GameBump will resume updating tomorrow, December 26. Save us some turkey and ham!<br><br>In the meantime, be sure to check out our <a href="http://www.gamebump.com/go/a_short_story_for_the_holiday_a_wii_this_christmas">exclusive short story</a> written by our very own Aaron Dunlap.<br>]]></description>
<pubDate>Tue, 25 Dec 2007 09:55:50 -0600</pubDate>
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<title>A Short Story For The Holiday: A Wii This Christmas</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/a_short_story_for_the_holiday_a_wii_this_christmas</link>
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<description><![CDATA[<div style="text-align: center;"><img src="http://www.gamebump.com/images/wiichristmas.gif" alt="" alignment="" border="0"><br></div>Written by Aaron Dunlap. Story by Aaron Dunlap &amp; Shiva Stella.<br><br>A month until Christmas. Plenty of time. <br><br>She'd set aside money for a while, whatever part of her paycheck didn't go toward food, house payments, or school loans was withdrawn as cash and tucked into a book on the bottom shelf of her bedroom's sparse bookcase populated mostly by tales of whimsy she hadn't had time to read or nonfiction books on finances, small-businesses, and self-motivation she couldn't motivate herself to open. There was no Christmas bonus at work, she was sure the doctors all got bonuses, and she even heard the RNs talking about theirs. Nothing for the nursing interns, though. No child support checks lately, either.<br><br>No matter, though, she had the extra $300 she wanted. Enough to buy the one thing her daughter wanted for Christmas: the whimsically named 'Wii,' a video game console by Nintendo.<br><br>Her daughter, Jessica, had seen the commercials over a year ago when she was just 10. She hadn't made much of a fuss, but her mother knew how badly she wanted one, whatever it was. She had tried to find one that Christmas, but they were impossible to find and too much money. This year she would be prepared, though. She'd tucked the money inside that book. This year Jessica would get her Wii, she would be happy again.<br><br>They were $250 still, she saw in a Target flier recently. For her $300, then, she could get the system and still have enough to get one game -- she wasn't sure which one, whatever a salesman recommended. Perhaps a Mario Brothers game, if they still made those.<br><br>She had to work on "Black Friday," the day after Thanksgiving, but she asked Gail, a friend of hers who was going sale-hunting to see if she could find a Wii on sale with the promise she'd pay her back. No luck. A few stores had them, but they were all gone within minutes. <br><br>Shoot. She'd hoped that the shortage from last year would have been sorted out by now. They usually are, the Ticke-Me-Elmos and Furbies were never a problem to find after the initial craze, her friends had told her. <br><br>Since then, she'd swiped the sales fliers from the Sunday newspaper each week, careful not to let Jessica see her pouring over each one, looking for a hint that the video game system would be in stock or, even better, on sale. The games were always there, brightly colored boxes priced between $30 and $50, but never any mention of the Wii being in stock.<br><p></p><p></p><br>She'd hear stories at work from the nurses and a few patients about waiting in line outside stores before opening to get one, but how did they know what days they would be in stock? On her lunch breaks she would call local stores and ask about the Wii, each time receiving a response that sounded tired and rehearsed. They didn't have any in stock, they didn't know when they would. Try to get here around opening time some day. The next Saturday she didn't have work and Jessica was sleeping at a friend's house, so she got up early and drove straight to the nearest Best Buy at opening time. There was no lineup, but maybe that was a good thing. She went inside the mostly-barren store and headed toward a colorful sign in the back that said "Wii." Beneath it were the games she'd seen in the fliers, lots of accessories like controllers and covers and something called a "Nunchuck," but no actual Wii systems. She grabbed the attention of the next-passing employee, a young teenager.<br><br>"Do you have any Wii systems or know when you'll be getting any?" she asked, trying to mask the eagerness in her voice.<br>The employee smirked weakly. "No," he said, "they're impossible to find. If you really need one you can find them on eBay."<br><br>Discouraged but with a glimmer of hope she returned home and turned on the computer in the living room. She knew Jessica wasn't home, but she still glanced over her shoulder as she went to ebay.com and typed "nintendo wii" into the search field.