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<title>| GameBump |</title>
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<description>Video gaming news blog.</description>
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<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>GB Review: Final Fantasy Crystal Chronicles: Echoes of Time (DS)</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/gb_review_final_fantasy_crystal_chronicles_echoes_of_time_ds</link>
<guid>http://www.gamebump.com/go/gb_review_final_fantasy_crystal_chronicles_echoes_of_time_ds</guid>
<comments>http://www.gamebump.com/go/gb_review_final_fantasy_crystal_chronicles_echoes_of_time_ds#</comments>
<description><![CDATA[<P align=center><A onclick="return amz_js_PopWin(this.href,'AmazonHelp','width=700,height=600,resizable=1,scrollbars=1,toolbar=1,status=1');" href="http://www.amazon.ca/gp/product/images/B001NJRR7G/sr=8-1/qid=1241482963/ref=dp_image_z_0?ie=UTF8&amp;n=3198031&amp;s=videogames&amp;qid=1241482963&amp;sr=8-1" target=AmazonHelp></A></P>
<P align=center><IMG style="WIDTH: 444px; HEIGHT: 429px" height=408 alt="" src="http://www.gamebump.com/images/upload/x2cvzzxhmytq14o12lua2lsq.jpg" width=378 border=0 alignment=""></P>
<P align=left><IMG style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" alt="" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" border=0 alignment=""></P>
<P align=left>Echoes of Time is a fun hack n slash multiplayer game. The game improves upon its Ring of Fates predecessor with a greater emphasis on multiplayer combat and teamwork. Though the Wii version leaves much to be desired, the game is still a solid title on the DS to be enjoyed with friends. Square Enixs efforts to allow both DS and Wii players to connect and play together are admirable, but one that definitely needs to be tweaked concerning the Wiis control scheme. Echoes of Time should keep fans happy for some time until the arrival of the upcoming Wii title, Final Fantasy Crystal Chronicles: The Crystal Bearers.</P>
<P align=left><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="4 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=tttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span></P>
<P align=left><EM>Ring of Fates</EM> was Square Enixs follow-up to their Gamecube title: <EM>Final Fantasy Crystal Chronicles</EM>. After receiving fairly positive reviews, Square has returned to tweak the multiplayer features with a greater emphasis on combat in Final Fantasy Crystal Chronicles: Echoes of Time. Though the gameplay is similar, the ability to play with your friends over a Wi-Fi connection on both the DS and Wii versions is a welcome addition to the series. Echoes of Time combines the best of <EM>Ring of Fates</EM> and its <EM>Crystal Chronicles</EM> Gamecube brethren into a fun, light-hearted RPG for both casual and experienced players.</P>
<P></P>

</SPAN>
<P align=left>The story tells the tale of a young hero who reaches his or her sixteenth birthday. According to village customs, every young villager participates in a special ceremony by defeating hordes of monsters in the dark forest that surrounds the village. The victorious are crowned with a glowing crystal found in a forest clearing guarded by Sherlotta, a fellow villager. However, a village girl falls gravely ill on the brink of the villages celebration that sends the hero on a mission to acquire the items needed for a cure.</P>
<P align=left>Combat in Echoes of Time is similar to the earlier Ring of Fates DS title. You can attack, pick up and drop and jump in the open field in battle. There&nbsp;are four tribes are available: Clavats, Yukes, Selkies and the Lilties. You can engage the enemy with standard attacks, charge attacks (powerful attack that leaves you temporarily vulnerable) or magic attacks by acquiring various spells. This time around, you can either grab your friends or partner up with the A.I. to form a party. At the start, you can customize your party with as many warriors, mages or tribe kinsmen and kinswomen as you like. Towns&nbsp;&nbsp;and villages hold save crystals with most locations situated around a trotted path on the world map. A diary is kept by the main character that contains the chronology of events and adventures throughout the game.</P>
<P align=left><IMG alt="" src="http://www.gamebump.com/images/upload/ayp5zbdvbpmqpe14qmlb5sle.jpg" border=0 alignment=""></P>
<P align=left>You can assign different tactics for your A.I. party members in battle that includes Protect Yourself, Do Your Best, Just Follow Me and Go Nuts With Magic. You can add and drop party members at the Adventurers Guild in town prior to your quest. For multiplayer coop, you can team up with your friends via Nintendos Wi-Fi connection. You can easily communicate with your party members with a communication panel that features phrases like Attack Together, Ill take this one and Hit it. Phrases are customizable with a total of twelve phrases available for you to create your own unique message.</P>
<P align=left>Echoes of Time allows you, just like its predecessors, to pick up and drop items, barrels and enemies at will. This is necessary on various quests to solve puzzles and unlock doors. Fighting enemies helps not only to gain experience but also helps you to acquire materials to place custom orders in town. By doing this, you save lots of money that would otherwise be spent on scrolls and materials at Custom Fabrications.</P>
<P align=left><IMG alt="" src="http://www.gamebump.com/images/upload/jgzx06219c7ifxp6upm1cwq1.jpg" border=0 alignment=""></P>
<P align=left>Visually, the game has polished character designs and detailed environments. After a short run, the Wii version is essentially a ported DS game. The graphics are only slightly improved with a rather mediocre control scheme using the Wii remote. Between the Wii and DS version, the latter is preferable as Echoes of Time was originally designed with Nintendos handheld in mind. The soundtrack is soothing and accompanies the game quite well with its light hearted and relaxed musical tunes.</P>
<P align=left>Regrettably, the A.I. party members are more trouble than they are worth as they will often miss platform jumps, fall into lava pits and stand around idly while your enemies are attacking you. Echoes of Time shines in the multiplayer aspect as the single player adventure mode is very short-lived. Regarding the portability and the convenience to play with your friends, both Wii and DS owners can connect online with one another for quests. However, I personally recommend the DS version as the Wii online interface to join other quests is not very user-friendly at all. </P>]]></description>
<pubDate>Mon, 04 May 2009 19:42:14 -0500</pubDate>
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<title>Turbo The Movie First Trailer</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/turbo_the_movie_first_trailer</link>
<guid>http://www.gamebump.com/go/turbo_the_movie_first_trailer</guid>
<comments>http://www.gamebump.com/go/turbo_the_movie_first_trailer#</comments>
<description><![CDATA[The first trailer surrounding <span style="font-weight: bold;">Turbo The Movie</span>, a Jarrett Lee Conaway film.<br><br><br><object height="340" width="560"><param name="movie" value="http://www.youtube.com/v/vhNbPdUGnT0&amp;hl=en&amp;fs=1"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/vhNbPdUGnT0&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="340" width="560"></object>]]></description>
<pubDate>Mon, 13 Apr 2009 13:16:32 -0500</pubDate>
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<title>Turbo The Movie: A Film By Jarrett Lee Conaway</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/turbo_the_movie_a_film_by_jarrett_lee_conaway</link>
<guid>http://www.gamebump.com/go/turbo_the_movie_a_film_by_jarrett_lee_conaway</guid>
<comments>http://www.gamebump.com/go/turbo_the_movie_a_film_by_jarrett_lee_conaway#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/jucgunhd4wgb6c9u6qvce92b.jpg" alt="" alignment="" border="0"></p>Jarrett Lee Conaway has made his rounds across the videogame and film industry. He previously worked here at Gaming Horizon Inc. as an Executive Editor back in the days of PSX Network when we were part of IGN.com Affiliation Network and now he is about to graduate at the University of Southern California. So what is this all about? Well, he has completed one of the best (I think so atleast) short film surrounding videogames ever to hit the "small" or even "big" screen. <br><br><div style="text-align: left; margin-left: 40px;"><span style="font-style: italic;">Entitled, </span><span style="font-weight: bold; font-style: italic;">TURBO,</span><span style="font-style: italic;"> is a high-adrenaline short film in the tradition of </span><em style="font-style: italic;">The Karate Kid</em><span style="font-style: italic;"> and </span><em style="font-style: italic;">Tron</em><span style="font-style: italic;">.&nbsp; It tells the story of Hugo Park  (Justin Chon, </span><em style="font-style: italic;">Twilight</em><span style="font-style: italic;">)
a misspent youth whose only outlet for angst is a 4D fighting video
game called Super Turbo Arena.&nbsp; When Pharaoh King (Jocko Sims, </span><em style="font-style: italic;">Crash the Series</em><span style="font-style: italic;">),
the Michael Jordan of cybersports, announces a tournament to determine
who will join his pro team, Hugo's sets his eyes on the prize.&nbsp; But
Hugo isn't the only gamer who wants fame and glory. </span><br style="font-style: italic;"><br style="font-style: italic;"><span style="font-style: italic;">&nbsp;If Hugo wants to
win he's going to have to beat Shamus (David Lehre, </span><em style="font-style: italic;">Epic Movie</em><span style="font-style: italic;">),
the all time Turbo champ at the local Pandemonium arcade, and Ruse
Kapri, a feisty prep girl that knows how to win.&nbsp; Realizing he can't
win on his skill alone, Hugo turns to his brother Tobias, a former
kickboxer whose last match left him confined to a wheelchair.&nbsp; Together
the two will mend old wounds and see if a washed up street fighter can
teach a troubled teen how to become a virtual gladiator!<br><br></span></div>Also, there will be a public screening on May 2nd at the Norris Theatre (at the University of Southern California). at 3PM. First come first serve. Turbo will be sold afterwards, for $10 or less. The price has not yet been determined.<br><br>Visit the website by <a href="http://www.turbothemovie.com/">clicking here</a>.<br><div style="text-align: left;"><span style="font-style: italic;"></span><br><span style="font-style: italic;"></span></div>]]></description>
<pubDate>Mon, 13 Apr 2009 13:14:23 -0500</pubDate>
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<title>GB Review: Star Ocean: The Last Hope (360)</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/gb_review_star_ocean_the_last_hope_360</link>
<guid>http://www.gamebump.com/go/gb_review_star_ocean_the_last_hope_360</guid>
<comments>http://www.gamebump.com/go/gb_review_star_ocean_the_last_hope_360#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/sdfw2uzwjz712yozshgcdx77.jpg" alt="" alignment="" border="0"></p><img style="border: 0px none ;" alt="" src="typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" alignment="" border="0"><p><span le:="" font-variant:="" font-weight:="" letter-spacing:="" line-height:="" orphans:="" text-indent:="" text-transform:="" none;="" white-space:="" normal;="" widows:="" 2;="" word-spacing:="" 0px;="">Star Ocean is an enjoyable RPG with engaging battles and an addictive item creation mode. Despite the bland dialogue and vague mission objectives, role playing fans will love the open worlds and intense combat with their party members. Ultimately, Star Ocean is a vastly superior game to<span style="font-style: italic;"> Infinite Undiscovery </span>and <span style="font-style: italic;">The Last Remnant </span>titles. With multiple endings, battle trophies and various achievements, the Last Hope appeals to both casual and hardcore players. Though the game is plagued by bad dialogue and long cutscenes, The Last Hope is definitely an RPG that is worth the investment.</span></p><p><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="4 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=tttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span></p><p><span le:="" font-variant:="" font-weight:="" letter-spacing:="" line-height:="" orphans:="" text-indent:="" text-transform:="" none;="" white-space:="" normal;="" widows:="" 2;="" word-spacing:="" 0px;="">Star Ocean has been an RPG series that has only received modest attention. Overshadowed by other Square Enix series like<span class="Apple-converted-space">&nbsp;</span><i>Final Fantasy</i><span class="Apple-converted-space">&nbsp;</span>and<span class="Apple-converted-space">&nbsp;</span><i>Dragon Quest</i>, the Star Ocean series has only begun to receive attention thanks to its recent PSP ports and the earlier<span class="Apple-converted-space">&nbsp;</span><i>Till the End of Time</i><span class="Apple-converted-space">&nbsp;</span>PS2 instalment. To the surprise of many RPG fans, the next title was announced exclusively for Xbox 360 with possible development for the PlayStation 3 left as unconfirmed. Despite the mediocre cutscenes and dialogue, Star Ocean: The Last Hope is a deeply complex but satisfying game.<p></p></span></p><br>Star Ocean tells the tale of World War III that erupted between the World Republic Federation and the opposing world nations. Most of the earth was left in devastated ruins with a cease-fire negotiated two weeks after (wait for it) weapons of mass destruction were unleashed on a global scale. Survivors of the war wandered underground cities with little hope of deliverance. The remaining nations formed the Greater United Nations and eventually launched a space campaign to explore inhabitable planets. Edge Maverick, a young soldier and Reimi, a childhood friend and expert archer, are sent on the SRF (Space Reconnaissance Force) maiden voyage. Along the journey, Edge meets other such characters like Faize, a young Eldearian, Lymle, a spoiled Lemurisian village child and Meracle, a spunky feline humanoid.&nbsp;<br><p><img src="http://www.gamebump.com/images/upload/d0vy3rodu4v2od6eoqm6opyu.jpg" alt="" alignment="" border="0"></p><br><br>The Last Hope utilizes a real time battle system. You can issue commands to use items, switch characters, cast symbols and unleash skills, all on-the-fly. One of the highlights of these is the&nbsp;jump&nbsp;ability, allowing you to dodge enemy attacks or surprise them with blindside attacks, (where a ! symbol appears that makes enemies vulnerable to getting attacked when you escape from their line of sight). While most battles can feel like a chore in other RPGs, the ability to quickly maneuver around enemies keeps the battles intense and engaging. <br><br>As you take damage, your rush gauge slowly fills up enabling you to initiate rush attacks upon your enemies once the gauge is full. When initiated, they temporarily give you more speed and higher defense stats against various enemy attacks. There are no random battles as monsters prowl in open sight on the battlefield. In the event you are attacked while moving or standing still in battle, your party member may, depending on your stats, block the attack entirely. You can also execute special attacks with the trigger buttons and link combos together to inflict heavy damage on your foes. A battle simulator is accessible for those that wish to hone their skills prior to fighting real battles in the game.<br><br>As you build your repertoire of skills, you will be able to harvest and mine for materials on the open field with your character. Many of these points are both visible and well hidden in different locales and terrains on differing planets. Disintegration rings allow you to interact with the environment to remove barriers by utilizing different elements. For example, a large ice block can be removed with a fire disintegration ring. All of the rings have limited uses and can only be recharged by Lymle with her charge command ability or by ring experts in villages. Battle skills can also be upgraded frequently to unleash devastating attacks on enemies that increase your Bonus board, a tiled gauge that grants you extra bonuses for stylish and hard-fought battles.<br><br>The Calnus is your spaceship hub used to travel between planets. As you progress in the game, you can assign rooms to different party members. Depending on how you treat them, opposite party members can be assigned the same room for opportunities to trigger Private Events in the game. Private events are made of up of personal dialogue and interaction between two characters with a unique sidestory. Save points are also located in various rooms to allow you to rest and recover after difficult missions. Though the use of save points is convenient on the Calnus, the lack of sufficient save points during missions can be quite frustrating.<br><br>Item creation is one of the most satisfying features in this game. New items can be created by using old items with the help of your party members. This is done by designating your teammates into groups to invent recipes. The catch is that the recipes must be created in a timed session with the results hinging on the IC (Item Creation) abilities of your comrades. Once they are out of ideas, the message No Plan will appear and the session will end. You can also end the session manually if you are satisfied with the recipes before the timer is up. Much time can easily be spent on item creation to boost your partys offensive attacks in battle.<br><p><img src="http://www.gamebump.com/images/upload/zz22izs47ii4plmryyerp3b8.jpg" alt="" alignment="" border="0"></p><br>Visually, the game sports beautiful environments and polished character designs. The special effects are stunning in battle with a lot of symbology and chain combo attacks. Regarding the characters, the anime-style designs are decent but the vacant stares and awkward facial expressions in various cutscenes are rather disappointing. As for the soundtrack, the music is exceptional and is composed by Motoi Sakuraba, the acclaimed Star Ocean and Valkryie Profile maestro. The voice actors, however, dont fare nearly as well as the soundtrack.<br><br>One of the issues in this game is the mission objectives. You will find yourself either talking to your comrades often or wandering around aimlessly just to finish your objectives. They are not always clearly defined resulting in a bit of exploring and backtracking. In battles, the camera tends to swing or position itself poorly when fighting numerous enemies. With respect to the story and character development, the cutscenes are too long and would be more effective if they were shortened to emphasize key plot points.]]></description>
<pubDate>Sun, 22 Mar 2009 09:26:14 -0500</pubDate>
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<title>Five New Guitar Hero Titles Coming in 2009</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/five_new_guitar_hero_titles_coming_in_2009</link>
<guid>http://www.gamebump.com/go/five_new_guitar_hero_titles_coming_in_2009</guid>
<comments>http://www.gamebump.com/go/five_new_guitar_hero_titles_coming_in_2009#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/GH3.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center><p class="MsoNormal"><span style="font-size: 12pt;" times="" new="" roman="" ,="" serif="" ;="">Activision
has announced that it will continue to milk the Guitar Hero franchise,
revealing that five new iterations, including one based off of the works of Van
Halen, will make their way to store shelves in 2009, according to <a href="http://www.eurogamer.net/articles/van-halen-gh5-band-hero-for-2009">Eurogamer</a>. </span></p>

