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<channel>
<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Aces of the Galaxy, Roogoo Coming To XBLA</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/aces_of_the_galaxy_roogoo_coming_to_xbla</link>
<guid>http://www.gamebump.com/go/aces_of_the_galaxy_roogoo_coming_to_xbla</guid>
<comments>http://www.gamebump.com/go/aces_of_the_galaxy_roogoo_coming_to_xbla#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/xb360.jpg" align="right" style="margin: 10px; border: 1px solid black;" /><P>1UP has reported that Roogoo and Aces of the Galaxy will be making its way to Xbox Live Arcade this week.</P>
<P>Both titles will be available this Wednesday for which Roogoo and Aces will&nbsp;cost 800 Microsoft Points each.</P>
<P>&nbsp;</P>]]></description>
<pubDate>Mon, 02 Jun 2008 21:15:22 -0500</pubDate>
</item><item>
<title>Some Hands On Reports of Skype Running on PSP</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/some_hands_on_reports_of_skype_running_on_psp</link>
<guid>http://www.gamebump.com/go/some_hands_on_reports_of_skype_running_on_psp</guid>
<comments>http://www.gamebump.com/go/some_hands_on_reports_of_skype_running_on_psp#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/7jjihkbs9bha1mbh53oe1cen.gif" alt="" alignment="" border="0"></p>In more Skype on the PSP news, <a href="http://www.engadget.com/2008/01/08/ears-on-with-psp-skype/">Engadget</a> had a chance to test it out on the show floor at CES 2008 and reports that the audio quality is "pretty decent - certainly comparable to what we experience when using Skype either on a PC or on the receiving end of one."<br><br>There is a tiny lag issue in the audio transmission, though, but Engadget claims it's less than a second and that the overall interface is "super simple... [you] just select the Skype icon and you can see your buddy list of who's online; select someone to ring them up."<br><br>]]></description>
<pubDate>Tue, 08 Jan 2008 18:36:13 -0600</pubDate>
</item><item>
<title>More Video Footage of LittleBigPlanet in Action</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/more_video_footage_of_littlebigplanet_in_action</link>
<guid>http://www.gamebump.com/go/more_video_footage_of_littlebigplanet_in_action</guid>
<comments>http://www.gamebump.com/go/more_video_footage_of_littlebigplanet_in_action#</comments>
<description><![CDATA[Sony has published yet another LittleBigPlanet video of the game in action; this time players watch the demonstrator build a level and then the tinsy, adorable characters maneuvering through it. <br><br>The game is on display at this year's CES, where it was unveiled in another video that the game will utilize an online sharing feature and is headed to public beta soon. You can view today's footage below or find yesterday's <a href="http://gamebump.com/go/little_big_planet_endless_possibilities">here</a>.<br><br><center><embed src="http://crackle.com/p/Video_Games/LittleBigPlanet_CES_2008.swf" bgcolor="#869ca7" name="mtgPlayer" play="true" loop="false" allowfullscreen="true" flashvars="id=2141762&amp;mu=0&amp;ap=0&amp;ml=fu%3D2262162%26fx%3D" quality="high" allowscriptaccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" align="middle" height="325" width="400"> <br> <div style="" trebuchet="" ms="" ;font-size:12px;width:400px;=""> From Crackle: <a href="http://crackle.com/c/Video_Games/LittleBigPlanet_CES_2008/2141762/#ml=fu%3D2262162%26fx%3D" title="LittleBigPlanet CES 2008" style="overflow: hidden; text-decoration: none; font-weight: bold;">LittleBigPlanet CES 2008</a></div><img style="visibility: hidden; width: 0px; height: 0px;" src="http://counters.gigya.com/wildfire/CIMP/Jmx*PTExOTk4MzcxNzQ5MDYmcHQ9MTE5OTgzNzE3OTc4MSZwPTEyMjE*MSZkPSZuPQ==.jpg" border="0" height="0" width="0"></center><br><br>]]></description>
<pubDate>Tue, 08 Jan 2008 18:14:58 -0600</pubDate>
</item><item>
<title>Sony Finally to Release PSP Keyboard... in 2009</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/sony_finally_to_release_psp_keyboard_in_2009</link>
