<?xml version="1.0"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>| GameBump |</title>
<link>http://www.gamebump.com</link>
<description>Video gaming news blog.</description>
<language>en-us</language>
<copyright>Copyright 2006-2008 Gaming Horizon</copyright>



<item>
<title>New Xbox Experience: It's Up.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/new_xbox_experience_its_up</link>
<guid>http://www.gamebump.com/go/new_xbox_experience_its_up</guid>
<comments>http://www.gamebump.com/go/new_xbox_experience_its_up#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/xb360.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Whelp it's up now. Enjoy all of those features that you've already heard about. Install the four games you can fit on your 20gb drive after uninstalling all of your demos and let rip. Enjoy kids. Or maybe don't if you're like me. It would be super awesome if we weren't forced to pick an avatar. These things were charming on the Wii for all of the first 30 minutes you played Wii Sports before that became tiresome, but honestly, can we please kill this trend? Additionally it would be nice if half of my themes weren't half-assed covered by the icons. Aside from that it's pretty cool.<br>]]></description>
<pubDate>Wed, 19 Nov 2008 15:43:13 -0600</pubDate>
</item><item>
<title>Capcom announces dates for Super Street Fighter II HD for XBLA, PSN</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/capcom_announces_super_street_fighter_ii_hd_for_xbla_psn</link>
<guid>http://www.gamebump.com/go/capcom_announces_super_street_fighter_ii_hd_for_xbla_psn</guid>
<comments>http://www.gamebump.com/go/capcom_announces_super_street_fighter_ii_hd_for_xbla_psn#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/85pt5wdjnd2mzx13bdgkzkka.jpg" border=0 alignment=""></P>
<P>Capcom <A href="http://capcom.gamespress.com/link.asp?i=109&amp;r=5831&amp;r2=3792">announced</A> today the release dates for Super Street Fighter II Turbo HD Remix - November 25 for the PSN version and November&nbsp;26&nbsp;for the XBLA version. </P>
<P>Also announced was that various Street Fighter-themed DLC will be released for various XBLA titles while another "little surprise" will be coming for PSN later in the year. In addition, a downloable album of hip-hop music inspired by Street Fighter will be made available for PS3 owners when SSFIITHDR is released.</P>]]></description>
<pubDate>Wed, 19 Nov 2008 15:10:06 -0600</pubDate>
</item><item>
<title>Sony talks portable LittleBigPlanet, Guitar Hero/Rock Band</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/sony_talks_portable_littlebigplanet_guitar_herorock_band</link>
<guid>http://www.gamebump.com/go/sony_talks_portable_littlebigplanet_guitar_herorock_band</guid>
<comments>http://www.gamebump.com/go/sony_talks_portable_littlebigplanet_guitar_herorock_band#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/k5zx0litg0zonqwrieks7fqa.jpg" border=0 alignment=""></P>
<P>Rumors that LittleBigPlanet is getting a PSP iteration have been around since April and were recently strengthened by a rumor found within the pages of the latest Electronic Gaming Monthly (EGM), so <A href="http://multiplayerblog.mtv.com/2008/11/18/lbp-rock-band-guitar-hero-psp/">MTV's Multiplayer Blog</A> asked Sony's John Koller about the rumors during a phone interview yesterday.</P>
<P>Koller's comments from the story:</P>
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
<P>"'LittleBigPlanet is so expansionary. I think the developers really concentrating on right now making sure that the launched product is everything it could be and can be. Were watching the UGC [user generated content] and seeing how thats playing out. But for the future, I think certainly, wed look at a wide variety of opportunities. Whether thats the PSP or not, I cant really say. We certainly look at LittleBigPlanet franchise as a going forward franchise for us, and that speaks to the PlayStation brand overall.</P></BLOCKQUOTE>
<P dir=ltr>Multiplayer also asked Koller about the possibility of Rock Band or Guitar Hero hitting the PSP, as well:</P>


