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<channel>
<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>Resident Evil 5 Demo Hits PSN</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/resident_evil_5_demo_hits_psn</link>
<guid>http://www.gamebump.com/go/resident_evil_5_demo_hits_psn</guid>
<comments>http://www.gamebump.com/go/resident_evil_5_demo_hits_psn#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/m7f5i27e7tv5e5wkh1ffvsko.jpg" alt="" alignment="" border="0"></p>PS3 owners have been waiting patiently for the Resident Evil 5 demo that hit the Xbox Live Marketplace last week to make its way to the Playstation Network, and today that patience was rewarded, as the demo is now available for download. Check it out and let us know what you think. <br><br>]]></description>
<pubDate>Mon, 02 Feb 2009 15:00:11 -0600</pubDate>
</item><item>
<title>Resident Evil 5 Demo Hits Xbox Live</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/resident_evil_5_demo_hits_xbox_live</link>
<guid>http://www.gamebump.com/go/resident_evil_5_demo_hits_xbox_live</guid>
<comments>http://www.gamebump.com/go/resident_evil_5_demo_hits_xbox_live#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/d4ic81ozm0ps0s6aqk1ck2r8.jpg" border=0 alignment=""></P>
<P>Although Microsoft is rather busy these days with firing their employees, it seems that they haven't forgotten that they still have an online service to maintain, as Major Nelson has announced via his <A href="http://majornelson.com/archive/2009/01/26/demo-resident-evil-5.aspx">official blog</A> that a demo for Resident Evil 5 has arrived on Xbox Live. </P>
<P>The demo, which is the same one released in Japan last month, allows you to play "by yourself or play with a partner in co-op mode, either online or offline with a split screen," according to Nelson. </P>
<P>Capcom has yet to reveal a date for the PSN demo, but it shouldn't be long before it'll be available. We'll let you know once it's announced. </P>]]></description>
<pubDate>Mon, 26 Jan 2009 10:16:41 -0600</pubDate>
</item><item>
<title>Resident Evil 5 Coming To PC?</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/resident_evil_5_coming_to_pc</link>
<guid>http://www.gamebump.com/go/resident_evil_5_coming_to_pc</guid>
<comments>http://www.gamebump.com/go/resident_evil_5_coming_to_pc#</comments>
<description><![CDATA[<span style="font-weight: bold;"><p><img src="http://www.gamebump.com/images/upload/xkbw8zrqk21h8zzpm9772tcs.jpg" alt="Resident Evil 5" alignment="" border="0"></p>Resident Evil 5</span> is approaching quite rapidly and today the
folks over at MCV have found something deep within a Capcom Q1 2009 release
schedule. It states the RE5 is scheduled to be coming out on the PC as well as
the previously announce PlayStation 3 and Xbox 360 consoles.

<p>

This is big news for PC fans because many RE fans have been
asking for a PC port and now it is here! The game is scheduled for release on March 12, 2009 in Japan, and March 13, 2009 in North America and Europe.</p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Resident Evil 5&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY RESIDENT EVIL 5 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Wed, 05 Nov 2008 08:34:02 -0600</pubDate>
</item><item>
<title>TGS 08: Resident Evil 5 Video.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/tgs_08_resident_evil_5_video</link>
<guid>http://www.gamebump.com/go/tgs_08_resident_evil_5_video</guid>
<comments>http://www.gamebump.com/go/tgs_08_resident_evil_5_video#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img src="http://www.gamebump.com/images/upload/htqxhhizlrbs2api79ppudqp.jpg" alt="" alignment="" border="0"></p><br></div>Capcom has released a new video for the 5th installment in their ever-popular Resident Evil series.&nbsp; In the video we get to see, zombies, Chris, Sheva, Wesker, chainsaws, etc.&nbsp; You know the drill by now, be ready for some more <span style="text-decoration: line-through;">black man</span> zombie killing action!&nbsp; Follow the link for the goods.<br>]]></description>
<pubDate>Wed, 08 Oct 2008 21:41:01 -0500</pubDate>
</item><item>
<title>White Knight Chronicles: Bring a friend.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/white_knight_chronicles_bring_a_friend</link>
<guid>http://www.gamebump.com/go/white_knight_chronicles_bring_a_friend</guid>
<comments>http://www.gamebump.com/go/white_knight_chronicles_bring_a_friend#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img src="http://www.gamebump.com/images/upload/2qdwyvpocmy35uet35egrpx8.jpg" alt="" alignment="" border="0"></p><div style="text-align: left;">Japanese gaming magazine Dengeki PlayStation has revealed some of the sordid details involving Level 5's White Knight Chronicle's online-multiplayer.&nbsp; In a level of interaction unprecedented in console RPGs, WKC offers 16 person multiplayer that melds directly into the single player game, if you should so chose to use it, and you probably should.&nbsp; I mean, they went through a lot of trouble to add it and all.<br><br>Once the desired number of players is reached the game takes it upon itself to split the players into groups of 4 so that they may venture forth into the world of giant turtle-city-beasts and fiery dog-things.&nbsp; <br><br>Thanks for this info go to 2chan by way of Kotaku.<br></div><br></div><br>]]></description>
<pubDate>Wed, 08 Oct 2008 18:43:27 -0500</pubDate>
</item><item>
<title>E3 2008: RE5 March 13 Release Date Confirmed</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/e3_2008_re5_march_13_release_date_confirmed</link>
<guid>http://www.gamebump.com/go/e3_2008_re5_march_13_release_date_confirmed</guid>
<comments>http://www.gamebump.com/go/e3_2008_re5_march_13_release_date_confirmed#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/re.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>Today at the Microsoft E3 2008 Press Conference it was confirmed that the release date for Resident Evil 5 on the Xbox 360 will be March 13, 2009 worldwide. <br><br><br>]]></description>
<pubDate>Mon, 14 Jul 2008 13:54:54 -0500</pubDate>
</item><item>
<title>Call of Duty: World at War Trailer Appears</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/call_of_duty_world_at_war_trailer_appears</link>
<guid>http://www.gamebump.com/go/call_of_duty_world_at_war_trailer_appears</guid>
<comments>http://www.gamebump.com/go/call_of_duty_world_at_war_trailer_appears#</comments>
<description><![CDATA[The first trailer for Call of Duty 5, now known as Call of Duty: World at War, has arrived, and with it comes these dire questions: Will the series' return to the played-out setting of World War II hurt this game when Call of Duty 4's modern setting worked so well? Can developer Treyarch make up for Call of Duty 3 by capturing the spirit of Infinity Ward's titles? Maybe Activision's same-time-as-E3 conference can provide answers, but for now just keep an open mind and watch.<br><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">    <param name="allowScriptAccess" value="sameDomain">     <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=35413"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=35413" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object> ]]></description>
<pubDate>Sat, 21 Jun 2008 14:27:52 -0500</pubDate>
</item><item>
<title>50 Cent: Blood On The Sand Trailer Shows Up</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/50_cent_blood_on_the_sand_trailer_shows_up</link>
<guid>http://www.gamebump.com/go/50_cent_blood_on_the_sand_trailer_shows_up</guid>
<comments>http://www.gamebump.com/go/50_cent_blood_on_the_sand_trailer_shows_up#</comments>
<description><![CDATA[<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480"><param name="allowScriptAccess" value="sameDomain"> <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=33369"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=33369" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object><br><br><br>Never one to support the rumor that rap stars are at all diluted as to their own self importance, 50 Cent is back for more gun-slinging and to engage in the <span style="font-style: italic;">cappin'</span> of various <span style="font-style: italic;">mofo's</span>. Folks, may I introduce: <span style="font-weight: bold;">50 Cent: Blood on the Sand</span>.<br><br>This time, for some reason, he's shooting up <span style="font-style: italic;">terrist</span> types in the Middle East. Valuable combat strategies that can be gleaned from a quick viewing of this trailer include: always abandon cover and run toward the bullets, drop your weapon if you have an opportunity to engage in flashy hand-to-hand combat, and never worry about your own wake of destruction -- it'll only hurt everybody but you. <br><br>50 Cent: BOTS is looking at a Fall 2008 release on the Xbox 360 and PlayStation 3.<br> 
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=50 Cent: Blood on the Sand&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY 50 CENT: BLOOD ON THE SAND AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 29 Apr 2008 21:04:38 -0500</pubDate>
</item><item>
<title>GB Review: Super Smash Bros. Brawl (Wii)</title>
<author>Eric Jonathan Smith</author>
<link>http://www.gamebump.com/go/gb_review_super_smash_bros_brawl_wii</link>
<guid>http://www.gamebump.com/go/gb_review_super_smash_bros_brawl_wii</guid>
<comments>http://www.gamebump.com/go/gb_review_super_smash_bros_brawl_wii#</comments>
<description><![CDATA[

<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/81od6gsaxmrrk9v980eklg8d.jpg" alt="" alignment="" border="0"></p><img style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><br><br>A multitude of variables including dozens of Nintendo-themed
stages, endless supplies of rule-changing items, and the best character roster
in the series yet adds great depth and longevity to Super Smash Bros. Brawl's
gameplay. The online component works well despite some omissions, and with fun
inclusions like the story mode, sticker and trophy collecting, and custom
stage-building, there is nearly a bottomless well of activities in Brawl. It's
needless to say that the game will be played feverously up until the next title
in the series and anyone who was even remotely touched by Nintendo in their
lifetime would find something to enjoy in Super Smash Bros. Brawl.<br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="5 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br>Nintendo's Super Smash Bros. series presents an interesting
juxtaposition. As a casual fighter featuring some of Nintendo's biggest and
best-selling franchises, it's ironic that Smash Bros's popularity can
overshadow even the characters represented in it. Though the situation may seem
strange, its appeal to the Nintendo faithful is anything but. The roughly six
years since Super Smash Bros. Melee have done nothing but keep anticipation and
expectations high for the next installment and the result--Super Smash Bros.
Brawl--will not disappoint.<span style="">&nbsp; </span>



<p class="MsoNormal">Super Smash Bros. Brawl can be compressed to a single rule:
to knock your opponents off the sides of the screen. You accomplish this by
beating your opponents to a pulp to raise their damage percentage. The higher
their percentage, the farther they fly, best done with the namesake smash
attack. It's really that simple. But just because the concept is simple doesn't
mean it's simple in practice.</p><p class="MsoNormal"></p><p></p><p></p><div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/c4lklgngd9k6tcnkfx2fcboh.jpg" alt="" alignment="" border="0"></div><div><br><center>Something is wrong with this picture.<br></center></div></div><br>Like its two forebears, Brawl's biggest draw is its
four-player multiplayer. While on the surface Brawl may not look too different,
a closer look reveals a huge expansion of options. A record 35 characters are
selectable, spanning Nintendo greats like Mario and Kirby to lesser-knowns like
Mother 3's Lucas. However, the more notable addition to the roster is that of
Metal Gear's Solid Snake and Sega's Sonic the Hedgehog, who fit surprisingly
well within the rest of the all-Nintendo cast. 