<p class="MsoNormal"><span style="font-size: 12pt;" times="" new="" roman="" ,="" serif="" ;="">The
releases of Hard Rock Van Halen, Guitar Hero 5, DJ Hero, and Band Hero will
span four platforms (Xbox 360, PS3, Wii, and PS2) and should occur within the
span of a few months during the second half of the year. Activision also has
plans to release another Guitar Hero: On Tour title for the DS during 2009.</span></p>

<p class="MsoNormal"><span style="font-size: 12pt;" times="" new="" roman="" ,="" serif="" ;="">It
seems that, for the time being, the oversaturation of the rhythm game market
will continue unabated.&nbsp;</span></p>

]]></description>
<pubDate>Sun, 08 Mar 2009 17:14:39 -0500</pubDate>
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<title>Virtual Console Update For 2-16-09: Evasive Space, Life Force</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/virtual_console_update_for_21609_evasive_space_life_force</link>
<guid>http://www.gamebump.com/go/virtual_console_update_for_21609_evasive_space_life_force</guid>
<comments>http://www.gamebump.com/go/virtual_console_update_for_21609_evasive_space_life_force#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/nintendo_wii.jpg" align="right" style="margin: 10px; border: 1px solid black;" />The weekly Virtual Console and WiiWare updates are here, making available two new games for download: Evasive Space, a new WiiWare title, and Life Force, a classic NES shooter. The former is 1,000 Wii points, while the latter will cost you 500.<br><br>Hit the jump for details on each title.<br><p></p><p style="font-weight: bold;">
      <span>WiiWare</span>
    </p><p>
      <i>Evasive Space</i> (Yukes Company of America, 1-4 players, 
      Rated E for Everyone  Mild Fantasy Violence, 1,000 Wii Points): Launch 
      a one-of-a-kind mission to rescue the stars. The universe is going dark, 
      and it's up to you, Konki the Stellar Guardian, to set things right. Dr. 
      Dark Matter and his roving band of space thieves have stolen many of the 
      Constellation Stones that make up the heavens. It's time to suit up, 
      power up, recover the Stones and once again bring light to the night 
      sky. Using the Wii Remote controller's unique pointer 
      capabilities, simply point and thrust Konki through 20 dangerous time- 
      and collection-based missions in the harshest of environments. Navigate 
      through narrow, mazelike astral caves riddled with space worms, steam 
      pipes and mining drills. Explore vast space stations while avoiding 
      turret fire, mines and huge crushing gears. Weave through cluttered 
      asteroid fields and gaseous planetary rings. Evade the hazards, pick up 
      precious items and ship upgrades, and save the Constellation Stones 
      before the night sky is lost forever.
    </p><p style="font-weight: bold;">
      <span>Virtual Console</span>
    </p><p>
      <i>Life Force </i>(NES, 1-2 players, Rated E for Everyone  Mild Fantasy 
      Violence, 500 Wii Points): This classic shooter, originally ported to 
      the NES in August 1988, is a spin-off of the seminal <i>Gradius</i> 
      series. Pilot the Vic Viper through six stages of intense action, 
      alternating between horizontally and vertically scrolling environments, 
      and take on wave after wave of enemies. Destroy particular enemies 
      throughout the game (which takes place within the body of an enormous 
      alien) to release power-up capsules and equip your ship with your choice 
      of more powerful weapons, extra speed and shields. Utilize the power-ups 
      carefully, though, as a fearsome guardian lurks at the end of each stage 
      and won't be easily defeated. You can go it alone or bring along a 
      friend to take on the challenge simultaneously. Do you have what it 
      takes to save your planet?
    </p>]]></description>
<pubDate>Mon, 16 Feb 2009 19:03:44 -0600</pubDate>
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<title>Nintendo's EarthBound Gameplan: Cold Water on the Crotch.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/nintendos_earthbound_gameplan_cold_water_on_the_crotch</link>
<guid>http://www.gamebump.com/go/nintendos_earthbound_gameplan_cold_water_on_the_crotch</guid>
<comments>http://www.gamebump.com/go/nintendos_earthbound_gameplan_cold_water_on_the_crotch#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img style="width: 500px; height: 259px;" src="http://www.gamebump.com/images/upload/wtccjdkfbs7nqulkgb13ropw.jpg" alt="" alignment="" border="0"></p><br></div>In a move that, honestly, surprises no one, Nintendo has essentially shelved plans of releasing the best SNES RPG (empirical fact; eat it FF/CT fans) on Virtual Console. Earthbound fans, accustomed to being the red-headed, freckled, bastard step-children of a drunken, abusive Nintendo, have long since given up hope of Mother 3 or 1 ever being officially translated. In fact, they actually got so down and out over it that they decided that the only way to ever see a translaton was to do it <a href="http://www.gamebump.com/go/mother_3__if_you_want_nice_things_sometimes_you_just_have_to_do_it_yourself">on their own</a>. That being said, at least there was some glimmer of hope that maybe, just maybe, if they wished hard enough Earthbound would be released on VC and the glorious throngs who would show that there was in fact a market for the title would convince Nintendo to release Mother 3 in America with the only currency that currently holds currency with Nintendo, curren... cash. Alas due to any number of possibilities it will never happen. Move along, nothing to see here. Please, kindly, click the link if you wish to know more. I think I may go take up drinking.<br>]]></description>
<pubDate>Mon, 16 Feb 2009 17:40:47 -0600</pubDate>
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<title>Dragon Quest IX Pushed Back In Japan</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/dragon_quest_ix_pushed_back_in_japan</link>
<guid>http://www.gamebump.com/go/dragon_quest_ix_pushed_back_in_japan</guid>
<comments>http://www.gamebump.com/go/dragon_quest_ix_pushed_back_in_japan#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/daq25nduc4a84nmps017iecr.jpg" border=0 alignment=""></P>
<P>Originally scheduled for a Japanese release on March 28, Dragon Quest IX has been delayed until July 11, according to <A href="http://nintendo.joystiq.com/2009/02/12/dragon-quest-ix-delayed-until-july-in-japan/">Joystiq</A> (via <A href="http://www.neogaf.com/forum/showthread.php?t=352130">NeoGAF</A>). </P>
<P>It seems like Square Enix discovered some major bugs in the game's code and delayed the game as an emergency precaution, since they have been advertising the game heavily throughout Japan, which has traditionally been where the series sells the most units.</P>
<P>There's still no news on a North American release date, but we'll keep our eyes peeled. Could there be an announcement at E3, perhaps?</P>]]></description>
<pubDate>Thu, 12 Feb 2009 10:14:16 -0600</pubDate>
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<title>No Longer Left Hanging: Left 4 Dead Content is Free.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/no_longer_left_hanging_left_4_dead_content_is_free</link>
<guid>http://www.gamebump.com/go/no_longer_left_hanging_left_4_dead_content_is_free</guid>
<comments>http://www.gamebump.com/go/no_longer_left_hanging_left_4_dead_content_is_free#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img style="width: 500px; height: 275px;" src="http://www.gamebump.com/images/upload/ert0zek6mhm0z6ywzork3q5u.jpg" alt="" alignment="" border="0"></p><br></div>In a move that is seemingly solely intended to alleviate some of my (mostly) irrational anger towards Gabe Newell, Valve has announced their plans for pricing on both the PC and Xbox formats, free. While it could be, rightfully, argued that the two additional versus mode maps were already paid for in the initial asking price, the freebie pricetag is a welcome sight nontheless. Additionally, they are including a new mode dubbed, "Survival" with 12 maps; it is not known whether these maps are entirely new or simply segmented maps from the four existing campaigns. The new mode is said to be something like an extended siege/assault. Players can look forward to both updates on the same day... at some point in the, hopefully, near future.<br>]]></description>
<pubDate>Wed, 11 Feb 2009 14:25:52 -0600</pubDate>
</item><item>
<title>Epic Releases Patch for Gears of War PC</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/epic_releases_patch_for_gears_of_war_pc</link>
<guid>http://www.gamebump.com/go/epic_releases_patch_for_gears_of_war_pc</guid>
<comments>http://www.gamebump.com/go/epic_releases_patch_for_gears_of_war_pc#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/ytdeilhvvlezbh3w3gkkllx2.jpg" alt="" alignment="" border="0"></p>If you're still playing Gears of War on the PC, then you should head over to the game's official website, where Epic has released a mandatory patch update that fixes a digital signature error. <br><br>You can download the patch <a href="http://gearsofwar.xbox.com/pc/qfe1.htm">here</a>.&nbsp; <br><br>]]></description>
<pubDate>Sun, 08 Feb 2009 14:23:01 -0600</pubDate>
</item><item>
<title>NYCC 2009: Marvel to Release More Halo Comics</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/nycc_2009_marvel_to_release_more_halo_comics</link>
<guid>http://www.gamebump.com/go/nycc_2009_marvel_to_release_more_halo_comics</guid>
<comments>http://www.gamebump.com/go/nycc_2009_marvel_to_release_more_halo_comics#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/ygbzzb2q7zgvq4qtre12cslh.jpg" alt="" alignment="" border="0"></p>Marvel Editor-in-Chief Joe Quesada announced at his New York Comic Con panel yesterday that the comic behemoth, which is currently publishing Halo: Uprising, a four-issue miniseries set in the Halo universe, is planning to publish two additional Halo miniseries later this year, according to <a href="http://comics.ign.com/articles/952/952434p1.html">IGN</a>. <br><br>The first series, to be published this summer, has yet to be titled and will feature writer Peter David and artist Eric Nguyen, while the second, entitled Halo: Spartan Black, will feature Fred Van Lente and Francis Portel and should hit in the winter. <br> ]]></description>
<pubDate>Sun, 08 Feb 2009 13:55:28 -0600</pubDate>
</item><item>
<title>Halo Wars Demo Hits Xbox Live</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/halo_wars_demo_hits_xbox_live</link>
<guid>http://www.gamebump.com/go/halo_wars_demo_hits_xbox_live</guid>
<comments>http://www.gamebump.com/go/halo_wars_demo_hits_xbox_live#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/fwdj0um5okxto2tif0jl5a2x.jpg" alt="" alignment="" border="0"></p>The Xbox Live demo for Halo Wars, the RTS title from the recently-disbanded Ensemble Studios, was released back on Thursday, giving fans a chance to check out how Halo holds up as a strategy title. <br><br>The download contains a tutorial, along with a skirmish map and couple of scenarios from the campaign. There's no online or single-player co-op, but there's still plenty to check out. <br><br>The game will hit store shelves on March 3, so download the demo and let us know what you think. <br>]]></description>
<pubDate>Sat, 07 Feb 2009 22:23:58 -0600</pubDate>
</item><item>
<title>Far Cry 2 Patch to Add New Multiplayer Mode</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/far_cry_2_patch_to_add_new_multiplayer_mode</link>
<guid>http://www.gamebump.com/go/far_cry_2_patch_to_add_new_multiplayer_mode</guid>
<comments>http://www.gamebump.com/go/far_cry_2_patch_to_add_new_multiplayer_mode#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/3dbu4q2zvqgcfofpob9n5cq7.jpg" alt="" alignment="" border="0"></p>Here's some news for you Far Cry 2 fans: <a href="http://news.bigdownload.com/2009/02/06/upcoming-far-cry-2-patch-to-add-hardcore-multiplayer-mode/">Big Download</a> is reporting that Ubisoft is planning a patch that will contain a new "Hardcore" mode that will rebalance every weapon, introduce a new damage model, and allow players to change multiplayer spawn times. <br><br>There's currently no news on a release date, but we'll keep you updated. <br>]]></description>
<pubDate>Sat, 07 Feb 2009 22:02:54 -0600</pubDate>
</item><item>
<title>Criterion Announces Cops and Robbers Pack For Burnout Paradise</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/criterion_announces_cops_and_robbers_pack_for_burnout_paradise</link>
<guid>http://www.gamebump.com/go/criterion_announces_cops_and_robbers_pack_for_burnout_paradise</guid>
<comments>http://www.gamebump.com/go/criterion_announces_cops_and_robbers_pack_for_burnout_paradise#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/ma3m7ync7heip1he7patvt55.jpg" alt="" alignment="" border="0"></p><a href="http://www.1up.com/do/newsStory?cId=3172678">1up</a> is reporting that Burnout Paradise developer Criterion has announced that the racing title will receive its sixth DLC pack, entitled Cops and Robbers, later this year. <br><br>According to Criterion, the pack brings "the thrills and spills of cops and robbers car chases in Paradise City" and will be released after all of its siblings.<br>]]></description>
<pubDate>Sat, 07 Feb 2009 21:46:26 -0600</pubDate>
</item><item>
<title>Next WoW Patch to Bring Major Class Changes</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/next_wow_patch_to_bring_major_class_changes</link>
<guid>http://www.gamebump.com/go/next_wow_patch_to_bring_major_class_changes</guid>
<comments>http://www.gamebump.com/go/next_wow_patch_to_bring_major_class_changes#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/dj91asmcnxjajef6lb9h3d8p.jpg" alt="" alignment="" border="0"></p>Big news on the World of Warcraft front: A series of posts from Blizzard employees on the official WoW forums have revealed that big changes are coming for every class in patch 3.1. <br><br><a href="http://www.eurogamer.net/articles/big-class-changes-in-next-wow-patch">Eurogamer</a> was the first to write about the situation, as they reported that the patch will see everything from the elimination of consumable Hunter ammunition to Rogue and Shaman buffs and a major overhaul of the Priest class. Blizzard will also be nerfing mana regeneration for all classes, and the patch is expected to see the opening of Ulduar, a new raid instance. <br><br>Instead of doing a complete outline of upcoming changes, check out the forum posts to see what to expect: <a href="http://forums.worldofwarcraft.com/thread.html?topicId=14910002204&amp;sid=1" target="_blank">Priest, Rogue and Shaman</a>; <a href="http://forums.worldofwarcraft.com/thread.html?topicId=14910422662&amp;sid=1" target="_blank">Warlock, Warrior and Druid</a>; <a href="http://forums.worldofwarcraft.com/thread.html?topicId=14910003268&amp;pageNo=1#0" target="_blank">Death Knight, Hunter, Mage and Paladin</a>.
]]></description>
<pubDate>Sat, 07 Feb 2009 21:30:21 -0600</pubDate>
</item><item>
<title>Chinese Democracy Headed to Rock Band This Spring</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/chinese_democracy_headed_to_rock_band_this_spring</link>
<guid>http://www.gamebump.com/go/chinese_democracy_headed_to_rock_band_this_spring</guid>
<comments>http://www.gamebump.com/go/chinese_democracy_headed_to_rock_band_this_spring#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/aselpqi27ac4tdfimexebr1f.jpg" alt="" alignment="right" border="0"></span></p>It took over fifteen years and millions and millions of dollars, but Chinese Democracy, Guns N' Roses' newest album, finally hit store shelves last year, and now it seems like the folks at MTV are planning to bring it to Rock Band.<br><br>In an interview with <a href="http://www.billboard.com/bbcom/specials/axl-speaks/interview05.shtml">Billboard </a>back in December, lead singer Axl Rose said that the release would be at the end of this month, but MTV has now changed that to "spring." <br><br>Rose mentioned that Harmonix "felt the record - based on the nature and complexity of the depth of
instrumentation - deserved a bit more attention and some more involved
elements than they've generally dealt with. I have no idea what that
means but it's my understanding they were very enthusiastic."<br><br>Well, we don't understand what that means, either, but be on the lookout for the release in the next couple of months. <br>]]></description>
<pubDate>Sat, 07 Feb 2009 21:08:20 -0600</pubDate>
</item><item>
<title>New Batch of Star Trek Online Images</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/new_batch_of_star_trek_online_images</link>
<guid>http://www.gamebump.com/go/new_batch_of_star_trek_online_images</guid>
<comments>http://www.gamebump.com/go/new_batch_of_star_trek_online_images#</comments>
<description><![CDATA[Cryptic Studios has released a fresh batch of images for the upcoming MMO Star Trek Online, and we've got them here for your viewing pleasure. Check them out. <br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=83"> Launch Gallery: <b>Star Trek Online</b></a><br />