<guid>http://www.gamebump.com/go/sony_finally_to_release_psp_keyboard_in_2009</guid>
<comments>http://www.gamebump.com/go/sony_finally_to_release_psp_keyboard_in_2009#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/psp.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Just in case you missed it, reports are surfacing that Sony is indeed working on a keyboard for the PSP and that the accessory will be available sometime in 2009. <br><br>There's no word on what sort of design Sony is looking at, but the company admits to "looking at several" of them, but refuses to give specifics. At least we won't have to suffer for too much longer.<br><br>]]></description>
<pubDate>Tue, 08 Jan 2008 15:57:21 -0600</pubDate>
</item><item>
<title>PSP Not the Only Sony Device to Score Skype...</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/psp_not_the_only_sony_device_to_score_skype</link>
<guid>http://www.gamebump.com/go/psp_not_the_only_sony_device_to_score_skype</guid>
<comments>http://www.gamebump.com/go/psp_not_the_only_sony_device_to_score_skype#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/74yuiraxqoxzxctstvoin5kw.jpg" alt="" alignment="" border="0"></p>The PlayStation Portable isn't the only device getting <a href="http://gamebump.com/go/skype_comes_to_psp">Skype</a> (Internet phone) access from Sony, as a quick check on Sony's CES 2008 blog reveals that its Mylo 2 (looks familiar, doesn't it?) will also utilize Skype for free. <br><br>So if you're crazy about Skype, own a "phat" PSP, and don't want to upgrade to the newer model of the same thing, a Mylo 2 might be an option. The Mylo 2 contains features for instant messaging and Web access along with Skype.<br><br><br>]]></description>
<pubDate>Mon, 07 Jan 2008 21:17:32 -0600</pubDate>
</item><item>
<title>Little Big Planet, Endless Possibilities</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/little_big_planet_endless_possibilities</link>
<guid>http://www.gamebump.com/go/little_big_planet_endless_possibilities</guid>
<comments>http://www.gamebump.com/go/little_big_planet_endless_possibilities#</comments>
<description><![CDATA[On-hand at the Sony booth for CES 2008 is an interesting demonstration of LittleBigPlanet for the PlayStation 3. <br><br>While it's entertaining and intriguing to watch the "level create" demo, what really caught our attention was the knowledge that players will not only be able to create their own levels but also <span style="font-weight: bold;">share them online</span> for other users to play through; it's also commented that a public beta is a possibility and that the game will make an appearance at this year's GDC.<br><br>Looks snazzy to me.<br><br><embed src="http://crackle.com/p/Blogs_and_Podcasts/LittleBigPlanet_at_CES.swf" bgcolor="#869ca7" name="mtgPlayer" play="true" loop="false" allowfullscreen="true" flashvars="id=2140596&amp;mu=0&amp;ap=0&amp;ml=fu%3D2262162%26fx%3D" quality="high" allowscriptaccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" align="middle" height="325" width="400"> <br> <div style="" trebuchet="" ms="" ;font-size:12px;width:400px;=""> From Crackle: <a href="http://crackle.com/c/Blogs_and_Podcasts/LittleBigPlanet_at_CES/2140596/#ml=fu%3D2262162%26fx%3D" title="LittleBigPlanet at CES" style="overflow: hidden; text-decoration: none; font-weight: bold;">LittleBigPlanet at CES</a></div><img style="visibility: hidden; width: 0px; height: 0px;" src="http://counters.gigya.com/wildfire/CIMP/Jmx*PTExOTk3NDg*NDIxMjUmcHQ9MTE5OTc*ODQ*OTg1OSZwPTEyMjE*MSZkPSZuPQ==.jpg" border="0" height="0" width="0"><br>]]></description>
<pubDate>Mon, 07 Jan 2008 17:30:13 -0600</pubDate>
</item><item>
<title>Games For Windows Still Alive</title>
<author>Akshay Masand</author>
<link>http://www.gamebump.com/go/good_news_for_crossplatform_gamers</link>
<guid>http://www.gamebump.com/go/good_news_for_crossplatform_gamers</guid>
<comments>http://www.gamebump.com/go/good_news_for_crossplatform_gamers#</comments>