<p class="MsoNormal">To match number of characters, there are a few dozen stages
to select from, the vast majority of which include interactive elements that
make each stage resemble a playground more than a standard fighting
environment. For example, the recreation of the 75M stage from the original
Donkey Kong features numerous elevators, ladders, and a giant, pixelated Donkey
Kong who throws springs, which not surprisingly, are very dangerous when hit.
Add in a huge list of variable-changing items like ray guns, explosives, and
the all-important Smash Balls which enable character-specific finishing moves
and you'll never encounter the same match twice.</p><p class="MsoNormal"></p><div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/w4sleie6bc3siompjfqr4dzz.jpg" alt="" alignment="" border="0"></div><div><br><center>The Luigi boogie.</center></div></div><br>When the standard environments aren't enough, Brawl also
offers the option to create custom stages. While the options are limited to
three stage sizes, three backgrounds, and only a small number of blocks and
other architectural variables, it's still a great option that will spark the
minds of the creative. Created stages can also be sent to friends online, but
unfortunately cannot be used in online multiplayer. 



<p class="MsoNormal">The biggest addition to multiplayer is without a doubt the
online component. Though you have to enter Brawl-specific friend codes, doing
so grants you access to the best online experience Brawl offers, allowing you
to play with as many characters, stages, and options as you have unlocked in
the offline game. However, Brawl doesn't include the standard features of most
online games: leaderboards and voice chat You can play with random opponents,
but this option limits you to two-minute matches. The matches aren't always
lag-free but for the most part the game runs smoothly - an impressive feat
considering the intense four-player action occurring online. Overall, online
battling is a great addition to the game's value, even if it may be a little
bare bones.</p><p class="MsoNormal"></p><div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/17janl983bgbnbew287t9v2h.jpg" alt="" alignment="" border="0"></div><div><br><center>Traitor.</center></div></div><br>However, multiplayer is only part of Brawl's deluge of
content. Brawl retains the standard single-player modes of the series' past,
such as classic mode, which best mirrors the single-player stage progression of
classic fighting games. The biggest addition to single-player content is the
Subspace Emissary, a massive and optional co-operative story mode that builds
on the adventure mode from Super Smash Bros. Melee and runs with it. Featuring
a ridiculous story that barely manages to tie all these Nintendo characters
together, the Subspace Emissary most resembles a 2D side-scroller of the past,
only with the Smash Bros. rule-set. It is lengthy at about eight to ten hours,
but at some points it can be repetitive and difficult, though frustration won't
last long in light of a fair continue system.



<p class="MsoNormal">Brawl maintains the franchise's simple control premise. All
character moves are tied to one button each for special moves and normal
attacks. Pressing either up, forward, or down in conjunction with one of these
will result in character specific specials with the special move button and the
smash attacks with the normal attack button. Smash Bros. does not wear the
complexities of other move-based fighters like Street Fighter or Tekken but
comparing it to those straight fighters is not entirely fair in respect to its less
serious atmosphere of random items and non-static stages, which are essential
to the experience.</p><p class="MsoNormal"></p><div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/rl0d2mk858zwpfk8nhskbygz.jpg" alt="" alignment="" border="0"></div><div><br><center>I hope this is as painful as it looks, Little Lucas.</center></div></div><br> <p></p>



<p class="MsoNormal">Brawl also features four different controller options. You
can use the Wii Remote, the Wii Remote plus the nunchuk, the Classic
Controller, or a GameCube controller. The latter is definitely the best choice
as not only will it be a natural fit for series regulars who have spent the
last 6 years playing Melee but most of the other control types have issues,
especially the Wii Remote due to its lack of having a sufficient button count
to be a well-rounded choice. Nonetheless, it is possible to play with all of
them, which is a testament to how fundamentally simple the game is. </p>



<p class="MsoNormal">While the graphics are only marginally better than Melee's,
Brawl still sports some great visuals. Star Fox's Lylat Cruise stage, set on a
space cruiser speeding through a detailed vista of asteroids and ships straight
out of Star Wars, is especially impressive  even more so considering that it
and the rest of the stages feature no slowdown. As heavy as the action can get,
the game runs at a silky 60 frames per second. However, sometimes the graphics
can be a distraction. It is all too easy in a particularly hectic fight to lose
sight of your character. This can be exacerbated in stages like Earthbound's New Pork
 City, a massive
environment with an almost nauseating purple color scheme that makes it hard to
discern the fighters when the camera is fully zoomed out. Add that to the
standard flashes and zooms of character specials and items and it's guaranteed
to cause an errant death or two.</p><p class="MsoNormal"></p><div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/aottg56iv3kmerj7xm7iz8te.jpg" alt="" alignment="" border="0"></div><div><br><center>This'll only take a moment.</center></div></div><br>Super Smash Bros. has never sounded better than it does in
Brawl. Sure, the sound effects are fine if not recycled from the previous games
and feature appropriate nods to low-fi Nintendo cues past and present, but the
true treasure is in its gaggle of music. Arranged by notable industry composers
like Kingdom Hearts' Yoko Shimomura, No More Heroes' Masafumi Takada, and with
a main theme composed by Final Fantasy maestro Nobuo Uematsu, Brawl's soundtrack
features over 200 tracks from a sizeable chunk of Nintendo's back catalog. A
feature called My Music also allows you to customize the frequency of what
tracks you want to hear. Sadly, tracks are tied to specific stages, so you will
not be able to use Solid Snake's theme on a Mario universe stage, for example.
Though it's hardly a deal-breaker, this lack of customization is disappointing
in a game overflowing with personalization options. 



<p class="MsoNormal">Brawl's biggest snag is that getting maximum enjoyment from
it will require prerequisite knowledge and experience with Nintendo's
characters and history. If the understanding of the absurd gravity of Link
fighting Fox McCloud amidst the sewers of the original Mario Bros. game is
lost, then these characters might as well be anyone else. Brawl has no shame in
flaunting its appeal as a Nintendo self-promoter.</p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Super Smash Bros. Brawl&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY SUPER SMASH BROS. BRAWL AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Fri, 21 Mar 2008 20:07:23 -0500</pubDate>
</item><item>
<title>Resident Evil 5 Due in 2008... most likely</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/resident_evil_5_due_in_2008_most_likely</link>
<guid>http://www.gamebump.com/go/resident_evil_5_due_in_2008_most_likely</guid>
<comments>http://www.gamebump.com/go/resident_evil_5_due_in_2008_most_likely#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/e6nu74pnqrnbjqx6safcx6v7.gif" alt="" alignment="" border="0"></p>Here's a little something interesting for Resident Evil fans this morning. According to the latest podcast featuring Chris Kramer, Senior Director of Communication and Community for Capcom (I imagine that he handles the hate mail and forums), over at Major Nelson's <a href="http://majornelson.com/">place</a>, it's highly possible that Resident Evil 5 will see release this year. <br><br>And I quote:<br><br><div style="margin-left: 40px;">We have a really fantastic year ahead of us... a year that's going to include games like Bionic Commando, Resident Evil 5, Street Fighter IV is going to be making its arcade debut next week in Japan. We've got a new game that we're working on in the US called Dark Void...<br></div><br>If you'd rather skip the radio-like melodrama you'll find the above comment at the 30.00 mark.<br><br>]]></description>
<pubDate>Mon, 11 Feb 2008 13:07:51 -0600</pubDate>
</item><item>
<title>Faith and a .45 Teaser Contains .45 Seconds of Gameplay</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/faith_and_a_45_teaser_contains_45_seconds_of_gameplay</link>
<guid>http://www.gamebump.com/go/faith_and_a_45_teaser_contains_45_seconds_of_gameplay</guid>
<comments>http://www.gamebump.com/go/faith_and_a_45_teaser_contains_45_seconds_of_gameplay#</comments>
<description><![CDATA[<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">    <param name="allowScriptAccess" value="sameDomain">     <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=30222"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=30222" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object><br><br>I haven't been following <span style="font-weight: bold;">Faith and a .45</span> very closely, because there's been no reason to, and this "teaser" doesn't really change things. If you like the Ken Burns effect as applied to concept artwork and split-second takes from gameplay with uncomfortable, forced camera angles you should love this. <br><br>The SD video is above, or hit the link below for the HD version.<br>]]></description>
<pubDate>Tue, 05 Feb 2008 14:56:23 -0600</pubDate>
</item><item>
<title>Virtua Fighter 5 Patch Now Available</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/virtua_fighter_5_patch_now_available</link>
<guid>http://www.gamebump.com/go/virtua_fighter_5_patch_now_available</guid>
<comments>http://www.gamebump.com/go/virtua_fighter_5_patch_now_available#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/emr9wra9lmpvxho1iqheaj1n.gif" alt="" alignment="right" border="0"></span></p>
<p>Sega has released a new patch for Virtua Fighter 5 for the Xbox 360 featuring various bug fixes, improved performance and more gameplay options.</p>
<p>Hit the jump to view the full list.</p>
<p>
</p><p>
</p>