<a href="http://www.gamebump.com/?gallery=83&showpic=1026"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/1026.jpg" /></a><a href="http://www.gamebump.com/?gallery=83&showpic=1027"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/1027.jpg" /></a><a href="http://www.gamebump.com/?gallery=83&showpic=1028"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/1028.jpg" /></a><a href="http://www.gamebump.com/?gallery=83&showpic=1029"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/1029.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (20 images)</span></div><br>]]></description>
<pubDate>Tue, 03 Feb 2009 12:43:19 -0600</pubDate>
</item><item>
<title>Xbox 360 Dashboard Update: HDMI Audio Fix</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/xbox_360_dashboard_update_hdmi_audio_fix</link>
<guid>http://www.gamebump.com/go/xbox_360_dashboard_update_hdmi_audio_fix</guid>
<comments>http://www.gamebump.com/go/xbox_360_dashboard_update_hdmi_audio_fix#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/xb360.jpg" align="right" style="margin: 10px; border: 1px solid black;" />If you've signed into Xbox Live this morning, then you're probably already aware of this, but Microsoft has released a mandatory dashboard update for the Xbox 360.<br><br><a href="http://majornelson.com/archive/2009/02/02/dashboard-update-aka-the-hdmi-audio-fix.aspx">Major Nelson</a> has the story over at his blog, saying that the update fixes an audio problem some users were experiencing with their HDMI connection.<br><br>If you're one of the many 360 owners who have tried to deal with this problem ever since the "New Xbox Experience" was rolled out back in November, then get signed in and download the update. <br>]]></description>
<pubDate>Tue, 03 Feb 2009 12:29:14 -0600</pubDate>
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<title>Mario Kart Wii, GTA IV Among 2008's Top Sellers (Editorial)</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/mario_kart_wii_gta_iv_among_2008s_top_sellers_editorial</link>
<guid>http://www.gamebump.com/go/mario_kart_wii_gta_iv_among_2008s_top_sellers_editorial</guid>
<comments>http://www.gamebump.com/go/mario_kart_wii_gta_iv_among_2008s_top_sellers_editorial#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/4pfjchm112d0mn2inxstfruf.jpg" alt="" alignment="" border="0"></p>Over at <a href="http://www.joystiq.com/2009/02/02/top-5-selling-games-in-2008-across-global-markets/">Joystiq</a>
they're reporting that the NPD, Enterbrain, and GfK Chart-Track numbers
for software sales from the past year have been compiled, revealing the
industry's top-selling titles for 2008 in the U.S., U.K. and Japan:<em><br></em><ul><li>Mario Kart Wii - 8.94 million</li><li>Wii Fit - 8.31 million</li><li>Grand Theft Auto IV - 7.29 million</li><li>Super Smash Bros. Brawl- 6.32 million</li><li>Call of Duty: World at War- 5.89 million</li></ul><br>
Also, according to the report, the U.S. and U.K. markets both saw significant
gains in sales at 15 and 26 percent, respectively, and the Japanese
market took a big dip, dropping 13 percent.<br>&nbsp;<br>It's not surprising that the best-selling games were either first-party
Wii titles or established core games that appeal to a broader audience, seeing how creativity hasn't lent itself well to high sales figures over the past few years. <br><br>Overall, though, the industry is doing better than ever from a sales standpoint, but whether it's in good condition or not is a highly debatable topic depending on how you feel about the impact of the casual player upon gaming. <br><p></p>Many of these gamers aren't the kind of people that are willing to take risks on innovative new titles that aren't from an established franchise or developer, opting instead to stick with name recognition. However, there's a growing number of core gamers who are doing the same thing, and this is stifling innovation and creativity in the gaming community.<br><br>Of course, part of that is the fault of the gaming media, because we don't always give enough time and space to games that don't have that name recognition that demands attention from gamers. We have to do a better job of letting everyone know about fresh and exciting games coming down the pipe, but it's also fair to expect gamers to be willing to take the chance on a new game that may not get much press coverage but seems like it's doing something innovative. <br><br>If these kinds of games don't sell, then their developers either have to shift focus to something more bland and played-out or shut down, and that's not good for the industry, for us as gamers, or for anyone else. So please, take a chance. Be willing to support creativity in gaming, because this great cornerstone of design is quickly being lost. <br>]]></description>
<pubDate>Mon, 02 Feb 2009 17:20:56 -0600</pubDate>
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<title>ESA Announces Exhibitor List for E3 2009, Activision-Blizzard to Attend</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/esa_announces_exhibitor_list_for_e3_2009_activisionblizzard_to_attend</link>
<guid>http://www.gamebump.com/go/esa_announces_exhibitor_list_for_e3_2009_activisionblizzard_to_attend</guid>
<comments>http://www.gamebump.com/go/esa_announces_exhibitor_list_for_e3_2009_activisionblizzard_to_attend#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/w3i5hcup2g8g1a2pjcxsbfw7.jpg" alt="" alignment="" border="0"></p>After pulling out of the ESA and holding its own media event last year, Activision-Blizzard is headed back to E3, according to the current list of exhibitors for the 2009 event on the <a href="http://www.e3expo.com/press/post/383/esa-continues-momentum-as-2009-e3-expo-exhibitor-list-grows/">official E3 website</a>. <br><br>Activision-Blizzard isn't rejoining the ESA, but it seems that they've managed to come to terms with the organization after an abrupt exit last year over reported displeasure with CEO Mike Gallagher. <br><br>Also, <a href="http://www.joystiq.com/2009/02/02/e3-2009-exhibitor-list-revealed-activision-blizzard-attending/">Joystiq</a> is reporting that NCsoft will once again miss the event.<br><br>"While NCsoft has been a member of the ESA in the past, we are not
currently an ESA member and do not expect to attend E3 this year. We
will continue to evaluate how E3 fits into NCsoft's plans each year," a representative told the gaming blog. <br><br>The show will be held from June 2-4, so stay tuned for future announcements from the ESA and exhibitors. Hit the jump for a list of companies expected to attend. <br><p></p><p></p><span class="body"><ul><li>Activision Blizzard, Inc.</li><li>Atari, Inc.</li><li>Atlus U.S.A., Inc.</li><li>Bethesda Softworks LLC</li><li>Capcom Entertainment, Inc.</li><li>Disney Interactive Studios, Inc.</li><li>Eidos Interactive</li><li>Electronic Arts, Inc.</li><li>Epic Games, Inc.</li><li>505 Games</li><li>IndieCade</li><li>KOEI Corporation</li><li>Konami Digital Entertainment, Inc.</li><li>LucasArts Entertainment Company LLC</li><li>Majesco Entertainment Company</li><li>Microsoft Corporation</li><li>Midway Games Inc.</li><li>MTV Games</li><li>Namco Bandai Games America Inc.</li><li>Nintendo of America, Inc.</li><li>Rebellion</li><li>Sega of America, Inc.</li><li>Serious Games</li><li>Sony Computer Entertainment America Inc.</li><li>Sony Online Entertainment LLC</li><li>Square Enix, Inc.</li><li>Take-Two Interactive Software, Inc.</li><li>THQ Inc.</li><li>Ubisoft Entertainment</li><li>Warner Bros. Interactive Entertainment Inc.</li></ul></span><br>]]></description>
<pubDate>Mon, 02 Feb 2009 14:43:21 -0600</pubDate>
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<title>Rockstar Releases Second GTA IV PC Patch</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/rockstar_releases_second_gta_iv_pc_patch</link>
<guid>http://www.gamebump.com/go/rockstar_releases_second_gta_iv_pc_patch</guid>
<comments>http://www.gamebump.com/go/rockstar_releases_second_gta_iv_pc_patch#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/bkn3hcna8p0wt2ef5i8i5wlp.jpg" border=0 alignment=""></P>
<P>After facing harsh criticism&nbsp;over the PC version of Grand Theft Auto IV's bugginess at launch, Rockstar has put together a second patch that, among other things, offers graphical and crash fixes while correcting errors with the first patch.</P>
<P>You can grab the patch at <A href="http://www.rockstargames.com/support/IV/PC/patch/index.html">Rockstar's website</A> or by signing into Games for Windows Live. Follow the link to check out the patch notes. </P>]]></description>
<pubDate>Mon, 26 Jan 2009 10:29:27 -0600</pubDate>
</item><item>
<title>New Gears of War 2 Update Goes Live</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/new_gears_of_war_2_update_goes_live</link>
<guid>http://www.gamebump.com/go/new_gears_of_war_2_update_goes_live</guid>
<comments>http://www.gamebump.com/go/new_gears_of_war_2_update_goes_live#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/y3w5v452upr6qwko7l8g82gb.jpg" border=0 alignment=""></P>
<P>Epic has released a new patch for Gears of War 2 that fixes various multiplayer glitches and gameplay bugs. Included with the update is a list of new achievements&nbsp;involving the Combustible and Flashback map packs. They are listed below as follows:</P>
<UL>
<LI><EM><SPAN class=bodybold>Skeletons in your Closet (20G)</SPAN> - Complete waves 1 through 10 on all Flashback Map Pack maps in Horde (any difficulty) </EM>
<LI><EM><SPAN class=bodybold>More Mystery, Less History (15G)</SPAN> - Win a multiplayer match on each of the 5 Flashback Map Pack maps (any mode except Wingman) </EM>
<LI><EM><SPAN class=bodybold>Bound by a Shared Past (15G)</SPAN> - Win a Wingman match on each of the 5 Flashback Map Pack maps </EM>
<LI><EM><SPAN class=bodybold>Trial by, and on, Fire (20G)</SPAN> - Survive first 10 Horde waves on Combustible Map Pack maps as a team </EM>
<LI><EM><SPAN class=bodybold>The Roof! The Roof! The Roof... (15G)</SPAN> - Win a multiplayer match on each of the 3 Combustible Map Pack maps (any mode except Wingman) </EM>
<LI><EM><SPAN class=bodybold>Forged in the Fire (15G)</SPAN> - Win a Wingman match on each of the 3 Combustible Map Pack maps </EM>
<LI><EM><SPAN class=bodybold>Annex: Now With Execution Rules (75G)</SPAN> - Win an Annex match on each Flashback and Combustible Map Pack map (public&nbsp;only)</EM> </LI></UL>]]></description>
<pubDate>Sun, 25 Jan 2009 21:03:12 -0600</pubDate>
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<title>Limited Edition White Dragon PS3 Available in Japan.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/limited_edition_white_dragon_ps3_available_in_japan</link>
<guid>http://www.gamebump.com/go/limited_edition_white_dragon_ps3_available_in_japan</guid>
<comments>http://www.gamebump.com/go/limited_edition_white_dragon_ps3_available_in_japan#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img style="width: 373px; height: 349px;" src="http://www.gamebump.com/images/upload/fm6g3txryll43lysq49mtfn2.jpg" alt="" alignment="" border="0"></p><br></div>"White Dragon" used to my my nickname in martial arts circles prior to my career ending loss in a tonfa pit fight in Cambodia. Ok, so maybe I'm making some of that up. Fine, ok ok, all of it was made up, but the amazing PlayStation 3 that you see above is very real. One day, it could be yours if you can snatch one of 10,000 pebbles from the hands of Japanese gamers. The alabaster creature of legend is part of a bundle that includes Yakuza 3, err well I guess it will be Ryu Ga Gotoku 3... since it's Japanese and all. Granted the game itself is unlikely to be importer friendly for those of you who don't speak Japanese, but the system itself would perform well enough for importers who don't mind region locking on backwards compatible titles and DVDs. Look for it around march 6th.<br>]]></description>
<pubDate>Tue, 06 Jan 2009 17:34:02 -0600</pubDate>
</item><item>
<title>Fresh Star Wars: The Old Republic Screens</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/fresh_star_wars_the_old_republic_screens</link>
<guid>http://www.gamebump.com/go/fresh_star_wars_the_old_republic_screens</guid>
<comments>http://www.gamebump.com/go/fresh_star_wars_the_old_republic_screens#</comments>
<description><![CDATA[Here's a number of new screens for Star Wars: The Old Republic, the upcoming PC MMO in the Knights of the Old Republic series. <br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=82"> Launch Gallery: <b>Old Republic</b></a><br />
<a href="http://www.gamebump.com/?gallery=82&showpic=1005"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/1005.jpg" /></a><a href="http://www.gamebump.com/?gallery=82&showpic=1006"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/1006.jpg" /></a><a href="http://www.gamebump.com/?gallery=82&showpic=1007"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/1007.jpg" /></a><a href="http://www.gamebump.com/?gallery=82&showpic=1008"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/1008.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (21 images)</span></div>]]></description>
<pubDate>Mon, 29 Dec 2008 17:03:18 -0600</pubDate>
</item><item>
<title>GTA Chinatown to be &quot;Far Bigger&quot; than PSP GTA Titles</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/gta_chinatown_to_be_far_bigger_than_psp_gta_titles</link>
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<comments>http://www.gamebump.com/go/gta_chinatown_to_be_far_bigger_than_psp_gta_titles#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/j0z7b7j2w0ybdavx59x66ek9.jpg" alt="" alignment="" border="0"></p>The Grand Theft Auto games have been known for their massive worlds, and according to Rockstar Leeds president Gordon Hall, that isn't going to change with Chinatown Wars, the upcoming portable GTA title for the DS that is going to be even bigger than the PSP's Liberty City and Vice City Stories games. <br><br>Chinatown Wars is much bigger than anything we have ever done
before [in terms of scope]: more odd jobs, deeper missions, and more
moments of over-the-top action," Gordon said in a recent issue of Nintendo Power according to <a href="http://www.nintendoeverything.com/?p=7536">Nintendo Everything</a>. "We have a huge interaction with the
Rockstar Social Club, a massive [narcotics trafficking] game that would
stand alone on its own. The list goes on and on; this thing is huge. We
are very proud of all of the PSP games we have made, especially the two
GTA games, but this game is far bigger. <br><p></p><p></p>It's also worth noting that the game's map is supposedly as large at that of GTA IV's, which could easily make this the largest handheld game yet. It'll be hitting retail shelves on March 17. <br>]]></description>
<pubDate>Mon, 29 Dec 2008 16:47:52 -0600</pubDate>
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<title>GB Review: Chrono Trigger (DS)</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/gb_review_chrono_trigger_ds</link>
<guid>http://www.gamebump.com/go/gb_review_chrono_trigger_ds</guid>
<comments>http://www.gamebump.com/go/gb_review_chrono_trigger_ds#</comments>
<description><![CDATA[<P align=center><IMG alt="" src="http://www.gamebump.com/images/upload/9kf4p7zo0zupm846kg23zqzj.jpg" border=0 alignment=""></P>
<P><IMG style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" alt="" src="http://gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" border=0 alignment=""></P>
<P>Chrono Trigger is still an exhilarating RPG to play - this is no small feat considering the game was released thirteen years ago. The compelling characters, intriguing storyline, solid battle system and unforgettable musical score makes Chrono Trigger DS a worthy addition to any RPG fans gaming library. The Wireless Play mode and extra dungeons are a nice addition but nothing special.&nbsp;The game warrants&nbsp;the buying price alone for the simple reason that its Chrono Trigger and that it retains the title as one of the&nbsp;greatest RPGs in gaming history.</P>
<P><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="4 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=tttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span></P>
<P>Chrono Trigger has long been revered as one of Squaresofts (now Square Enix) most epic RPGs that graced the SNES system. The game was produced by the Dream Team with credits given to Hironobu Sakaguchi, Masato Kato, Akira Toriyama and Yasunori Mitsuda. Shortly after&nbsp;a mediocre PSX port, Final Fantasy Chronicles, fell short of its mark with its dreadful loading and slowdown issues, no announcements were made for any potential re-releases. After a long seven year waiting period, Square Enix has revisited one of their most critically acclaimed RPGs that features touch screen controls, a brand new dungeon, an extra ending and a brand new Wireless Play mode.</P>
<P>
<P>