<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
<P>Its of huge interest to us. Thats something youd really have to talk to the developers on that side [if] its going to happen or not. For us, we look at the music area as being critical for PSP and the social area of interest as well. PSP is a lot different than your traditional handheld product and music is the number two use on the PSP, behind gaming. So, the marrying of those two concepts is of huge interest to us, and if theres that opportunity to launch a title like that or even a new title that utilizes music in some way, then obviously were very interested. </P></BLOCKQUOTE>
<P dir=ltr>Sounds like there may be&nbsp;something to these rumors. Stay tuned, we'll let you know if anything is announced. </P>]]></description>
<pubDate>Wed, 19 Nov 2008 10:20:01 -0600</pubDate>
</item><item>
<title>GB Review: Spider-Man: Web of Shadows (360)</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/gb_review_spiderman_web_of_shadows_360</link>
<guid>http://www.gamebump.com/go/gb_review_spiderman_web_of_shadows_360</guid>
<comments>http://www.gamebump.com/go/gb_review_spiderman_web_of_shadows_360#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/gallery/w/500/980.jpg" alt="" alignment="" border="0"></p><img style="border: 0px none ;" alt="" src="http://gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" alignment="" border="0"><br>
<span style="font-weight: bold;">Spider-Man: Web of Shadows</span> is Treyarch's first Spider-Man game not
based on a movie. The gameplay, especially in combat, is a step up from
previous Spidey titles but the story is short and unsatisfying. Too
much emphasis is placed on a half-baked "choose your fate" branching
storyline that quickly devolves into a non-stop series of boss fights.
The ability to switch between red and blue Spider-Man and black-suited
symbiote Spider-Man is novel, but wasted. People like me who pine for a
game with <span style="font-style: italic;">Spider-Man 2</span>'s quality of web slinging with a decent game
attached might be satisfied, but not impressed. This game is worth a
rental for Spidey fans or any curious gamer, but at the end you wont be
itching for more.<br>
<br>
<img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="3 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br>
Spider-Man is probably the perfect character for video games. He can
jump higher than anyone; he can walk, run, and sit on walls; he can
beat up multiple attackers with blinding speed and feline agility; and
he can swing around town on webs he shoots from his wrists. If ever
there was an entity better suited for virtual representation, I'd like
to hear it.<br>
<br>
He's had a spotted past in games. I have no qualms saying that
<span style="font-style: italic;">Spider-Man 2</span> on the Xbox is one of my favorite games to play.
Altogether, the game is a wreck, but it's the web swinging I love. I
could sit in front of that game for hours doing nothing but swing
around its digital Manhattan. It just felt <i>right</i> in that game.
You could feel the weight of Spidey as he grabs a fresh webline, feel
the G-forces as he reaches the apex of a swing, feel the wind sheer off
his body as he pulls his legs in and kicks out at just the right moment
to maximize airtime and distance. That game is the perfect Spider-Man
webslinging simulator. Every game since then has tried to be a better
game, cramming in more story or more combo attacks and celebrity
voices, abandoning the web mechanics altogether. <span style="font-style: italic;">Spider-Man 3</span> was a
complete waste. How couldn't it be? It was rushed to come out with the
movie, which itself was a waste.<br><br><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=80"> Launch Gallery: <b>Spider-Man: Web of Shadows</b></a><br />
<a href="http://www.gamebump.com/?gallery=80&showpic=975"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/975.jpg" /></a><a href="http://www.gamebump.com/?gallery=80&showpic=976"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/976.jpg" /></a><a href="http://www.gamebump.com/?gallery=80&showpic=977"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/977.jpg" /></a><a href="http://www.gamebump.com/?gallery=80&showpic=978"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/978.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (15 images)</span></div><br>
<p></p><p></p><br>
Spider-Man: Web of Shadows is different. It's not based on a movie or a
particular series of comics (like Ultimate Spider-Man). If I had to
describe Web of Shadows as intrinsically as possible, I'd say that it
is Treyarch and Shaba Games' attempt to create a Spider-Man game that
perfectly captures not only the feeling of swinging like Spidey, but
the feeling of <i>being</i> Spidey. Not being bound or hurried by the
release date of some summer movie, this game actually stands a chance
of accomplishing that.<br>
<br>
The web swinging is simplified and made more efficient, for sure, but
the the focus this time around seems to be on the combat. Previous
Spider-Man games have always been heavy on combo-attacks, but never
very much fun. You never got the feeling during combat that you could
do everything Spider-Man could, only that you were playing a
watered-down beat-em-up tacked onto a web-swinging game. This time
around, it feels much better. Combat makes heavy use of Spider-Man's
abilities, and allows (at last) to make use of Spidey's best advantages
in combat: his speed and ability to stay airborn.<br>
<br>
How silly is it for Spider-Man, a man who can walk on walls and lift
himself or anything else into the air with ease, to be seen standing
with two feet on the ground, throwing punches against enemies? In Web
of Shadows, there's no need to stay on the ground for the sake of
grounded baddies. Better to knock them up into the air, where you're
free to mangle their helpless bodies. The most welcome addition is the
ability to "web strike," or zip yourself up to an enemy from far away,
get in a quick attack, and then bounce out before he knows what hit
him. You can string together web strikes and clobber dozens of enemies,
one at a time, bouncing from head to head, staying in constant motion
the entire time.<br>
<br>
Treyarch's previous Spider-Man games have all been so-called "sandbox
games" like Grand Theft Auto where an entire city is under your
control, and you can attempt story-based missions at your leisure. This
time around, the game is much more linear, but built around a sandbox architecture. You can still go anywhere in the city, and you still
start missions by approaching specific characters and starting them,
but there are no real alternatives. There are no real side-missions,
and the random crimes you'll encounter just by wandering around aren't
very engaging.<br>
<br>
No, the game sees itself as linear and story-based, and shouldn't be ashamed for it. <br>
<br><p><img src="http://www.gamebump.com/images/gallery/w/500/982.jpg" alt="" alignment="" border="0"></p>The story itself involves the return of Venom and the black symbiote,
and its eventual attempt to spread its inky tentacles across the whole
city. Early in the game, Spider-Man gets re-introduced to the symbiote
and through much of the game is free to switch between normal (red and
blue suit) Spider-Man and symbiote (black suit) Spider-Man. Herein lies
the biggest bullet point in the game's sell-sheet.<br>
<br>
The game insinuates that your actions as either red/blue Spidey or
black Spidey affect how the story branches. This is partially true.
There are several points during the story where you're given the option
to follow either a "good" path (marked by a red/blue Spidey icon on
screen) or a "bad" path (marked by black Spidey). Whether you chose to
be red/blue or black Spider-Man within the game itself makes no
difference, and is altogether pretty arbitrary. Each suit has its
strengths and weaknesses as far as combat and agility go, but it really
just comes down to your choice of outfit. The branching storyline is
controlled by your selection of the good/bad path, and when you're
playing a super hero does it make that much sense to ask the player if
he wants to do something good, like save somebody, or something bad,
like let them die? Sure, after playing through the game once as a
goodie two-shoes you might go through again to see what lies on the
dark side, but the so-called conflict between good ol' Spider-Man and
his evil suit doesn't come across very well when you're basically given
the options of "be good" or "be bad."<br>
<br>
It would be better if the branching paths in the story were based on
your actions and not simply your selection of them. If the black suit
had a more noticeable advantage in-game, maybe I'd be more tempted to
use it. Maybe the game could keep track of how often you use the black
suit or how much damage you cause with it, and from that make it harder
and harder to go without it. Then, based on which suit you've spent the
most time with, the story can branch however it likes. This is what I <i>thought</i> was going to happen. This is how the marketing material makes it sound.<br>
<br>
Altogether, the story mode is somewhat satisfying but brief. The
intention is probably to let people try the various branches, but I
can't imagine it being too enticing. <br>
<p><img src="http://www.gamebump.com/images/gallery/w/500/984.jpg" alt="" alignment="" border="0"></p><br>
Once you've beaten the game, you can't re-load your saved game and
freely roam the town with all of your upgraded and unlocked abilities,
nor can you start a new game with your earned abilities. This is a
huge, huge problem for me. You spend the whole game unlocking and
upgrading attacks and combos, and then after a boss fight wherein you
can't even use them, they're completely wasted. I feel like I wasted
all that time.<br>
<br>
As I said, I can spend hours inside Spider-Man 2 ignoring the missions
and just swinging around, looking for collectible items, earning
points, unlocking new combos. Spider-Man: Web of Shadows doesn't really
allow for this. It's a shame, really, because the swinging sure is fun.<br>
<br>
I'm left at an impasse. I can't recommend this game for fans of
Spider-Man video games. For people who don't really care, the more
refined package and far fewer bugs compared to previous Treyarch Spidey
games, as well as it being the first one truly designed for next-gen
(although from the graphics you might not know it), it might be worth a
rental. <br>
<br>
They've finally made a game that feels like being Spider-Man, now they just need to make one with a satisfying game on top of it.
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=SpiderMan Web of Shadows&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY SPIDERMAN WEB OF SHADOWS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 18 Nov 2008 15:42:24 -0600</pubDate>
</item><item>
<title>Sony: 80% of PS3 users are &quot;active&quot; on PSN</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/sony_80_of_ps3_users_are_active_on_psn</link>
<guid>http://www.gamebump.com/go/sony_80_of_ps3_users_are_active_on_psn</guid>
<comments>http://www.gamebump.com/go/sony_80_of_ps3_users_are_active_on_psn#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/ps3.jpg" align="right" style="margin: 10px; border: 1px solid black;" /><P>In a post celebrating the second anniversary of the release of the PS3 on the official <A href="http://blog.us.playstation.com/2008/11/17/happy-birthday-ps3/">U.S. Playstation Blog</A> yesterday, Sony's John Koller went through an extensive list of the system's achievements, but one that should draw your attention more than the others is this figure: 14 million "active" PSN accounts. </P>
<P>If Sony is to be believed, then this means that around 80% of PS3 owners are currently active on PSN, but chances are that this isn't the whole story. I'd be willing to bet that the 80% figure is counting people who have made an account, not just people who are actually using it on a regular basis, as I think that figure would be somewhat lower. </P>
<P>What do you guys think? </P>]]></description>
<pubDate>Tue, 18 Nov 2008 15:04:27 -0600</pubDate>
</item><item>
<title>GB Review: Samba de Amigo (Wii)</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/gb_review_samba_de_amigo_wii</link>
<guid>http://www.gamebump.com/go/gb_review_samba_de_amigo_wii</guid>
<comments>http://www.gamebump.com/go/gb_review_samba_de_amigo_wii#</comments>
<description><![CDATA[<p></p><p><img src="http://www.gamebump.com/images/upload/da5ojgzg8vql1m9ts8x80a31.jpg" alt="" alignment="" border="0"></p><img style="border: 0px none ;" alt="" src="http://gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" alignment="" border="0"><p></p>While it was a great idea to bring<span style="font-weight: bold;"> Samba de Amigo</span>, an old Dreamcast game in which you play Latin songs with two maraca peripherals, to the Wii, the final product suffers greatly from absurdly imprecise controls. It's difficult to have fun playing various tracks when you're frustrated to the point of violence at how hard it is to line up the Wii remote and nunchuck's cursors with the symbols on screen. <span style="font-style: italic; font-weight: bold;">Stay away unless you are really itching for yet another rhythm game to play.</span><br><br><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="1 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=t&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><br><br>Let me be honest: I never played the original Samba de Amigo. I don't know how fun it was, nor do I know whether or not this Wii port does a good job of replicating the original's gameplay. What I do know is that this version of the game isn't good. <br><br>My complaint has nothing to do with the colorful, friendly presentation or the cheesy Latin music or the dancing animals or the core gameplay element itself, even if it is a little antiquated in this new era of rhythm games. Nay, all my problems with this game boil down to one thing: controls.&nbsp; This game controls horrendously, and it makes what could be a great experience into a nightmare. <br><p></p><br><p><img src="http://www.gamebump.com/images/upload/l26e9mozpyzn9ajq8201yj23.jpg" alt="" alignment="" border="0"></p><br>The way the gameplay is set up is that you have six circles on the screen arranged in a hexagon, with each colored pair representing a target area. The nunchuck controls the circles on the left side while the remote controls the circles on the right side. Each has a cursor that shifts to different circles based on where in the air you hold them (high, middle, and low).&nbsp; Notes appear in the center of the hexagon and shoot out to the various target areas, and once they enter the center of a circle you can shake your controller in order to play them. There are also poses and dances that you must perform throughout certain songs with the controllers. <br><br>However, the problem with this is that the controls are insanely imprecise. The game refuses to properly recognize what target area your controllers are pointed at, and it's because of this that the game becomes so frustrating. It's not so bad when you play on the easy and normal modes, as the rhythmic patterns are simple enough that you can easily earn the "C" rank needed to pass your playthrough of a track, but once you start playing on the higher difficulty levels you must quickly change through the high, middle, and low positions while playing more difficult rhythms. It is when this occurs that the game becomes unplayable. &nbsp;<br><br>There's a few extra features, such as downloadable tracks and some mini-games as well as some useless unlocks, but these can't do anything to fix the fundamental control problem that ruins this game. While you may enjoy the game with a friend if you play on moderate difficultly levels, I can't recommend that you buy this title. There are games out there that are far more deserving of your money. <br><br>]]></description>
<pubDate>Tue, 18 Nov 2008 11:20:43 -0600</pubDate>
</item><item>
<title>Maxis releases third Spore patch, includes 24 new limbs</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/maxis_releases_third_spore_patch_includes_24_new_limbs</link>
<guid>http://www.gamebump.com/go/maxis_releases_third_spore_patch_includes_24_new_limbs</guid>
<comments>http://www.gamebump.com/go/maxis_releases_third_spore_patch_includes_24_new_limbs#</comments>
<description><![CDATA[<p><img alt="" src="http://www.gamebump.com/images/upload/rxc68j8n236l5as8ble97nv4.jpg" alignment="" border="0"></p>
<p>Over at the official <a href="http://www.spore.com/patch">Spore website</a> there's news that the third patch for the game is now available, offering twenty-four new limbs for your creatures. The limbs are intended to be used with the Creepy &amp; Cute Parts Pack, which was released today. Imagine how much freakier your creatures will be now.</p>
<p>There's also a few patch fixes:</p>
<ul>
<li>Fix for esc key not bringing up Options in Galaxy Game Entry 
</li><li>Fix for creator backgrounds appearing on small sporepedia cards 
</li><li>Update to help keep achievements on the server in sync with achievements in the game </li></ul>
<p>The patch is available for both PC and Mac. </p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Spore&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY SPORE AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 18 Nov 2008 10:40:31 -0600</pubDate>
</item><item>
<title>Jimi Hendrix DLC not coming to Wii</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/jimi_hendrix_dlc_not_coming_to_wii</link>
<guid>http://www.gamebump.com/go/jimi_hendrix_dlc_not_coming_to_wii</guid>
<comments>http://www.gamebump.com/go/jimi_hendrix_dlc_not_coming_to_wii#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/cdhnt9x8b7bkj4ohjaf7c06w.jpg" alt="" alignment="" border="0"></p>Turns out that the Wii won't be getting this week's Guitar Hero World Tour Jimi Hendrix pack after all, as a representative from Activision Blizzard has confirmed to MTV's <a href="http://multiplayerblog.mtv.com/2008/11/17/guitar-hero-wii-no-hendrix/">Multiplayer Blog</a> that the console won't be getting the download pack. <br><br>Due to technical or licensing restrictions, the DLC offerings will not
be the same for every console platform, the representative told Multiplayer's Patrick Klepek. For example, certain artists prefer to keep the integrity of the track
pack rather than releasing singles and the Wiis infrastructure only
allows us the ability to release single songs as DLC.<br><p></p>This kind of occurance isn't doing Nintendo any favors when it comes to competing in the online space, but when your console is printing money, what does it matter? <br>]]></description>
<pubDate>Mon, 17 Nov 2008 20:55:15 -0600</pubDate>
</item><item>
<title>Metal Gear Online MEME expansion set for November 25</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/metal_gear_online_meme_expansion_set_for_november_25</link>
<guid>http://www.gamebump.com/go/metal_gear_online_meme_expansion_set_for_november_25</guid>
<comments>http://www.gamebump.com/go/metal_gear_online_meme_expansion_set_for_november_25#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/avtavul67preu9hi9njtoglh.jpg" alt="" alignment="" border="0"></p>Good news for those of you still playing Metal Gear Online: <a href="http://www.joystiq.com/2008/11/17/metal-gear-onlines-meme-hitting-the-scene-on-nov-18/">Joystiq</a> is reporting that MEME, the game's second expansion, is set for a November 25 release at the low price of $9.99. You'll also be able to pick up the expansion through a $14.99 bundle that includes GENE, the first expansion. <br><br>New content includes two new characters, Mei Ling and Liquid Ocelot, as well as new avatar content and three new maps, Silo Sunset, Forest Firefight, and Winter Warehouse. An official tournament lobby and a couple new modes will be available without purchasing MEME. <br>]]></description>
<pubDate>Mon, 17 Nov 2008 20:39:47 -0600</pubDate>
</item><item>
<title>Square Enix to Open US Studio.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/square_enix_to_open_us_studio</link>
<guid>http://www.gamebump.com/go/square_enix_to_open_us_studio</guid>
<comments>http://www.gamebump.com/go/square_enix_to_open_us_studio#</comments>
<description><![CDATA[<p><p><p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img style="width: 212px; height: 307px;" src="http://www.gamebump.com/images/upload/c7vgp89uuspste3qq3b67e30.jpg" alt="" alignment="" border="0"></span></p></p></p><p>According to Gamasutra Square Enix has plans to open a US studio based in Los Angeles for the purposes of creating an action game based on an original IP (assumedly for the 360 based upon the job descriptions.) It should be interesting to see how this pans out in the end. Square Enix, original IP, and action game aren't usually phrases that you see lumped together. I'm personally just excited to see what sort of art direction we can expect to see from this new studio. I'm going to be really disappointed if it's full of man-tough space marines rather than my beloved effeminate Gackt copies. In the end, I'm just glad to have had a chance to use this image.<br></p><br><br>]]></description>
<pubDate>Mon, 17 Nov 2008 18:14:51 -0600</pubDate>
</item><item>
<title>Valve offers &quot;Complete Pack&quot; for $99</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/valve_offers_complete_pack_for_99</link>
<guid>http://www.gamebump.com/go/valve_offers_complete_pack_for_99</guid>
<comments>http://www.gamebump.com/go/valve_offers_complete_pack_for_99#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/oicqwmy6oa6yr3whnx0xq8ro.jpg" alt="" alignment="" border="0"></p>Valve, not to be outdone by themselves with the incredible value of the Orange Box, has <a href="http://store.steampowered.com/sub/1134">announced</a> that the Valve Complete Pack, which offers just about every title the developer/publisher has ever released, is now available on Steam for the low, low price of $99. <br><br>Why is that price so low? Because you're getting a package that would run about $235 if you bought each game separately. It's a great deal if you're interested in exploring Valve's back catalog or if you want to gift it to someone else. <br>]]></description>
<pubDate>Mon, 17 Nov 2008 00:05:44 -0600</pubDate>
</item><item>
<title>GB Review: Gears of War 2 (360)</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/gb_review_gears_of_war_2_360</link>
<guid>http://www.gamebump.com/go/gb_review_gears_of_war_2_360</guid>
<comments>http://www.gamebump.com/go/gb_review_gears_of_war_2_360#</comments>
<description><![CDATA[<P></P>
<P><IMG alt="" src="http://www.gamebump.com/images/upload/y3w5v452upr6qwko7l8g82gb.jpg" border=0 alignment=""></P>
<P></P>
<P><IMG style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; BORDER-LEFT: 0px; BORDER-BOTTOM: 0px" alt="" src="http://gamebump.com/typeimage.php?width=109&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=IN%20SHORT" border=0 alignment=""></P><SPAN style="FONT-WEIGHT: bold">Gears of War 2</SPAN> is the highly anticipated sequel to Gears; the title that gathered quite a following with its impressive visuals, intuitive run-and-cover gameplay, and engaging characters. The game doesn't mess with its own formula of success but rather, it focuses on what it does best -- delivering an intense, visceral, adrenaline-pumping experience. The sinister violence and gore is a trademark of this game that has been well received by fans and one that Epic doesn't shy away from. <SPAN style="FONT-WEIGHT: bold">Although it fails to revolutionize the genre, Gears 2 delivers on all fronts and surpasses the original</SPAN> with more weapons, deadlier monsters, larger campaigns, more multiplayer maps and an incredibly addictive Horde mode. Gears of War 2 is this year's game to own on the Xbox 360.<BR><BR><img alt="score: " style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;width=89&amp;color=orange&amp;font=stencil&amp;size=20&amp;text=SCORE:"><img alt="5 out of 5" style="border: 0px none ;" src="http://www.gamebump.com/typeimage.php?height=25&amp;color=orange&amp;font=pizzastars&amp;text=ttttt&amp;size=25"><br><br><a style="font-style: italic;" href="http://www.gamebump.com/?aboutreviews">Click here</a><span style="font-style: italic;"> for an explanation of our review and scoring format.</span><BR><BR>Gears of War was quite the blockbuster when it first arrived on Xbox 360. The game offered solid controls, great visuals, intuitive third person camera and chainsaws. Though the plot wasn't the main focus, Gears effectively brought us the memorable, wisecracking Delta squad members: Marcus, Dom, Cole and Baird. Fast forward to Gears 2 -- the game takes everything that made the original Gears a solid shooter and takes it a step further on the epic scale. To quote Epic Lead Designer, Cliff Bleszinski, Gears of War 2 is definitely "bigger, better and more badass."<BR>
<P></P>