<description><![CDATA[<p></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/brmv7625g693d2i9vdwss902.jpg" alt="" alignment="" border="0"></p>Microsoft has made another CES announcement recently that many PC / Xbox 360 gamers will find interesting. In order to "revive" PC gaming, more Games for Windows titles are being announced. Amongst the titles addressed were:<br><p></p><br><ul><li>Alone in the Dark by Atari</li><li>Bionic Commando by Capcom</li><li>Conflict: Denied Ops by Eidos Interactive</li><li>Empire: TOtal War by SEGA</li><li>LEGO Indiana Jones by LucasArts</li><li>Microsoft Train Sumulator 2 by Microsoft Game Studios</li><li>Sins of a Solar Empire by Stardock</li><li>Space Siege by SEGA</li><li>Tomb Raider: Underworld by Eidos Interactive</li></ul><br>Microsoft also wishes to remind the public that these aren't the only titles being released for Games for Windows this year, as the anticipated Age of Conan: Hyborian Adventures and Fallout 3 are also expected to ship soon.<br><br><br>]]></description>
<pubDate>Mon, 07 Jan 2008 16:50:01 -0600</pubDate>
</item><item>
<title>Panasonic Showcases 150-inch Plasma HDTV at CES 2008</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/panasonic_showcases_150inch_plasma_hdtv_at_ces_2008</link>
<guid>http://www.gamebump.com/go/panasonic_showcases_150inch_plasma_hdtv_at_ces_2008</guid>
<comments>http://www.gamebump.com/go/panasonic_showcases_150inch_plasma_hdtv_at_ces_2008#</comments>
<description><![CDATA[<div class="image"><div style="text-align: center;"><a href="http://www.engadget.com/2008/01/07/panasonics-gigantic-150-inch-plasma-is-official/"><img src="http://www.gamebump.com/images/upload/nqbr811lhlpwy8kaljlii4ha.jpg" alt="" alignment="" border="0"></a></div><div style="text-align: center;"><span style="font-style: italic;">Give to me now.</span><br></div></div><br>Simply because the staff can't help but giggle like small school-children when they glimpse this tv, here's some interesting CES 2008 news straight from Panasonic. The company showcased its 150-inch ultra-large screen plasma HDTV during its keynote, and my-oh-my the mind does wonder at its possibilities for providing stellar gaming.<br><br>The company claims that its technological advancements in the realm of PDPs (plasma display panels) will allow for "thinner profiles, larger screens, brighter images, higher definition and lower power consumption." <br><br>The 150-inch godly HDTV features "overwhelming image quality with an 8.84 million pixel resolution (2,160 x 4,096) - more than four times the 1080p HD specification (1,080 x 1,920)" and "provides stable and uniform images across the vast expanse of the screen... Featuring true-to-life color reproduction capability and quick response to moving images, the ultra-large PDP renders clear, crisp, spectacular images unrivaled by any other."<br><br>I want this tv.<br><br>More images at the jump.<br><p></p><p></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/zlzpb6eigkoljobxeln78loo.jpg" alt="" alignment="" border="0"></p><p style="text-align: center;"><a href="http://www.engadget.com/2008/01/07/hands-off-with-panasonics-150-inch-behemoth/"><img src="http://www.gamebump.com/images/upload/vdk7ayegbs0oi2uv0bd7rdg7.jpg" alt="" alignment="" border="0"></a></p><p><img src="http://www.gamebump.com/images/upload/ni6turxjt4o2t2illjry1w29.jpg" alt="" alignment="" border="0"></p><br>]]></description>
<pubDate>Mon, 07 Jan 2008 15:01:58 -0600</pubDate>
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<title>CES 2008: Microsoft Keynote Xbox 360 Announcements</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/ces_2008_microsoft_keynote_xbox_360_announcements</link>
<guid>http://www.gamebump.com/go/ces_2008_microsoft_keynote_xbox_360_announcements</guid>