<P></P>
<P></P>
<P align=center><IMG alt="" src="http://www.gamebump.com/images/upload/rs2vo6casq6v28d3v1s5vr3d.jpg" border=0 alignment=""></P>
<P><EM>Chrono Trigger</EM> tells the tale of Crono, the unspoken hero who meets Marle, the spunky, tomboy-ish princess at the Millennium Fair. After browsing through various attractions, he travels through time to rescue Marle after a scientific experiment goes awry. As one might expect, he is soon thrust on an epic quest to save the world and rewrite history along the way. Crono teams up with many allies: Lucca, a childhood inventor friend, Frog, a silent but noble swordsman, Ayla, a brash tribal leader, Magus, an optional ally who is an enigmatic figure, and Robo, a machine from the distant future. Each character is equipped with unique abilities and tech skills used effectively to destroy wave of enemies and large bosses. </P>
<P>The game utilizes the Active Time Battle system. From the start, you can select either an Active system (enemies are free to roam and attack during your turn) or the Wait system (enemies are frozen giving you ample time to choose your attacks). Most enemies are visible on screen (with exception to those hiding or waiting for an ambush) with no random battles. A new dual screen mode is featured in Chrono Trigger DS that clears the screen of menu clutter from the original game. Attacks and tech abilities can be selected by using either the stylus with touch functionality or the standard DS controls. Rather than holding down A or B, Crono runs by default instead of walking. In the DS mode, enemies are segregated by text boxes on the lower screen that are roughly divided to show their name and relative positions. Though the DS stylus control scheme is appreciated, most will end up sticking to the tried and true control scheme.</P>
<P align=center><IMG alt="" src="http://www.gamebump.com/images/upload/lhg7pseo65dgd6casuf91fr3.jpg" border=0 alignment=""></P>
<P>New features in <EM>Chrono Trigger</EM> DS include an extra ending, a monster training arena, and the inclusion of two brand new areas: Lost Sanctum and the Dimensional Vortex. The Lost Sanctum, found in two separate time periods, is a rather mediocre addition that fails to add anything valuable to the overall storyline of Cronos journey through time With respect to the Vortex, it offers a satisfying dungeon romp filled with monsters, new items and new spoilers that fills the gap for a few mysteries from the original SNES game. Accessible at the End of Time warp gate is the Arena of the Ages, known otherwise as the monster training area. You can send your monster to battle against NPC foes in a Prize match or online with a friend via a Wi-Fi connection in an Inter-dimensional battle. Prizes are awarded for victories that vary depending on the entrance fee paid before battles in the pit begin. Conversely, you can train your monster by giving it an item and sending it to a specific era on its own. Once that is done, you can return to it at a later time to check its boosted stats. </P>
<P>On the visual front, the game sports familiar environments, sprites and special effects from the SNES original with cut scenes ported from the PSX version. Chrono Trigger DS doesnt push the DS to its graphical limits but is still acceptable nonetheless. The dialog has been revised for the more modern gamer; thus replacing parts of the original script. More than a decade after its release, famed composer Yasunori Mitsuda was re-enlisted by Square to manage and oversee the games soundtrack prior to its release. With credits attributed to Nobuo Uematsu as well, the music still sounds as epic and inspiring as it did from its original heyday. </P>
<P>The biggest disappointment comes from the lack of multiplayer co-op. Training your monsters in the Arena of the Ages and Wi-fi battles with your friends is largely a forgettable ordeal. The Dimensional Vortex and new areas to explore are a nice addition but theyre nothing special compared to existing worlds found within the game. However, Chrono Trigger is still an RPG masterpiece that should be enjoyed by hardcore and casual role-playing fans worldwide.</P>]]></description>
<pubDate>Mon, 22 Dec 2008 23:07:45 -0600</pubDate>
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<title>Super Street Fighter II Turbo HD Remix Destroys Sales Records</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/super_street_fighter_ii_turbo_hd_remix_destroys_sales_records</link>
<guid>http://www.gamebump.com/go/super_street_fighter_ii_turbo_hd_remix_destroys_sales_records</guid>
<comments>http://www.gamebump.com/go/super_street_fighter_ii_turbo_hd_remix_destroys_sales_records#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/8guawcdr1r02gtgy36yj1mov.jpg" alt="" alignment="" border="0"></p>Over at Capcom's <a href="http://www.capcom-unity.com/johndmoney/blog/2008/12/18/super_street_fighter_ii_turbo_hd_remix_achieves_record_b">website</a>, John Diamonon has revealed in a blog post that Super Street Fighter II Turbo HD Remix may very well become the highest-grossing digital game ever made, having already sold over 250,000 units since its release in late November. <br><br>Diamonon mentioned in his post that the game has "shattered" day one and week one sales records and is on pace to break the 30 day sales mark. <br><br>The game has been reviewed very well and has garnered praise for its music and artwork, the latter of which, interestingly enough, almost got the game cancelled at one point for a perceived lack of quality. You can download it either through the Playstation Store or Xbox Live Arcade. <br>]]></description>
<pubDate>Thu, 18 Dec 2008 14:55:34 -0600</pubDate>
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<title>Square Announces Dissidia Final Fantasy for mid-2009</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/square_announces_dissidia_final_fantasy_for_mid2009</link>
<guid>http://www.gamebump.com/go/square_announces_dissidia_final_fantasy_for_mid2009</guid>
<comments>http://www.gamebump.com/go/square_announces_dissidia_final_fantasy_for_mid2009#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/ybph647b9rkjdywkipjyft6d.jpg" alt="" alignment="" border="0"></p>Square Enix announced today that Dissidia Final Fantasy, the PSP fighter featuring famous Final Fantasy characters, will be hitting North American shores in mid-2009. <br><br>The game will feature a lengthy story mode along with a new battle system that incorporates classic Final Fantasy battle features such as overdrives and limit breaks and RPG-based character development. <br><br>In addition, Dissidia Final Fantasy Trading Arts figures will be available through the North American online store around the time of the release. <br>]]></description>
<pubDate>Thu, 18 Dec 2008 14:18:13 -0600</pubDate>
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<title>Final Fantasy Trailer's from (Random Latin and Greek Letters) Event Released.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/final_fantasy_trailers_from_random_latin_and_greek_letters_event_released</link>
<guid>http://www.gamebump.com/go/final_fantasy_trailers_from_random_latin_and_greek_letters_event_released</guid>
<comments>http://www.gamebump.com/go/final_fantasy_trailers_from_random_latin_and_greek_letters_event_released#</comments>
<description><![CDATA[Videos from Square Enix's Summer event, just recently released to the public.&nbsp; Please enjoy.<br><br>FFXIII VS:<br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">&nbsp;&nbsp;&nbsp; <param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp;&nbsp; <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=43655"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=43655" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" width="480" height="392"> </object><br><br>FFXIII:<br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">&nbsp;&nbsp;&nbsp; <param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp;&nbsp; <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=43656"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=43656" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" width="480" height="392"> </object><br><br>]]></description>
<pubDate>Fri, 12 Dec 2008 21:40:00 -0600</pubDate>
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<title>New Trailer for Batman: Arkham Asylum; Looks Survial-Horrorish </title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/new_trailer_for_batman_arkham_asylum_looks_survialhorrorish_</link>
<guid>http://www.gamebump.com/go/new_trailer_for_batman_arkham_asylum_looks_survialhorrorish_</guid>
<comments>http://www.gamebump.com/go/new_trailer_for_batman_arkham_asylum_looks_survialhorrorish_#</comments>
<description><![CDATA[Even though Warner Brothers<a href="http://gamebump.com/go/warner_bros_hands_batman_license_over_to_eidos"> handed the Batman license to Eidos</a> almost 2 years ago, it seems that we're only now seeing the first fruits of that agreement.<br><br>Just released is a teaser trailer for <a href="http://www.batmanarkhamasylum.com/"><span style="font-weight: bold;">Batman: Arkham Asylum</span></a>. GameTrailers has the exclusive, which you can see below (or see it in HD).<br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">&nbsp;&nbsp; &nbsp;<param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp; &nbsp;<param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=42999"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=42999" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object><br><br>My first reaction is that it may end up as a sort of Dead Space-like, or possibly more Bioshocky horror/exploration game. The trailer could be misleading to that effect, but I don't imagine a game about a mental institution for the criminally insane will be aimed at the 7-12 demo.<br>]]></description>
<pubDate>Tue, 25 Nov 2008 15:43:34 -0600</pubDate>
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<title>GB Review: Midnight Club LA Remix (PSP)</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/gb_review_midnight_club_la_remix_psp</link>
<guid>http://www.gamebump.com/go/gb_review_midnight_club_la_remix_psp</guid>
<comments>http://www.gamebump.com/go/gb_review_midnight_club_la_remix_psp#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/gallery/w/500/999.jpg" alt="" alignment="" border="0"></p><img style="border: 0px none ;" alt="" src="http://gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" alignment="" border="0"><br><span style="font-weight: bold;">Midnight Club LA Remix</span> is a competent racer with few niggling issues and annoyances. The portable version holds up well to its fully featured console cousins and for an arcade style racing game on the go you're unlikely to come across a better example of the genre at the moment, but it's far from a must have title if you're not really in the market for a portable racing game. <span style="font-style: italic; font-weight: bold;">It's worth a buy if you're interested in a racer that's not tethered to a television.</span><br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br>Every once in a great while, in every field, in any genre, there is a title that exemplifies, redefines, and generally leaves everyone else involved in the business both gob-smacked and flabbergasted. Midnight Club LA Remix for the PlayStation Portable is not such a title, but it is a competent arcade racer spread across the cities of Los Angeles and Tokyo where you can pop parking brakes and bust nitrous boosts to your heart's desire. While it exhibits a few issues it ultimately proves itself to be a fun title.<br><p><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=81"> Launch Gallery: <b>Midnight Club LA Remix</b></a><br />
<a href="http://www.gamebump.com/?gallery=81&showpic=990"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/990.jpg" /></a><a href="http://www.gamebump.com/?gallery=81&showpic=991"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/991.jpg" /></a><a href="http://www.gamebump.com/?gallery=81&showpic=992"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/992.jpg" /></a><a href="http://www.gamebump.com/?gallery=81&showpic=993"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/993.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (15 images)</span></div></p><p></p><br>As with any arcade style racer, realism takes a backseat to outlandish physics, over-the-top crashes, and general mayhem. The gameplay is flawed at times, but ultimately enjoyable. The game engages you by using the city as a glorified menu system allowing you to chose races and upgrade your car at your will once you unlock the features. While this is enjoyable to an extent, it feels like a chore after a while -- considering how you're forced to endure at least two healthy loading screens merely to accomplish any task. Once you arrive at your destination you can look forward to a one to five minute race followed by some more loading screens. Repetition of races is also a minor gripe that should be considered.<br><br>The racing itself is a blast, the sense of speed is very real, and the turning on most cars feels just right once you get a hang of how to handle each of your cars. The AI controlled races vary from laughably pathetic to fiendishly difficult. While this is not a bad thing it's difficult to find races where there is a definite sense of being in just the right spot for an exciting finish which is somewhat of a let down. On a related note, which explains the lack of exciting finishes to a degree, the AI does not resort of "rubber banding" their way back up to you when you're in the lead or vice-versa. The car modification system is exceptionally robust and the number of modifications available for each individual car is nothing short of astounding. <br><br>The game's sound is difficult to quantify. The racers and main character all feature voice acting that's subpar across to board, and the dialogue is beyond poorly written unless you consider 2 Fast 2 Furious to be the apex of screenwriting prowess. That being said, there is a certain campy value that the dialogue and voice acting adds that makes the game endearing or at least mildly amusing the first few times you hear the insults that are thrown about by the other racers. The music is a standard faire of rap, electronic, hip hop, and rock songs. Featuring nearly 100 musical tracks the selection is anything but constrained, and the long list of artists should almost guarantee that there is at least once act that you're interested in listening to. Unfortunately most of the races are shorter than the songs included in the game so the music is often cut short by the lack of a continuation feature. <br><p><img src="http://www.gamebump.com/images/gallery/w/500/998.jpg" alt="" alignment="" border="0"></p><br>The graphics are generally sharp with minimal pop up when moving. Upon closer inspection the textures are rather drab and lack much in the way of definition, but this is hardly a deal breaker since this is really only noticeable when you're stopped and looking directly at an object (which really isn't the point of a racing game, is it?) The cars themselves look as if they were recreated with care and the cities seem as if a great deal of forethought was put into their design. Each city has defined districts that differ in appearance from the rest of the city, and the streets seem to flow comfortably in such a manner that doesn't punish the player too badly for making a wrong turn. All things considered it's an attractive visual package for a portable racer.<br><br>Midnight Club LA Remix is a passable effort at an arcade racer that while falling short on a few points manages to create an enjoyable casual experience for a portable racing title. The loading screens sort of detract from the pickup-and-playability of the title, but if you've got an extra moment or two it may just be worth your while to put rubber to the streets of LA and Tokyo during your free time. Far from redefining the genre the game offers an experience that is generally pleasing and engaging.&nbsp; <br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=midnight club la remix&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY MIDNIGHT CLUB LA REMIX AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Mon, 24 Nov 2008 11:48:26 -0600</pubDate>
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<title>Capcom announces dates for Super Street Fighter II HD for XBLA, PSN</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/capcom_announces_super_street_fighter_ii_hd_for_xbla_psn</link>
<guid>http://www.gamebump.com/go/capcom_announces_super_street_fighter_ii_hd_for_xbla_psn</guid>
<comments>http://www.gamebump.com/go/capcom_announces_super_street_fighter_ii_hd_for_xbla_psn#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/85pt5wdjnd2mzx13bdgkzkka.jpg" border=0 alignment=""></P>
<P>Capcom <A href="http://capcom.gamespress.com/link.asp?i=109&amp;r=5831&amp;r2=3792">announced</A> today the release dates for Super Street Fighter II Turbo HD Remix - November 25 for the PSN version and November&nbsp;26&nbsp;for the XBLA version. </P>
<P>Also announced was that various Street Fighter-themed DLC will be released for various XBLA titles while another "little surprise" will be coming for PSN later in the year. In addition, a downloable album of hip-hop music inspired by Street Fighter will be made available for PS3 owners when SSFIITHDR is released.</P>]]></description>
<pubDate>Wed, 19 Nov 2008 15:10:06 -0600</pubDate>
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<title>Sony talks portable LittleBigPlanet, Guitar Hero/Rock Band</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/sony_talks_portable_littlebigplanet_guitar_herorock_band</link>
<guid>http://www.gamebump.com/go/sony_talks_portable_littlebigplanet_guitar_herorock_band</guid>
<comments>http://www.gamebump.com/go/sony_talks_portable_littlebigplanet_guitar_herorock_band#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/k5zx0litg0zonqwrieks7fqa.jpg" border=0 alignment=""></P>
<P>Rumors that LittleBigPlanet is getting a PSP iteration have been around since April and were recently strengthened by a rumor found within the pages of the latest Electronic Gaming Monthly (EGM), so <A href="http://multiplayerblog.mtv.com/2008/11/18/lbp-rock-band-guitar-hero-psp/">MTV's Multiplayer Blog</A> asked Sony's John Koller about the rumors during a phone interview yesterday.</P>
<P>Koller's comments from the story:</P>
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
<P>"'LittleBigPlanet is so expansionary. I think the developers really concentrating on right now making sure that the launched product is everything it could be and can be. Were watching the UGC [user generated content] and seeing how thats playing out. But for the future, I think certainly, wed look at a wide variety of opportunities. Whether thats the PSP or not, I cant really say. We certainly look at LittleBigPlanet franchise as a going forward franchise for us, and that speaks to the PlayStation brand overall.</P></BLOCKQUOTE>
<P dir=ltr>Multiplayer also asked Koller about the possibility of Rock Band or Guitar Hero hitting the PSP, as well:</P>