<P></P>
<P>Gears 2 continue right after the original shooter; following General RAAM's defeat and the light mass bombing. Marcus and Dom fight with fellow COG soldiers fatally wounded defending the city after subsequent Locust attacks. It is there on the hospital grounds we meet the rook, Benjamin, brother to his sibling Carmine who died from an infamous sniper shot and Tai, a militaristic but calm leader. They quickly learn that the Locusts have quietly regrouped underground and have launched attacks in endless numbers. Entire cities have been sunk underground as the Horde employs powerful forces and tactical equipment and that's not all; they've brought grotesque and far deadlier creatures this time around. Epic has placed a strong emphasis on the story behind the war that sheds light on Marcus Fenix's history and Dom's continued search for his missing wife, Maria.<BR><BR>As expected, the returning weapons are the Lancer, Sniper Rifle, Shotgun, Torque Bow, Pistol and the Hammer of Dawn. New weapons added to your arsenal include the Hammerburst Rifle (enemy weapon), Gorgon Pistol, Ink Grenade (emits poison), Mortar (distance artillery weapon), Mulcher (turret gun) and the fan-favorite, the Scorcher Flamethrower. Grenades can be stuck to walls and used as proximity mines to destroy enemies lurking around. If you are pinned in battle, you can crawl while bleeding to try to reach your teammates to be revived. The new weapons are available in the latter half of the game and can be found by looting Locust corpses. Each weapon is distinct and allows you to perform unique executions on fallen enemies crawling away. You can also grab a dying Locust for use as a meat shield to flank your enemies. Be warned that using the corpse for cover lasts for a very short time -- limiting you to the use of a pistol. The shield will either explode into bits under heavy gunfire or be disposed of after breaking the Locust's neck.<BR><BR>The original Gears saw players destroying their opponents with a chainsaw attack; granting them temporary invulnerability to gunfire or melee attacks. Pulling the attack off was often based on luck between two players with the one who revved up his chainsaw just a split second earlier winning the fight; which was infuriating. Epic has addressed the Chainsaw attack complaints with a new Chainsaw duel feature. Two players that rush one another with the Lancer will be thrown into a mini-game; quickly mashing the B button ensures victory. If a third player approaches two people engaged in a Chainsaw duel, the poor guy or gal on the receiving end will instantly be overpowered.&nbsp; </P>
<P><IMG alt="" src="http://www.gamebump.com/images/upload/gpazfuh5cksbgpggyrq920tm.jpg" border=0 alignment=""><BR><BR>Both single player and coop campaigns allow you to finish the game by yourself or with a friend. The option to play at your own pace is simplified as campaigns can be played with two separate difficulty settings. An extra difficulty setting Normal can be selected with the Insane difficulty unlocked after the game has been completed. You can invite your friends with the "What's Up" feature that lets you see the status and progress of your Gears' friends online. Personally, I found the friendly menu list to be useful in keeping tabs with other online players.<BR><BR>The all new Horde mode is one of the highlights of Gears 2. In Horde mode, you join a team of five players collaborating to destroy Locusts waves on various maps. Eventually, your enemies grow stronger with more health, better weapons and increased numbers. A total of 50 waves are featured in Horde mode for which the difficulty level rises considerably after the tenth wave. Fighting together in groups, reviving teammates, giving cover fire and using key vantage points is crucial for your survival. Linked achievements play a big role in the Horde and multiplayer modes. Gears fans will be happy to hear that specific achievements (completed from the original) unlock new playable characters such as Anthony Carmine, Minh Young Kim (former Delta squad leader) and General RAAM. Your progress ultimately dictates your rank; which is used for matchmaking purposes. Horde mode is tough as nails but is easily the most satisfying and rewarding to play with everyone.<BR><BR>A War Journal is a handy tool that tracks your listed achievements, unlocked characters, and collectables. Rather than using COG tags, Epic has placed hidden files, newspapers, memos and personal letters throughout the game. They comprise a total of 41 collectables that provides a side story to the events surrounding the war. A magnifying glass signifies the item is found and is easily picked up by pressing the X button. You don't need to guess how close you are to an achievement as the journal displays your progress towards obtaining it. This is a welcome change for fans wishing to complete the game in its entirety.<BR><BR>Multiplayer modes feature seven maps: Warzone, Execution, Annex, King of the Hill, Guardian, Submission and Wingman. Epic's gift to its fans is a code for the Flashback Map Pack for those with preorders and for those buying Gears 2 at launch. This map pack includes five maps: Subway, Canals, Tyro Station, Gridlock and Mansion. While it doesn't sound like much, each map is considerably different from the original Gears. The Subway is less dreary, Canals have been hit by a frozen icy spell, Tyro Station is more industrialized, Gridlock is filled with foliage and the Mansion has better lighting. A new Training Ground mode gives casual, novice and veteran players a brief tutorial on the basics of multiplayer controls and combat.</P>
<P><IMG alt="" src="http://www.gamebump.com/images/upload/qn8a1qp2p1k1zl2bk9rgqjdl.jpg" border=0 alignment=""><BR><BR>Gears 2 is a graphically intense game. Buildings, air-borne dust, the underground caverns and the city landscapes are very polished. Special effects ranging from hailing fire on your enemies with the Mortar to poisoning the enemy with Ink grenades are visually gratifying. The frame rate takes a severe hit at numerous checkpoint locations that could have used some tweaking. There is also a tendency for Locust corpses and weapon spoils to fall and to defy natural physics in its environment. Otherwise, Gears 2 is a game detailed to the core that manages to exceed the best visuals of the original Gears. With respect to audio, the soundtrack is top-notch and a great accompaniment.<BR><BR>Many of the flaws from the original Gears have sadly crept into Gears 2. The A.I. teammates tend to block your shots, run straight into enemy territory without cover, and get hopelessly pinned in a far corner amongst a group of Locusts. Regrettably, the vehicle stages are the most irritating part of many campaigns; especially on the higher difficulty settings. Despite its shortcomings, Gears 2 is an exciting game full of blood, action and suspense for anyone that enjoys a solid third person shooter.<BR><BR><BR></P>]]></description>
<pubDate>Sun, 16 Nov 2008 20:43:07 -0600</pubDate>
</item><item>
<title>Nihongo Patapon 2 Demo, Yorokonde!</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/nihongo_patapon_2_demo_yorokonde</link>
<guid>http://www.gamebump.com/go/nihongo_patapon_2_demo_yorokonde</guid>
<comments>http://www.gamebump.com/go/nihongo_patapon_2_demo_yorokonde#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/0mekk6mbomzh6dj1cm6cdcip.jpg" alt="" alignment="" border="0"></p>Those of you blessed with Japanese PSN accounts and PSPs may wish to check out the recently released Patapon 2 demo. It's very much so out, very much so involving rhythm, and very much so about making little genocidal black and white eyes kill to the beat of your magic drums. What more could you possibly want for free? <br>]]></description>
<pubDate>Thu, 13 Nov 2008 22:07:45 -0600</pubDate>
</item><item>
<title>Sony Addresses Little Big Planet Moderation</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/sony_addresses_little_big_planet_moderation</link>
<guid>http://www.gamebump.com/go/sony_addresses_little_big_planet_moderation</guid>
<comments>http://www.gamebump.com/go/sony_addresses_little_big_planet_moderation#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/dhu98fjsq75o2b8u64xk9vy7.jpg" border=0 alignment=""></P>
<P>For those of you wondering why your precious LBP level was deleted without cause or notice, Sony has provided a formal explanation on the Three Speech blog in the form of guidelines:</P>
<UL>
<LI><EM>Ensure that the content you share with other users is suitable for all ages - everyone has access to your level if you publish it </EM>
<LI><EM>Please respect other people's intellectual property rights. For example, don't use images, brands or logos that you're not entitled to use. </EM>
<LI><EM>If you come across any content that you feel the need to report, then please do it responsibly. Hoax reports will be considerable inappropriate behavior.</EM></LI></UL>
<P>There you have it folks! Don't be afraid to create a living canvas&nbsp;or to build something truly unique - as long as they adhere to these guidelines.</P>]]></description>
<pubDate>Thu, 13 Nov 2008 18:54:31 -0600</pubDate>
</item><item>
<title>Persona 2: Eternal Punishment Now Available...Again</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/persona_2_eternal_punishment_now_availableagain</link>
<guid>http://www.gamebump.com/go/persona_2_eternal_punishment_now_availableagain</guid>
<comments>http://www.gamebump.com/go/persona_2_eternal_punishment_now_availableagain#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 8px 8px 0pt; z-index: 777; float: left; clear: left;"><img src="http://www.gamebump.com/images/upload/kkagavq9yxt7as6r3psvhm1l.jpg" alt="" alignment="left" border="0"></span></p>In celebration of Persona 4's ever-nearing release date, Atlus has reprinted limited copies of <span style="font-weight: bold;">Persona 2: Eternal Punishment </span>in the original PlayStation format; rest assured that it will also play on your PlayStation 3 (or so I'm told).<span style="font-style: italic;"> You can only pick up this gem at Amazon.</span><br><br>The cost is a bargain at $39.99, which should qualify you for free shipping if you're on a holiday budget (which should be all of you given the current state of our market economy). This may also be a good time to spend those $10 gift cards that Amazon has been giving out with preorder deals lately.<br><br>I would like to take this moment to laugh at everyone selling their copy on ebay at <a href="http://cgi.ebay.com/NEW-Sealed-PERSONA-2-ETERNAL-PUNISHMENT-RPG-world-VIDEO_W0QQitemZ370108622259QQcmdZViewItemQQptZVideo_Games_Games?hash=item370108622259&amp;_trksid=p4295.c0.m299&amp;_trkparms=240%3A1318">outrageous prices</a>--this is $300 you will <span style="font-style: italic;">not</span> be getting.<br>]]></description>
<pubDate>Thu, 13 Nov 2008 14:07:06 -0600</pubDate>
</item><item>
<title>World of Warcraft: WotLK Prepares For Invasion Tonight</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/world_of_warcraft_wotlk_prepares_for_invasion_tonight</link>
<guid>http://www.gamebump.com/go/world_of_warcraft_wotlk_prepares_for_invasion_tonight</guid>
<comments>http://www.gamebump.com/go/world_of_warcraft_wotlk_prepares_for_invasion_tonight#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/5b5pjic6lz9sjml8ykm5tg4w.jpg" alt="" alignment="" border="0"></p><br>It's here. Well, technically a couple more hours you will be able to purchase <span style="font-weight: bold;">World of Warcraft, Wrath of the Lich King</span> in stores. Several stores will be opening up at midnight this evening, so check with your local retailers. <br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=World of Warcraft&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY WORLD OF WARCRAFT AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Wed, 12 Nov 2008 13:08:03 -0600</pubDate>
</item><item>
<title>Valkyrie Profile and Dragon Quest V Release Dates Announced.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/valkyrie_profile_and_dragon_quest_v_release_dates_announced</link>
<guid>http://www.gamebump.com/go/valkyrie_profile_and_dragon_quest_v_release_dates_announced</guid>
<comments>http://www.gamebump.com/go/valkyrie_profile_and_dragon_quest_v_release_dates_announced#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img style="width: 469px; height: 278px;" src="http://www.gamebump.com/images/upload/v8t51qj12njt7hqyg77410qt.jpg" alt="" alignment="" border="0"></p><br></div>MarketWatch (I know, wtf.) has recently given away the release dates to several upcoming 2009 SquareEnix titles. Since I'm not a fan of making people wait:<br><br>Star Ocean: Second Evolution, Jan 6, 2009. (PSP)<br>Dragon Quest V: Hand of the Heavenly Bride, Feb 17, 2009. (DS)<br>Star Ocean: Last Hope, Mar 3, 2009. (360)<br>Valkyrie Profile: Covenant of the Plume, Mar 17, 2009. (DS)<br><br>Still no release date for FFXIII, but who honestly expected one. <br>]]></description>
<pubDate>Tue, 11 Nov 2008 12:15:43 -0600</pubDate>
</item><item>
<title>Fable 2: Making Big Promises, Again.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/fable_2_making_big_promises_again</link>
<guid>http://www.gamebump.com/go/fable_2_making_big_promises_again</guid>
<comments>http://www.gamebump.com/go/fable_2_making_big_promises_again#</comments>
<description><![CDATA[<div style="text-align: center;"><br></div><p><img src="http://www.gamebump.com/images/upload/arvl95wbanbazveb2e2a8zev.jpg" alt="" alignment="" border="0"></p>On the Fable 2 Dev Blog, Lionhead has gone and thrown down the big promises gauntlet again. This time they hint at big announcement next week. As to what it is? No clue, but since I'm here... and you're here... and maybe, just maybe someone at Lionhead may look at this before it's too late: Un-fix the co-op camera and give us the ability to be our own heroes in coop. You're welcome to add another dog, some new STDs, actually include the girl from the above posted shot (in fairness I have yet to finish it, but I'm going to guess she was replaced by the blind lady) you know, whatever you want. Just, please, fix the co-op.<br>]]></description>
<pubDate>Tue, 11 Nov 2008 12:00:56 -0600</pubDate>
</item><item>
<title>Banjo Team: lol j/k We'll Fix it.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/banjo_team_lol_jk_well_fix_it</link>
<guid>http://www.gamebump.com/go/banjo_team_lol_jk_well_fix_it</guid>
<comments>http://www.gamebump.com/go/banjo_team_lol_jk_well_fix_it#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img style="width: 472px; height: 261px;" src="http://www.gamebump.com/images/upload/tzw7kzfr3umze24ktujdyloc.jpg" alt="" alignment="" border="0"></p><br></div>Congratulations luddites! Rare is going to be fixing the text for your standard def TVs. Expect the fix to be implemented sometime within the next month. That's... well, that's pretty much so it. I'm sure you guys can find something else worth playing until then. Maybe read a book? Paint a picture? I don't know. Just be patient I guess.<br>]]></description>
<pubDate>Sat, 08 Nov 2008 16:07:23 -0600</pubDate>
</item><item>
<title>Curse You Red Baron!</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/curse_you_red_baron</link>
<guid>http://www.gamebump.com/go/curse_you_red_baron</guid>
<comments>http://www.gamebump.com/go/curse_you_red_baron#</comments>
<description><![CDATA[<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">Everyone's favorite beagle takes to the skies in pursuit of the infamous Red Baron in Snoopy Flying Ace. The title is slated for X360 and Wii release with a tentative 2009 date. Other details are sparse, but the game looks as if they actually managed to expend some effort on the licensed title. Anyway, enjoy a video of the game, since well... that's the best you can do just yet as the official site is rather barren. (You can thank me for not saying baron there.) &nbsp;&nbsp; <param name="allowScriptAccess" value="sameDomain"> &nbsp;&nbsp;&nbsp; <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=42423"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=42423" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" width="480" height="392"> </object><br><br>]]></description>
<pubDate>Thu, 06 Nov 2008 16:43:09 -0600</pubDate>
</item><item>
<title>NIS: Now Wii 9001 Certified!</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/nis_now_wii_9001_certified</link>
<guid>http://www.gamebump.com/go/nis_now_wii_9001_certified</guid>
<comments>http://www.gamebump.com/go/nis_now_wii_9001_certified#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img style="width: 500px; height: 263px;" src="http://www.gamebump.com/images/upload/alwk486bdfnew5rhhnjnmxc4.jpg" alt="" alignment="" border="0"></p><br></div>I'm beginning to think that I'm turning into a shameless NIS shill, but I can't help the fact that I keep coming across NIS related information this week. On November 4th NIS signed a contract that made them an official Wii developer. Their first title is tentatively titled and dated "Let's Hitchhike" and March 09, respectively. That's all there really is to know just yet. I suppose one could expect NIS to push their PS2 style sprites onto the Wii. Personally, I'm rather interested in see how this effects their PlayStation 3 Development.<br>]]></description>
<pubDate>Thu, 06 Nov 2008 16:19:19 -0600</pubDate>
</item><item>
<title>Banjo-Kazooie: Nuts and Bolts Text Difficult to Read on SDTVs</title>
<author>Zach  Lott</author>
<link>http://www.gamebump.com/go/banjokazooie_nuts_and_bolts_text_difficult_to_read_on_sdtvs</link>
<guid>http://www.gamebump.com/go/banjokazooie_nuts_and_bolts_text_difficult_to_read_on_sdtvs</guid>
<comments>http://www.gamebump.com/go/banjokazooie_nuts_and_bolts_text_difficult_to_read_on_sdtvs#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/cdmw9lopklso7xllxc09hs1e.jpg" alt="" alignment="" border="0"></p>If you've yet to make the jump to a high-definition television, then you might be a bit disappointed with this news: <a href="http://www.joystiq.com/2008/11/05/rare-wont-fix-sdtv-banjo-kazooie-text-issue/">Joystiq</a> is reporting that the text for the upcoming 360 title Banjo-Kazooie: Nuts and Bolts is muddled when viewed on standard-definition televisions. <br><br>Worse yet, Rare has announced that they aren't planning to take action in order to fix it, stating that it would require too much "time, resources and money to alter." <br><br>While there are certainly many gamers who already own HDTVs, this should be a huge annoyance to those still relying on standard ones. It shall be interesting to note how this affects the November NPDs. <br>]]></description>
<pubDate>Wed, 05 Nov 2008 17:28:34 -0600</pubDate>
</item><item>
<title>U.S. Chooses Barack Obama</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/us_chooses_barack_obama</link>
<guid>http://www.gamebump.com/go/us_chooses_barack_obama</guid>
<comments>http://www.gamebump.com/go/us_chooses_barack_obama#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/5v5z7tvzukkzpzq2z384r8h6.jpg" alt="Obama Achievement Xbox" alignment="" border="0"></p>]]></description>
<pubDate>Wed, 05 Nov 2008 09:42:55 -0600</pubDate>
</item><item>
<title>Resident Evil 5 Coming To PC?</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/resident_evil_5_coming_to_pc</link>
<guid>http://www.gamebump.com/go/resident_evil_5_coming_to_pc</guid>
<comments>http://www.gamebump.com/go/resident_evil_5_coming_to_pc#</comments>
<description><![CDATA[<span style="font-weight: bold;"><p><img src="http://www.gamebump.com/images/upload/xkbw8zrqk21h8zzpm9772tcs.jpg" alt="Resident Evil 5" alignment="" border="0"></p>Resident Evil 5</span> is approaching quite rapidly and today the
folks over at MCV have found something deep within a Capcom Q1 2009 release
schedule. It states the RE5 is scheduled to be coming out on the PC as well as
the previously announce PlayStation 3 and Xbox 360 consoles.