<p></p>
<p></p>
<p>The patch includes the following:</p>
<ul type="disc">
<li>Some characters will now be able to select costume-specific pants in alternate costumes, for example equipping Costume A pants in Costume B. 
</li><li>Replays of online battles can now be saved. 
</li><li>One additional item per character (appear as "Downloaded item" in Costume settings/Item edit dialog). 
</li><li>Gamer pictures will now be shown in online battles. 
</li><li>After winning the World Tournament Final, it's now more likely that rivals you have not defeated will be playing in arcades. 
</li><li>When someone joins an online match, you can now see their connection quality. 
</li><li>Various fixes for minor bugs, including a texture bug. 
</li><li>Easier sorting of rankings. 
</li><li>Rematches in Online VS. Player Matches now possible even when the players haven't added their opponent to their friend list </li></ul>]]></description>
<pubDate>Wed, 16 Jan 2008 19:59:58 -0600</pubDate>
</item><item>
<title>GB Review: Final Fantasy Tactics: The War of the Lions (PSP)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gb_review_final_fantasy_tactics_the_war_of_the_lions</link>
<guid>http://www.gamebump.com/go/gb_review_final_fantasy_tactics_the_war_of_the_lions</guid>
<comments>http://www.gamebump.com/go/gb_review_final_fantasy_tactics_the_war_of_the_lions#</comments>
<description><![CDATA[<div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/2qn5snxa0560mjw7b2vdfift.jpg" alt="" alignment="" border="0"></div><div><br><center>War of the Lions: The PlayStation classic in a whole new light.</center></div></div><br><img style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><br>It's the same fantastic game you played in 1998 with some positive adjustments, including more mature dialogue and some lovely animated cutscenes. While a few other elements - character names, job ability names, etc - were changed for unknown reasons, the whole package comes together just as nicely as the original, though a few might have qualms with the cutscene voiceacting or missing infrastructure battles. All in all, the same Square masterpiece you've played before, only on the PlayStation Portable with a storyline that'll make more sense to newcomers than the original's.<br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="5 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br>I might as well admit to a bias on Square Enix's updated Final Fantasy Tactics, as the original game is quite possibly my most favorite title, topping the likes of Super Mario Brothers 3, Mario Kart, Sunset Riders, Knights of the Old Republic I/II, the Elder Scrolls series, The Lion King (SNES - don't hate) and even Final Fantasy VII and VIII. Final Fantasy Tactics remains the king of all strategy RPGs, the title to which they all inevitably compare themselves as they struggle to balance pure strategy based gameplay with leveling up, magical spells, pretty graphics, and an enchanting plot - a feat that most in its genre fail to accomplish. <br><p></p><p></p><div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/t11dydl5y52650sr5mvlpy2j.jpg" alt="" alignment="" border="0"></div><div><br><center>The same crew you know and love.</center></div></div><br>As you can imagine, when I first heard that Square was re-releasing FFT for its 20th Anniversary celebration I was both thrilled at the prospect and concerned that Square would butcher it by adjusting the gameplay mechanics, thereby making it "easier" for those accustomed to a simpleton's handheld games. This has always been a point of contention for me and hot handheld titles that tend to amount to nothing more than a whimsical collection of mini-games - such things are nice if they interest you and/or you're fresh out of entertainment options on-the-go, but for "real games" I've always preferred a console or a PC. Interestingly this is one of FFT: War of the Lions's primary criticisms: that it boasts a high learning curve and is more involving than the average handheld gamer would like. I say "interestingly" because critics appear to be lamenting the fact that War of the Lions is a <span style="font-style: italic;">real game</span> as opposed to a 15 minute mini-game.<br><br>Those of us who enjoyed the original (or prefer to spend more than 15 minutes on a game here or there), however, will be pleased with most of what Square has done for War of the Lions, beginning with some much-needed dialogue adjustments. Gone are the childish, sometimes nonsensical comments poorly translated from the Japanese script; the dialogue is now much more mature and befitting of the game's setting. Compare three samples I took at random from both the original and PSP version:<br><br><div style="margin-left: 40px;">"Take care of Ramza. He may be your half brother but he is my own flesh."<br>"Though he be not the issue of the womb that bore you, my sons, still my blood courses his veins. Watch after him."<br><br>"He will be killed if we don't act fast! I don't know what I would do if..."<br>"We must act quickly if he is to remain so. Should he be killed, <span style="font-style: italic;">I</span> will lose everything..."<br><br>"Highness. Please let me have 100 soldiers!"<br>"I beg of you, Lord Beoulve! Lend me a hundred men that I might hunt the whoresons down!"<br></div><br>Some might complain that the dialogue loses its directness and childlike charm in the update, but Square scores points from me for taking the time to modify the script line by line, making the game's plot significantly easier to follow. This polishing was also applied to the game's tutorial/chronicle, which now sounds less like thrown-together biographies and a brief note on the zodiac role and more like elements meant to help the player follow the narrative and understand the strategic aspects of the gameplay. Gamers unfamiliar with the battle system's charge time (CT) gauge, how the zodiac compatibility feature operates, the party roster's organization, or how characters acquire abilities for use in battle will find the cleaner tutorial much simpler to understand in comparison to the original's. The game does, however, still operate on the notion that nothing quite teaches like experience, and so introduces gameplay elements by tossing the player into the fray with his party and letting him take charge of his unit step by step, but this is one of the game's perks unless you'd rather read through instructions before you're allowed to play.<br><br><div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/sfw2ljbwuo8coermiopcyk1x.jpg" alt="" alignment="" border="0"></div><div><br><center>A black mage <span style="font-style: italic;">can</span> save the world.</center></div></div><br>These subtle presentation enhancements were also applied to the game's spell/ability naming scheme as well as character names and titles. The infamous Algus has been upgraded to Argath; Rad, that coward NPC from the very first battle, has been switched to Ladd (though he's just as useless); the Death Corps has been renamed the Corpse Brigade; and Ramza's home at Igros is now Eagrose. The spell naming system, which had healing spells listed as cure, cure 2, cure 3, etc., has been modified to fit into the familiar Final Fantasy realm of cures, curas, curagas, and so on. The auto-attack option is now aptly displayed as "AI" while priests have become white mages and wizards, black mages. <br><br>Fans of the original will find that most of the content in the PSP version is the same, a plus considering its predecessor's high quality. The music, one of the game's greatest features, contains the same powerful songs looped during battles and menu navigation and supported by cute ambient sounds (the drawing of swords, the cries of the dying, the blowing of wind, and so on) during cutscenes and gameplay; most of the cutscenes are still presented with in-game graphics, though "important" scenes have been updated with more visually appealing animations that combine the title's sprite character graphics with its new maturity. The cutscene voiceacting could use a bit of work - I'm still of the mind that voicework should have been eliminated altogether here as subtitles would have carried the animation along just as well, if not better - and the UMD will freeze for half a second during cutscene play (usually once or twice a scene), but it is a treat to see Square breathe fresh life into Ramza and Delita after a decade since the original.<br><br>To commemorate the title's re-release Square also added two new gameplay features for fans, these being ad-hoc battles and jobs (now labeled as "errands") available in every tavern. If you'd rather fight against a human opponent or enlist job aid from a person with a more experienced squad, you can finally do so, and Square has even modified some of the gameplay rules for these ad-hoc options. Now if your favorite black mage dies in a battle against a friend and also crystallizes after his counter reaches zero (which would normally mean that this black mage is gone forever), you can get him back after the battle. Any equipment you lose is also returned after ad-hoc carnage, while bonus gil and equipment rewards are kept. The ad-hoc feature is of tremendous value to gamers with access to multiple PSPs and at least two copies of the game, but it means zilch to the rest of us. An infrastructure (online) mode that pitted players from across the globe against each other would have made War of the Lions <span style="font-style: italic;">the</span> RPG for the PSP (and would have kept me too busy to write another review, ever), but sadly the feature is sorely lacking. <br><br><div class="image"><div style="text-align: center;"><img src="http://www.gamebump.com/images/upload/v28eqyqswauksfkniuus6rbr.jpg" alt="" alignment="" border="0"></div><div><br><center>Always the perfectionist.</center></div></div><br>The Lions War does port very well over to the PSP, though the color palette is toned down somewhat, giving the game a more realistic look, and the handheld isn't capable of producing the same quality of sound that your HDTV paired with its surround sound routinely emits, however the title still looks, sounds, and plays almost exactly the same as its predecessor. The only other quirk I noticed in the PSP version is that some spells (like protect, shell, etc) have slightly slower animations than the PlayStation original's, though this is hardly noticeable unless you (like me) have both your PSP and PlayStation 3 simultaneously running the same game. <br><br>While some fans are going to be annoyed at the new cutscenes and the lack of online (infrastructure) play, most - as well as those who missed out on a true gaming experience in the late 90's - will find that Final Fantasy Tactics: War of the Lions is not to be skipped.<br><br>Also available on: PlayStation (if you can find it)<br>Publisher: Square Enix<br>Developer: Square Enix<br>Release: Oct 9, 2007<br>MSRP: $39.99<br>Teen | Ad-hoc play | <a href="http://gamebump.com/index.php?tag=final+fantasy+tactics&amp;x=0&amp;y=0">News</a><br>Won runner up for GameBump's <a href="http://www.gamebump.com/go/goty_best_portable_game_of_07_the_legend_of_zelda_phantom_hourglass">Best Portable Game of 2007</a><br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Final Fantasy Tactics: The War of the Lions&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY FINAL FANTASY TACTICS: THE WAR OF THE LIONS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
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<pubDate>Fri, 28 Dec 2007 16:27:20 -0600</pubDate>
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<title>Tipster Says COD5 to Feature Pacific Theater... Yes, of WWII</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/tipster_says_cod5_to_feature_pacific_theater_yes_of_wwii</link>
<guid>http://www.gamebump.com/go/tipster_says_cod5_to_feature_pacific_theater_yes_of_wwii</guid>
<comments>http://www.gamebump.com/go/tipster_says_cod5_to_feature_pacific_theater_yes_of_wwii#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/9gp3qr8x0j5tj49r2dfos5xo.jpg" alt="" alignment="" border="0"></p>Did you know that World War II took place in more locations than Europe? Modern video gaming and filmmaking sure don't. <br><br>We reported earlier about a rumor that Activision had handed Call of Duty 5 to Treyarch, makers of the certainly sub-stellar Call of Duty 3, and that it'll be set in WWII again.<br><br>According to a tipster at Kotaku, the above is all true with the addition that the focus will be of the Pacific theater (we were at war with Japan, too). <br><br>That softens the blow a little bit. If COD 5 would have been another muddy Normandy game I might've just scratched my eyes out. The entire Pacific campaign of the war has been tragically ignored in gaming, perhaps because of gaming's strong ties with modern Japan. If it's done well, it could be pretty interesting.<br><br>That means carpet-bombing paradisal islands and launching artillery attacks from giant Navy battleships, nothing less. <br>]]></description>
<pubDate>Mon, 10 Dec 2007 22:12:24 -0600</pubDate>
</item><item>
<title>Back to WWII For Call of Duty 5? Probably Not</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/back_to_wwii_for_call_of_duty_5_probably_not</link>
<guid>http://www.gamebump.com/go/back_to_wwii_for_call_of_duty_5_probably_not</guid>
<comments>http://www.gamebump.com/go/back_to_wwii_for_call_of_duty_5_probably_not#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/9gp3qr8x0j5tj49r2dfos5xo.jpg" alt="" alignment="" border="0"></p>This is just rumormongering, but Gamer.tm got word from a tipster that the job postings at Treyarch (makers of Call of Duty 3) include a level designer position. The description for the posting includes, <span style="font-style: italic;">if youre a fan of World War 2 shooters, then even better!<br><br></span>Let's see. Treyarch has made more than zero Call of Duty games, and they say they want a level designer who likes World War II games... it all adds up! <br><br>It's a pretty flimsy premise, in the same way as the notion that there's a treasure map on the back of the Declaration of Independence. Infinity ward's <span style="font-style: italic;">Call of Duty 4</span> got lots of praise for shirking the tired WWII premise, and if Activision has indeed tapped Treyarch to make yet another WWII shooter, well, I don't know what's become of the world.<br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=call of duty 4&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY CALL OF DUTY 4 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
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<pubDate>Sat, 08 Dec 2007 19:20:04 -0600</pubDate>
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<title>Call Of Duty 5, Guitar Hero IV Confirmed</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/call_of_duty_5_guitar_iv_confirmed</link>
<guid>http://www.gamebump.com/go/call_of_duty_5_guitar_iv_confirmed</guid>
<comments>http://www.gamebump.com/go/call_of_duty_5_guitar_iv_confirmed#</comments>
<description><![CDATA[<p align="center"><img alt="" src="http://www.gamebump.com/images/upload/l1gnw145tfigga6gdojhaxdn.gif" alignment="" border="0"></p>
<p>Following the news of the Activision Blizzard <a href="http://www.gamebump.com/go/activision_vivendi_to_merge_form_activisionblizzard">merger</a>, the company has confirmed that, in fact, Call of Duty 5 and Guitar Hero IV are both in development. There are no other details for these upcoming titles at this time.</p>
<p>In addition, other titles in the works include a new James Bond, Tony Hawk, new Dreamworks and Marvel titles and a racing title from Bizarre Creations.</p>
<p>Those who wish to visit the official site can do so <a href="http://activisionblizzard.com/index.php">here.</a></p>]]></description>
<pubDate>Tue, 04 Dec 2007 13:42:25 -0600</pubDate>
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<title>GB Review: Call of Duty 4: Modern Warfare Multiplayer (360)</title>
<author>John Godfrey</author>
<link>http://www.gamebump.com/go/gb_review_call_of_duty_4_modern_warfare_multiplayer_360</link>
<guid>http://www.gamebump.com/go/gb_review_call_of_duty_4_modern_warfare_multiplayer_360</guid>
<comments>http://www.gamebump.com/go/gb_review_call_of_duty_4_modern_warfare_multiplayer_360#</comments>
<description><![CDATA[<div class="image"><img src="http://www.gamebump.com/images/upload/4bb0az3ua7rnep8kgiib00cs.jpg" alt="" alignment="" border="0"><div><br><center>COD4: The best online gameplay the 360 has to offer?</center></div></div><br><img style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><br>By now you already know that Call of Duty 4 is the greatest thing since sliced bread. Or the greatest thing since Halo 3, at least. It ushered in the first modern warfare title of the series, and the online component is just as great as the single player campaign. With a bevy of reasons to keep playing, namely leveling up to unlock new abilities, weapons, and weapon attachments (and getting cool-sounding military rank names), and game mechanics that work just right, COD4 is a game you're going to want to pick up right now and not put down for a long time. Excuse me while I rank up.<br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="5 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><span style="font-style: italic;"></span><br><br>Right now, not everyone is completely enthralled by the <br>"jump while shooting a sniper rifle then throw a grenade while melee attacking someone on the way down and land" gameplay that is Halo 3 multiplayer. And While Team Fortress, one aspect of the trifecta of awesome which is the Orange Box, is definitely a fresh fun addition to the 360's online FPS roster, it's a very specific gameplay type that may not appeal to all. Enter Call of Duty 4, the first modern warfare installment of the series - and mayhaps the best first-person shooter on the 360 to date.<br><br>COD4's gameplay is based much more on reality than the fantasy and stretches of the imagination other online titles are offering - you don't need to unload an entire clip into an enemy to kill them, as a few choice shots will do. You also don't have leaping abilities that defy the laws of gravity - all combat takes place on the ground here. In fact, you can probably recognize the gamers who had a little more than their alloted dose of Halo 3 when they run at you jumping while firing a sniper rifle - they learn to adapt quickly.<br><p></p><p></p><p><img src="http://www.gamebump.com/images/upload/kczyrdmxmj8nlnds4y6uj5cn.jpg" alt="" alignment="" border="0"></p>Some people may not like the sound of the "couple shots and your dead" gameplay, but let me assure you that it's implemented in a way that works. Like COD4's offline component, you have a rebounding health bar, which means if you ran around a corner and took a few bullets from an unknown source, you can always run back for cover and assess the situation as your health bar replenishes. This means that every kill you make that you encounter damage on, you can recover from and move on to the next guy. This keeps the gameplay fast and fluid, meaning that if you're really good, your main problem is going to be finding more ammo, not hoping no one sees you hobbling around looking for a med kit with 1% health left.<br><br>Now that we know how the general gameplay mechanics work with COD4, what more does it offer? The answer to that would be <span style="font-style: italic;">a lot </span>- a lot of reasons to keep coming back time after time to unlock more and more extras in a ranking process that can become more addictive than crack. You start off with some basic weaponry, an assault rifle that fires only in burst mode, simple iron sights and a side arm - as you continue to play, get kills, win matches, be on the winning team of matches, and complete objectives (more on that later) you will gain XP. The more XP you gain, the higher the ranking ladder you go. Once you hit a certain number of XP points you get granted a new military rank that you keep until you hit the next designated number of points - what ranks do is unlock all-new weapons, perks, challenges, and attachments for your weapons.<br><br>New weapons are pretty self explanatory - you start from a semi-auto assault rifle and move onto a fully automatic one, and then from there unlock more powerful ones, etc. This applies to all weapon classes - assault rifles, sub machine guns, light machine guns, sniper rifles, shotguns and pistols. Attachments range from underslung grenade launchers to front grips for shotguns, and a variety of scopes to kit your gun out with, one for every occasion, and all much better than simple iron sights. Perks are a fun addition that allows you to attain certain attributes for your player of weapon, allowing you to do things like sprint for longer periods of time, steady your aim whilst looking though the scope of a sniper rifle, or even do things like pull out a pistol while dying on the ground to take out as many enemies as you can before you expire. Perks also allow you physical items to take into battle, like claymore mines and C4, and special abilities like being able to eavesdrop  on the other team's voice communications.<br><br>Challenges are much like achievements you would find for a typical 360 title, except you don't earn Xbox Live achievements for them (achievements are only gained in the SP mode of COD4), instead you earn a huge XP boost for them, arguably a much more desired reward. Challenges range from getting a certain amount of head shots with a certain weapon to winning a certain amount of a specific match type to shooting down a helicopter.