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<title>| GameBump |</title>
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<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>CNET: Target of Hostile Takeover?</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/cnet_target_of_hostile_takeover</link>
<guid>http://www.gamebump.com/go/cnet_target_of_hostile_takeover</guid>
<comments>http://www.gamebump.com/go/cnet_target_of_hostile_takeover#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/cnet.jpg" align="right" style="margin: 10px; border: 1px solid black;" />
<p align="left">According to the rumor mill, reports have surfaced that CNET is being targeted by a consortium group (with a 21 percent stake) seeking to establish majority rule over CNET's board and to remove the company's directors in a hostile takeover bid. </p>
<p align="left">This consortium group, led by Jana Partners and Sandell Asset Management, has been heavily criticized by Wall Street analysts with CNET stating the group's intention to control the company's board to be in direct violation of its bylaws. CNET has not commented on the specific details at this time.</p>
<p align="left">CNET is the owner of the Gamespot and GameFAQs websites.</p>
<p align="left"> </p>]]></description>
<pubDate>Mon, 07 Jan 2008 18:48:30 -0600</pubDate>
</item><item>
<title>GameSpot (Finally) Responds to 'GerstmannGate' Questions</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gamespot_finally_responds_to_gerstmanngate_questions</link>
<guid>http://www.gamebump.com/go/gamespot_finally_responds_to_gerstmanngate_questions</guid>
<comments>http://www.gamebump.com/go/gamespot_finally_responds_to_gerstmanngate_questions#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/0hhm834f8twte4pxw9tx9755.jpg" alt="" alignment="" border="0"></p><br>At long last, GameSpot has issued a full Q&amp;A regarding Jeff Gerstmann's firing and the swarms of conspiracy-theory rumors surrounding it, his Kane &amp; Lynch review, the many edits to it, Eidos's reaction to it, and what really motivated the firing.<br><br>Unlike the last statement, this post contains significantly less legal stonewalling and seeming coverup.<br><br><p style="margin-left: 40px;">
<b>Q:  Why was the Kane &amp; Lynch review text altered? </b> 
</p><p style="margin-left: 40px;">
A: Jeff's supervisors and select members of the edit team felt the
review's negativity did not match its "fair" 6.0 rating. The copy was
adjusted several days after its publication so that it better meshed
with its score, which remained unchanged. The achievements and demerits
it received were also left unaltered. Additionally, clarifications were
made concerning the game's multiplayer mode and to include differences
between the Xbox 360 and PS3 versions of the game. <br></p><p style="margin-left: 40px;">
<b>Q: Why was the Kane &amp; Lynch video review taken down?</b> 
</p><p style="margin-left: 40px;">
A: Both the text and video reviews of Kane &amp; Lynch went up on
Tuesday, November 13. The morning of Wednesday, November 14, the video
was taken down due to concerns of quality. Specifically, its audio was
deemed inferior due to a faulty microphone. There were also concerns
about the limited amount of footage, which was unrepresentative of the
game in the review.
</p><p style="margin-left: 40px;">
<b>Q: Why wasn't the video <i>immediately</i> reposted?</b> 
</p><p style="margin-left: 40px;">A: Due to the crush of high-profile games being released the
following week, there were insufficient resources to reshoot and
re-edit the video review. </p>And...<br><br><div style="margin-left: 40px;"><b>Q: Was Eidos Interactive upset by the game's review? </b></div> 
<p style="margin-left: 40px;">
A: It has been confirmed that Eidos representatives expressed their
displeasure to their appropriate contacts at GameSpot, but not to
editorial directly. It was not the first time a publisher has voiced
disappointment with a game review, and it won't be the last. However,
it is strict GameSpot policy never to let any such feelings result in a
review score to be altered or a video review to be pulled. </p><p style="margin-left: 40px;">
<b>Q: Did Eidos' disappointment cause Jeff to be terminated? </b>
</p><p style="margin-left: 40px;">
A: Absolutely not. 
</p><p style="margin-left: 40px;">
<b>Q: Did Eidos' disappointment cause the alteration of the review text? </b>
</p><p style="margin-left: 40px;">
A: Absolutely not. 
</p><p style="margin-left: 40px;">
<b>Q: Did Eidos' disappointment lead to the video review being pulled down? </b>
</p><p style="margin-left: 40px;">
A: Absolutely not.</p><p style="margin-left: 40px;">
<b>Q: Why was GameSpot "skinned" with Kane &amp; Lynch ads when Jeff was terminated? </b>
</p><p style="margin-left: 40px;">
A: Due to design and development considerations, media buys on GameSpot
are made weeks in advance. The timing of said ads was extremely
unfortunate but was purely coincidental and determined solely by the
game's release date of November 13, 2007.
