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<title>| GameBump |</title>
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<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Persona 3 Prequel Announced - For Cell Phones</title>
<author>Eric Jonathan Smith</author>
<link>http://www.gamebump.com/go/persona_3_prequel_announced__for_cell_phones</link>
<guid>http://www.gamebump.com/go/persona_3_prequel_announced__for_cell_phones</guid>
<comments>http://www.gamebump.com/go/persona_3_prequel_announced__for_cell_phones#</comments>
<description><![CDATA[<img src="images/upload/tkerc106hmovxf86tqjjes8m.jpg" alt="" alignment="" border="0"><br><br>Everyone's favorite shoot-yourself-in-the-head-to-summon-Satan RPG is getting a prequel in Japan... but not in a format that's been historically conducive to crossing the Pacific. <br><br>Via Siliconera it was revealed today that Atlus is prepping a prequel to <span style="font-style: italic;">Persona 3</span> for cell phones. Called <span style="font-style: italic;">Aigis: The First Mission</span>, Persona 3 players will undoubtedly be already clued in on the game's subject matter just by gazing at the few screenshots released. <br><br>The game will cost about $4.50, but the chances of it seeing release in any market other than Japan are slim-to-none. Blame Western cellphone technology lagging behind Japan's and the fact that we should be begging Atlus to release <a href="http://p3.atlus.co.jp/aegis/index.html">Fes </a>over here instead. <br><br>]]></description>
<pubDate>Mon, 12 Nov 2007 21:40:00 -0600</pubDate>
</item><item>
<title>New Splinter Cell: Conviction Trailer</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_splinter_cell_conviction_trailer</link>
<guid>http://www.gamebump.com/go/new_splinter_cell_conviction_trailer</guid>
<comments>http://www.gamebump.com/go/new_splinter_cell_conviction_trailer#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>Ubisoft recently unveiled a new trailer for its Splinter Cell: Conviction, set to launch this holiday season for the Xbox 360 and PC. Enjoy.&nbsp;<p /><p /> 
divxMovie('http://files.gaminghorizon.com/t_splintercellconviction_ubidays07.divx',true);

<p />]]></description>
<pubDate>Wed, 23 May 2007 12:50:00 -0500</pubDate>
</item><item>
<title>X05: Splinter Cell 4 Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/x05_splinter_cell_4_announced</link>
<guid>http://www.gamebump.com/go/x05_splinter_cell_4_announced</guid>
<comments>http://www.gamebump.com/go/x05_splinter_cell_4_announced#</comments>
<description><![CDATA[Ubisoft today announced the development of Tom Clancys Splinter Cell 4 (working title) for current and next generation consoles including the PC. Ubisoft is taking the saga of Sam Fisher into entirely new territory, expanding the story and depth of his character.&nbsp;

<blockquote><p><em>
Tom Clancys Splinter Cell Chaos Theory received record-setting reviews and countless awards, said Yves Guillemot, president and CEO of Ubisoft. Tom Clancys Splinter Cell® 4 will be even more thrilling and heart-pounding than its ground-breaking predecessors. This new version will both enrich the gaming experience on current consoles and take full advantage of the capacities of next-generation consoles to deliver players the most fabulous gaming experience ever.</em>
</p></blockquote><p>
The game is expected to launch in Spring 2006.</p> Originally written by Tim Grube]]></description>
<pubDate>Tue, 05 Dec 2006 22:05:00 -0600</pubDate>
</item><item>
<title>GH Review: Tom Clancy's Splinter Cell Essentials (PSP)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_tom_clancys_splinter_cell_essentials_psp</link>
<guid>http://www.gamebump.com/go/gh_review_tom_clancys_splinter_cell_essentials_psp</guid>
<comments>http://www.gamebump.com/go/gh_review_tom_clancys_splinter_cell_essentials_psp#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>
<img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">The Splinter Cell series has seen action on every current
platform; even the portables like the DS, N-Gage, and mobile phones had some
incarnation of it. However, Sam had yet to make an appearance on the PSP 
until now. Splinter Cell Essentials marks Sams triumphant appearance on Sonys
little machine, but does it continue SCs trend of excellence?