<br><p></p><p><img src="http://www.gamebump.com/images/upload/tbdpbhgn93qlg99b7zx4vqoc.jpg" alt="" alignment="" border="0"></p><p></p>What's that? Helicopter? That's right, but this isn't another rehash of Battlefield. Like I said, all gameplay remains on the ground - but to reward players' killing streaks, the ability to call in a helicopter for air support, among other things, are granted. At 3 kills, the player can call in UAV support, basically seeing enemy positioning as dots on a map; at 5 kills, the player has the ability to call in an air strike, which they can target anywhere on the map; and at 7 kills, the player can call in a helicopter, which will fly around the map, gunning down as many enemies as it can before it gets shot down or bored and decides to go home again. This is an excellent addition to the game as it encourages gamers to be more careful and promote the use of cover and strategy over running and gunning, where your chances are pretty much 50/50 of getting killed. Running around aimlessly in the open is not a tactic to be employed in COD4.<br><br>Playing a team match like Deathmatch of Search &amp; Destroy allows you to employ some teamwork when employing these streak bonuses. For instance, a player that has an air strike bonus ready can combine efforts with some with a UAV support bonus ready, in order to pin down an accurate location on the map that will dole out the most damage to the opposite team. And in a game like Sabotage, if you're in the process of defending a bomb site before it detonates while repelling enemy forces, it would be the perfect time for a teammate to whip out the helicopter support and make life much easier. Of course, these sorts of strategies work best when you're playing with a clan or a party of friends, as you're more concerned with helping your team than a rag-tag bag of hooligans.<br><br>Graphically and in terms of audio, the online component of COD4 is all aces, only some special graphical effects of the single player campaign are lost in the multiplayer jump, but you'll barely notice that. Audio plays a key role, with different distinct sounds for every weapon type and subtle sounds like a grenade clinking on the floor or the "click" before a claymore goes off, that can improve your game if you listen for them. Soft footsteps of approaching enemies gives you enough of a cue to swing around and melee with the knife to save yourself from being ventilated.<br><br>In all, COD4 is such a well-rounded online game that any pitfalls it may have usually arise from the players and not the game itself. You get your typical trash-talkers and campers, and there may be people who use the perks in a way you don't like, such as the Juggernaut perk which allows the enemy to take more bullets before dying; or the claymores planted in sneaky areas that get you every time. But you're probably using perks that other people don't like too, and things like sneaky claymores are just the realities of war - just like the Juggernaut perk will be in the human vs machine war which will undoubtedly be covered in COD10. So go get this game, but be prepared to experience what all those Everquest kids do, spending every spare hour you can leveling up, and unlocking new weapons and perks.<br><br>Also available on: PS3| PC<br>Review: <a href="http://gamebump.com/go/gb_review_call_of_duty_4_modern_combat_single_player_360">Single Player</a><br>Publisher: Activision<br>Developer: Infinity Ward<br>Release: Nov 5, 2007<br>MSRP: $59.99<br>Live | Mature <br>Winner of GameBump's <a href="http://www.gamebump.com/go/goty_best_shooter_of_07_call_of_duty_4">Best Shooter of 2007</a><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Call of Duty Modern Warfare&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY CALL OF DUTY MODERN WARFARE AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
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<pubDate>Fri, 30 Nov 2007 22:14:30 -0600</pubDate>
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<title>Game Dev Accepts Responsibility for Blacksite: Area 51 </title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/game_dev_accepts_responsibility_for_blacksite_area_51_</link>
<guid>http://www.gamebump.com/go/game_dev_accepts_responsibility_for_blacksite_area_51_</guid>
<comments>http://www.gamebump.com/go/game_dev_accepts_responsibility_for_blacksite_area_51_#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/ahjzipqvcnzp5ju4g5i750e4.jpg" alt="" alignment="" border="0"></p>It's rare that a developer who pushes out a lackluster game will actually address the issue and what went wrong with the title, but Harvey Smith, developer behind Blacksite: Area 51 and who also worked on the original Deus Ex, commented on the game's low scores at a recent games summit.<br><br>Prepare for some R-rated language, children. Expounds Smith:<br><br><div style="margin-left: 40px;">This project was so fucked upEveryone was forced to share tech. It took eight months to get one thing workingWith a year to go, the game was disastrously off railsit went straight from alpha to final.<br></div><br>Smith went on to explain that once his team had completed a level they only had four days to fix it with necessary adjustments, which he called "completely reprehensible". Though Smith believes in "personal accountability" and accepts the blame for his role in the title's (in-complete) creation, he also feels that Blacksite: Area 51 deserved a rating in the 80/B range due to the game's satirical narrative. Perhaps it would have made for a better book?<br><br>Here's the scorecard from <a href="http://www.metacritic.com/games/platforms/xbox360/blacksitearea51?q=blacksite">metacritic</a>. As far as our opinion of the game goes, we wouldn't know because Midway has yet to send over a copy for us to experiment with. Still waiting... <br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Blacksite Area 51&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY BLACKSITE AREA 51 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
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<pubDate>Thu, 29 Nov 2007 14:00:00 -0600</pubDate>
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<title>New BlackSite: Area 51 Demo on XBL, Boasting Two Levels</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_blacksite_area_51_demo_on_xbl_boasting_two_levels</link>
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<comments>http://www.gamebump.com/go/new_blacksite_area_51_demo_on_xbl_boasting_two_levels#</comments>
<description><![CDATA[<div class="image"><img src="http://www.gamebump.com/images/upload/zihjo1t88ow9t7sbh9ccueaa.jpg" alt="" alignment="" border="0"><div><br><center style="font-style: italic;">The aliens are coming...</center></div></div><br>Midway sent over word this morning that a new BlackSite: Area 51 demo featuring two levels is now available over the Xbox Live service. <br><br>Here's the run-down from Midway:<br><br><div style="margin-left: 40px;">The demo highlights two levels from the game's single-player campaign, taking gamers through the Rachel, NV town square and courthouse, and placing players in the gunner's seat during a helicopter escort mission through the desert canyons of Nevada.<br><br>BlackSite: Area 51 gives gamers a chance to direct their living, breathing squad mates with a context-sensitive "One-Button Squad Command" control. Destructible environments can be reduced to rubble, creating interactive cover points that can be blown away with enough firepower.<br></div><br>The title is already available for the Xbox 360/PC and will ship for the PlayStation 3 in December.<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Blacksite Area 51&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
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<pubDate>Wed, 21 Nov 2007 10:23:53 -0600</pubDate>
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<title>Resident Evil 5, Devil May Cry 4 Trailers in RE Extinction Blu-ray Release</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/resident_evil_5_devil_may_cry_4_trailers_in_re_extinction_bluray_release</link>
<guid>http://www.gamebump.com/go/resident_evil_5_devil_may_cry_4_trailers_in_re_extinction_bluray_release</guid>
<comments>http://www.gamebump.com/go/resident_evil_5_devil_may_cry_4_trailers_in_re_extinction_bluray_release#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/re.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>Reports were circling this morning that the blu-ray release of Resident Evil: Extinction would boast demos for both Resident Evil 5 and Devil May Cry 4 for the PlayStation 3, however it has now been confirmed via High-Def Digest that this is <span style="font-style: italic;">not</span> the case. <br><br>Instead, the Blu-ray format will include high-definition <span style="font-style: italic;">trailers</span> of the two games. Guess it's not a total loss.<br><br>You can find out more information on the blu-ray release of RE: Extinction (including its new blu-ray exclusive features) by clicking the click.<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Resident Evil Extinction&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY RESIDENT EVIL EXTINCTION AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
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<pubDate>Fri, 16 Nov 2007 14:00:00 -0600</pubDate>
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<title>GB Review: Call of Duty 4: Modern Warfare Single Player (360)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gb_review_call_of_duty_4_modern_combat_single_player_360</link>
<guid>http://www.gamebump.com/go/gb_review_call_of_duty_4_modern_combat_single_player_360</guid>
<comments>http://www.gamebump.com/go/gb_review_call_of_duty_4_modern_combat_single_player_360#</comments>
<description><![CDATA[<div style="text-align: center;"><span style="font-style: italic;"><img src="http://www.gamebump.com/images/upload/di3fwbyadj8fnlt1eaaz4rh1.jpg" alt="" alignment="" border="0"><br>Terrorists are bad. Shoot bullets at them.</span><br></div><br><img style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT"><br> The best first-person-shooter of the year. Better than <span style="font-style: italic;">Halo 3</span>. If you need me
to say more: <span style="font-weight: bold;">Call of Duty 4: Modern Warfare</span> is nearly perfect on all
accounts. Instead of picking a few gimmicks and rubbing our noses in them,
weakening the rest of the game, this game just gets everything right.
Unless you were expecting a tactical shooter like <span style="font-style: italic;">Rainbow Six</span> and will
cry if that's not what you get, this game should thoroughly entertain
and enthrall any curious FPS fan.<br>
<br> <img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="5 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/index.php?aboutreviews">Click
here</a><span style="font-style: italic;"> for an
explanation of our review and scoring format.</span><br>
<br>The WW2 market was already well-established when we came in, and
we stomped all over those guys. We're going to do the same with this."<br><br>That's what an Infinity Ward developer told me at this year's mini-E3 as I watched him play <span style="font-weight: bold;">Call of Duty 4: Modern Warfare</span>.
He's right, on both accounts. Before Call of Duty was released on the
PC, games like Medal of Honor and countless strategy games had already
swept up the World War II gaming field. With much trepidation I
loaded up the demo for that game, but 30 minutes later I was blown away.<br><p></p><p></p><br>What made the original <span style="font-style: italic;">Call of Duty</span> and its sequel, <span style="font-style: italic;">Call of Duty 2</span>, so great was that it didn't rely on gameplay
gimmicks or trends to stand out. These games stand out because they are
good -- in every possible way. There's a visceral sense of immersion in
Infinity Ward's Call of Duty games, Modern Warfare included.<br><br style="font-style: italic;"><span style="font-style: italic;">Call
of Duty 4: Modern Warfare</span> is an excellent game, even though it lacks
many of the elements we've grown used to in our shooters. Lately, for a
game to stand out it has to have its own special element.
Some games tout their super-duper-advanced enemy AI, Call of Duty 4's
enemy AI isn't remarkable but it's good enough. Other games smack you
in the face with their tactical elements like using smoke grenades and
flash-bangs to clear rooms; these are present here but only as options,
not as the only way to play. When a game has one of these features it
becomes a one-trick-pony, cramming the developers' bright idea down
your throat as if there would be no way to get along without it. Cover
systems, blind firing, squad commands, crazy goggle effects, and spy
gear like snake cams and motion detectors are all things we've come to
expect from any game not taking place in 1944 Normandy. None of those
are present in COD4, and none of them are missed. What is in many ways
a straightforward shooter somehow manages to get it right.<br><p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/g59gv7vhtdmsxqty914t212h.jpg" alt="" alignment="" border="0"><br><i>Ghillie suit? More like Silly suit!</i></p>The story is not important, or altogether very interesting. What needs to be known is that you play as both a British SAS
operative and an US Force Recon Marine, two organizations that
collectively represent some of the most bad-ass humans on earth. Your
enemies are terrorists with no affiliation to any actual capital-t
Terrorist outfits. The game is polite about not shoving the story down
your throat, but players interested in participating in it can find
plenty of depth by paying attention to dialog. <br><br>Unlike previous
Call of Duty games, which have all had players taking over a variety of
different soldiers from different countries, the stories and paths of
the two main characters you play as influence and intersect each other
as the game progresses.<br><br>Be you SAS or Force Recon, gameplay is
entirely the same. Follow your squad mates, shoot the bad guys, don't
get shot yourself. The variety comes in how the missions unfold in
front of you. Sure, you're not allowed to roam around freely (a common
and confusing complaint against Call of Duty games; what were they
expecting, <span style="font-style: italic;">Grand Theft Auto: European Theater</span>?) but it rarely ever <span style="font-style: italic;">feels</span>
forced. There are safeguards in place to keep you from wandering
off-path, but this is War; if you strayed away from your squad-mates
you'd just die anyway. The loadout of weapons is pretty realistic, with
the Special Ops protagonists being equipped with the types of guns they
would be and the terrorists all carrying inexpensive and ubiquitous
AK-47s. There were a few times where I picked up expensive, Special
Forces-style weapons like the G36 and P90 from dead enemies, leaving me
pretty confused. <br><br>I wasn't entirely impressed with the "feel" of the weapons as I have been with other games like <i>Black</i>. Unlike the MP40s and Thompsons
from Calls of Duty past, these are beefy, extremely powerful weapons
that only very well trained people can use effectively, but I just
wasn't getting that feeling from the game. The assault shotguns
especially felt weak and ineffective. Models, sounds, and animations
for the weapons are all superb, however.<br><br>One thing I've seen a
lot of games try and fail to pull off is material penetration. In this
game, a person hiding behind a plaster wall or a wooden box is not safe
from your bullets. There's an unnatural satisfaction that comes from
seeing an enemy duck behind a corner, shooting a few rounds into that
wall, and seeing his legs slump out from behind the corner. This system
is effective but, again, doesn't shove itself down your throat. You
aren't constantly put in situations where you <i>have</i> to shoot
someone through a wall so the game can say, "See? See what we did?" and
removing all the fun of it. Instead, it just feels natural. <br><br>Instead
of trying to assault us with its genius gameplay features, this game assaults us with cinematic beauty. If Call of Duty had any
trademarks, it would be those cinematic moments that put you into an
incredible moment instead of just showing you. Some things like
storming the field of Stalingrad with hundreds of comrades and no
weapons or shooting down bombers with a flack cannon just can't be
forgotten. There are elements of Call of Duty 4 too where the visual
beauty and scope of my actions just overpowered me. Running through a
war-torn city at night, in the dark, with night vision goggles on and
IR sights and beacons dancing from my squad-mates while smoke trails
from enemy RPGs cascade overhead like party streamers with explosions
and gunfire in the distance while I try to keep sight of the red flares
being shot by a stranded tank I'm supposed to find and protect, it is a
defining element of the game not because of any story relevance but for
how well this game can suck you into its gunpowder-laced atmosphere. It
may sound silly, but instead of feeling like I've done these things in
a game it feels like I've done them for real.<br>
<br>
I feel like I've really carried a javelin missile launcher on my
shoulder and fired damn near half a million dollars worth of anti-armor
warheads at enemy tanks that I couldn't see but were not out of
targeting range for the launcher. I feel like I've really stared down
the scope of a .50 caliber sniper rifle and watched the wind sweep a
flag so I could compensate my aim as I waited for a green light to take
out a high profile target from an impossible distance. I feel like I've
manned the cannons of a AC-130 gunship and, well, I don't want to spoil
it.<br><br>The incredible graphics, controls, music, and 6.1-optimized digital surround sound all come together to make this game more of an experience than an activity.<br>
<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/n7yqnu1uj28lhilcbhqc4icg.jpg" alt="" alignment="" border="0"><br><i>Get to the choppah!</i></p><br>
Looking back at the game, I start to notice a few things that other
games have tried to do cinematicaly and failed. I've seen other games
slip into slow-motion to emphasize an important action you're supposed
to perform, but never have I seen it done (before this game) without
being annoying. Other games have tried having attack dogs, but none
have seen so vicious as in this game; for some reason I have this moral
qualm about killing dogs, to the point where if I were escaping prison
and they sent dogs after me I probably wouldn't be able to kill them to
protect my position, but I was unusually eager to blast the little
buggers in this game. Other games have had small moments where you can
make a small decision about whether or not to kill someone with some
immediate effect, but never so subtly as here. <br>
<br>
There's even an element that reminds me of a rather ham-fisted late moment in <span style="font-style: italic;">Splinter Cell: Double Agent</span> but works much better here in the climax of Call of Duty 4.<br>
<br>
It's important to remember, though, that this is not a tactical
shooter. As I've said, there's no squad commands and you don't have to
flash-bang every damn closed door you reach as in <span style="font-style: italic;">Rainbow 6: Vegas</span>
(my favorite Xbox 360 shooter up until now). Some people may be
disappointed by that, but I came to enjoy it. Your characters aren't
leaders, anyway, they're taking the commands, not giving them. This
makes everything feel much more participatory and less invulnerable.
Towards the end, however, things did seem to stray into Tom Clancy
territory as far as one elite squad needing to save the world, but I
guess when you're writing your own stories instead of cribbing them
from history books it doesn't hurt to crank up the stakes.<br>
<br>
Another problem I'd been having is the uneven difficulty at times. A
little bit of a challenge is a good thing, but the ends of some levels
just seemed ridiculously hard to me until I figured out that the game
really wanted me to play it  one certain way. My biggest problem with
difficulty was that the enemies all seem to have near-mythical accuracy
with their grenade throws. They never miss, they never over-throw or
under-throw. Even if you can't see an enemy, his magic grenades will
find you. I sometimes wondered if this was done intentionally just so
you'd discover the ability to pick up and return thrown grenades, but
it seems a little over-the-top to me. <br>
<br>
The single player campaign mode is short but dense. I was able to power
through the game on Normal difficulty in around five hours, but I had a
deadline to meet. Beating the game unlocks three things: a final bonus
level that is a recreation of a common special ops exercise, a
terrorist siege on an airplane with a VIP hostage (I think this may
only be available if you don't skip the closing credits), Arcade mode,
and cheats mode. Arcade mode is the campaign mode with the addition of
points, a nice fun way to replay the game without feeling like you're
just replaying a game. Cheats mode is kind of what it sounds like: the
ability to enable cheats while playing. Cheats are unlocked by
collecting enemy intel items scattered throughout the game.<br>
<br>
I could go on (and on and on) about the good things in this game point
by point, but I'd just be wasting both of our time. All that needs to
be said is that this is the best single player shooter of the year. Is
it better than Halo 3? I think a drunken stumble through a knife store
would be better than Halo 3's single player campaign (relative to its
hype, anyway). Call of Duty 4: Modern Warfare beats it and anything
else this year by a longshot, Half-Life 2: Episode Two included. You
cannot be let down by this game.<br>
<br>
Another thing that Infinity Ward developer told me at E3 was, "We're
going after Halo 3 with our multiplayer mode." The multiplayer in Call
of Duty 4 is arguably bigger than the single player, and the
multiplayer beta really caused a stir a month ago. Does it have what it
takes to compete with Halo 3's massive online experience? Find out in
our review of <span style="font-style: italic;">Call of Duty 4: Modern Combat</span>'s multiplayer mode coming
shortly.<br><br>Be sure to check out our multiplayer review of this title, located <a href="http://gamebump.com/go/gb_review_call_of_duty_4_modern_warfare_multiplayer_360">here</a>.<br><br>Won GameBump's <a href="http://www.gamebump.com/go/goty_best_shooter_of_07_call_of_duty_4">Best Shooter of 2007</a><br>
		  	