</p>It seems like a rather thorough squelching of the fires. It was just a fantastic series of coincidences all happening at just the right time in just the right order to completely throw several companies' credibility into question. Happens all the time.<br>]]></description>
<pubDate>Thu, 06 Dec 2007 12:39:54 -0600</pubDate>
</item><item>
<title>Gerstmann's K&amp;L Review Was Heavily 'Toned Down' Post-Firing</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gerstmanns_kl_review_was_heavily_toned_down_postfiring</link>
<guid>http://www.gamebump.com/go/gerstmanns_kl_review_was_heavily_toned_down_postfiring</guid>
<comments>http://www.gamebump.com/go/gerstmanns_kl_review_was_heavily_toned_down_postfiring#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/72lz8g02bb824wjurltlvmld.jpg" alt="" alignment="right" border="0"></span></p>We all knew that shortly after <a href="http://www.gamebump.com/tag/Jeff+Gerstmann">Jeff Gerstmann was fired</a> from GameSpot, some changes were made to his Kane &amp; Lynch review. What we didn't know was how extensive those changes were.<br><br>Going off of a Google cache of an EB Games page that featured the original review, Joystiq was able to piece together all of the edits made to the original version.<br><br>Basically, it was heavily toned down in attitude. The wording of several complaints goes from active to passive neutral, such as the line:<br><br><div style="margin-left: 40px;"><span style="font-style: italic;">"it's extremely difficult to care about anything that's happening to them." </span>[the main characters]<br></div><br>...being changed to...<br><br><div style="margin-left: 40px;"><span style="font-style: italic;">"it'll probably be tough for you to find anyone to latch onto and care about, even if you typically go for this sort of crime drama on TV or in movies."</span><br><br></div>And...<br><br><div style="margin-left: 40px;">"So whether you're doing the shooting yourself or hanging back and letting your men do the dirty work, the game is a real <span style="font-style: italic;">letdown</span>."<br></div><br>...to...<br><br><div style="margin-left: 40px;">"So whether you're doing the shooting yourself or hanging back and letting your men do the dirty work, the game is a real <span style="font-style: italic;">disappointment, especially when you consider how well this same sort of stuff worked in the developer's previous squad-based game, Freedom Fighters."</span><br></div><br><br>The whole thing seems watered down to remove some of the "bite." It makes you wonder, if GameSpot actually had a problem with it, wouldn't they have changed these things during the pre-publishing process where nearly everybody on the review team looks over and makes changes to a review? The fact that the changes were made <span style="font-style: italic;">after publishing</span> makes it seem like the changes were done at the request of an outside party. <br><br>If Jeff was fired for submitting an angrily-worded review instead of a nice, casual, everbody's-a-winner one, the review either wouldn't have been published or the changes would have been made before publishing. Making the changes after publishing means <span style="font-style: italic;">somebody</span> saw it and decided it needed to be changed, be them from CNet management, a GameSpot manager who didn't see the review pre-publication, or someone from some outside party like a game developer or something.<br><br>The full body of the review with modifications highlighted by Joystiq is included after the jump.<br><p></p><p></p><br><span style="font-weight: bold;">Gamespot's Kane &amp; Lynch Review</span><br>By Jeff Gerstmann<br>
<p style="margin-bottom: 0in;">Kane &amp; Lynch: Dead Men has a lot of promise, but nothing in this game works out nearly as well as you'd hope.</p>
<br><em>[Removed from original:</em> <em>Kane &amp; Lynch: Dead Men is
an ugly game, and we're not necessarily talking about the graphics.