<p>

This is big news for PC fans because many RE fans have been
asking for a PC port and now it is here! The game is scheduled for release on March 12, 2009 in Japan, and March 13, 2009 in North America and Europe.</p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Resident Evil 5&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY RESIDENT EVIL 5 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Wed, 05 Nov 2008 08:34:02 -0600</pubDate>
</item><item>
<title>Valkyria Chronicles DLC confirmed for US release.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/valkyria_chronicles_dlc_confirmed_for_us_release</link>
<guid>http://www.gamebump.com/go/valkyria_chronicles_dlc_confirmed_for_us_release</guid>
<comments>http://www.gamebump.com/go/valkyria_chronicles_dlc_confirmed_for_us_release#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img src="http://www.gamebump.com/images/upload/jxnb0zx6a8ql7sbinpkpelus.jpg" alt="" alignment="" border="0"></p><p style="text-align: left;">Sega's beautiful action-strategy-rpg Valkyria Chronicles released today, so if you're keen on experiencing a unique game that bends an established genre and blends another, now's the time to pick it up. If you're further interested, two bits of DLC have already been confirmed for US release in early 2009. One allows you to play as a side character called Edie, and the other allows you to take on the role of the game's antagonists. If Japanese prices are anything to consider, you can expect them to run $5-10 a piece. You can also expect them to be fully voice acted.<br></p></div>]]></description>
<pubDate>Tue, 04 Nov 2008 21:07:07 -0600</pubDate>
</item><item>
<title>Prinny: Can I Really Be the Hero?</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/prinny_can_i_really_be_the_hero</link>
<guid>http://www.gamebump.com/go/prinny_can_i_really_be_the_hero</guid>
<comments>http://www.gamebump.com/go/prinny_can_i_really_be_the_hero#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img style="width: 468px; height: 214px;" src="http://www.gamebump.com/images/upload/kjyypi3v2kejva8h918w7i5b.jpeg" alt="" alignment="" border="0"></p><br></div>Remember that Prinny game that I posted the screens of? Remember how it the date was unknown? If not, it's less than 10 posts down... And more importantly, you can forget the part about the date being unknown! NISA released a statement today announcing that the demonically hard semi-2D platformer will be hitting the states, hard, in February of 2009. Please, kindly, hit the jump for a full press release.<p></p><p></p>Santa Ana, CA  NIS America announced today that Prinny: Can I Really
Be the Hero? will be heading to the PlayStation® Portable System in
late February 2009.<br>
As Nippon Ichi Softwares first pure action game, Prinny will be the most heartpounding<br>
and challenging sidescrolling action game ever. Players will control an unlucky<br>
penguin dude called a Prinny and slash their way through various Netherworlds.<br>
For this tough&#8208;as&#8208;nails action game, youre given 1000 units to accomplish your mission,<br>
but even with those 1000 units you will have to use everything you find on the<br>
battlefield to survive. Lift and throw objects, stomp enemies, even pilot tanks and<br>
planes to bombard whatever gets in your way!<br>
<br>
MULTIPLE DIFFICULTIES: Standard mode allows you to take damage up to 3 times<br>
before losing a life, giving mere mortals a chance to beat the game. We also have Hell<br>
mode, where one means instant death! Good luck!<br>
<br>
KEY FEATURES<br>
<br>
1000 Units: Players will get 1000 lives to beat the toughest action sidescroller!<br>
Lift &amp; Throw: Prinnies are able to lift and throw objects on the battlefield.<br>
Vehicles: Steal and control powerful vehicles, like tanks and UFOs.<br>
<br>
Hip Pound: Jump and pound enemies to stun them. Then you can inflict multiple combo<br>
attacks for extra damage.<br>
<br>
3D World with 2D Characters: In Prinny, character art is created using fluid 2D sprites,<br>
giving it a classic look with a comical tone. Battlefields and backgrounds, however, are<br>
created with 3D models. This allows for a smooth and unique combat
action where certain attacks are rendered in a 3&#8208;dimensional view.]]></description>
<pubDate>Tue, 04 Nov 2008 18:29:21 -0600</pubDate>
</item><item>
<title>Gears of War 2 Sweepstakes Details</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/gears_of_war_2_sweepstakes_details</link>
<guid>http://www.gamebump.com/go/gears_of_war_2_sweepstakes_details</guid>
<comments>http://www.gamebump.com/go/gears_of_war_2_sweepstakes_details#</comments>
<description><![CDATA[<span style="font-size: 10pt; font-family: Tahoma;"><p><img src="http://www.gamebump.com/images/upload/xodvjjcyeer0h8l5w3ygw74s.jpg" alt="Gears of War 2 Logo" alignment="" border="0"></p>On behalf of Lionsgate, you can now win some cool <span style="font-weight: bold;">Gears of War 2</span> swag thanks to the movie<b><span style="font-weight: bold;"> Transporter 3.</span></b><b><span style="font-weight: bold;"> </span></b></span><br><p><b><span style="font-size: 10pt; font-family: Tahoma; font-weight: bold;">How to enter: </span></b></p>

<p><span style="font-size: 10pt; font-family: Tahoma;">Register
your gamertag now and get ready for a whole weekend of fun and competition!
From 12:01 A.M. (ET) on Friday, November 7 until 11:59 P.M. (ET) on Sunday
November 9, you'll get an entry into the sweepstakes when you play a
multiplayer <em><i><span style="font-family: Tahoma;">Gears of
War 2</span></i></em> match.</span></p>

<p><b><span style="font-size: 10pt; font-family: Tahoma;">Prize Information</span></b><span style="font-size: 10pt; font-family: Tahoma;"><br>
After the entry period, will conduct a prize drawing for the following nine
winners from among all eligible entries:</span></p>

<ul type="disc"><li><b><span style="font-size: 10pt; font-family: Tahoma;">Two Grand Prizes:</span></b><span style="font-size: 10pt; font-family: Tahoma;"> A
     custom <em><i><span style="font-family: Tahoma;">Gears of
     War 2</span></i></em> Xbox 360 console</span></li><li><b><span style="font-size: 10pt; font-family: Tahoma;">Two Second Prizes:</span></b><span style="font-size: 10pt; font-family: Tahoma;"> A <em><i><span style="font-family: Tahoma;">Gears of War 2</span></i></em>
     Special Edition Zune 120 GB digital media player</span></li><li><b><span style="font-size: 10pt; font-family: Tahoma;">Five Third Prizes:</span></b><span style="font-size: 10pt; font-family: Tahoma;"> A <em><i><span style="font-family: Tahoma;">Gears of War 2</span></i></em>
     Limited Edition game</span></li></ul>

<p><b><span style="font-size: 10pt; font-family: Tahoma;">Get more
details on the Play &amp; Win Sweepstakes.</span></b><span style="font-size: 10pt; font-family: Tahoma;"> </span></p>