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		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY CALL OF DUTY 4 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
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<pubDate>Thu, 08 Nov 2007 15:20:00 -0600</pubDate>
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<title>New Gran Turismo 5 Prologue Screenshots, Again...</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_gran_turismo_5_prologue_screenshots_again</link>
<guid>http://www.gamebump.com/go/new_gran_turismo_5_prologue_screenshots_again</guid>
<comments>http://www.gamebump.com/go/new_gran_turismo_5_prologue_screenshots_again#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/8entn2k27hez2c9tv0cs7hww.jpg" alt="" alignment="" border="0"></p>Sony has uneviled another slew of Gran Turismo 5 Prologue screenshots, which you can view at the link. Check for updates on November 8 and 7. Polyphony's latest creation appears to be coming along nicely for a 2008 release.<br><br>]]></description>
<pubDate>Thu, 08 Nov 2007 13:27:07 -0600</pubDate>
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<title>New Gran Turismo 5 Prologue Screenshots, So Shiny..</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/new_gran_turismo_5_prologue_screenshots_so_shiny</link>
<guid>http://www.gamebump.com/go/new_gran_turismo_5_prologue_screenshots_so_shiny</guid>
<comments>http://www.gamebump.com/go/new_gran_turismo_5_prologue_screenshots_so_shiny#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/k95p0qzhgv6t80ahl76q59y6.jpg" alt="" alignment="" border="0"></p>Not to be outdone by the recent Mario bonanza, Sony has published several new screens of its Gran Turismo 5 Prologue for the PlayStation 3. The images follow the recent <a href="http://gamebump.com/go/gran_turismo_awards_in_las_vegas">GT awards</a> in Vegas. Hit the link to view.<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Gran Turismo 5 Prologue&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY GRAN TURISMO 5 PROLOGUE AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
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<pubDate>Mon, 05 Nov 2007 12:20:01 -0600</pubDate>
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<title>Resident Evil 5 Confirmed</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/resident_evil_5_confirmed</link>
<guid>http://www.gamebump.com/go/resident_evil_5_confirmed</guid>
<comments>http://www.gamebump.com/go/resident_evil_5_confirmed#</comments>
<description><![CDATA[<p>Capcom producer, Hiroyuki Kobayashi, confirmed in the latest Electronic Gaming Monthly magazine that they are indeed under development with Resident Evil 5. He states, &quot;We are going to do a Resident Evil 5, of course, but as for exactly
what it will be like...that's something we're busy thinking about right
now. He also mentions that Resident Evil 4 will be the start of the brand new storyline for RE5.
</p><p>Not much information has been released, but expect further confirmation around E3 time.</p> Originally written by Tim Grube]]></description>
<pubDate>Thu, 26 Jul 2007 14:51:00 -0500</pubDate>
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<title>Burnout 5 Announced For Next-Gen</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/burnout_5_announced_for_nextgen</link>
<guid>http://www.gamebump.com/go/burnout_5_announced_for_nextgen</guid>
<comments>http://www.gamebump.com/go/burnout_5_announced_for_nextgen#</comments>
<description><![CDATA[
Electronic Arts today announced the development of Burnout 5 for the PlayStation 3 and Xbox 360 consoles.
<p>
Burnout 5 is a complete reinvention of the series, built from the ground up for the PlayStation 3 and Xbox 360, said Alex Ward, director of game design at Criterion Games. To create truly next-generation gameplay, we needed to create a truly next-generation game, from top to bottom.
</p><p>
The game is scheduled for a 2007 release. Screenshots are not available as of yet.</p> Originally written by Tim Grube]]></description>
<pubDate>Tue, 03 Apr 2007 22:41:00 -0500</pubDate>
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<title>Virtua Fighter 5 Only For PlayStation 3</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/virtua_fighter_5_only_for_playstation_3</link>
<guid>http://www.gamebump.com/go/virtua_fighter_5_only_for_playstation_3</guid>
<comments>http://www.gamebump.com/go/virtua_fighter_5_only_for_playstation_3#</comments>
<description><![CDATA[<p>Sega of America, renown for its <em>Virtua Fighter</em> franchise as well as its <em>Sonic</em> series, has announced that its Virtua Fighter 5 will be a PlayStation 3 exclusive when it releases in spring 2007. <br /><br />The game features 17 fighters - including favorites from previous games in the series - as highlighted by two new characters, Eileen (who uses a &quot;Monkey Kung-Fu&quot; fighting style) and El Blaze (a Mexian fighting champion who uses a &quot;Lucha Libre&quot; fighting style), as well as character customization via &quot;uniquely patterned&quot; costumes and attachable items.<br /><br /><blockquote><em>Virtua Fighter 5 will deliver fast-paced, adrenaline-pumping action as players head into battle, taking on a host of popular characters. Players will not only achieve victory by defeating highly-skilled opponents, but will also compete for prizes and earn in-game money through the match to buy many items at an in-game shop. These items allow players to customize their ultimate warrior and become the top Virtua Fighter. In addition, the game will introduce &quot;Offensive Move&quot;, a new maneuver that will allow players to easily approach opponents from the side, adding a more strategic element to the battle. The game will support 720p HD resolution.</em></blockquote><br />&quot;Virtua Fighter 5 will offer fans the ultimate next-generation fighting game experience,&quot; said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. &quot;For years, the industry has talked about bringing the arcade experience to the living room. Virtua Fighter 5 fulfills this promise, and then some.&quot;
</p><p>Sega will be displaying Virtua Fighter 5 game footage during E3 at its booth in the South Hall, #946.</p> Originally written by Shiva Stella]]></description>
<pubDate>Mon, 22 Jan 2007 21:36:00 -0600</pubDate>
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<title>First 360 Dynasty Warriors 5 Shots</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/first_360_dynasty_warriors_5_shots</link>
<guid>http://www.gamebump.com/go/first_360_dynasty_warriors_5_shots</guid>
<comments>http://www.gamebump.com/go/first_360_dynasty_warriors_5_shots#</comments>
<description><![CDATA[
Koei has released the first Xbox 360 screenshots of Dynasty Warriors 5: Empires, the enhanced version of Dynasty Warriors 5 which is due for release on the 360 and PS2 next month. Check them out below in all their high definition glory.
 Originally written by Olly Dean]]></description>
<pubDate>Tue, 14 Mar 2006 12:28:00 -0600</pubDate>
</item><item>
<title>GH Review: 25 To Life (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_25_to_life_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_25_to_life_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_25_to_life_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>



