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<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Super Monkey Ball On iPhone Sells 300k</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/super_monkey_ball_on_iphone_sells_300k</link>
<guid>http://www.gamebump.com/go/super_monkey_ball_on_iphone_sells_300k</guid>
<comments>http://www.gamebump.com/go/super_monkey_ball_on_iphone_sells_300k#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/6e552iqflz5v98vfkvkdgjmn.jpg" alt="" alignment="right" border="0"></span></p>It has been just a month since the launch of the iPhone's new App Store gave people yet another new version of Super Monkey Ball, but sales for the game are already flowing in, as it has sold 300k units, according to the <a href="http://online.wsj.com/article/SB121842341491928977.html?mod=2_1571_topbox">Wall Street Journal.</a><br><br>This is big news for proponents of game development on the iPhone, who have argued that the system is capable of competing with the DS and PSP for market share of the handheld gaming industry. <br><br>"That's a substantial business. It gives iPhone a justifiable claim to being a viable gaming platform," said Simon Jeffery, president of Sega of America. Sega grossed nearly three million dollars from the game by selling it for $9.99. <br><br>Keep your eyes open for news on the performance of other iPhone games, as their success (or failure) will have an interesting impact on whether or not the iPhone will truly emerge as a third viable handheld. <br>]]></description>
<pubDate>Mon, 11 Aug 2008 22:32:02 -0500</pubDate>
</item><item>
<title>iPhone 3G Release Tomorrow At 8AM</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/iphone_3g_release_tomorrow_at_8am</link>
<guid>http://www.gamebump.com/go/iphone_3g_release_tomorrow_at_8am</guid>
<comments>http://www.gamebump.com/go/iphone_3g_release_tomorrow_at_8am#</comments>
<description><![CDATA[



<p><img src="http://www.gamebump.com/images/upload/35xpxk3biion8z5ee94z8vtb.jpg" alt="" alignment="" border="0"><br></p>Its almost time. In one day,
Apple will release the <span style="font-weight: bold;">iPhone 3</span>G (July 11) &nbsp;for a suggested retail price of $199 (US) for
the 8GB model and $299 (US) for the 16GB model in both Apple and AT&amp;T's
retail stores and requires a new two-year contract with AT&amp;T for qualifying
customers.

&nbsp;<p>

The App Store will be
available beginning today via iTunes 7.7 and part of the free iPhone 2.0
software update for all iPhone customers on July 11. iPhone 2.0 is also
available for iPod touch users for $9.95. Apple also announced today that more
than 500 native applications will be available on the iPhone's App Store when
Apple's iPhone 3G goes on sale tomorrow.

&nbsp; </p><p style="margin-left: 40px;">

<span style="font-style: italic;">"iPhone enables The
Associated Press to deliver news in a way that simply wasn't possible
before," said Benjamin Mosse, director of Mobile Products, The Associated
Press. "Taking advantage of iPhone's revolutionary location-based
services, our Mobile News network can capture and store local news stories that
can be read by users even when they're offline and our award winning
photography and AP video are displayed in stunning clarity on its high
resolution screen."

&nbsp; </span></p><p>

Yes, we know this is a gaming
blog but many of our fans use or are interested in the iPhone. Heck, we even
may be covering user-created games for the device in the future! 

</p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=iPhone 3G&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY IPHONE 3G AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Thu, 10 Jul 2008 07:56:34 -0500</pubDate>
</item><item>
<title>Spore and COD4 Mac-bound. Is Mac Gaming Going To Improve?</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/spore_and_cod4_macbound_is_mac_gaming_going_to_improve</link>
<guid>http://www.gamebump.com/go/spore_and_cod4_macbound_is_mac_gaming_going_to_improve</guid>
<comments>http://www.gamebump.com/go/spore_and_cod4_macbound_is_mac_gaming_going_to_improve#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/vgg49qc1fyod84a0ka5ngm5n.jpg" alt="" alignment="" border="0"></p>We in the gaming world typically don't need to pay attention to the Macworld Expo for news, since it's been pretty well-known that gaming on the Mac sucks. One of the "hottest" games on the Mac right now is Age of Empires III, which came out something like 400 years ago.<br><br>Macs use Intel chips now, and the market share is expanding day by day. There's no reason for the gaming market to be so bleak on the Mac, and it looks like perhaps things are starting to make a turn.<br><br>Today, Activision announced that uber-hit <span style="font-weight: bold;">Call of Duty 4: Modern Warfare</span> will be coming to the Mac via game-porting specialists Aspyr. Yesterday it was revealed via EA that <span style="font-weight: bold;">Spore</span> is being developed for the Mac, and is even available on display at Macworld.<br><br>I do most of my work on a MacBook Pro but I have to hang onto a Windows box for the sake of the few PC games worth playing that come out every year or so. If the PC and Mac gaming markets were a little more symmetrical, I'd be ecstatic for one, but I think it would be good for gaming and great for Apple.<br><br>Go into an Apple store and the only games you'll see on those machines are such fare as Finding Nemo and some new age analog of Reader Rabbit. Aren't Macs supposed to be for the young, hipster, media-savvy crowd? Shoddy ports coming out months late doesn't strike me as very hip or savvy.<br><br>This could be a product of Microsoft's buddy-buddy status with the publishers. They've dumped millions on this "Games for Windows" concept, and pushed DirectX on the developers like smack on a pre-teen. It could also be a product of legacy. Games started out on computers, and although this tricked-out "gaming rig" trend is a recent phenom, PCs have always been seen as gaming vehicles.<br><br>They're also beginning to be seen as antiquated, and Apple is moving in as the younger alternative. If they'd like one hell of a boost in that direction, a decent library of video games would do that.&nbsp; <br>]]></description>
<pubDate>Wed, 16 Jan 2008 12:45:52 -0600</pubDate>
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