<br><br>"Good grief," she said to herself as she browsed the listings; $350, $400, some were even as high as $500. <br><br>One was as low as $300, as much as she could spend. If she got it, she could maybe rent some games from Blockbuster or get the games later. By the time she clicked the item, though, it was already at $428. She spent a few hours digging, hoping to perhaps luck out and snag one for a low price before anybody else saw it, but it was hopeless. <br><br>She had almost given up hope until a few days later when she happened to see an article in the newspaper about Nintendo and GameStop stores selling a sort of voucher. Like a raincheck, the voucher cost $250 but reserved you a Wii that you could claim whenever they came in stock, be it next week or next year. What a miracle! Even if they didn't come in stock in time, at least the voucher guaranteed you a system set aside for you, so she could give Jessica the voucher as a gift. With a bit of exlaining, it might do the trick.<br><br>On the day that the voucher program started, she went straight from work to the mall and to the GameStop. She spent a moment looking at a demonstration kiosk for the Wii to try to figure out what the fuss was about, but she was so excited she couldn't stand still. She rushed to the counter and asked the employee, another teenager, about the vouchers.<br><br>"Oh, we ran out of those early this morning," the kid told her.<br>"Ran out? Not the systems, I mean the vouchers... rainchecks," she clarified.<br>"Yeah, the rainchecks. We ran out. We only got about 25 of them."<br><br>She was so shocked that she just stood with her mouth open for a moment. She hadn't thought there was a limited number of them. Christmas was in just a few days, and this was her last chance. How could it be so difficult to make these Wiis? She was so distraught she was close to tears.<br><br>"I see," she said softly after a moment.<br><br>The employee glanced around briefly, then noticing that she wasn't leaving, said, "We have some PS3s in stock, though."<br>"PS3?" she asked.<br>"PlayStation 3, yeah, it's another video game system. Just as new, better graphics, plays movies."<br><br>She thought for a second. Was it specifically the Wii that Jessica wanted, or just any system. She couldn't be sure of that, of if there was even a difference.<br><br>"Do they play the same games?" she asked.<br>"As-- the Wii?"<br>She nodded.<br>"Umm, some of them, yeah. A lot of games get released for all three systems."<br>"Three?"<br>"Yeah, there's an Xbox 360 too."<br><br>Xbox 362? PlayStation 3? Now she was distraught and confused. <br><br>"They all play most of the same games, though?" she asked.<br>"Right. Well... yeah, mostly. Some games are just for the PlayStation and the Xbox."<br>"So they're better?" she asked, "Than the Wii?"<br>The kid frowned. "Better in terms of graphics, yeah."<br><br>She wondered if any game system would do. It shouldn't be a big deal, not if they all play the same games.<br><br>"How much are they?" she asked, then.<br>"Which?"<br>"Either of them, if you have them in stock."<br>"There are a bunch of models for each, but the PlayStation 3 starts at $499 and the Xbox 360 with all of the parts starts at $399."<br><br>It was more than she had, but she couldn't bring herself to say it. She told him that her daughter was set on the Wii and thanked him, then left.<br><br>Christmas was days away, and it would be another year without the Wii for her daugher. The raincheck system was her last hope.<br><br>Over the next few days she began to consider just giving Jessica the money for Christmas and saying to save it for a Wii when they come back in stock, or maybe a gift card from a store where she could get one. But what if she chooses a store that never gets them? It was her only option. She couldn't afford the prices of the sellers on eBay and she never knew which day to wait outside of a store. Maybe a nice card with the gift card in it would be enough. On the other hand, that $300 could buy a lot of books and other gifts for Jessica, though she knew Jess's grandma would be getting her plenty of books and clothes. Maybe she could ask her mother for the extra money to buy one from eBay. No, she didn't like that. Besides, it wouldn't arrive on time.<br><br>The phone rang just then. It was her friend Gail, the one she asked to find a Wii on Black Friday, calling to say that her son read online that some local Target stores were getting last-minute Wii shipments in overnight. Tomorrow was a day off, so she could get up early and be at Target just when they opened. She made arrangements for Jessica to sleep at a friend's again, promising the friend's parents that it'd be a sleepover at her house next time, dropped her off, set the alarm, then went to bed.<br><br>The next morning she was up bright and early and headed to the local Target at 10-minutes to opening time. There was already a bit of a line outside the door of people bundled up and shivvering. They must have heard as well. This store must actually have Wiis!