<p class="MsoNormal">It seems nowadays that placing a game in the so-called
hood is the way to go. In the last few years, we havent seen a shortage of
these kinds of games. Some turn out quite good and are well received like <a href="http://reviews.gaminghorizon.com/media/0,100,86,377,2,963.html"><em>GTA:
San Andreas</em></a>; some are overhyped and turn out to be mediocre such as <a href="http://reviews.gaminghorizon.com/media2/1135186140.185.html"><em>True Crime:
New York City</em></a>; and lastly there those that scream quick
cash-in  see <a href="http://reviews.gaminghorizon.com/media2/1126806840.96.html"><em>187: Ride or Die</em></a>.



<p class="MsoNormal">Theres now another game to add to the genre  the
oft-delayed offering from Eidos, 25 To Life. The reason for the numerous delays
was the popular reason of wanting to polish the game some more. After a couple
of hours of play, Im thinking they should have delayed it a little bit longer.







<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/><br />&nbsp;<br />I hate to say it, but theres not much good to be found in
25 To Life. Its two redeeming qualities are its great hip-hop soundtrack and
the online play.



<p class="MsoNormal">The soundtrack features a ton of different artists from the
rap scene with songs ranging from old school Public Enemy and Gang Starr to
more modern tracks from Shyne and Guerilla Black, who also added to the 187
soundtrack. The music fits the gritty street vibe thats found throughout the
game. Whats awesome is that theyll force tracks to play at certain parts that
fit perfectly with the current scene. Case in point  PEs Black Steel in the
Hour of Chaos streaming during a prison riot.



<p class="MsoNormal">The online mode isnt anything overly complex. It features
quite a few team match options, most featuring a team of cops versus a team of
criminals. War is the typical team deathmatch battle. In raid, the criminals
need to protect their stolen stash from a group of cops trying to raid their
base, hence the modes title. In robbery, items of value are scattered
throughout the map and its up to the criminals to steal them all and return
them to their hideout. Of course, the team of cops will be there to make sure
that doesnt happen. The last online mode features teams of criminals against
each other. In tag, spraying graffiti on walls gives you control over an area
and the goal is to control as much area as possible. Spraying over an opposing
tag gives you control over the area, but that can also be sprayed over.



<p class="MsoNormal">Most other multiplayer online games do everything else
better and while theres nothing spectacular about 25 To Lifes, its still a
bright spot on what is otherwise a lackluster title. The truly bad part about
it is that to unlock custom items for use online requires going through the
single-player mode which is rather painful to play.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Where to start? Lets address the story first. You start out
as Freeze, a drug dealer looking to leave the game to keep his wife and child
safe. However, before he can, hes asked to do one more deal. He gets there, everything
that can go wrong goes wrong and he finds himself running from the cops. The
next thing he knows, his family is kidnapped and hes forced deeper into the
game than he ever was. As a story, that sounds all good, but the dialogue and
how the entire story unfolds afterwards is just so cheesy and forced that it
makes you wonder if the writers even bothered watching the old 90s flicks like
<em>New Jack City</em> and <em>Boyz N the Hood</em> that inspired these types of games.



<p class="MsoNormal">It gets worse from there as youll end up playing as a gang
leader thats banished to Mexico
and decides to make lemonade out of lemons by forcibly taking over that areas
drug scene. Youll also control a cop who finds himself in the middle of some
shady co-workers. Think <em>Training Day</em> and youll know what I mean. How all three
of these characters connect is something that I dont know. The narrative
doesnt do much to help you understand it, so that could be why I dont get it.
Im sure something there explains it, but its so terrible that I began to tune
out the story.



<p class="MsoNormal">The gameplay, the backbone of a game, doesnt ease the pain
caused by the confusing and horrible story. The controls dont feel quite
right. I cant explain it. It plays like a typical third-person shooter, but
the aiming feels at times a little too loose. At least you can adjust the
sensitivity of the reticule. In the end, however, all the single-player mode
boils down to is chilling behind a corner, popping out to put a clip in
someones body, and repeat ad nauseam. You can only imagine how quickly that
gets boring. Im amazed I made it more than four hours of repeating this every
couple of steps.



