<?xml version="1.0"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>GH Review: Battalion Wars (NGC)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_battalion_wars_ngc</link>
<guid>http://www.gamebump.com/go/gh_review_battalion_wars_ngc</guid>
<comments>http://www.gamebump.com/go/gh_review_battalion_wars_ngc#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Matthew Call.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">Battalion Wars is a cross between an action and a strategy
game with a style all its own. The game could easily try to be an action or a
strategy game without actually succeeding at either, but instead it creates a
whole new genre. The game delivers fun gameplay with lots of style and is
definitely worth picking up for fans of military action or strategy games.



<p class="MsoNormal">The premise of the game is a war between the Western
Frontier and the Tundran Empire, which resembles the US
and the Soviet Union, respectively, and must
join forces to fight a new threat, the Xylvanians. The game puts the player
into the role of a commander of the Western forces. The commander can issue
orders to all the other friendly units in the game, but can also jump into the
body of any friendlies on the map. This makes gameplay a balance between
strategically commanding troops while also fighting the war in the role of a
footsoldier, tank, bazooka trooper, and so on.&nbsp;



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">On the surface Battalion Wars delivers on many levels. Visually,
the game is impressive. The graphics have a cartoon-style feel to them which
fits in well with the theme of the game. Explosions look fantastic and
frequently fill the screen and the game never stutters from frame-rate issues. 



<p class="MsoNormal">The sound is equally impressive. The voiceacting is superb, though
a bit over-the-top, but that is appropriate given the tone of the game. The
music is also over-the-top. Instead of a Saturday morning cartoon theme, the
game sports fully orchestrated music that could have been taken straight out of
<em>Saving Private Ryan</em>, which adds to
the rampant sense of irony.



<p class="MsoNormal">While the gameplay is essentially the same (ie, roll into an
area with your troops and blow everything to kingdom come) the ability to
switch between every unit in the game adds a lot of variability. Even when the
player is forced to replay the same map for the thousandth time, the action
never plays out exactly the same way twice. 



<p class="MsoNormal">The units also complement each other well. All units are
strong against some enemies while weak against others. For example, bazooka
troopers are weak against infantry but tough against vehicles, while tanks are
almost indestructible against infantry but are vulnerable to any kind of
missile attack. The variety of weaknesses and strengths requires the player to
think about where to move his troops and what group should be on the front
lines while others stay towards the rear.



<p class="MsoNormal">Style is where Battalion Wars really shines. The game requires
some serious strategy to complete; however, the troops the player commands are
so cute that there is a constant sense of irony throughout the game. What
better way to satisfy some pent up bloodlust than leading a pack of machine-gun,
rocket launcher, and flamethrower toting cartoon characters into battle? In a
day and age where realistic military games are a dime a dozen, its refreshing
to see a developer with a new take on the military shooter genre. 



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">The game is great, but not perfect. There are a few issues
that detract from the overall experience. 



<p class="MsoNormal">The largest issue by far is the lack of multiplayer. This
game begs to be played against other human opponents. The strategy and chaotic
nature of the game would be even more enjoyable against something besides the
games AI. There would also be ample opportunities to trash-talk opponents as
one player uses artillery to destroy the other from across the map, or as one
final ground troop destroys his opponents last tank to win the match. The
interface would have to be altered somewhat for multiplayer since it would be
difficult to see the amount of detail used in the single-player game on a split
screen, but with a little modification Battalion Wars would have made a great
multiplayer game on the Cube, rivaling even MarioKart or Super Smash Brothers
Melee.



<p class="MsoNormal">Another area that could have used a little fine tuning is
the interface. Switching between units is executed by moving the C-Stick, which
works fine when everything is calm. During a heated battle, however, it can
become difficult to switch to your desired unit, issue an order and then switch
back to another unit to issue them an order; all while being attacked from
multiple directions. The ability to issue orders to units while the game is
paused would have been a welcome addition.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Battalion Wars is a great game that succeeds at what it
attempts to do  that is, create a cartoony action-strategy game with a sense
of humor. From the orchestrated theme music to the chaos of cartoon battles the
game delivers loads of entertainment and even requires some creative thinking
to beat the tougher levels. Battalion Wars would be a great game on any console
and, given the recent lack of new titles for the Cube, really shines on
Nintendos console. If youre a strategy, action, or military game fan
looking for something different Battalion Wars delivers in spades.

