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<title>A New Army of Two Trailer Arrived Today, Killed Indiscriminately </title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/a_new_army_of_two_trailer_arrived_today_killed_indiscriminately_</link>
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<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/j240ebaq3zb71bc252cdma7c.jpg" alt="" alignment="" border="0"></p>There's been <a href="http://www.gamebump.com/go/army_of_two_isnt_so_awesome_says_xbox_world">some questions as to the game's quality</a>, to be sure, but there's certainly some potential here: <span style="font-weight: bold;">Amy of Two</span> (Army Harder?) is a co-op shooter where your burly buddy can either be controlled via a real-life friend or, for lack of one of those, by AI and prompted by voice commands issued by yourself via the Xbox Live headset. <br><br>A new trailer released today. It features a lot of shooting and jumping and such. It's embedded after the jump.<p></p><p></p><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">&nbsp;&nbsp;&nbsp; <param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp;&nbsp; <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=29791"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=29791" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object>]]></description>
<pubDate>Fri, 18 Jan 2008 21:37:07 -0600</pubDate>
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<title>Army of Two Isn't So Awesome, Says Xbox World</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/army_of_two_isnt_so_awesome_says_xbox_world</link>
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<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/4t28njgwhtxk2e0k6zswut95.jpg" alt="" alignment="" border="0"></p>At E3 2006, the biggest show in the history of the event, I was shepherded through the thumping mosh pit that was the EA booth by a company rep and led behind a rope and up a flight of stairs into their media demonstration area. It was there that I first saw <span style="font-weight: bold;">Amy of Two</span>. <br><br>I didn't get to play it; rather, I watched it being played in a room outfitted with two televisions and four Xbox 360s (a debug and retail version for each TV). The small, unventilated room was like a furnace thanks to the heat-machine 360s, but despite the involuntary sauna treatment, I absolutely loved what I saw. Army of Two is a game featuring two protagonists, the secondary character can either be controlled by a buddy in co-op mode or controlled by AI following voice commands given by you. <br><br>The voice command feature rocked my socks. The player would speak into his Xbox Live headset commands such as "shoot those guys," "cover me," "help me up," "I need ammo, and so on. I wanted that game so badly and I wanted it to be good.<br><br>Xbox World, who had a chance to play around with the code that would have shipped this month, says that what they saw was absolutely horrible.<br><br>The game received many release pushbacks, including a recent release-change from November/December 2007 to first-quarter 2008. The extra few months will have to be spent doing some serious fixing, Xbox World says.<br><br>They say the two characters are supposed to seem "rebelious" but actually come off as completely unlikeable, and that the entire story is chock full of a ridiculous amount of violence and swear words and comes off as adolescent. Hmm, that sounds like <a href="http://www.gamebump.com/go/gb_review_kane__lynch_dead_men_360">another game I played recently.</a> Unlike Kane &amp; Lynch, though, Army of Two isn't being shoved out the door and the delay may actually give the developers a chance to straighten things up.<br>]]></description>
<pubDate>Thu, 06 Dec 2007 19:59:50 -0600</pubDate>
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<title>Ubisoft Announces America's Army: True Soldier</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/ubisoft_announces_americas_army_true_soldier</link>
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<description><![CDATA[<p>Ubisoft has announced that they are working on a new iteration of America's Army for the Xbox 360, America's Army: True Soldier.</p><p>Ubisoft has signed on action/shooter developer Red Storm Entertainment who plans to bring the Ghost Recon: Advanced Warfighter 2 engine to the game. The title will feature single and multiplayer modes and give players the option to battle it out with a variety of fighters including snipers, rifleman and grenadiers. Meanwhile, the multiplayer will include eight maps for Xbox Live.</p><p>No date has been announced yet, although True Soldier is expected to release in September.</p> Originally written by Brian Mohr]]></description>
<pubDate>Tue, 12 Jun 2007 23:47:00 -0500</pubDate>
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<title>Army Of Two Announced</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/army_of_two_announced</link>
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<description><![CDATA[
Electronic Arts has been keeping quiet on a brand new original intellectual property for the past year up until now. Their Montreal, Canada studio has been hard at work on Army Of Two for the PlayStation 3 and Xbox 360. Not a whole lot is known at this point, but we can expect more news to develop next week at E3.
<p>
Alain Tascan, VP and General Manager of EA Montréal has been serving as Executive Producer on the title. Tascan comments, ARMY OF TWO is a first for EA in many ways. This is the first EA studio to be built entirely from the ground-up. This is EAs first original title for the next-gen systems. ARMY OF TWO is the first game to put players inside tactical warfare involving Private Military Corporations. 

 
</p><p>
Reid Schneider, Senior Producer at EA Montréal noted, This is the game weve always wanted to create. Until now, the hardware would not allow us to deliver truly intelligent AI characters. Weve built this game with co-operative TWO man gameplay as the centerpiece of the experience. Whether youre playing with PAI or a friend, its about the TWO man missions, TWO man strategies and the TWO man advantage that really sets this game apart.   
</p> Originally written by Tim Grube]]></description>
<pubDate>Thu, 17 Aug 2006 08:31:00 -0500</pubDate>
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