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">Splinter Cell Essentials borrows a few levels from each of
the previous SC games, so think of this more as a compilation more than anything
else. There are a few new levels though including some from the upcoming Double
Agent console title, and the way its all tied together is interesting.
Essentials takes place after the events of Double Agent. Sam visits his
daughters grave on the one-year anniversary of her death and is then caught by
the government on charges of treason. Treason you ask? You the come to find
that Sam had left Third Echelon after his daughter died and it was reported
that Sam had been associating with terrorists.



<p class="MsoNormal">This leads Sam into the interrogation room where hes
hounded by Homeland Security officials into revealing information about himself
and why hes been dawdling in terrorism. Someone will mention an old mission of
Sams, though with loads of wrong information and so Sam corrects them. Thus,
the old levels that Splinter Cell fans have come to know are presented as
flashbacks, exploiting Sams daredevil heroics. The old levels arent exactly
like vets will remember them. Some enemy placement and patterns have been
changed to keep things fresh. However, its nothing substantial that will
totally change the way you attack the area.



<p class="MsoNormal">There are nine total missions in the story mode plus an
extra three bonus missions. Those familiar with SC will easily blow through Essentials
while those new to the series will have a much tougher time due to the numerous
trial-and-error sections each level contains. But, at least its not easy to
get lost because all the levels play in a very linear fashion.



<p class="MsoNormal">Were going to move on to the bad now. However, Id like to
note that this isnt all thats good about SC Essentials; its just that the
negatives tend to cancel out what was done right.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Visually, Splinter Cell Essentials looks pretty good. The
character models are relatively robust and animate well. But, its not without
it faults. The backgrounds and environments look muddy and the biggest
hindrance to the gameplay is how dark the game is overall. In some missions,
particularly ones that take place indoors, its impossible to make out some
things. And SC vets know that hiding in the shadows is your best friend, but
the lighting effects dont do a very good job at letting you know if youre
hidden well enough or not. This will make you dependent on the light meter that
is displayed in the bottom right corner.



<p class="MsoNormal">The sound, thankfully, is a saving grace. Whereas one might
be dependent on the light meter due to the complete darkness, you wont really
need to rely on the sound meter as much. Sams footsteps sound solid and always
reflect what kind of surface hes walking on, whether its on a bare floor or
through a leaf-littered forest area. Youll want to play with a good set of
headphones to really appreciate the subtlety of it. Heck, being able to hear
the slightest sounds may save your bacon on occasion.



<p class="MsoNormal">Sam comes with his complete repertoire of moves 
hanging/shimmying along pipes, split-legged wall climbing, lethal/non-lethal
attacks, etc. Thankfully he controls just like his console counterpart. Analog
is used for movement, D-pad for inventory and other functions like backing up
against a wall and weapon switching, and the face buttons to control other
function like crouching and jumping. That sounds fine and all but then you get
to the camera control. 



<p class="MsoNormal">The camera control is simply atrocious. The default scheme
works like this  tapping circle snaps the camera back behind Sam while holding
circle in conjunction with the analog nub gives complete camera control. Yes,
that means you must be stationary to change the camera to an angle you like.
You can alleviate that problem by using the other scheme which changes camera
control to the face buttons. While that fixes the changing the camera on the
fly problem, you now have to exit camera mode to do any functions that are
controlled by the face buttons. The static camera is a pain in the first place,
but making adjustments just as painful is a bad move.



<p class="MsoNormal">Load times  we all loathe them, theres no escaping that.
PSP launch titles were plagued with overly long ones though most developers
have been doing a good job reducing them as of late. Ubisoft must have missed
the memo on this one because Essentials contains a lot of long load times.
Starting up the game seems like it takes an eternity. And dont even get me
started about how long it takes to get started again after dying. Luckily, you
can save anywhere at anytime, which is a blessing and a curse at the same time.
Being a portable game, saving anywhere makes it perfect for on-the-go gaming,
but it decreases the difficulty a bit because you can always save every few
moments to avoid losing your progress due to death.