<em><i><span style="font-size: 10pt; font-family: Tahoma; color: rgb(136, 136, 136);">NO PURCHASE NECESSARY. Open only to legal
residents of the 50 United States
(includes the District of Columbia)
18+. Game ends November 9, 2008. For details including free, alternate method
of entry, see the Official Rules. </span></i></em><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Gears of War 2&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY GEARS OF WAR 2 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 04 Nov 2008 12:43:00 -0600</pubDate>
</item><item>
<title>NARUTO: Ultimate Ninja STORM Ships</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/naruto_ultimate_ninja_storm_ships</link>
<guid>http://www.gamebump.com/go/naruto_ultimate_ninja_storm_ships</guid>
<comments>http://www.gamebump.com/go/naruto_ultimate_ninja_storm_ships#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/b3nzdgtu8wf3uj4ut1i7y4cd.jpg" alt="NARUTO: Ultimate Ninja STORM" alignment="" border="0"></p>Namco Bandai Games America Inc., today shipped <span style="font-weight: bold;">NARUTO: Ultimate Ninja 
STORM</span> to retailers across North America exclusively for the PlayStation 3 console.<br><br><div style="margin-left: 40px; font-style: italic;">The Ultimate Ninja series is recognized 
by Naruto fans and gamers alike as the video game franchise that best captures 
the high-energy ninja action of the hit animated series, said Todd Thorson, 
director of marketing and public relations at Namco Bandai Games America, Inc. 
NARUTO: Ultimate Ninja STORM 
represents an incredible leap forward for the franchise as we make our debut on 
the PLAYSTATION 3 system with an all-new battle system, free-roaming gameplay 
and undeniably stunning graphics.<br><br></div>Developed by CyberConnect2, NARUTO: Ultimate Ninja STORM is 
rated T for Teen by the ESRB and carries a suggested retail price of $59.99.<br><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=NARUTO: Ultimate Ninja STORM&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY NARUTO: ULTIMATE NINJA STORM AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 04 Nov 2008 12:33:03 -0600</pubDate>
</item><item>
<title>World of Warcraft Patch 3.0.3 Released </title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/world_of_warcraft_patch_303_released_</link>
<guid>http://www.gamebump.com/go/world_of_warcraft_patch_303_released_</guid>
<comments>http://www.gamebump.com/go/world_of_warcraft_patch_303_released_#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/cltygf8dop77j7kf3euujdie.jpg" alt="World of Warcraft Logo" alignment="" border="0"></p><br>Blizzard is getting things ready for the big expansion launch next week and today they released a new patch that updates<span style="font-weight: bold;"> World of Warcraft </span>to 3.0.3.&nbsp; The patch comes in at 21MB. World of Warcraft: Wrath of the Lich King launches on November 13.<br><br><div style="margin-left: 40px; font-style: italic;"><span style="font-weight: bold;">General
</span><br><br>* Removed "A Mask for All Occassions" as criteria for the "Hallowed Be thy Name" meta achievement.
<br>* Replenishment: Players below level 50 can now benefit from this effect. 
<br><br><span style="font-weight: bold;">Racial
</span><br><br>* Blood Fury: No longer triggers global cooldown.
<br>* Shadowmeld: The cooldown will now start on use instead of on break.
<br></div>


<br>Hit the jump for the entire patch list.<br><br><p></p><blockquote>
General
<br>
<br>* Removed "A Mask for All Occassions" as criteria for the "Hallowed Be thy Name" meta achievement.
<br>* Replenishment: Players below level 50 can now benefit from this effect. 
<br>
<br>Racial
<br>
<br>* Blood Fury: No longer triggers global cooldown.
<br>* Shadowmeld: The cooldown will now start on use instead of on break.
</blockquote><span class="viewmore"></span>
<blockquote>
Druids
<br><br>
* Druid talents points have been refunded. Players will need to visit a class trainer to relearn spells and abilities.
<br>* The Swift Flight Form is now available on the trainer at level 71, requiring 300 riding skill, and Flight Form learned.
<br>* Bash: The interrupt from this ability will now work on targets who are immune to the stun.
<br>* Berserk: Now clears the cooldown on Mangle Bear.
<br>* Earth and Moon and Moonfury (Balance) reduced from 5 ranks each to 3 ranks each.
<br>* Eclipse: Buff duration extended to 15 sec and bonuses doubled. The cooldown has been increased to 40 seconds.
<br>* Growl: Cooldown changed to 8 sec.
<br>* Insect Swarm: Tooltip corrected to indicate it does not affect hit chance with spells.
<br>* Nature's Swiftness: This ability will no longer give chances to trigger Omen of Clarity.
<br>* Omen of Clarity: Will no longer be triggered by the Honorless Target buff gained when entering the world.
<br>* Survival Instincts will no longer be on the Global Cooldown.
<br>* Swiftmend: now benefits correctly from Genesis talent. 
<br>
<br>Hunters
<br>
<br>* Aimed Shot: Added to Barrage and Improved Barrage talent.
<br>* Animal Handler: Now increases your pet's expertise by 5/10. (No longer increases the pet's chance to hit.)
<br>* Aspects now have a shared cooldown category of 1 sec and no longer have a start cooldown.
<br>* Aspect of the Dragonhawk: New aspect added that combines the
benefit of Aspect of the Monkey and Aspect of the Hawk, available at
level 75 and 80.
<br>* Aspect of the Monkey: The Dodge chance has been increased from 8% to 18%.
<br>* Aspect of the Viper: The per attack mana regeneration has been
reduced by 50% but this ability now generates 4% of maximum mana every
3 sec. In addition, the per attack regeneration now also works on melee
attacks.
<br>* Disengage now fails if you're rooted and is no longer on the global cooldown.
<br>* Hunter vs. Wild: The attack power bonus from this talent now
applies properly to Hunter pets. In addition, the bonus attack power
will now be recalculated properly from equipping items.
<br>* Improved Aspect of the Hawk: This talent no longer causes
incorrect mana costs when interacting with the Rapid Recuperation and
Improved Steady Shot talents.
<br>* Mana cost of Disengage has been lowered to 5% of base mana, down from 14%.
<br>* Pets
<br>o Rake (Cat), Scorpid Poison (Scorpid): Lowered damage of all ranks.
<br>o Stampede (Rhino): Lowered the knockback to 10 yards.
<br>o Raised the damage of exotic attacks: Spirit Strike, Lava Breath, Froststorm Breath, Acid Spit, and Stampede.
<br>o Lowered the cost of pet specials from 25 to 20. 
<br>â&#128;&#162; Thrill of the Hunt: The mana gained from using this talent with
Explosive Shot is now 1/3 of the normal amount per critical strike (but
gets 3 opportunities per cast.) â&#128;&#162; T.N.T.: Explosive Shot can now only
trigger this talent when it is initially fired. <br>
<br>Mages
<br>
<br>* Arcane Potency: The additional crit bonus is now consumed
immediately on cast of a travel time spell, so it is no longer possible
to make two spells benefit from one charge. (Ex. Fireball followed by
Fireblast.)
<br>* Blast Wave: no longer receives double the intended critical strike bonus from Combustion.
<br>* Burnout: Now consumes extra mana as intended when livming Bomb gets a critical strike.
<br>* Deep Freeze: Now consumes a charge of Fingers of Frost when used.
<br>* Focus Magic: Now works properly when mages with this talent use the ability on each other.
<br>* Frostfire Bolt: The periodic damage effect from Rank 2 of this spell now benefits from spell power gans.
<br>* Living Bomb: Mana cost reduced to be the same as Arcane
Explosion.. It no longer causes the caster to stand up when the final
explosion occurs and it is now possible for each mage to have Living
Bomb active on a target.
<br>* Master of Elements: Now works with Living Bomb.
<br>* Molten Fury: This talent no longer prevents Ice Lance ranks 2 and 3 from dealing triple damage against frozen targets.
<br>* Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.
<br>* Torment the Weak: Now works correctly when the Mage also knows the Molten Fury Talent. 
<br>
<br>Paladins
<br>* Art of War: No longer increases critical strike damage on
Judgements, Crusader Strike, and Divine Storm, instead increases all
damage done by those abilities by a smaller amount.
<br>* The Avenger's Shield bounce distance has been reduced to 10 yards (from 15).
<br>* The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
<br>* Blessing of Might: Rank 8 points increased slightly to prevent
from being overwritten by BattleShout 8 that has a shorter duration
(also applies to Greater Blessing of Might 3.)
<br>* Blessing of Sanctuary: It is no longer possible to have both
Blessing of Sanctuary and Greater Blessing of Sanctuary active on a
target at the same time.
<br>* Crusade: No longer applies damage bonus twice to critical strikes.
<br>* Divine Plea: This spell's duration is no longer affected by haste.
<br>* Divine Purpose: Rank 1 of this ability will now correctly determine its chance of remove stun.
<br>* Enlightened Judgments now increases range by 15/30 (was 10/20).
<br>* Eye for an Eye: No longer breaks crowd control effects.
<br>* Hammer of Justice: The interrupt from this ability will also be
redirected when the stun is redirected. In addition, the interrupt will
now work on targets immune to stun.
<br>* Hammer of the Righteous: Tooltip corrected to indicate it does 4 times weapon dps instead of 3.
<br>* Infusion of Light (Holy) now affects Flash of Light too, reducing its cast time down to zero and can be used while moving.
<br>* Judgements: The debuffs from Judgement of Light, Judgement of
Wisdom, and Judgement of Justice will no longer be applied if the
Judgement spell itself misses.
<br>* Judgements of the Pure: Haste increased to 3/6/9/12/15%.
<br>* Repentance PvP duration reduced to 6 sec.
<br>* Righteous Defense cooldown has been lowered to 8 sec (was 15 sec).
<br>* Righteous Vengeance: No longer increases critical strike damage
on Judgements and Divine Storm, instead applies a DoT effect similar to
Deep Wounds.
<br>* Seal of the Martyr: Tooltip for Judgement damage was incorrect and has been fixed.
<br>* Sheath of Light: Now correctly benefits Judgements of Command, Blood, and The Martyr.
<br>* Shield of the Templar now also reduces all damage taken by 1/2/3%. 
<br>
<br>Priests
<br>
<br>* Binding Heal: Now only consumes one charge of Holy Concentration per cast.
<br>* Borrowed Time: Charge no longer consumed by spells with a base cast time that is instant.
<br>* Devouring Plague: The bonus coefficient has been increased to be
on par with other DoT spells. Base damage on ranks 7,8, and 9 decreased
to partially compensate for better scaling.
<br>* Divine Providence: This talent now also reduces the cooldown of
your Prayer of Mending spell by 6/12/18/24/30%. With 5 points applied,
it takes Prayer of Mending's cooldown from 10 sec to 7 sec.
<br>* Divine Spirit: Now can be refreshed properly on self after logging in and out or zoning. (Also applies to Prayer of Spirit.)
<br>* Guardian Spirit: A target may now have only one Guardian Spirit active.
<br>* Healing Focus: Now works properly with Penance.
<br>* Improved Divine Spirit: No longer improves Divine Spirit after untalenting sometimes.
<br>* Inner Focus: Now works properly with Mind Flay, Mind Sear, and Penance.
<br>* Prayer of Spirit: Will no longer stack with other raid spell power buffs.
<br>* Shadowform: Devouring Plague, Shadow Word:Pain, and Vampiric
Touch cast in Shadowform deal increased damage percentage equal to the
player's chance to get a spell crit on their target.
<br>* Shadow Word eath: The self-damage from this spell can no longer be reflected or redirected.
<br>* Vampiric Touch: The Spell power coefficient has been doubled and
no longer triggers Replenishment when other priests cast Mind Blast. <br>
<br>Rogues
<br>
<br>* Combat Potency: Now only works with autoattacks (no more Shiv.)
<br>* Fan of Knives changed to be castable with no targets, further
improved the visual affect and it no longer plays an impact on the
caster. Now benefits correctly from the Find Weakness talent.
<br>* Killing Spree: The rogue is now untargetable during the duration
of the spree. In addition, no longer sometimes selects dead targets and
no longer breaks stealth on nearby targets.
<br>* Riposte: Duration of this effect no longer reduced by other effects that reduce disarm duration.
<br>* Shadow Dance: The cooldowns on Sap, Garrotte, Ambush, Cheap Shot,
Premeditation, Pickpocket, and Disarm Trap are no longer increased
while this ability is activated. <br>
<br>Shaman
<br>
<br>* Flurry: Now grants the proper number of charges when it triggers.
<br>* Improved Fire Nova Totem: Increases the damage done by your Fire
Nova Totem by 10/20% and your Fire Nova totem has a 50/100% chance to
stun all targets damaged by your Fire nova Totem for 2 sec.
<br>* Lava Burst: The base damage has been increased by approx. 10%.
<br>* Maelstrom Weapon: Tooltips corrected to correctly describe the chance for this talent to be triggered.
<br>* Riptide: The initial heal amount has been increased on ranks 3 and 4 and periodic healing has been increased on all ranks.
<br>* Stormstrike: Other shamans can no longer consume charges of your
Stormstrike, and each shaman can have their own stormstrike on the
victim.
<br>* Storm Reach is now called "Elemental Reach" and now includes Lava Burst.
<br>* Thunderstorm: Mana gain has been increased to 8%.
<br>* Tidal Mastery: Now correctly applies its critical strike bonus to Earth Shield.
<br>* Tidal Waves will now also proc with Riptide. 
<br>
<br>Warlocks
<br>
<br>* The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
<br>* Demonic Sacrifice: The buffs from this ability will now be retained properly when logging out or zoning.
<br>* Demonic Empowerment: This talent no longer gives excessive threat to the Warlock's Voidwalker.
<br>* Destructive Reach: Now properly reduces threat on Chaos Bolt and Shadowflame.
<br>* Drain Soul: Rank 6 now properly deals additional damage ot targets below 25% health.
<br>* Haunt: The cooldown has been changed to 8 sec, and refreshing the
Haunt will trigger the heal from the existing Haunt.This ability will
no longer heal for incorrect amounts or fail to heal when the Huaunt
damage was the killing blow.
<br>* Inferno: The Infernal is now useable indoors and the tooltip has been updated.
<br>* Master Demonologist (Felhunter) will now also reduce damage taken by Holy.
<br>* Ritual of Doom: Now works correctly even when the Warlock already has a pet (dismissed the existing pet.)
<br>* Shadowflame: Damaged increased approx. 75%. Coefficients unchanged.
<br>* Shadow Embrace: Now works on ranks 1-4 and stacks properly with multiple applications.
<br>* Soul Link (Demonology): Increased from 15% to 20%. 
<br>
<br>Warriors
<br>
<br>* Armored to the Teeth: Grants only attack power( as intended) and
recalculates the bonus immediately upon learning any rank of the
talent.
<br>* Bladestorm: Now breaks all snares and roots on the warrior when activated.
<br>* Bloodthirst: Cooldown reduced to 5 sec.
<br>* Deep Wounds: Now works properly with Heroic Throw.
<br>* Heroic Throw: No longer gains increased damage from the warrior's agility.
<br>* Improved Rend changed to 10/20%.
<br>* Rampage: Can now be triggered by off-hand Whirlwind damage.
<br>* Rend: Damage has been adjusted to be less base and more weapon based.
<br>* Rend: Ranks 9 and 10 now do 35% more damage when the target is
above 75% health instead of 4 times damage when the target is enraged.
Sudden Death: Now has 3/6/9% chance on hit instead of 10/20/30% chance
on crit.
<br>* Titan's Grip: Changed to 12% penalty instead of 15%.
<br>* Vigilance: Now properly transfers threat generated by heals. 
<br>
<br>Professions
<br>
<br>* The level requirements required to train gathering skills have been removed.
<br>* Alchemy
<br>o Reduced the effect of Elixir of Mongoose and Elixir of Major Agility. 
<br>* Inscription
<br>o Glyph of Crusader Strike: Now reduces mana cost by 20% instead of increase damage on stunned and incapacitated targets.
<br>o Glyph of Flame Shock: Now extends duration by 6 sec and prevents Flame Shock from being consumed by Lava Burst.
<br>o Glyph of Lava: Glyph of Earth Elemental removed and replaced with
this glyph. This glyph increases coefficient on Lava Burst by 0.1.
<br>o Glyph of Mind Flay: Now sets snare to 10% instead of removing it.
<br>o Glyph of Rejuvenation: Now works correctly when the target is not self.
<br>o Glyph of Shiv: Replaced with Glyph of Vigor, which increases
maximum energy by an additional 10 for those with the Vigor talent.
<br>o Glyph of Shadow: Glyph of Mind Soothe removed and replaced with
this glyph. This glyph increases spell power by 10% of spirit for 10
sec after critting while in Shadowform.
<br>o Glyph of Shadow Word: Pain: Increases damage done by Mind Flay when SW:P is present by 10%.
<br>o Glyph of Sinister Strike: Chance increased to 50%.
<br>o Glyph of Souls no longer removes soul shard cost. It instead reduces the mana cost of your Ritual of Souls spell by 70%.
<br>o Glyph of Spirit of Redemption: Tooltip corrected to 4 sec. extra when the glyph triggers.
<br>o Glyph of Strength of Earth: Replaced with Glyph of Lava Lash which increases the bonus from having Flametongue Weapon by 10%.
<br>o Glyph of Trueshot Aura: Now increases Aimed Shot crit chance instead of increasing attack power bonus.
<br>o Glyph of Totem of Wrath: Replaced with Glyph of Elemental
Mastery, which decreases the cooldown on Elemental Mastery by 30 sec. <br>
<br>User Interface
<br>
<br>* For additional notes on Lua and XML changes please visit the UI &amp; Macros forum. 
<br>
<br>Items
<br>
<br>* The war against spelling errors continues: many items have had typos removed or their functionality clarified.
<br>* The item quality on several quest rewards was incorrect and has been altered.
<br>* The phoenix summoned by Ashes of Al'ar has had his flame trains restored.
<br>* Guardian's Band of Subjugation now correctly grants universal haste.
<br>* Girdle of the Warrior Magi now has a socket bonus.
<br>* Some one-hand spell power weapons are now main hand only.
<br>* Heart of the Dragon should now provide a consistent amount of Ranged Attack Power.
<br>* Loatheb's Shadow should now provide a consistent amount of Ranged Attack Power.
<br>* Spirit-World Glass now correctly has a cooldown.
<br>* Discerning Eye of the Besat procs should now be more obvious.
<br>* Focusing Lenses now have a cooldown.
<br>* The Horseman's Reings should again function in Dalaran.
<br>* Haute Club Membership Card no longer prompts players to open it.
<br>* The buff granted by Frenzyheart Insingia of Fury now has a correct tooltip.
<br>* Harness of Carnal Instinct no longer has bonus armor.
<br>* Boots of the Protector have been brought in line with protection paladin itemization changes.
<br>* A tootip error in the Glyph of Spint has been corrected.
<br>* Grilled Sculpin now correctly grants Ranged Attack Power.
<br>* Libram of Souls Redeemed should now only affect Holy Light.
<br>* Legacy items that had both melee and spell critical strike rating have been integrated to the unified rating.
<br>* Held in hand books created by Inscription are now Bind on Equip rather than Bind on Pickup. 
<br>
<br>Bug Fixes
<br>
<br>* Fixed an issue that was affecting terrain rendering on GeForce 3
and 4 Ti cards. Those that added the command Set fixedfunction 1 to
their config.wtf file should remove it to avoid a decrease in
performance.
<br>* Glyph of Rupture: The tooltip has been corrected.
<br>* Hunter: Ferocious Inspiration will now apply raid-wide, as intended.
<br>* Hunter Pets
<br>o Sonic Blast (Bat): Will no longer ignore LoS.
<br>o Bad Attitude (Croc): Will no longer ignore the Longevity buff.
<br>o Thunderstomp (Gorilla): Will no longer have a physical coefficient instead of a magical one.
<br>o Gore (Bore): Fixed an issue where a wrong value was being applied.
<br>o Savage Rend: Corrected typos in the tooltip. 
<br>* Mage: Burning Determination will now work properly.
<br>* Mage: Living Bomb's "explosion effect" will now be properly classified.
<br>* Priest: Holy Reach (Rank 2) will now increase the radius of Divine Hymn properly.
<br>* Priest: Inner Focus will now properly increase the critical strike chance of the talent Penance.
<br>* Shaman: Totem of Wrath tooltip updated to reflect that it affects
all crit chance and indicate that it increases Spell Power (instead of
just damage).</blockquote><br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=World of Warcraft: Wrath of the Lich King&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY WORLD OF WARCRAFT: WRATH OF THE LICH KING AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 04 Nov 2008 10:59:29 -0600</pubDate>
</item><item>
<title>WildTangent Closes Studio, Lays Off Staff</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/wildtangent_closes_studio_lays_off_staff</link>
<guid>http://www.gamebump.com/go/wildtangent_closes_studio_lays_off_staff</guid>
<comments>http://www.gamebump.com/go/wildtangent_closes_studio_lays_off_staff#</comments>
<description><![CDATA[