<comments>http://www.gamebump.com/go/ces_2008_microsoft_keynote_xbox_360_announcements#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/1b0nbvbdewlzsp8b2ytr5wv1.jpg" alt="" alignment="" border="0"></p>During the CES Microsoft Keynote in Las Vegas just now, Microsoft unveiled that Xbox Live has reached the 10 million member mark and is continually growing. More people are using the console as an entertainment device as a "whole" rather then just a gaming device. <br><br>To go along with the announcement, ABC and Disney will be bringing video content to the Xbox Live Marketplace later this month. That includes your oh-so-favorite Hannah Montana shows, High School Musical, Lost, Desperate Housewives, and much more. MGM will also be jumping on-board, providing film content. <br><br>"Xbox Live will provide twice as much on-demand content than any cable or sat provider," according to Microsoft.<br><br>Look for more on CES 2008 this week as it starts up tomorrow.<br><br>]]></description>
<pubDate>Sun, 06 Jan 2008 21:30:18 -0600</pubDate>
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<title>CES 07: Xbox 360 Upgrade?</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/ces_07_xbox_360_upgrade</link>
<guid>http://www.gamebump.com/go/ces_07_xbox_360_upgrade</guid>
<comments>http://www.gamebump.com/go/ces_07_xbox_360_upgrade#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/xb360.jpg" align="right" style="margin: 10px; border: 1px solid black;" />It was only a matter of time until
Microsoft decided to re-release a new version of the Xbox 360 with
updated features and this time it appears Bill Gates will be
announcing at this years CES, a newer version with HDMI and other
various features. The lads over at Engadget scored some information
prior to the show revealing all new board changes which could also
include an upgrade of the consoles hard drive.<p></p> IPTV is also said to be integrated into
the console. It would be very easy to add this since the unit runs
Windows XP/NT. Who would use it? We shall find out this and many more
additions very soon. 
<p></p>
]]></description>
<pubDate>Sun, 07 Jan 2007 11:30:34 -0600</pubDate>
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<title>New Screens From Twilight Princess</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/new_screens_from_twilight_princess</link>
<guid>http://www.gamebump.com/go/new_screens_from_twilight_princess</guid>
<comments>http://www.gamebump.com/go/new_screens_from_twilight_princess#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.The original author is Evan Lahti.</i></p>
<p>Look below for 14 new images from The Legend of Zelda: Twilight Princess on the Wii. Arguably the &quot;must-have&quot; title for the console at launch, Link's latest adventure is said to capture a darker tone, much like Majora's Mask did on the Nintendo 64.
]]></description>
<pubDate>Mon, 06 Nov 2006 08:55:00 -0600</pubDate>
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<title>Left Behind: Eternal Forces Demo Now Out</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/left_behind_eternal_forces_demo_now_out</link>
<guid>http://www.gamebump.com/go/left_behind_eternal_forces_demo_now_out</guid>
<comments>http://www.gamebump.com/go/left_behind_eternal_forces_demo_now_out#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>Left Behind Games just informed us that they have launched a new demo for their upcoming PC real time strategy title, Left Behind: Eternal Forces. The demo contains four-missions. You can download the file below:&nbsp;
<p align="center"><a href="http://www.fileshack.com/file.x/9374/Left+Behind:+Eternal+Forces+Beta+Demo">FileShack</a>]]></description>
<pubDate>Wed, 06 Sep 2006 17:18:00 -0500</pubDate>
</item><item>
<title>Ubisoft To Publish Faces of War</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/ubisoft_to_publish_faces_of_war</link>
<guid>http://www.gamebump.com/go/ubisoft_to_publish_faces_of_war</guid>
<comments>http://www.gamebump.com/go/ubisoft_to_publish_faces_of_war#</comments>
<description><![CDATA[
Ubisoft announced today that it will publish Faces of War (previously named Outfront II)  a World War II squad-based, real-time strategy game for the PC. 