<br><br>As she crossed the parking lot to approach the line formed across the curb in front of the store, someone from inside the store and wearing a typical "manager" outfit came through the doors and announced, hands burried in pockets, that they had 24 Wiis to sell and that they were limited to one per person, then retreated back into the store, locking the doors behind him.<br><br>At that, the people in the line all began to count themselves independantly, and those beyond the 24 mark shuffled off. Some of them discussed the locations of other Target stores and whether they could get there in time, others left in silence, but one man stopped and returned, offering alloud $50 to anybody who'd give him their place in line. No takers. Brow furrowed, the man flipped through his wallet, did some mental arithematic, and upped his offer to $100. Someone near the front of the line liked the sound of that, and traded his place in line for the hundred dollars. <br><br>Another person in the line, his capitalism senses flourishing, said, "I can give up my spot too."<br>Jessica's mother, the only person who wasn't in line and hadn't left approached him. "I'd like it," she said meekly.<br>The man smiled, but said nothing, as if expecting her to say somthing else.<br>"Oh," she said, realizing. The most she could part with and still have enough for the system was $50. "I have fifty dollars," she said, feeling like she was doing something illegal.<br>The man considered it, but shook his head. <br><br>"I.. what?" she asked, pulling $50 from her purse.<br>"Sorry," he said, turning away from her, "it's not worth it."<br>"Please," she pleaded. "My daughter, it... it's all I have, and the only thing she wants is one of these Nintendos. I don't even know what it does or what's so great about it, but I've been trying for a month now to find one for her and I have nothing."<br><br>The man was trying to avoid eye contact.<br><br>"It's all I have," she said again, this time to herself. <br><br>Nobody said anything. <br><br>She nodded slowly, bit her lip, stuffed the money back in her purse and turned toward her car so she could cry in private.<br><br>"Ma'am," somebody said as she walked away. She turned, to see somebody a few people behind the last guy was waving her over. <br>"You can have my place," he said when she approached.<br>"Really?" she asked, skepically.<br>"Sure," the guy said. He was younger than the first, in his mid-twenties.<br>Her hopes spiked and after wiping a tear from her eye she reached into her purse to retrieve that $50.<br><br>"No," the young man said after realizing what she was doing. "It's fine, you can just have it."<br><br>She stopped moving, and looked up slowly. "What?"<br><br>"Yeah," he said. "It's alright, you can just have my spot. I don't want it." <br><br>He stepped out of the line and gestured toward the gap he'd left. Everybody else tried not to stare.<br><br>Deftly she took the few steps to enter the line then turned back around. Searching for words or a thought, she said, "I.. let me just.. you.." before her sholders sank and she just asked, "Why?"<br><br>The young man zipped his jacket a few inches higher and stuck his hand back in his pocket. "Super Nintendo," he said, standing where she once was.<br>"I don't understand," she said.<br>"When I was a kid," he started, "all I wanted was a Super Nintendo Entertainment System. I bugged my mom about it endlessly, and she drove herself crazy trying to find one. She saved her money and hit every store just so I could have one on Christmas. I don't think I even thanked her, I was too caught up with the Nintendo. I played that thing for about a month straight. Now, I think the only thing I'd do with the Wii is let it sit on my shelf. It's not even for anybody. I think it's better when it's for somebody."<br><br>The doors to the store were being unlocked, and everybody at the front of the line was focused on that now. The young man began to walk toward the parking lot.<br><br>"Thank you," she was finally able to say. She repeated it again, louder. <br>He turned, and smiled. "Merry Christmas," he said, then turned back toward his car.<br>"Merry Christmas," she repeated quietly to herself.]]></description>
<pubDate>Sun, 23 Dec 2007 21:58:32 -0600</pubDate>
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<title>GH Review: Tim Burton's The Nightmare Before Christmas: Oogie's Revenge (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_tim_burtons_the_nightmare_before_christmas_oogies_revenge_ps2</link>
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<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Brian Mohr.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">In 1993, Tim Burtons <em>The Nightmare Before Christmas</em> came to
theatres. Twelve years later, Capcom has followed up on the movie by coming out
with a partial sequel for the Xbox and PlayStation 2. The game looks and sounds
great, like another version of the innovative movie, but as far as a
translation to games, The Nightmare Before Christmas: Oogies Revenge doesnt
completely make the cut.