<div style="text-align: center;"><span style="font-weight: bold;"><p><img src="http://www.gamebump.com/images/upload/287e2t9nq1b1ra8sy2cdx3dr.jpg" alt="" alignment="" border="0"></p></span></div><span style="font-weight: bold;"><br>WildTangent</span>, the company behind many games such as FATE and
BlasterBall announced today that it has closed its internal development studio,
WildTangent Game Studios, laying off around 20 of its staff in the process. CEO
and co-founder Alex St. John has also been replaced by Mike Peronto, formerly
COO of the firm - but will stay on as chairman.

<p>

The company also manages the advertising sales for a group
of gaming properties comprised of MMOGs and game portals including PopCap.com,
FreeOnlineGames, Jagexs Runescape and FunOrb properties, as well as Artixs
AdventureQuest, DragonFable and MechQuest properties.

</p><p>

Approximately 30 of the more than 600 games were
produced by the company's own WildTangent Game Studios. The rest of the games
on the WildTangent Game Network are from other game developers and publishers.<br></p>]]></description>
<pubDate>Tue, 04 Nov 2008 10:54:17 -0600</pubDate>
</item><item>
<title>Metal Gear Online Reaches One Million Mark</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/metal_gear_online_reaches_one_million_mark</link>
<guid>http://www.gamebump.com/go/metal_gear_online_reaches_one_million_mark</guid>
<comments>http://www.gamebump.com/go/metal_gear_online_reaches_one_million_mark#</comments>
<description><![CDATA[



<p><img src="http://www.gamebump.com/images/upload/ol82f43eswrase4knzdejocf.jpg" alt="" alignment="" border="0"></p>With all the mass voting going on here in the states,
Konami was able to sneak in some good news surrounding<span style="font-weight: bold;"> Metal Gear Online</span>.&nbsp;
The company revealed that Metal Gear Online has established over one million
members since the service launched back in June. 

&nbsp;

&nbsp;<p>To go along with this great news, Konami will launch a
special campaign Metal Gear Online: Commemorative Campaign, which will
officially begin on November 25, 2008, awarding reward points to gamers who
access Metal Gear Online during the promotion. The 10,000 reward points
will be updated to account owners on the last day of the campaign, December 9,
2008.

&nbsp;</p><p>

These reward points can be used to purchase new online gear
from the in-game reward shop.