<p class="MsoNormal">The graphics are just plain atrocious. The environments are
bland, the character models arent sharp, and the entire game has an inexplicably
dark hue even in outdoor stages. I know they were trying to go for that dark
and gritty mean streets feel, but this is a little much.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">25 To Life is technically not a quick-cash in game riding
the coattails of GTA: San Andreas because of all its delays, but the ugly
graphics, boring gameplay, and an uninspired story certainly make it look like
one. Despite a decent online offering, its not enough to save one sorry game.
Avoid this game like the plague.<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 4&size=20" alt="GAMEPLAY: 4" /> <br />
Hide, point, shoot. Thats it. Iffy controls dont help.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 4.3&size=20" alt="GAMEPLAY: 4.3" /> <br />
Wow, this game is ugly. Knowing that there are uglier games out there is the only compliment.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 7&size=20" alt="SOUND: 7" /> <br />
Decent voice acting thats only hurt by the weak script. Great soundtrack saves this score.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 3.4&size=20" alt="FUN FACTOR: 3.4" /> <br />
Single-player is flat out bad. Online multiplayer is serviceable, but nothing extraordinary.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 3.7&size=20" alt="REPLAY VALUE: 3.7" /> <br />
You can unlock custom items for online use through offline modes,but playing it is unbearable.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 4.5 &size=23" alt="TOTAL SCORE: 4.5" />

]]></description>
<pubDate>Sun, 19 Feb 2006 21:53:00 -0600</pubDate>
</item><item>
<title>25 To Life Ships To Stores</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/25_to_life_ships_to_stores</link>
<guid>http://www.gamebump.com/go/25_to_life_ships_to_stores</guid>
<comments>http://www.gamebump.com/go/25_to_life_ships_to_stores#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p><p>Eidos Interactive just informed us that 25 To Life has begun shipping to stores and can be picked up at your local videogame retailer today. Look for a full review soon on Gaming Horizon.
<p>]]></description>
<pubDate>Tue, 17 Jan 2006 17:09:00 -0600</pubDate>
</item><item>
<title>GH Review: Dynasty Warriors 5: Xtreme Legends (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_dynasty_warriors_5_xtreme_legends_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_dynasty_warriors_5_xtreme_legends_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_dynasty_warriors_5_xtreme_legends_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p>

<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/>&nbsp;



<p class="MsoNormal">Koeis 800-pound gorilla is back  again. This time, only
a mere 7 months after the release <em>Dynasty Warriors 5</em>, comes its
stand-alone/expansion pack Dynasty Warriors 5: Xtreme Legends. Its still more
of the same mindless hack-and-slash thats become stale over the last few
entries. However, that wont stop diehard fans from eating it up like candy.
There is an all-new mode, though, that might make fans drool with delight and
will definitely leave them wanting more of it in the almost inevitable DW6.&nbsp;



<p class="MsoNormal"><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/>



<p class="MsoNormal">If youre unfamiliar with the Dynasty Warriors series, then
I have to ask what rock youve been living under the last five years. But if
you really need to know, you take the role of a general during the time of the
ancient Chinese dynasties (hence the title) and slash your way through
thousands of faceless soldiers. With characters and scenarios based loosely
upon the Romance of the Three Kingdoms, you can expect some historical facts
thrown about and a bunch load more of inaccuracies. But, none of that matters
since all you really want to do is mow down an entire army.



<p class="MsoNormal">If youve played a previous DW game before, youll feel
right at home as the gameplay hasnt changed at all save for the new musou rage
feature that was introduced in DW5 back in March. Musou rage can only be
activated when you find a musou token; after youve collected one, hitting R3
will cause you to speed up and double your attack damage. While in this state
triggering your musou attack will unleash the characters true musou, even if the
life bar isnt in the red. Beyond that, there isnt much difference.



<p class="MsoNormal">Graphically, this is the best looking DW of them all,
continuing DW5s trend of little to no slowdown and less fog to cover up the
horizon. Thus, its very satisfying to see the entire screen filled with
enemies galore while the game maintains a relatively smooth framerate. I
remember in previous versions where it stayed in slow motion for a good 5-10
seconds. None of that here folks, so feel free to wreak massive havoc without
having to worry about that. Kudos to the dev team for finally solving this
problem.



<p class="MsoNormal">There are four modes in DW5: XL. The first of which is
legend mode, though its been given a makeover since we last saw it in DW4.
DW4s version of legend mode featured a single stage for every character. In
DW5, youre given a lengthy laundry list of battles and then given the choice
of using 2 or 3 characters they recommend. The reason for this is that the
recommended characters played major roles in the battles in a historical
context, and thus you get to play out their role in the battle. Once youve
beaten it with one side, you can do it with the other, or bring in an outside
force such as your own favorite character.



<p class="MsoNormal">Xtreme mode makes its return as well and there are some
changes made to it, such as being able to play this mode in co-op with a
friend, but its essentially the same thing you saw in DW4. In xtreme mode, you
select a general and progress through a never-ending series of randomly
generated stages. The catch is that you can only heal in-between stages by
buying items at shops. You can also visit a blacksmith between stages to forge
a better weapon using the spare iron you may have found while fighting. This
mode is only fun for a little while and considering that all the work you do in
the mode to build up a character doesnt carry over to any other mode in the
game, its rather pointless to play through for more than a handful of stages.



<p class="MsoNormal">Challenge mode is the same as last time. It features a
number of different challenges  defeat as many enemies as possible in a time
limit, dont let anyone cross the bridge, etc. Just like with xtreme mode, its
fun for a time, but beyond that you wont be in this mode much.



<p class="MsoNormal">The mode that makes this game worth it is destiny mode. Here
you create a character from scratch, starting out as a lowly peon under the
command of a general you choose from the existing cast. Youll start out with
just a 2-hit combo and none of the fancy stuff like a musou bar or even a
charge attack. However, perform well and meet the objectives you set for
yourself at the onset of each battle and youll be awarded skill points that
you can spend to better your character. You can purchase multiple hit combos,
horse skills, bow skills, and even fire tactics that can only be used in this
mode. As you progress through destiny mode, youll sometimes be given the
opportunity to switch sides and spy or flat out defect to an opposing force. It
adds another great element to an already great mode. On top of all that is that
you can unlock various costumes for both sexes by meeting certain conditions or
building your aspiring general a certain way though the use of skill points. And
when youre done going through destiny mode with your character, you can then
register him or her in the edit mode stable for use in other modes. You may be
thinking whats the difference between that one and one you created in edit
mode? Well, if you register a destiny mode general youll notice that theyll
have quite a head start in stats. Its a fun mode and theres something very
satisfying about working your way up through the armys ranks. However, its
not without its faults.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/>



<p class="MsoNormal">Destiny mode is fun  there is no doubt about that. The
problem is that its too short. Its only eight stages long and some of them
can be completed in just a few minutes. I was able to take about 4 characters
through destiny mode in two days all while unlocking the majority of the
costumes. Its an awesome mode and a great start for it. Now, lets see Koei
flesh it out more in the next Dynasty Warriors.



<p class="MsoNormal">The biggest downfall, however, is the fact that its $30.
They advertise it as being a competent stand-alone game, but it really isnt.
Destiny mode is awesome and all and legend mode will eat up some time, but
those two arent enough to carry the game by itself. You can only truly
appreciate it if you also have the original DW5 disc as well. Having that in
your possession opens up musou and free modes for use in XL. Earlier I
mentioned that you can use your destiny general in other modes. Well, if all
you have is Xtreme Legends, then the only other mode you can use them is in an
already cleared legend mode stage, and trust me when I say that having that be
so limited sucks.



<p class="MsoNormal">And even if you do have DW5, Im not sure how willing one
would be to shell out an extra $30 for game where only two of the five modes
are worthy of your time. Its the same exact game of hack-and-slash and the
original DW5 disc does it better.



<p class="MsoNormal"><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/>



<p class="MsoNormal">Dynasty Warriors 5: Xtreme Legends is an ok game, but Im
sick of the blatant milking of this cash cow. DW5 was released earlier this
year and for another $30, all youre getting is a decent legend mode and
destiny mode while the rest of it can be easily overlooked. Diehard DW fans
will most likely pick this up, but if youre on the fence about it, I suggest
you only get it if you already have the original DW5 disc, which is now
impossible to find new these days. If youre planning on buying just DW5XL alone,
I suggest you avoid it and spend the $30 elsewhere.

	<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 7&size=20" alt="GAMEPLAY: 7" /> <br />
Same tired hack-and-slash formula that fans still eat up. Destiny mode is great though.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 7.7&size=20" alt="GAMEPLAY: 7.7" /> <br />
Best in the series with little slowdown and less fog to eat up the background.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 6.9&size=20" alt="SOUND: 6.9" /> <br />
Voice work is generally better. Instead of being atrocious, its now just serviceable.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 7.8&size=20" alt="FUN FACTOR: 7.8" /> <br />
May be the old tired formula but mowing down a whole army single-handedly is downright fun.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 5&size=20" alt="REPLAY VALUE: 5" /> <br />
You wont come back much except for legend and destiny mode. Add an extra point if you have DW5</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 6.9 &size=23" alt="TOTAL SCORE: 6.9" />