This criminal tale is packed with a collection of completely unlikable
characters with no redeeming value whatsoever. It's impossible to even
root for them as antiheroes. Once you get past the messy, meaningless
story, things don't get too much better because you're saddled with
clunky artificial intelligence on the part of your allies and your
enemies, as well as a core shooting mechanic that simply doesn't
satisfy. The unfortunate part is that the game does have a few bright
points and feels like it had a lot of potential that just didn't come
together as well as anyone must have hoped.]</em> <br><br> [Added
in edits: Io Interactive is best known for its stealth-focused Hitman
series, but there's nothing quiet and sneaky about its latest release,
Kane &amp; Lynch: Dead Men. This time around, the developer put
together a crime-themed shooter that starts out with a couple of
simple, heist-like objectives and then rapidly spins out of control
until, without much warning, you're gunning down soldiers in the middle
of a foreign revolution. While the journey sounds interesting at first,
and has a few bright points, it's weighed down by bad storytelling, a
real lack of character development, and a host of gameplay-related
issues. The end result is a game that squanders much of its potential
and just doesn't come together as well as it probably should have.]<br><br>
The story mode opens with you in the role of Kane, a death row inmate
on his way to his execution, apparently convicted of being a very
savage criminal as part of a notorious gang called The7. You're on your
last ride with a quirky guy named Lynch who tells you to cover your
head. After an explosion, you're both busted out and on the run. That
might sound great, but it's a fate worse than death. The surviving
members of The7 have busted you out to force you to recover something
they think you stole from them. They consider you a traitor and will
kill Kane's family if he doesn't comply. Lynch is sent along for the
ride to watch over Kane and report in if anything weird happens.
Circumstances change over time and the back half plays out like a
revenge tale, but it's a revenge tale where you don't actually care if
anyone actually gets their revenge. Every single person you play as or
encounter is despicable and wholly abrasive; thus, <em>[it's extremely difficult to care about anything that's happening to them.] </em>[it'll
probably be tough for you to find anyone to latch onto and care about,
even if you typically go for this sort of crime drama on TV or in
movies.] You can play through this story alone or with a
friend in co-op mode, though this mode is only available locally and
takes place on a vertically split screen that makes it difficult to
follow the action, even on a widescreen TV. <br><br> The core gameplay
in Kane &amp; Lynch is your standard third-person shooter with cover
elements and a light dusting of squad tactics. You can fire from the
hip, but it's somewhat more accurate to fire while aiming.
Unfortunately, even when you're aiming, hitting your targets is more
difficult than it should be because your automatic fire has a wide
spread on it. Kane is supposedly a badass arch-criminal; he should be
able to hit his targets with short, controlled bursts. You're able to
get behind cover and either blindfire or pop out for aimed shots, but
there's no easy way to stick to walls. You don't press a button or
anything; instead you sort of get up against a wall and turn sideways.
Then after jiggling the controls back and forth a bit, you'll
eventually snap into place to get behind cover. It's such a pain that
you'll rarely want to use it, and it seems like you're always snapping
into cover behind something at the most inopportune times, making the
game quite frustrating. There's no health meter, but if you go down,
you don't die immediately either. You can be revived by one of your
teammates with an adrenaline shot. If you get that shot too frequently,
you'll overdose and die. If your teammates don't reach you in time,
you'll die too. Also, if one of the guys on your crew gets dropped, you
have to make sure he gets revived. If he dies, the game ends. Between
your poor accuracy, the enemy's sharp accuracy, and the boneheaded AI
from your squadmates, this all adds up to you keeping your squad on a
very short leash. <br> When you've got a team with you, you can order
team members around individually or order the team all at once by
telling it to regroup to your location, move to a specific spot, or
attack specific targets. Telling team members to move to locations is
the most effective move because you can keep them close and revive them
when they get shot down. Sending them after targets results in your
squad running around aimlessly and trying to get too close to targets.
That leads to them getting dropped in the line of fire, where you
probably won't be able to rescue them. <span style="">So whether you're doing the shooting yourself or hanging back and letting your men do the dirty work, the game is a real <em>[letdown.]</em> </span>[disappointment,
especially when you consider how well this same sort of stuff worked in
the developer's previous squad-based game, Freedom Fighters.] <br><br> There's only one multiplayer mode in Kane &amp; Lynch, and it's a great idea. [Unfortunately, the idea doesn't translate into a great or long-lasting experience.] <span style="">It's called Fragile Alliance and puts up to eight players in one team of criminals. </span>Then,
it sets the team off to steal money, cocaine, and jewels from various
locations seen in the single-player game. So you might start out in
front of a bank, run in, collect a bunch of cash, and then escape from
in a van out back. The catch is the way the money is split up among
teammates. If you all work together, the money is split evenly. But at
any point, a player can go rogue and gun down one of his teammates.