<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
<P>Its of huge interest to us. Thats something youd really have to talk to the developers on that side [if] its going to happen or not. For us, we look at the music area as being critical for PSP and the social area of interest as well. PSP is a lot different than your traditional handheld product and music is the number two use on the PSP, behind gaming. So, the marrying of those two concepts is of huge interest to us, and if theres that opportunity to launch a title like that or even a new title that utilizes music in some way, then obviously were very interested. </P></BLOCKQUOTE>
<P dir=ltr>Sounds like there may be&nbsp;something to these rumors. Stay tuned, we'll let you know if anything is announced. </P>]]></description>
<pubDate>Wed, 19 Nov 2008 10:20:01 -0600</pubDate>
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<title>GB Review: Spider-Man: Web of Shadows (360)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gb_review_spiderman_web_of_shadows_360</link>
<guid>http://www.gamebump.com/go/gb_review_spiderman_web_of_shadows_360</guid>
<comments>http://www.gamebump.com/go/gb_review_spiderman_web_of_shadows_360#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/gallery/w/500/980.jpg" alt="" alignment="" border="0"></p><img style="border: 0px none ;" alt="" src="http://gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" alignment="" border="0"><br>
<span style="font-weight: bold;">Spider-Man: Web of Shadows</span> is Treyarch's first Spider-Man game not
based on a movie. The gameplay, especially in combat, is a step up from
previous Spidey titles but the story is short and unsatisfying. Too
much emphasis is placed on a half-baked "choose your fate" branching
storyline that quickly devolves into a non-stop series of boss fights.
The ability to switch between red and blue Spider-Man and black-suited
symbiote Spider-Man is novel, but wasted. People like me who pine for a
game with <span style="font-style: italic;">Spider-Man 2</span>'s quality of web slinging with a decent game
attached might be satisfied, but not impressed. This game is worth a
rental for Spidey fans or any curious gamer, but at the end you wont be
itching for more.<br>
<br>
<img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br>
Spider-Man is probably the perfect character for video games. He can
jump higher than anyone; he can walk, run, and sit on walls; he can
beat up multiple attackers with blinding speed and feline agility; and
he can swing around town on webs he shoots from his wrists. If ever
there was an entity better suited for virtual representation, I'd like
to hear it.<br>
<br>
He's had a spotted past in games. I have no qualms saying that
<span style="font-style: italic;">Spider-Man 2</span> on the Xbox is one of my favorite games to play.
Altogether, the game is a wreck, but it's the web swinging I love. I
could sit in front of that game for hours doing nothing but swing
around its digital Manhattan. It just felt <i>right</i> in that game.
You could feel the weight of Spidey as he grabs a fresh webline, feel
the G-forces as he reaches the apex of a swing, feel the wind sheer off
his body as he pulls his legs in and kicks out at just the right moment
to maximize airtime and distance. That game is the perfect Spider-Man
webslinging simulator. Every game since then has tried to be a better
game, cramming in more story or more combo attacks and celebrity
voices, abandoning the web mechanics altogether. <span style="font-style: italic;">Spider-Man 3</span> was a
complete waste. How couldn't it be? It was rushed to come out with the
movie, which itself was a waste.<br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=80"> Launch Gallery: <b>Spider-Man: Web of Shadows</b></a><br />
<a href="http://www.gamebump.com/?gallery=80&showpic=975"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/975.jpg" /></a><a href="http://www.gamebump.com/?gallery=80&showpic=976"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/976.jpg" /></a><a href="http://www.gamebump.com/?gallery=80&showpic=977"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/977.jpg" /></a><a href="http://www.gamebump.com/?gallery=80&showpic=978"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/978.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (15 images)</span></div><br>
<p></p><p></p><br>
Spider-Man: Web of Shadows is different. It's not based on a movie or a
particular series of comics (like Ultimate Spider-Man). If I had to
describe Web of Shadows as intrinsically as possible, I'd say that it
is Treyarch and Shaba Games' attempt to create a Spider-Man game that
perfectly captures not only the feeling of swinging like Spidey, but
the feeling of <i>being</i> Spidey. Not being bound or hurried by the
release date of some summer movie, this game actually stands a chance
of accomplishing that.<br>
<br>
The web swinging is simplified and made more efficient, for sure, but
the the focus this time around seems to be on the combat. Previous
Spider-Man games have always been heavy on combo-attacks, but never
very much fun. You never got the feeling during combat that you could
do everything Spider-Man could, only that you were playing a
watered-down beat-em-up tacked onto a web-swinging game. This time
around, it feels much better. Combat makes heavy use of Spider-Man's
abilities, and allows (at last) to make use of Spidey's best advantages
in combat: his speed and ability to stay airborn.<br>
<br>
How silly is it for Spider-Man, a man who can walk on walls and lift
himself or anything else into the air with ease, to be seen standing
with two feet on the ground, throwing punches against enemies? In Web
of Shadows, there's no need to stay on the ground for the sake of
grounded baddies. Better to knock them up into the air, where you're
free to mangle their helpless bodies. The most welcome addition is the
ability to "web strike," or zip yourself up to an enemy from far away,
get in a quick attack, and then bounce out before he knows what hit
him. You can string together web strikes and clobber dozens of enemies,
one at a time, bouncing from head to head, staying in constant motion
the entire time.<br>
<br>
Treyarch's previous Spider-Man games have all been so-called "sandbox
games" like Grand Theft Auto where an entire city is under your
control, and you can attempt story-based missions at your leisure. This
time around, the game is much more linear, but built around a sandbox architecture. You can still go anywhere in the city, and you still
start missions by approaching specific characters and starting them,
but there are no real alternatives. There are no real side-missions,
and the random crimes you'll encounter just by wandering around aren't
very engaging.<br>
<br>
No, the game sees itself as linear and story-based, and shouldn't be ashamed for it. <br>
<br><p><img src="http://www.gamebump.com/images/gallery/w/500/982.jpg" alt="" alignment="" border="0"></p>The story itself involves the return of Venom and the black symbiote,
and its eventual attempt to spread its inky tentacles across the whole
city. Early in the game, Spider-Man gets re-introduced to the symbiote
and through much of the game is free to switch between normal (red and
blue suit) Spider-Man and symbiote (black suit) Spider-Man. Herein lies
the biggest bullet point in the game's sell-sheet.<br>
<br>
The game insinuates that your actions as either red/blue Spidey or
black Spidey affect how the story branches. This is partially true.
There are several points during the story where you're given the option
to follow either a "good" path (marked by a red/blue Spidey icon on
screen) or a "bad" path (marked by black Spidey). Whether you chose to
be red/blue or black Spider-Man within the game itself makes no
difference, and is altogether pretty arbitrary. Each suit has its
strengths and weaknesses as far as combat and agility go, but it really
just comes down to your choice of outfit. The branching storyline is
controlled by your selection of the good/bad path, and when you're
playing a super hero does it make that much sense to ask the player if
he wants to do something good, like save somebody, or something bad,
like let them die? Sure, after playing through the game once as a
goodie two-shoes you might go through again to see what lies on the
dark side, but the so-called conflict between good ol' Spider-Man and
his evil suit doesn't come across very well when you're basically given
the options of "be good" or "be bad."<br>
<br>
It would be better if the branching paths in the story were based on
your actions and not simply your selection of them. If the black suit
had a more noticeable advantage in-game, maybe I'd be more tempted to
use it. Maybe the game could keep track of how often you use the black
suit or how much damage you cause with it, and from that make it harder
and harder to go without it. Then, based on which suit you've spent the
most time with, the story can branch however it likes. This is what I <i>thought</i> was going to happen. This is how the marketing material makes it sound.<br>
<br>
Altogether, the story mode is somewhat satisfying but brief. The
intention is probably to let people try the various branches, but I
can't imagine it being too enticing. <br>
<p><img src="http://www.gamebump.com/images/gallery/w/500/984.jpg" alt="" alignment="" border="0"></p><br>
Once you've beaten the game, you can't re-load your saved game and
freely roam the town with all of your upgraded and unlocked abilities,
nor can you start a new game with your earned abilities. This is a
huge, huge problem for me. You spend the whole game unlocking and
upgrading attacks and combos, and then after a boss fight wherein you
can't even use them, they're completely wasted. I feel like I wasted
all that time.<br>
<br>
As I said, I can spend hours inside Spider-Man 2 ignoring the missions
and just swinging around, looking for collectible items, earning
points, unlocking new combos. Spider-Man: Web of Shadows doesn't really
allow for this. It's a shame, really, because the swinging sure is fun.<br>
<br>
I'm left at an impasse. I can't recommend this game for fans of
Spider-Man video games. For people who don't really care, the more
refined package and far fewer bugs compared to previous Treyarch Spidey
games, as well as it being the first one truly designed for next-gen
(although from the graphics you might not know it), it might be worth a
rental. <br>
<br>
They've finally made a game that feels like being Spider-Man, now they just need to make one with a satisfying game on top of it.
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=SpiderMan Web of Shadows&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY SPIDERMAN WEB OF SHADOWS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 18 Nov 2008 15:42:24 -0600</pubDate>
</item><item>
<title>Jimi Hendrix DLC not coming to Wii</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/jimi_hendrix_dlc_not_coming_to_wii</link>
<guid>http://www.gamebump.com/go/jimi_hendrix_dlc_not_coming_to_wii</guid>
<comments>http://www.gamebump.com/go/jimi_hendrix_dlc_not_coming_to_wii#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/cdhnt9x8b7bkj4ohjaf7c06w.jpg" alt="" alignment="" border="0"></p>Turns out that the Wii won't be getting this week's Guitar Hero World Tour Jimi Hendrix pack after all, as a representative from Activision Blizzard has confirmed to MTV's <a href="http://multiplayerblog.mtv.com/2008/11/17/guitar-hero-wii-no-hendrix/">Multiplayer Blog</a> that the console won't be getting the download pack. <br><br>Due to technical or licensing restrictions, the DLC offerings will not
be the same for every console platform, the representative told Multiplayer's Patrick Klepek. For example, certain artists prefer to keep the integrity of the track
pack rather than releasing singles and the Wiis infrastructure only
allows us the ability to release single songs as DLC.<br><p></p>This kind of occurance isn't doing Nintendo any favors when it comes to competing in the online space, but when your console is printing money, what does it matter? <br>]]></description>
<pubDate>Mon, 17 Nov 2008 20:55:15 -0600</pubDate>
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<title>Metal Gear Online MEME expansion set for November 25</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/metal_gear_online_meme_expansion_set_for_november_25</link>
<guid>http://www.gamebump.com/go/metal_gear_online_meme_expansion_set_for_november_25</guid>
<comments>http://www.gamebump.com/go/metal_gear_online_meme_expansion_set_for_november_25#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/avtavul67preu9hi9njtoglh.jpg" alt="" alignment="" border="0"></p>Good news for those of you still playing Metal Gear Online: <a href="http://www.joystiq.com/2008/11/17/metal-gear-onlines-meme-hitting-the-scene-on-nov-18/">Joystiq</a> is reporting that MEME, the game's second expansion, is set for a November 25 release at the low price of $9.99. You'll also be able to pick up the expansion through a $14.99 bundle that includes GENE, the first expansion. <br><br>New content includes two new characters, Mei Ling and Liquid Ocelot, as well as new avatar content and three new maps, Silo Sunset, Forest Firefight, and Winter Warehouse. An official tournament lobby and a couple new modes will be available without purchasing MEME. <br>]]></description>
<pubDate>Mon, 17 Nov 2008 20:39:47 -0600</pubDate>
</item><item>
<title>Square Enix to Open US Studio.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/square_enix_to_open_us_studio</link>
<guid>http://www.gamebump.com/go/square_enix_to_open_us_studio</guid>
<comments>http://www.gamebump.com/go/square_enix_to_open_us_studio#</comments>
<description><![CDATA[<p><p><p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img style="width: 212px; height: 307px;" src="http://www.gamebump.com/images/upload/c7vgp89uuspste3qq3b67e30.jpg" alt="" alignment="" border="0"></span></p></p></p><p>According to Gamasutra Square Enix has plans to open a US studio based in Los Angeles for the purposes of creating an action game based on an original IP (assumedly for the 360 based upon the job descriptions.) It should be interesting to see how this pans out in the end. Square Enix, original IP, and action game aren't usually phrases that you see lumped together. I'm personally just excited to see what sort of art direction we can expect to see from this new studio. I'm going to be really disappointed if it's full of man-tough space marines rather than my beloved effeminate Gackt copies. In the end, I'm just glad to have had a chance to use this image.<br></p><br><br>]]></description>
<pubDate>Mon, 17 Nov 2008 18:14:51 -0600</pubDate>
</item><item>
<title>GB Review: Gears of War 2 (360)</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/gb_review_gears_of_war_2_360</link>
<guid>http://www.gamebump.com/go/gb_review_gears_of_war_2_360</guid>
<comments>http://www.gamebump.com/go/gb_review_gears_of_war_2_360#</comments>
<description><![CDATA[<P></P>
<P><IMG alt="" src="http://www.gamebump.com/images/upload/y3w5v452upr6qwko7l8g82gb.jpg" border=0 alignment=""></P>
<P></P>
<P><IMG style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" alt="" src="http://gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" border=0 alignment=""></P><SPAN style="FONT-WEIGHT: bold">Gears of War 2</SPAN> is the highly anticipated sequel to Gears; the title that gathered quite a following with its impressive visuals, intuitive run-and-cover gameplay, and engaging characters. The game doesn't mess with its own formula of success but rather, it focuses on what it does best -- delivering an intense, visceral, adrenaline-pumping experience. The sinister violence and gore is a trademark of this game that has been well received by fans and one that Epic doesn't shy away from. <SPAN style="FONT-WEIGHT: bold">Although it fails to revolutionize the genre, Gears 2 delivers on all fronts and surpasses the original</SPAN> with more weapons, deadlier monsters, larger campaigns, more multiplayer maps and an incredibly addictive Horde mode. Gears of War 2 is this year's game to own on the Xbox 360.<BR><BR><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="5 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><BR><BR>Gears of War was quite the blockbuster when it first arrived on Xbox 360. The game offered solid controls, great visuals, intuitive third person camera and chainsaws. Though the plot wasn't the main focus, Gears effectively brought us the memorable, wisecracking Delta squad members: Marcus, Dom, Cole and Baird. Fast forward to Gears 2 -- the game takes everything that made the original Gears a solid shooter and takes it a step further on the epic scale. To quote Epic Lead Designer, Cliff Bleszinski, Gears of War 2 is definitely "bigger, better and more badass."<BR>
<P></P>