<p class="MsoNormal">The moronic AI also doesnt help the difficulty. Actually, I
should change that to sometimes moronic as there are times when enemy soldiers
are fairly competent. But, there are other times when you can walk in front of
a soldier and not raise any attention. How you ask? If youre in complete
darkness (light meter in full black), then youre almost undetectable to the
eye. Kind of cheap, but what can you do when the enemies are legally blind?
Again, at least they arent deaf because making too much noise will definitely
bring Sam unwanted attention.



<p class="MsoNormal">Theres also an ad hoc multiplayer mode, but the reason why
I havent mentioned it until now is that its neither very functional nor fun.
Two players can face off in a deathmatch on four different maps. Four  thats
it. And then you have to deal with the dark environs again, so good luck trying
to find whom you are trying to kill. The introduction of framerate issues makes
it even more of a mess.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">The idea of a PSP Splinter Cell is great especially when it
packs console content and more. Unfortunately, the execution is way off,
leaving disappointed on-the-go Splinter Cell fans in its wake. The dark muddy
visuals and horrendous camera issues are a far cry from what weve seen in this
series. If youve played the console Splinter Cell games, then there is really
no need to pick this up.<span>  </span>Splinter Cell
Essentials is nonessential for any Sam Fisher fan.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 6.4&size=20" alt="GAMEPLAY: 6.4" /> <br />
The tried and true SC gameplay is here, but the horrible camera controls kill it.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 6.9&size=20" alt="GAMEPLAY: 6.9" /> <br />
Characters look good and animate well but the darkness that hinders play is disappointing.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7.5&size=20" alt="SOUND: 7.5" /> <br />
Makes up for the mediocre graphics.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 6&size=20" alt="FUN FACTOR: 6" /> <br />
If you can get past the controls, youll be fine. But its a big if.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 5&size=20" alt="REPLAY VALUE: 5" /> <br />
Three bonus missions are all thats extra. Oh and theres a fairly useless multiplayer mode too</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.4 &size=23" alt="TOTAL SCORE: 6.4" />