This brands you a traitor; thus, any money you collect and escape with
is yours to keep. Of course, this also means that other players who are
still part of the team will try to waste you before you escape with
their hard-stolen loot. So every round is a tentative affair where you
always expect the worst--you're just never sure when someone's going to
finally turn on you. When you die, whether it's from the AI that
opposes you or another player, you respawn on the other side of the
heist. Now you need to stop the heist by eliminating the other players
and you earn money by collecting it before the criminals collect. <br><br> <span style="">[<em>It's a great idea that's</em>]</span> [It's a bummer that the multiplayer is] <span style="">mucked up by a few different things.</span>
First, you're still playing Kane &amp; Lynch, so all of the inaccurate
firing issues and poor cover tactics from the single-player still
apply. But another problem is that you can see the names of the other
players over their heads from a distance and through walls, even if
they're on the other side. While you can run while crouched to make
your name disappear, it's pretty weak that you can see the names of the
police team members as they head your way. There's no element of
surprise. Also, there are only a handful of different scenarios for
this, and they play out the same way every single time. The security
guards are always in the same positions in the bank and the cops are
always waiting for you right outside, so it gets old fast. <br><br> <em><span style="">[Technically,]</span> </em><span style="font-style: normal;">[</span>While
it might seem like a basic heist game, Kane &amp; Lynch does a good job
of moving the action around, and you'll see a variety of different
environments and situations, ranging from banks, to prison breaks, to
full-scale conflicts in the middle of illicit poppy fields. It also has
some] good-looking player models, with Kane and Lynch both
looking appropriate as over-the-hill criminals. And even though their
faces don't animate much in-game, they still look good. Most of the
animation isn't so hot, though, and you'll see a few ugly textures here
and there too. Some of it looks a bit unfinished, like the way you see
guys go through the motion of hitting you with an adrenaline shot, but
their hands are actually empty. <br> <br> [The multiplayer
mode is a really cool idea that leaves you wondering who's going to
turn traitor on you, but it isn't strong enough to make you forget the
game's other problems.] <br><br> The soundtrack is probably
the best part of the whole game, delivering some tense music when the
game calls for it. There's a lot of voice acting in the game. The
voices are appropriate for the characters, but the dialogue is hokey
and filled with <em>[lazy]</em> [gratuitous] cursing.
The good ol' F word is certainly appropriate, given the nature of what
these guys are doing, but when it's every third word out of every
character's mouth, it comes across as a crutch that drags down the rest
of the game a bit. Lynch frequently responds to your squad-orders by
just shouting "F*** you!" [<em>That's just lame.]</em> [Things like that just make the game feel purposely abrasive, and not in a "gritty" or "cool" sort of way.] <br><br> [The
game is available on the Xbox 360 and PlayStation 3 as of this writing,
and the differences between the two versions are minimal. Both games
have occasional frame rate issues and the control issues with finding
cover and hitting targets are noticeable in both. The only real
difference is that the PlayStation 3 version doesn't seem to have voice
chat support. The multiplayer mode only really clicks when you can talk
things out with other players and try to convince them that you're not
going to turn traitor--only to turn traitor on them and then laugh
about it. Without that, the whole experience feels a little dry. The
Xbox 360 version also has the standard set of 1,000 achievement points,
a few of which reward you for specific moments in co-op, like having
the player controlling Lynch put a few cops out of their misery, rather
than leaving them to writhe on the ground.] <br><br> Kane &amp; Lynch: Dead Men is a premise with promise,<em>
[but the gameplay isn't sound while the story and characters go
nowhere. And it's got enough random AI-based glitches to make you want
to scream. Considering]</em> [and if you've been waiting
patiently for a game to really dive into the whole "crew-based heist
tale" concept, you might be able to look past some of the story flaws.