<P></P>
<P>Gears 2 continue right after the original shooter; following General RAAM's defeat and the light mass bombing. Marcus and Dom fight with fellow COG soldiers fatally wounded defending the city after subsequent Locust attacks. It is there on the hospital grounds we meet the rook, Benjamin, brother to his sibling Carmine who died from an infamous sniper shot and Tai, a militaristic but calm leader. They quickly learn that the Locusts have quietly regrouped underground and have launched attacks in endless numbers. Entire cities have been sunk underground as the Horde employs powerful forces and tactical equipment and that's not all; they've brought grotesque and far deadlier creatures this time around. Epic has placed a strong emphasis on the story behind the war that sheds light on Marcus Fenix's history and Dom's continued search for his missing wife, Maria.<BR><BR>As expected, the returning weapons are the Lancer, Sniper Rifle, Shotgun, Torque Bow, Pistol and the Hammer of Dawn. New weapons added to your arsenal include the Hammerburst Rifle (enemy weapon), Gorgon Pistol, Ink Grenade (emits poison), Mortar (distance artillery weapon), Mulcher (turret gun) and the fan-favorite, the Scorcher Flamethrower. Grenades can be stuck to walls and used as proximity mines to destroy enemies lurking around. If you are pinned in battle, you can crawl while bleeding to try to reach your teammates to be revived. The new weapons are available in the latter half of the game and can be found by looting Locust corpses. Each weapon is distinct and allows you to perform unique executions on fallen enemies crawling away. You can also grab a dying Locust for use as a meat shield to flank your enemies. Be warned that using the corpse for cover lasts for a very short time -- limiting you to the use of a pistol. The shield will either explode into bits under heavy gunfire or be disposed of after breaking the Locust's neck.<BR><BR>The original Gears saw players destroying their opponents with a chainsaw attack; granting them temporary invulnerability to gunfire or melee attacks. Pulling the attack off was often based on luck between two players with the one who revved up his chainsaw just a split second earlier winning the fight; which was infuriating. Epic has addressed the Chainsaw attack complaints with a new Chainsaw duel feature. Two players that rush one another with the Lancer will be thrown into a mini-game; quickly mashing the B button ensures victory. If a third player approaches two people engaged in a Chainsaw duel, the poor guy or gal on the receiving end will instantly be overpowered.&nbsp; </P>
<P><IMG alt="" src="http://www.gamebump.com/images/upload/gpazfuh5cksbgpggyrq920tm.jpg" border=0 alignment=""><BR><BR>Both single player and coop campaigns allow you to finish the game by yourself or with a friend. The option to play at your own pace is simplified as campaigns can be played with two separate difficulty settings. An extra difficulty setting Normal can be selected with the Insane difficulty unlocked after the game has been completed. You can invite your friends with the "What's Up" feature that lets you see the status and progress of your Gears' friends online. Personally, I found the friendly menu list to be useful in keeping tabs with other online players.<BR><BR>The all new Horde mode is one of the highlights of Gears 2. In Horde mode, you join a team of five players collaborating to destroy Locusts waves on various maps. Eventually, your enemies grow stronger with more health, better weapons and increased numbers. A total of 50 waves are featured in Horde mode for which the difficulty level rises considerably after the tenth wave. Fighting together in groups, reviving teammates, giving cover fire and using key vantage points is crucial for your survival. Linked achievements play a big role in the Horde and multiplayer modes. Gears fans will be happy to hear that specific achievements (completed from the original) unlock new playable characters such as Anthony Carmine, Minh Young Kim (former Delta squad leader) and General RAAM. Your progress ultimately dictates your rank; which is used for matchmaking purposes. Horde mode is tough as nails but is easily the most satisfying and rewarding to play with everyone.<BR><BR>A War Journal is a handy tool that tracks your listed achievements, unlocked characters, and collectables. Rather than using COG tags, Epic has placed hidden files, newspapers, memos and personal letters throughout the game. They comprise a total of 41 collectables that provides a side story to the events surrounding the war. A magnifying glass signifies the item is found and is easily picked up by pressing the X button. You don't need to guess how close you are to an achievement as the journal displays your progress towards obtaining it. This is a welcome change for fans wishing to complete the game in its entirety.<BR><BR>Multiplayer modes feature seven maps: Warzone, Execution, Annex, King of the Hill, Guardian, Submission and Wingman. Epic's gift to its fans is a code for the Flashback Map Pack for those with preorders and for those buying Gears 2 at launch. This map pack includes five maps: Subway, Canals, Tyro Station, Gridlock and Mansion. While it doesn't sound like much, each map is considerably different from the original Gears. The Subway is less dreary, Canals have been hit by a frozen icy spell, Tyro Station is more industrialized, Gridlock is filled with foliage and the Mansion has better lighting. A new Training Ground mode gives casual, novice and veteran players a brief tutorial on the basics of multiplayer controls and combat.</P>
<P><IMG alt="" src="http://www.gamebump.com/images/upload/qn8a1qp2p1k1zl2bk9rgqjdl.jpg" border=0 alignment=""><BR><BR>Gears 2 is a graphically intense game. Buildings, air-borne dust, the underground caverns and the city landscapes are very polished. Special effects ranging from hailing fire on your enemies with the Mortar to poisoning the enemy with Ink grenades are visually gratifying. The frame rate takes a severe hit at numerous checkpoint locations that could have used some tweaking. There is also a tendency for Locust corpses and weapon spoils to fall and to defy natural physics in its environment. Otherwise, Gears 2 is a game detailed to the core that manages to exceed the best visuals of the original Gears. With respect to audio, the soundtrack is top-notch and a great accompaniment.<BR><BR>Many of the flaws from the original Gears have sadly crept into Gears 2. The A.I. teammates tend to block your shots, run straight into enemy territory without cover, and get hopelessly pinned in a far corner amongst a group of Locusts. Regrettably, the vehicle stages are the most irritating part of many campaigns; especially on the higher difficulty settings. Despite its shortcomings, Gears 2 is an exciting game full of blood, action and suspense for anyone that enjoys a solid third person shooter.<BR><BR><BR></P>]]></description>
<pubDate>Sun, 16 Nov 2008 20:43:07 -0600</pubDate>
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<title>World of Warcraft: WotLK Prepares For Invasion Tonight</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/world_of_warcraft_wotlk_prepares_for_invasion_tonight</link>
<guid>http://www.gamebump.com/go/world_of_warcraft_wotlk_prepares_for_invasion_tonight</guid>
<comments>http://www.gamebump.com/go/world_of_warcraft_wotlk_prepares_for_invasion_tonight#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/5b5pjic6lz9sjml8ykm5tg4w.jpg" alt="" alignment="" border="0"></p><br>It's here. Well, technically a couple more hours you will be able to purchase <span style="font-weight: bold;">World of Warcraft, Wrath of the Lich King</span> in stores. Several stores will be opening up at midnight this evening, so check with your local retailers. <br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=World of Warcraft&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY WORLD OF WARCRAFT AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Wed, 12 Nov 2008 13:08:03 -0600</pubDate>
</item><item>
<title>Valkyrie Profile and Dragon Quest V Release Dates Announced.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/valkyrie_profile_and_dragon_quest_v_release_dates_announced</link>
<guid>http://www.gamebump.com/go/valkyrie_profile_and_dragon_quest_v_release_dates_announced</guid>
<comments>http://www.gamebump.com/go/valkyrie_profile_and_dragon_quest_v_release_dates_announced#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img style="width: 469px; height: 278px;" src="http://www.gamebump.com/images/upload/v8t51qj12njt7hqyg77410qt.jpg" alt="" alignment="" border="0"></p><br></div>MarketWatch (I know, wtf.) has recently given away the release dates to several upcoming 2009 SquareEnix titles. Since I'm not a fan of making people wait:<br><br>Star Ocean: Second Evolution, Jan 6, 2009. (PSP)<br>Dragon Quest V: Hand of the Heavenly Bride, Feb 17, 2009. (DS)<br>Star Ocean: Last Hope, Mar 3, 2009. (360)<br>Valkyrie Profile: Covenant of the Plume, Mar 17, 2009. (DS)<br><br>Still no release date for FFXIII, but who honestly expected one. <br>]]></description>
<pubDate>Tue, 11 Nov 2008 12:15:43 -0600</pubDate>
</item><item>
<title>Banjo Team: lol j/k We'll Fix it.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/banjo_team_lol_jk_well_fix_it</link>
<guid>http://www.gamebump.com/go/banjo_team_lol_jk_well_fix_it</guid>
<comments>http://www.gamebump.com/go/banjo_team_lol_jk_well_fix_it#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img style="width: 472px; height: 261px;" src="http://www.gamebump.com/images/upload/tzw7kzfr3umze24ktujdyloc.jpg" alt="" alignment="" border="0"></p><br></div>Congratulations luddites! Rare is going to be fixing the text for your standard def TVs. Expect the fix to be implemented sometime within the next month. That's... well, that's pretty much so it. I'm sure you guys can find something else worth playing until then. Maybe read a book? Paint a picture? I don't know. Just be patient I guess.<br>]]></description>
<pubDate>Sat, 08 Nov 2008 16:07:23 -0600</pubDate>
</item><item>
<title>Curse You Red Baron!</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/curse_you_red_baron</link>
<guid>http://www.gamebump.com/go/curse_you_red_baron</guid>
<comments>http://www.gamebump.com/go/curse_you_red_baron#</comments>
<description><![CDATA[<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">Everyone's favorite beagle takes to the skies in pursuit of the infamous Red Baron in Snoopy Flying Ace. The title is slated for X360 and Wii release with a tentative 2009 date. Other details are sparse, but the game looks as if they actually managed to expend some effort on the licensed title. Anyway, enjoy a video of the game, since well... that's the best you can do just yet as the official site is rather barren. (You can thank me for not saying baron there.) &nbsp;&nbsp; <param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp;&nbsp; <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=42423"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=42423" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" width="480" height="392"> </object><br><br>]]></description>
<pubDate>Thu, 06 Nov 2008 16:43:09 -0600</pubDate>
</item><item>
<title>NIS: Now Wii 9001 Certified!</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/nis_now_wii_9001_certified</link>
<guid>http://www.gamebump.com/go/nis_now_wii_9001_certified</guid>
<comments>http://www.gamebump.com/go/nis_now_wii_9001_certified#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img style="width: 500px; height: 263px;" src="http://www.gamebump.com/images/upload/alwk486bdfnew5rhhnjnmxc4.jpg" alt="" alignment="" border="0"></p><br></div>I'm beginning to think that I'm turning into a shameless NIS shill, but I can't help the fact that I keep coming across NIS related information this week. On November 4th NIS signed a contract that made them an official Wii developer. Their first title is tentatively titled and dated "Let's Hitchhike" and March 09, respectively. That's all there really is to know just yet. I suppose one could expect NIS to push their PS2 style sprites onto the Wii. Personally, I'm rather interested in see how this effects their PlayStation 3 Development.<br>]]></description>
<pubDate>Thu, 06 Nov 2008 16:19:19 -0600</pubDate>
</item><item>
<title>Banjo-Kazooie: Nuts and Bolts Text Difficult to Read on SDTVs</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/banjokazooie_nuts_and_bolts_text_difficult_to_read_on_sdtvs</link>
<guid>http://www.gamebump.com/go/banjokazooie_nuts_and_bolts_text_difficult_to_read_on_sdtvs</guid>
<comments>http://www.gamebump.com/go/banjokazooie_nuts_and_bolts_text_difficult_to_read_on_sdtvs#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/cdmw9lopklso7xllxc09hs1e.jpg" alt="" alignment="" border="0"></p>If you've yet to make the jump to a high-definition television, then you might be a bit disappointed with this news: <a href="http://www.joystiq.com/2008/11/05/rare-wont-fix-sdtv-banjo-kazooie-text-issue/">Joystiq</a> is reporting that the text for the upcoming 360 title Banjo-Kazooie: Nuts and Bolts is muddled when viewed on standard-definition televisions. <br><br>Worse yet, Rare has announced that they aren't planning to take action in order to fix it, stating that it would require too much "time, resources and money to alter." <br><br>While there are certainly many gamers who already own HDTVs, this should be a huge annoyance to those still relying on standard ones. It shall be interesting to note how this affects the November NPDs. <br>]]></description>
<pubDate>Wed, 05 Nov 2008 17:28:34 -0600</pubDate>
</item><item>
<title>U.S. Chooses Barack Obama</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/us_chooses_barack_obama</link>
<guid>http://www.gamebump.com/go/us_chooses_barack_obama</guid>
<comments>http://www.gamebump.com/go/us_chooses_barack_obama#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/5v5z7tvzukkzpzq2z384r8h6.jpg" alt="Obama Achievement Xbox" alignment="" border="0"></p>]]></description>
<pubDate>Wed, 05 Nov 2008 09:42:55 -0600</pubDate>
</item><item>
<title>Gears of War 2 Sweepstakes Details</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/gears_of_war_2_sweepstakes_details</link>
<guid>http://www.gamebump.com/go/gears_of_war_2_sweepstakes_details</guid>
<comments>http://www.gamebump.com/go/gears_of_war_2_sweepstakes_details#</comments>
<description><![CDATA[<span style="font-size: 10pt; font-family: Tahoma;"><p><img src="http://www.gamebump.com/images/upload/xodvjjcyeer0h8l5w3ygw74s.jpg" alt="Gears of War 2 Logo" alignment="" border="0"></p>On behalf of Lionsgate, you can now win some cool <span style="font-weight: bold;">Gears of War 2</span> swag thanks to the movie<b><span style="font-weight: bold;"> Transporter 3.</span></b><b><span style="font-weight: bold;"> </span></b></span><br><p><b><span style="font-size: 10pt; font-family: Tahoma; font-weight: bold;">How to enter: </span></b></p>