<blockquote><p><em>
With Faces of War, Ubisoft is bringing an intensely exciting title to PC gamers, said Jay Cohen, vice president of publishing at Ubisoft. The game brings an enhanced human and emotional element to the World War II genre and delivers breathtaking detail and spectacular game play.</em>
</p></blockquote><p>
Faces of War is developed by Best Way and will be available in March 2006. </p> Originally written by Tim Grube]]></description>
<pubDate>Tue, 05 Sep 2006 21:48:00 -0500</pubDate>
</item><item>
<title>Barbie Invades Activision, Games Releasing This Fall</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/barbie_invades_activision_games_releasing_this_fall</link>
<guid>http://www.gamebump.com/go/barbie_invades_activision_games_releasing_this_fall</guid>
<comments>http://www.gamebump.com/go/barbie_invades_activision_games_releasing_this_fall#</comments>
<description><![CDATA[As if the world just couldn't get enough Barbie, Activision Publishing (a subsidiary of Activision) has announced that it's signed a multi-year publishing agreement with Mattel; the agreement allows Activision exclusive distribution rights to any videogame based on the Barbie brand.<br /><br /><blockquote><em>The first five games Activision will distribute under the terms of the agreement are games based on Mattel Entertainment's upcoming movies, including &quot;The Barbie Diaries&quot; for the PC and Nintendo Game Boy Advance, and &quot;Barbie In The 12 Dancing Princesses&quot; for the Sony PlayStation 2 computer entertainment system, PC and Nintendo Game Boy Advance. Activision will also distribute titles based on some of Mattel's best-selling videogames from past years, including &quot;Barbie Fashion Show,&quot; &quot;Barbie and the Magic of Pegasus&quot; and &quot;Barbie Beauty Boutique.&quot;</em></blockquote><br />&quot;Barbie is one of the most recognized brands in the world and its video games have sold more than 15 million units to date. Activision is excited to partner with Mattel to expand this classic property to a new generation of consumers,&quot; said Dave Oxford, General Manager of Activision Publishing, Inc.<br /><br />&quot;We are thrilled to be partnering with Activision to distribute video games based on the wildly popular Barbie entertainment portfolio,&quot; said Matt Turetzky, Vice President, Marketing, Mattel. &quot;As industry leaders, both Mattel and Activision are committed to delivering quality products that will further engage girls with the Barbie brand and provide a premier gaming experience.&quot;<br /><br />All of the games mentioned are currently slated to release this fall.
 Originally written by Shiva Stella]]></description>
<pubDate>Wed, 24 May 2006 12:17:00 -0500</pubDate>
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<title>Super Princess Peach Site Launches</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/super_princess_peach_site_launches</link>
<guid>http://www.gamebump.com/go/super_princess_peach_site_launches</guid>
<comments>http://www.gamebump.com/go/super_princess_peach_site_launches#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>Nintendo has launched the official site for Super Princess Peach on the Nintendo DS. The site is rather empty at the moment, but you can create your own Princess &quot;mini-mag&quot; if the mood strikes you. The game is slated to launch on February 27.| <a href="http://www.superprincesspeach.com/" target="_blank">Super Princess Peach</a> |
]]></description>
<pubDate>Mon, 06 Feb 2006 17:37:00 -0600</pubDate>
</item><item>
<title>First Details: Battlefield 2: Special Forces</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/first_details_battlefield_2_special_forces</link>
<guid>http://www.gamebump.com/go/first_details_battlefield_2_special_forces</guid>
<comments>http://www.gamebump.com/go/first_details_battlefield_2_special_forces#</comments>
<description><![CDATA[
Electronic Arts and DICE recently let details slip concerning the first expansion pack for Battlefield 2 and we have the full scoop. The expansion pack will be entitled, Special Forces and will included seven to eight brand new maps. Many new accessories will also be packed in such as night vision, grappling gear, tear gas, flash bang, and several unannounced items. A total of ten new vehicles and six brand new armies that consist of Navy Seals, British SAS, Russian Spetznaz, MEC Special Forces and two insurgent groups.
<p>
EA mentioned that the maps will take use of the new accessories. So for example, some maps will utilize the night vision goggles. The 64-player action is back, so all you multiplayer fans dont worry! The expansion pack is set to release in fall of this year.
</p> Originally written by Tim Grube]]></description>
<pubDate>Wed, 23 Nov 2005 14:25:00 -0600</pubDate>
</item><item>
<title>GH Preview: The Legend of Zelda: Twilight Princess (NGC)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_the_legend_of_zelda_twilight_princess_ngc1</link>
<guid>http://www.gamebump.com/go/gh_preview_the_legend_of_zelda_twilight_princess_ngc1</guid>
<comments>http://www.gamebump.com/go/gh_preview_the_legend_of_zelda_twilight_princess_ngc1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Aaron Thomas.</p>
<p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>All you need to know about the buzz surrounding The Legend of Zelda: Twilight Princess, is that the line to play it is nearly four hours long. Fortunately, our tour with Nintendo started with Zelda, and I was able to play all four parts of the demo, logging almost an hour with one of the most anticipated games of the show. Since the demo was broken down into four separate parts, Ill talk about each portion on its own.
