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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Fable 2:  Revenge of the Molyneux</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/fable_2__revenge_of_the_molyneux</link>
<guid>http://www.gamebump.com/go/fable_2__revenge_of_the_molyneux</guid>
<comments>http://www.gamebump.com/go/fable_2__revenge_of_the_molyneux#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img src="http://www.gamebump.com/images/upload/0p7i97jwxx5a5oojyw9xv2f3.jpg" alt="" alignment="" border="0"></p><br></div>In a move that's unlikely to surprise anyone acquainted with the works and words of Peter Molyneux, Fable 2 will ship without online co-op play.&nbsp; <br><br>People with real life friends or no friends at all will be unaffected due to the fact that the split screen and single player modes will be entirely functional in the disc release. <br><br>Those of you who happen to yearn for interaction with distant friends still have the silver lining that the online co-op mode will be functional via a patch that will be made available within the first week of release--probably.&nbsp; <br><br>Let's hope that Molyneux delivers, as it would be horrible to see such a promising game marred by the temporary occlusion of such a heavily touted feature.<br><br>]]></description>
<pubDate>Sat, 27 Sep 2008 15:17:51 -0500</pubDate>
</item><item>
<title>New Xbox Experience:  What's Bumpin' with Themes?</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/new_xbox_experience__whats_bumpin_with_themes</link>
<guid>http://www.gamebump.com/go/new_xbox_experience__whats_bumpin_with_themes</guid>
<comments>http://www.gamebump.com/go/new_xbox_experience__whats_bumpin_with_themes#</comments>
<description><![CDATA[<div style="text-align: center;"><p></p><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/u3zj1vf0p8xrb9xrkih2u9hj.jpg" alt="" alignment="" border="0"></p><br><p></p></div>We all know that the New Xbox Experience is a fancy way of re-skinning the Xbox's current "blade" interface and adding <span style="text-decoration: line-through;">Mii</span> Avatar support.&nbsp; While a new look is nice, many of us paid hard earned Imperial Credits for our current themes and they suit us quite well, thank you very much.&nbsp; Not to fear!&nbsp; The fine folks at Gamerscore Blog have descended from their perch upon high to allay your doubts and worries.&nbsp; <p></p><p></p>Not only will your old themes still be viable in the new format, they'll look even better, theoretically.&nbsp; In addition to old themes being supported, some of the new themes will be slightly animated.&nbsp; Avatars will also take an active role on the background representing what your friends are doing and even grouping together when partied.&nbsp; All in all, it seems pretty exciting.&nbsp; Well, as exciting as a glorified menu system can be, which is sort of exciting.<br>]]></description>
<pubDate>Fri, 26 Sep 2008 17:03:16 -0500</pubDate>
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<title>Valve Launches Team Fortress 2 Blog</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/valve_launches_team_fortress_2_blog</link>
<guid>http://www.gamebump.com/go/valve_launches_team_fortress_2_blog</guid>
<comments>http://www.gamebump.com/go/valve_launches_team_fortress_2_blog#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/pb3jkcghwy5rzfyu2eg1rtar.jpg" alt="" alignment="" border="0"></p>Whether it be through free game weekends, comical trailers introducing each player class, or the constant stream of new maps, weapons, and achievements, Valve has done an absolutely fantastic job of supporting Team Fortress 2 months after its release. Now it looks like they're ready to start speaking directly to the player base, as they've launched an official <a href="http://teamfortress.com/">TF2 blog</a>. <br><br>While there isn't much there at the moment, the introductory post promises that Valve will provide a "variety of interesting things to read," including gameplay details and unreleased concept art. Another post includes information on the designing and implementation of the Pyro's recently added flare gun. Be sure to check it out and be on the look out for future updates.<br><br>]]></description>
<pubDate>Sat, 21 Jun 2008 14:09:32 -0500</pubDate>
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