<p><span style="font-size: 10pt; font-family: Tahoma;">Register
your gamertag now and get ready for a whole weekend of fun and competition!
From 12:01 A.M. (ET) on Friday, November 7 until 11:59 P.M. (ET) on Sunday
November 9, you'll get an entry into the sweepstakes when you play a
multiplayer <em><i><span style="font-family: Tahoma;">Gears of
War 2</span></i></em> match.</span></p>

<p><b><span style="font-size: 10pt; font-family: Tahoma;">Prize Information</span></b><span style="font-size: 10pt; font-family: Tahoma;"><br>
After the entry period, will conduct a prize drawing for the following nine
winners from among all eligible entries:</span></p>

<ul type="disc"><li><b><span style="font-size: 10pt; font-family: Tahoma;">Two Grand Prizes:</span></b><span style="font-size: 10pt; font-family: Tahoma;"> A
     custom <em><i><span style="font-family: Tahoma;">Gears of
     War 2</span></i></em> Xbox 360 console</span></li><li><b><span style="font-size: 10pt; font-family: Tahoma;">Two Second Prizes:</span></b><span style="font-size: 10pt; font-family: Tahoma;"> A <em><i><span style="font-family: Tahoma;">Gears of War 2</span></i></em>
     Special Edition Zune 120 GB digital media player</span></li><li><b><span style="font-size: 10pt; font-family: Tahoma;">Five Third Prizes:</span></b><span style="font-size: 10pt; font-family: Tahoma;"> A <em><i><span style="font-family: Tahoma;">Gears of War 2</span></i></em>
     Limited Edition game</span></li></ul>

<p><b><span style="font-size: 10pt; font-family: Tahoma;">Get more
details on the Play &amp; Win Sweepstakes.</span></b><span style="font-size: 10pt; font-family: Tahoma;"> </span></p>

<em><i><span style="font-size: 10pt; font-family: Tahoma; color: rgb(136, 136, 136);">NO PURCHASE NECESSARY. Open only to legal
residents of the 50 United States
(includes the District of Columbia)
18+. Game ends November 9, 2008. For details including free, alternate method
of entry, see the Official Rules. </span></i></em><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Gears of War 2&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY GEARS OF WAR 2 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 04 Nov 2008 12:43:00 -0600</pubDate>
</item><item>
<title>NARUTO: Ultimate Ninja STORM Ships</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/naruto_ultimate_ninja_storm_ships</link>
<guid>http://www.gamebump.com/go/naruto_ultimate_ninja_storm_ships</guid>
<comments>http://www.gamebump.com/go/naruto_ultimate_ninja_storm_ships#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/b3nzdgtu8wf3uj4ut1i7y4cd.jpg" alt="NARUTO: Ultimate Ninja STORM" alignment="" border="0"></p>Namco Bandai Games America Inc., today shipped <span style="font-weight: bold;">NARUTO: Ultimate Ninja 
STORM</span> to retailers across North America exclusively for the PlayStation 3 console.<br><br><div style="margin-left: 40px; font-style: italic;">The Ultimate Ninja series is recognized 
by Naruto fans and gamers alike as the video game franchise that best captures 
the high-energy ninja action of the hit animated series, said Todd Thorson, 
director of marketing and public relations at Namco Bandai Games America, Inc. 
NARUTO: Ultimate Ninja STORM 
represents an incredible leap forward for the franchise as we make our debut on 
the PLAYSTATION 3 system with an all-new battle system, free-roaming gameplay 
and undeniably stunning graphics.<br><br></div>Developed by CyberConnect2, NARUTO: Ultimate Ninja STORM is 
rated T for Teen by the ESRB and carries a suggested retail price of $59.99.<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=NARUTO: Ultimate Ninja STORM&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY NARUTO: ULTIMATE NINJA STORM AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 04 Nov 2008 12:33:03 -0600</pubDate>
</item><item>
<title>World of Warcraft Patch 3.0.3 Released </title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/world_of_warcraft_patch_303_released_</link>
<guid>http://www.gamebump.com/go/world_of_warcraft_patch_303_released_</guid>
<comments>http://www.gamebump.com/go/world_of_warcraft_patch_303_released_#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/cltygf8dop77j7kf3euujdie.jpg" alt="World of Warcraft Logo" alignment="" border="0"></p><br>Blizzard is getting things ready for the big expansion launch next week and today they released a new patch that updates<span style="font-weight: bold;"> World of Warcraft </span>to 3.0.3.&nbsp; The patch comes in at 21MB. World of Warcraft: Wrath of the Lich King launches on November 13.<br><br><div style="margin-left: 40px; font-style: italic;"><span style="font-weight: bold;">General
</span><br><br>* Removed "A Mask for All Occassions" as criteria for the "Hallowed Be thy Name" meta achievement.
<br>* Replenishment: Players below level 50 can now benefit from this effect. 
<br><br><span style="font-weight: bold;">Racial
</span><br><br>* Blood Fury: No longer triggers global cooldown.
<br>* Shadowmeld: The cooldown will now start on use instead of on break.
<br></div>