</p>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Metal Gear Online&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY METAL GEAR ONLINE AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Tue, 04 Nov 2008 10:02:57 -0600</pubDate>
</item><item>
<title>Warhammer Online Exceeds 800,000 Subscribers</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/warhammer_online_exceeds_800000_subscribers</link>
<guid>http://www.gamebump.com/go/warhammer_online_exceeds_800000_subscribers</guid>
<comments>http://www.gamebump.com/go/warhammer_online_exceeds_800000_subscribers#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/0ibttheivr1fdiyvsy7f1cvn.jpg" alt="" alignment="" border="0"></p>Mythic's MMO, <span style="font-weight: bold;">Warhammer Online</span>, published by Electronic Arts unveiled that the game has exceeded 800,000 subscribers, according to recently released <a href="http://files.shareholder.com/downloads/ERTS/452995675x0x245319/f0a58760-2c38-408f-8779-2782cf681255/Q209%20ER_10.30_10am.pdf">Electronic Arts financial documents</a>. Within the document it states, 1.2 million copies of WAR has been sold since its release in September.<br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Warhammer Online&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY WARHAMMER ONLINE AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Mon, 03 Nov 2008 20:18:14 -0600</pubDate>
</item><item>
<title>Battle of Giants Dinosaurs Pounds Into Stores</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/battle_of_giants_dinosaurs_pounds_into_stores</link>
<guid>http://www.gamebump.com/go/battle_of_giants_dinosaurs_pounds_into_stores</guid>
<comments>http://www.gamebump.com/go/battle_of_giants_dinosaurs_pounds_into_stores#</comments>
<description><![CDATA[<p style="text-align: center;"><img src="http://www.gamebump.com/images/upload/b79gce3ut3ymzy90gao6lmm0.jpg" alt="" alignment="" border="0"></p><br>Ubisoft announced today that <span style="font-weight: bold;">Battle of Giants Dinosaurs</span> has shipped
to retailers nationwide and is available exclusively for the Nintendo
DS. Developed by Ubisoft Quebec, Battle of Giants Dinosaurs will allow
players to choose from 25 unique dinosaur species, explore and conquer
a variety of terrain maps and fight against other dinosaurs.<br><br><span style="font-weight: bold;">
Key features:</span><br><ul><li>
Choose your dinosaur</li><li>Select between 25 different species including ravenous
predators, cunning scavengers, horned territorials, mighty tanks and
peaceful herbivores.</li><li>Challenge other dinosaurs!</li><li>Experience an exciting and accessible combat system based on
dexterity that rewards speed and accuracy, not luck, in battle.</li><li>Fully customizable dinosaurs</li><li>Unlock and equip your dinosaur with special attack and defense features.</li><li>Add spikes, feathers and bones to your dinosaur and then change their color and stripe patterns!</li><li>Three exciting game modes!</li><li>Play solo in Adventure and Quickmatch or take on up to six of your friends in Multiplayer Tournament!<br></li></ul>Battle of Giants Dinosaurs is rated "E for Everyone and has an MSRP of $29.99.<br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Battle of Giants Dinosaurs&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY BATTLE OF GIANTS DINOSAURS AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Mon, 03 Nov 2008 19:13:15 -0600</pubDate>
</item><item>
<title>Prinny: Is It Okay If I'm the Protagonist? Screens.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/prinny_is_it_okay_if_im_the_protagonist_screens</link>
<guid>http://www.gamebump.com/go/prinny_is_it_okay_if_im_the_protagonist_screens</guid>
<comments>http://www.gamebump.com/go/prinny_is_it_okay_if_im_the_protagonist_screens#</comments>
<description><![CDATA[Dengeki Online has posted quite a few screenshots from the upcoming NIS game Prinny: Is It Okay If I'm the Protagonist. So far the game is confirmed for US release, but no word on a release date. Rumor has it that it's one of the harder games that you'll come across. If you like what you see, you can always try out the demo that's available on the Japanese PSN Store.&nbsp; <br><div style="text-align: center;"><div style="border: 1px solid #c0c0c0; padding: 5px; padding-left: 2px; width: 500px; background: #dadada; color: #101010; height: 107px; font-size: 11pt; margin-bottom: 0px;">
&nbsp; <a style="text-decoration: none; color: inherit;"  href="http://www.gamebump.com/?gallery=78"> Launch Gallery: <b>Prinny: Protagonist</b></a><br />
<a href="http://www.gamebump.com/?gallery=78&showpic=930"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/930.jpg" /></a><a href="http://www.gamebump.com/?gallery=78&showpic=931"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/931.jpg" /></a><a href="http://www.gamebump.com/?gallery=78&showpic=932"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/932.jpg" /></a><a href="http://www.gamebump.com/?gallery=78&showpic=933"><img style="border: 2px solid #212121; margin-left: 1px; " src="/images/gallery/t/112/933.jpg" /></a><br /><span style="float:right; font-size: 8pt;"> (41 images)</span></div><br></div>]]></description>
<pubDate>Sun, 02 Nov 2008 16:08:40 -0600</pubDate>
</item><item>
<title>Heavy Rain: 30 Minutes of French and Good Lighting.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/heavy_rain_30_mintues_of_french_and_good_lighting</link>
<guid>http://www.gamebump.com/go/heavy_rain_30_mintues_of_french_and_good_lighting</guid>
<comments>http://www.gamebump.com/go/heavy_rain_30_mintues_of_french_and_good_lighting#</comments>
<description><![CDATA[<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" height="307" width="512"><param name="movie" value="http://www.gamekyo.com/flash/flvplayer.swf?videoid=13497"><param name="allowfullscreen" value="true"><embed src="http://www.gamekyo.com/flash/flvplayer.swf?videoid=13497" allowfullscreen="true" type="application/x-shockwave-flash" height="307" width="512"></object><p>Recently released video of Quantic Dream's Heavy Rain from the Micromania Expo in France has reached the gaming site formerly known as Jeuxfrance which shall henceforth be known as Gamekyo. The animations could use some work, and the gameplay looks as if it may be somewhat dry just yet, but damned if the game doesn't have lighting down to a science. Qualms aside it looks like it could very well be an interesting game. The video is definitely worth a look. Just excuse the French... unless you speak French, then please, by all means, ignore what I was just talking about.<br></p>]]></description>
<pubDate>Sat, 01 Nov 2008 21:20:20 -0500</pubDate>
</item><item>
<title>Valve Unleashes Left 4 Dead Intro</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/valve_unleashes_left_4_dead_intro</link>
<guid>http://www.gamebump.com/go/valve_unleashes_left_4_dead_intro</guid>
<comments>http://www.gamebump.com/go/valve_unleashes_left_4_dead_intro#</comments>
<description><![CDATA[Valve has released the introduction video for its zombie shooter <span style="font-weight: bold;">Left 4 Dead</span>. Left 4 Dead will is expected to hit the Xbox 360 and PC on November 18.<br><br>The demo is scheduled for release on November 11. Expect more soon...<br><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" height="392" width="480">    <param name="allowScriptAccess" value="sameDomain">     <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=42272"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=42272" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"> </object>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Left 4 Dead&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY LEFT 4 DEAD AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Sat, 01 Nov 2008 21:18:14 -0500</pubDate>
</item><item>
<title>EA Announces More Burnout</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/ea_announces_more_burnout</link>
<guid>http://www.gamebump.com/go/ea_announces_more_burnout</guid>
<comments>http://www.gamebump.com/go/ea_announces_more_burnout#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/8nzzgfc2qppnhz4bdt1lz41j.jpg" alt="" alignment="" border="0"></p>Criterion Games and Electronic Arts announced today <span style="font-weight: bold;">Burnout
    Paradise The Ultimate Box</span>. This "box" will include the Burnout Paradise game plus
    the previously-released Burnou Paradise Cagney and Burnout
    Paradise Bikes content updates, and the brand new Burnout Paradise
    Party content. <br><br><div style="margin-left: 40px; font-style: italic;">Whether
    youre an experienced player or a gaming novice, Burnout Paradise
    is a game that anyone can enjoy, says Pete Lake, Senior Producer at
    Criterion Games. With The Ultimate Box, we aimed to deliver
    the most fun, high quality and high value experience possible to players
    both online and in the living room.<br><br></div>Burnout
    Paradise Party will be on display and available for free play at EAs
    booth during the London Games Festival in Trafalgar Square from Oct 31
     Nov 1, 2008.<br><br>Now for the players that already own Burnout
    Paradise, Burnout Paradise Party will be sold separately as
    downloadable content. <br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=Burnout Paradise The Ultimate Box&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY BURNOUT PARADISE THE ULTIMATE BOX AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Fri, 31 Oct 2008 13:29:48 -0500</pubDate>
</item><item>
<title>Happy Halloween To All - Now Go Play Fallout 3!</title>
<author>Tim Grube</author>
<link>http://www.gamebump.com/go/happy_halloween_to_all__now_go_play_fallout_3</link>
<guid>http://www.gamebump.com/go/happy_halloween_to_all__now_go_play_fallout_3</guid>
<comments>http://www.gamebump.com/go/happy_halloween_to_all__now_go_play_fallout_3#</comments>
<description><![CDATA[<p><img src="http://www.gamebump.com/images/upload/d8kmankgaaefwqlmx5a5cu64.jpg" alt="" alignment="" border="0"></p><span style="font-style: italic;">Shameless plug incoming</span>...I have been locked into Bethesda's <span style="font-weight: bold;">Fallout 3</span> on the PC for a couple days now and I have to admit that this game is almost my game of the year. Well, the World of Warcraft expansion is due out on November 13, so that might consume most of my time--but as of right now, Fallout 3 is an exceptional game and you must purchase it today!<br><br><span style="font-weight: bold;">Game reviews:</span><br><br><a href="http://www.gamerevolution.com/review/xbox360/fallout_3" target="_blank">GameRevolution</a><br><a href="http://gamingnexus.com/Article/Fallout-3/Item2015.aspx" target="_blank">Gaming Nexus</a><br><a href="http://www.gametrailers.com/gamereview.php?id=4758" target="_blank">GameTrailers</a><br><a href="http://www.atomicgamer.com/article.php?id=672" target="_blank">Atomic Gamer</a><br><a href="http://www.totalvideogames.com/Fallout-3/review-13369.html" target="_blank">Total Video Games</a><br><a href="http://www.goodgearguide.com.au/index.php/taxid;2136213063;pid;6862;pt;1" target="_blank">GoodGearGuide</a><br><a href="http://www.spillmagasinet.no/default.aspx?section=artikkel&amp;id=2340990" target="_blank">Spillmagasinet Norway</a><br><a href="http://www.vandal.net/analisis/pc/fallout-3/3627" target="_blank">Vandal</a><br><a href="http://ps3.hardgame2.com/articulo.php?id=3273&amp;page=2" target="_blank">Hardgame2</a><br><a href="http://gamesurf.tiscali.it/dynamic/articolo/CHIAVE/fall1215505647108/TIPO_PAGINA/recensione" target="_blank">Gamesurf.it</a><br><a href="http://www.ps3italia.it/index.php?option=com_content&amp;task=view&amp;id=649&amp;Itemid=131" target="_blank">PS3Italia</a><br><a href="http://www.spaziogames.it/content2/archivio/articolo.asp?id=8446&amp;zona=generali" target="_blank">Spaziogames</a><br> <a href="http://news.bigdownload.com/2008/10/29/review-fallout-3/" target="_blank">Big Download</a><br><a href="http://www.spike.com/blog/fallout-3-war-is-on/70123" target="_blank">Spike</a><br><a href="http://www.foxnews.com/video-search/m/21330037/fallout_3_review.htm?pageid=23020" target="_blank">Fox News</a><br><a href="http://entertainment.msn.com/news/article.aspx?news=336822&amp;affid=100055" target="_blank">MSN</a><br><a href="http://www.empireonline.com/reviews/reviewcomplete.asp?GID=553" target="_blank">Empire Online</a>,<br>
		  	