But when you consider] the nearly ridiculous
number of extremely high-quality shooters available recently, there's
not much room for something like Kane &amp; Lynch, <em>[but]</em> [even taking into account the somewhat unique nature of its story. That said,] the
multiplayer is a smart idea that's worth seeing, even if playing it
makes you wish that it was used in another, better game. <br><br> [Editor's
Note: This review has been updated to include differences between the
Xbox 360 and PS3 versions and a clarification on the game's multiplayer
mode.]<br>]]></description>
<pubDate>Wed, 05 Dec 2007 10:31:53 -0600</pubDate>
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<title>GameSpot (Finally) Issues a Statement Regarding Gerstmann</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gamespot_finally_issues_a_statement_regarding_gerstmann</link>
<guid>http://www.gamebump.com/go/gamespot_finally_issues_a_statement_regarding_gerstmann</guid>
<comments>http://www.gamebump.com/go/gamespot_finally_issues_a_statement_regarding_gerstmann#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/nd8qpooyiunpss88g1p7sokp.gif" alt="" alignment="" border="0"></p>Though rumors and questions have been spiraling out of control for 4 days now, including proposed boycotts of GameSpot, all of their advertisers, and Eidos, GameSpot has only now issued a statement regarding Jeff Gerstmann's <span style="font-style: italic;">departure</span> from the company.<br><br>The article is carefully worded and includes no mention of why Jeff left, or even whether he was fired or not. Although, it does include this:<br><br><div style="margin-left: 40px;">Due to legal constraints and the company policy of GameSpot parent CNET
Networks, details of Gerstmann's departure cannot be disclosed
publicly. <span style="font-weight: bold;">However, contrary to widespread and unproven reports, his
exit was not a result of pressure from an advertiser.</span><br></div><br>(Emphasis added.) <br><br>Greg Brannan, CNET Networks Entertainment's vice president of programming, is quoted as saying, "The accusations in the media that it has done so are unsubstantiated
and untrue. Jeff's departure stemmed from internal reasons unrelated to
any buyer of advertising on GameSpot."<br><br>Comments posted to the article seem to be largely of the opinion that GameSpot's statement is too little, too late. There is still the question of why Gerstmann's video review of Kane &amp; Lynch (a game I wasn't too impressed with) was taken offline along with all Kane &amp; Lynch advertisements immediately after Gerstmann's departure.<br><br>According to GameSpot, several staff members will be posting tributes and farewells in the coming week.<br><br><br><br>]]></description>
<pubDate>Mon, 03 Dec 2007 20:28:49 -0600</pubDate>
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<title>ZiffDavis Shows Their Support For Gerstmann</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/ziffdavis_shows_their_support_for_gerstmann</link>
<guid>http://www.gamebump.com/go/ziffdavis_shows_their_support_for_gerstmann</guid>
<comments>http://www.gamebump.com/go/ziffdavis_shows_their_support_for_gerstmann#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/t3mdwir8z9avp2k4y4kgi58k.jpg" alt="" alignment="" border="0"></p>Several staff members from Ziff Davis Media (owners of, among other things, 1UP and EGM) put together banners and marched down the street from their San Francisco offices to CNet's office where GameSpot is based and held an impromptu support rally from the street.<br><br>This whole <a href="http://www.gamebump.com/tag/Jeff+Gerstmann">fiasco</a> has really brought everybody in the gaming media together in communal outrage. I'm sure that these folks, CNet and GameSpot's largest competators, are genuinely showing support here, but the whole thing was <a href="http://www.flickr.com/photos/the1upshow/2076639357/">recorded</a> and could very well be a bit for the 1UP Show. Either way, I applaud the notion.<br>]]></description>
<pubDate>Sat, 01 Dec 2007 20:39:34 -0600</pubDate>
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<title>Gerstmann Firing Not GameSpot's Fault, Says Mod</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gerstmann_firing_not_gamespots_fault</link>
<guid>http://www.gamebump.com/go/gerstmann_firing_not_gamespots_fault</guid>
<comments>http://www.gamebump.com/go/gerstmann_firing_not_gamespots_fault#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/gerstmann.jpg" align="right" style="margin: 10px; border: 1px solid black;" />According to a post by a moderator at the linked page of the GameSpot forums, if anybody at the GameSpot (not Eidos) side of this issue is to be blamed, it's CNET, not GameSpot itself. CNET handles advertising for GameSpot and all other property sites, and they handle hiring/firing.<br><br>From the thread:<br><div style="margin-left: 40px;"><span style="font-style: italic;">People, don't direct your anger at Gamespot. This is CNet's meddling.
Gamespot consists just of the editorial, news, community, and
development teams. It's CNet's marketing that puts the ads up. CNet's
marketing that complained. CNet is who can fire their EIC.<br><br></span></div>  This makes sense to me. CNet, as owners of GameSpot and damn near a thousand other websites, would be the ones handling HR and marketing rather than having each individual property doing it themselves; that would be redundant. <br><br>So who should we blame here? Eidos for pressuring CNet into firing Gerstmann over a bad review of a game they've been paying CNet to promote, or CNet for caving to pressure and firing a journalist for doing his job?<br><br><span style="font-weight: bold;">UPDATE</span>: However, there would of course be people within GameSpot's management that can fire people. Complete control wouldn't be handed over to CNet.<br><br>]]></description>
<pubDate>Fri, 30 Nov 2007 10:34:04 -0600</pubDate>
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