<br>Hit the jump for the entire patch list.<br><br><p></p><blockquote>
General
<br>
<br>* Removed "A Mask for All Occassions" as criteria for the "Hallowed Be thy Name" meta achievement.
<br>* Replenishment: Players below level 50 can now benefit from this effect. 
<br>
<br>Racial
<br>
<br>* Blood Fury: No longer triggers global cooldown.
<br>* Shadowmeld: The cooldown will now start on use instead of on break.
</blockquote><span class="viewmore"></span>
<blockquote>
Druids
<br><br>
* Druid talents points have been refunded. Players will need to visit a class trainer to relearn spells and abilities.
<br>* The Swift Flight Form is now available on the trainer at level 71, requiring 300 riding skill, and Flight Form learned.
<br>* Bash: The interrupt from this ability will now work on targets who are immune to the stun.
<br>* Berserk: Now clears the cooldown on Mangle Bear.
<br>* Earth and Moon and Moonfury (Balance) reduced from 5 ranks each to 3 ranks each.
<br>* Eclipse: Buff duration extended to 15 sec and bonuses doubled. The cooldown has been increased to 40 seconds.
<br>* Growl: Cooldown changed to 8 sec.
<br>* Insect Swarm: Tooltip corrected to indicate it does not affect hit chance with spells.
<br>* Nature's Swiftness: This ability will no longer give chances to trigger Omen of Clarity.
<br>* Omen of Clarity: Will no longer be triggered by the Honorless Target buff gained when entering the world.
<br>* Survival Instincts will no longer be on the Global Cooldown.
<br>* Swiftmend: now benefits correctly from Genesis talent. 
<br>
<br>Hunters
<br>
<br>* Aimed Shot: Added to Barrage and Improved Barrage talent.
<br>* Animal Handler: Now increases your pet's expertise by 5/10. (No longer increases the pet's chance to hit.)
<br>* Aspects now have a shared cooldown category of 1 sec and no longer have a start cooldown.
<br>* Aspect of the Dragonhawk: New aspect added that combines the
benefit of Aspect of the Monkey and Aspect of the Hawk, available at
level 75 and 80.
<br>* Aspect of the Monkey: The Dodge chance has been increased from 8% to 18%.
<br>* Aspect of the Viper: The per attack mana regeneration has been
reduced by 50% but this ability now generates 4% of maximum mana every
3 sec. In addition, the per attack regeneration now also works on melee
attacks.
<br>* Disengage now fails if you're rooted and is no longer on the global cooldown.
<br>* Hunter vs. Wild: The attack power bonus from this talent now
applies properly to Hunter pets. In addition, the bonus attack power
will now be recalculated properly from equipping items.
<br>* Improved Aspect of the Hawk: This talent no longer causes
incorrect mana costs when interacting with the Rapid Recuperation and
Improved Steady Shot talents.
<br>* Mana cost of Disengage has been lowered to 5% of base mana, down from 14%.
<br>* Pets
<br>o Rake (Cat), Scorpid Poison (Scorpid): Lowered damage of all ranks.
<br>o Stampede (Rhino): Lowered the knockback to 10 yards.
<br>o Raised the damage of exotic attacks: Spirit Strike, Lava Breath, Froststorm Breath, Acid Spit, and Stampede.
<br>o Lowered the cost of pet specials from 25 to 20. 
<br>â&#128;&#162; Thrill of the Hunt: The mana gained from using this talent with
Explosive Shot is now 1/3 of the normal amount per critical strike (but
gets 3 opportunities per cast.) â&#128;&#162; T.N.T.: Explosive Shot can now only
trigger this talent when it is initially fired. <br>
<br>Mages
<br>
<br>* Arcane Potency: The additional crit bonus is now consumed
immediately on cast of a travel time spell, so it is no longer possible
to make two spells benefit from one charge. (Ex. Fireball followed by
Fireblast.)
<br>* Blast Wave: no longer receives double the intended critical strike bonus from Combustion.
<br>* Burnout: Now consumes extra mana as intended when livming Bomb gets a critical strike.
<br>* Deep Freeze: Now consumes a charge of Fingers of Frost when used.
<br>* Focus Magic: Now works properly when mages with this talent use the ability on each other.
<br>* Frostfire Bolt: The periodic damage effect from Rank 2 of this spell now benefits from spell power gans.
<br>* Living Bomb: Mana cost reduced to be the same as Arcane
Explosion.. It no longer causes the caster to stand up when the final
explosion occurs and it is now possible for each mage to have Living
Bomb active on a target.
<br>* Master of Elements: Now works with Living Bomb.
<br>* Molten Fury: This talent no longer prevents Ice Lance ranks 2 and 3 from dealing triple damage against frozen targets.
<br>* Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.
<br>* Torment the Weak: Now works correctly when the Mage also knows the Molten Fury Talent. 
<br>
<br>Paladins
<br>* Art of War: No longer increases critical strike damage on
Judgements, Crusader Strike, and Divine Storm, instead increases all
damage done by those abilities by a smaller amount.
<br>* The Avenger's Shield bounce distance has been reduced to 10 yards (from 15).
<br>* The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
<br>* Blessing of Might: Rank 8 points increased slightly to prevent
from being overwritten by BattleShout 8 that has a shorter duration
(also applies to Greater Blessing of Might 3.)
<br>* Blessing of Sanctuary: It is no longer possible to have both
Blessing of Sanctuary and Greater Blessing of Sanctuary active on a
target at the same time.
<br>* Crusade: No longer applies damage bonus twice to critical strikes.
<br>* Divine Plea: This spell's duration is no longer affected by haste.
<br>* Divine Purpose: Rank 1 of this ability will now correctly determine its chance of remove stun.
<br>* Enlightened Judgments now increases range by 15/30 (was 10/20).
<br>* Eye for an Eye: No longer breaks crowd control effects.
<br>* Hammer of Justice: The interrupt from this ability will also be
redirected when the stun is redirected. In addition, the interrupt will
now work on targets immune to stun.
<br>* Hammer of the Righteous: Tooltip corrected to indicate it does 4 times weapon dps instead of 3.
<br>* Infusion of Light (Holy) now affects Flash of Light too, reducing its cast time down to zero and can be used while moving.
<br>* Judgements: The debuffs from Judgement of Light, Judgement of
Wisdom, and Judgement of Justice will no longer be applied if the
Judgement spell itself misses.
<br>* Judgements of the Pure: Haste increased to 3/6/9/12/15%.
<br>* Repentance PvP duration reduced to 6 sec.
<br>* Righteous Defense cooldown has been lowered to 8 sec (was 15 sec).
<br>* Righteous Vengeance: No longer increases critical strike damage
on Judgements and Divine Storm, instead applies a DoT effect similar to
Deep Wounds.
<br>* Seal of the Martyr: Tooltip for Judgement damage was incorrect and has been fixed.
<br>* Sheath of Light: Now correctly benefits Judgements of Command, Blood, and The Martyr.
<br>* Shield of the Templar now also reduces all damage taken by 1/2/3%. 
<br>
<br>Priests
<br>
<br>* Binding Heal: Now only consumes one charge of Holy Concentration per cast.
<br>* Borrowed Time: Charge no longer consumed by spells with a base cast time that is instant.
<br>* Devouring Plague: The bonus coefficient has been increased to be
on par with other DoT spells. Base damage on ranks 7,8, and 9 decreased
to partially compensate for better scaling.
<br>* Divine Providence: This talent now also reduces the cooldown of
your Prayer of Mending spell by 6/12/18/24/30%. With 5 points applied,
it takes Prayer of Mending's cooldown from 10 sec to 7 sec.
<br>* Divine Spirit: Now can be refreshed properly on self after logging in and out or zoning. (Also applies to Prayer of Spirit.)
<br>* Guardian Spirit: A target may now have only one Guardian Spirit active.
<br>* Healing Focus: Now works properly with Penance.
<br>* Improved Divine Spirit: No longer improves Divine Spirit after untalenting sometimes.
<br>* Inner Focus: Now works properly with Mind Flay, Mind Sear, and Penance.
<br>* Prayer of Spirit: Will no longer stack with other raid spell power buffs.
<br>* Shadowform: Devouring Plague, Shadow Word:Pain, and Vampiric
Touch cast in Shadowform deal increased damage percentage equal to the
player's chance to get a spell crit on their target.
<br>* Shadow Word eath: The self-damage from this spell can no longer be reflected or redirected.
<br>* Vampiric Touch: The Spell power coefficient has been doubled and
no longer triggers Replenishment when other priests cast Mind Blast. <br>
<br>Rogues
<br>
<br>* Combat Potency: Now only works with autoattacks (no more Shiv.)
<br>* Fan of Knives changed to be castable with no targets, further
improved the visual affect and it no longer plays an impact on the
caster. Now benefits correctly from the Find Weakness talent.
<br>* Killing Spree: The rogue is now untargetable during the duration
of the spree. In addition, no longer sometimes selects dead targets and
no longer breaks stealth on nearby targets.
<br>* Riposte: Duration of this effect no longer reduced by other effects that reduce disarm duration.
<br>* Shadow Dance: The cooldowns on Sap, Garrotte, Ambush, Cheap Shot,
Premeditation, Pickpocket, and Disarm Trap are no longer increased
while this ability is activated. <br>
<br>Shaman
<br>
<br>* Flurry: Now grants the proper number of charges when it triggers.
<br>* Improved Fire Nova Totem: Increases the damage done by your Fire
Nova Totem by 10/20% and your Fire Nova totem has a 50/100% chance to
stun all targets damaged by your Fire nova Totem for 2 sec.
<br>* Lava Burst: The base damage has been increased by approx. 10%.
<br>* Maelstrom Weapon: Tooltips corrected to correctly describe the chance for this talent to be triggered.
<br>* Riptide: The initial heal amount has been increased on ranks 3 and 4 and periodic healing has been increased on all ranks.
<br>* Stormstrike: Other shamans can no longer consume charges of your
Stormstrike, and each shaman can have their own stormstrike on the
victim.
<br>* Storm Reach is now called "Elemental Reach" and now includes Lava Burst.
<br>* Thunderstorm: Mana gain has been increased to 8%.
<br>* Tidal Mastery: Now correctly applies its critical strike bonus to Earth Shield.
<br>* Tidal Waves will now also proc with Riptide. 
<br>
<br>Warlocks
<br>
<br>* The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
<br>* Demonic Sacrifice: The buffs from this ability will now be retained properly when logging out or zoning.
<br>* Demonic Empowerment: This talent no longer gives excessive threat to the Warlock's Voidwalker.
<br>* Destructive Reach: Now properly reduces threat on Chaos Bolt and Shadowflame.
<br>* Drain Soul: Rank 6 now properly deals additional damage ot targets below 25% health.
<br>* Haunt: The cooldown has been changed to 8 sec, and refreshing the
Haunt will trigger the heal from the existing Haunt.This ability will
no longer heal for incorrect amounts or fail to heal when the Huaunt
damage was the killing blow.
<br>* Inferno: The Infernal is now useable indoors and the tooltip has been updated.
<br>* Master Demonologist (Felhunter) will now also reduce damage taken by Holy.
<br>* Ritual of Doom: Now works correctly even when the Warlock already has a pet (dismissed the existing pet.)
<br>* Shadowflame: Damaged increased approx. 75%. Coefficients unchanged.
<br>* Shadow Embrace: Now works on ranks 1-4 and stacks properly with multiple applications.
<br>* Soul Link (Demonology): Increased from 15% to 20%. 
<br>
<br>Warriors
<br>
<br>* Armored to the Teeth: Grants only attack power( as intended) and
recalculates the bonus immediately upon learning any rank of the
talent.
<br>* Bladestorm: Now breaks all snares and roots on the warrior when activated.
<br>* Bloodthirst: Cooldown reduced to 5 sec.
<br>* Deep Wounds: Now works properly with Heroic Throw.
<br>* Heroic Throw: No longer gains increased damage from the warrior's agility.
<br>* Improved Rend changed to 10/20%.
<br>* Rampage: Can now be triggered by off-hand Whirlwind damage.
<br>* Rend: Damage has been adjusted to be less base and more weapon based.
<br>* Rend: Ranks 9 and 10 now do 35% more damage when the target is
above 75% health instead of 4 times damage when the target is enraged.
Sudden Death: Now has 3/6/9% chance on hit instead of 10/20/30% chance
on crit.
<br>* Titan's Grip: Changed to 12% penalty instead of 15%.
<br>* Vigilance: Now properly transfers threat generated by heals. 
<br>
<br>Professions
<br>
<br>* The level requirements required to train gathering skills have been removed.
<br>* Alchemy
<br>o Reduced the effect of Elixir of Mongoose and Elixir of Major Agility. 
<br>* Inscription
<br>o Glyph of Crusader Strike: Now reduces mana cost by 20% instead of increase damage on stunned and incapacitated targets.
<br>o Glyph of Flame Shock: Now extends duration by 6 sec and prevents Flame Shock from being consumed by Lava Burst.
<br>o Glyph of Lava: Glyph of Earth Elemental removed and replaced with
this glyph. This glyph increases coefficient on Lava Burst by 0.1.
<br>o Glyph of Mind Flay: Now sets snare to 10% instead of removing it.
<br>o Glyph of Rejuvenation: Now works correctly when the target is not self.
<br>o Glyph of Shiv: Replaced with Glyph of Vigor, which increases
maximum energy by an additional 10 for those with the Vigor talent.
<br>o Glyph of Shadow: Glyph of Mind Soothe removed and replaced with
this glyph. This glyph increases spell power by 10% of spirit for 10
sec after critting while in Shadowform.
<br>o Glyph of Shadow Word: Pain: Increases damage done by Mind Flay when SW:P is present by 10%.
<br>o Glyph of Sinister Strike: Chance increased to 50%.
<br>o Glyph of Souls no longer removes soul shard cost. It instead reduces the mana cost of your Ritual of Souls spell by 70%.
<br>o Glyph of Spirit of Redemption: Tooltip corrected to 4 sec. extra when the glyph triggers.
<br>o Glyph of Strength of Earth: Replaced with Glyph of Lava Lash which increases the bonus from having Flametongue Weapon by 10%.
<br>o Glyph of Trueshot Aura: Now increases Aimed Shot crit chance instead of increasing attack power bonus.
<br>o Glyph of Totem of Wrath: Replaced with Glyph of Elemental
Mastery, which decreases the cooldown on Elemental Mastery by 30 sec. <br>
<br>User Interface
<br>
<br>* For additional notes on Lua and XML changes please visit the UI &amp; Macros forum. 
<br>
<br>Items
<br>
<br>* The war against spelling errors continues: many items have had typos removed or their functionality clarified.
<br>* The item quality on several quest rewards was incorrect and has been altered.
<br>* The phoenix summoned by Ashes of Al'ar has had his flame trains restored.
<br>* Guardian's Band of Subjugation now correctly grants universal haste.
<br>* Girdle of the Warrior Magi now has a socket bonus.
<br>* Some one-hand spell power weapons are now main hand only.
<br>* Heart of the Dragon should now provide a consistent amount of Ranged Attack Power.
<br>* Loatheb's Shadow should now provide a consistent amount of Ranged Attack Power.
<br>* Spirit-World Glass now correctly has a cooldown.
<br>* Discerning Eye of the Besat procs should now be more obvious.
<br>* Focusing Lenses now have a cooldown.
<br>* The Horseman's Reings should again function in Dalaran.
<br>* Haute Club Membership Card no longer prompts players to open it.
<br>* The buff granted by Frenzyheart Insingia of Fury now has a correct tooltip.
<br>* Harness of Carnal Instinct no longer has bonus armor.
<br>* Boots of the Protector have been brought in line with protection paladin itemization changes.
<br>* A tootip error in the Glyph of Spint has been corrected.
<br>* Grilled Sculpin now correctly grants Ranged Attack Power.
<br>* Libram of Souls Redeemed should now only affect Holy Light.
<br>* Legacy items that had both melee and spell critical strike rating have been integrated to the unified rating.
<br>* Held in hand books created by Inscription are now Bind on Equip rather than Bind on Pickup. 
<br>
<br>Bug Fixes
<br>
<br>* Fixed an issue that was affecting terrain rendering on GeForce 3
and 4 Ti cards. Those that added the command Set fixedfunction 1 to
their config.wtf file should remove it to avoid a decrease in
performance.
<br>* Glyph of Rupture: The tooltip has been corrected.
<br>* Hunter: Ferocious Inspiration will now apply raid-wide, as intended.
<br>* Hunter Pets
<br>o Sonic Blast (Bat): Will no longer ignore LoS.
<br>o Bad Attitude (Croc): Will no longer ignore the Longevity buff.
<br>o Thunderstomp (Gorilla): Will no longer have a physical coefficient instead of a magical one.
<br>o Gore (Bore): Fixed an issue where a wrong value was being applied.
<br>o Savage Rend: Corrected typos in the tooltip. 
<br>* Mage: Burning Determination will now work properly.
<br>* Mage: Living Bomb's "explosion effect" will now be properly classified.
<br>* Priest: Holy Reach (Rank 2) will now increase the radius of Divine Hymn properly.
<br>* Priest: Inner Focus will now properly increase the critical strike chance of the talent Penance.
<br>* Shaman: Totem of Wrath tooltip updated to reflect that it affects
all crit chance and indicate that it increases Spell Power (instead of
just damage).</blockquote><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=World of Warcraft: Wrath of the Lich King&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY WORLD OF WARCRAFT: WRATH OF THE LICH KING AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 04 Nov 2008 10:59:29 -0600</pubDate>
</item><item>
<title>Metal Gear Online Reaches One Million Mark</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/metal_gear_online_reaches_one_million_mark</link>
<guid>http://www.gamebump.com/go/metal_gear_online_reaches_one_million_mark</guid>
<comments>http://www.gamebump.com/go/metal_gear_online_reaches_one_million_mark#</comments>
<description><![CDATA[



<p><img src="http://www.gamebump.com/images/upload/ol82f43eswrase4knzdejocf.jpg" alt="" alignment="" border="0"></p>With all the mass voting going on here in the states,
Konami was able to sneak in some good news surrounding<span style="font-weight: bold;"> Metal Gear Online</span>.&nbsp;
The company revealed that Metal Gear Online has established over one million
members since the service launched back in June. 

&nbsp;

&nbsp;<p>To go along with this great news, Konami will launch a
special campaign Metal Gear Online: Commemorative Campaign, which will
officially begin on November 25, 2008, awarding reward points to gamers who
access Metal Gear Online during the promotion. The 10,000 reward points
will be updated to account owners on the last day of the campaign, December 9,
2008.

&nbsp;</p><p>

These reward points can be used to purchase new online gear
from the in-game reward shop.

</p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Metal Gear Online&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY METAL GEAR ONLINE AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 04 Nov 2008 10:02:57 -0600</pubDate>
</item><item>
<title>Warhammer Online Exceeds 800,000 Subscribers</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/warhammer_online_exceeds_800000_subscribers</link>
<guid>http://www.gamebump.com/go/warhammer_online_exceeds_800000_subscribers</guid>
<comments>http://www.gamebump.com/go/warhammer_online_exceeds_800000_subscribers#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/0ibttheivr1fdiyvsy7f1cvn.jpg" alt="" alignment="" border="0"></p>Mythic's MMO, <span style="font-weight: bold;">Warhammer Online</span>, published by Electronic Arts unveiled that the game has exceeded 800,000 subscribers, according to recently released <a href="http://files.shareholder.com/downloads/ERTS/452995675x0x245319/f0a58760-2c38-408f-8779-2782cf681255/Q209%20ER_10.30_10am.pdf">Electronic Arts financial documents</a>. Within the document it states, 1.2 million copies of WAR has been sold since its release in September.<br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Warhammer Online&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY WARHAMMER ONLINE AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Mon, 03 Nov 2008 20:18:14 -0600</pubDate>
</item>
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