Whelp it's up now. Enjoy all of those features that you've already heard about. Install the four games you can fit on your 20gb drive after uninstalling all of your demos and let rip. Enjoy kids. Or maybe don't if you're like me. It would be super awesome if we weren't forced to pick an avatar. These things were charming on the Wii for all of the first 30 minutes you played Wii Sports before that became tiresome, but honestly, can we please kill this trend? Additionally it would be nice if half of my themes weren't half-assed covered by the icons. Aside from that it's pretty cool.Showing all posts in chronological order. To order by Bumps, select an option above.
Whelp it's up now. Enjoy all of those features that you've already heard about. Install the four games you can fit on your 20gb drive after uninstalling all of your demos and let rip. Enjoy kids. Or maybe don't if you're like me. It would be super awesome if we weren't forced to pick an avatar. These things were charming on the Wii for all of the first 30 minutes you played Wii Sports before that became tiresome, but honestly, can we please kill this trend? Additionally it would be nice if half of my themes weren't half-assed covered by the icons. Aside from that it's pretty cool.
Capcom announced today the release dates for Super Street Fighter II Turbo HD Remix - November 25 for the PSN version and November 26 for the XBLA version.
Also announced was that various Street Fighter-themed DLC will be released for various XBLA titles while another "little surprise" will be coming for PSN later in the year. In addition, a downloable album of hip-hop music inspired by Street Fighter will be made available for PS3 owners when SSFIITHDR is released.
[gamespress.com]

Rumors that LittleBigPlanet is getting a PSP iteration have been around since April and were recently strengthened by a rumor found within the pages of the latest Electronic Gaming Monthly (EGM), so MTV's Multiplayer Blog asked Sony's John Koller about the rumors during a phone interview yesterday.
Koller's comments from the story:
"'LittleBigPlanet’ is so expansionary. I think the developer’s really concentrating on right now making sure that the launched product is everything it could be and can be. We’re watching the UGC [user generated content] and seeing how that’s playing out. But for the future, I think certainly, we’d look at a wide variety of opportunities. Whether that’s the PSP or not, I can’t really say. We certainly look at ‘LittleBigPlanet’ franchise as a going forward franchise for us, and that speaks to the PlayStation brand overall.”
Multiplayer also asked Koller about the possibility of Rock Band or Guitar Hero hitting the PSP, as well:
[mtv.com]

Spider-Man: Web of Shadows is Treyarch's first Spider-Man game not based on a movie. The gameplay, especially in combat, is a step up from previous Spidey titles but the story is short and unsatisfying. Too much emphasis is placed on a half-baked "choose your fate" branching storyline that quickly devolves into a non-stop series of boss fights. The ability to switch between red and blue Spider-Man and black-suited symbiote Spider-Man is novel, but wasted. People like me who pine for a game with Spider-Man 2's quality of web slinging with a decent game attached might be satisfied, but not impressed. This game is worth a rental for Spidey fans or any curious gamer, but at the end you wont be itching for more.
Click here for an explanation of our review and scoring format.
Spider-Man is probably the perfect character for video games. He can jump higher than anyone; he can walk, run, and sit on walls; he can beat up multiple attackers with blinding speed and feline agility; and he can swing around town on webs he shoots from his wrists. If ever there was an entity better suited for virtual representation, I'd like to hear it.
He's had a spotted past in games. I have no qualms saying that Spider-Man 2 on the Xbox is one of my favorite games to play. Altogether, the game is a wreck, but it's the web swinging I love. I could sit in front of that game for hours doing nothing but swing around its digital Manhattan. It just felt right in that game. You could feel the weight of Spidey as he grabs a fresh webline, feel the G-forces as he reaches the apex of a swing, feel the wind sheer off his body as he pulls his legs in and kicks out at just the right moment to maximize airtime and distance. That game is the perfect Spider-Man webslinging simulator. Every game since then has tried to be a better game, cramming in more story or more combo attacks and celebrity voices, abandoning the web mechanics altogether. Spider-Man 3 was a complete waste. How couldn't it be? It was rushed to come out with the movie, which itself was a waste.

In a post celebrating the second anniversary of the release of the PS3 on the official U.S. Playstation Blog yesterday, Sony's John Koller went through an extensive list of the system's achievements, but one that should draw your attention more than the others is this figure: 14 million "active" PSN accounts.
If Sony is to be believed, then this means that around 80% of PS3 owners are currently active on PSN, but chances are that this isn't the whole story. I'd be willing to bet that the 80% figure is counting people who have made an account, not just people who are actually using it on a regular basis, as I think that figure would be somewhat lower.
What do you guys think?
[blog.us]

Click here for an explanation of our review and scoring format.
Let me be honest: I never played the original Samba de Amigo. I don't know how fun it was, nor do I know whether or not this Wii port does a good job of replicating the original's gameplay. What I do know is that this version of the game isn't good.
My complaint has nothing to do with the colorful, friendly presentation or the cheesy Latin music or the dancing animals or the core gameplay element itself, even if it is a little antiquated in this new era of rhythm games. Nay, all my problems with this game boil down to one thing: controls. This game controls horrendously, and it makes what could be a great experience into a nightmare.

Over at the official Spore website there's news that the third patch for the game is now available, offering twenty-four new limbs for your creatures. The limbs are intended to be used with the Creepy & Cute Parts Pack, which was released today. Imagine how much freakier your creatures will be now.
There's also a few patch fixes:
- Fix for esc key not bringing up Options in Galaxy Game Entry
- Fix for creator backgrounds appearing on small sporepedia cards
- Update to help keep achievements on the server in sync with achievements in the game
The patch is available for both PC and Mac.
[spore.com]

“Due to technical or licensing restrictions, the DLC offerings will not be the same for every console platform,” the representative told Multiplayer's Patrick Klepek. “For example, certain artists prefer to keep the integrity of the track pack rather than releasing singles and the Wii’s infrastructure only allows us the ability to release single songs as DLC.”
[mtv.com]

New content includes two new characters, Mei Ling and Liquid Ocelot, as well as new avatar content and three new maps, Silo Sunset, Forest Firefight, and Winter Warehouse. An official tournament lobby and a couple new modes will be available without purchasing MEME.
[joystiq.com]

According to Gamasutra Square Enix has plans to open a US studio based in Los Angeles for the purposes of creating an action game based on an original IP (assumedly for the 360 based upon the job descriptions.) It should be interesting to see how this pans out in the end. Square Enix, original IP, and action game aren't usually phrases that you see lumped together. I'm personally just excited to see what sort of art direction we can expect to see from this new studio. I'm going to be really disappointed if it's full of man-tough space marines rather than my beloved effeminate Gackt copies. In the end, I'm just glad to have had a chance to use this image.
[gamasutra.com]
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