<p class="MsoNormal">In this game, players take on the role of our hero Jack
Skellington one year after the events of the movie. Jack must not only save his
love, Sally, but he also has to reclaim Halloweentown from Oogie and stop him
from taking other holidays like Easter and Christmas.



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>&nbsp;



<p class="MsoNormal">The first thing youll notice in the game is that Nightmare
stays close to its roots from the movie. This is wonderful as it really puts
you in the environment with all the characters youll recognize. Some of the
actual storylines from the movie were continued in the game and others were
developed by Capcom, but either way they fit the game well. 



<p class="MsoNormal">This point directly reflects the graphics which are solid as
Jack, Sally, Oogie, Lock, Shock and Barrel all look great. They actually move
well too, although Jack doesnt move very fast in battles. The actual
environments suit the game too, but are pretty limited as to where you can go
and dont they have a lot of depth to them. Also the other enemy minions youll
mostly battle throughout the game are quite generic.



<p class="MsoNormal">Besides keeping with the storyline, the music and
voice-acting is wonderful in Nightmare. Capcom brought back all the voice
actors to make the experience authentic and it really does show. The music is
also well done as Danny Elfman was involved in the project and helped in 10
songs for the game including new and memorable classics from the film. Sadly,
music like This is Halloween, and quotes like Soul Robber, are way too
repetitive and become irritating after a bit.



<p class="MsoNormal">As for the actual game, Oogies Revenge has Jack using a
weapon in his action battles called the Soul Robber. The weapon is pretty good
and works well as you can hit, grab and slam enemies. The Soul Robber is also
handy for swinging across ravines and grappling walls amongst other things.
Another nice advantage of the weapon is that it sucks souls from the dead which
allows you to accumulate unlockable rewards like art, cut-scenes and more. The
controls for the weapon are simple and intuitive. One other wonderful feature
in relation to Jack and weapons is that our hero can change and acquire new
skills when he becomes Pumpkin King Jack or Santa Jack. 



<p class="MsoNormal">Finally, the game features a great boss fighting situation
as the enemies sing to you while you battle it out. You can either fight the
old-fashioned way by hacking and slashing or push specific button patterns to
defeat the bosses through the power of rhythm. Although this battle sequence is
a delightful change from other titles, every boss in Nightmare fights the same
way so the novelty wears off.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">The most noticeable problem with Oogies Revenge is the
camera angles. In every area, the camera is locked into one specific location
and you walk around - this doesnt put you in the action at all. This is a very
old technique in games and found in PlayStation One and early PlayStation 2
games; its surprising that this far into a gaming cycle Capcom is still going
back to the olden days. 



<p class="MsoNormal">Another key problem is that the fighting action is very
repetitive as you are constantly hitting and slamming generic enemies with the
Soul Robber. A problem that correlates to this is that Nightmare has you
constantly backtracking in the game to continue your quest as well. Many times
characters will have you search out an item and then it is up to you to go back
into previous levels to get it and fight the same enemies over and over again.
Once you retrieve the item, you have to make your way back to where you were in
the first place. This gets especially frustrating and tiresome over the 25
levels.



<p class="MsoNormal">Finally, the game has some puzzle problems and doesnt
really give you any guidance on what to do or where to go. Occasionally youll
have doors that are locked or webbed and you have to figure out without any
guidance how to open them. They arent the most difficult, but youll find
yourself wasting time for no apparent reason. This problem combined with the
camera and a terrible map that doesnt mark anything causes frustration for
gamers. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Tim Burtons The Nightmare Before Christmas: Oogies Revenge
is an interesting action game even if its 12 years too late as it looks and
sounds great, following in the movies style. The game features fun and
innovative boss fights and your Soul Robber weapon is nice too. Those elements
are solid, but Capcom didnt perfect key aspects of the game including the
terrible camera angles and repetitive fighting that causes the game to be
irritating. Nightmare is decent and works well, but in the end has obvious
drastic faults. The question now becomes will it be another 12 years until we
see The Corpse Bride come to the consoles?

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 5.1&size=20" alt="GAMEPLAY: 5.1" /> <br />
The controls are simple, the game moves slow. Lots of backtracking.The camera angles are bad.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8&size=20" alt="GAMEPLAY: 8" /> <br />
The game looks and feels just like the movie with attractive characters and average environment</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 8.4&size=20" alt="SOUND: 8.4" /> <br />
Original films cast and Danny Elfman give magnificent performances. Some bits are repetitive.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 6.4&size=20" alt="FUN FACTOR: 6.4" /> <br />
Tedious and repetitive fighting gets tiresome, but boss fights are fun and innovative.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 6.8&size=20" alt="REPLAY VALUE: 6.8" /> <br />
25 levels, new abilities, and other unlockables, but once you beat the game thats it.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.9 &size=23" alt="TOTAL SCORE: 6.9" />

]]></description>
<pubDate>Mon, 31 Oct 2005 11:01:00 -0600</pubDate>
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