		  	<a href="http://www.amazon.com/gp/search?ie=UTF8&keywords=fallout3&tag=gaminghoriz0c-20&index=blended&linkCode=ur2&camp=1789&creative=9325">
		  	<img style="border:0px;" src="http://www.gamebump.com/typeimage.php?text=BUY FALLOUT3 AT AMAZON&color=lorange&font=stencil&size=10&width=500" />
		  	</a><br />
		  	]]></description>
<pubDate>Fri, 31 Oct 2008 13:19:33 -0500</pubDate>
</item><item>
<title>Patent Crawling Reveals New PS3 Controller from the Future!</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/patent_crawling_reveals_new_ps3_controller_from_the_future</link>
<guid>http://www.gamebump.com/go/patent_crawling_reveals_new_ps3_controller_from_the_future</guid>
<comments>http://www.gamebump.com/go/patent_crawling_reveals_new_ps3_controller_from_the_future#</comments>
<description><![CDATA[<div style="text-align: center;"><br></div><p><img style="width: 494px; height: 246px;" src="http://www.gamebump.com/images/upload/r1yajoc1szanxgtww0f5bpji.jpg" alt="" alignment="" border="0">In a move to further confirm the assumptions of jocks and parents world-round, Sony has patented a controller that looks like some sort of a cross between a Star Trek phaser and a novelty item for children that you see in magazines that sell cheap Chinese crap designed to waste batteries and break. To further engender the lusty gaze of Star Trek fans you can <a href="http://i33.tinypic.com/ajuyqs.jpg">slap the controllers together</a> to make something that looks sort of like a <a href="http://memory-alpha.org/en/wiki/Bat%27leth">Bat'leth</a>. (Please note that I put a considerable amount of time into finding out the name of that weapon... I can assure you that I've never spent this much time looking up a Star Trek related item that didn't involve 7 of 9 porn.)</p><p>All derisive comments aside, this looks like a really neat piece of kit. It can sense like 58 billion things like relative motion, and everything else that the Wii remote can't even come close to doing. Additionally, since it teams up with the PlayStation Eye it can sense body and facial motion. All-in-all, it looks as if Sony could have something amazing on their hands if they can bring it out for a reasonable price, and supply a constant stream of quality software based on the technology including third party support.<br></p>]]></description>
<pubDate>Thu, 30 Oct 2008 20:24:36 -0500</pubDate>
</item><item>
<title>Banjo Kazooie Demo Arrives on Xbox Live</title>
<author>Solomon Lee</author>
<link>http://www.gamebump.com/go/banjo_kazooie_demo_arrives_on_xbox_live</link>
<guid>http://www.gamebump.com/go/banjo_kazooie_demo_arrives_on_xbox_live</guid>
<comments>http://www.gamebump.com/go/banjo_kazooie_demo_arrives_on_xbox_live#</comments>
<description><![CDATA[<P><IMG alt="" src="http://www.gamebump.com/images/upload/vrzsimcmp5iaegds5s6gfwmr.jpg" border=0 alignment=""></P>
<P>Following the <A href="http://gamebump.com/go/rare_announces_details_on_banjokazooie_preorder_bonus">special preorder bonus</A>, the demo for Banjo Kazooie: Nuts and Bolts has made its way to Xbox Live. The demo is sized at 1.07 GB and allows you to explore vehicle building and "Jiggy" challenges.</P>
<P>Banjo Kazooie: Nuts and Bolts&nbsp;is set for release&nbsp;on November 11.</P>]]></description>
<pubDate>Wed, 29 Oct 2008 21:49:44 -0500</pubDate>
</item><item>
<title>Tomb Raider: Underworld Demo Now Available On XBL</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/tomb_raider_underworld_demo_now_available_on_xbl</link>
<guid>http://www.gamebump.com/go/tomb_raider_underworld_demo_now_available_on_xbl</guid>
<comments>http://www.gamebump.com/go/tomb_raider_underworld_demo_now_available_on_xbl#</comments>
<description><![CDATA[<center><img src="http://www.gamebump.com//images/tags/TRUnderworld.jpg" align="center" style="margin: 10px; border: 1px solid black;" /></center>In case you haven't got enough Lara in your life, you can now download an official demo for <span style="font-weight: bold;">Tomb Raider: Underworld</span> via the Xbox Live Marketplace.<br><br>PS3 fans seem to not be invited to this party. We haven't gotten any word that a demo will find its way to the PlayStation Network.<br><br>Tomb Raider: Underworld goes on sale November 18.<br>]]></description>
<pubDate>Tue, 28 Oct 2008 11:58:36 -0500</pubDate>
</item><item>
<title>I Wrote A Book: Mind + Body Published Yesterday</title>
<author>Aaron Dunlap</author>
<link>http://www.gamebump.com/go/i_wrote_a_novel_mind__body_published_yesterday</link>
<guid>http://www.gamebump.com/go/i_wrote_a_novel_mind__body_published_yesterday</guid>
<comments>http://www.gamebump.com/go/i_wrote_a_novel_mind__body_published_yesterday#</comments>
<description><![CDATA[<p><span style="margin: 0pt; padding: 8px 0pt 8px 8px; z-index: 777; float: right; clear: right;"><img src="http://www.gamebump.com/images/upload/ed0evs9n9ujkptitgmlryssu.jpg" alt="" alignment="" style="margin: 10px;" border="0"></span></p><br>In addition to my duties as co-owner and lead editor of this website, I also write non-videogamey stuff. For example, I just published a novel. <a href="http://www.aarondunlap.com/mb/"><span style="font-weight: bold;">Mind + Body</span></a>, she's called<br><br>In addition to being able to <a href="http://www.aarondunlap.com/mb/index.php?content=buy">buy the book</a>, like most goods and services, <span style="font-style: italic;">Mind + Body</span> is also available as a <a href="http://www.aarondunlap.com/mb/index.php?content=download">free digital download</a> in various ebook formats, released under a Creative Commons license. Yes, you can download it for free. Legally. <br><br><a href="http://www.amazon.com/gp/product/1440414793?ie=UTF8&amp;tag=aarondunlap-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=1440414793">Click here</a> to check it out on Amazon.<br><br><span style="font-style: italic;">Mind + Body</span> is a thriller about a teenager trying to unravel a conspiracy that seems to surround and envelop his entire life. <br><br>For the uninitiated, books are kind of like video games where instead of controlling them via a gamepad or plastic guitar, you control them with your brain. They're entirely portable, require no batteries, and have no region locking. <br><br>Unlike some books which are about John Adams or make metaphors to caged birds singing, this book has guns and killing and explosions and wisecracking penguins. I made one of those things up.<br>]]></description>
<pubDate>Tue, 21 Oct 2008 21:22:31 -0500</pubDate>
</item><item>
<title>Official PS3 Headset: A Non-technical, Non-lengthy Review.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/official_ps3_headset_a_nontechnical_nonlengthy_review</link>
<guid>http://www.gamebump.com/go/official_ps3_headset_a_nontechnical_nonlengthy_review</guid>
<comments>http://www.gamebump.com/go/official_ps3_headset_a_nontechnical_nonlengthy_review#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img style="width: 480px; height: 226px;" src="http://www.gamebump.com/images/upload/48ti8no0o5c09be2i7budh69.jpg" alt="" alignment="" border="0"></p><br></div>The Official PS3 Wireless Headset that recently shipped with SOCOM and will see a future solo release on this upcoming Tuesday it is quite a nifty piece of tech. Through testing with a friend and by simply playing SOCOM it's rather apparent that this is a top quality headset.<br><br>The speaker is crisp and clear, and the dual microphone setup does an amazing job of picking up what you're saying with minimal distortion. Though untested and personally unconfirmed, the headset also works as a general microphone when docked if you should so chose to use it in such a manner. The inclusion of a mute button is also a welcome addition, especially when you consider the fact that games like Call of Duty 4 use an "open mic" system. The headset is considered comfortable by general consensus and personally I find it easy to forget that I'm even wearing it.<br><br>All in all, it's a top quality headset that if you own a PS3 and you happen to not have a headset, or if you're just sick of the horrible one that you have now, it's definitely worth looking into picking this headset up. <br>]]></description>
<pubDate>Sun, 19 Oct 2008 16:40:57 -0500</pubDate>
</item><item>
<title>Little Big Planet: See You in Another Week.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/little_big_planet_see_you_in_another_week</link>
<guid>http://www.gamebump.com/go/little_big_planet_see_you_in_another_week</guid>
<comments>http://www.gamebump.com/go/little_big_planet_see_you_in_another_week#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img src="http://www.gamebump.com/images/upload/zrqraz4xylxnh9viyh9v5s3t.jpg" alt="" alignment="" border="0"></p><br></div>In a move that's just shy of incomprehensible Sony and Media Molecule have decided to push the release date of the exceedingly anticipated Little Big Planet back by a week and to break my heart in the process. Citing issues of a song that contains messages from the Qur'an, the game has been delayed in shipping until October 27th in order to remove the offending lyrics; the game can be expected around the 4th of November if Amazon is to be believed.<br><br>So...&nbsp; Feel free to play Fable 2 without feeling guilty now. At least for a week or two. Unless Sony does something awesome for atonement and opens a full public beta or something. Please do something awesome?<br>]]></description>
<pubDate>Sat, 18 Oct 2008 00:42:24 -0500</pubDate>
</item><item>
<title>Ragnarok Online: Play for Free, Now!  (Legally.)</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/ragnarok_online_play_for_free_now__legally</link>
<guid>http://www.gamebump.com/go/ragnarok_online_play_for_free_now__legally</guid>
<comments>http://www.gamebump.com/go/ragnarok_online_play_for_free_now__legally#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img style="width: 447px; height: 259px;" src="images/upload/59f675l60juw7mt0reyvr4cf.jpeg" alt="" alignment="" border="0"></p>
<br><div style="text-align: left;">Ragnarok Online, the MMO that put artist Myung-Jin Lee on the Western map, is now officially and legally available for free.&nbsp; <br><br>Gravity Interactive, the purveyor of all things International Ragnarok Online, has gone live with their Valkyrie server where you can come to study at the altar of ungodly grinding without paying alms.&nbsp; If I weren't already completely burnt out on Ragnarok Online from a series of addictions in the years past I would be rather tempted to try my hand at RO again.<br></div></div>]]></description>
<pubDate>Thu, 16 Oct 2008 22:17:54 -0500</pubDate>
</item><item>
<title>Portal: Still Alive; Even More Extra-dimensional Hyjinx</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/portal_still_alive_even_more_extradimensional_hyjinx</link>
<guid>http://www.gamebump.com/go/portal_still_alive_even_more_extradimensional_hyjinx</guid>
<comments>http://www.gamebump.com/go/portal_still_alive_even_more_extradimensional_hyjinx#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img style="width: 470px; height: 239px;" src="http://www.gamebump.com/images/upload/iuw167grsqs77ovzlk8us6o1.jpg" alt="" alignment="" border="0"></p><br><div style="text-align: left;">Come October 22, Xbox fairing fans of Valve's Portal will be delighted to find an expansion available for their favorite mind-bending pseudo shooter on XBL's Marketplace.&nbsp; <br><br>You can expect to find an additional 14 challenge maps, and assumedly, more witty banter from computers with sultry voices.&nbsp; Expect to pay out somewhere around $15 for the privilege.&nbsp; Granted that's more than the game's original percentage based price in The Orange Box, but if you're like me you were only interested in Portal anyway.<br><br>Image courtesy of Brickshelf.com<br></div></div>]]></description>
<pubDate>Thu, 16 Oct 2008 21:29:38 -0500</pubDate>
</item><item>
<title>Mother 3:  If You Want Nice Things, Sometimes You Just Have to Do It Yourself.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/mother_3__if_you_want_nice_things_sometimes_you_just_have_to_do_it_yourself</link>
<guid>http://www.gamebump.com/go/mother_3__if_you_want_nice_things_sometimes_you_just_have_to_do_it_yourself</guid>
<comments>http://www.gamebump.com/go/mother_3__if_you_want_nice_things_sometimes_you_just_have_to_do_it_yourself#</comments>
<description><![CDATA[<div style="text-align: center;"><p><img src="http://www.gamebump.com/images/upload/uv89hsq2zsjehq12nx4fbuba.jpg" alt="" alignment="" border="0"></p><div style="text-align: left;"><br>Glorious news for those of you eager for information concerning the perennially disappointing handling of the Mother series by Nintendo.&nbsp; No, Nintendo hasn't announced that they're translating and releasing the title.&nbsp; If you're the sort of person who has been waiting for a new Earthbound, you're the sort of person who knows that Nintendo will never release a new Earthbound.<br><br>For several people who were faced with that stark reality the solution became apparent, if the masses were to ever have any hope of Mother 3 getting an English copy they would have to do it themselves.&nbsp; So thusly, they embarked upon an epic journey involving translating squiggles into slightly more recognizable characters and attempting to pay service to Shigesato Itoi's legendary writing ability.<br><br>Fortunately for them and for the rest of us who were not blessed with such multi-lingual functionality, their work is nearly at an end and the patch for an English Mother 3 is ever closer to release.&nbsp; <br><br>Thanks to<a href="http://ganzawatching.blogspot.com/2008/01/mother-love.html"> Shannon of Ganza Watching</a> for the amazing picture.<br></div></div>]]></description>
<pubDate>Wed, 15 Oct 2008 18:12:22 -0500</pubDate>
</item><item>
<title>Parasite Eve Third Birthday Semi-confirmed</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/parasite_eve_third_birthday_semiconfirmed</link>
<guid>http://www.gamebump.com/go/parasite_eve_third_birthday_semiconfirmed</guid>
<comments>http://www.gamebump.com/go/parasite_eve_third_birthday_semiconfirmed#</comments>
<description><![CDATA[Remember Parasite Eve, the "cinematic RPG" from the bygone days of PlayStation? Remember the Japanese-onry PE cell-phone games that we didn't get?<br><br>Now you can stop being ridiculously angry. Take a peek at the video below.<br><br><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  ="" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">&nbsp;&nbsp;&nbsp; <param name="allowScriptAccess" value="sameDomain"> <param name="allowFullScreen" value="true"> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=277711"> <param name="quality" value="high"> <embed src="http://www.gametrailers.com/remote_wrap.php?umid=277711" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" align="middle" height="392"> </object><br><br>Just in case you missed it, that's a leaked trailer for Parasite Eve 3, tentatively titled PE: Third Birthday, in the works at Square Enix and HexaDrive. As of now the word is that it's being labeled as a "cinematic action RPG", putting it in line with PE2's Resident Evil-like gameplay, with a slew of heavily customizable weapons and (one can only assume) lots of gross monsters.<br><br>And did I mention that it's a PSP exclusive...?<br>]]></description>
<pubDate>Tue, 14 Oct 2008 12:20:44 -0500</pubDate>
</item><item>
<title>Firmware Alert:  PS3 2.50 and PSP 5.0 Due Up Soon.</title>
<author>Ryan Fulton</author>
<link>http://www.gamebump.com/go/firmware_alert__ps3_250_and_psp_50_due_up_soon</link>
<guid>http://www.gamebump.com/go/firmware_alert__ps3_250_and_psp_50_due_up_soon</guid>
<comments>http://www.gamebump.com/go/firmware_alert__ps3_250_and_psp_50_due_up_soon#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/ps3.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Today is a momentous occasion for those of you who were waiting on baited breath for the newest firmware releases on Sony's systems. For today, marks the day, when most of the features for the new updates were announced. While there is no hard release date given, we can assume that the PS3 update, at least, will be sometime this week due to the inclusion of the PS3 headset with SOCOM which releases this week.<br><br>For a list of notable features for both systems, hit the jump.<p></p>PS3:<br><ul><li>Support for the new <a href="http://www.us.playstation.com/PS3/Accessories/SCPH-98095">PS3 Bluetooth Headset</a>.</li><li>The ability to take your stalking to a new level and spy on your friends playing habits, or at least see when they last played.</li><li>Trophy improvements, for the 3 games that you have which support trophies.</li><li>A more upfront manner for redeeming PSN codes to coincide with the advent of PSN cards being available at more retailers.</li><li>A welcome sleep-mode for both the PS3 and controllers.</li><li>A screenshot function. Allow me to be the first to thank Sony for this awesome feature. I don't know how this is the first time that it has been introduced to a system.</li></ul><br>PSP:<br><br><ul><li>You can now access the PlayStation Network and PSN Store by way of your PSP.</li><li>I suppose I didn't need a bullet list.<br></li></ul><br>]]></description>
<pubDate>Mon, 13 Oct 2008 20:09:06 -0500</pubDate>
</item><item>
<title>Surprise of the Century: Assassin's Creed Sequel In Development</title>
<author>Shiva Stella</author>
<link>http://www.gamebump.com/go/surprise_of_the_century_assassins_creed_sequel_in_development</link>
<guid>http://www.gamebump.com/go/surprise_of_the_century_assassins_creed_sequel_in_development</guid>
<comments>http://www.gamebump.com/go/surprise_of_the_century_assassins_creed_sequel_in_development#</comments>
<description><![CDATA[<img src="http://www.gamebump.com//images/tags/ac.jpg" align="right" style="margin: 10px; border: 1px solid black;" />Though it should hardly surprise anyone, a recent slip at TGS has almost-kinda-sorta confirmed that a sequel to 2007's controversial hit, Assassin's Creed, is indeed being developed.<br><br>According to Animation Director David Wilkinson, "He [Assassin's Creed animator] is busy making Altair even more beautiful. Last thing I saw him do was [get] Altair to swim."<br><br>For those of you keeping track, this means that:<br><ol><li>The ninja theme suspected given the original's indecipherable ending is a <span style="font-style: italic;">little</span> less likely<br></li><li>He can<span style="font-style: italic;"> finally</span> swim--now you won't drown every time you touch the water. And that, children, is progress.<br></li></ol><br>]]></description>
<pubDate>Mon, 13 Oct 2008 19:26:21 -0500</pubDate>
</item>
</channel></rss>