<p>
Toanu Village<p>
The game opens with the camera panning around a farm, and centers on Link, who is getting off of work early. Your boss tells you to call your horse, Epona, by blowing into a piece of grass. Of course, the tune is Princess Zeldas familiar theme from Ocarina of Time. As you finish playing, Epona comes barreling out of the barn, and you hop on to wrangle some animals into the barn. This teaches you the basic mechanics of riding Epona, and is quite fun. You basically circle around a few of the twenty goat-like animals, and hit the A button to whoop and send them scampering towards the barn. After you finish, your boss shows you how to clear jumps with Epona, which is as simple as pressing A to get some speed, and letting the computer do the rest. A girl named Ilia, whose father is the mayor yells at you for injuring Epona by performing jumps, and you are scolded for being late to a meeting for which you are representing the town.
<p>
It was after making a few jumps that everyones favorite pastime, torturing chickens, from the SNES Zelda, came into play. You can grab a chicken, lift it over your head and then run and jump off a ledge to glide down to the ground. Of course, you dont have to use the chicken for something useful; you can just toss it around, but beware the wrath of angry chickens. This portion of the demo concludes when you help a pregnant woman retrieve her babys basket, which is floating down the river. I didnt get to finish this last part, unfortunately.
<p>
Horse Battle <p>
The Horse Battle takes place a few hours into the full version of the game, and opens with a scene of a young boy, that has been kidnapped and tied to a pole. The pole is attached to the horse, which is being ridden by a quite nasty looking villain. Of course, Link is there to save the day, and hops on Epona to rescue the boy. The boss calls for reinforcements, who surround Link, swing swords, and shoot flaming arrows to keep you from the fleeing Boss. You can knock them off fairly easily with your sword, but you also must use your limited spur meter to speed up and attack the boss at the same time. 
<p>
This battle is quite tense, and while not terribly difficult, does require quite a bit of concentration. When I struck what I thought to be the final blow, I noticed how hard I had been gripping the controller, and eased up a bit. Little did I know, I was about to have a head to head confrontation, where both Link and the boss charged at each other while riding across a bridge. I rode straight for as long as I could, turning to the left at the last instant, and just landed a blow that knocked my foe off the bridge, no doubt to his death. The camera panned out, showing the silhouette of Link and Epona against the backdrop of a setting sun. 
<p>
Forest Temple<p>
The Forest Temple felt quite a bit like one of the temples in Ocarina of Time. It was here that I got the boomerang, mapped it to whatever button I wanted, and immediately took out some pesky spiders that were impeding my climbing. The basic battle mechanics are introduced here, and they are very, very similar to what was found in The Wind Waker, and Ocarina of Time. There is a new finishing move, which is performed by pressing the attack button when a foe is near death. The game actually prompts you to do this, but it doesnt seem like the prompt will be there in the final game.
<p>
 As you make it through the Forest Temple, one of the suspension bridges collapses, leaving you stranded. A chimp-like creature comes out, and you learn that you can help each other out. The chimp can hang from the ropes that cross the chasms and catch you as you leap, swinging you to the other side. Youll have to let a few more of the creatures out of their cages in other parts of the temple, in order to have enough of them to cross the biggest gap. Jumping is automatic, and Link will jump when he gets to a ledge, just like he has done in the last few games. You also learn to perform the roll maneuver, which will help you dodge attacks, and in this case, allows you to roll into a pole to knock a caged chimp off. I also spent some time smashing pots to get hearts and rupees, and also wasted a few minutes chopping some of the tall grass.
<p>
Temple Boss<p>

The Temple Boss was the last of the four part demo, and featured Link against a plant-like creature, who then gave way to a sort-of demon. Using the boomerang, you could target bombs that were set on platforms surrounded by lava, and then target the boss. After holding down the button long enough, the boomerang charges up, unleashing a tornado that picks up the bomb, carrying it to your second target, and blowing it up. Things get a bit more complex as the next set of bombs are being carried by a chimp, who is swinging back and forth across the screen. You have to target him, lock on with R, and then target the boss, again unleashing the tornado. As he is hit with the bomb, he falls forward, and you must rush towards him and slash at his head. After repeating this process a few times, he dies in grand fashion, leaving just his giant eye on the ground. The game then thanks you for playing the E3 2005 demo, and fades to black.