]]></description>
<pubDate>Tue, 18 Apr 2006 15:48:00 -0500</pubDate>
</item><item>
<title>New CellFactor Screenshots</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_cellfactor_screenshots</link>
<guid>http://www.gamebump.com/go/new_cellfactor_screenshots</guid>
<comments>http://www.gamebump.com/go/new_cellfactor_screenshots#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Developing house Immersion Software has published new screenshots of its CellFactor, a first-person shooter to release for both the PC and Xbox 360 in 2007. The game sports three characters, each with a distinct style of play, and features an industrial setting; however, very few other details are known about the project. The screens below are from the Xbox 360 version. Enjoy.
]]></description>
<pubDate>Thu, 30 Mar 2006 13:36:00 -0600</pubDate>
</item><item>
<title>Ubisoft Ships Splinter Cell Essentials</title>
<author>Brian Mohr</author>
<link>http://www.gamebump.com/go/ubisoft_ships_splinter_cell_essentials</link>
<guid>http://www.gamebump.com/go/ubisoft_ships_splinter_cell_essentials</guid>
<comments>http://www.gamebump.com/go/ubisoft_ships_splinter_cell_essentials#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>Ubisoft announced that they have shipped Tom Clancy's Splinter Cell Essentials to retailers.<p>The game immediately follows the events of Tom Clancy's Splinter Cell Double Agent. This time around Sam Fisher is under arrest as the NSA is investigating him for being an insubordinate agent. Realizing he is caught in the conspiracy, Fisher must figure out a way to clear his name. In the game you'll play as Sam when he was a Navy Seal before the original Splinter Cell. Essentials will include new gadgets, moves and multiplayer mode in order to play spy vs. spy deathmatches.]]></description>
<pubDate>Tue, 21 Mar 2006 23:56:00 -0600</pubDate>
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<title>GH Review: Tom Clancy's Splinter Cell Chaos Theory (DS)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_tom_clancys_splinter_cell_chaos_theory_ds</link>
<guid>http://www.gamebump.com/go/gh_review_tom_clancys_splinter_cell_chaos_theory_ds</guid>
<comments>http://www.gamebump.com/go/gh_review_tom_clancys_splinter_cell_chaos_theory_ds#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Aaron Thomas.</p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/><br /><br />One of the staples of the <em>Splinter Cell</em> franchise has been a consistently high level of quality. Fans of the series know that they are getting a top-notch game with great graphics, a solid story, and some great multiplayer when they purchase the latest game starring Sam Fischer. There are always exceptions to every rule, and unfortunately, Splinter Cell: Chaos Theory is a game that doesnt match the usual high standards of the franchise. <br /><br /><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/><br /><br />The DS version of Chaos Theory contains much of the content found in the consoles. Theres a training mission, a full story mode, and even co-op and multiplayer play. There are nine single-player levels which are similar to their counterparts on the consoles, but they have been dumbed down a bit for the transition to the DS. Multiplayer is solid, but the way it forces players into different roles might disappoint anyone expecting an exact recreation of the console experience.<br /><br />Chaos Theorys story involves a tense standoff between Japan, China, and North Korea  some of the usual suspects in espionage games. In response to Japan forming an Information Self Defense Force, which China and Korea feel is a violation of international law, the two countries have formed a blockade of the shipping lanes leading to Japan. Of course, Sam Fisher of Third Echelon must uncover whats going on and save the day by sneaking around, hacking computers, taking out guards, and all the other stuff youve come to know and love in the Splinter Cell series. The story is quite good, but its unlikely youll be able to stand playing the DS version long enough to see it through. <br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/><br /><br />The biggest problem facing Chaos Theory is the DS control scheme just cant handle the precise movements the game requires, nor does it allow for a proper camera system. The touch pad is used to move the camera, pick locks, and control the inventory, but its clunky and not responsive enough to meet the demands of the game. You can control the camera with your thumb, but picking locks and navigating menus requires the use of the stylus. Holding the stylus while trying to fight the games sloppy controls isnt exactly easy either. <br /><br />If you can wrangle the camera under control, chances are pretty good that controlling Sam Fisher will be enough of a challenge that youll want to throw in the towel. Sneaking up on guards, maneuvering about ledges, avoiding alarms  all of these things demand the use of analog control. Using the D-pad makes it impossible to control Sam in the way the game requires. Many of the series signature moves have also been eliminated, and this, combined with the linear levels, eliminates any bit of spontaneity or creativity from the game. No more explanation is needed; the controls are broken.<br /><br />Adding insult to injury, the games graphics are nothing short of pitiful. Low-res textures, a slow framerate, drab colors, and bland levels make this game an eyesore, and not just when compared to its gorgeous console counterparts, but when compared to many of the other Nintendo DS games. <br /><br />Not wanting to show up the graphics or controls, the games audio stays the course with short, low quality sound loops and unsurprisingly, almost no voice acting. Nothing says tension like stopping to read a text box before sneaking up on someone and slitting their throat.<br /><br /><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/><br /><br />The best thing the game has going for it is that you dont have to play it if you dont want to. Theres nothing good about the Nintendo DS version of Chaos Theory. Period. Yes, the developers were ambitious and tried to cram a lot of content into the port, but a ton of content with bad controls, poor sound, miserable graphics, too few save points, and a bad camera isn't worth a whole bunch. Theres no reason to give the game a shot, even if the DS is the only system you own. <br /><br />
	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 3.9&size=20" alt="GAMEPLAY: 3.9" /> <br />
Its broken, and its not fun.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 3.5&size=20" alt="GAMEPLAY: 3.5" /> <br />
Proof that things CAN actually be beaten with an ugly stick.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 3.8&size=20" alt="SOUND: 3.8" /> <br />
Theres sound and its bad. Theres music and its bad.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 3.4&size=20" alt="FUN FACTOR: 3.4" /> <br />
Its more fun playing pretend with the empty game box than actually playing the game.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 3&size=20" alt="REPLAY VALUE: 3" /> <br />
If by some miracle you can find three people to play, you get some replay value. Congrats. </p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 3.5 &size=23" alt="TOTAL SCORE: 3.5" />

]]></description>
<pubDate>Tue, 02 Aug 2005 12:53:00 -0500</pubDate>
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