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 9&size=20" alt="GAMEPLAY: 9" /> <br />
Great action from cartoon commandos, with welcome strategy elements.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8&size=20" alt="GAMEPLAY: 8" /> <br />
While not overly impressive, the visual style is unique and really adds to the atmosphere.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 9&size=20" alt="SOUND: 9" /> <br />
The weapons all have unique and appropriate sound effects; solid musical score.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 9&size=20" alt="FUN FACTOR: 9" /> <br />
Shooting cartoon enemies with another flamethrower wielding cartoon character never gets old.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 6.1&size=20" alt="REPLAY VALUE: 6.1" /> <br />
Lack of multiplayer and only about 10 hours of gameplay, but its fun.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8.2 &size=23" alt="TOTAL SCORE: 8.2" />

]]></description>
<pubDate>Mon, 10 Oct 2005 21:33:00 -0500</pubDate>
</item><item>
<title>GH Preview: Battalion Wars (NGC)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_battalion_wars_ngc1</link>
<guid>http://www.gamebump.com/go/gh_preview_battalion_wars_ngc1</guid>
<comments>http://www.gamebump.com/go/gh_preview_battalion_wars_ngc1#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><br /><br />Battalion Wars was at one time known as Advance Wars: Under Fire. It was supposed to be the series leap from handhelds to the home console. Despite the loss of the pedigrees name, Battalion Wars still shares a lot in common with those great GBA strategy games and should be a deserving spiritual successor to the throne.<br /><br />Real-time Strategy (RTS) games havent made smooth transitions to the consoles due to the complicated nature of controlling a multitude of units all at once. Battalion Wars helps alleviate this problem by putting you in direct control of only one of the units under your command at a time. However, that doesnt mean that youre stuck relying on the computer AI or using that one unit for an entire mission. With a simple flick of the C stick, a menu featuring the icons of the other units will pop up. By highlighting a specific unit, you can tell them to head to a certain point on the map or have them follow you directly. And if users want to switch to completely different unit, they can. Another helpful feature of these icons is that it displays the units health, so if you see one on the verge of death, you can direct it out of danger, or drag it out yourself.<br /><br />Kuju Entertainment hasnt revealed a full list of weapons and units, but what they have shown us is a good variety. Foot soldiers will have a massive arsenal of weapons to choose from, such as rifles, bazookas, flamethrowers, machine guns, mortars, and rocket launchers. The vehicle variety is also great. Youll be able to take control of jeeps, tanks, helicopters, fighter jets, and transports among others.<br /><br />Battalion Wars features over 20 missions each with their own subquests and goals, which should keep fans busy for a while. There is also one goal in each mission that can be completed in any way you choose. These open-ended type missions are probably what many gamers are chomping at the bit to attempt. Need to blow up a supply caravan? Its up to you to decide how to approach it  be stealthy and send a foot squad to pinch it from the sides in an ambush, air raid it from above, or hop on a tank and go for the full frontal assault  its all up to you.<br /><br /><img style="border: 0px;"   src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE PREDICTION&size=25" alt="The Prediction"/><br /><br />Commanding a large number of troops like an RTS and with the limited control setup of a GC controller all while controlling your own tank or foot solider  are we playing the same game? If Battalion Wars manages to seamlessly merge the best aspects of an RTS with the frantic pacing of an action title, then it will be just the title warheads should go gaga for. Diehard purists of Advance Wars may turn up their noses at the drastically different gameplay, but the game seems on the right track to being a solid title that will attract more than just its target audience.<br /><br />
]]></description>
<pubDate>Sat, 06 Aug 2005 14:23:04 -0500</pubDate>
</item>
</channel></rss>