<p>
Its no secret that people have been clamoring for a realistic looking Zelda, and Twilight Princess delivers a visual style that will certainly please anyone. The graphics are crisp, and feel like a naturally evolved version of the Nintendo 64 titles. Theres no voice acting in the game, but there are the grunts from previous Zeldas when you being a conversation. 


<p><br /><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/>
<p>
Legend of Zelda: Twilight Princess is poised to be a great last hurrah for the Nintendo GameCube. The game was a blast to play, and didnt seem to disappoint anyone  even the people that only got to play for 10 minutes after waiting for four hours. You cant find another game on the show floor that can do that.
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<pubDate>Thu, 19 May 2005 19:49:00 -0500</pubDate>
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<title>GH Preview: Hellforces (PC)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_hellforces_pc1</link>
<guid>http://www.gamebump.com/go/gh_preview_hellforces_pc1</guid>
<comments>http://www.gamebump.com/go/gh_preview_hellforces_pc1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Aaron Thomas.</p><p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><p>Theres no shortage of first-person shooters on the PC, and the genre looks like its in no danger of losing steam anytime soon. One of the upcoming FPSes is Hellforces, due out sometime in the vague period of &quot;Q1 2005&quot;. Developed by Orion, and published by Buka Entertainment, Hellforces promises all sorts of revolutionary features, but after spending some hands-on time with the game, it doesnt appear to be doing anything now that anyone else wasnt doing three years ago.<p>Hellforces opens with your character being interrogated about his former girlfriend, a drug addict who ended up choosing drugs over you when you finally laid down the law. It seems that she was somehow involved with the wealthy biophysicist Henry Alfred Cole who has found a way to extract the soul from the body and use it for a power source. The now soulless bodies roam the city, which begs the question of who is using all this newfound power. Of course, its all up to you to find out what happened to your ex-girlfriend and put an end to all the zombies that dont need energy that are flooding the streets. This is all revealed to you through some painfully bad voiceacting that is almost so bad that its amusing - but not quite.<p>Make no mistake about it; Hellforces is a shooter through and through. Just moments after starting out, youve already got two weapons, a metal pipe and a pistol, and you will need them as fast as you can equip them, because as you step out of the alleyway youll encounter the first of many zombies that want you dead. Nobody expects zombies to have tons of intelligence, but the AI is underwhelming, even for the undead. Zombies will attack in waves, not &quot;activating&quot; until you get to a certain point, and then dont do anything more than walk up to you and do the same attack over and over. Theres something to be said for wasting wave after wave of bad guys, but with so many other games offering a bit more complexity, Hellforces feels a little dated.<p>The controls are standard PC shooter fare; &quot;WSAD&quot; moves you around, the space bar makes you jump, the scroll button on the mouse cycles weapons, and of course, you look and aim with the mouse. These controls work fairly well, though it will take a little bit of time to learn the many shortcuts for things like saving and weapon selection. <p>Buka promises &quot;Perfect graphical realization with advanced DirectX 9 effects&quot;, but at this stage, the visuals arent particularly impressive. Theres nothing wrong with them per se; its just that they look a bit dated, and the &quot;zombies overrunning a dreary city&quot; thing has been done so much that theres not a whole lot you can do from an originality standpoint. The zombies dont react to bullet fire until theyre dead, and when they finally do show damage, its always in the same place, regardless of where you are shooting them. There is plenty of blood, and the zombies do look rather gruesome, so if you like gore, then youve certainly got something to look forward to.<p><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><p>In all honesty, theres absolutely nothing so far to make this game a compelling purchase. At this point the graphics are dated and the gameplay is woefully stale. The story may be interesting, but the voiceacting is so horrific that it makes the game tough to take seriously. Theres also no online feature, so the only way youll be playing against friends is via LAN. It hasnt been released yet, so that means theres still improvements that can be made, but as of right now things arent looking too good for Hellforces. ]]></description>
<pubDate>Fri, 11 Mar 2005 17:14:24 -0600</pubDate>
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