]]></description>
<pubDate>Mon, 28 Nov 2005 13:23:00 -0600</pubDate>
</item><item>
<title>Spike Game Awards Tonight In LA</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/spike_game_awards_tonight_in_la</link>
<guid>http://www.gamebump.com/go/spike_game_awards_tonight_in_la</guid>
<comments>http://www.gamebump.com/go/spike_game_awards_tonight_in_la#</comments>
<description><![CDATA[<p><i>This article was originally published on Gaming Horizon, GameBump's predecessor. Certain formatting, imaged, and embedded content may have been lost in the transition process.</i></p>
Well tonight is the annual Spike TV game awards. Some of the nominees include Resident Evil, 50 Cent: Bulletproof, God of War, Call of Duty 2, and World of Warcraft. Actor and producer Samuel L. Jackson will be hosting tonights event.
<p>
Gaming Horizon is on location and will be posting up the winners and tonsof pictures after the show. The awards will air on TV Saturday, December 10 (9:00-11:00 PM, ET/PT).<p align="center"><a href="http://news.gaminghorizon.com/media2/1130273700.2660.html">Nominees List</a>]]></description>
<pubDate>Fri, 18 Nov 2005 12:32:00 -0600</pubDate>
</item><item>
<title>New Dynasty Warriors 5: Xtreme Legends Shots</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/new_dynasty_warriors_5_xtreme_legends_shots</link>
<guid>http://www.gamebump.com/go/new_dynasty_warriors_5_xtreme_legends_shots</guid>
<comments>http://www.gamebump.com/go/new_dynasty_warriors_5_xtreme_legends_shots#</comments>
<description><![CDATA[Koei has published a slew of new Dynasty Warriors 5: Xtreme Legends screenshots for the PlayStation 2. Currently the game is slated for a November release, but we'll keep you updated.<br /><br />
 Originally written by Shiva Stella]]></description>
<pubDate>Thu, 17 Nov 2005 14:01:00 -0600</pubDate>
</item><item>
<title>GH Preview: 25 To Life (PS2)</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/gh_preview_25_to_life_ps21</link>
<guid>http://www.gamebump.com/go/gh_preview_25_to_life_ps21</guid>
<comments>http://www.gamebump.com/go/gh_preview_25_to_life_ps21#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  </p><p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><br /><br />Youve of course heard of 25 To Life, Eidos and Avalanche/Ritual's cop-killer currently hogging the limelight down at the videogames are evil camp. In what can only be taken as a reality check (or cops and robbers for the twenty-first century), gamers are able to hit the streets as gangsters or cops to shoot at the opposing side. Its fun, its flamboyant, its easy to pick up and play, and it strongly resembles a ]]></description>
<pubDate>Thu, 14 Jul 2005 21:45:20 -0500</pubDate>
</item><item>
<title>GH Preview: 50 Cent: Bulletproof (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_preview_50_cent_bulletproof_ps21</link>
<guid>http://www.gamebump.com/go/gh_preview_50_cent_bulletproof_ps21</guid>
<comments>http://www.gamebump.com/go/gh_preview_50_cent_bulletproof_ps21#</comments>
<description><![CDATA[<p>This preview was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Eric Dayday.</p><img  style="border: 0px;" src="http://www.gamebump.com/typeimage.php?color=orange&font=stencil&text=THE BUZZ&size=25" alt="The Buzz" /><br /><br />Musicians have long crossed the line into other areas of entertainment. Most have gone into the acting field, but a few others, specifically rappers, have entered different worlds. Youll find some hocking sodas, heading their own clothing line and shoes, and even their own energy drinks. It was inevitable that they would enter the videogame forum. The <em>Def Jam</em> series has proven that the name value of such recording artists can turn a profit and now one of the industrys biggest and brightest stars is dropping a game all his own.<br /><br />Not much has been revealed about the gameplay, but judging from some of the screens and trailers it appears to run in the same vein as the ]]></description>
<pubDate>Thu, 30 Jun 2005 17:11:42 -0500</pubDate>
</item><item>
<title>GH Review: MLB 2K5 (PS2)</title>
<author>The Gaming Horizon Archive</author>
<link>http://www.gamebump.com/go/gh_review_mlb_2k5_ps2</link>
<guid>http://www.gamebump.com/go/gh_review_mlb_2k5_ps2</guid>
<comments>http://www.gamebump.com/go/gh_review_mlb_2k5_ps2#</comments>
<description><![CDATA[<p>This review was originally published on Gaming Horizon, GameBump's predecessor. Its format does not match our own but we support its content.  It was written by Aaron Thomas.</p><p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE LOWDOWN&size=25" alt="The Lowdown"/><p>For baseball fans, February doesnt mean cold weather, Groundhog Day, or even Valentines Day  it means baseball. Its the time when pitchers and catchers report to Florida and Arizona for spring training, and its also when the current crop of baseball videogames is released. This year there are three very good baseball games for the PS2, and because each game offers something that the others dont its important to check out the reviews for each game so you pick the one thats right for you. MLB 2K5 has the ESPN license, outstanding commentary, and smooth online play, but it also has several bugs that might be too much for the hardcore fan.<p><img style="border: 0px;"   src="/typeimage.php?color=orange&font=stencil&text=THE GOOD&size=25" alt="The Good"/><p>This offseason has seen quite a few changes in the business of making sports games, and while football may have grabbed most of the headlines, the landscape of future baseball games has changed as well. Take-Two has nabbed the exclusive third-party rights to Major League Baseball, but they lost the ESPN license to Electronic Arts in the process. That means that MLB 2k5 will be the last game from Take-Two and developer Kush Games to feature ESPN logos and overlays, but its here this year, and it has been implemented perfectly. As soon as you hear the theme from &quot;Baseball Tonight&quot; everything about the games presentation is sublime. Jon Miller and Joe Morgan call the action, the K-Zone is used to diagram pitch location, and TV-style replays show off web-gems. Even the little things like the score thats displayed in the corner and the way the game goes to break in between innings, are all straight from an ESPN telecast. Theres simply no contest from the competition when it comes to how the game is presented; absolutely none.<p>MLB 2K5 has all of the standard gameplay modes that you would expect to find in a current baseball game. You can play an exhibition mode, start a season, take over a franchise, play as the general manager, challenge someone online, or participate in a home run derby. There are a plethora of options for tweaking the gameplay and presentation, allowing you to get the gameplay just the way you want it. Rest assured, if youre one of those people that enjoys tinkering with sliders to get things just right, 2K5 gives you the most control.<p>Home run derby is more than just going deep this year. There are several different ways to go about playing the derby, from hitting as many homers as you can in a set amount of time, to taking three players up against another team of three and bashing home runs in an effort to take down the opposing players hit points. You can even call your shot to do extra damage, but call your blast and guess wrong, and the damage goes to your player. Its an interesting twist on a competition that often gets boring due to a lack of challenge.<p>The franchise mode is very deep and even allows you some control over your minor league system. If micromanaging isnt your thing, you can let the computer handle calling up players, leaving you to worry about tweaking your everyday roster. You can make trades, release players and sign free agents  pretty much everything youd expect in a franchise mode.<p>On the field, Kush has totally changed the way you play the game, which is a good thing after last years disappointing effort. Hitting is simple  you try and guess the location of the pitch, and then take a swing. The square button is a contact swing, and the circle button lets you swing for the fences. Unless youre down 0-2 and really need to make contact, most of the time youll be better off using the power swing. When trying to guess a pitch, you can take a look at your hot/cold zones to see where the pitcher will likely pitch you. If you guess right, the controller will shake, and youll know to stay put in order to put some good wood on the ball.<p>The biggest addition to the hitting interface is the Slam Zone, which allows you the chance to crush a pitch that is in your wheelhouse, or punish a pitcher for hanging a pitch. A few times a game, a cursor will pop up, and you must quickly maneuver it over the pitch location to enter the Slam Zone. The camera will zoom in on the ball and you must quickly tap X to hit the ball as far as you can. The game will prompt you when to swing, and then you just have to sit back and watch how far the ball travels. Its not always a home run, but its always a hit, and it always travels a long way. Whether or not this is a positive or negative really depends on the person playing. It does make the games more high scoring, but it punishes pitchers for making stupid mistakes, so its not a total freebie.<p>Throwing strikes is made simple with the new pitching interface, which offers a great amount of control, and is easy to use. After selecting a pitch, you must tap the X button twice to make two moving bars intersect where you want your pitch. If you miss-time your button press, the pitch will start to wander, generally towards the center of the plate so its important to hit your spots. Different pitchers, depending on their control will have slower moving bars, and taking things a step further, each pitcher will have varying speeds for each of their pitches, which reflects their control over each pitch.<p>Taking the game online is easy and there are a lot of options to make it worth your while. There are leagues and tournaments, and, since baseballs all about statistics  full stat tracking too. The gameplay is smooth and relatively lag free, but that of course depends on the quality of your connection. Even people with fast connections will experience the occasional laggy pitch here or there, but as a whole, the online mode is very good.<p><p>MLB 2K5 is a nice looking game, even without taking into account the ESPN presentation. The players look like their real-life counterparts right down to their batting stance, and there are more varied body types this year, so you wont be getting Ichiro confused with Albert Pujols. <p>The stadiums are very detailed, and the game even shows the outside of some of them before games, which is impressive. The fans are 2D and look pretty bad from most camera angles, but on close-up shots, they are rendered in 3D, and look very good. <p>Even with the ESPN television-style broadcast, the pace of the game is brisk, and should you want to move things along, you can skip all of the cut-scenes. Sometimes you miss the little things like a shot of the pitcher stomping around the mound after a bad pitch, or Nomar doing his O.C.D. routine with his batting gloves, but its a small price to pay for moving the game along quickly.<p>Jon Miller and Joe Morgan, the voices of ESPNs Sunday Night Baseball provide commentary for the game, and are second to none. Millers smooth voice calls the action, and Morgan adds his insight from the perspective of a former player. Joe will often tell a story that lasts through an entire at bat, just like commentators do in a real broadcast. Once in a while they will get a bit behind calling the action, on things you wouldnt expect, like foul balls, but theres no question that this is the best announcing in a videogame to date. <p>The music during the game is standard stadium fare, but its rather low key. The organ will play tunes like &quot;How Much Is That Doggie In The Window?&quot; and all of the clap-along ditties are there, but you wont be hearing any &quot;Rock and Roll Part 2&quot; after a homer, nor will you be hearing sirens blare as a player rounds the bases. This is a classy choice, and goes along with the refined commentary of the game, but it may disappoint some people.<p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE BAD&size=25" alt="The Bad"/><p>Youd think that since menu screens have been around for a good 25 years or so that it wouldnt be too tough to make them easy to deal with, but 2K5s menus are cumbersome and poorly named. How the heck is someone supposed to know that &quot;IN YOUR FACE&quot; means &quot;play an exhibition game&quot;? The instruction manual is an atrocity and doesnt explain the basics of the game, much less what each option does.<p>While theres nothing wrong with the franchise mode per se, there are several ways it could be improved. The menus are slow to load, and the screen moving around like a fancy DVD menu after you make a choice is a complete waste of time. Managing rosters, especially minor league players is a chore, and the computer doesnt make things any easier by fiddling with your batting order before every game. Again, its not a bad franchise mode, but its a bit boring and not user friendly.<p>One thing that 2K5 is lacking in the visual department is a large variety of animations. Sure, what is in the game is nice, but after just a couple of games youll notice the same animations over and over. Players will hop after fouling off a pitch, thinking its a homer, the first baseman will snag line drives the same way it all looks the same after a while. It would be nice to see more unique home run celebrations, a little more emotion from the players, and smoother fielding transitions next year. Oh yeah, the zombie fans singing &quot;Take Me Out To The Ballgame&quot; look like they are straight out of Resident Evil, and theyve got to go. It was a nice thought, but its just not pretty. <p>Theres really only one complaint one can make with the games audio, and thats the endless repetition of the Baseball Tonight theme. I love the song as much as the next guy, and nothing says &quot;baseball&quot; like that song, but it is used in the main menus, before the game, in between innings, during in-game menus, and after the game. If you make it through an entire season, youre looking at hearing that song a good 2,000 times, and no song is tolerable that many times. <p>If there was one thing that held NFL 2K5 back, it was the abundance of bugs and glitches in the game, and sadly, the same holds true for MLB 2K5. After the sixth inning or so, its not uncommon for the computer to uncork wild pitches faster than Rick Ankiel in a playoff game. Its not just two or three times, but in some cases the wild pitches will total six or more. There are also times where the outfielders wont pick up a ball, infielders wont make a throw, or outfielders will let a lazy fly ball hit them in the chest and not get charged for an error. There are also many reports of the game freezing, and I personally had one of my franchise games freeze while I was perusing the box scores. Some people will be able to look past these problems, while serious baseball fans wont. <p><img style="border: 0px;" src="/typeimage.php?color=orange&font=stencil&text=THE VERDICT&size=25" alt="The Verdict"/><p>ESPN MLB 2K5 features an outstanding presentation and smooth online play, but fails to get a lot of the little things right. Fans of high scoring games, great announcing, slick overlays and camera angles will be happy with 2K5, while people that prefer a more realistic experience with fewer bugs will want to go with MVP or MLB 2006. <p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GAMEPLAY: 8&size=20" alt="GAMEPLAY: 8" /> <br />
Its tons of fun, but the little thins hold it back.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=GRAPHICS: 8.3&size=20" alt="GAMEPLAY: 8.3" /> <br />
ESPN stuff is top-notch, the rest is just good.</p>

<p><img style="border: 0px;"   src="/typeimage.php?color=black&font=stencil&text=SOUND: 9&size=20" alt="SOUND: 9" /> <br />
Jon Miller and Joe Morgan are great. Endless Baseball Tonight theme isnt.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=FUN FACTOR: 8&size=20" alt="FUN FACTOR: 8" /> <br />
The home run derbys fun, and so is the standard game.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=black&font=stencil&text=REPLAY VALUE: 7.8&size=20" alt="REPLAY VALUE: 7.8" /> <br />
Online is smooth. The bugs and freezes hurt how long you will want to play.</p>

<p><img style="border: 0px;"  src="/typeimage.php?color=orange&font=stencil&text=TOTAL SCORE: 8.2 &size=23" alt="TOTAL SCORE: 8.2" />

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<pubDate>Mon, 14 Mar 2005 11:56:00 -0600</pubDate>
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